TalentsLevel 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
TalentsLevel 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
TalentsLevel 25 Talent: Laser AoE increased from 200 to 250
LaserAghanim's Scepter no longer adds bounces
March of the MachinesNow upgraded with Aghanim's Scepter
March of the MachinesRobots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Deploy TurretsNew ability that replaces Defense Matrix
Deploy TurretsAfter a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Deploy TurretsEach of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
Deploy TurretsThe missile flies in a forward direction and can be dodged by moving out of its way
Deploy TurretsTurrets target heroes only, but missiles can hit creeps on their way
Deploy TurretsTurrets prioritize the same hero until they are out of reach
Deploy TurretsSplash damage is not dealt to the hit unit itself
Deploy TurretsTurrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
RearmCooldown decreased from 7/6/5s to 5.5/5/4.5s
Warp FlareTeleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Warp FlareMax teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Repair Bots · March of the MachinesHeal per second increased from 15/20/25/30 to 15/25/35/45
Defense Matrix: Damage Barrier decreased from 100/180/240/320 to 80/160/240/320
Warp FlareNow always teleports the target enemy to the ability's current cast range + 100 from Tinker's position when he threw the flare. Will not teleport units that are over 2000 range from the desired position
Warp Flare · ContextWill now pull units back towards Tinker if they are moving away from him while the projectile is mid-air
Innate Ability · Eureka!New Innate ability. Passive, can't be leveled up
Innate Ability · Eureka!Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
Repair Bots · March of the MachinesApplies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s
TranslocatorDefense Matrix: When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range
Translocator · ContextRandom direction is selected within 120 degrees of the direction Tinker is currently facing
Base Movement Speed increased from 290 to 310
Heat-Seeking Missile ability replaced by March of the Machines
Defense Matrix: Cooldown increased from 12s to 20s
TalentsLevel 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration
TalentsLevel 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance
TalentsLevel 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s
LaserCast range increased from 450 to 600
LaserNo longer has an AoE by default
LaserBlind now affects all enemies in the radius when the AoE talent is picked
LaserCreep Blind duration is now the same as Hero Blind duration
LaserMana Cost decreased from 95/110/125/140 to 95/105/115/125
LaserAghanim's Scepter no longer provides bonus cast range
LaserAghanim's Scepter now can shrink creeps
March of the MachinesReturning ability
March of the MachinesCalls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s
RearmNo longer resets cooldowns of items
RearmNo longer grants Magic Resistance on its own
RearmChannel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s
RearmMana Cost decreased from 140/195/250 to 125/175/225
Keen ConveyanceChannel time decreased from 4.5/4/3.5s to 4/3.5/3s
Keen ConveyanceOutpost channel time now matches those from Town Portal Scroll
RearmChanneling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
LaserDamage reduced from 80/160/240/320 to 75/150/225/300
Warp FlareNew Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900
TalentsLevel 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
TalentsLevel 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
TalentsLevel 20 Talent +8 Armor replaced with +10% Spell Amplification
LaserNow splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
LaserShrink Ray bonus cast range reduced from 400 to 300
LaserShrink Ray HP Reduction reduced from 15% to 10%
RearmMana cost rescaled from 100/210/320 to 130/210/290
Keen ConveyanceNew Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75
March of the MachinesMarch of the Machines is now a shard ability
March of the MachinesMana cost increased from 130/150/170/190 to 190
March of the MachinesRobot Explosion Damage rescaled from 16/24/32/40 to 30