Browse the changes below, or follow a hero to see their changes across versions.
General notes
Map Changes
Map reworked. Expanded all 4 edges of the map. Added new paths and objectives
Added Twin Gates: 2 portals in the corners of the map. Any player can use a Twin Gate to teleport to the other one after channeling for 3 seconds
Removed Roshan pit from the river
Added 2 Roshan pits in the corners of the map. As the day turns to night and vice-versa, Roshan uses the Twin Gates to teleport to the other pit: he stays on the Radiant side during the day and at Dire during the night. While going to the new location Roshan has 200 bonus movement speed, phased movement and a 200 magic damage Debuff Immunity piercing knockback
Roshan's current pit is highlighted on the minimap
Roshan no longer drops Aghanim's Shard on the second death
Roshan now drops Cheese starting on the second death
On the third death onwards, Roshan now drops Aghanim's Scepter when killed on the Radiant side and a Refresher Shard when killed on the Dire side
Roshan's HP increase per minute increased from 115 to 130
Roshan's Base Armor increased from 20 to 30
Added 2 Tormentor mini-bosses behind the Offlane areas. They spawn at 20:00
Tormentor has 1 Health, 20 Armor, 55% Magic Resistance and a 2500 Damage Barrier which regenerates at 100 HP/s. Bounty: 250 gold
Tormentors don't attack or move, but they reflect 90% of damage received evenly among all heroes within 1200 radius. Deals 200% damage to Illusions
Destroying a Tormentor grants an Aghanim's Shard buff to one of the two lowest networth allied heroes that still do not have the Shard when it dies
If all heroes have an Aghanim's Shard, then destroying a Tormentor gives 280 gold and 280 experience to each hero
Tormentors respawn in 10 minutes after their defeat, each time increasing their barrier regen by 100 HP/s and damage reflection by 20%
Added 2 new alternate exit paths on the base near the Offlane Tier 3 towers. These paths connect with the area where the Tormentor spawns. These entrances/exits can only be used by the team of the base they are in.
Power Runes no longer repeat until all different runes have spawned. The first rune of the next cycle is always different from the last rune of the previous cycle
Added a new Power Rune: Shield Rune. Grants a barrier equal to 50% of the user's max HP. Lasts 75s
Added a new special Wisdom Rune. It appears in 2 new spots to the edges of the map on the Offlane near the T2 towers. They spawn at 7:00 and every 7 minutes after and they grant 280 experience for each 7 minutes elapsed to the hero that grabs it
Outposts no longer grant experience
Added 2 more Outposts to the edges of the map on the Safe lanes near T1 towers and Twin Gates
Outposts no longer provide vision or True Sight around them
Added 8 Watchers to the map. Inactive Watchers can be right-clicked by any hero and channeled for 1.5s in order to turn them on. When on, Watcher grants 800 radius vision over its area for 7 minutes after which it deactivates and becomes neutral again. A hero from the opposing team can channel an active Watcher for 1.5s to destroy it. Watchers respawn 2 minutes after being destroyed
When Roshan is killed, all Watchers (including the destroyed ones) are automatically captured for the killer's team
Watchers are located in the center of each main jungle, next to each Roshan pit, in the center of each triangle near the Secret Shop and by each Tormentor
Added 2 Lotus Pools on the edges of the map near the river. Every 3 minutes each Lotus Pool spawns 1 Healing Lotus, up to a total of 6 available at a time. Lotus Pools can be channeled to grant 1 Healing Lotus per second. Healing Lotus is a stackable consumable that replenishes 125 HP and 125 Mana on use. Healing Lotus use cooldown: 5s
3 Healing Lotuses are combined into a Great Healing Lotus which restores 400 health and mana. 2 Great Healing Lotuses are combined into a Greater Healing Lotus which restores 900 health and mana
Both teams have a vision of both Lotus Pools' content
Added 12 new neutral camps on the extended rim of the map. Most of them are bound to 4 new named areas: The Well, The Graveyard, The Statue, and The Mines. Any unit receives a special buff while staying there
The Well: 2 Hard and 1 Medium neutral camps. Located below the Radiant Safe lane under T2 tower. Units here are granted Well Wishes buff: +1.5 Mana Regen
The Mines: 2 Hard and 1 Medium neutral camps. Located above Dire Safe lane over T2 tower. Units here are granted Mighty Mines buff: +4 Health Regen
The Statue: 1 Ancient neutral camp. Located on the left from Radiant Offlane between T1 and T2 towers. Units here are granted the Stalwart Statue buff: +2 Armor
The Graveyard: 1 Ancient neutral camp. Located on the right from Dire Offlane between T1 and T2 towers. Units here are granted Graveyard Glyphs buff: +5 Attack Damage
The remaining 4 camps are Easy and Medium camps near new Outposts and Twin Gates. They don't belong to any named areas
Universal Heroes
Added a new type of attribute heroes: Universal
Universal heroes don't have a Primary Attribute, but get 0.6 damage per point of each attribute
Captain's Draft now selects 7 random heroes from each attribute (total increased from 27 to 28)
Single Draft now offers 4 heroes, one per attribute
List of Universal heroes:
Abaddon
Bane
Batrider
Beastmaster
Brewmaster
Broodmother
Chen
Clockwerk
Dark Seer
Dark Willow
Dazzle
Enigma
Io
Lone Druid
Lycan
Marci
Magnus
Mirana
Nyx Assassin
Pangolier
Phoenix
Sand King
Snapfire
Techies
Timbersaw
Vengeful Spirit
Venomancer
Visage
Void Spirit
Windranger
Winter Wyvern
Disables Reduction
Duration of the majority of disables is reduced (specifics can be found in corresponding hero and item categories)
Debuff Immunity
Spell Immunity reworked into Debuff Immunity
Debuff Immunity is different in three major ways: the spell application, debuff protection and damage reduction
Spell application: All spells can now be used on units with Debuff Immunity, even ones that don't pierce Debuff Immunity. Corresponding visual effects will appear and the spell will apply all of it's debuffs on target
Debuff protection: Negative effects that don't pierce Debuff Immunity will not have an effect on the target for the duration of the immunity. However, if the Debuff Immunity expires before the debuff that doesn't pierce it, then it will take effect for the remaining duration. Negative effects that pierce Debuff Immunity take effect immediately
Damage reduction: Debuff Immunity increases Magic Resistance and negates Pure and Reflected damage completely. These effects protect only against spells that don't pierce the Debuff Immunity. Physical Damage is not reduced in any case. Here's the list of Magic Resistance for all abilities that previously gave Spell Immunity:
Brewmaster's Earth Brewling, Clockwerk (Talent), Dawnbreaker (Shard), Elder Titan (Scepter), Huskar (Life Break), Legion Commander (Talent), Lion (Shard), Marci (Talent), Pangolier (Rolling Thunder and Roll Up), all grant 50% Magic Resistance
Juggernaut (Blade Fury) and Lifestealer (Rage) grant 80% Magic Resistance
Grimstroke's Dark Portrait illusion has 95% Magic Resistance
These mostly affect the Black King Bar, so let's summarize with a couple of examples:
Avatar: Applies a basic dispel and provides Debuff Immunity. Grants 50% Magic Resistance and immunity to pure and reflected damage. For the duration, any negative effect on the user has no effect. Lasts 9/8/7/6 seconds
All spells that pierce Debuff Immunity will have effect and deal their damage while ignoring the Magic Resistance granted by BKB
If Avatar expires before the debuff then it will take effect for the remaining duration
Example 1: Your BKB is active. Jakiro casts Dual Breath (magical, doesn't pierce immunity) on you. You won't be slowed but you will still take damage. It will be reduced by your Magic Resistance, which is increased by BKB.
