Browse the changes below, or follow a hero to see their changes across versions.
General notes
Global ChangesFacets removed from the game
Global ChangesInnate abilities no longer scale with other abilities' level
Global ChangesAll innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
Global ChangesAbilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment
Global Changes · ContextAbilities that improve each level provide their increment value at level 1
Global ChangesAdded UI icon that shows you which parameters increase with hero level and what is the current value
Global Changes · ContextPressing ALT key will show base value and increment of the ability
Global ChangesSome non-innate ability might have this per level UI as well
Global ChangesAbilities that had 'per level up' scaling changed to be 'per level'
Global ChangesThis mostly affects heroes reworked in update 7.40 and Largo
Global ChangesFlagbearer Creep Experience Bounty increased from 57 to 60
Global ChangesFirst +1 siege creep timing decreased from 35:00 to 30:00
Global ChangesSecond +1 siege creep timing now occurs at 60:00
Global ChangesAdjusted the meeting point of the lane creeps toward the offlane
Global ChangesNow offlane creeps are slightly slowed upon leaving the base for a couple of seconds
Global ChangesSafe lane creeps are slightly accelerated upon leaving the base for a couple of seconds
Global ChangesBoth of these changes are effective until the 7:30 mark
Global ChangesAll sections of currents now give a max movement speed bonus of 150
Global Changes · ContextPreviously was only provided by sections on the base and near it, while other sections provided max bonus of 100
Map ObjectivesTormentor
Map ObjectivesTormentor's spawn preference has switched
Map Objectives · ContextNow begins in the Bottom Chasm
Map ObjectivesUnyielding Shield Base barrier increased from 2000 to 3000
Map ObjectivesUnyielding Shield Barrier upgrade per minute increased from 20 to 50
Map ObjectivesUnyielding Shield Base barrier regen decreased from 40 to 20
Map ObjectivesUnyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5
Map ObjectivesReflect Base damage reflection percentage decreased from 50% to 30%
Map ObjectivesReflect radius can now be seen by holding ALT key
Map ObjectivesThe Shining base damage decreased from 60 to 20
Map ObjectivesThe Shining damage now increases by 2 per minute
Map ObjectivesNow has 25% Status Resistance
Map ObjectivesNo longer deals damage to neutral units
Map ObjectivesPlayer that got Aghanim's Shard will no longer receive 175 gold
Map Objectives · ContextTotal team gold reward decreased from 875 to 700 (total networth change decreased from 2275 to 2100).
Map ObjectivesReward if all players have Aghanim's Shard decreased from 455 gold to 415 gold
Map ObjectivesRoshan's pit preference has switched
Map Objectives · ContextNow begins in the Top Pit
Map ObjectivesWisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
Map ObjectivesWisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)
Terrain ChangesTormentor spawns have been positioned closer towards Lotus Pools
Terrain ChangesTormentor spawn areas have been reduced to low ground relative to the lane's level
Terrain ChangesLotus Pools have been moved slightly closer to their respective offlane tower
Terrain ChangesTwin Gates slightly moved away from the stairs towards the map border
Terrain ChangesThe watcher between the safe lane tier 1 tower and the tormentor has been repositioned
Terrain ChangesResult:
Terrain ChangesTormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
Terrain ChangesTwin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
Terrain ChangesWatcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
Terrain ChangesAncient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
Terrain ChangesMedium neutral camp near offlane defender's gate has been demoted to a small neutral camp
Terrain ChangesThe tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
Terrain ChangesRadiant safe lane small camp has been slightly moved north away from the lane
Terrain ChangesRadiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
Terrain ChangesRadiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
Terrain ChangesThe ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
Terrain ChangesThe medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
Terrain ChangesThe medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
Terrain ChangesThe medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
Terrain ChangesRemoved several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
Mechanics ChangesHealth Restoration
Mechanics ChangesHealth Restoration now applies to all forms of life gain
Mechanics Changes · ContextPreviously, it did not apply to incoming heals
