TalentsLevel 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
TalentsLevel 25 Talent Damage increased from +252 to +253
M.A.D.New innate ability. Passive
M.A.D.Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
M.A.D.When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
M.A.D.Upgraded with Aghanim's Shard
M.A.D.Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Reactive TazerCan now always be cast on allies
Reactive TazerCast Range increased from 500 to 600
Reactive TazerNo longer upgraded with Aghanim's Shard
Blast Off!Now deals its self damage before damaging enemies
Blast Off!Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Proximity MinesDamage source changed from Proximity Mines to the caster
Minefield SignNow only available with Aghanim's Scepter
Spoon's StashAlso allows to have two Tier 5 Enchantments by recrafting a tier 5 item
Spoon's Stash · ContextFurther re-crafts will replace only the second Tier 5 Enchantment. The first one can't be replaced. It is possible to have two similar Enchantments at the same time
Base Damage increased by 17
Damage at level 1 increased by 3 (from 43-45 to 46-48)
Strength gain increased from 2.5 to 2.6
Agility gain increased from 1.3 to 1.8
Intelligence gain decreased from 3.0 to 2.8
Damage gain per level decreased from +4.8 to +3.2
Damage at level 30 decreased by 52 (from 210-212 to 158-160)
Minefield SignCast Point decreased from 1.5s to 1.25s
Minefield SignNow also causes Sticky Bombs and Proximity Mines within the radius to deal 15% more damage
Reactive TazerCan now be detonated via Detonate Tazer sub-ability at any time during its effect to end it with an AoE explosion
Reactive TazerThe sub-ability replaces Reactive Tazer for the duration of the buff but is unavailable for the first 0.5s to prevent accidental detonation. Cooldown starts upon cast
Reactive TazerCooldown rescaled from 28/24/20/16s to 30/25/20/15s
Reactive TazerAghanim's Scepter Upgrade moved to Aghanim's Shard (effect is unchanged)
Blast Off!Aghanim's Shard Upgrade removed
Blast Off!No longer silences enemies
Blast Off!Now stuns enemies for 0.8/1/1.2/1.4s
Proximity MinesMagic Resistance Reduction debuff now stacks independently
Minefield SignCast Time increased from 1s to 2s
Minefield SignNow upgradable by Aghanim's Scepter
Minefield SignIncreases effect radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000 radius area becomes a minefield for 10 seconds. Enemy units will take 300 damage for every 200 units moved. Minefield area is visible to enemies once activated. The sign is destroyed after the minefield expires. Only one sign can exist at a time
Sticky BombNew basic ability. Lobs a Sticky Bomb up to 1000 range towards the target 250 AoE area. If it falls next to an enemy hero it will stick to them, slowing their movement speed by 25/35/45/55%. The bomb will explode after 3 seconds dealing 90/180/270/360 damage in an 300 units area around it. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6
Reactive TazerNew basic ability. Techies trigger an electric charge giving him 15/20/25/30% bonus movement speed for 6s. Enemies attacking Techies will be disarmed for 3 seconds. At the end of its duration, it will disarm all enemies within 400 radius. Mana cost: 60. Cooldown: 28/24/20/16s
Reactive TazerReworked Scepter. Reactive Tazer can be cast on allies within 500 range and deals 300 damage in its final detonation
Proximity MinesNow Techies' ultimate ability
Proximity MinesMana Cost rescaled from 110/130/150/170 to 110/140/170
Proximity MinesCharge restore time decreased from 23 to 19/17/15
Proximity MinesMinimum distance between mines reduced from 400 to 350
Proximity MinesDetonation delay decreased from 1.6s to 1s
Proximity MinesActivation delay decreased from 1.75s to 1s
Proximity MinesDetonation Radius increased from 400 to 500
Proximity MinesCast range increased from 100 to 400
Proximity MinesDamage rescaled from 200/380/560/740 to 400/575/750
Proximity MinesMines deal full damage to targets within 150 radius and decreasing damage down to 50% to enemies on the edge
Proximity MinesMines only detonate if there's a damageable target within range. (Magic immune enemies will reveal them and can't attack them but they won't detonate on their own)
Proximity MinesMines now apply a 5s debuff reducing the magic resistance of all enemies in its radius by 10/15/20%. (Multiple mines refresh the debuff)
Blast Off!Cooldown rescaled from 35s to 45/40/35/30s
Blast Off!Self damage reduced from 50% to 50/45/40/35%
Blast Off!Damage reduced from 300/400/500/600 to 275/350/425/500
Blast Off!Can no longer be cast while leashed
Blast Off!No longer deals lethal damage to Techies