Example 2: Your BKB is active. Beastmaster casts Primal Roar (magical, pierces immunity) on you. You will be stunned and you will take damage. It will be reduced by your Magic Resistance, but additional Magic Resistance from BKB will be ignored.
Example 3: Your BKB is active. Silencer attacks you with Glaives of Wisdom (pure, doesn't pierce Debuff Immunity). You won't take any pure damage.
Example 4: Your BKB is active. Bane casts Fiend's Grip (pure, pierces immunity) on you. You will be stunned and will take 100% of the pure damage.
Example 5: Your BKB is active but expires in 1s. Someone used Orchid Malevolence (doesn't pierce immunity) on you. You won't be silenced for that 1 second, but you will be silenced as soon as Avatar expires.
Example 6: Your BKB is active and you're using TP. Crystal Maiden casts Frostbite (magical, doesn't pierce immunity) on you. You won't be rooted or interrupted unless the Avatar expires before the Frostbite debuff.
Other
Changed Gold bounty for lane creeps:
Melee Creep Gold bounty increase per upgrade decreased from 1 to 0
Super Melee Creep gold bounty increase per upgrade decreased from 1.5 to 0
Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
Super Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
Reworked Gold Assist formula
Old Formula: (30 + (VictimNetworth * 0.038) ) / NumHeroes
All units now gain 15 movement speed during the night. Effect is doubled for heroes, but it can be broken for 5 seconds upon attacking or taking damage from player-controlled sources (similar to Tranquil Boots)
Base Hero HP decreased from 200 to 120
HP per point of Strength increased from 20 to 22
Intelligence now grants 0.1% base Magic Resistance per point
Damage Immunity is now calculated before any damage reductions or barriers (e.g: Aphotic Shield won't be consumed if the hero is damage immune)
Magic barriers are now calculated after magic resistance reductions (Pipe of Insight, Ember Spirit's Flame Guard, etc)
The HUD has been updated to display current barrier values above the health bar when one or more barriers are active
Added support for damage barriers to be shown on the health bar for the following items and abilities:
Pipe of Insight: Barrier
Pavise: Protect
Abaddon: Aphotic Shield
Ember Spirit: Flame Guard
Tinker: Defense Matrix
Void Spirit: Resonant Pulse
Added special health bars to display hero attacks needed to destroy for the following entities:
Observer Ward
Sentry Ward
Clinkz: Skeleton Archer
Clockwerk: Power Cog
Grimstroke: Phantom
Juggernaut: Healing Ward
Keeper of the Light: Ignis Fatuus
Lich: Ice Spire
Phoenix: Phoenix Sun
Pugna: Nether Ward
Shadow Shaman: Mass Serpent Ward
Undying: Tombstone
Weaver: The Swarm Bug
Zeus: Nimbus
The HUD now shows Attack Speed and Magic Resistance stats in the portrait area at all times
Multiple negative effects of the same type from different abilities now will show as separate debuffs in every instance (e.g: if you are Clockwerk and you stun with Hookshot and Battery Assault, 2 separate debuffs will show)
Health Cost is now shown in HUD similarly to Mana Cost
Mana Cost reduction effects now only apply to Mana Cost
ContextPreviously, effects that replaced Mana Costs with a Health Cost would still benefit from Mana Cost reduction
Target Dummy no longer has Intelligence
Items
New ItemNew basic Consumable item. Cost: 65
New Item+50 Health
New ItemActive: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75
New ItemActive effects don't stack
New ItemMax stock of 3 (120s restock time)
New ItemNew basic Attributes item. Cost: 1000
New Item+6 All Attributes
New ItemNew basic Secret Shop item. Cost: 1200
New Item+5 Health Regen
New Item+2 Mana Regen
New Item+7 Damage
New ItemRequires Void Stone (700), Ring of Protection (175), Fluffy Hat (250), Recipe (275). Total Cost 1400
New Item+3 Armor
New Item+2.5 Mana Regen
New Item+175 Health
New ItemActive: Protect. When cast on an ally, grants them a barrier that absorbs 300 physical damage. Duration: 8s. Cooldown: 18s. Mana Cost: 75
New ItemRequires Diffusal Blade (2500), Demon Edge (2200), Recipe (800). Total Cost 5700
New Item+20 Agility
New Item+10 Intelligence
New Item+45 Damage
New ItemPassive: Manabreak. Each attack burns 40 mana and deals 1.0 damage per mana burned
New ItemActive: Suppress. If targeting an enemy, slows it for 4 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 4s. Cooldown: 15s. Mana Cost: 75
New ItemActive effect on both allies and enemies gradually fades away over the duration of the buff
New ItemRequires Echo Sabre (2500), Diadem (1000), Recipe (1000). Total cost: 4500
New Item+20 Strength
New Item+16 Intelligence
New Item+10 Agility
New Item+15 Attack Speed
New Item+15 Damage
New Item+2 Mana Regen
New ItemActive: Draw Forth. When targeting an enemy, fire an un-disjointable harpoon projectile at them, that pulls you and the target closer together. Ranged heroes pull the target up to 35% of the distance between them. Melee heroes always pull the target to their attack range. Enemy creeps are killed after the pull. Cast Range: 700. Cooldown: 19s
New ItemPassive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike
New ItemRequires Diadem (1000), Point Booster (1200), Recipe (200). Total Cost 2400
New Item+7 All Attributes
New Item+200 Health
New Item+200 Mana
New ItemPassive: Empower Spell. The next single target spell you cast on an enemy deals a separate 125 bonus damage to the target and slows them by 50% for 1.2 seconds. Cooldown: 6s
New ItemPassive effect doesn't proc on spells that don't give Magic Stick charges (such as Hand of Midas) and doesn't stack from multiple sources
New ItemPassive is applied when the spell connects with its target
Ability / item #216Now has an initial and max stock of 4 and a restock time of 120s
Ability / item #38Now has an initial and max stock of 4 and a restock time of 120s
Ability / item #39Now has an initial and max stock of 4 and a restock time of 120s
Ability / item #44Now has an initial and max stock of 8 and a restock time of 120s
Ability / item #257Item removed from the game
Ability / item #40Reveal reworked. Now creates an area that reveals and slows invisible units by 20% in a 1050 radius where the caster was standing. Revealed units take 25 damage. The area lasts 12 seconds. Debuff lingers on enemy heroes for 8 additional seconds after they leave the area of effect
Ability / item #43Max stock decreased from 10 to 8
Ability / item #43Restock time increased from 70s to 80s
Ability / item #188Allies affected by smoke can't use Smoke of Deceit themselves for 2s after application
Ability / item #56Cost decreased from 825 to 700
Ability / item #56Health Regen bonus decreased from +6.5 to +5.25
Ability / item #57Cost decreased from 825 to 700
Ability / item #57Mana Regen bonus decreased from +2.25 to +1.75
Ability / item #31Cost increased from 500 to 800
Ability / item #31Magic Resistance bonus increased from +15% to +20%
Ability / item #131Item removed from the game
Ability / item #692Recipe changed. No longer requires Hood of Defiance. Now requires Cloak (800), Ogre Axe (1000), Ring of Health (700), Recipe (800). (Total Cost unchanged)
Ability / item #692No longer has an active ability
Ability / item #692Now passively converts 25% of incoming Magic or Pure damage to mana