Mechanics ChangesIncoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
Mechanics ChangesSpells that previously had a separate value for incoming heal reduction now only modify Health Restoration
Mechanics Changes · Context* Eye of Skadi's Cold Attack * Spirit Vessel's Soul Release * Omniknight's Guardian Angel with Aghanim's Scepter * Pudge's Rot with Aghanim's Scepter
Mechanics ChangesAs a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals
Mechanics Changes · Context* Sange * Kaya and Sange * Sange and Yasha * Abyssal Blade * Orb of Frost's Frost * Orb of Corrosion's Corrosion * Crippling Crossbow's Hobble * Jidi Pollen Bag's Pollinate * Item bonus from Crude enchantment * Abaddon’s Withering Mist * Drow Ranger’s Frost Arrows with Aghanim’s Scepter * Slark's Saltwater Shiv
Mechanics ChangesLifesteal and Damage Manipulations
Mechanics ChangesPhysical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
Mechanics Changes · ContextThis affects the following: * Aeon Disk * Bloodstone * Consecrated Wraps * Veil of Discord * Prophet's Pendulum * Audacious Enchantment * Abaddon's Borrowed Time with Aghanim's Scepter * Beastmaster's Wild Axes * Bounty Hunter's Shadow Walk with talent * Bristleback's Bristleback * Centaur Warrunner's Stampede * Grimstroke's Ink Trail * Grimstroke's Soulbind with talent * Hoodwink's Hunter's Boomerang * Leshrac's Pulse Nova with talent * Lich's Frost Shield * Luna's Lunar Orbit * Kunkka's Admiral's Rum * Mars' Bulwark * Nyx Assassin's Burrow * Ogre Magi's Fire Shield * Oracle's False Promise * Pudge's Flesh Heap * Shadow Demon's Menace * Spectre's Dispersion * Treant Protector's Living Armor * Underlord's Invading Force * Undying's Flesh Golem * Ursa's Enrage * Visage's Gravekeeper's Cloak * Warlock's Golem with talent
Mechanics ChangesHistorically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
Mechanics ChangesThe only amplification that is not taken into account is increased damage against illusions
Mechanics ChangesMiscellaneous
Mechanics ChangesAll sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
Mechanics Changes · ContextThe following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds
Mechanics ChangesReflected damage cannot be reflected back
Mechanics ChangesLifesteal and Spell Lifesteal don't apply to reflected damage
Mechanics ChangesReflected damage doesn't affect Debuff Immune units
Mechanics ChangesUnits with free movement now can miss their attacks when attacking uphill targets
Mechanics Changes · ContextAffected units: * Batrider during Firefly * Dragon Knight during Elder Dragon Form with Aghanim's Scepter * Lina during Flame Cloak * Terrorblade's Reflection illusions
Items
Shop ReshuffleItems in all shop categories except for Consumables have been rearranged to accommodate new items
Shop ReshuffleConsumables now includes Infused Raindrops
New Miscellaneous ItemCosts 800 gold
New Miscellaneous ItemProvides +40 Area of Effect
New Miscellaneous ItemArea of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
New Miscellaneous ItemCosts 450 gold
New Miscellaneous ItemProvides +10% Magic Resistance
New Equipment ItemCosts 950 gold
New Equipment ItemProvides +7 Armor
New Miscellaneous ItemCosts 250 gold
New Miscellaneous ItemProvides +125 Mana
Ability / item #4Cost decreased from 550g to 500g
Ability / item #31Cost increased from 800g to 900g
Ability / item #31Magic Resistance bonus decreased from +20% to +18%
Ability / item #1125Item removed from the game
Ability / item #1575Now also modifies incoming healing
Ability / item #1575 · ContextAs a result of Health Restoration changes
Ability / item #260Reset Cooldowns no longer refreshes items
Ability / item #56Item moved back to Secret Shop from Miscellaneous Shop
Ability / item #57Item moved back to Secret Shop from Miscellaneous Shop
Ability / item #473Spell Lifesteal bonus increased from +12% to +15%
New Armor ItemRequires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
New Armor ItemProvides +15% Magic Resistance, +250 Health, and +6 All Attributes
New Armor ItemPassive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
New Armor ItemHas no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
New Armor ItemCan't gain stacks for 3s after taking damage from Roshan or player-controlled sources
New Magical ItemRequires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
New Magical ItemProvides +6 All Attributes, +450 Health, +450 Mana
New Magical ItemActive: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
New Magical ItemThe ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
New Magical ItemPassive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900
New Support ItemRequires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
New Support ItemProvides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
