Browse the changes below, or follow a hero to see their changes across versions.
General notes
Captain's Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
Multiple Critical Strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less lilkely to have multiple crits in a row or multiple attacks without a crit.)
Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack)
Increased HP Regen of all heroes with 0 HP Regen to 0.25
Water Rune healing reduced from 80HP to 40HP
Second Roshan no longer drops cheese
Neutral Creeps now drop 5 neutral items per tier
Items
Ability / item #256Bonus HP reduced from 300 to 250
Ability / item #256Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s
Ability / item #208Bash bonus damage increased from 100 to 120
Ability / item #232Mana Regeneration bonus reduced from 3.0 to 2.5
Ability / item #604Ability Cooldown Reduction increased from 25% to 30%
Ability / item #180Replenish Mana mana restored increased from 160 to 175
Ability / item #41Health Restored reduced from 115 to 110
Ability / item #41Mana Restored reduced from 65 to 60
Ability / item #41Restore time increased from 2.5 to 2.7
Ability / item #185Strength and Intelligence bonuses increased from 6 to 7
Ability / item #216Cost reduced from 70 to 65
Ability / item #100Mana Regen reduced from 3.5 to 2.5
Ability / item #596Bonus Attack Damage increased from 10 to 12
Ability / item #596Bonus Health increased from 175 to 200
Ability / item #1466Bonus Intelligence increased from 20 to 24
Ability / item #1466Bonus Strength and Agility increased from 12 to 14
Ability / item #1466Projectile Speed increased from 1750 to 1900
Ability / item #635Reworked Recipe. Now requires Helm of the Dominator, Vladmir's Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050)
Ability / item #635Bonus Stats reduced from +20 to +8
Ability / item #635Now can only dominate 1 creep
Ability / item #635Creep Movement Speed increased from 380 to 400
Ability / item #635Creep Bonus Attack Damage increased from 25 to 80
Ability / item #635Creep Bonus Armor increased from 4 to 8
Ability / item #635Now also grants Vladmir's Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius)
Ability / item #263Hurricane Thrust duration increased from 5s to 6s
Ability / item #263Hurricane Thrust max attacks increased from 4 to 5
Ability / item #598Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400).
Ability / item #598Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen
Ability / item #206Bonus Intelligence increased from 20 to 24
Ability / item #206Bonus Strength and Agility increased from 10 to 12
Ability / item #206Projectile Speed increased from 1750 to 1900
Ability / item #162Status Resistance reduced from 16 to 12
Ability / item #43Replenish time decreased from 75 to 70
Ability / item #43Duration reduced from 8 minutes to 7
Ability / item #249Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300)
Ability / item #249Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage.
Ability / item #249Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage
Ability / item #188Increased Max Stock from 2 to 3 (Starting stock is still 2)
Ability / item #610Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825)
Ability / item #534Damage per tick reduced from 1x int to 0.75x int
Ability / item #534Duration increased from 3s to 4s
Ability / item #534Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets
Neutral items
Ability / item #375Removed Item
Ability / item #304Removed Item
Ability / item #334Removed Item
Ability / item #363Removed Item
Ability / item #377Removed Item
Ability / item #378Removed Item
Ability / item #367Removed Item
Ability / item #838New Tier 1 Item
Ability / item #838Grants +6 to all stats
Ability / item #838Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50
Ability / item #840New Tier 1 Item
Ability / item #840Grants 200 Mana
Ability / item #840Active: Vault. Propels your unit forward 300 units. CD: 30s
Ability / item #840Goes on a 3s cooldown when receiving player based damage
Ability / item #828New Tier 2 Item
Ability / item #828Grants +10 Damage and +10 Attack Speed
Ability / item #828Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing
Ability / item #835New Tier 2 Item
Ability / item #835Grants +20 Movement Speed
Ability / item #835Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25
Ability / item #834New Tier 3 Item
Ability / item #834Grants 8 armor
Ability / item #834Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s
Ability / item #825New Tier 4 Item
Ability / item #825Grants 300 Health and 10 Health Regen
Ability / item #825Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s
Ability / item #837New Tier 4 Item
Ability / item #837Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack
Ability / item #837Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s
Ability / item #829Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius
Ability / item #829Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions)
Ability / item #565HP Regen reduced from 5 to 4
Ability / item #589Bonus Health reduced from 100 to 75
Ability / item #577Lifesteal rescaled from 7% to a flat 7HP per attack
Ability / item #356Dig Cooldown reduced from 55 to 50
Ability / item #361Bonus Damage decreased from 300 to 200
Ability / item #361Cooldown decreased from 5s to 4
