Bloodseeker: Thirst (including removal of movement speed cap)
Bounty Hunter: Cutpurse
Bounty Hunter: Jinada (including Shuriken Toss applying Jinada on hit)
Chaos Knight: Reins of Chaos
Clockwerk: Armor Power
Crystal Maiden: Cold Comfort
Dark Seer: Heart of Battle
Dark Willow: Pixie Dust
Death Prophet: Witchcraft
Enigma: Gravity Well
Enigma: Event Horizon
Faceless Void: Distortion Field
Grimstroke: Ink Trail
Lycan: Apex Predator
Magnus: Solid Core
Mars: Dauntless
Naga Siren: Eelskin
Nature's Prophet: Spirit of the Forest
Nyx Assassin: Mana Burn
Nyx Assassin: Nyxth Sense
Omniknight: Degen Aura
Oracle: Clairvoyant Curse
Oracle: Clairvoyant Cure
Pangolier: Fortune Favors the Bold
Phantom Assassin: Immaterial
Phoenix: Blinding Sun
Puck: Puckish
Queen of Pain: Bondage
Queen of Pain: Succubus
Razor: Dynamo
Rubick: Might and Magus
Shadow Demon: Menace
Silencer: Irrepressible
Shadow Shaman: Fowl Play
Skywrath Mage: Ruin and Restoration
Slardar: Seaborn Sentinel
Sven: Vanquisher
Techies: Squee's Scope
Timbersaw: Exposure Therapy
Tinker: Eureka!
Tiny: Insurmountable
Ursa: Maul
Winter Wyvern: Dragon Sight
The following are now Partially Disabled by Break:
Chaos Knight: Phantasmagoria (Break disables the passive damage reduction aura)
Ember Spirit: Immolation (Immolation is not disabled for Fire Remnants when upgraded with Aghanim's Shard)
Juggernaut: Bladeform (Break disables the gaining of new stacks. Break does not disable the passive bonuses from existing stacks)
Lifestealer: Feast (including the ability to deny creeps at 75%. Break disables the gaining of new stacks. Break does not disable the passives bonuses from existing stacks)
Monkey King: Jingu Mastery (Break disables the gaining of new stacks. Break does not disable the bonuses from existing stacks)
Primal Beast: Uproar (Break disables the passive attack damage bonus. Break disables the gaining of new stacks)
Storm Spirit: Galvanized (Break disables the gaining of new stacks from kills)
Tidehunter: Kraken Shell (Break disables the gaining of new stacks. Break does not disable the bonuses from existing stacks)
Troll Warlord: Fervor (Break disables the gaining of new stacks. Break disables the proc chance granted by Aghanim's Shard. Break no longer disables the attack speed buff from existing stacks)
Visage: Gravekeeper's Cloak (Break disables the gaining of new stacks. Break does not disable the bonuses from existing stacks)
Wraith King: Bone Guard (Break disables the gaining of new stacks)
The following are no longer Disabled by Break:
Lich: Death Charge
Ability blocking and reflection
Abilities that are applied with attacks can no longer be blocked or reflected. The following abilities have had their behavior changed:
Beastmaster: Call of the Wild Hawk Dive Bomb
Omniknight: Hammer of Purity
Tusk: Walrus Punch!