New Support ItemActive: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
New Support ItemGains one charge if the wearer dies with an empty Essence Distiller
New Support ItemGains two charges if Essence Distiller had no charges and an enemy hero dies within radius
Returning Armaments ItemRequires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
Returning Armaments ItemProvides +20 Damage and +12 Agility
Returning Armaments ItemPassive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
Returning Armaments ItemDoesn't work with other sources of secondary projectiles from hero abilities
Returning Armaments ItemGyrocopter's Flak Cannon
Returning Armaments ItemMedusa's Split Shot
Returning Armaments ItemMuerta's Gunslinger
New Armaments ItemRequires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
New Armaments ItemProvides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
New Armaments ItemPassive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
New Armaments ItemPassive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
New Armaments ItemSimilarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
Ability / item #180Recipe changed
Ability / item #180Now also requires a Wizard Hat (250g)
Ability / item #180Recipe cost decreased from 475 to 325. Total cost increased from 1400g to 1500g
Ability / item #180Now also provides +125 Mana
Ability / item #231Recipe cost increased from 1125 to 1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)
Ability / item #231Now also provides +150 Mana
Ability / item #231Mana Regen bonus decreased from +1.5 to +1
Ability / item #90Recipe Cost decreased from 800 to 675. Total cost unchanged at 3725g (due to Cloak cost increase)
Ability / item #90Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
Ability / item #90Insight Aura no longer provides 2.5 health regen
Ability / item #137Burn toggling no longer breaks invisibility nor stops channels
Ability / item #110Health Regen bonus increased from +12 to +14
Ability / item #110Mana Regen bonus increased from +6 to +7
Ability / item #110Reset Cooldowns cooldown decreased from 180/190/200/210s to 180s
Ability / item #110 · ContextNo longer scales with uses
Ability / item #110Reset Cooldowns mana cost decreased from 400 to 325
Ability / item #110Reset Cooldowns no longer refreshes items
Ability / item #911Spell Lifesteal bonus increased from +14% to +15%
Ability / item #162Slow Resistance bonus increased from +20% to +25%
Ability / item #162Now also modifies incoming healing
Ability / item #162 · ContextAs a result of Health Restoration changes
Ability / item #208Slow Resistance bonus increased from +25% to +30%
Ability / item #208Now also modifies incoming healing
Ability / item #208 · ContextAs a result of Health Restoration changes
Ability / item #154Status Resistance bonus increased from +15% to +16%
Ability / item #154Slow Resistance bonus increased from +25% to +30%
Ability / item #154Now also modifies incoming healing
Ability / item #154 · ContextAs a result of Health Restoration changes
Item ReworkedRecipe changed
Item ReworkedNow requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)
Item ReworkedRecipe cost decreased from 2050 to 1350. Total cost decreased from 5175g to 4500g
Item ReworkedNo longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen
Item ReworkedArmor bonus increased from +15 to +17
Item ReworkedNow also provides +75 Area of Effect
Item ReworkedArea of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Item ReworkedArctic Blast damage increased from 200 to 260
Item ReworkedArctic Blast radius decreased from 900 to 825
Item Reworked · ContextEffective spell radius unchanged due to item's built-in Area of Effect bonus
Item ReworkedArctic Blast no longer increases damage taken from spells
Item ReworkedFreezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
Item ReworkedFreezing Aura now pierces debuff immunity
Ability / item #267Soul Release no longer has a separate value for incoming heal reduction
Ability / item #267 · ContextStill reduces incoming heals due to Health Restoration changes
Ability / item #214Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining
Ability / item #190Recipe changed
Ability / item #190Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g
Ability / item #190Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g
Ability / item #190No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen
Ability / item #190Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal
Ability / item #190Magic Weakness renamed to Spell Weakness
Item ReworkedRecipe changed
Item ReworkedNow requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost increased from 4350g to 4700g
Item ReworkedNo longer provides +3 Mana Regen
Item ReworkedSpell Lifesteal bonus decreased from +25% to +20%
Item ReworkedHealth bonus increased from +450 to +650
