DOTA 2 / PATCH 7.41

Dota 7.41 patch notes

Released · Original Valve notes ↗

Browse the changes below, or follow a hero to see their changes across versions.

General notes

  • Global ChangesFacets removed from the game
  • Global ChangesInnate abilities no longer scale with other abilities' level
  • Global ChangesAll innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
  • Global ChangesAbilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment
  • Global Changes · ContextAbilities that improve each level provide their increment value at level 1
  • Global ChangesAdded UI icon that shows you which parameters increase with hero level and what is the current value
  • Global Changes · ContextPressing ALT key will show base value and increment of the ability
  • Global ChangesSome non-innate ability might have this per level UI as well
  • Global ChangesAbilities that had 'per level up' scaling changed to be 'per level'
  • Global ChangesThis mostly affects heroes reworked in update 7.40 and Largo
  • Global ChangesFlagbearer Creep Experience Bounty increased from 57 to 60
  • Global ChangesFirst +1 siege creep timing decreased from 35:00 to 30:00
  • Global ChangesSecond +1 siege creep timing now occurs at 60:00
  • Global ChangesAdjusted the meeting point of the lane creeps toward the offlane
  • Global ChangesNow offlane creeps are slightly slowed upon leaving the base for a couple of seconds
  • Global ChangesSafe lane creeps are slightly accelerated upon leaving the base for a couple of seconds
  • Global ChangesBoth of these changes are effective until the 7:30 mark
  • Global ChangesAll sections of currents now give a max movement speed bonus of 150
  • Global Changes · ContextPreviously was only provided by sections on the base and near it, while other sections provided max bonus of 100
  • Map ObjectivesTormentor
  • Map ObjectivesTormentor's spawn preference has switched
  • Map Objectives · ContextNow begins in the Bottom Chasm
  • Map ObjectivesUnyielding Shield Base barrier increased from 2000 to 3000
  • Map ObjectivesUnyielding Shield Barrier upgrade per minute increased from 20 to 50
  • Map ObjectivesUnyielding Shield Base barrier regen decreased from 40 to 20
  • Map ObjectivesUnyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5
  • Map ObjectivesReflect Base damage reflection percentage decreased from 50% to 30%
  • Map ObjectivesReflect radius can now be seen by holding ALT key
  • Map ObjectivesThe Shining base damage decreased from 60 to 20
  • Map ObjectivesThe Shining damage now increases by 2 per minute
  • Map ObjectivesNow has 25% Status Resistance
  • Map ObjectivesNo longer deals damage to neutral units
  • Map ObjectivesPlayer that got Aghanim's Shard will no longer receive 175 gold
  • Map Objectives · ContextTotal team gold reward decreased from 875 to 700 (total networth change decreased from 2275 to 2100).
  • Map ObjectivesReward if all players have Aghanim's Shard decreased from 455 gold to 415 gold
  • Map ObjectivesRoshan's pit preference has switched
  • Map Objectives · ContextNow begins in the Top Pit
  • Map ObjectivesWisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
  • Map ObjectivesWisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)
  • Terrain ChangesTormentor spawns have been positioned closer towards Lotus Pools
  • Terrain ChangesTormentor spawn areas have been reduced to low ground relative to the lane's level
  • Terrain ChangesLotus Pools have been moved slightly closer to their respective offlane tower
  • Terrain ChangesTwin Gates slightly moved away from the stairs towards the map border
  • Terrain ChangesThe watcher between the safe lane tier 1 tower and the tormentor has been repositioned
  • Terrain ChangesResult:
  • Terrain ChangesTormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
  • Terrain ChangesTwin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
  • Terrain ChangesWatcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
  • Terrain ChangesAncient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
  • Terrain ChangesMedium neutral camp near offlane defender's gate has been demoted to a small neutral camp
  • Terrain ChangesThe tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
  • Terrain ChangesRadiant safe lane small camp has been slightly moved north away from the lane
  • Terrain ChangesRadiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
  • Terrain ChangesRadiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
  • Terrain ChangesThe ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
  • Terrain ChangesThe medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
  • Terrain ChangesThe medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
  • Terrain ChangesThe medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
  • Terrain ChangesRemoved several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
  • Mechanics ChangesHealth Restoration
  • Mechanics ChangesHealth Restoration now applies to all forms of life gain
  • Mechanics Changes · ContextPreviously, it did not apply to incoming heals
  • Mechanics ChangesIncoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
  • Mechanics ChangesSpells that previously had a separate value for incoming heal reduction now only modify Health Restoration
  • Mechanics Changes · Context* Eye of Skadi's Cold Attack * Spirit Vessel's Soul Release * Omniknight's Guardian Angel with Aghanim's Scepter * Pudge's Rot with Aghanim's Scepter
  • Mechanics ChangesAs a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals
  • Mechanics Changes · Context* Sange * Kaya and Sange * Sange and Yasha * Abyssal Blade * Orb of Frost's Frost * Orb of Corrosion's Corrosion * Crippling Crossbow's Hobble * Jidi Pollen Bag's Pollinate * Item bonus from Crude enchantment * Abaddon’s Withering Mist * Drow Ranger’s Frost Arrows with Aghanim’s Scepter * Slark's Saltwater Shiv
  • Mechanics ChangesLifesteal and Damage Manipulations
  • Mechanics ChangesPhysical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
  • Mechanics Changes · ContextThis affects the following: * Aeon Disk * Bloodstone * Consecrated Wraps * Veil of Discord * Prophet's Pendulum * Audacious Enchantment * Abaddon's Borrowed Time with Aghanim's Scepter * Beastmaster's Wild Axes * Bounty Hunter's Shadow Walk with talent * Bristleback's Bristleback * Centaur Warrunner's Stampede * Grimstroke's Ink Trail * Grimstroke's Soulbind with talent * Hoodwink's Hunter's Boomerang * Leshrac's Pulse Nova with talent * Lich's Frost Shield * Luna's Lunar Orbit * Kunkka's Admiral's Rum * Mars' Bulwark * Nyx Assassin's Burrow * Ogre Magi's Fire Shield * Oracle's False Promise * Pudge's Flesh Heap * Shadow Demon's Menace * Spectre's Dispersion * Treant Protector's Living Armor * Underlord's Invading Force * Undying's Flesh Golem * Ursa's Enrage * Visage's Gravekeeper's Cloak * Warlock's Golem with talent
  • Mechanics ChangesHistorically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
  • Mechanics ChangesThe only amplification that is not taken into account is increased damage against illusions
  • Mechanics ChangesMiscellaneous
  • Mechanics ChangesAll sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
  • Mechanics Changes · ContextThe following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds
  • Mechanics ChangesReflected damage cannot be reflected back
  • Mechanics ChangesLifesteal and Spell Lifesteal don't apply to reflected damage
  • Mechanics ChangesReflected damage doesn't affect Debuff Immune units
  • Mechanics ChangesUnits with free movement now can miss their attacks when attacking uphill targets
  • Mechanics Changes · ContextAffected units: * Batrider during Firefly * Dragon Knight during Elder Dragon Form with Aghanim's Scepter * Lina during Flame Cloak * Terrorblade's Reflection illusions

