DOTA 2 / HERO HISTORY

Witch Doctor changes

Balance notes across the versions listed by Valve. An unchanged patch is a small victory for your muscle memory.

Change record

39 patches with recorded changes · 118 of 118 listed patches readable.

Coverage: Feb 1, 2018 to Sep 15, 2026. This feed does not include every patch in Dota’s lifetime.

Inspect coverage by patch

Jul 30, 2026

Witch Doctor in 7.41e

  • MaledictLevel 20 Talent Maledict bursts deal 75% damage in a 800 AoE now considers illusions as creep targets and bursts from them will not deal damage

Mar 24, 2026

Witch Doctor in 7.41

  • TalentsLevel 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • TalentsLevel 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • TalentsLevel 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
  • Death WardAttack Range increased from 600 to 600/625/650

Dec 23, 2025

Witch Doctor in 7.40b

  • Cleft Death · Death WardDamage decreased from 55/90/125 to 55/85/115
  • TalentsLevel 25 Talent Death Ward Damage decreased from +45 to +40
  • Death WardDamage decreased from 60/95/130 to 60/90/120

Dec 15, 2025

Witch Doctor in 7.40

  • Malpractice · MaledictBurst damage does not apply from non-hero units
  • TalentsLevel 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
  • TalentsLevel 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown
  • Voodoo RestorationActivation mana cost decreased from 35/40/45/50 to 25
  • Voodoo RestorationMana per second rescaled from 8/12/16/20 to 9/12/15/18
  • MaledictNow also affects player-controlled creeps
  • Death WardAghanim's Scepter bounce radius decreased from 650 to 575

May 22, 2025

Witch Doctor in 7.39

  • Malpractice · MaledictWhen an enemy dies while under effect of Maledict, 75% of what the next burst damage amount would be is dealt to all enemies in 800 units. This effect works even if the enemy dies to the last burst of damage
  • Malpractice · Maledict · ContextDoesn't work on illusion's death. Sends projectiles towards enemies within said radius. Projectile speed: 1200. Disjointable
  • Removed Headhunter Facet
  • Paralyzing CaskNo longer deals bonus damage to creeps
  • Paralyzing CaskBase Damage increased from 50 to 55/70/85/100
  • Paralyzing CaskNow deals 20 more damage per bounce by default
  • Paralyzing CaskBounces rescaled from 2/4/6/8 to 3/4/5/6

Feb 18, 2025

Witch Doctor in 7.38

  • Removed Voodoo Festeration Facet
  • TalentsLevel 20 Talent +30% Maledict Burst Damage replaced with +1% Target Max Health Voodoo Restoration Heal
  • TalentsLevel 25 Talent +2% Target Max Health Voodoo Restoration Heal replaced with +8s Maledict Duration

Aug 14, 2024

Witch Doctor in 7.37b

  • Cleft Death · Death WardNow has a primary and secondary target
  • Cleft Death · Death WardDamage to primary target increased from 45/70/95 to 55/90/125
  • Cleft Death · Death WardDamage to secondary target is equal to 65% of the primary
  • TalentsLevel 15 Talent Maledict AoE increased from +100 to +125

Jul 31, 2024

Witch Doctor in 7.37

  • Voodoo Festeration · Voodoo RestorationSelf Heal increased from 25% to 25/30/35/40%
  • MaledictBase Damage increased from 15/20/25/30 to 18/22/26/30

Jun 24, 2024

Witch Doctor in 7.36c

  • Voodoo Festeration · Voodoo RestorationRadius decreased from 700/750/800/850 to 600/650/700/750
  • Voodoo Festeration · Voodoo RestorationSelf Heal decreased from 50% to 25%

Jun 6, 2024

Witch Doctor in 7.36b

  • Headhunter · Paralyzing CaskBonus Damage per bounce decreased from 35 to 30
  • Voodoo Festeration · Voodoo RestorationNow also heals Witch Doctor for half the value
  • Cleft DeathDamage increased from 42/66.5/91 to 45/70/95

May 22, 2024

Witch Doctor in 7.36

  • Innate Ability · Gris-GrisNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Gris-GrisWitch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option
  • Headhunter · Paralyzing CaskCask damage increases by 35 per bounce
  • Voodoo Festeration · Voodoo RestorationDeals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels
  • Cleft Death · Death WardAttack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero
  • TalentsLevel 10 Talent +75 Maledict AoE replaced with +200 Health
  • TalentsLevel 15 Talent +300 Health replaced with +100 Maledict AoE
  • TalentsLevel 20 Talent Maledict Burst Damage increased from +25% to +30%
  • Paralyzing CaskNo longer has Bonus Damage per bounce by default
  • MaledictNow deals its first damage instance instantly upon application
  • MaledictDamage per second increased from 12/18/24/30 to 15/20/25/30
  • MaledictTick Damage interval decreased from 1s to 0.5s
  • Maledict · ContextTotal damage per second is unchanged
  • MaledictRadius increased from 180 to 200
  • MaledictCast Range increased from 575 to 600
  • Death WardDamage decreased from 65/100/135 to 60/95/130
  • Death WardCast Range decreased from 600 to 500
  • Voodoo SwitcherooAttack Speed Reduction increased from 40 to 45
  • Voodoo SwitcherooCooldown increased from 40s to 50s

Dec 14, 2023

Witch Doctor in 7.35

  • TalentsLevel 25 Talent +1.5% Max Health Voodoo Restoration Heal/Damage replaced with +2% Max Health Voodoo Restoration Heal
  • Voodoo RestorationNo longer deals damage
  • Voodoo RestorationHeal increased from 10/22/34/46 to 20/30/40/50