Item ReworkedNow also provides +15 Intelligence
Item ReworkedBloodpact no longer applies a basic dispel
Item ReworkedBloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead
Item Reworked · ContextSpell Lifesteal during Bloodpact decreased from 75% to 60%
Item ReworkedBloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
Item ReworkedNow also provides passive Spell Weakness Aura
Item ReworkedEnemy units within 1200 radius take 12% increased damage from spells
Item ReworkedEffect does not stack with Veil of Discord's Spell Weakness
Ability / item #534Recipe cost increased from 250 to 300. Total cost unchanged at 2775g (due to Chainmail cost decrease)
Neutral items
General changesTier 1 availability changed from 5:00 to 0:00
General changesMadstone crafting cost for Tier 1 items increased from 5 to 6
Artifact changesNumber of artifact choices increased from 4 to 5 for Tiers 2-5
Ability / item #1717Shield Wall damage barrier increased from 140 to 160
Ability / item #1717Shield Wall movement speed reduction increased from 12 to 20
Ability / item #565Chipper damage returned to attacking creeps decreased from 20 to 15
Ability / item #1077Returning as a Tier 1 Neutral Artifact
Ability / item #1077Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s
New Tier 1 ArtifactWhen this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
New Tier 1 ArtifactAll items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
New Tier 1 ArtifactPossible items:
New Tier 1 ArtifactIronwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
New Tier 1 ArtifactTomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
New Tier 1 ArtifactVital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
New Tier 1 ArtifactBag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
Ability / item #577Returning as a Tier 1 Neutral Artifact
Ability / item #577Passive: Lifesteal. Attacks heal for 5 health
Ability / item #577 · ContextThis counts as lifesteal and is manipulated by Health Restoration
New Tier 1 ArtifactToggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
New Tier 1 ArtifactPound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
New Tier 1 ArtifactPound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%
Ability / item #1716Loaded now also increases max base damage by 6
Ability / item #1601Moved from Tier 4 to Tier 2
Ability / item #1601Hobble initial damage decreased from 75 to 25
Ability / item #1601Hobble Max slow decreased from 80% to 50%
Ability / item #1601Hobble Cast Range decreased from 800 to 650
Ability / item #1601Hobble now also modifies incoming healing
Ability / item #1601 · ContextAs a result of Health Restoration changes
Ability / item #187Returning as a Tier 2 Neutral Artifact
Ability / item #187Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s
Ability / item #187 · ContextDormant Curio increases duration from 8s to 10.4s
Ability / item #1604Burn Through: Total Damage decreased from 90 to 80
Ability / item #1604 · ContextFrom 117 to 104 with Dormant Curio
Ability / item #1604Burn Through: Damage Threshold increased from 55 to 60
Ability / item #945Returning as a Tier 2 Neutral Artifact
Ability / item #945Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s
Ability / item #945 · ContextDormant Curio increases health regeneration from 8 to 10.4 and from 25% to 32.5%
Ability / item #1158Item cycled out
Ability / item #574Returning as a Tier 3 Neutral Artifact
Ability / item #574Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second
Ability / item #574 · ContextDormant Curio increases damage from 40 to 52 and illusion damage from 25 to 32.5
Ability / item #1603Beat the Crowd cooldown increased from 6s to 10s
Ability / item #1640Pollinate health restoration loss increased from 30% to 50%
Ability / item #1640Pollinate now also modifies incoming healing
Ability / item #1640 · ContextAs a result of Health Restoration changes
New Tier 3 ArtifactPassive: Brand. Increases spell damage against player controlled units by 9%
New Tier 3 Artifact · ContextDormant Curio increases bonus spell damage from 9% to 11.7%
New Tier 3 ArtifactPlayer controlled units includes heroes and any creep summoned or converted by them
Ability / item #1605Gut 'Em cooldown increased from 1s to 1.5s
New Tier 3 ArtifactPassive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s
New Tier 3 Artifact · ContextDormant Curio increases mana restored from 20% to 26%
New Tier 3 ArtifactMana recovery duration cannot be modified
Ability / item #585Returning as a Tier 3 Neutral Artifact
Ability / item #585Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage
Ability / item #585 · ContextDormant Curio increases damage from 70 to 91
New Tier 4 ArtifactPassive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage
New Tier 4 Artifact · ContextDormant Curio increases hero damage from 40 to 52 and non-hero damage from 15 to 19.5
Ability / item #2190Returning as a Tier 4 Neutral Artifact
Ability / item #2190Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s
Ability / item #2190 · ContextDormant Curio increases blocked damage from 300 to 390
New Tier 4 ArtifactPassive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%
New Tier 4 Artifact · ContextDormant Curio increases recraft stat bonus from 40% to 52%
New Tier 4 ArtifactYou can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble
Ability / item #1719Pupate duration increased from 4s to 5s
Ability / item #1719 · ContextFrom 5.2s to 6.5s with Dormant Curio
Ability / item #1719Pupate bonus magic resistance increased from 35% to 50%
New Tier 4 ArtifactPassive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal
New Tier 4 Artifact · ContextDormant Curio increases damage delayed from 30% to 39%
Ability / item #1168Reverberate damage threshold increased from 180 to 220
New Tier 5 ArtifactPassive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown
New Tier 5 Artifact · ContextDormant Curio increases mana cost reduction from 5% to 6.5% and spell amplification from 6% to 7.8%
New Tier 5 ArtifactItem spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
New Tier 5 ArtifactThe buff counts only current abilities that have cooldown, even if it's passive
New Tier 5 ArtifactInvoked abilities and sub-abilities don't count when they're hidden
Ability / item #1718Refract health cost decreased from 10% to 8%
Ability / item #1718Refract incoming damage decreased from 240% to 200%
Ability / item #326Skitter: Duration increased from 10s to 14s
Ability / item #837Returning as a Tier 5 Neutral Artifact
Ability / item #837Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
Ability / item #837Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana
Ability / item #837 · ContextDormant Curio increases damage from 4% to 5.2%
Enchantment ChangesNumber of Enchantment choices increased from 4 to 5 for Tiers 2-5
Enchantment ChangesEnchantments are no longer randomized
Enchantment ChangesNow options are based on your hero's primary attribute, with some enchantments available to all heroes
Ability / item #1577Now is a guaranteed Tiers 1-4 option for all heroes
Ability / item #1865New guaranteed Tier 1 option for all heroes
Ability / item #1865Provides +2 Health Regen
Ability / item #1585Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes
Ability / item #1586Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes
Ability / item #1584Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes
Ability / item #1584Attack Speed bonus decreased from +10/17/24/31 to +7/15/23/31
Ability / item #1583Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
Ability / item #1583No longer provides +100 Cast Range bonus at Tier 4
Ability / item #1583Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4
Ability / item #1593Now is a guaranteed option for all heroes on Tiers 2-3
Ability / item #1589Now is a guaranteed option for Strength heroes only
Ability / item #1589Tiers changed from 4/5 to 2-4
Ability / item #1589Health Restoration bonus rescaled from +30/40% to +10/15/20%
Ability / item #1589Now also modifies incoming healing
Ability / item #1589 · ContextAs a result of Health Restoration changes
Ability / item #1589Base Attack Time Reduction bonus rescaled from 12/18% to 8/12/16%
Ability / item #1589Intelligence Penalty increased from 5% to 6%
Ability / item #1874New guaranteed Tiers 2-4 option for Agility heroes only
Ability / item #1874Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen
Ability / item #1595Now is a guaranteed option for Intelligence heroes only
Ability / item #1595Tiers changed from 2/3 to 2-4
Ability / item #1595Cast Range bonus rescaled from +125/135 to +125/135/145
Ability / item #1595Mana Regen bonus rescaled from 1/1.5 to 1/1.5/2
Ability / item #1595Max Mana Penalty increased from 10% to 10/12/14%
Ability / item #1597Now is a guaranteed option for Universal heroes only
Ability / item #1597Tiers changed from 4/5 to 2-4
Ability / item #1597Attack Damage bonus rescaled from +10/20% to +8/12/16%
Ability / item #1597Status Resistance rescaled from 10/15% to +10/12/14%
Ability / item #1597Now also provides -10/12/14% Attack Speed
Ability / item #1592Now is a guaranteed Tiers 4-5 option for all heroes
Ability / item #1596Now is a guaranteed Tier 5 option for all heroes
Ability / item #1588Now is a guaranteed Tier 5 option for all heroes
Ability / item #1594Now is a guaranteed option for all heroes
Ability / item #1594Tiers changed from 2-4 to 5
Ability / item #1594Lifesteal bonus increased from +12/14/16% to +30%
Ability / item #1594Spell Lifesteal increased from +6/8/10% to +20%
Ability / item #1594Bonus Night Vision increased from +0/0/200 to +300