Items

  • Shop ReshuffleItems in all shop categories except for Consumables have been rearranged to accommodate new items
  • Shop ReshuffleConsumables now includes Infused Raindrops
  • New Miscellaneous ItemCosts 800 gold
  • New Miscellaneous ItemProvides +40 Area of Effect
  • New Miscellaneous ItemArea of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
  • New Miscellaneous ItemCosts 450 gold
  • New Miscellaneous ItemProvides +10% Magic Resistance
  • New Equipment ItemCosts 950 gold
  • New Equipment ItemProvides +7 Armor
  • New Miscellaneous ItemCosts 250 gold
  • New Miscellaneous ItemProvides +125 Mana
  • Ability / item #4Cost decreased from 550g to 500g
  • Ability / item #31Cost increased from 800g to 900g
  • Ability / item #31Magic Resistance bonus decreased from +20% to +18%
  • Ability / item #1125Item removed from the game
  • Ability / item #1575Now also modifies incoming healing
  • Ability / item #1575 · ContextAs a result of Health Restoration changes
  • Ability / item #260Reset Cooldowns no longer refreshes items
  • Ability / item #56Item moved back to Secret Shop from Miscellaneous Shop
  • Ability / item #57Item moved back to Secret Shop from Miscellaneous Shop
  • Ability / item #473Spell Lifesteal bonus increased from +12% to +15%
  • New Armor ItemRequires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
  • New Armor ItemProvides +15% Magic Resistance, +250 Health, and +6 All Attributes
  • New Armor ItemPassive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
  • New Armor ItemHas no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
  • New Armor ItemCan't gain stacks for 3s after taking damage from Roshan or player-controlled sources
  • New Magical ItemRequires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
  • New Magical ItemProvides +6 All Attributes, +450 Health, +450 Mana
  • New Magical ItemActive: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
  • New Magical ItemThe ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
  • New Magical ItemPassive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900
  • New Support ItemRequires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
  • New Support ItemProvides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
  • New Support ItemActive: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
  • New Support ItemGains one charge if the wearer dies with an empty Essence Distiller
  • New Support ItemGains two charges if Essence Distiller had no charges and an enemy hero dies within radius
  • Returning Armaments ItemRequires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
  • Returning Armaments ItemProvides +20 Damage and +12 Agility
  • Returning Armaments ItemPassive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • Returning Armaments ItemDoesn't work with other sources of secondary projectiles from hero abilities
  • Returning Armaments ItemGyrocopter's Flak Cannon
  • Returning Armaments ItemMedusa's Split Shot
  • Returning Armaments ItemMuerta's Gunslinger
  • New Armaments ItemRequires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
  • New Armaments ItemProvides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
  • New Armaments ItemPassive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
  • New Armaments ItemPassive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • New Armaments ItemSimilarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
  • Ability / item #180Recipe changed
  • Ability / item #180Now also requires a Wizard Hat (250g)
  • Ability / item #180Recipe cost decreased from 475 to 325. Total cost increased from 1400g to 1500g
  • Ability / item #180Now also provides +125 Mana
  • Ability / item #231Recipe cost increased from 1125 to 1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)
  • Ability / item #231Now also provides +150 Mana
  • Ability / item #231Mana Regen bonus decreased from +1.5 to +1
  • Ability / item #145Recipe changed
  • Ability / item #145Now requires Perseverance (1400) instead of Cornucopia (1200)
  • Ability / item #145Recipe cost decreased from 600 to 400. Total cost unchanged at 3900g
  • Ability / item #116Avatar duration changed from 9/8/7/6s to 9/8/7s
  • Ability / item #127Recipe changed
  • Ability / item #127Now requires Splintmail (950) instead of Chainmail (550)
  • Ability / item #127Recipe cost decreased from 750 to 450. Total cost increased from 2300g to 2400g
  • Ability / item #127Armor bonus increased from +6 to +7
  • Ability / item #242Armor bonus decreased from +8 to +6
  • Ability / item #242Guard base damage block rescaled from 70 for all units to 70 on melee heroes and buildings and 45 on ranged heroes
  • Ability / item #242Guard max health damage block decreased from 2.2% to 2%
  • Ability / item #104Recipe changed
  • Ability / item #104Now requires Point Booster (1200), Wizard Hat (250) and Crown (450) instead of Diadem (1000) and Voodoo Mask (650)
  • Ability / item #104Recipe cost unchanged at 1150. Total cost increased from 2800/3950/5100/6250/7400g to 3050/4200/5350/6500/7650g
  • Ability / item #104No longer provides +15/16/17/18/19% Spell Lifesteal
  • Ability / item #104All Attributes bonus decreased from +7/9/11/13/15 to +6/7/8/9/10
  • Ability / item #104Now also provides +200/210/220/230/240 Health, +350/375/400/425/450 Mana, and +60/90/120/150/180 Cast Range
  • Ability / item #104Cast Range Bonus does not stack with Aether Lens or multiple Dagons
  • Ability / item #104Energy Burst cast range decreased from 700/750/800/850/900 to 640
  • Ability / item #104Effective cast range with item's built-in Cast Range bonus decreased from 700/750/800/850/900 to 700/730/760/790/820
  • Ability / item #104Energy Burst no longer instantly kills non-ancient creeps
  • Ability / item #104Energy Burst no longer heals for 75% of damage dealt
  • Ability / item #236Ranged Attack Range bonus decreased from +140 to +130
  • Ability / item #263Ranged Attack Range bonus decreased from +140 to +130
  • Ability / item #263Hurricane Thrust cast range on enemies decreased from 450 to 425
  • Ability / item #263Hurricane Thrust enemy push distance decreased from 450 to 425
  • Ability / item #185Recipe changed
  • Ability / item #185Now requires Headdress (425) instead of Robe of the Magi (450)
  • Ability / item #185Recipe cost increased from 500 to 525. Total cost unchanged at 1625g
  • Ability / item #185No longer provides +7 Intelligence
  • Ability / item #185Strength bonus increased from +7 to +8
  • Ability / item #185Swiftness Aura now also provides +2.5 Health Regen
  • Ability / item #185Endurance now shares cooldown with Boots of Bearing
  • Ability / item #931No longer provides +8 Intelligence
  • Ability / item #931Swiftness Aura now also provides +2.5 Health Regen
  • Ability / item #931Endurance now shares cooldown with Drum of Endurance
  • Ability / item #692Item removed from the game
  • Ability / item #176Can no longer be disassembled
  • Ability / item #1466Recipe changed
  • Ability / item #1466Now also requires Chasm Stone (800)
  • Ability / item #1466Recipe cost decreased from 1100 to 400. Total cost increased from 4550g to 4650g
  • Ability / item #1466Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
  • Ability / item #254Recipe changed
  • Ability / item #254Now requires Shawl (450) instead of Cloak (800)
  • Ability / item #254Recipe cost increased from 450 to 800. Total cost unchanged at 2150g
  • Ability / item #65Transmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp
  • Ability / item #65Getting guaranteed Madstone Bundle from Transmute used to prevent the camp-clearing bundle from spawning
  • Ability / item #939Draw Forth can now target trees and will pull the caster to it, destroying all trees on the way
  • Ability / item #210Recipe changed
  • Ability / item #210Now requires Talisman of Evasion (1300), Splintmail (950), Ring of Health (700), and a recipe (450). Total cost: 3400g
  • Ability / item #210Used to require Vanguard (1700), Crown (450) and a recipe (450). Total cost: 2600g
  • Ability / item #210Can no longer be disassembled
  • Ability / item #210No longer provides +275 Health
  • Ability / item #210Now also provides +9 Armor and +25% Evasion
  • Ability / item #210No longer has Damage Block passive
  • Ability / item #210Disarm cooldown decreased from 20s to 16s
  • Ability / item #210Disarm cast range increased from 650 to 750
  • Ability / item #210Disarm duration increased from 3s to 3.5s
  • Ability / item #259Mana Regen Amplification bonus decreased from +40% to +30%
  • Ability / item #273Mana Regen Amplification bonus decreased from +50% to +40%
  • Ability / item #273Now also modifies incoming healing
  • Ability / item #273 · ContextAs a result of Health Restoration changes
  • Ability / item #223Mana Regen Amplification bonus decreased from +40% to +35%
  • Ability / item #277Mana Regen Amplification bonus decreased from +50% to +40%
  • Ability / item #226Can no longer be disassembled
  • Ability / item #598Recipe changed
  • Ability / item #598Now requires Perseverance (1400) instead of Cornucopia (1200)
  • Ability / item #598Now requires Blades of Attack (450) instead of Gloves of Haste (450)
  • Ability / item #598Total cost increased from 2800g to 3100g (change is bigger due to Cloak cost increase)
  • Ability / item #598No longer provides +30 Attack Speed
  • Ability / item #598Health Regen bonus increased from +5 to +6
  • Ability / item #598Mana Regen bonus increased from +2 to +2.5
  • Ability / item #598Damage bonus increased from +8 to +15
  • Ability / item #598Mage Slayer damage type changed from magical to physical
  • Ability / item #598Mage Slayer damage per second increased from 20 to 40
  • Ability / item #172Berserk now also grants 30% Slow Resistance for the duration
  • Ability / item #172Berserk bonus Movement Speed changed from +25 for all heroes to +8%/12% for Ranged/Melee
  • Ability / item #172Berserk armor reduction decreased from 8 to 7
  • Ability / item #79Recipe cost increased from 800 to 850. Total cost unchanged at 1775g (due to Chainmail cost decrease)
  • Ability / item #135Recipe cost increased from 600 to 900. Total cost increased from 4700g to 5000g
  • Ability / item #135Now also provides +50 Attack Range to melee heroes only
  • Ability / item #135Damage bonus increased from +40 to +50
  • Ability / item #135Attack Speed bonus increased from +45 to +50
  • Ability / item #225Recipe changed
  • Ability / item #225Now requires Splintmail (950) instead of Helm of Iron Will (975)
  • Ability / item #225Total cost decreased from 4375g to 4350g
  • Ability / item #225No longer provides +6 Health Regen
  • Ability / item #67Mana Regen bonus increased from +1 to +1.25
  • Ability / item #98Recipe changed
  • Ability / item #98Now requires Claymore (1350) instead of Cornucopia (1200)
  • Ability / item #98Recipe cost decreased from 450 to 300. Total cost unchanged at 3275g
  • Ability / item #98No longer provides +6 Health Regen
  • Ability / item #98Damage bonus increased from +10 to +20
  • Ability / item #98Mana Regen bonus decreased from +3 to +2.5
  • Ability / item #98Intelligence bonus increased from +10 to +12
  • Ability / item #250Recipe changed
  • Ability / item #250Now requires Oblivion Staff (1625) instead of Hyperstone (2000)
  • Ability / item #250Recipe cost increased from 450 to 600. Total cost decreased from 6625g to 6400g
  • Ability / item #250No longer provides +6.5 Health Regen
  • Ability / item #250Intelligence bonus increased from +10 to +25
  • Ability / item #250Attack Speed bonus decreased from +95 to +70
  • Ability / item #250Mana Regen bonus increased from +3.25 to +4
  • Ability / item #250Damage bonus increased from +10 to +20
  • Ability / item #250Soul Rend Mana Cost increased from 125 to 150
  • Ability / item #569Now also modifies incoming healing
  • Ability / item #569 · ContextAs a result of Health Restoration changes
  • Ability / item #160Cold Attack no longer has a separate value for incoming heal reduction
  • Ability / item #160 · ContextStill reduces incoming heals due to Health Restoration changes
  • Ability / item #160Cold Attack health restoration reduction increased from 40% to 50%
  • Ability / item #1128Recipe changed
  • Ability / item #1128Now requires Wizard Hat (250) instead of Energy Booster (800)
  • Ability / item #1128Recipe cost increased from 175 to 675. Total cost decreased from 1400g to 1350g
  • Ability / item #1128Mana bonus decreased from +250 to +175
  • Ability / item #229Recipe changed
  • Ability / item #229Now requires Chainmail (500) instead of Crown (450)
  • Ability / item #229Recipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)
  • Ability / item #229No longer provides +4 All Attributes
  • Ability / item #229Armor bonus increased from +4 to +7
  • Ability / item #229Mana bonus decreased from +300 to +200
  • Ability / item #229Health bonus increased from +175 to +200
  • Ability / item #69Health Regen bonus decreased from +6.5 to +5.5
  • Ability / item #50Cost decreased from 1500g to 1450g (due to Chainmail cost decrease)
  • Ability / item #1107Health Regen bonus decreased from +6.5 to +5.5
  • Ability / item #90Recipe changed
  • Ability / item #90Now requires Shawl (450) instead of Headdress (425)
  • Ability / item #90Recipe Cost decreased from 800 to 675. Total cost unchanged at 3725g (due to Cloak cost increase)
  • Ability / item #90Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
  • Ability / item #90Insight Aura no longer provides 2.5 health regen
  • Ability / item #137Burn toggling no longer breaks invisibility nor stops channels
  • Ability / item #110Health Regen bonus increased from +12 to +14
  • Ability / item #110Mana Regen bonus increased from +6 to +7
  • Ability / item #110Reset Cooldowns cooldown decreased from 180/190/200/210s to 180s
  • Ability / item #110 · ContextNo longer scales with uses
  • Ability / item #110Reset Cooldowns mana cost decreased from 400 to 325
  • Ability / item #110Reset Cooldowns no longer refreshes items
  • Ability / item #911Spell Lifesteal bonus increased from +14% to +15%
  • Ability / item #162Slow Resistance bonus increased from +20% to +25%
  • Ability / item #162Now also modifies incoming healing
  • Ability / item #162 · ContextAs a result of Health Restoration changes
  • Ability / item #208Slow Resistance bonus increased from +25% to +30%
  • Ability / item #208Now also modifies incoming healing
  • Ability / item #208 · ContextAs a result of Health Restoration changes
  • Ability / item #154Status Resistance bonus increased from +15% to +16%
  • Ability / item #154Slow Resistance bonus increased from +25% to +30%
  • Ability / item #154Now also modifies incoming healing
  • Ability / item #154 · ContextAs a result of Health Restoration changes
  • Item ReworkedRecipe changed
  • Item ReworkedNow requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)
  • Item ReworkedRecipe cost decreased from 2050 to 1350. Total cost decreased from 5175g to 4500g
  • Item ReworkedNo longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen
  • Item ReworkedArmor bonus increased from +15 to +17
  • Item ReworkedNow also provides +75 Area of Effect
  • Item ReworkedArea of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
  • Item ReworkedArctic Blast damage increased from 200 to 260
  • Item ReworkedArctic Blast radius decreased from 900 to 825
  • Item Reworked · ContextEffective spell radius unchanged due to item's built-in Area of Effect bonus
  • Item ReworkedArctic Blast no longer increases damage taken from spells
  • Item ReworkedFreezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
  • Item ReworkedFreezing Aura now pierces debuff immunity
  • Ability / item #267Soul Release no longer has a separate value for incoming heal reduction
  • Ability / item #267 · ContextStill reduces incoming heals due to Health Restoration changes
  • Ability / item #214Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining
  • Ability / item #190Recipe changed
  • Ability / item #190Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g
  • Ability / item #190Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g
  • Ability / item #190No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen
  • Ability / item #190Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal
  • Ability / item #190Magic Weakness renamed to Spell Weakness
  • Item ReworkedRecipe changed
  • Item ReworkedNow requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost increased from 4350g to 4700g
  • Item ReworkedNo longer provides +3 Mana Regen
  • Item ReworkedSpell Lifesteal bonus decreased from +25% to +20%
  • Item ReworkedHealth bonus increased from +450 to +650
  • Item ReworkedNow also provides +15 Intelligence
  • Item ReworkedBloodpact no longer applies a basic dispel
  • Item ReworkedBloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead
  • Item Reworked · ContextSpell Lifesteal during Bloodpact decreased from 75% to 60%
  • Item ReworkedBloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
  • Item ReworkedNow also provides passive Spell Weakness Aura
  • Item ReworkedEnemy units within 1200 radius take 12% increased damage from spells
  • Item ReworkedEffect does not stack with Veil of Discord's Spell Weakness
  • Ability / item #534Recipe cost increased from 250 to 300. Total cost unchanged at 2775g (due to Chainmail cost decrease)