Ability / item #692Magic Resistance and passive effect don't stack from multiple Eternal Shrouds
Ability / item #90Recipe changed. Now requires Cloak (800), Ring of Health (700), Headdress (425), Recipe (1450). Total cost decreased from 3475 to 3375
Ability / item #90Magic Resistance bonus decreased from +30% to +25%
Ability / item #90Insight Aura Magic Resistance decreased from 15% to 10%
Ability / item #90Barrier now stacks additively with other sources of magic barriers (does not stack with self)
Ability / item #143Bash Stun Duration decreased from 1.5s to 1.2s
Ability / item #143 · ContextDuration decreased as a part of the comprehensive Disables Reduction
Ability / item #208Recipe cost increased from 1550 to 1675 (Total cost unchanged)
Ability / item #208Overwhelm Stun Duration decreased from 2s to 1.6s
Ability / item #208 · ContextDuration decreased as a part of the comprehensive Disables Reduction
Ability / item #208Bash Stun Duration decreased from 1.5s to 1.2s
Ability / item #208 · ContextDuration decreased as a part of the comprehensive Disables Reduction
Ability / item #232Recipe cost increased from 650 to 775 (Total cost unchanged)
Ability / item #1Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Ability / item #604Arcane Blink no longer provides mana cost and cast time reductions, or debuff amplification
Ability / item #604Arcane Blink Cooldown decreased from 15s to 7s
Ability / item #604Arcane Blink Range increased from 1200 to 1400
Ability / item #604Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Ability / item #600Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Ability / item #603Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Ability / item #116Avatar Reworked: applies a basic dispel. Provides Debuff Immunity for the duration: any negative effect on the user won't affect them, Magic Resistance increased by 50% and they're immune to pure and reflected damage. These only affect spells that don't pierce Debuff Immunity
Ability / item #116If Avatar expires before the debuff then it will take effect for the remaining duration
Ability / item #127Damage bonus decreased from +28 to +20
Ability / item #127Armor bonus increased from +6 to +7
Ability / item #98Recipe changed. Now requires Blitz Knuckles (1000), Staff of Wizardry (1000), Cornucopia (1200), Recipe (275). Total cost 3475 (unchanged)
Ability / item #98Now provides +6 Health Regen and +12 Intelligence
Ability / item #98Damage bonus decreased from +30 to +10
Ability / item #98Mana Regen bonus decreased from +3 to +2.5
Ability / item #250Recipe cost decreased from 925 to 825 (Total cost unchanged)
Ability / item #250Now provides +6.25 Health Regen
Ability / item #250Intelligence bonus increased from +20 to +32
Ability / item #250Damage bonus decreased from +50 to +35
Ability / item #250Soul Rend no longer causes attacks on its target to have 100% chance to crit (still provides True Strike)
Ability / item #250Additional damage dealt to the target of Soul Rend increased from 30% to 60%
Ability / item #125Total cost decreased from 1825 to 1700
Ability / item #125Health Regen bonus decreased from +7 to +5.50
Ability / item #242Recipe cost increased from 800 to 925 (Total cost unchanged)
Ability / item #242Guard Blocked Damage rescaled from 75 to 70 + 60% of caster's Strength
Ability / item #242Guard Duration decreased from 12s to 8s
Ability / item #112Assault Aura now pierces Debuff Immunity
Ability / item #104Recipe changed. Now requires Diadem (1000), Voodoo Mask (700), Recipe (1150). (Total cost rescaled from 2700/3950/5200/6450/7700 to 2850/4000/5150/6300/7450)
Ability / item #104+14/16/18/20/22 Intelligence and +6/8/10/12/14 Strength/Agility replaced with +7/9/11/13/15 All Attributes
Ability / item #104Now also provides +11/12/13/14/15% Spell Lifesteal
Ability / item #104Energy Burst now spell lifesteals 75% of damage done
Ability / item #104Energy Burst now instantly kills non-Ancient creeps
Ability / item #236Strength bonus decreased from +12 to +10
Ability / item #176When targeting Universal Heroes, Ether Blast now uses 60% of the total sum of the target's attributes as their primary attribute
Ability / item #100Recipe cost increased from 650 to 775 (Total cost unchanged)
Ability / item #610Cyclone Cooldown decreased from 18s to 13s
Ability / item #610Movement Speed bonus decreased from +50 to +30
Ability / item #610Mana Regen bonus decreased from +6 to +3
Ability / item #1466Eternal Chains Radius decreased from 400 to 375
Ability / item #158Recipe cost decreased from 900 to 800 (Total cost decreased from 5600 to 5500)
Ability / item #158Damage bonus increased from +24 to +25
Ability / item #254Recipe cost decreased from 450 to 350 (Total cost increased from 1950 to 2150)
Ability / item #254Magic Resistance bonus increased from +20% to +25%
Ability / item #254Glimmer now grants invisibility, +40 movement speed and 300 magic damage barrier. Duration: 5s. Mana Cost: 90. Cooldown: 12s
Ability / item #114Strength bonus decreased from +45 to +40
Ability / item #164Recipe changed. Now requires Helm of Iron Will (975), Diadem (1000), Recipe (650). Stats unchanged, total cost increased from 2400 to 2625
Ability / item #635Total cost increased from 6175 to 6400
Ability / item #635Dominated Creep Attack Damage Bonus decreased from +80 to +70
Ability / item #635Dominated Creep Armor Bonus decreased from +8 to +7
Ability / item #635Dominated Creep Movement Speed decreased from 400 to 380
Ability / item #123Health Regen bonus decreased from +7 to +6
Ability / item #123Mana Regen bonus decreased from +5 to +4.25
Ability / item #123Now also grants +10 Damage
Ability / item #598Recipe cost decreased from 400 to 200
Ability / item #598Total cost increased from 2400 to 2500
Ability / item #170Movement Speed bonus increased from +8% to +10%
Ability / item #154Movement Speed bonus increased from +10% to +12%
Ability / item #277Movement Speed bonus increased from +10% to +12%
Ability / item #147Movement Speed bonus increased from +8% to +10%
Ability / item #187Valor Cooldown increased from 12s to 16s
Ability / item #187Valor Duration decreased from 12s to 8s
Ability / item #187Valor Self/Enemy Armor Reduction and Ally Armor Bonus increased from 5 to 6
Ability / item #229Recipe cost decreased from 900 to 700 (Total cost decreased from 2625 to 2425)
Ability / item #229Shine Self/Enemy Armor Reduction and Ally Armor Bonus increased from 6 to 7
Ability / item #229Shine Ally/Enemy Movement Speed Bonus/Slow increased from 10% to 18%
Ability / item #229Shine Ally/Enemy Attack Speed Bonus/Slow increased from 50 to 70
Ability / item #229Shine Duration decreased from 12s to 8s
Ability / item #229Shine Cooldown increased from 12s to 16s
Ability / item #223Recipe cost increased from 250 to 550 (Total cost increased from 2350 to 2400)
Ability / item #223Meteor Hammer impact now slows enemies hit by 20% for the full burn duration of 6s
Ability / item #223Meteor Hammer Stun Duration decreased from 1.25s to 0.5s
Ability / item #223Meteor Hammer Impact Damage to buildings increased from 75 to 95
Ability / item #235Recipe changed. Now requires Perseverance (1400), Soul Booster (3000), Recipe (200). Total cost 4600
Ability / item #235Now provides +625 Health, +625 Mana, -25% Cooldown Reduction, +7.5 Health Regen, +3.25 Mana Regen