Ability / item #1866New guaranteed Tier 5 option for Strength heroes only
Ability / item #1866Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed
Ability / item #1581Now is a guaranteed Tier 5 option for Agility heroes only
Ability / item #1587Now is a guaranteed Tier 5 option for Intelligence heroes only
Ability / item #1867New guaranteed Tier 5 option for Universal heroes only
Ability / item #1867Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision
Neutral creeps
Damage increased from 22–24 to 24–26
Damage increased from 20–21 to 22–23
Damage increased from 13–14 to 15–16
Damage decreased from 30–32 to 25–27
Damage decreased from 45–50 to 38–43
Chain Lightning: Damage rescaled from 140/180/220/260 to 120/170/220/270
Shockwave: Damage rescaled from 160 to 140/160/180/200
Seed Shot: Damage rescaled from 100 to 80/95/110/125
Arm of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
ContextPreviously affected other copies of this ability
Tendrils of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
ContextPreviously affected other copies of this ability
Congregations of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
ContextPreviously affected other copies of this ability
Congregations of the Deep: Radius is now affected by Area of Effect bonuses
Water Bubble (Large): Radius is now affected by Area of Effect bonuses
One Man ArmyIncreases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
Culling BladeNow each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Ichor of NyctashaEvery time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
NightmareNow a Unit Vector Target Spell
NightmareSleeping units walk in Bane's chosen direction at a speed of 110
NightmareCan be put on alt-cast to disable sleepwalking behavior
TalentsLevel 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
Glacial GuardNew innate ability. Passive
Glacial GuardA portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
Glacial GuardMana Spent to Barrier is 30% + 2% per level
Arcane AuraNow also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
TalentsLevel 15 Talent Movement Speed During Blade Fury increased from +40 to +45
TalentsLevel 20 Talent Blade Fury DPS increased from +90 to +100
TalentsLevel 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
BladeformNew innate ability
BladeformJuggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
Blade FuryNo longer upgraded with Aghanim's Shard
Healing WardNow upgraded with Aghanim's Shard
Healing WardIncreases healing by 1.5% and hits to destroy by 1
TalentsLevel 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Celestial QuiverNew innate ability. Auto-cast attack modifier, can't be leveled up
Celestial QuiverMirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
Celestial QuiverUpgraded with Aghanim's Shard
Celestial QuiverCasting Leap provides 3 temporary charges for the duration of the buff
Celestial QuiverThese temporary charges ignore the max charges count and stack from each Leap cast
LeapAghanim's Shard no longer provides crits during the buff
Hero model size now scales on his Agility/Strength ratio
Removed Accumulation innate ability
Ebb and FlowNew innate ability. Passive
Ebb and FlowStrength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Ebb and FlowStrength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
WaveformCast Range decreased from 700/800/900/1000 to 700/775/850/925
Adaptive StrikeBase Damage increased from 25/50/75/100 to 50/70/90/110
TalentsLevel 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
TalentsLevel 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
NecromasteryNo longer levels with Requiem of Souls
NecromasteryDamage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
NecromasteryBase Max Souls decreased from 20/22/24/26 to 20
ShadowrazeDamage decreased from 90/160/230/300 to 85/150/215/280
ShadowrazeNow damage is increased by 3 per Necromastery soul
ShadowrazeAghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Feast of SoulsNo longer requires 5 souls to cast
Feast of SoulsInstead, Shadow Fiend gains souls from surrounding enemies
Feast of SoulsShadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
Feast of Souls · ContextThe enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
Feast of SoulsBonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Feast of SoulsBonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Requiem of SoulsNow can't use more than 20 souls per cast
Requiem of SoulsAghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Illusory ArmamentsMin Damage increase changed from 2% per 3 level ups to 2% per 3 levels
Illusory Armaments · ContextThis means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30
TalentsLevel 10 Talent +10% Spell Lifesteal replaced with +4 Armor