Ogre Magi: Fireblast when applied by attacking with the Level 25 Talent (including any Multicasts from the attack)
Abilities that can be unit or point targeted, but do not track their target when unit targeted can no longer be blocked or reflected. The following abilities have had their behavior changed:
Lion: Earth Spike
Sand King: Burrowstrike
Abilities that track their target when unit targeted can be blocked or reflected. The following abilities have had their behavior changed:
Dark Seer: Ion Shell
Abilities that can be unit targeted and displaces the caster are now blocked on ability cast instead of after displacement. The following abilities have had their behavior changed:
Huskar: Life Break
Marci: Rebound
Meepo: MegaMeepo Fling
Sven: Storm Hammer with Aghanim's Scepter
Tiny: Toss
Tusk: Snowball
Abilities that fire a projectile at a primary target and affect an area around them now only trigger spell block and reflection on the primary target. The following abilities have had their behavior changed:
Alchemist: Unstable Concoction
Bristleback: Viscous Nasal Goo
ContextIt is no longer blocked or reflected when casted automatically from the Snot Rocket Facet
Venomancer: Noxious Plague
Contextit no longer spreads when blocked
Abilities that fire individual tracking projectiles at targets to apply the same effect to all units hit now trigger spell block and reflection independently. The following abilities have had their behavior changed:
Bane: Brain Sap with Aghanim's Shard
Dazzle: Poison Touch
Lion: Finger of Death with Aghanim's Scepter
Nyx Assassin: Mind Flare with Level 25 Talent
Skywrath Mage: Ancient Seal with Aghanim's Scepter
Visage: Soul Assumption with Level 15 Talent
Gleipnir: Eternal Chains
ContextIt is now blockable/reflectable by all targets in Area of Effect
Unit target abilities that bounce between multiple targets will only trigger spell block and reflection on the primary target. The ability continues but subsequent targets do not trigger block/reflection. The following abilities have had their behavior changed:
Dazzle: Shadow Wave
Hoodwink: Acorn Shot
Medusa: Mystic Snake. When casted by Cold Blooded, no longer trigger block/reflection
Nature's Prophet: Wrath of Nature, regardless if it was Unit or Point targeted
Phantom Lancer: Spirit Lance
Rubick: Fade Bolt
Tinker: Laser with Aghanim's Scepter
Vengeful Spirit: Magic Missile with Aghanim's Shard
Witch Doctor: Paralyzing Cask
Zeus: Arc Lightning. When casted by auto-attacks with Aghanim's Shard, it does not trigger block/reflection
Neutral item active effects can no longer be blocked or reflected. The following items have had their behavior changed:
Book of Shadows
Force Boots
Items
Ability / item #1804Effect radius increased from 600 to 650
Ability / item #73No longer provides +3/6 Damage
Ability / item #73Now provides +50/100 Health
Ability / item #121Spell Lifesteal bonus decreased from 30% to 20%
Ability / item #121Bloodpact spell lifesteal multiplier increased from 2.5x to 4x
Ability / item #121Bloodpact duration decreased from 6s to 5s
Ability / item #250Soul Rend bonus damage on silenced targets from non-heroes attacks decreased from 50 to 25
Ability / item #250 · ContextIllusions are considered heroes
Ability / item #242Guard cooldown increased from 35s to 40s
Ability / item #242Guard additional damage block based on caster’s max health decreased from 2.5% to 2.2%
Ability / item #104Spell Lifesteal bonus rescaled from 15% to 15/16/17/18/19%
Ability / item #692Eternal Endurance magic resistance per stack decreased from 4% to 3.5%
Ability / item #176Ether Blast projectile speed increased from 1275 to 1400
Ability / item #231Mend cooldown increased from 40s to 45s
Ability / item #114Max Health Regen bonus decreased from 1.6% to 1.4%
Ability / item #210Slow Resistance bonus increased from 20% to 25%