Neutral items

  • General changesTier 1 availability changed from 5:00 to 0:00
  • General changesMadstone crafting cost for Tier 1 items increased from 5 to 6
  • Artifact changesNumber of artifact choices increased from 4 to 5 for Tiers 2-5
  • Ability / item #1717Shield Wall damage barrier increased from 140 to 160
  • Ability / item #1717Shield Wall movement speed reduction increased from 12 to 20
  • Ability / item #565Chipper damage returned to attacking creeps decreased from 20 to 15
  • Ability / item #1077Returning as a Tier 1 Neutral Artifact
  • Ability / item #1077Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s
  • New Tier 1 ArtifactWhen this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
  • New Tier 1 ArtifactAll items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
  • New Tier 1 ArtifactPossible items:
  • New Tier 1 ArtifactIronwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
  • New Tier 1 ArtifactTomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
  • New Tier 1 ArtifactVital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
  • New Tier 1 ArtifactBag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
  • Ability / item #577Returning as a Tier 1 Neutral Artifact
  • Ability / item #577Passive: Lifesteal. Attacks heal for 5 health
  • Ability / item #577 · ContextThis counts as lifesteal and is manipulated by Health Restoration
  • New Tier 1 ArtifactToggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
  • New Tier 1 ArtifactPound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
  • New Tier 1 ArtifactPound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%
  • Ability / item #1716Loaded now also increases max base damage by 6
  • Ability / item #1601Moved from Tier 4 to Tier 2
  • Ability / item #1601Hobble initial damage decreased from 75 to 25
  • Ability / item #1601Hobble Max slow decreased from 80% to 50%
  • Ability / item #1601Hobble Cast Range decreased from 800 to 650
  • Ability / item #1601Hobble now also modifies incoming healing
  • Ability / item #1601 · ContextAs a result of Health Restoration changes
  • Ability / item #187Returning as a Tier 2 Neutral Artifact
  • Ability / item #187Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s
  • Ability / item #187 · ContextDormant Curio increases duration from 8s to 10.4s
  • Ability / item #1604Burn Through: Total Damage decreased from 90 to 80
  • Ability / item #1604 · ContextFrom 117 to 104 with Dormant Curio
  • Ability / item #1604Burn Through: Damage Threshold increased from 55 to 60
  • Ability / item #945Returning as a Tier 2 Neutral Artifact
  • Ability / item #945Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s
  • Ability / item #945 · ContextDormant Curio increases health regeneration from 8 to 10.4 and from 25% to 32.5%
  • Ability / item #1158Item cycled out
  • Ability / item #574Returning as a Tier 3 Neutral Artifact
  • Ability / item #574Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second
  • Ability / item #574 · ContextDormant Curio increases damage from 40 to 52 and illusion damage from 25 to 32.5
  • Ability / item #1603Beat the Crowd cooldown increased from 6s to 10s
  • Ability / item #1640Pollinate health restoration loss increased from 30% to 50%
  • Ability / item #1640Pollinate now also modifies incoming healing
  • Ability / item #1640 · ContextAs a result of Health Restoration changes
  • New Tier 3 ArtifactPassive: Brand. Increases spell damage against player controlled units by 9%
  • New Tier 3 Artifact · ContextDormant Curio increases bonus spell damage from 9% to 11.7%
  • New Tier 3 ArtifactPlayer controlled units includes heroes and any creep summoned or converted by them
  • Ability / item #1605Gut 'Em cooldown increased from 1s to 1.5s
  • New Tier 3 ArtifactPassive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s
  • New Tier 3 Artifact · ContextDormant Curio increases mana restored from 20% to 26%
  • New Tier 3 ArtifactMana recovery duration cannot be modified
  • Ability / item #585Returning as a Tier 3 Neutral Artifact
  • Ability / item #585Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage
  • Ability / item #585 · ContextDormant Curio increases damage from 70 to 91
  • New Tier 4 ArtifactPassive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage
  • New Tier 4 Artifact · ContextDormant Curio increases hero damage from 40 to 52 and non-hero damage from 15 to 19.5
  • Ability / item #2190Returning as a Tier 4 Neutral Artifact
  • Ability / item #2190Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s
  • Ability / item #2190 · ContextDormant Curio increases blocked damage from 300 to 390
  • New Tier 4 ArtifactPassive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%
  • New Tier 4 Artifact · ContextDormant Curio increases recraft stat bonus from 40% to 52%
  • New Tier 4 ArtifactYou can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble
  • Ability / item #1719Pupate duration increased from 4s to 5s
  • Ability / item #1719 · ContextFrom 5.2s to 6.5s with Dormant Curio
  • Ability / item #1719Pupate bonus magic resistance increased from 35% to 50%
  • New Tier 4 ArtifactPassive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal
  • New Tier 4 Artifact · ContextDormant Curio increases damage delayed from 30% to 39%
  • Ability / item #1168Reverberate damage threshold increased from 180 to 220
  • New Tier 5 ArtifactPassive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown
  • New Tier 5 Artifact · ContextDormant Curio increases mana cost reduction from 5% to 6.5% and spell amplification from 6% to 7.8%
  • New Tier 5 ArtifactItem spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
  • New Tier 5 ArtifactThe buff counts only current abilities that have cooldown, even if it's passive
  • New Tier 5 ArtifactInvoked abilities and sub-abilities don't count when they're hidden
  • Ability / item #1718Refract health cost decreased from 10% to 8%
  • Ability / item #1718Refract incoming damage decreased from 240% to 200%
  • Ability / item #326Skitter: Duration increased from 10s to 14s
  • Ability / item #837Returning as a Tier 5 Neutral Artifact
  • Ability / item #837Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
  • Ability / item #837Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana
  • Ability / item #837 · ContextDormant Curio increases damage from 4% to 5.2%
  • Enchantment ChangesNumber of Enchantment choices increased from 4 to 5 for Tiers 2-5
  • Enchantment ChangesEnchantments are no longer randomized
  • Enchantment ChangesNow options are based on your hero's primary attribute, with some enchantments available to all heroes
  • Enchantment ChangesTier 1
  • Enchantment ChangesAll Heroes: Quickened, Vital
  • Enchantment ChangesStrength: Brawny, Tough
  • Enchantment ChangesAgility: Alert, Brawny
  • Enchantment ChangesIntelligence: Mystical, Tough
  • Enchantment ChangesUniversal: Alert, Mystical
  • Enchantment ChangesTiers 2-3
  • Enchantment ChangesAll Heroes: Quickened, Greedy
  • Enchantment ChangesStrength: Brawny, Tough, Crude
  • Enchantment ChangesAgility: Alert, Brawny, Nimble
  • Enchantment ChangesIntelligence: Mystical, Tough, Keen-Eyed
  • Enchantment ChangesUniversal: Alert, Mystical, Titanic
  • Enchantment ChangesTier 4
  • Enchantment ChangesAll Heroes: Quickened, Timeless
  • Enchantment ChangesAttribute-exclusive Enchantments are the same as Tiers 2-3
  • Enchantment ChangesTier 5
  • Enchantment ChangesAll Heroes: Evolved, Fleetfooted, Timeless, Vampiric
  • Enchantment ChangesStrength: Hulking
  • Enchantment ChangesAgility: Audacious
  • Enchantment ChangesIntelligence: Feverish
  • Enchantment ChangesUniversal: Manic
  • Ability / item #1590Removed
  • Ability / item #1576Removed
  • Ability / item #1591Removed
  • Ability / item #1577Now is a guaranteed Tiers 1-4 option for all heroes
  • Ability / item #1865New guaranteed Tier 1 option for all heroes
  • Ability / item #1865Provides +2 Health Regen
  • Ability / item #1585Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes
  • Ability / item #1586Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes
  • Ability / item #1584Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes
  • Ability / item #1584Attack Speed bonus decreased from +10/17/24/31 to +7/15/23/31
  • Ability / item #1583Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
  • Ability / item #1583No longer provides +100 Cast Range bonus at Tier 4
  • Ability / item #1583Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4
  • Ability / item #1593Now is a guaranteed option for all heroes on Tiers 2-3
  • Ability / item #1589Now is a guaranteed option for Strength heroes only
  • Ability / item #1589Tiers changed from 4/5 to 2-4
  • Ability / item #1589Health Restoration bonus rescaled from +30/40% to +10/15/20%
  • Ability / item #1589Now also modifies incoming healing
  • Ability / item #1589 · ContextAs a result of Health Restoration changes
  • Ability / item #1589Base Attack Time Reduction bonus rescaled from 12/18% to 8/12/16%
  • Ability / item #1589Intelligence Penalty increased from 5% to 6%
  • Ability / item #1874New guaranteed Tiers 2-4 option for Agility heroes only
  • Ability / item #1874Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen
  • Ability / item #1595Now is a guaranteed option for Intelligence heroes only
  • Ability / item #1595Tiers changed from 2/3 to 2-4
  • Ability / item #1595Cast Range bonus rescaled from +125/135 to +125/135/145
  • Ability / item #1595Mana Regen bonus rescaled from 1/1.5 to 1/1.5/2
  • Ability / item #1595Max Mana Penalty increased from 10% to 10/12/14%
  • Ability / item #1597Now is a guaranteed option for Universal heroes only
  • Ability / item #1597Tiers changed from 4/5 to 2-4
  • Ability / item #1597Attack Damage bonus rescaled from +10/20% to +8/12/16%
  • Ability / item #1597Status Resistance rescaled from 10/15% to +10/12/14%
  • Ability / item #1597Now also provides -10/12/14% Attack Speed
  • Ability / item #1592Now is a guaranteed Tiers 4-5 option for all heroes
  • Ability / item #1596Now is a guaranteed Tier 5 option for all heroes
  • Ability / item #1588Now is a guaranteed Tier 5 option for all heroes
  • Ability / item #1594Now is a guaranteed option for all heroes
  • Ability / item #1594Tiers changed from 2-4 to 5
  • Ability / item #1594Lifesteal bonus increased from +12/14/16% to +30%
  • Ability / item #1594Spell Lifesteal increased from +6/8/10% to +20%
  • Ability / item #1594Bonus Night Vision increased from +0/0/200 to +300
  • Ability / item #1866New guaranteed Tier 5 option for Strength heroes only
  • Ability / item #1866Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed
  • Ability / item #1581Now is a guaranteed Tier 5 option for Agility heroes only
  • Ability / item #1587Now is a guaranteed Tier 5 option for Intelligence heroes only
  • Ability / item #1867New guaranteed Tier 5 option for Universal heroes only
  • Ability / item #1867Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision

Neutral creeps

  • Damage increased from 22–24 to 24–26
  • Damage increased from 20–21 to 22–23
  • Damage increased from 13–14 to 15–16
  • Damage decreased from 30–32 to 25–27
  • Damage decreased from 45–50 to 38–43
  • Chain Lightning: Damage rescaled from 140/180/220/260 to 120/170/220/270
  • Shockwave: Damage rescaled from 160 to 140/160/180/200
  • Seed Shot: Damage rescaled from 100 to 80/95/110/125
  • Arm of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
  • ContextPreviously affected other copies of this ability
  • Tendrils of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
  • ContextPreviously affected other copies of this ability
  • Congregations of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
  • ContextPreviously affected other copies of this ability
  • Congregations of the Deep: Radius is now affected by Area of Effect bonuses
  • Water Bubble (Large): Radius is now affected by Area of Effect bonuses

Hero changes

Anti-Mage

  • Base Armor increased by 1
  • TalentsLevel 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
  • TalentsLevel 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
  • TalentsLevel 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown
  • PersecutorNo longer levels with Mana Void
  • PersecutorMin Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level
  • PersecutorMax Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level
  • Mana BreakEffectiveness when applied by illusions decreased from 50% to 25%
  • Mana BreakNow upgraded with Aghanim's Scepter
  • Mana BreakIncreases Max Mana Burned per hit by an additional 1.5%
  • BlinkCast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100
  • BlinkCooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s
  • BlinkMana Cost increased from 50 to 65/60/55/50
  • BlinkAghanim's Scepter no longer decreases cooldown by 1s
  • CounterspellMagic Resistance decreased from 16/24/32/40% to 14/21/28/35%
  • CounterspellDuration increased from 1.2s to 1.3s
  • Mana VoidCooldown increased from 70s to 100/85/70s
  • Mana VoidRadius decreased from 500 to 400/450/500
  • Mana VoidDamage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1

Axe

  • Removed Coat of Blood innate ability
  • One Man ArmyNow Axe's innate ability
  • One Man ArmyIncreases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
  • Culling BladeNow each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade

Bane

  • Strength gain decreased from 2.7 to 2.5
  • Agility gain decreased from 2.7 to 2.5
  • Intelligence gain decreased from 2.7 to 2.5
  • Damage gain per level decreased from 3.6 to 3.4
  • Attack Range increased from 400 to 425
  • Ichor of NyctashaAbility reworked
  • Ichor of NyctashaEvery time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
  • NightmareNow a Unit Vector Target Spell
  • NightmareSleeping units walk in Bane's chosen direction at a speed of 110
  • NightmareCan be put on alt-cast to disable sleepwalking behavior

Bloodseeker

  • TalentsLevel 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
  • SanguivoreMax Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
  • Sanguivore · ContextEffective values are not changed
  • BloodrageNow a no target ability that affects only Bloodseeker
  • BloodragePure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity

Crystal Maiden

  • Removed Blueheart Floe innate ability
  • TalentsLevel 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
  • Glacial GuardNew innate ability. Passive
  • Glacial GuardA portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
  • Glacial GuardMana Spent to Barrier is 30% + 2% per level
  • Arcane AuraNow also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification

Drow Ranger

  • Base Damage decreased by 2
  • Damage at level 1 decreased from 51–58 to 49–56
  • Precision AuraNo longer levels with Marksmanship
  • Precision AuraAgility Base Bonus rescaled from 4/8/12/16% to 10%
  • Frost ArrowsNow also modifies incoming healing with Aghanim's Scepter
  • Frost Arrows · ContextAs a result of Health Restoration changes
  • GustKnockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
  • MultishotNow allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
  • GlacierNo longer increases the number of Multishot arrows
  • GlacierNo longer grants True Strike on the hill
  • GlacierNow Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier

Earthshaker

  • SluggerNo longer levels with Echo Slam
  • SluggerDamage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
  • SluggerDamage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
  • FissureStun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
  • AftershockRadius increased from 300 to 350
  • Echo SlamShockwave projectile speed increased from 550 to 650

Juggernaut

  • Removed Duelist innate ability
  • TalentsLevel 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
  • TalentsLevel 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
  • TalentsLevel 15 Talent Movement Speed During Blade Fury increased from +40 to +45
  • TalentsLevel 20 Talent Blade Fury DPS increased from +90 to +100
  • TalentsLevel 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
  • BladeformNew innate ability
  • BladeformJuggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
  • Blade FuryNo longer upgraded with Aghanim's Shard
  • Healing WardNow upgraded with Aghanim's Shard
  • Healing WardIncreases healing by 1.5% and hits to destroy by 1

Mirana

  • Removed Selemene's Faithful innate ability
  • TalentsLevel 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
  • Celestial QuiverNew innate ability. Auto-cast attack modifier, can't be leveled up
  • Celestial QuiverMirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
  • Celestial QuiverUpgraded with Aghanim's Shard
  • Celestial QuiverCasting Leap provides 3 temporary charges for the duration of the buff
  • Celestial QuiverThese temporary charges ignore the max charges count and stack from each Leap cast
  • LeapAghanim's Shard no longer provides crits during the buff
  • Leap · ContextStill increases max charges by 1

Morphling

  • Hero model size now scales on his Agility/Strength ratio
  • Removed Accumulation innate ability
  • Ebb and FlowNew innate ability. Passive
  • Ebb and FlowStrength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
  • Ebb and FlowStrength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
  • WaveformCast Range decreased from 700/800/900/1000 to 700/775/850/925
  • Adaptive StrikeBase Damage increased from 25/50/75/100 to 50/70/90/110

Shadow Fiend

  • TalentsLevel 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • TalentsLevel 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
  • NecromasteryNo longer levels with Requiem of Souls
  • NecromasteryDamage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
  • NecromasteryBase Max Souls decreased from 20/22/24/26 to 20
  • ShadowrazeDamage decreased from 90/160/230/300 to 85/150/215/280
  • ShadowrazeNow damage is increased by 3 per Necromastery soul
  • ShadowrazeAghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
  • Feast of SoulsNo longer requires 5 souls to cast
  • Feast of SoulsInstead, Shadow Fiend gains souls from surrounding enemies
  • Feast of SoulsShadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
  • Feast of Souls · ContextThe enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
  • Feast of SoulsBonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
  • Feast of SoulsBonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
  • Requiem of SoulsNow can't use more than 20 souls per cast
  • Requiem of SoulsAghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls

Phantom Lancer

  • Illusory ArmamentsMin Damage increase changed from 2% per 3 level ups to 2% per 3 levels
  • Illusory Armaments · ContextThis means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30

Puck

  • PuckishHealth/Mana Restore rescaled from 10 + 2% to 3%
  • Puckish · ContextAlso unified into a single value
  • PuckishSpell Dodge Multiplier decreased from 3.5x to 3x
  • Illusory OrbNow has curved vector targeting by default
  • Illusory OrbCan be put on alt-cast to to launch the orb straight
  • Illusory OrbSpeed increased from 550 to 750
  • Illusory OrbNow additionally deals 3% of orb's Impact Damage every 0.5s in its AoE

Pudge

  • Flesh HeapNo longer levels with Dismember
  • Flesh HeapPermanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
  • RotNo longer has a separate value for incoming heal reduction
  • Rot · ContextStill reduces incoming heals due to Health Restoration changes

Razor

  • TalentsLevel 10 Talent +10% Spell Lifesteal replaced with +4 Armor
  • TalentsLevel 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
  • Static LinkDamage Drain Rate increased from 5/10/15/20 to 6/12/18/24
  • Static LinkNo longer upgraded with Aghanim's Shard
  • Storm SurgeNow upgraded with Aghanim's Shard
  • Storm SurgeWhile Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius

Sand King

  • TalentsLevel 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
  • TalentsLevel 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
  • TalentsLevel 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage
  • Caustic FinaleNo longer levels with Epicenter
  • Caustic FinaleBase Damage rescaled from 20/40/60/80 to 17 + 3 per level
  • Caustic FinaleMax Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
  • Caustic FinaleDuration decreased from 4.5/5/5.5/6s to 4.5s
  • BurrowstrikeCast Range increased from 525/600/675/750 to 550/625/700/775
  • BurrowstrikeSand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
  • EpicenterAghanim's Shard no longer increases Epicenter Pulse damage

Storm Spirit

  • GalvanizedLeveling up Ball Lightning no longer grants 3 Galvanized charges
  • Static RemnantRemnants now spawn at Storm Spirit's location and move at 300 speed to the target location

Sven

  • Base strength increased from 23 to 24
  • Damage at level 1 increased from 60–62 to 61–63
  • Removed Vanquisher innate ability
  • TalentsLevel 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
  • TalentsLevel 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
  • Wrath of GodNew innate ability
  • Wrath of GodIncreases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
  • WarcryAghanim's Shard reworked
  • Warcry · ContextNo longer provides a passive aura
  • WarcryMakes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active

Tiny

  • Removed Craggy Exterior innate ability
  • TalentsLevel 10 Talent Avalanche Cast Range decreased from +200 to +150
  • TalentsLevel 15 Talent Avalanche Damage decreased from +100 to +90
  • InsurmountableNew innate ability
  • InsurmountableSlow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
  • AvalancheMana Cost increased from 95/110/125/140 to 105/120/135/150
  • AvalancheDamage decreased from 100/190/280/370 to 90/180/270/360
  • TossMana Cost rescaled from 110/125/140/155 to 125
  • Tree GrabMana Cost decreased from 40 to 40/35/30/25
  • Tree GrabCooldown decreased from 16/15/14/13s to 15/12/9/6s
  • Tree GrabCast Range increased from 165 to 200
  • Tree GrabAttacks rescaled from 5 to 4/5/6/7
  • Tree GrabNo longer upgraded with Aghanim's Shard
  • Tree ThrowNo longer applies a slow on the tossed tree by default
  • GrowNow upgraded with Aghanim's Shard
  • GrowThrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
  • GrowDamage is not increased for the Tossed unit itself
  • Tree VolleyNow uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard

Vengeful Spirit

  • Base Movement Speed increased from 295 to 300
  • Base Attack Time improved from 1.7s to 1.5s
  • RetributionNow also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
  • RetributionNow killer's icon is shown as a buff on Vengeful Spirit to know who to hate
  • Vengeance AuraNow provides 1.2x the bonus for Vengeful Spirit herself
  • Vengeance AuraAghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
  • Vengeance AuraAghanim's Scepter now increases self-bonus up to 1.3x
  • Vengeance AuraAghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
  • Vengeance AuraAghanim's Scepter illusion damage taken decreased from 115% to 100%

Windranger

  • Base Movement Speed decreased from 290 to 285
  • Removed Easy Breezy innate ability
  • TalentsLevel 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
  • TalentsLevel 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
  • TalentsLevel 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
  • TailwindNew innate ability
  • TailwindUsing an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
  • TailwindPassively increases Windranger's max movement speed to 600
  • TailwindUpgraded with Aghanim's Scepter
  • TailwindAttacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
  • WindrunMovement Speed Bonus decreased from 60% to 50%
  • WindrunCooldown decreased from 15/14/13/12s to 14/13/12/11s
  • WindrunNo longer upgraded with Aghanim's Scepter

Zeus

  • Base Strength increased from 19 to 21
  • Base Damage increased by 1–3
  • ContextDamage spread increased from 8 to 10
  • Damage at level 1 increased from 52–60 to 53–63
  • Base Movement Speed decreased from 315 to 305
  • Base Armor decreased by 1
  • TalentsLevel 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
  • TalentsLevel 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
  • Static FieldNo longer levels with Thundergod's Wrath
  • Static FieldDamage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
  • Arc LightningMana Cost rescaled from 75/85/95/105 to 85/90/95/100
  • Arc LightningBase Damage increased from 90/120/150/180 to 105/130/155/180
  • Lightning BoltVision and True Sight radius increased from 500 to 600
  • Thundergod's WrathNow applies the True Sight before the damage and strikes even untargetable and still invisible enemies
  • Thundergod's Wrath · ContextIt used to simply reveal invisible heroes without dealing damage to them. Now it will work similarly to Lightning Bolt, dealing damage even to units affected by Smoke of Deceit, Dark Willow's Shadow Realm, Phantom Assassin's Blur, Slark's Shadow Dance or Depth Shroud, etc.
  • Thundergod's WrathVision and True Sight radius increased from 500 to 600
  • NimbusDamage source changed from Nimbus to the caster

Kunkka

  • TalentsLevel 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
  • TalentsLevel 15 Talent Tidebringer Damage increased from +70 to +75
  • TalentsLevel 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
  • TalentsLevel 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor
  • Admiral's RumCan no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
  • Admiral's RumCooldown changed from 60s to 60.5s - 0.5s per level
  • Admiral's RumBonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
  • Admiral's RumDuration decreased from 6s to 5s
  • Admiral's RumDelayed Damage decreased from 20% to 18%
  • GhostshipNow applies Admiral's Rum at a 2x factor
  • GhostshipMultiplication applies to duration, delayed damage and movement speed bonus

Lina

  • Removed Combustion innate ability
  • TalentsLevel 15 Talent Light Strike Array Damage decreased from +150 to +110
  • TalentsLevel 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
  • TalentsLevel 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration
  • Talents · ContextThis increases additional damage from 64% to 80%
  • Slow BurnNew innate ability
  • Slow BurnLina's abilities deal an additional 64% damage as undispellable burn damage over 4s
  • Dragon SlaveDamage decreased from 85/165/245/325 to 65/125/185/245
  • Light Strike ArrayDamage decreased from 110/160/210/260 to 80/120/160/200
  • Laguna BladeDamage decreased from 500/750/1000 to 380/565/750
  • Laguna BladeAghanim's Shard upgrade reworked
  • Laguna BladeCasting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s

Lion

  • To Hell and BackAbility reworked
  • To Hell and BackKilling or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
  • Finger of DeathCooldown decreased from 120/80/40s to 110/70/30s
  • Finger of DeathDamage per kill decreased from 40 to 30
  • Finger of DeathNow has empowered melee attacks after the cast by default
  • Finger of DeathAfter using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
  • Finger of DeathAbility can be toggled with right-click to disable the melee form
  • Finger of DeathCleave area is a cone with 150 width that increases up to 350 at 650 distance
  • Finger of DeathAghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
  • Finger of DeathAghanim's Scepter no longer decreases cooldown

Shadow Shaman

  • Fowl PlayNo longer upgraded with Aghanim's Shard
  • Fowl PlayNow adds a chicken illusion per 5 levels
  • Fowl PlayNow also provides bonus movement speed equal to 5% + 5% per 5 levels
  • UrnacondaNew ability granted by Aghanim's Shard
  • UrnacondaThrows a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650

Slardar

  • TalentsLevel 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
  • TalentsLevel 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
  • TalentsLevel 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
  • Seaborn SentinelNo longer levels with Corrosive Haze
  • Seaborn SentinelBonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
  • Seaborn SentinelAghanim's Scepter Bonus HP Regen decreased from +22 to +20
  • Seaborn SentinelBonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
  • Seaborn SentinelAghanim's Scepter Bonus Armor decreased from +10 to +8
  • Seaborn SentinelFlat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
  • Guardian SprintSlardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration

Tidehunter

  • Strength gain increased from 3.6 to 3.7
  • Removed Blubber innate ability
  • TalentsLevel 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
  • Leviathan's CatchNew Innate Ability. Passive
  • Leviathan's CatchWhenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
  • Leviathan's CatchBonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
  • Leviathan's CatchThe fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
  • Anchor SmashRadius changed from 375 to 225 + Tidehunter's Attack Range
  • Kraken ShellNow applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds

Witch Doctor

  • TalentsLevel 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • TalentsLevel 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • TalentsLevel 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
  • Death WardAttack Range increased from 600 to 600/625/650

Lich

  • Base Mana Regen decreased from 0.75 to -1
  • Intelligence gain decreased from 3.8 to 3.4
  • Removed Death Charge innate ability
  • TalentsLevel 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
  • TalentsLevel 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
  • SacrificeNew Innate ability. Active
  • SacrificeLich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
  • SacrificeThis ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
  • SacrificeSacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain

Riki

  • BackstabAgility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level
  • Backstab · ContextEffective values are not changed
  • Smoke ScreenMana Cost rescaled from 65/70/75/80 to 75
  • Smoke ScreenMiss Rate rescaled from 30/45/60/75% to 40/50/60/70%
  • Blink StrikeSlow Duration increased from 0.5s to 0.75s
  • Tricks of the TradeAghanim's Scepter bonus Cast Range increased from +300 to +500

Enigma

  • Removed Gravity Well innate ability
  • TalentsLevel 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
  • Event HorizonNew innate ability. Passive, improves with Enigma's level
  • Event HorizonUnits in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level

Tinker

  • Base health regen increased from 0 to 0.5
  • Base Movement Speed decreased from 310 to 305
  • Removed Defense Matrix ability
  • TalentsLevel 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • TalentsLevel 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • TalentsLevel 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
  • TalentsLevel 25 Talent: Laser AoE increased from 200 to 250
  • LaserAghanim's Scepter no longer adds bounces
  • March of the MachinesNow upgraded with Aghanim's Scepter
  • March of the MachinesRobots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
  • Deploy TurretsNew ability that replaces Defense Matrix
  • Deploy TurretsAfter a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
  • Deploy TurretsEach of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
  • Deploy TurretsThe missile flies in a forward direction and can be dodged by moving out of its way
  • Deploy TurretsTurrets target heroes only, but missiles can hit creeps on their way
  • Deploy TurretsTurrets prioritize the same hero until they are out of reach
  • Deploy TurretsSplash damage is not dealt to the hit unit itself
  • Deploy TurretsGold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
  • Deploy TurretsCast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
  • Deploy TurretsUpgraded with Aghanim's Scepter
  • Deploy TurretsTurrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
  • RearmCooldown decreased from 7/6/5s to 5.5/5/4.5s
  • Warp FlareTeleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
  • Warp FlareMax teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)

Sniper

  • TalentsLevel 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
  • Keen ScopeNo longer levels with Assassinate
  • Keen ScopeNo longer increases attack range
  • Keen ScopeNow increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
  • Keen ScopeAlso affects attack damage from Assassinate
  • Take AimNow passively grants 160/240/320/400 attack range
  • Take AimActive Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
  • AssassinateNo longer amplifies attack damage to 100/110/120%

Necrophos

  • TalentsLevel 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
  • TalentsLevel 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP
  • SadistNo longer levels with Reaper's Scythe
  • SadistHealth and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
  • Ghost ShroudRestoration Amplification increased from 55/60/65/70% to 55/65/75/85%

Warlock

  • Eldritch SummoningNo longer levels with Chaotic Offering
  • Eldritch SummoningMinor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
  • Eldritch SummoningMinor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
  • Eldritch SummoningMinor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
  • Eldritch SummoningMinor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
  • Eldritch SummoningAghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
  • Eldritch Summoning · ContextSame values as before, but explicitly stated now