Ability / item #676Debuff is no longer visible if enemies don't have vision of its holder
Ability / item #335Cooldown increased from 4 to 5s
Ability / item #335Now blinks in place if the owner received damage in the last 3 seconds
Ability / item #326No longer considered a boot
Ability / item #326Movement Speed Bonus reduced from 65 to 25
Ability / item #585Stormcrafter no longer triggers if the holder is invisible to the target
Ability / item #371Cast Range reduced from 1600 to 1200
Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
TalentsLevel 10 Talent +150 health replaced with +100 Leap Distance
TalentsLevel 15 Talent -3 Sacred Arrow Cooldown replaced with Moonlight Shadow gives 20% Evasion (Evasion is always active during Moonlight Shadow, even when units are visible)
TalentsLevel 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
TalentsLevel 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown
NecromasteryReworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul
Requiem of SoulsSlow rescaled from 25% to 20/25/30%
TalentsLevel 15 Talent +100 Attack Range replaced with Windrun Undispellable
TalentsLevel 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s
Gale ForceReworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s
TalentsLevel 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
TalentsLevel 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
TalentsLevel 20 Talent +8 Armor replaced with +10% Spell Amplification
LaserNow splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
LaserShrink Ray bonus cast range reduced from 400 to 300
LaserShrink Ray HP Reduction reduced from 15% to 10%
RearmMana cost rescaled from 100/210/320 to 130/210/290
Keen ConveyanceNew Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75
March of the MachinesMarch of the Machines is now a shard ability
March of the MachinesMana cost increased from 130/150/170/190 to 190
March of the MachinesRobot Explosion Damage rescaled from 16/24/32/40 to 30
Call of the Wild Boar attack damage increased from 16/32/48/64 to 20/35/50/65
Call of the Wild Hawk vision increased from 600/700/800/900 to 750/800/850/900
Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
Burning BarrageNew Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
Searing ArrowsMana cost reduced from 12 to 10
StrafeRemoved
Skeleton WalkNo longer can cast spells without breaking invisibility
Death PactCan be casted from Skeleton Walk without breaking invisibility
TalentsLevel 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
Spin WebNow grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
Spawn SpiderlingsMana Cost increased from 100 to 120
Spawn SpiderlingsDamage reduced from 300/370/440 to 240/320/400
Spinner's SnareReworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
Reworked Shard: Causes dispersion to fire a spectral dagger every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range
TalentsLevel 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown
TalentsLevel 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage
Homing MissileReworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target
Astral ImprisonmentFixed Astral Imprisonment debuff not displaying correctly
Astral ImprisonmentGrants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
TalentsLevel 15 talent reduced from +50 Poof Damage to +40
PoofDamage reduced from 60/80/100/120 to 45/60/75/90
PoofNow deals Pure Damage
Divided We StandReworked Shard: Divided we Stand can be cast from any Meepo as long as there's another Meepo within 300 radius, causing the nearby Meepo to fling you towards a target within 900 range, dealing 100 damage and slowing the target's movement speed by 50%. Cooldown 18/16/14s Mana Cost: 100 (Each Meepo has its own independent cooldown)
TalentsLevel 10 talent +8HP Regen replaced with +25 Tag Team Damage
Ice ShardsReworked Shard: Enemies within 200 radius of the center of the ice shard suffer from 40% slow and take 60 damage per second. Increases the length of ice shard by 300
SnowballBonus damage per hero increased from 20/40/60/80 to 25/50/75/100
TalentsLevel 20 Talent +20 Health Regen replaced with +12% Atrophy Aura Damage Reduction
TalentsLevel 25 Talent increased from +40% Allies Atrophy Aura to +50%
FirestormMana cost increased from 100/110/120/130 to 110/120/130/140
Fiend's GateReworked Scepter: Grants a new ability Fiend's Gate. Cast within 4000 range to create a Portal next to Underlord and a Portal at the target location. Allies can click on either Portal to teleport to the other one after a 2s channel. Portals are indestructible, last 20 seconds, and can only be cast in locations where Wards can be placed
Jingu MasteryLifesteal increased from 15/30/45/60 to 25/40/55/70
MischiefReworked Shard: Now reduces Mischief Cooldown to 8s, increases the invulnerability time to 0.5s and disjoints projectiles on transformation. Mischief no longer reduces your move speed below your current one
TalentsLevel 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
TalentsLevel 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
StarbreakerNo longer ignores movement restriction abilities (e.g: Kinetic Field)
StarbreakerNo longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
StarbreakerAdded Aghanim’s Shard. Grants magic immunity during Starbreaker
Solar GuardianAdded Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds