Removed Suppressive Fire and Engulfing Step facets
Removed Tar Bomb ability
Removed Bone and Arrow innate ability
TalentsLevel 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
Infernal ShredNew innate ability. Passive, can't be leveled up
Infernal ShredClinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
Infernal Shred · ContextDoesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons
StrafeSkeleton Archers attack speed factor decreased from 60% to 50%
Searing ArrowsReturning as base ability
Searing ArrowsImbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
Searing ArrowsSkeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
Death PactNo longer creates Skeleton Archers
Skeleton WalkSkeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
Skeleton WalkSkeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
Skeleton WalkAlso applies to Burning Army
Burning BarrageNo longer slows the targets
Burning ArmySpawn Interval improved from 0.15s to 0.1s
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityClinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes
Innate Ability · ContextAll other Skeleton stats and mechanics are not changed and moved here from Death Pact description
Suppressive Fire · StrafeEnemies hit by attacks from Strafe get a debuff that causes them to miss 5% of their attacks. Debuff stacks when applied from different sources (i.e. Clinkz and each individual skeleton). Stacks expire 1 second after the Strafe duration has concluded. Miss applies to buildings as well
Suppressive Fire · StrafeAttack Range Bonus increased from 200 to 300
Engulfing Step · Death PactCasting Death Pact makes Clinkz take the place of the consumed unit, while leaving a Skeleton Archer in his previous position. Also reduces Death Pact charge restore time by 10s
Engulfing Step · Death Pact · ContextClinkz won't switch places while disabled by root
StrafeAttack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60%
StrafeMana Cost decreased from 75/80/85/90 to 60/70/80/90
Hero ReworkedBase Damage increased from 15-21 to 19-25
Hero ReworkedBase Strength increased from 16 to 17
Hero ReworkedTar Bomb New basic ability
Hero ReworkedTar Bomb: Unit targeted. Clinkz throws a projectile that deals 40/60/80/100 magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The 275 radius area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar gets slowed by 16/19/22/25% and receives additional 15/25/35/45 physical damage from all attacks by Clinkz or his Burning Skeleton Archers. Effect persists for 2.5 seconds after leaving the area. Affects buildings. Cast Range: 1000. Cooldown: 7/6/5/4s. Mana Cost: 40/45/50/55
Hero Reworked · TalentsLevel 10 Talent +20 Searing Arrows Damage replaced with +20 Tar Bomb Bonus Damage
Hero Reworked · TalentsLevel 15 Talent Death Pact Steal Creep Abilities replaced with +1 Death Pact Charge
Hero Reworked · TalentsLevel 15 Talent +20% Death Pact Health replaced with +75 Attack Range
Hero Reworked · TalentsLevel 25 Talent Searing Arrows Multishot replaced with Tar Bomb Multishot (Any time Clinkz attacks an enemy covered in tar he will also attack a random enemy within his attack range)
Hero Reworked · StrafeNew basic ability
Hero Reworked · StrafeClinkz and his Burning Skeleton Archers in 1200 AoE gain bonus attack speed and attack range. Attack speed bonus is 100/140/180/220 for Clinkz and 50% for the skeletons. Attack range bonus is +200 for Clinkz and the skeletons. Duration: 3.5s. Cooldown: 30/25/20/15s. Mana Cost: 75/80/85/90. Casting Strafe does not break Skeleton Walk invisibility
Hero Reworked · Searing ArrowsAbility removed
Hero Reworked · Death PactNow a basic ability
Hero Reworked · Death PactNow has 1/1/2/2 charges, and 40s charge restore time
Hero Reworked · Death PactNow creates a Burning Skeleton Archer in place of a killed creep (only one skeleton from this ability can exist at a time). Skeleton Hits to kill: 3. Skeleton Damage: 20%. Skeletons deal 25% less damage to buildings
Hero Reworked · Death PactHeal and Bonus Health is now 125/200/275/350
Hero Reworked · Death PactMana Cost decreased from 100 to 60
Hero Reworked · Death PactCreep Max Level is now 4/5/6/6
Hero Reworked · Skeleton WalkNow an ultimate ability
Hero Reworked · Skeleton WalkDuration increased from 25/30/35/40s to 35/40/45s
Hero Reworked · Skeleton WalkBonus Movement Speed rescaled from 15/30/45/60% to 30/45/60%
Hero Reworked · Skeleton WalkMana Cost increased from 80 to 80/105/130
Hero Reworked · Skeleton WalkCooldown rescaled from 20/19/18/17s to 18s
Hero Reworked · Skeleton WalkNow summons 2/3/4 Burning Skeleton Archers (only one pack of skeletons from this ability can exist at a time)
Hero Reworked · Burning BarrageNow granted by Aghanim's Shard. Also douses enemies in Tar Bomb slow. Cooldown: 22s. Range: 850. Damage per arrow: 65%
Burning BarrageNew Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
Searing ArrowsMana cost reduced from 12 to 10
StrafeRemoved
Skeleton WalkNo longer can cast spells without breaking invisibility
Death PactCan be casted from Skeleton Walk without breaking invisibility
TalentsLevel 10 Talent changed from +9 Strength to +1.75 Mana Regen
TalentsLevel 10 Talent changed from +7 Agility to Skeleton Walk Exit Summons 1 Burning Army Skeleton
TalentsLevel 15 Talent increased from +12 Searing Arrows Damage to +25
TalentsLevel 15 Talent changed from -30s Burning Army Cooldown to -10s Skeleton Walk Cooldown
TalentsLevel 20 Talent increased from +100 Attack Range to +125 Attack Range
TalentsLevel 20 Talent changed from +325 Death Pact Health to Kills Reset Death Pact Cooldown
TalentsLevel 25 Talent changed from +3s Skeleton Walk Attack Speed to +50/5% Death Pact Health/Damage
Searing ArrowsDamage increased from 25/35/45/55 to 30/40/50/60
Searing ArrowsManacost increased from 9/10/11/12 to 12
StrafeIs a basic ability again. Grants 110/140/170/200 attack speed and 100% evasion against ranged attackers. Lasts 3/4/5/6 seconds. Cooldown 34/30/26/22. Manacost 40/50/60/70.
Skeleton WalkNow provides invisibility and 15/30/45/60% movement speed. Does not end invisibility when casting his spells. Lasts 25/30/35/40 seconds. Cooldown 20/19/18/17 seconds.
Burning ArmyIs now a scepter ability. Summons 5 skeletons in a 1300 line. Skeletons have 1000 health, but die in 2 hits and deals 30% of your damage. Cooldown 90, Manacost 150.
Death PactHas been reworked and is now his ultimate. Consumes a target friendly or enemy creep, gaining a percentage of its hit points as max health and damage. Gains 6/10/14% of the target's current health as damage, and gains 60/80/100% as health. Lasts 65. Cooldown 80/70/60. Manacost 100. Cast Range 900.
Added Scepter upgrade. Creates two skeletons near Clinkz when exiting Skeleton Walk. Increases Skeleton Walk speed by +30% and unlocks max movement speed.
TalentsLevel 15 Talent reduced from +30 Searing Arrows Damage to +20
Burning ArmyBase attack time changed from 1.75/1.6/1.45 to 1.6
Burning ArmyUnits damage from 100% of your base damage to 80/100/120%