Ability / item #210Disarm mana cost decreased from 100 to 75
Ability / item #226Echo Shell duration decreased from 6s to 5s
Ability / item #147Mirror Image illusion duration decreased from 20s to 18s
Ability / item #1128Health bonus increased from 150 to 175
Ability / item #90Barrier duration decreased from 12s to 10s
Ability / item #90Insight Aura magic resistance decreased from 10% to 8%
Ability / item #229Recipe cost decreased from 600 to 500. Total cost decreased from 2700 to 2600
Ability / item #215Fade no longer requires the target to remain still
Ability / item #215Fade no longer refreshes its cooldown if cast on self
Ability / item #215Fade now slows the target by 35% while invisible
Ability / item #215Fade can now be dispelled
Ability / item #215Fade cooldown increased from 7s to 18s
Ability / item #215Fade duration decreased from 15s to 3.5s
Ability / item #267Recipe changed. Now requires Urn of Shadows, Vitality Booster and a 900g recipe. (Total cost unchanged)
Ability / item #267No longer provides +6 All Attributes. Now provides +375 Health
Ability / item #267Soul Release cooldown increased from 7s to 10s
Ability / item #267Soul Release damage per second decreased from 35 to 25
Ability / item #267Soul Release health gain reduction increased from 45% to 50%
Ability / item #92Recipe changed. Now requires Sage's Mask, Ring of Protection, Fluffy Hat and a 280g Recipe (Total cost unchanged)
Ability / item #92No longer provides +2 All Attributes. Now provides +125 Health
Ability / item #92Soul Release cooldown increased from 7s to 10s
Neutral items
Ability / item #356Dig cooldown no longer ticks down if the Shovel is not in the neutral slot
Ability / item #356Always digs up a Water Rune when used in the river
Ability / item #589Item cycled out
Ability / item #304Returning as a Tier 1 Neutral item
Ability / item #304Provides +5 to All Attributes. Use: Plant Tree. Plants a happy little tree that lasts for 20 seconds. Cooldown: 15s
Ability / item #838All Attributes bonus decreased from 5 to 4
Ability / item #838Pig, Out! bonus movement speed increased from 10% to 15%
Ability / item #239Returning as a Tier 2 Neutral item
Ability / item #239Provides +20 Attack Speed and +4 Armor. Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP. If cast on a tree, instantly destroys it. Cooldown: 20s. Tree Cooldown: 4s
Ability / item #290Now has 750 charges, and depletes a charge every time it grants gold to the owner. When all charges are depleted, the item is destroyed and the owner receives additional 375 gold
Ability / item #306Attribute bonus for Universal heroes increased from +7 to +8
Ability / item #331Now is a Tier 3 Neutral item
Ability / item #331Main Attribute bonus increased from +8 to +10
Ability / item #331Other Attributes bonus increased from +2 to +4
Ability / item #331Strength Magic Resistance bonus increased from +8% to +10%
Ability / item #331Agility Attack Speed bonus increased from +10 to +15
Ability / item #331Intelligence Spell Amp bonus increased from +6% to +8%
Ability / item #949Now is a Tier 4 Neutral item
Ability / item #949Strength bonus increased from +10 to +12
Ability / item #949Ogre Seal Flop cooldown decreased from 40s to 35s
Ability / item #949Ogre Seal Flop damage increased from 150 to 250
Ability / item #949Ogre Seal Flop can now change direction while flopping with a reduced turn rate
Ability / item #2192Item cycled out
Neutral creeps
No longer always cast Chain Lightning if attacked by lane creeps when pulled
Intimidate: Total Attack Damage Reduction increased from 50% to 60%
Death Throe: Power: Base Attack Damage Bonus increased from 50% to 60%
Death Throe: Rush: Attack Speed increased from 100 to 120
Granite Aura: Bonus HP Percentage increased from 15/16/17/19% to 16/17/18/19%