Beastmaster

  • Removed Rugged innate ability
  • TalentsLevel 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
  • TalentsLevel 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
  • Inner BeastNow an innate ability
  • Inner BeastBonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
  • Wild AxesDamage per axe increased from 30/65/100/135 to 40/80/120/160
  • Wild AxesDamage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
  • Wild AxesNow upgraded with Aghanim's Shard
  • Wild AxesBeastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
  • Wild AxesIllusions of Beastmaster don't apply Wild Axes stacks
  • Summon RazorbackCall of the Wild Boar renamed to Summon Razorback
  • Summon RazorbackBoar's armor increased by 1
  • Summon RazorbackBoar Attack Damage increased from 25/40/55/70 to 30/45/60/75
  • Summon RaptorsCall of the Wild Hawk renamed to Summon Raptors
  • Summon RaptorsNow is a separately leveled ability
  • Summon RaptorsHawk's armor increased by 1
  • Summon RaptorsCooldown decreased from 45/40/35/30s to 30s
  • Summon RaptorsDive Damage increased from 50/80/110/140 to 60/95/130/165
  • Summon RaptorsRoot Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
  • Summon RaptorsHawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
  • Summon RaptorsNow summons 2 hawks by default with 0.75s delay between them
  • Summon RaptorsHawks will now prioritize Beastmaster's current attack target when selecting their Dive target
  • Summon RaptorsNo longer upgraded with Aghanim's Shard

Queen of Pain

  • TalentsLevel 20 Talent Scream of Pain Damage increased from +100 to +115
  • Scream Of PainDamage increased from 75/150/225/300 to 90/175/260/345
  • Scream Of Pain25% of the damage dealt to heroes with this ability is reflected back to her
  • Scream Of Pain · ContextDoes not trigger on damage to illusions. Damage done is nonlethal reflection damage
  • Scream Of PainAlso applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter

Venomancer

  • Removed Septic Shock innate ability
  • TalentsLevel 15 Talent Poison Sting Slow increased from +5% to +7%
  • TalentsLevel 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
  • TalentsLevel 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
  • TalentsLevel 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • TalentsLevel 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
  • Poison StingNow an innate ability
  • Poison StingImbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
  • Venomous GaleAghanim's Shard upgrade reworked
  • Venomous GaleIncreases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
  • SnakebiteNew Basic Ability
  • SnakebiteVenomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
  • Noxious PlagueAbility reworked
  • Noxious PlagueNo longer has AoE effect, now affects only the host
  • Noxious PlagueNow when the plague spreads, it also carries all debuffs placed by Venomancer
  • Noxious PlagueDoesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
  • Noxious PlagueMana Cost decreased from 200/300/400 to 200/250/300
  • Noxious PlagueDuration decreased from 5s to 4s
  • Noxious PlagueInitial Damage decreased from 200/300/400 to 150/200/250
  • Noxious PlagueInitial Damage is now non-lethal
  • Noxious PlagueNow spreads a second time, but all spreads after the first one deal no initial damage
  • Noxious PlagueSpread Radius decreased from 800 to 700
  • Noxious PlagueMax HP as damage decreased from 3/4/5% to 2/3/4%
  • Noxious PlagueNow upgraded with Aghanim's Scepter
  • Noxious PlagueDecreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage

Faceless Void

  • TalentsLevel 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
  • Distortion FieldNo longer levels with Chronosphere
  • Distortion FieldNow only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
  • Distortion FieldMax slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
  • Distortion FieldEnemy attack projectile speed slow rescaled from 35/40/45/50% to 40%
  • Time WalkAghanim's Scepter now also provides Reverse Time Walk sub-ability
  • Time WalkAghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
  • Time WalkNo longer upgraded with Aghanim's Shard
  • Time DilationDuration no longer counts down while under effect of Chronosphere
  • Time DilationNow upgraded with Aghanim's Shard
  • Time DilationIncreases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
  • Time Dilation9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
  • Time DilationThis buff also doesn't count down under effect of Chronosphere
  • ChronosphereNow the default ultimate ability

Wraith King

  • Base Armor decreased by 1
  • Vampiric SpiritNo longer levels with Reincarnation
  • Vampiric SpiritLifesteal changed from 10/20/30/40% to 14% + 1% per level
  • Vampiric SpiritWraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels
  • Vampiric Spirit · ContextUp to 5.5s at level 30. Also increased by 1s with Aghanim's Scepter
  • Vampiric SpiritBonus Attack Speed rescaled from 30/45/60/75 to 55
  • Vampiric SpiritBonus Move Speed rescaled from 10/15/20/25% to 20%
  • Bone GuardNow always a basic ability for Wraith King
  • Bone GuardSkeleton movespeed increased from 340 to 350
  • Mortal StrikeAghanim's Shard reworked
  • Mortal StrikeCritical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
  • ReincarnationMana Cost decreased from 225 to 220/110/0
  • ReincarnationNow spawns 2/3/4 per enemy hero within slow radius
  • ReincarnationNo longer upgraded with Aghanim's Shard

Death Prophet

  • Base Armor increased by 1
  • TalentsLevel 10 Talent +12% Magic Resistance replaced with +200 Health
  • TalentsLevel 10 Talent +30 Attack Speed replaced with +75 Silence AoE
  • TalentsLevel 15 Talent +100 Silence AoE replaced with +50 Attack Speed
  • TalentsLevel 20 Talent +400 Health replaced with +6 Exorcism Spirits
  • TalentsLevel 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
  • WitchcraftMovement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level
  • WitchcraftCooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level
  • Witchcraft · ContextEffective values are not changed
  • SilenceProjectile speed increased from 1400 to 1750
  • ExorcismGhost spawn rate improved from 0.35s to 0.25s

Phantom Assassin

  • BlurNo longer levels with Coup de Grace
  • BlurVanish Radius rescaled from 625/550/475/400 to 500
  • BlurVanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s
  • BlurActive Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level

Pugna

  • Base Movement Speed decreased from 330 to 325
  • Oblivion SavantNow also increases Pugna's Spell Amplification by 1.5% per destroyed tower
  • Nether WardDamage source changed from Nether Ward to the caster

Templar Assassin

  • Base Health Regen decreased from 1 to 0
  • Removed Third Eye innate ability
  • TalentsLevel 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
  • TalentsLevel 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
  • TalentsLevel 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
  • Inner PeaceNew innate ability, improves with Templar Assassin's level
  • Inner PeaceAfter remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
  • RefractionNow upgraded with Aghanim's Shard
  • RefractionIncreases bonus damage by 30 and allows Refraction to be cast while disabled
  • MeldNow, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
  • Psionic TrapNo longer upgraded with Aghanim's Shard
  • Psionic TrapNow upgraded with Aghanim's Scepter
  • Psionic TrapWhen activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge

Viper

  • Agility gain increased from 2.7 to 2.9
  • Base Attack Speed decreased from 120 to 110
  • TalentsLevel 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
  • TalentsLevel 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
  • TalentsLevel 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
  • TalentsLevel 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35
  • PredatorBase Damage per Missing Health Percentage increased from 0.15 to 0.25
  • Corrosive SkinAghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s

Luna

  • TalentsLevel 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
  • TalentsLevel 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
  • Lunar BlessingDamage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
  • Lunar Blessing · ContextEffective values are not changed
  • Lunar BlessingBonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
  • Lunar Blessing · ContextEffective values are not changed
  • Lunar OrbitNow applies 8/12/16/20% damage reduction while active
  • Lunar OrbitAghanim's Shard upgrade reworked
  • Lunar OrbitIncreases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration

Dragon Knight

  • Strength gain decreased from 3.6 to 3.2
  • Base Movement Speed decreased from 315 to 310
  • TalentsLevel 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
  • TalentsLevel 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
  • Breathe FireDamage Reduction rescaled from 30% to 20/24/28/32%
  • Breathe FireCast range increased from 600 to 1000
  • Breathe FireFixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
  • Dragon TailNo longer has an Elder Dragon specific cast range
  • Dragon TailNow has 25 radius AoE by default
  • Wyrm's WrathNow always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
  • Elder Dragon FormNow evolves per level. The bonuses are cumulative
  • Elder Dragon FormLevel 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
  • Elder Dragon FormLevel 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
  • Elder Dragon FormApplies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
  • Elder Dragon FormLevel 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
  • Elder Dragon FormSplash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
  • Elder Dragon FormBonus Move Speed increased from 20 to 25/30/35
  • Elder Dragon FormNo longer provides bonus attack damage
  • Elder Dragon FormNow also increases cast range of all abilities by 350
  • Elder Dragon Form · ContextDoesn't affect items
  • Elder Dragon FormAghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
  • Elder Dragon FormAghanim's Scepter Black Dragon stats slightly rescaled
  • Elder Dragon FormLevel 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
  • FireballNo longer has an Elder Dragon specific cast range
  • FireballDamage per second increased from 75 to 85
  • FireballDuration decreased from 8s to 6s

Dazzle

  • WeaveNo longer levels with Nothl Projection
  • WeaveArmor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
  • WeaveDuration changed from 8s to 6.9s + 0.1s per level
  • WeaveNow upgraded with Aghanim's Shard
  • WeaveApplying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
  • Nothl ProjectionNo longer does a hard dispel on Dazzle when projection ends
  • Nothl ProjectionNo longer upgraded with Aghanim's Shard

Clockwerk

  • TalentsLevel 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
  • TalentsLevel 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
  • TalentsLevel 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
  • Armor PowerNow also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
  • Battery AssaultMana Cost decreased from 90 to 75/80/85/90
  • Power CogsClockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
  • Power CogsMana Cost rescaled from 70 to 60/65/70/75
  • Power CogsMana Burn increased from 35/70/105/140 to 35/75/115/155
  • OverclockingDuration increased from 13s to 18s
  • OverclockingNow also increases Battery Assault radius to 330
  • OverclockingNow also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
  • OverclockingNo longer increases Clockwerk's attack speed while inside Power Cogs
  • OverclockingNow increases Rocket Flare damage, vision and slow duration by 35%
  • OverclockingNo longer decreases Rocket Flare cooldown to 3.5s

Leshrac

  • Diabolic EdictDuration improved from 10s to 8s
  • Diabolic Edict · ContextNumber of explosions (hence, total damage) is unchanged, explosion interval decreased from 0.25s to 0.225s

Nature's Prophet

  • Minimum Base damage increased by 4
  • ContextDamage spread decreased from 10 to 6
  • Damage at level 1 increased from 40–50 to 44–50
  • TalentsLevel 15 Talent changed from facet specific to +100 Teleportation Barrier
  • TalentsLevel 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
  • Spirit of the ForestNo longer levels with Wrath of Nature
  • Spirit of the ForestTree Radius rescaled from 300/400/500/600 to 300 + 10 per level
  • Spirit of the ForestMultiplier per treant increased from 1x to 2x
  • Spirit of the ForestTreants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
  • SproutVision increased from 250 to 400
  • Nature's CallTreant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
  • Nature's CallTreant Health decreased from 550 to 450
  • Nature's CallTreants now have 25% Magic Resistance
  • Nature's CallTreants now deal 4/8/12/16 bonus damage to enemy Heroes
  • Nature's CallThis bonus is also affected by the Treant Damage multiplying talent
  • Nature's CallTreants now have free pathing through trees

Lifestealer

  • Base Damage increased by 10
  • Damage at level 1 increased from 39–45 to 49–55
  • Base Attack Speed increased from 100 to 120
  • Base Movement Speed increased from 315 to 320
  • TalentsLevel 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
  • TalentsLevel 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
  • TalentsLevel 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
  • TalentsLevel 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%
  • Ghoul FrenzyReworked into Innate ability. Passive
  • Ghoul FrenzyProvides Lifestealer with 5 bonus Attack Speed per level
  • RageNow also provides 9/12/15/18% bonus movement speed while active
  • Open WoundsMana Cost decreased from 100 to 90
  • Open WoundsMax Slow increased from 35/40/45/50% to 50%
  • FeastNow is a basic ability
  • FeastHeal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
  • FeastMax Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
  • FeastMax Health per Hero Kill increased from 10 to 10/15/20/25
  • Feast · ContextIs not retroactive
  • FeastNo longer increases deny health threshold to 75%
  • InfestNow can be used on Ancient creeps by default
  • InfestAghanim's Shard upgrade reworked
  • InfestWhen consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes

Dark Seer

  • TalentsLevel 15 Talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown
  • Quick WitAggrandize renamed to Quick Wit
  • Quick WitNow also provides Dark Seer +1 attack speed from each point of Intelligence
  • Quick WitMax Health and Mana Restore base value decreased from 10% to 8.5%

Clinkz

  • Base Movement Speed decreased from 290 to 285
  • TalentsLevel 20 Talent Death Pact Health increased from +350 to +400
  • StrafeSkeleton attack speed multiplier decreased from 50% to 40%