Ability / item #69Total Cost decreased from 1650 to 1400
Ability / item #50Movement Speed bonus increased from +45 to +50
Ability / item #63Now provides +45 Movement Speed to Ranged heroes and +55 to Melee heroes
Ability / item #110Recipe changed. Now requires Cornucopia (1200), Cornucopia (1200), Recipe (2600). Total Cost 5000 (unchanged)
Ability / item #110Health Regen bonus decreased from +13 to +12
Ability / item #110Mana Regen bonus decreased from +7 to +6
Ability / item #110Now also grants +20 Damage
Ability / item #156Damage bonus decreased from +38 to +25
Ability / item #96Total cost decreased from 5675 to 5550
Ability / item #96Mana Regen bonus decreased from +9 to +8.5
Ability / item #96Hex Duration decreased from 3.5s to 2.8s
Ability / item #96 · ContextDuration decreased as a part of the comprehensive Disables Reduction
Ability / item #119Arctic Blast Wave Speed increased from 350 to 400
Ability / item #92If the owner dies with Urn having 0 charges, it now gains one
Ability / item #267If the owner dies with Vessel having 0 charges, it now gains one
Ability / item #908Item removed from the game
Neutral items
Neutral TokensNeutral Creeps no longer drop neutral items on death. Now they drop Neutral Tokens of different tiers (1 to 5)
Neutral TokensYou can click on your Neutral Token to choose one of 5 random neutral items of the token's tier and the token will permanently turn into one of those
Neutral TokensEach hero has their own selection of random items. Having multiple tokens of the same tier will always result in the same selection of items as the options are fixed per player, not per token
Neutral TokensNeutral Tokens are fully shareable and may be sent to Neutral Stash
Neutral TokensNeutral items claimed from Tokens are not shareable anymore and cannot be taken from Neutral Stash by allies. Items will be muted in their inventory similarly to regular items
Neutral TokensNeutral Tokens can be equipped without the 6s backpack penalty but can also be used from backpack
Neutral TokensYou can no longer see your allies' stashed neutral items, since you can't do anything with them
Ability / item #577Item cycled out
Ability / item #375Item re-added
Ability / item #946Hound Slow Duration increased from 1s to 2s
Ability / item #947All Attributes bonus increased from +3 to +4
Blood Mist Now passively turns all your overheal from your own abilities into a damage barrier up to 50% of Bloodseeker's Max Health in addition to its active effect. Barrier decays by 0.5% of Max Health per second
Blood Mist Damage no longer counts as HP Loss (it burns barrier if it's available and can be decreased by sources that reduce damage)
BloodrageMax Health Damage per second decreased from 2% to 1.8%
BloodragePure damage from Aghanim's Shard is now dealt as a separate instance of damage
RuptureCooldown rescaled from 70s to 75/70/65s
RuptureMove Damage increased from 33/44/55% to 35/45/55%
Frost ArrowsHypothermia effect is now granted by Aghanim's Scepter instead of Aghanim's Shard
Frost ArrowsHypothermia Bonus Damage per stack increased from 5 to 15. Max Stacks increased from 7 to 9. Regen Reduction per stack increased from 8% to 10%
GlacierNew ability granted by Aghanim's Shard
GlacierDrow Ranger creates a hill of ice beneath her. While standing on the hill, attackers gain bonus attack range and high ground advantage - they cannot miss and gain flying vision. Drow Ranger additionally gets 1 bonus Multishot arrow per wave while on the hill. The front of the hill obscures vision and cannot be moved through. Duration: 8s. Mana Cost: 75. Cooldown: 25s
Damage on level 1 decreased by 3-5 (from 48-54 to 45-49)
Damage gain per level increased from +3.1 to +3.24
StarstormMana Cost decreased from 80/95/110/125 to 80/90/100/110
Sacred ArrowMana Cost decreased from 100 to 90
LeapAghanim's Shard now does not break Moonlight Shadow invisibility
LeapWith Aghanim's Shard the ability can now be put on auto-cast to make it ground- and vector targeted, allowing you to choose the distance and the resulting blast direction of the jump
TalentsLevel 20 Talent Requiem of Souls Fear Duration per line decreased from +0.3s to +0.25s
ShadowrazeNo longer slows turn rate on hit
NecromasteryStacks Lost on Death decreased from 40% to 30%
NecromasteryAghanim's Shard Fear Duration decreased from 0.5s to 0.4s
Necromastery · ContextDuration decreased as a part of the comprehensive Disables Reduction
Presence of the Dark LordEvery enemy hero killed near Shadow Fiend further improves the armor reduction by 2 for 20s. Duration is refreshed with each hero kill
Requiem of SoulsFear Duration per soul hit decreased from 0.9s to 0.7s
Requiem of Souls · ContextDuration decreased as a part of the comprehensive Disables Reduction
Requiem of SoulsFear Duration Max decreased from 2.7s to 2.15s
Requiem of Souls · ContextDuration decreased as a part of the comprehensive Disables Reduction
Spirit LanceAghanim's Shard Upgrade moved to Aghanim's Scepter
Spirit LanceSpirit Lance now bounces twice on enemies, prioritizing Heroes (can bounce back to the original target). Also increases slow amount by 10% and Spirit Lance illusion damage by 40%
JuxtaposeNow upgradable by Aghanim's Shard
JuxtaposeAllows Juxtapose to be activated to create 1 illusion at Phantom Lancer's location, giving him instant invisibility. Move Speed Bonus: 15%. Duration: 8s. Cooldown: 15s
Aghanim's Shard now also passively adds 20 bonus magic damage to Puck's attacks
Illusory OrbMana Cost decreased from 110/120/130/140 to 100/110/120/130
Waning RiftAghanim's Scepter Upgrade removed
Dream CoilBreak Stun Duration decreased from 1.8/2.4/3s to 1.4/1.9/2.4s
Dream Coil · ContextDuration decreased as a part of the comprehensive Disables Reduction
Dream CoilNow upgradable by Aghanim's Scepter
Dream CoilAll enemies affected by Dream Coil are attacked by Puck every 0.6s. Attacks originate from the Dream Coil center and do not require Puck to be nearby
Damage on level 1 decreased by 2 (from 45-55 to 45-53)
Damage gain per level increased from +2.7 to +3.78
TalentsLevel 10 Talent Burrowstrike Stun Duration decreased from +0.5s to +0.4s
BurrowstrikeStun Duration decreased from 1.6/1.8/2/2.2s to 1.2/1.4/1.6/1.8s
Burrowstrike · ContextDuration decreased as a part of the comprehensive Disables Reduction
BurrowstrikeNow always applies the current level of Caustic Finale to enemy heroes even without Aghanim's Scepter
BurrowstrikeAghanim's Scepter Upgrade removed
Sand StormNow upgradable by Aghanim's Scepter
Sand StormEvery 0.2s creates two 65 radius Burrowstrike spines at random locations. Each one stuns enemies and deals damage equal to the current level of Burrowstrike
TalentsLevel 15 Talent Death Pulse Heal decreased from +32 to +30
TalentsLevel 15 Talent Ghost Shroud Slow decreased from +24% to +20%
TalentsLevel 20 Talent Heartstopper Regen Reduction decreased from +32% to +30%
Ghost ShroudMovement Slow rescaled from 12/16/20/24% to 10/15/20/25%
Death SeekerAbility reworked
Death SeekerNecrophos turns into a fast-moving large Death Pulse flying towards the target's position at cast time. Once he reaches said position, the Death Pulse spreads to nearby enemies and allies. Cast Range: 750. Can be blocked by Linken's Sphere.