Weakening Aura: Armor Reduction increased from 2/3/4/5 to 3/4/5/6
TalentsLevel 15 Talent 40% Slow on Fully Mana Drained targets replaced with +10% Persecutor Max Movement Slow
TalentsLevel 20 Talent -1s Blink Cooldown replaced with +0.7s Mana Void Stun
PersecutorNew innate ability. Passive, scales with Mana Void
PersecutorAttacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s
Persecutor · ContextIllusions cause full effect
Mana BreakNo longer an innate ability
Mana BreakMana Burned per hit rescaled from 16/23/30/37/44 to 25/30/35/40
Mana BreakMax Mana Burned per hit rescaled from 0.8/1.6/2.4/3.2/4% to 1.6/2.4/3.2/4%
BlinkAghanim's Scepter upgrade reworked. Reduces cooldown by 1s. After casting Blink, your next Mana Break within 5s is empowered, burning an additional 20% max mana and preventing the target from regenerating or gaining mana for 6s. This debuff is undispellable
Slugger FacetKnockback effect is now applied on any kill made by an Earthshaker's ability, not just Enchant Totem
Spirit Cairn: New Innate ability. Passive, can't be leveled up
When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement, provides vision and allows Earthshaker to gain experience around it
AftershockNo longer an innate ability
AftershockDamage rescaled from 35/70/100/130/160 to 70/100/130/160
AftershockDuration rescaled from 0.5/1/1.1/1.2/1.3s to 1/1.1/1.2/1.3s
Dust Devil · Sand StormArea of effect increased from 300/350/400/450 to 450/500/550/600
TalentsLevel 10 Talent +10 Sand Storm Damage Per Second replaced with +8% Stinger Slow
TalentsLevel 15 Talent +50 Stinger Damage replaced with +150 Burrowstrike Cast Range
TalentsLevel 15 Talent +12% Stinger Slow replaced with +25 Sand Storm Damage Per Second
Caustic FinaleMax Health Damage rescaled from 6/9/12/15% to 4/8/12/16%
Caustic FinaleDuration rescaled from 6s to 4.5/5/5.5/6s
Sand StormAghanim's Scepter upgrade removed
StingerNow procs Magic Stick
StingerMana Cost increased from 30 to 35/40/45/50
StingerCooldown increased from 14/11/8/5s to 15/12/9/6s
StingerBonus Damage is now extra physical damage instead of bonus attack damage
StingerBonus Attack Damage decreased from 40/80/120/160 to 35/70/105/140
EpicenterNow upgraded with Aghanim's Scepter. Every 0.5s, 3 Stinger attack areas are created at random locations, each measuring 15% of the Epicenter's current radius, that apply 50% of Stinger damage to enemies hit. One enemy can only be hit by one Stinger per pulse
TalentsLevel 25 Talent Ghostship Fleet replaced with +100 Spell AoE
Admiral's RumNew Innate ability. Passive, can't be leveled up
Admiral's RumTaking damage from a hero, building, or Roshan that would reduce Kunkka below 65% health automatically triggers Admiral’s Rum over 10s, providing 10% bonus movement speed and delaying 20% of the damage taken. Delayed damage is dealt evenly over 10s once the buff ends. Stacks additively with other sources of Admiral’s Rum. Cooldown: 60s
TorrentRadius increased from 225 to 250
TorrentMana Cost decreased from 100 to 90
TidebringerNo longer an innate ability
TidebringerCleave Range rescaled from 500/650/800/950/1100 to 650/800/950/1100
TidebringerDamage Bonus rescaled from 10/30/60/90/120 to 30/60/90/120
TidebringerCooldown rescaled from 16/13/10/7/4s to 13/10/7/4s
GhostshipAllied heroes touched by the Ghostship receive a stronger Admiral's Rum. Rum bonus speed: 15%. Damage delayed: 35%
Ghostship · ContextSame values as 7.36
GhostshipNow upgraded with Aghanim's Scepter. Creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship also fires 3 waves of 4 cannonballs from the port and starboard side that deal 40% of Ghostship's damage as they pass through enemies. Each unit can only be hit by 1 cannonball per volley. Cannonball projectile radius: 100. Cannonball projectile speed: 1400
Combustion: New Innate ability. Passive, scales with Laguna Blade
Every 150 damage Lina does to an enemy hero causes them to overheat, dealing 10/20/30/40 damage to their allies in a 400 radius. Deals 10 damage if the target is an illusion. Dealing over 150 damage can cause this effect to trigger multiple times
Fiery SoulNo longer a levelable innate ability
Fiery SoulMove Speed Bonus per stack rescaled from 1/1.5/2/2.5/3% to 1.5/2/2.5/3%
Fiery SoulAttack Speed Bonus per stack rescaled from 4/8/16/24/32 to 8/16/24/32
Repair Bots · March of the MachinesHeal per second increased from 15/20/25/30 to 15/25/35/45
Defense Matrix: Damage Barrier decreased from 100/180/240/320 to 80/160/240/320
Warp FlareNow always teleports the target enemy to the ability's current cast range + 100 from Tinker's position when he threw the flare. Will not teleport units that are over 2000 range from the desired position
Warp Flare · ContextWill now pull units back towards Tinker if they are moving away from him while the projectile is mid-air
Plague CarrierWhen attached to a carrier, ward health is now also increased by 1/1.5/2/2.5% of the carrier's max health
Base Damage decreased by 2
Septic Shock: New Innate ability. Passive, can't be leveled up
Venomancer's attacks deal extra magical damage based on how many debuffs the attack target has. Only counts debuffs from Venomancer and his Plague Wards. Base Damage per debuff: 10%
Septic Shock: Can be upgraded with Aghanim's Scepter. Increases Septic Shock base damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage
Poison StingNo longer an innate ability
Poison StingAghanim's Scepter upgrade removed
Poison StingDuration rescaled from 3/6/9/12/15s to 6/9/12/15s
Poison StingDamage per second rescaled from 2/6/14/22/30 to 8/16/24/32
Poison StingSlow rescaled from 3/6/9/12/15% to 8/10/12/14%
Plague WardMana Cost increased from 21/24/27/30 to 24/26/28/30
Spirit CollectorNow also gains spirits from Death Prophet's own death and while she is dead
Mourning RitualPassive effect. Death Prophet delays 20/30/40/50% of incoming damage, taking the damage in 1 second intervals over 5 seconds. Scales with Exorcism
TalentsLevel 15 Talent +250 Health replaced with +75 Silence AoE
TalentsLevel 20 Talent +50 Crypt Swarm Damage replaced with +400 Health
Crypt SwarmRange increased from 810 to 900
Crypt SwarmCast Range is now equal to its wave range
PredatorNew Innate ability. Passive, can't be leveled up
PredatorViper's attacks deal an additional instance of physical damage per missing health percentage of his target, equal to 0.25 + 0.05 per Viper's level. Only works on heroes
Corrosive SkinNo longer an innate ability
Corrosive SkinAttack Slow rescaled from 3/6/14/22/30 to 8/16/24/32
Corrosive SkinMagic Resistance rescaled from 5/10/15/20/25% to 10/15/20/25%
Corrosive SkinDamage per second rescaled from 3/6/14/22/30 to 8/16/24/32
TalentsLevel 25 Talent +20 Lunar Blessing Damage replaced with +1 Lunar Blessing Damage Per Level
Lunar BlessingMoved to innate ability. Can no longer be leveled
Lunar BlessingGrants 1 attack damage per level to Luna and allied heroes, and 400 bonus night vision + 20 per level to Luna only. Luna receives double the attack damage bonuses. At night, Lunar Blessing is global
Lunar OrbitNew basic ability. Creates 4 glaives that rotate in a 250 radius around Luna. Any enemy unit that collides with a glaive takes a percentage of Luna's attack damage. Collision Radius: 150. Collision Damage: 20/25/30/35%. Duration: 5/6/7/8s. Mana Cost: 65/70/75/80. Cooldown: 40/35/30/25s
Lunar OrbitNow upgraded with Aghanim's Shard. Increases collision damage by 15%. Glaives also rotate 50% faster (160 to 240)
Moon GlaivesCan no longer be activated. Rotating glaives moved to Lunar Orbit ability
Moon GlaivesAghanim's Shard upgrade removed
Moon GlaivesBounces increased from 2/3/4/5 to 3/4/5/6