Omniknight

  • Base Armor decreased by 1
  • Agility gain decreased from 2.0 to 1.7
  • TalentsLevel 10 Talent Base Damage decreased from +35 to +30
  • TalentsLevel 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
  • TalentsLevel 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
  • TalentsLevel 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius
  • Degen AuraNo longer levels with Guardian Angel
  • Degen AuraMovement Slow changed from 10/20/30/40% to 11% + 1% per level
  • PurificationNow pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
  • RepelCooldown decreased from 50/45/40/35s to 40/36/32/28s
  • RepelNo longer provides bonus Strength
  • RepelNo longer provides bonus Strength / HP Regen per Debuff
  • RepelAs a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
  • Hammer of PurityNow pierces Debuff Immunity
  • Hammer of PurityCooldown decreased from 20/15/10/5s to 13/10/7/4s
  • Hammer of PurityBonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%
  • Hammer of PurityDamage decreased from 25/50/75/100 to 20/40/60/80
  • Hammer of PurityNow heals Omniknight for 30% of the damage dealt over the next 5s
  • Guardian AngelNow is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
  • Guardian AngelHas no linger duration
  • Guardian AngelDuration decreased from 5/6/7s to 4/4.5/5s
  • Guardian AngelRadius increased from 400 to 700
  • Guardian AngelAghanim's Scepter reworked
  • Guardian AngelBecomes global, affects buildings, and amplifies health restoration by 100%

Enchantress

  • TalentsLevel 25 Talent Untouchable Attack Slow increased from +70 to +80
  • Rabble-RouserDamage Increase changed from 4% + 4% per level up to 4% per level
  • Rabble-Rouser · ContextEffective values are not changed
  • EnchantCast Range increased from 500/550/600/650 to 500/600/700/800
  • EnchantNow enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
  • Nature's AttendantsAdded a tooltip to display the total max possible heal

Huskar

  • Intelligence gain decreased from 1.5 to 0
  • Base Movement Speed decreased from 295 to 290
  • Inner FireDamage increased from 105/170/235/300 to 110/180/250/320
  • Inner FireKnockback Duration now scales based on Knockback Distance to a minimum of 0.4s
  • Inner FireEnemies which are 375 units or farther now receive a flat knockback of 25 units
  • Inner FireNo longer upgraded with Aghanim's Shard
  • Burning SpearHealth Cost changed from 4% of current health to 2% of max health
  • Burning Spear · ContextHuskar can use this ability even if he has less health than the health cost requires
  • Burning SpearNow also burns enemies for 0.5% of their max health
  • Berserker's BloodNow upgraded with Aghanim's Shard
  • Berserker's BloodCan be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%

Night Stalker

  • Removed Heart of Darkness innate ability
  • TalentsLevel 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
  • TalentsLevel 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
  • TalentsLevel 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
  • Hunter in the NightNow an innate ability
  • Hunter in the NightMove Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
  • Hunter in the NightAttack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
  • Hunter in the NightNo longer upgraded with Aghanim's Shard
  • Hunter in the NightNow upgraded with Aghanim's Scepter
  • Hunter in the NightIncreases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
  • VoidNow upgraded with Aghanim's Shard
  • VoidNow affects all units within 400 radius around the target
  • Crippling FearNo longer upgraded with Aghanim's Scepter
  • Midnight FeastNew basic ability. Has both passive and active components
  • Midnight FeastNight Stalker heals himself 6/8/10/12 health when attacking enemy units
  • Midnight FeastAttacks on allied units and buildings will not heal Night Stalker
  • Midnight FeastCan be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
  • Midnight FeastCan't be cast on allies

Broodmother

  • TalentsLevel 15 Talent Spiderlings Health increased from +150 to +175
  • TalentsLevel 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5
  • TalentsLevel 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
  • Spider's MilkHero Health as Heal changed from 2% to 1.9% + 0.1% per level
  • Insatiable HungerNow also applies lifesteal to Spiderlings within 800 range of Broodmother
  • Spin WebMovespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%

Bounty Hunter

  • TalentsLevel 10 Talent Damage increased from +25 to +30
  • Big Game HunterAbility reworked
  • Big Game HunterBounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
  • Big Game HunterBounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
  • Big Game HunterThese heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
  • JinadaGold Steal increased from 12/20/28/36 to 15/22/29/36
  • Shadow WalkNow grants 8/12/16/20% bonus movement speed when active
  • Shadow WalkAlso applies to Friendly Shadow
  • TrackNo longer grants 12/16/20% bonus movement speed to Bounty Hunter

Weaver

  • Removed Rewoven innate ability
  • TalentsLevel 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
  • TalentsLevel 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
  • TalentsLevel 20 Talent Bonus Damage on Geminate decreased from +70 to +60
  • Threads of FateNew innate ability. Passive
  • Threads of FateAfter dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
  • Threads of FateEffects linger even if the enemy dies when the thread is about to be established
  • Threads of FateMovement slow is 100% for 0.2s

Jakiro

  • TalentsLevel 10 Talent Ice Path Damage increased +60 to +75
  • TalentsLevel 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
  • Double TroubleAttack Damage Reduction changed from 50% to 51% - 1% per level
  • Liquid FireNow has a 20 mana cost
  • Liquid FireAghanim's Shard now also reduces mana cost to 0
  • Liquid FrostNow has a 20 mana cost
  • Liquid FrostAghanim's Shard now also reduces mana cost to 0

Batrider

  • TalentsLevel 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
  • TalentsLevel 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
  • TalentsLevel 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
  • TalentsLevel 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
  • TalentsLevel 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
  • TalentsLevel 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration
  • FireflyNow also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration

Chen

  • Removed Summon Convert innate ability
  • TalentsLevel 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
  • TalentsLevel 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage
  • ZealotNew innate ability, has both passive and active components. Improves with game's time
  • ZealotWhen Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
  • ZealotMartyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
  • ZealotThis ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
  • ZealotMechanics moved from Divine Favor without any changes
  • Holy PersuasionZealots receive the benefits from Holy Persuasion
  • Holy PersuasionNow may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
  • Holy PersuasionUnsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
  • Holy PersuasionNow increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
  • Divine FavorSelf-casting no longer teleports Chen's creeps to him
  • Divine Favor · ContextStill applies the Divine Favor buff to all of them

Spectre

  • Base Movement Speed increased from 290 to 295
  • Base Health Regen increased from 1.0 to 1.5
  • DesolateDamage changed from 25 + 2 per level up to 23 + 2 per level
  • Desolate · ContextEffective values are not changed
  • Shadow StepCooldown decreased from 30/26/22/18s to 24/21/18/15s
  • Shadow StepCast Range increased from 750/900/1050/1200 to 825/950/1075/1200
  • Shadow StepIllusion Damage increased from 32/38/44/50% to 35/40/45/50%
  • Shadow StepIllusion Damage Taken decreased from 200% to 200/185/170/155%
  • HauntCooldown decreased from 180/160/140s to 160/150/140s
  • HauntDuration rescaled from 5/6/7s to 6s
  • HauntIllusion Damage decreased from 30/55/80% to 30/50/70%

Ancient Apparition

  • Removed Death Rime innate ability
  • TalentsLevel 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
  • TalentsLevel 15 Talent Cold Feet Break Distance decreased from +300 to +250
  • TalentsLevel 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
  • Bone ChillNew innate ability. Passive, improves with Ancient Apparition's level
  • Bone ChillWhen Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
  • Bone ChillUpgraded with Aghanim's Scepter
  • Bone ChillIncreases Base Strength Reduction by 0.3
  • Cold FeetNow deals 20/40/60/80 damage per second
  • Ice VortexNow deals 10/20/30/40 damage per second
  • Ice VortexNow slows movement by 8%
  • Chilling TouchMana Cost decreased from 45/50/55/60 to 35
  • Chilling TouchAghanim's Scepter no longer reduces mana cost
  • Ice BlastNow deals 12/24/36 damage per second

Doom

  • TalentsLevel 15 Talent Devour Can Target Ancients replaced with +66 Damage
  • TalentsLevel 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
  • TalentsLevel 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
  • TalentsLevel 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
  • Lvl ? PainAbility slightly reworked
  • Lvl ? PainWhen Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
  • DevourNow the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
  • DevourCooldown decreased from 70s to 66s
  • DevourNow upgraded with Aghanim's Shard
  • DevourReplaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
  • Scorched EarthRadius increased from 600 to 666
  • Scorched EarthNow also provides Doom with 7/8/9/10 bonus health regen
  • Scorched EarthNo longer upgraded with Aghanim's Shard
  • Infernal BladeStun Duration increased from 0.6s to 0.66s
  • DoomDamage per second increased from 25/45/65 to 25/45/66
  • DoomAghanim's Scepter now also applies Break to affected enemies
  • DoomAghanim's Scepter no longer increases damage per second by 15

Spirit Breaker

  • Removed Herd Mentality innate ability
  • TalentsLevel 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
  • TalentsLevel 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus
  • Empowering HasteNew innate ability. Passive
  • Empowering HasteSpirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
  • Empowering HasteEffects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
  • Charge of DarknessNo longer upgraded with Aghanim's Shard
  • Greater BashNow upgraded with Aghanim's Scepter
  • Greater BashIncreases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
  • Greater BashThis effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
  • Greater BashCreeps take 25% damage of repeated damage
  • Greater BashBodies of killed units keep flying and pushing enemies
  • Planar PocketNow granted by Aghanim's Shard
  • Planar PocketCooldown increased from 25s to 30s
  • Planar PocketSelf Magic Resistance decreased from 75% to 40%
  • Planar PocketEffect now ends if Spirit Breaker is more than 900 units away from the target
  • Planar PocketNow can be cast without cancelling Charge of Darkness

Gyrocopter

  • Base Movement Speed decreased from 320 to 315
  • Removed Chop Shop innate ability
  • AfterburnerNew innate ability
  • AfterburnerWhenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
  • Flak CannonAghanim's Scepter upgrade moved into a separate ability
  • Side GunnerNew ability granted by Aghanim's Scepter, effect is unchanged

Alchemist

  • TalentsLevel 10 Talent Unstable Concoction Radius increased from +125 to +150
  • TalentsLevel 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3
  • TalentsLevel 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack
  • Greevil's GreedAghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
  • Corrosive WeaponryMovement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
  • Corrosive WeaponryBase Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%

Invoker

  • TalentsLevel 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • TalentsLevel 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels
  • QuasMax Level increased from 7 to 8
  • WexMax Level increased from 7 to 8
  • ExortMax Level increased from 7 to 8
  • TornadoAghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
  • Tornado · Context60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140
  • InvokeNow whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
  • InvokeYou can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
  • InvokeAghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose

Silencer

  • Base Movement Speed increased from 290 to 300
  • Reworked Brain Drain ability into a new innate
  • TalentsLevel 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
  • TalentsLevel 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
  • TalentsLevel 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
  • Suffer In SilenceNew innate ability. Passive
  • Suffer In SilenceSilencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
  • Suffer In SilenceIf an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
  • Arcane CurseNo longer has 1.25x slow and damage multiplier against silenced enemies
  • Glaives of WisdomMana Cost decreased from 14/16/18/20 to 12/14/16/18
  • Glaives of WisdomNow upgraded with Aghanim's Shard
  • Glaives of WisdomIncreases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range

Outworld Destroyer

  • Base Agility decreased from 22 to 17
  • Base Armor decreased by 1
  • Removed OD innate
  • ContextAka Ominous Discernment, aka Obstreperous Dissimilator, aka Obnoxious Determinator, aka Obsequious Deliberator, aka Ornery Deconstructor, aka Obnubilated Delineator, aka Omniscient Desiderator
  • TalentsLevel 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
  • TalentsLevel 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
  • TalentsLevel 20 Talent +450 Health replaced with -10s Objurgation Cooldown
  • Essence FluxNow an innate ability
  • Essence FluxMax Mana Restore now depends on the ability it procced on
  • Essence FluxFor regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
  • Essence FluxFor attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
  • ObjurgationNew basic ability. Has both passive and active components
  • ObjurgationIncreases maximum mana by 80/160/240/320
  • ObjurgationCan be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
  • ObjurgationBarrier can be dispelled
  • ObjurgationMultiple instances of Objurgation barrier stack
  • ObjurgationUpgraded with Aghanim's Scepter
  • ObjurgationIncreases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
  • Sanity's EclipseCooldown decreased from 150/135/120s to 140/130/120s
  • Sanity's EclipseRadius decreased from 450/525/600 to 450/500/550

Lycan

  • TalentsLevel 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
  • Talents · ContextImproves wolves' BAT from 1.2/1.1/1/0.9s to 0.9/0.825/0.75/0.675s
  • Apex PredatorDamage to neutrals changed from 2% per level to 18% + 2% per level
  • Summon WolvesAghanim's Shard upgrade reworked
  • Summon WolvesIncreases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
  • ShapeshiftNow grants controlled units movement speed and critical strike bonuses

Brewmaster

  • TalentsLevel 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration
  • Liquid CourageMax Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level
  • Liquid Courage · ContextEffective values are not changed
  • Primal SplitEarth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s
  • Primal SplitStorm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s

Shadow Demon

  • TalentsLevel 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
  • TalentsLevel 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
  • Talents · Context1 stack per second over the debuff duration
  • MenaceDamage amplification changed from 2.5% to 1.9% + 0.1% per level
  • DisruptionCan now target Spirit Bear
  • DisseminateShared Damage rescaled from 20/25/30/35% to 16/24/32/40%

Lone Druid

  • Attack projectile speed increased from 900 to 1125

Chaos Knight

  • Removed Reins of Chaos innate ability
  • Fundamental ForgingNew reworked innate ability. Passive
  • Fundamental ForgingWhen Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
  • Fundamental ForgingThe random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
  • Fundamental ForgingDue to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
  • Fundamental ForgingThe random enchantment is different from the one used in crafting
  • Reality RiftCooldown decreased from 18/14/10/6s to 15/12/9/6s
  • Chaos StrikeCritical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
  • PhantasmAghanim's Scepter no longer guarantees to create an additional illusion on cast
  • PhantasmAghanim's Scepter now provides a passive component to this ability
  • PhantasmWhenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
  • PhantasmBonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy

Meepo

  • Base Movement Speed decreased from 320 to 315
  • Removed Sticky Fingers innate ability
  • TalentsLevel 25 Talent Health increased from +350 to +400
  • GeomancyNew innate ability. Passive, can't be leveled up
  • GeomancyMeepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
  • GeomancyEach Meepo can provide only one tree bonus, no matter how many trees are within the radius
  • GeomancyIf there's a tree in the water, Meepo will provide both water and tree bonus
  • RansackNow pierces Debuff Immunity
  • RansackNo longer has separate creep values. Follows global lifesteal rules instead
  • Ransack · ContextHas a 40% penalty against creeps
  • Divided We StandAbility reworked
  • Divided We StandMax Level increased from 3 to 4
  • Divided We StandLevel requirement rescaled from 4/11/18 to 3/10/17/24
  • Divided We StandNo longer passively grants Magic Resistance
  • Divided We StandNow each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
  • Divided We Stand · ContextAmounting to a 50/66.6/75/80% penalty on each Meepo
  • Divided We StandClones can't use consumable shared items on the main Meepo
  • Divided We StandNo longer has a penalty for Strength, Agility, or Intelligence gained from items
  • Divided We StandClones no longer gain 30% experience independently
  • Divided We StandMeepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
  • Divided We Stand · ContextMultiple Meepos within experience range does not increase the amount gained
  • Divided We StandAll other experience gained by any Meepo is divided by the number of Meepos
  • Divided We Stand · ContextEach Meepo gains experience independently

Treant Protector

  • Nature's GuiseCooldown changed from 35s - 1s per level up to 36s -1s per level
  • Nature's Guise · ContextEffective values are not changed
  • Living ArmorMana Cost increased from 40/45/50/55 to 65/70/75/80
  • Living ArmorMax Damage Blocked decreased from 120 to 60/80/100/120
  • Living ArmorDamage Block Decrease improved from 35/30/25/20 to 20
  • Eyes In The ForestCharge Restore Time increased from 55s to 135s
  • Eyes In The ForestDuration increased from 300s to 360s
  • Eyes In The ForestMax Charges decreased from 3 to 2

Ogre Magi

  • TalentsLevel 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
  • TalentsLevel 10 Talent Ignite Burn Damage decreased from +12 to +10
  • TalentsLevel 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
  • TalentsLevel 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
  • TalentsLevel 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
  • FireblastNow also upgraded by Aghanim's Scepter
  • FireblastBecomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
  • MulticastEach point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
  • Unrefined FireblastCooldown increased from 6s to 7s

Undying

  • Base Agility increased from 10 to 13
  • Base Armor decreased by 1
  • Flesh GolemAttacks now spawn the current level of Tombstone Zombie

Rubick

  • Base Damage increased by 1
  • Damage at level 1 increased from 49–55 to 50–56
  • Removed Might and Magus innate ability
  • TalentsLevel 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
  • TalentsLevel 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
  • TalentsLevel 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
  • TalentsLevel 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
  • TalentsLevel 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
  • Talents · ContextIt used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self
  • TalentsLevel 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
  • TalentsLevel 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
  • CuriosityNew innate ability. Passive, can't be leveled up
  • CuriosityRubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
  • TelekinesisAghanim's Shard throw distance bonus changed from 35% to 225
  • Fade BoltNow reduces both spell and attack damage by default
  • Fade BoltDamage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
  • Spell StealNo longer grants 10/20/30% Debuff Amplification
  • Spell StealStolen spells now have their cooldown decreased by 10/20/30%

Disruptor

  • TalentsLevel 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
  • TalentsLevel 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
  • TalentsLevel 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)
  • Talents · ContextAs a result, increases overall duration from 6s to 9s
  • TalentsLevel 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges
  • Electromagnetic RepulsionNow deals damage equal to 1.5x of Disruptor's Intelligence
  • Thunder StrikeStrike Damage increased from 25/55/85/115 to 30/60/90/120
  • Thunder StrikeNo longer upgraded with Aghanim's Shard
  • Kinetic FenceNow granted by Aghanim's Shard
  • Kinetic FenceNo longer shares level with Kinetic Field. Has only one level instead
  • Kinetic FenceCast Range increased from 1050 to 1200
  • Kinetic FenceCooldown decreased from 20/18/16/14s to 14s
  • Kinetic FenceDuration increased from 2.6/3.2/3.8/4.4s to 4.4s
  • Kinetic FenceCan be increased with Kinetic Field Duration talent
  • Kinetic FenceFormation Delay increased from 0.4s to 1s

Nyx Assassin

  • Removed Nyxth Sense innate ability
  • Mana BurnNew innate ability. Passive
  • Mana BurnWhen Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
  • Mana BurnDamage reflected with Spiked Carapace also counts
  • Mind FlareNow burns 9/12/15/18% of the target's Max Mana
  • VendettaNow also applies a 4s Break on hit
  • VendettaAghanim's Shard reworked
  • VendettaDecreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing

Naga Siren

  • TalentsLevel 10 Talent Reel In Pull Speed increased from +100 to +125
  • TalentsLevel 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
  • TalentsLevel 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s
  • EelskinNow provides evasion for Naga Siren on her own
  • EelskinEvasion per Naga changed from 8% to 4.9% + 0.1% per level
  • Rip TideNow always a basic ability for Naga Siren

Keeper of the Light

  • Base Movement Speed decreased from 320 to 315
  • Removed Special Reserve innate ability
  • TalentsLevel 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
  • TalentsLevel 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
  • TalentsLevel 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
  • TalentsLevel 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
  • Bright SpeedNew innate ability. Passive, can't be leveled up
  • Bright SpeedKeeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
  • Chakra MagicCooldown rescaled from 18/16/14/12s to 19/16/13/10s
  • Chakra MagicMana Restore increased from 90/160/230/300 to 105/170/235/300
  • Blinding LightCast Range increased from 400/500/600/700 to 500/575/650/725
  • Blinding LightKnockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
  • Blinding Light · ContextMin distance is used for enemies near the edge of AoE
  • Spirit FormNo longer grants bonus movement speed percentage
  • Spirit FormNow increases movement speed bonus of Bright Speed by 50% while active

Io

  • Removed Wellspring innate ability
  • TalentsLevel 10 Talent Strength increased from +7 to +8
  • TalentsLevel 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
  • EquilibriumNew innate ability
  • EquilibriumIo always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
  • OverchargeNow also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies

Visage

  • Removed Lurker innate ability
  • TalentsLevel 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
  • TalentsLevel 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
  • TalentsLevel 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
  • Silent as the GraveNow innate ability. Active
  • Silent as the GraveVisage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
  • Silent as the GraveMana Cost decreased from 115 to 50
  • Silent as the GraveCooldown changed from 45s to 45.75s - 0.75s per level
  • Silent as the GraveUpgraded with Aghanim's Scepter
  • Silent as the GraveIncreases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
  • Silent as the GraveInvisibility for Visage and each familiar are not connected
  • Summon FamiliarsCooldown decreased from 130/120/110s to 120/110/100s
  • Summon FamiliarsFamiliar Health rescaled from 500/600/700 to 450/600/750

Slark

  • Essence ShiftDuration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
  • Essence Shift · ContextEffective values are not changed
  • Saltwater ShivStacks now have independent durations and don't refresh previous ones
  • Saltwater ShivCooldown increased from 10/8/6/4s to 14/12/10/8s
  • Saltwater ShivMana Cost increased from 20 to 25/30/35/40
  • Saltwater ShivCast Range is now Slark's attack range + 50
  • Saltwater ShivStack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
  • Saltwater ShivStack Regen Steal increased from 2/4/6/8 to 4/8/12/16
  • Saltwater ShivStack Speed Steal increased from 2/4/6/8 to 4/8/12/16
  • Saltwater ShivNow also modifies incoming healing
  • Saltwater Shiv · ContextAs a result of Health Restoration changes

Medusa

  • TalentsLevel 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
  • TalentsLevel 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
  • TalentsLevel 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
  • TalentsLevel 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
  • TalentsLevel 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
  • TalentsLevel 25 Talent Stone Gaze Duration increased from +2s to +2.5s
  • Gorgon's GraspCooldown decreased from 30/27/24/21s to 30/26/22/18s
  • Gorgon's GraspNow always centers the cast cursor around the second grouping, even if the number of volleys is increased

Troll Warlord

  • TalentsLevel 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
  • TalentsLevel 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
  • TalentsLevel 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
  • Battle StanceTroll Warlord gains 1 armor per 30 bonus attack speed
  • Berserker's RageNo longer provides +3/4/5/6 Bonus Armor while in melee form

Centaur Warrunner

  • Strength gain increased from 4.0 to 4.2
  • Removed Rawhide innate ability
  • HorsepowerNew innate ability
  • HorsepowerCentaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots

Magnus

  • Base Agility increased from 12 to 14
  • Damage at level 1 increased from 55–63 to 56–64
  • TalentsLevel 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
  • Solid CoreNo longer levels with Reverse Polarity
  • Solid CoreSlow Resistance rescaled from 20/30/40/50% to 24% + 1% per level
  • EmpowerNow always affects Magnus with 30% increased values and can't be cast on himself
  • SkewerAghanim's Shard bonus distance increased from +275 to +300

Timbersaw

  • Exposure TherapyNo longer levels with Chakram
  • Exposure TherapyMana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level

Bristleback

  • TalentsLevel 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold
  • PricklyDamage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level
  • Viscous Nasal GooStack Limit increased from 4 to 6
  • Viscous Nasal GooNow has the same duration on all units
  • Viscous Nasal GooUsed to have double duration on creeps

Tusk

  • TalentsLevel 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
  • TalentsLevel 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
  • Bitter ChillNo longer levels with Walrus Punch!
  • Bitter ChillAttack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
  • Bitter ChillNow only affects enemy heroes
  • Tag TeamNow always a basic ability for Tusk
  • Ice ShardsNo longer upgraded with Aghanim's Shard
  • Drinking BuddiesNow granted by Aghanim's Shard
  • Drinking BuddiesTusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
  • Drinking BuddiesNo longer provides 20/50/80/110 bonus attack damage

Skywrath Mage

  • Removed Ruin and Restoration innate ability
  • Shield of the ScionNew innate ability. Passive
  • Shield of the ScionWhenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
  • Concussive ShotNow considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets

Abaddon

  • TalentsLevel 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
  • TalentsLevel 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
  • Withering MistHealth Restoration Reduction changed from 35% to 24.5% + 0.5% per level
  • Withering MistNow also modifies incoming healing
  • Withering Mist · ContextAs a result of Health Restoration changes
  • Mist CoilDamage/Heal increased from 95/160/225/290 to 95/170/245/320
  • Borrowed TimeCooldown decreased from 90/85/80s to 85/75/65s

Elder Titan

  • Removed Tip The Scales innate ability
  • TalentsLevel 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
  • TalentsLevel 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
  • TalentsLevel 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
  • MomentumNew innate ability. Passive, can't be leveled up
  • MomentumElder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
  • MomentumOnly counts movement speed that he has above his base (305) value
  • MomentumThis ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value
  • Astral SpiritNo longer provides armor on return
  • Astral SpiritStill grants movement speed, which is then used by the innate ability to provide armor
  • Earth SplitterCooldown decreased from 100s to 100/95/90s

Legion Commander

  • Base armor decreased by 1
  • TalentsLevel 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
  • TalentsLevel 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
  • TalentsLevel 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
  • TalentsLevel 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
  • Outfight Them!Ability reworked
  • Outfight Them!Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
  • Overwhelming OddsNow also applies 100% movement slow upon dealing damage for 0.3s
  • Overwhelming OddsAghanim's Shard upgrade reworked
  • Overwhelming OddsIncreases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
  • Press The AttackMultiple instances can now stack independently
  • Press The AttackNow upgraded with Aghanim's Scepter
  • Press The AttackIncreases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
  • Moment of CourageNo longer has a 25% proc chance
  • Moment of CourageNow automatically triggers after taking 7/6/5/4 attacks
  • Moment of CourageWill not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
  • Moment of CourageCooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
  • DuelLegion Commander can now use any abilities during Duel
  • DuelLegion Commander will stop attacking as normal during cast animations
  • DuelItems can't be used
  • DuelNo longer upgraded with Aghanim's Shard
  • DuelAghanim's Scepter upgrade reworked
  • DuelWhen Legion Commander wins a duel, Press the Attack is automatically triggered around her

Techies

  • TalentsLevel 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
  • TalentsLevel 25 Talent Damage increased from +252 to +253
  • M.A.D.New innate ability. Passive
  • M.A.D.Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
  • M.A.D.When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
  • M.A.D.Upgraded with Aghanim's Shard
  • M.A.D.Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
  • Reactive TazerCan now always be cast on allies
  • Reactive TazerCast Range increased from 500 to 600
  • Reactive TazerNo longer upgraded with Aghanim's Shard
  • Blast Off!Now deals its self damage before damaging enemies
  • Blast Off!Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
  • Proximity MinesDamage source changed from Proximity Mines to the caster
  • Minefield SignNow only available with Aghanim's Scepter