TalentsLevel 15 Talent -4s Shadow Word Cooldown replaced with +18 Shadow Word Damage/Heal
TalentsLevel 20 Talent +25 Shadow Word Damage/Heal replaced with +450 Shadow Word AoE
Shadow WordAghanim's Shard Upgrade removed
UpheavalNow upgradable by Aghanim's Shard
UpheavalCreates an imp for every 2 seconds of channeling. These imps last for 15 seconds and have 17-18 attack damage, 300 health, 1 armor and Eldritch Explosion passive ability: when killed or expired, imps explode, dealing 60% of their max health as damage to enemies within 400 radius. Imps continuously seek out the closest visible and attackable target but can be controlled
Chaotic OfferingStun Duration decreased from 1s to 0.8s
Chaotic Offering · ContextDuration decreased as a part of the comprehensive Disables Reduction
Damage on level 1 decreased by 8 (from 54-58 to 46-50)
Damage gain per level increased from +2.9 to +3.3
Call of the Wild Hawk Dive Bomb (Aghanim's Shard) Root Duration decreased from 2.5s to 2s
Wild AxesMana Cost decreased from 65 to 50
Primal RoarStun Duration decreased from 3/3.5/4s to 2.75/3.25/3.75s
Primal Roar · ContextDuration decreased as a part of the comprehensive Disables Reduction
Primal RoarMana Cost decreased from 150/175/200 to 100/125/150
Drums of SlomAbility reworked
Drums of SlomNow a passive ability. Attacks from Beastmaster or a nearby unit he controls cause him to bang his drum, dealing damage to nearby units and healing himself and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits from a maximum of 3s down to a minimum of 0.4s between hits after 20 attacks. If no attacks are made, the intervals gradually increase every 1 second. Using Primal Roar automatically adds 10/15/20 drum stacks based on the level of Primal Roar. Drum Hit Damage: 90. Heal from Heroes: 25%. Heal from Creeps: 5%
Damage gain per level increased from +2.8 to +3.24
Poison Nova Now a passive ability granted by Aghanim's Scepter
Poison Nova: Creates a ring of poison upon death of Venomancer or an enemy hero infected with Venomous Gale. Also triggers if Venomous Gale is dispelled from an enemy hero. Enemies hit by the Poison Nova take non-lethal damage over time and have their magic resistance reduced. Radius: 900. Duration: 10s. Max HP as Damage: 3%. Magic Resistance Reduction: 30%. Travel Speed: 550. Cooldown: 10s
Latent Toxicity Dispel Stun Duration decreased from 2s to 1.6s
ContextDuration decreased as a part of the comprehensive Disables Reduction
TalentsLevel 20 Talent +5s Poison Nova Duration replaced with +1.5% Noxious Plague Max HP as Damage
TalentsLevel 25 Talent Poison Nova reduces 100 Attack Speed replaced with Noxious Plague Aura reduces 200 Attack Speed
Noxious PlagueNew ultimate ability
Noxious PlagueInfects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy. When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague. Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 5/6/7%. Debuff Radius: 800. Max Slow: 50%. Projectile Speed: 1200. Cooldown: 120/100/80s. Mana Cost: 200/300/400
TalentsLevel 15 Talent Wraithfire Blast Stun Duration decreased from +0.7s to +0.5s
Wraithfire BlastStun Duration decreased from 1.1/1.4/1.7/2s to 1/1.2/1.4/1.6s
Wraithfire Blast · ContextDuration decreased as a part of the comprehensive Disables Reduction
Vampiric SpiritLifesteal increased from 9/16/23/30% to 20/30/40/50% (half vs. creeps)
Vampiric SpiritSkeletons now deal 35% less damage to buildings
Mortal StrikeCritical Damage increased from 150/190/230/270% to 150/200/250/300%
ReincarnationCooldown rescaled from 200/130/60s to 180/140/100s
ReincarnationCan now be cast by Wraith King on himself to die and resurrect if he has the necessary resources
ReincarnationNow always spawns 1/2/3 skeletons to attack each nearby hero when Reincarnation triggers (Aghanim's Shard still adds 3 skeletons resulting in 4/5/6 in total)
ReincarnationAghanim's Scepter now also reduces cooldown by 40 seconds and respawn time of every hero dying under its effect by 10%
RefractionMana Cost rescaled from 85/90/95/100 to 90
Psionic TrapNow Trap ability can be set to autocast mode. In this mode, the ability springs the trap that is closest to the cursor, rather than the one closest to Templar Assassin
Psionic TrapNow traps can always be denied. Psi Blades deal damage behind the trap that is denied
Damage gain per level decreased from +3.7 to +3.54
Good Juju Ability removed
Bad Juju Ability reworked
Bad Juju: Whenever a unit is affected by Dazzle's spells they temporarily gain/lose 1/2/3 armor for 8/10/12 seconds. Can be activated to decrease the remaining cooldown of all other abilities by 4/5/6 seconds and items by 3/4/5 seconds. Casting Bad Juju costs 75/100/125 health. Each cast increases health cost by 50% for 30/25/20 seconds. Bad Juju cannot kill Dazzle but still can be cast without the sufficient HP. Cooldown: 3s
Bad Juju: Dazzle also gets Bad Juju's armor buff for casting Bad Juju
TalentsLevel 10 Talent +60 Damage replaced with +30 Attack Speed
Poison TouchAghanim's Shard Hex Duration decreased from 2s to 1.6s
Poison Touch · ContextDuration decreased as a part of the comprehensive Disables Reduction
Shadow WaveNow upgradable by Aghanim's Scepter
Shadow WaveAllows casting Shadow Wave on enemies to release an Inverse Shadow Wave. The inverse wave bounces amongst enemies, dealing damage to them and healing any nearby allied units for 150% of healing and damage values of Shadow Wave. Dazzle also performs an auto attack on every enemy hit by the inverse Shadow Wave
Damage on level 1 decreased by 4 (from 50-52 to 46-58)
Damage gain per level increased from +3.5 to +3.54
TalentsLevel 20 Talent Power Cogs Leash Units Inside replaced with +75 Rocket Flare Damage
TalentsLevel 25 Talent Spell Immunity inside Power Cogs replaced with Debuff Immunity with 50% Magic Resistance
Power CogsNow applies a magic barrier to all allied units in Power Cogs when cast. Magic Barrier: 50/100/150/200
Power CogsKnockback Duration decreased from 1s to 0.8s
Power Cogs · ContextDuration decreased as a part of the comprehensive Disables Reduction
Power CogsKnockback effect now interrupts most forced movement abilities. Exceptions are: Batrider's Flaming Lasso, Centaur Warrunner's Hitch a Ride, and Tusk's Walrus Kick
Rocket FlareNow also slows movement speed of hit enemies by 100% for 0.4s
HookshotStun Duration decreased from 1.5/1.75/2s to 1.2/1.4/1.6s
Hookshot · ContextDuration decreased as a part of the comprehensive Disables Reduction