TalentsLevel 15 Talent -15s Guardian Angel Charge Restore Time replaced with -20s Guardian Angel Cooldown
TalentsLevel 20 Talent -5s Hammer of Purity Cooldown replaced with -3s Purification Cooldown
Degen AuraRadius increased from 300 to 325
PurificationNow upgraded with Aghanim's Shard. After a 3s delay, the target is Purified again with 75% effectiveness
RepelNow provides 60% magic resistance
RepelCooldown increased from 45/40/35/30s to 55/50/45/40s
RepelAghanim's Shard upgrade removed
Hammer of PurityHas been properly converted to be an attack modifier (this removes the delay between the melee attack hit and the pure damage application)
Hammer of PurityNo longer spell stealable
Hammer of PurityNo longer procs Magic Stick
Hammer of PurityMana Cost decreased from 30/40/50/60 to 30/35/40/45
Hammer of PurityCooldown decreased from 16/14/12/10s to 16/12/8/4s
Hammer of PurityDamage decreased from 55/80/105/130 to 50/70/90/110
Hammer of PurityBonus Base Damage decreased from 55/80/105/130% to 55/70/85/100%
Guardian AngelChanged from Unit Target ability to Point Target ability. Now applies Guardian Angel to all allied units in a 400 radius
Guardian AngelNo longer has 2 charges
Guardian AngelCast Range decreased from 900 to 600
Guardian AngelCooldown increased from 70/60/50s to 110/100/90s
Guardian AngelMana Cost increased from 100/150/200 to 125/175/225
Guardian AngelAghanim's Scepter upgrade reworked. Now provides a global cast range, increased radius, and allows it to affects buildings. Also amplifies health regeneration and incoming heals by 100% for the duration. Scepter Radius: 700
Incendiary · TalentsLevel 25 Talent is +4s Burning Spears Duration instead of +6s
Incendiary · Burning SpearSpears also burn enemies for 1% of their max health each second. Costs 4% of max health instead of 4% of current health. Duration decreased from 9s to 6s
Incendiary · Burning Spear · ContextMax Health Burn does not affect Roshan
Alpha WolvesIncreases the max level of Summon Wolves by 2 but decreases the max level of Howl and Feral Impulse by 1
Alpha Wolves · Summon WolvesDamage and Health scale linearly for their fifth and sixth levels
Alpha Wolves · Summon WolvesStarting at level 5, wolves gain Hamstring, an attack modifier that applies a 0.5s root and the next 4 attacks from units under Lycan's control deal an additional 50 physical damage. Cooldown: 8s
Alpha Wolves · Summon WolvesStarting at level 6, wolves gain Hightail. When activated, wolves get a burst of energy, gaining hasted and phased movement, 100% evasion, and 20 attack speed for 8s. Cooldown: 50s
Alpha Wolves · Summon WolvesWolves summoned with Aghanim's Shard are improved when leveling Summon Wolves past level 4
Belligerent: New Innate ability. Passive, can't be leveled up
Whenever Brewmaster respawns or comes out of Primal Split, he gains 20% attack damage bonus. Duration when respawning: 30s. Duration after coming out of Primal Split: 15s
Thunder ClapCooldown increased from 13s to 16/15/14/13s
Thunder ClapRadius decreased from 400 to 325/350/375/400
Drunken BrawlerNo longer an innate ability
Drunken BrawlerEarth Brawler bonus armor rescaled from 1/3/5/7/9 to 1/3/5/7
Drunken BrawlerEarth Brawler bonus magic resistance rescaled from 4/8/12/16/20% to 5/10/15/20%
Drunken BrawlerStorm Brawler bonus evasion rescaled from 10/15/20/25/30% to 15/20/25/30%
Drunken BrawlerStorm Brawler bonus movement speed rescaled from 4/6/8/10/12% to 5/7/9/11%
Drunken BrawlerFire Brawler crit multiplier rescaled from 120/135/150/165/180% to 120/140/160/180%
Drunken BrawlerFire Brawler bonus attack speed rescaled from 10/15/20/25/30 to 10/15/20/25
Drunken BrawlerVoid Brawler bonus status resistance now stacks with other sources of status resistance
Drunken BrawlerVoid Brawler bonus status resistance rescaled from 4/8/12/16/20% to 5/10/15/20%