Nov 20, 2023

Witch Doctor in 7.34e

  • Paralyzing CaskDamage multiplier against creeps decreased from 2.0x to 1.5x
  • Death WardNow prioritizes heroes within its attack range over creeps

Oct 4, 2023

Witch Doctor in 7.34d

  • Base Strength increased from 18 to 20
  • Death WardCooldown increased from 100/80/60s to 100/90/80s
  • Death WardDamage increased from 60/100/140 to 70/105/140

Sep 8, 2023

Witch Doctor in 7.34c

  • Paralyzing CaskCast Point decreased from 0.35s to 0.2s
  • Death WardDamage decreased from 60/110/160 to 60/100/140

Aug 14, 2023

Witch Doctor in 7.34b

  • Base Damage decreased by 3
  • Intelligence gain decreased from 3.3 to 3.1
  • TalentsLevel 20 Talent Death Ward Attack Range decreased from +100 to +75
  • TalentsLevel 25 Talent Death Ward Damage decreased from +60 to +45
  • Death WardAttack Range decreased from 700 to 600
  • Death WardCooldown increased from 60s to 100/80/60s

Aug 8, 2023

Witch Doctor in 7.34

  • Strength gain decreased from 2.3 to 2.1
  • Paralyzing CaskBounce Delay decreased from 0.3s to 0.1s
  • Death WardNow deals pure damage and pierces debuff immunity
  • Death WardDamage decreased from 90/150/210 to 60/110/160
  • Death WardAghanim's Scepter attacks can now also bounce to creeps (heroes prioritized)
  • Voodoo SwitcherooAttack Speed Reduction increased from 30 to 40
  • Voodoo SwitcherooMana Cost increased from 150 to 200

Apr 20, 2023

Witch Doctor in 7.33

  • Paralyzing CaskBase Damage increased from 40 to 50
  • Paralyzing CaskStun Duration decreased from 1s to 0.8s
  • Paralyzing Cask · ContextDuration decreased as a part of the comprehensive Disables Reduction

Mar 6, 2023

Witch Doctor in 7.32e

  • TalentsLevel 20 Talent Maledict Burst Damage increased from +20% to +25%
  • Voodoo RestorationHeal/Damage increased from 10/20/30/40 to 10/22/34/46

Aug 23, 2022

Witch Doctor in 7.32

  • Base Attack Range decreased from 600 to 550
  • TalentsLevel 25 Talent +1.5% Max Health Voodoo restoration heal replaced with +1.5% Max Health Voodoo restoration heal/damage
  • Paralyzing CaskInitial cask projectile speed increased from 1000 to 1200
  • Paralyzing CaskCast Range decreased from 700 to 600
  • Voodoo RestorationRadius increased from 500 to 500/550/600/650
  • Voodoo RestorationHeal decreased from 16/24/32/40 to 10/20/30/40
  • Voodoo RestorationNow deals damage to enemies for the same amount as healing
  • Death WardNow has 50% bonus accuracy (chance to ignore evasion). Also affects Voodoo Switcheroo.
  • Voodoo SwitcherooDuration increased from 2s to 3s

Jun 8, 2022

Witch Doctor in 7.31d

  • TalentsLevel 20 talent +15% Maledict Burst damage increased to +20%
  • Death WardCooldown reduced from 70s to 60s

Feb 23, 2022

Witch Doctor in 7.31

  • Paralyzing CaskStun duration on non-hero units reduced from 5s to 1s
  • Paralyzing CaskDamage on non-hero units rescaled from 75 to 2x hero damage.
  • Death WardCooldown reduced from 80s to 70s

Sep 10, 2021

Witch Doctor in 7.30c

  • Death WardDamage increased from 85/135/185 to 85/140/195
  • Voodoo SwitcherooMana Cost reduced from 250 to 150
  • Voodoo SwitcherooCooldown reduced from 70 to 40

Aug 17, 2021

Witch Doctor in 7.30

  • TalentsLevel 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
  • TalentsLevel 10 Talent +200 Health replaced with +75 Maledict Radius
  • TalentsLevel 15 Talent +100 Maledict Radius replaced with +300 Health
  • Paralyzing CaskCreep damage rescaled from 50/70/125/150 to 75
  • Paralyzing CaskHero damage reduced from 50/60/70/80 to 40
  • Paralyzing CaskDeals 10/15/20/25 more damage per each bounce

Apr 9, 2021

Witch Doctor in 7.29

  • TalentsLevel 10 Talent changed from +5 Armor to +200 Health
  • TalentsLevel 15 Talent increased from +80 Maeldict AoE to +100
  • TalentsLevel 25 Talent increased from +1.2% Max Health Voodoo Restoration to +1.5%
  • Paralyzing Caskhero damage increased from 50 to 50/60/70/80

Jul 15, 2020

Witch Doctor in 7.27b

  • TalentsLevel 20 Talent changed from +1 Maledict Tick to +15% Maledict Burst Damage

Mar 17, 2020

Witch Doctor in 7.25

  • Paralzying Casks manacost reduced from 110/120/130/140 to 80/100/120/140
  • Death WardScepter no longer has a bounce limit

Jan 26, 2020

Witch Doctor in 7.24

  • Base armor increased by 1
  • TalentsLevel 15 Talent changed from +120 Gold/Min to +100 Maledict AoE

Jan 29, 2019

Witch Doctor in 7.21

  • TalentsLevel 10 Talent increased from +5 Armor to +6
  • MaledictCooldown reduced from 50/40/30/20 to 30/26/22/18

Jun 25, 2018

Witch Doctor in 7.18

  • Voodoo RestorationActivation cost increased from 20/30/40/50 to 35/40/45/50

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).