TalentsLevel 15 Talent +25 Attack Speed replaced with +4 Teleportation Max Stacks
SproutCooldown increased from 11/10/9/8s to 12/11/10/9s
TeleportationMana Cost increased from 50 to 50/60/70/80
TeleportationCooldown increased from 62/48/34/20s to 65/55/45/35s
TeleportationAfter teleporting, Nature's Prophet now gains 3/6/9/12 stacks of bonus attack damage (6 damage per stack). Every attack turns a stack of attack damage into a stack granting 1 armor. Duration: 15s
Nature's CallTreant Duration decreased from 60s to 50s
Nature's CallTreant Damage decreased from 15-18/21-25/28-32/35-39 to 11-15/19-23/27-31/35-39
Wrath of NatureNo longer provides bonus damage per unit killed
Hero ReworkedBase Damage increased from 15-21 to 19-25
Hero ReworkedBase Strength increased from 16 to 17
Hero ReworkedTar Bomb New basic ability
Hero ReworkedTar Bomb: Unit targeted. Clinkz throws a projectile that deals 40/60/80/100 magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The 275 radius area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar gets slowed by 16/19/22/25% and receives additional 15/25/35/45 physical damage from all attacks by Clinkz or his Burning Skeleton Archers. Effect persists for 2.5 seconds after leaving the area. Affects buildings. Cast Range: 1000. Cooldown: 7/6/5/4s. Mana Cost: 40/45/50/55
Hero Reworked · TalentsLevel 10 Talent +20 Searing Arrows Damage replaced with +20 Tar Bomb Bonus Damage
Hero Reworked · TalentsLevel 15 Talent Death Pact Steal Creep Abilities replaced with +1 Death Pact Charge
Hero Reworked · TalentsLevel 15 Talent +20% Death Pact Health replaced with +75 Attack Range
Hero Reworked · TalentsLevel 25 Talent Searing Arrows Multishot replaced with Tar Bomb Multishot (Any time Clinkz attacks an enemy covered in tar he will also attack a random enemy within his attack range)
Hero Reworked · StrafeNew basic ability
Hero Reworked · StrafeClinkz and his Burning Skeleton Archers in 1200 AoE gain bonus attack speed and attack range. Attack speed bonus is 100/140/180/220 for Clinkz and 50% for the skeletons. Attack range bonus is +200 for Clinkz and the skeletons. Duration: 3.5s. Cooldown: 30/25/20/15s. Mana Cost: 75/80/85/90. Casting Strafe does not break Skeleton Walk invisibility
Hero Reworked · Searing ArrowsAbility removed
Hero Reworked · Death PactNow a basic ability
Hero Reworked · Death PactNow has 1/1/2/2 charges, and 40s charge restore time
Hero Reworked · Death PactNow creates a Burning Skeleton Archer in place of a killed creep (only one skeleton from this ability can exist at a time). Skeleton Hits to kill: 3. Skeleton Damage: 20%. Skeletons deal 25% less damage to buildings
Hero Reworked · Death PactHeal and Bonus Health is now 125/200/275/350
Hero Reworked · Death PactMana Cost decreased from 100 to 60
Hero Reworked · Death PactCreep Max Level is now 4/5/6/6
Hero Reworked · Skeleton WalkNow an ultimate ability
Hero Reworked · Skeleton WalkDuration increased from 25/30/35/40s to 35/40/45s
Hero Reworked · Skeleton WalkBonus Movement Speed rescaled from 15/30/45/60% to 30/45/60%
Hero Reworked · Skeleton WalkMana Cost increased from 80 to 80/105/130
Hero Reworked · Skeleton WalkCooldown rescaled from 20/19/18/17s to 18s
Hero Reworked · Skeleton WalkNow summons 2/3/4 Burning Skeleton Archers (only one pack of skeletons from this ability can exist at a time)
Hero Reworked · Burning BarrageNow granted by Aghanim's Shard. Also douses enemies in Tar Bomb slow. Cooldown: 22s. Range: 850. Damage per arrow: 65%
Hammer of PurityNow upgradable by Aghanim's Shard.
Hammer of PurityAllows the Omniknight to be healed for 30% of damage dealt by Hammer of Purity. Every 6 seconds, Omniknight's next attack automatically fires a Hammer of Purity at the target
Guardian AngelAghanim's Scepter additional duration decreased from +3s to +1s
VoidMakes Void an area targeted spell, applying its effect on all enemies in 450 radius even if they're invisible or in fog of war. Also creates a void zone in the chosen area for 5s. While he is in the void zone, Night Stalker's abilities (along with Void) are empowered to their nighttime version
TalentsLevel 15 Talent Spectral Dagger Damage decreased from +100 to +80
TalentsLevel 25 Talent Haunt Illusion Damage decreased from +32% to +30%
DesolateNo longer ignores evasion, the attack must now land for Desolate to deal damage
DispersionAghanim's Shard Upgrade reworked.
DispersionAllows to activate Dispersion to increase damage reflected by it by 100% for 5s. Only increases the outgoing damage, doesn't mitigate the incoming damage. Mana Cost: 50. Cooldown: 25s
Cold FeetStun Duration decreased from 2/2.5/3/3.5s to 1.6/2/2.4/2.8s
Cold Feet · ContextDuration decreased as a part of the comprehensive Disables Reduction
Ice VortexAghanim's Shard Upgrade removed
Ice VortexNow deals 12/20/28/36 damage per second to enemy units in the area
Ice VortexDuration decreased from 16s to 6/9/12/15s
Ice VortexCooldown increased from 7/6/5/4s to 10/8/6/4s
Ice BlastNow upgradable by Aghanim's Shard
Ice BlastEnemies hit by Ice Blast explosion are stunned with the current level of Cold Feet for 60% of its duration. Doesn't stun Debuff Immune enemies
TalentsLevel 15 Talent Damage per Greevil's Greed stack increased from +1.5 to +3
Acid SprayCast Point improved from 0.2s to 0.1s
Acid SprayCooldown decreased from 22s to 22/21/20/19s
Acid SprayMana Cost decreased from 130 to 120
Acid SprayDuration decreased from 16s to 15s
Acid SprayDamage per second increased from 20/25/30/35 to 25/30/35/40
Unstable ConcoctionMax Stun Duration decreased from 2.2/2.8/3.4/4s to 1.7/2.2/2.7/3.2s
Unstable Concoction · ContextDuration decreased as a part of the comprehensive Disables Reduction
Greevil's GreedNow an innate ability
Greevil's GreedMax Bonus Gold per kill rescaled from 15/18/21/24 to 18
Greevil's GreedBounty Rune Multiplier rescaled from 1.8/2.2/2.6/3 to 2
Corrosive WeaponryNew basic passive ability
Corrosive WeaponryAttacks apply a stacking debuff on enemies that reduces movement speed by 3/4/5/6% and status resistance by 3/4/5/6% per stack. Applying a new stack refreshes the duration. Has no effect on buildings or Roshan. Max Stacks: 5/7/9/11. Debuff Duration: 3.5s
Chemical RageBonus Health Regen increased from 50/75/100 to 50/80/110
Essence FluxDamage that brings Outworld Destroyer below 20% health triggers a strong dispel. Additionally, Outworld Destroyer consumes all of his mana to provide a damage barrier equal to 50% of his maximum mana. Lasts 15s. Cooldown: 60s. Cannot be refreshed. Effect is disabled by Break.