Drunken BrawlerVoid Brawler slow on attack rescaled from 5/10/15/20/25% to 10/15/20/25%
Unbearable · Summon Spirit BearNow also increases the attack distance threshold between Lone Druid and the Spirit Bear by 500
Bear NecessitiesLone Druid can only use 3 slots of his inventory but he gets 50/60/70/80% bonus passive stats from them. Scales with True Form
Bear NecessitiesBonuses apply to the following stats:
Bear NecessitiesStrength, Agility and Intelligence
Bear NecessitiesHealth, Mana and Evasion
Bear NecessitiesAttack Speed and Bonus Damage
Bear NecessitiesHealth and Mana Regen
Gift Bearer: New Innate ability. Passive, can't be leveled up
Lone Druid can re-roll his Neutral Token once per tier
Summon Spirit BearSpirit Bear can no longer equip its own neutral items. Now copies and shares a cooldown with Lone Druid's currently equipped neutral item
Death Toll · Soul AssumptionSoul Assumption kills give 35 gold per soul charge, up to 105/140/175/210 gold. 15% gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold
Lurker: New Innate ability. Passive, can't be leveled up
Visage's ability cooldown durations are reduced as long as he's not taking damage. Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown speed with a max of 10 stacks. Stacks fade after 2s upon taking any damage
Gravekeeper's CloakNo longer an innate ability
Gravekeeper's CloakDamage Reduction per layer rescaled from 4/8/12/16/20% to 8/12/16/20%
Gravekeeper's CloakLayer Recovery Time rescaled from 7/6/5/4/3s to 7/6/5/4s
Silent as the GraveMana Cost increased from 100 to 115
Silent as the GraveDuration decreased from 35s to 30s
Silent as the GraveBonus Damage decreased from 25% to 20%
Venomous Volley: Medusa applies a poison to every fifth attack, slowing enemies' movement speed by 35%, attack speed by 80, and cast speed by 50% for 1.5 seconds. The poisoned attack counts as an attack modifier for the purposes of Split Shot
TalentsLevel 10 Talent Stone Gaze Bonus Physical Damage increased from +8% to +10%
TalentsLevel 25 Talent +1.9 Mana Shield Damage per Mana replaced with +1 Gorgon's Grasp Volleys
Mana ShieldNo longer a levelable ability, now has a base 2.4 damage per mana and then gains 0.1 damage per mana per hero level
Mana Shield · ContextIllusions gain 60% of that amount
Mystic SnakeNo longer slows movement speed or turn rate
Mystic SnakeCooldown increased from 13/12/11/10s to 15/14/13/12s
Gorgon's GraspNew basic ability.
Gorgon's GraspMedusa fires a volley of arrows into the sky that land in 3 groups in a line, with each grouping larger than the previous. Enemies struck by a grouping of arrows take 30/70/110/150 physical damage and are rooted, can't turn and take 100 physical damage per second for 0.8/1.2/1.6/2s. Initial Radius: 150. Radius Growth: 50. Cast Range: 625. Mana Cost: 40/60/80/100. Cooldown: 30/27/24/21s
Battle StanceNew Innate ability. Toggle-able, can't be leveled up
Battle StanceAllows Troll Warlord to swap between melee attacks with a 1.4 BAT or ranged attacks
Berserker's RageNo longer an innate ability
Berserker's RageWhen in melee form, Troll Warlord has a 15/25/35/45 bonus movement speed, 2/3/4/5 bonus armor and a 20% chance to ensnare an enemy for 0.8/1.2/1.6/2.0s. When in ranged form, Troll Warlord has a 20% chance to maim his enemies, slowing their movement speed by 8/16/24/32% and attack speed by 8/16/24/32 for 0.8/1.2/1.6/2.0s and dealing 5/10/15/20 bonus physical damage
Whirling Axes (Ranged)Axe Damage decreased from 80/100/120/140 to 60/80/100/120
FervorAghanim's Shard base attack chance decreased from 18% to 16%
FervorAghanim's Shard attack chance per Fervor stack decreased from 4% to 3%
Seeing Red · WarpathCan be activated to grant Bristleback 50% bonus attack damage and 50% bonus movement speed per stack, but limits his vision to a 90 degree cone in front of him. Duration: 4/5/6s. Mana Cost: 55/65/75. Cooldown: 45s