Ember Spirit

  • Strength gain increased from 2.3 to 2.5
  • ImmolationNo longer levels with Fire Remnant
  • ImmolationDamage per second changed from 10/18/26/34 to 10 + 1 per level
  • ImmolationRadius increased from 175 to 200
  • ImmolationAghanim's Shard bonus radius decreased from 175 to 150
  • Immolation · ContextTotal Shard radius unchanged with base radius increase
  • Searing ChainsMana Cost decreased from 95/105/115/125 to 80/90/100/110
  • Sleight of FistBonus Hero Damage increased from 25/70/115/160 to 50/90/130/170

Earth Spirit

  • TalentsLevel 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250
  • Stone RemnantMax Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels
  • Stone Remnant · ContextThis means bonus charges are gained 1 level earlier (on levels 4/8/12... instead of 5/9/13...)
  • Boulder SmashSlow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
  • Geomagnetic GripSilence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
  • MagnetizeDamage per second increased from 45/85/125 to 45/90/135

Underlord

  • TalentsLevel 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
  • TalentsLevel 25 Talent Fiend's Gate DPS increased from 125 to 160
  • Invading ForceNo longer levels with Fiend's Gate
  • Invading ForceDamage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
  • Invading ForceMovement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
  • FirestormWave Damage increased from 30/50/70/90 to 30/55/80/105
  • Atrophy AuraDamage Reduction increased from 6/14/22/30% to 8/16/24/32%

Terrorblade

  • Base Armor increased by 1
  • TalentsLevel 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
  • Conjure ImageIllusion Damage increased from 20/25/30/35% to 25/30/35/40%
  • Demon ZealCooldown decreased from 60s to 45s
  • Demon ZealDuration decreased from 30s to 25s

Phoenix

  • Removed Blinding Sun innate ability
  • TalentsLevel 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
  • Dying LightNew innate ability
  • Dying LightPhoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
  • Dying LightThis effect is also present during Supernova
  • Dying LightDamage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast

Oracle

  • TalentsLevel 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
  • PrognosticateOracle now also predicts Roshan's exact respawn timer
  • False PromiseNo longer upgraded with Aghanim's Scepter
  • Diviner's DeckNew passive ability granted by Aghanim's Scepter
  • Diviner's DeckOracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
  • Diviner's DeckDeath: +40% Spell Amplification
  • Diviner's DeckThe Fool: +100% Gold Gain
  • Diviner's DeckThe World: +150% Intelligence
  • Diviner's DeckThe Lovers: +40% Heal Amplification
  • Diviner's DeckThe Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s

Winter Wyvern

  • Removed Eldwurm Scholar innate ability
  • TalentsLevel 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
  • TalentsLevel 20 Talent Arctic Burn Slow decreased from +17% to +15%
  • Eldwurm's EddaNew innate ability
  • Eldwurm's EddaWinter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
  • Eldwurm's EddaLevel 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
  • Arctic BurnNo longer has a one debuff per cast restriction on enemy heroes
  • Arctic BurnBurn Duration decreased from 5s to 3s
  • Arctic BurnMovement Slow decreased from 16/24/32/40% to 15/20/25/30%
  • Cold EmbraceAghanim's Shard reworked
  • Cold EmbraceDecreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
  • Winter's CurseAttack Speed rescaled from 65 to 50/65/80
  • Winter's CurseMaximum Duration rescaled from 4/5.5/7s to 6s
  • Winter's CurseBonus Duration per hero decreased from 2s to 1.5s
  • Winter's CurseBonus duration per hero can now be applied after the cast if an enemy hero becomes affected
  • Winter's Curse · ContextStill can't be longer than the maximum duration

Arc Warden

  • Strength gain decreased from 2.4 to 2.2
  • Agility gain decreased from 3.0 to 2.7
  • Damage gain per level decreased from 3.6 to 3.4
  • Base Movement Speed increased from 285 to 300
  • TalentsLevel 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
  • TalentsLevel 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
  • TalentsLevel 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
  • Runic InfusionNo longer grants the Regeneration Rune buff upon activating any rune
  • Runic InfusionNow provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
  • Magnetic FieldThe field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
  • Spark WraithSlow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
  • Spark WraithNo longer upgraded with Aghanim's Shard
  • Tempest DoubleGold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
  • Tempest DoubleNow upgraded with Aghanim's Shard
  • Tempest DoubleThe Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks

Monkey King

  • TalentsLevel 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
  • TalentsLevel 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
  • TalentsLevel 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
  • MischiefNo longer levels with Wukong's Command
  • MischiefCooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
  • Tree DanceCast point increased from 0.1s to 0.2s
  • Tree DanceCast Range / Perched Tree Cast Range increased from 800 to 900
  • Tree DanceCooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
  • Tree DanceLeap speed decreased from 700 to 600
  • Tree DanceLeaping between trees can now be interrupted by Roots and Leashes
  • Tree DancePreviously it was only interrupted by Stunned, Hidden, or Hexed statuses
  • Wukong's CommandNow has Changing of the Guard sub-ability by default
  • Wukong's CommandWhile Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
  • Changing of the GuardAbility appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
  • Changing of the GuardThe possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.

Dark Willow

  • TalentsLevel 10 Talent Intelligence increased from +10 to +12
  • TalentsLevel 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s
  • Pixie DustAbility reworked
  • Pixie DustDark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable

Pangolier

  • SwashbuckleSlow Duration increased from 0.4s to 0.6s
  • Shield CrashDamage increased from 50/100/150/200 to 60/120/180/240
  • Lucky ShotArmor Reduction decreased from 3/5/7/9 to 2/4/6/8
  • Rolling ThunderStun Duration increased from 0.8/1/1.2s to 1.2s

Grimstroke

  • Ink TrailNow also applied when an enemy hero is affected by any of Grimstroke's abilities
  • Ink TrailNow also applied by attacks from Grimstroke's illusions (including Dark Portrait)
  • Ink TrailGrimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
  • Stroke of FateCan now be put on alt-cast to send the stroke straight

Hoodwink

  • TalentsLevel 10 Talent Health increased from +150 to +175
  • TalentsLevel 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
  • TalentsLevel 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces
  • Mistwoods WayfarerNo longer levels with Sharpshooter
  • Mistwoods WayfarerRedirect Chance changed from 14/21/28/35% to 14% + 1% per level
  • Acorn ShotCast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750
  • Acorn Shot · ContextAs a result, Cast Range increased from 675 to 675/700/725/750
  • BushwhackCast Range increased from 1000 to 1100
  • ScurryNo longer doubles all sources of evasion for the duration
  • ScurryNow doubles redirect chance of Mistwoods Wayfarer for the duration
  • SharpshooterNow treats creep heroes as creeps
  • SharpshooterThe projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
  • SharpshooterSince Spirit Bear is considered a true hero, the projectile will stop on impact with it

Void Spirit

  • Base Damage decreased by 4
  • Damage at level 1 unchanged due to innate ability changes
  • Intrinsic EdgeNow also increases Void Spirit's attack damage per point of attribute by 15%
  • Intrinsic EdgeIncrease is multiplicative, so it's increased from 0.45 to 0.5175
  • Intrinsic EdgeThe result of these changes:
  • Intrinsic EdgeDamage at level 1 is unchanged at 52–56
  • Intrinsic EdgeDamage gain per level increased from 3.6 to 4.1
  • Intrinsic EdgeDamage at level 30 increased from 174–178 to 192–196
  • Intrinsic EdgeSecondary bonuses increased from 25% to 30%
  • Intrinsic EdgeNo longer provides increased Armor or Magic Resistance
  • Intrinsic EdgeNow provides increased Attack Speed per point of Agility
  • Aether RemnantAghanim's Shard True Sight no longer reveals wards
  • Resonant PulseBarrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110

Snapfire

  • Removed Buckshot innate ability
  • TalentsLevel 15 Talent Lil' Shredder Attacks increased from +1 to +2
  • BoomstickNew innate ability. Passive
  • BoomstickSnapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
  • ScatterblastPoint-blank damage bonus decreased from 50% to 30%

Mars

  • TalentsLevel 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
  • TalentsLevel 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
  • DauntlessNo longer considers Mars's allies when determining if Mars is outnumbered
  • DauntlessHP Regen per extra enemy decreased from 70% to 40%
  • BulwarkNow a point targeted ability. Mars will face towards the targeted direction when toggled on
  • BulwarkNo longer upgraded with Aghanim's Scepter
  • Arena Of BloodNow upgraded with Aghanim's Scepter
  • Arena Of BloodLowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks

Ringmaster

  • TalentsLevel 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
  • Dark Carnival BarkerPool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
  • Escape ActTargeted unit is no longer stunned for 0.5 seconds when placed in a box
  • Escape ActRadius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
  • Impalement ArtsCharges rescaled from 1/2/3/4 to 3
  • Impalement ArtsMana Cost decreased from 80 to 50
  • Impalement ArtsImpact damage rescaled from 50 to 20/35/50/65
  • Impalement ArtsMax Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
  • Impalement ArtsDamage per second (creeps) decreased from 100 to 85/90/95/100
  • Impalement ArtsSlow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s

Dawnbreaker

  • Base damage increased by 6
  • Damage at level 1 increased from 50–54 to 56–60
  • TalentsLevel 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • TalentsLevel 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • TalentsLevel 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
  • TalentsLevel 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
  • Break of DawnMax Damage Increase changed from 25% to 10% + 1% per level
  • Break of DawnBonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • Break of DawnNow also upgraded with Aghanim's Scepter
  • Break of DawnAmplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
  • Solar GuardianCooldown decreased from 120/105/90s to 110/100/90s
  • Solar GuardianNow causes a 6 second temporary daytime when the cast starts
  • Solar GuardianAghanim's Scepter no longer increases heal per pulse

Marci

  • TalentsLevel 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
  • TalentsLevel 20 Talent Unleash Movement Speed increased from +10% to +15%
  • TalentsLevel 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
  • Special DeliveryIf Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
  • Special DeliveryCooldown changed from 240s to 245s - 5s per level
  • BodyguardAbility Reworked
  • BodyguardHas both passive and active components
  • BodyguardPassively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
  • BodyguardWhen cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
  • BodyguardCast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s
  • BodyguardThe effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
  • ReboundAbility can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies

Primal Beast

  • TalentsLevel 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
  • ColossalInnate ability reworked
  • ColossalPrimal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
  • PulverizeAoE Radius decreased from 600 to 575

Muerta

  • TalentsLevel 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
  • SupernaturalAbility reworked
  • SupernaturalWhenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
  • SupernaturalPassive ethereal bonuses moved to Pierce the Veil
  • Pierce the VeilNo longer provides 70/100/130 bonus damage
  • Pierce the VeilNow grants +75% base damage
  • Pierce the VeilNow has a passive component
  • Pierce the VeilMuerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
  • Pierce the VeilLifesteal conversion happens only for attacks and won't affect her spells
  • Pierce the VeilNo longer upgraded with Aghanim's Shard
  • Spectral SlugNew ability granted by Aghanim's Shard
  • Spectral SlugMuerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
  • Spectral SlugRange: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250

Kez

  • Base Movement Speed decreased from 315 to 310
  • Base Attack Speed decreased from 110 to 100
  • TalentsLevel 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
  • Switch DisciplineCooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
  • Switch Discipline · ContextEffective values are not changed
  • Switch DisciplineNow the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
  • Switch DisciplineAghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
  • Grappling ClawWhen targeting a tree, now always destroys the targeted tree and ends in the tree's position
  • Talon TossCast Range decreased from 1200 to 650/750/850/950
  • Talon Toss · ContextNow matches Grappling Claw
  • Shodo SaiThe proc effect now triggers a critical strike only instead of creating a Mark
  • Shodo Sai18% Chance to Mark replaced with 20% Critical Strike Chance
  • Shodo SaiAs a result, marks are applied only by parrying and casting Raven's Veil
  • Shodo SaiNo longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
  • Shodo SaiMark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
  • Shodo SaiNo longer has a parry bonus by default
  • Shodo SaiNow upgraded with Aghanim's Shard
  • Shodo SaiParrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
  • Raptor DanceNo longer provides magic damage immunity

Largo

  • TalentsLevel 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
  • TalentsLevel 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%
  • EncoreBonus Duration changed from 10% + 1% per level up to 9% + 1% per level
  • Encore · ContextEffective values are not changed
  • Catchy LickNow can lick runes to pull them. Rune-licking refunds spent mana
  • Catchy LickHealth Regen Duration decreased from 10s to 8s
  • Catchy LickBonus health regen is now also provided if the target is killed by Catchy Lick
  • Amphibian RhapsodyAghanim's Scepter no longer adds damage to double-strumming
  • Bullbelly BlitzNow also deals 20/30/40 magical damage by default
  • Bullbelly BlitzNow upgraded with Aghanim's Scepter
  • Bullbelly BlitzIncreases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
  • Hotfeet HustleMove Speed decreased from 16/22/28% to 16/20/24%
  • Hotfeet HustleSlow Resistance decreased from 70/80/90% to 70/75/80%

Latest listed patch

7.41f

Released Sep 15, 2026

Time since release · updates every 10 min

32d 1h

Next patch countdown: no reading. This feed does not provide a scheduled release time. The clock only counts what happened.

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).