Sanity's EclipseNow deals damage to all units. Treats the units without a mana pool as if they had 0 mana
Damage on level 1 decreased by 4 (from 52-59 to 48-55)
Damage gain per level increased from +3.7 to +4.38
TalentsLevel 10 Talent +15 Damage replaced with +10 Brewlings Damage
Drunken BrawlerVoid Stance is now part of the basic ability
Drunken BrawlerVoid Stance Status Resistance decreased from 20% to 5/10/15/20%
Drunken BrawlerVoid Stance Slow on attack decreased from 25% to 10/15/20/25%
Primal SplitEarth Brewling's Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance
Primal SplitEarth Brewling Damage decreased from 30/60/90 to 20/50/80
Primal SplitEarth Brewling's Hurl Boulder Stun Duration decreased from 2s to 1.6s
Primal Split · ContextDuration decreased as a part of the comprehensive Disables Reduction
Primal SplitStorm Brewling Damage decreased from 30/50/70 to 20/40/60
Primal SplitStorm Brewling's Cyclone Hero Duration decreased from 6s to 5s (Non-Hero Duration from 20s to 16s)
Primal SplitFire Brewling Damage rescaled from 80/120/160 to 70/120/170
Primal SplitVoid Brewling is now part of the basic ability
Primal SplitAghanim's Shard now extends Primal Split duration by 12s and grants Brewlings the Primal Split Cancel ability
Primal SplitVoid Brewling Astral Pulse ability replaced with Astral Pull. Can target allies and enemies. Pulls the target and the Void Brewling in the target direction. Enemies receive 50/100/150 damage upon arrival. Distance: 300/500/700. Cast Range: 150. Cooldown: 8s
PoofCan now be put on autocast. If the ability is in autocast state, when cast on target, all other Meepos also cast Poof to the target automatically, if able. When cast on the ground, all Meepos except the selected one Poof to the location closest to the nearest Meepo. Toggling autocast on one Meepo changes it on all Meepos
Divided We StandAghanim's Shard Upgrade removed
DigNow granted by Aghanim's Shard
DigDuration decreased from 4s to 3s
DigMax HP Restore decreased from 50% to 35%
MegaMeepoNew ability granted by Aghanim's Scepter
MegaMeepoPrimary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 50% of the other Meepo stats and can Fling them at enemies, dealing 225 damage and slowing them by 60% for 3s. While active, Earthbind generates additional nets and Poof deals bonus damage based on the amount of Meepos riding on top. Casting Dig cancels MegaMeepo. Has no Mana Cost. Cooldown: 60s. Duration: 20s. Fling Cooldown: 0.5s
Dumb LuckMax Intelligence is 0. Ogre Magi receives 6 points of maximum mana and 0.03 mana regeneration per point of Strength. Each 20 points of Strength also increase Multicast Cast Chance by 1% (only affects multipliers over 0% so the 4x Cast Chance won't trigger on level 1 etc.)
FireblastStun Duration decreased from 1.5s to 1.2s
Fireblast · ContextDuration decreased as a part of the comprehensive Disables Reduction
Unrefined FireblastStun Duration decreased from 1.5s to 1.2s
Unrefined Fireblast · ContextDuration decreased as a part of the comprehensive Disables Reduction
TombstoneAllows up to 1 allied hero to bunker inside of the Tombstone. Ally can bunker by pressing RMB on the Tombstone while in 350 radius. Bunkered units cannot leave the Tombstone for 3 seconds after entering. Unit that left the Tombstone cannot re-enter it for 3 seconds. If Undying decides to enter the Tombstone while another ally is inside, the ally is forcefully evicted. Undying also receives the Grab Ally ability, which bunkers a hero to the nearest Tombstone within 400 range (this ability is also present on the Tombstone itself)
Thunder StrikeWhen cast on ground, Thunder Strike now lies dormant (not striking) for up to 5 seconds. If an enemy comes within range during that time, Thunder Strike attaches to it. If no enemy comes within range, it strikes the ground. Aghanim's Shard also increases the number of strikes by 2 and cast range to 1600
GlimpseMin Damage decreased from 50 to 25
GlimpseMax Damage decreased from 150/200/250/300 to 125/175/225/275
Kinetic FieldCooldown increased from 19/16/13/10s to 20/17/14/11s
Damage on level 1 increased by 3 (from 45-49 to 48-52)
Damage gain per level increased from +2.5 to +4.26
TalentsLevel 10 Talent Impale Stun Duration decreased from +0.25s to +0.2s
TalentsLevel 15 Talent +0.5x Mana Burn Intelligence Multiplier replaced with +0.75x Mind Flare Intelligence Multiplier
TalentsLevel 20 Talent Spiked Carapace Stun Duration decreased from +0.6s to +0.45s
TalentsLevel 25 Talent 300 Mana Burn Radius replaced with 300 Mind Flare Radius
ImpaleNow deals damage on start of being impaled, instead of on landing
ImpaleStun Duration decreased from 1.4/1.8/2.2/2.6s to 1.1/1.4/1.7/2.0s
Impale · ContextDuration decreased as a part of the comprehensive Disables Reduction
Mana BurnAbility removed
Mind FlareNew basic ability
Mind FlareDeals damage to the target equal to 2/3/4/5x of its Intelligence + 30% of damage dealt by Nyx to the target in the past 15 seconds. Cast Range: 800. Mana Cost: 100. Cooldown: 13/10/7/4s
Spiked CarapaceStun Duration decreased from 0.5/1/1.5/2s to 0.4/0.8/1.2/1.6s
VendettaNow removes 50% of the target's max mana on hit
Damage on level 1 decreased by 6 (from 45-51 to 39-45)
Damage gain per level increased from +2.7 to +3.6
SpiritsWith Aghanim's Scepter the ability can now be activated to explode the spirits, after which they begin spawning again. Cooldown is decreased by 50%. Cannot be activated if the ability is on cooldown
TalentsLevel 10 Talent +0.5 Mana Shield Damage per Mana replaced with +5% Stone Gaze Bonus Physical Damage
TalentsLevel 25 Talent +75 Intelligence replaced with +1.3 Mana Shield Damage per Mana
Mystic SnakeMana Cost decreased from 140 to 80/100/120/140
Mystic SnakeScepter Stone Base Duration decreased from 1.3s to 1.0s
Mystic Snake · ContextDuration decreased as a part of the comprehensive Disables Reduction
Mana ShieldAbility reworked
Mana ShieldNow a passive ability. Medusa starts with one level of Mana Shield, and the ability can be upgraded up to level 5. Creates a shield that absorbs 98% incoming damage in exchange for mana. Increases base mana. Bonus Mana: 200/225/250/275/300. Damage per point of Mana: 2/2.3/2.6/2.9/3.2
Mana ShieldNow if a hero has Mana Shield ability, their mana bar will be visible to enemies
Mana ShieldNow also absorbs HP Loss type damage
Stone GazeStone Form duration decreased from 3s to 2.4s
Stone Gaze · ContextDuration decreased as a part of the comprehensive Disables Reduction
Damage on level 1 decreased by 5 (from 57-65 to 52-60)
Damage gain per level increased from +3.5 to +3.9
TalentsLevel 15 Talent +16 Strength per hero hit with Reverse Polarity replaced with +5 All Stats per hero hit with Reverse Polarity
TalentsLevel 25 Talent Reverse Polarity Stun Duration decreased from +1s to +0.8s
EmpowerMana Cost decreased from 45/60/75/90 to 45/55/65/75