Base Damage increased by 6
PricklyNew Innate ability. Passive, can't be leveled up
PricklyHero has 10% damage and debuff duration amplification against enemy heroes that are behind him
BristlebackAghanim's Scepter Quill Spray count decreased from 6 to 5
WarpathNo longer an innate ability
WarpathDamage per stack rescaled from 5/15/20/25 to 15/20/25
WarpathMovement per stack rescaled from 0/2/3/4% to 2/3/4%
WarpathStack Duration rescaled from 12/16/18/20s to 16/18/20s
WarpathMax Stacks rescaled from 4/8/10/12 to 8/10/12
TalentsLevel 20 Talent Aphotic Shield Barrier Amount decreased from 100 to 80
Withering MistNew Innate ability. Passive, can't be leveled up
Withering MistDamaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their HP regeneration, healing, lifesteal and spell lifesteal reduced by 35% if they are below 40% HP
Withering Mist · ContextThe debuff is always applied on the target but remains inactive if the target is above the health threshold
Borrowed TimeCooldown increased from 80/70/60s to 90/80/70s
Outfight Them!New Innate ability. Passive, can't be leveled up
Outfight Them!Attacking an enemy hero that has a higher level than Legion Commander increases her HP regeneration, lifesteal, and incoming heals by 50% for 4s. Always applies when attacking a hero that is at max level
Moment of CourageNo longer an innate ability
Moment of CourageLifesteal rescaled from 40/60/70/80/90% to 55/65/75/85%
Moment of CourageCooldown rescaled from 2.3/1.9/1.5/1.1/0.7s to 1.9/1.5/1.1/0.7s
Ready to Roll · Rolling BoulderRolling over an allied hero grants the allied hero 15/20/25/30% bonus movespeed for 4s. Earth Spirit travels further and faster, and stuns enemies for longer. Speed: 1900. Distance Multiplier: 2.5x. Bonus Stun Duration: 0.3/0.5/0.7/0.9s
Rolling BoulderDamage increased from 60 to 60/70/80/90
MagnetizeDamage per second increased from 40/80/120 to 45/85/125
TalentsLevel 10 Talent Firestorm Radius decreased from +75 to +60
TalentsLevel 10 Talent +10% Fiend's Gate Movement Bonus/Damage Reduction replaced with +5% Invading Force Movement Bonus/Damage Reduction
TalentsLevel 15 Talent Pit of Malice Slow decreased from +30% to +25%
TalentsLevel 25 Talent Pit of Malice Root decreased from +0.65s to +0.5s
Invading ForceNew innate ability. Scales with Fiend's Gate
Invading ForceAfter an allied hero teleports, they temporarily gain damage reduction and movement speed. Bonuses are doubled when teleporting via Fiend's Gate. Damage Reduction: 4/6/8/10%. Bonus Move Speed: 5/10/15/20%. Buff Duration: 5s
Atrophy AuraNo longer an innate ability
Atrophy AuraDamage Reduction rescaled from 0/6/14/22/30% to 6/14/22/30%
Atrophy AuraBonus Damage per creep rescaled from 1/3/5/7/9 to 2/4/6/8
Atrophy AuraBonus Damage per hero rescaled from 25/30/35/40/45 to 30/35/40/45
Atrophy AuraDuration rescaled from 25/35/45/55/65s to 35/45/55/65s
Fiend's GateNo longer provides a buff after passing through the portal by default (moved to Invading Force innate ability)
Sanctuary · Resonant PulseBarrier Amount per hero hit increased from 40/60/80/100 to 50/70/90/110
Call of the Void · DissimilateUpon exiting Dissimilate, Aether Remnants are created at the 3 portals furthest from Void Spirit that last 4s. No effect if reassembling from the center portal. Remnants face towards the center portal and have reduced pull duration and damage. Remnant Effectiveness: 60%
Call of the Void · DissimilateAether Remnant Watch Distance Endpoint is always fixed, meaning that increased Watch Distance will spawn the Remnants further away from the Center Portal
Resonant PulseNow grants physical damage barrier. Base Damage Barrier: 25/50/75/100. Barrier Amount per hero hit: 35/50/65/80