ShockwaveMana Cost decreased from 80/90/100/110 to 70/80/90/110
ShockwaveAghanim's Scepter Upgrade removed
ShockwaveNow upgradable by Aghanim's Shard
ShockwaveIncreases range by 400 and wave speed by 300. Causes Shockwave to return towards the caster's original cast location after reaching max length, hitting enemies a second time for 50% of the damage
Reverse PolarityStun Duration decreased from 2.75/3.25/3.75s to 2.5/3.0/3.5s
Reverse Polarity · ContextDuration decreased as a part of the comprehensive Disables Reduction
Damage on level 1 decreased by 4 (from 52-56 to 48-52)
Damage gain per level increased from +3.5 to +3.96
TalentsLevel 20 Talent +16 Strength replaced with +20% Magic Resistance
TalentsLevel 25 Talent +12% Whirling Death Attribute Reduction replaced with Second Chakram
Reactive ArmorNow upgradable by Aghanim's Scepter
Reactive ArmorCan be activated to gain max stacks and 200 HP barrier. This barrier gains 100HP/s and increases by 75 HP per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. Doesn't count illusions. After 8 seconds, Timbersaw loses the barrier and deals damage to every hero within 600 radius equal to 200 + the remaining barrier HP
ChakramAghanim's Scepter Upgrade removed
Whirling DeathWhirling Death now makes Universal Heroes lose 5% of each attribute
Damage on level 1 decreased by 4 (from 50-60 to 46-56)
Damage gain per level increased from +2.6 to +2.82
TalentsLevel 20 Talent -8s Borrowed Time Cooldown replaced with 85 DPS Borrowed Time Immolation (400 Radius effect while Borrowed Time is active; damages both Abaddon and enemies)
Aphotic ShieldNow considered a damage barrier. Stacks additively with other damage barriers
Borrowed TimeCooldown increased from 60/50/40s to 70/60/50s
TalentsLevel 15 Talent Overwhelming Odds Hero Damage decreased from +100 to +75
TalentsLevel 25 Talent Spell Immunity from Press the Attack replaced with Debuff Immunity with 50% Magic Resistance
Overwhelming OddsNow an area of effect ability centered around the hero
Overwhelming OddsNo longer increases movement speed. Instead provides flat 65/90/115/140 attack speed bonus that doesn't require the ability to hit any enemies
Overwhelming OddsRadius increased from 330/340/350/360 to 600
Overwhelming OddsCan now be cast during the Duel
Overwhelming OddsAghanim's Shard Duration decreased from 15s to 8s
Press The AttackNo longer increases attack speed. Instead provides 10/14/18/22% movement speed bonus
DuelDuration decreased from 4/4.75/5.5s to 3.75/4.5/5.25s
DuelAghanim's Scepter Duration decreased from 6/7/8s to 5.5/6.5/7.5s
Reactive TazerAghanim's Scepter Upgrade moved to Aghanim's Shard (effect is unchanged)
Blast Off!Aghanim's Shard Upgrade removed
Blast Off!No longer silences enemies
Blast Off!Now stuns enemies for 0.8/1/1.2/1.4s
Proximity MinesMagic Resistance Reduction debuff now stacks independently
Minefield SignCast Time increased from 1s to 2s
Minefield SignNow upgradable by Aghanim's Scepter
Minefield SignIncreases effect radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000 radius area becomes a minefield for 10 seconds. Enemy units will take 300 damage for every 200 units moved. Minefield area is visible to enemies once activated. The sign is destroyed after the minefield expires. Only one sign can exist at a time
Fate's EdictNow only provides Magic Resistance to allies
Fate's EdictCooldown increased from 17/14/11/8s to 20/17/14/11s
False PromiseAghanim's Shard Upgrade moved to Aghanim's Scepter. Grants 0.15s fade time invisibility to the target as well as 0.25s improved BAT and +25% Spell Amplification
Rain of DestinyNow granted by Aghanim's Shard
Rain of DestinyDamage/Heal per second decreased from 60 to 40
All Tempest Double's abilities are replaced with 'Tempest' versions of Arc Warden's abilities
The upheaval has attuned Arc Warden to the Ancients. When playing on Dire side, Arc Warden will have the Tempest abilities by default and his Tempest Double will have its normal abilities. This condition is temporary and will go away once Zet adapts to the new paradigm.
TalentsLevel 15 Talent +40 Magnetic Field Attack Speed also grants to +40 Magnetic Field Magic Damage (Tempest Version)
TalentsLevel 20 Talent +40 Flux Damage replaced with -9s Magnetic Field Cooldown
TalentsLevel 25 Talent 40% Tempest Double Cooldown Reduction replaced with No Damage Penalty Distance for Tempest Double
FluxTempest version provides higher damage (15/30/45/60 -> 20/45/70/95) but lower movement speed penalty to the enemy (14/21/28/35% -> 6/10/14/18%)
Magnetic FieldTempest version provides +150 attack range (ranged heroes only), adds 20/40/60/80 magic damage to attacks made by allies from the field and has an increased duration of 5/6/7/8s
Spark WraithTempest version has a shorter activation delay (2s -> 1s), a faster moving Wraith (400 -> 725), longer slow duration (0.4/0.5/0.6/0.7 -> 0.6/0.8/1.0/1.2 ) but has a lower damage (100/180/260/340 -> 75/135/195/255)
Tempest DoubleCooldown decreased from 60/50/40s to 56/48/40s
DisposeImpact Damage increased from 70/120/170/220 to 70/140/210/280
DisposeLanding Radius increased from 275 to 300
ReboundStun Duration decreased from 0.9/1.3/1.7/2.1s to 0.8/1.1/1.4/1.7s
Rebound · ContextDuration decreased as a part of the comprehensive Disables Reduction
ReboundMinimum Jump Distance decreased from 450 to 150
ReboundAghanim's Shard no longer allows setting the ability on autocast. Now allows Marci to jump off enemies and provides her with movement speed bonus
UnleashAghanim's Scepter pulses now also silence for 1.5 seconds
Parting Shot New ability granted by Aghanim's Scepter
Parting Shot: Muerta shoots an allied or enemy hero in their soul, separating it from the physical body for 4 seconds. The soul is pushed 150 units on separation and is untargetable, muted, disarmed, and invulnerable. The body is stunned for the duration and has 50% damage reduction. After this effect the soul is forcefully returned to the body which applies a strong dispel removing negative debuffs and stuns. The soul survives until the end of the effect even if the body dies. Does not deal damage to allies and Muerta can't target herself. Damage: 300. Mana Cost: 250. Cooldown: 45s
TalentsLevel 10 Talent Dead Shot Damage decreased from +100 to +80
Dead ShotRicochet Fear Duration decreased from 1/1.2/1.4/1.6s to 0.8/0.95/1.1/1.25s
Dead Shot · ContextDuration decreased as a part of the comprehensive Disables Reduction
The CallingSilence Duration decreased from 2/2.5/3/3.5s to 1.5/2/2.5/3s
The CallingDuration decreased from 10s to 7/8/9/10s
Pierce the VeilNow upgradable by Aghanim's Shard
Pierce the VeilGrants 30% Spell Lifesteal for the duration of Pierce the Veil. Muerta permanently gains 2% Spell Amplification every time she kills an enemy hero during Pierce the Veil or any enemy hero dies within 925 units