TalentsLevel 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Static LinkDamage Drain Rate increased from 5/10/15/20 to 6/12/18/24
Static LinkNo longer upgraded with Aghanim's Shard
Storm SurgeNow upgraded with Aghanim's Shard
Storm SurgeWhile Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
TalentsLevel 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
Wrath of GodNew innate ability
Wrath of GodIncreases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
WarcryAghanim's Shard reworked
Warcry · ContextNo longer provides a passive aura
WarcryMakes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
TalentsLevel 10 Talent Avalanche Cast Range decreased from +200 to +150
TalentsLevel 15 Talent Avalanche Damage decreased from +100 to +90
InsurmountableNew innate ability
InsurmountableSlow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
AvalancheMana Cost increased from 95/110/125/140 to 105/120/135/150
AvalancheDamage decreased from 100/190/280/370 to 90/180/270/360
TossMana Cost rescaled from 110/125/140/155 to 125
Tree GrabMana Cost decreased from 40 to 40/35/30/25
Tree GrabCooldown decreased from 16/15/14/13s to 15/12/9/6s
Tree GrabCast Range increased from 165 to 200
Tree GrabAttacks rescaled from 5 to 4/5/6/7
Tree GrabNo longer upgraded with Aghanim's Shard
Tree ThrowNo longer applies a slow on the tossed tree by default
GrowNow upgraded with Aghanim's Shard
GrowThrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
GrowDamage is not increased for the Tossed unit itself
Tree VolleyNow uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
TalentsLevel 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
TalentsLevel 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
TalentsLevel 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
TailwindNew innate ability
TailwindUsing an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
TailwindPassively increases Windranger's max movement speed to 600
TailwindUpgraded with Aghanim's Scepter
TailwindAttacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
WindrunMovement Speed Bonus decreased from 60% to 50%
WindrunCooldown decreased from 15/14/13/12s to 14/13/12/11s
TalentsLevel 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
TalentsLevel 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
Static FieldNo longer levels with Thundergod's Wrath
Static FieldDamage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
Arc LightningMana Cost rescaled from 75/85/95/105 to 85/90/95/100
Arc LightningBase Damage increased from 90/120/150/180 to 105/130/155/180
Lightning BoltVision and True Sight radius increased from 500 to 600
Thundergod's WrathNow applies the True Sight before the damage and strikes even untargetable and still invisible enemies
Thundergod's Wrath · ContextIt used to simply reveal invisible heroes without dealing damage to them. Now it will work similarly to Lightning Bolt, dealing damage even to units affected by Smoke of Deceit, Dark Willow's Shadow Realm, Phantom Assassin's Blur, Slark's Shadow Dance or Depth Shroud, etc.
Thundergod's WrathVision and True Sight radius increased from 500 to 600
NimbusDamage source changed from Nimbus to the caster
To Hell and BackKilling or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Finger of DeathCooldown decreased from 120/80/40s to 110/70/30s
Finger of DeathDamage per kill decreased from 40 to 30
Finger of DeathNow has empowered melee attacks after the cast by default
Finger of DeathAfter using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
Finger of DeathAbility can be toggled with right-click to disable the melee form
Finger of DeathCleave area is a cone with 150 width that increases up to 350 at 650 distance
Finger of DeathAghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
Finger of DeathAghanim's Scepter no longer decreases cooldown
Fowl PlayNow also provides bonus movement speed equal to 5% + 5% per 5 levels
UrnacondaNew ability granted by Aghanim's Shard
UrnacondaThrows a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Leviathan's CatchWhenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
Leviathan's CatchBonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
Leviathan's CatchThe fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
Anchor SmashRadius changed from 375 to 225 + Tidehunter's Attack Range
Kraken ShellNow applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
TalentsLevel 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
SacrificeLich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
SacrificeThis ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
SacrificeSacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
TalentsLevel 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
TalentsLevel 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
TalentsLevel 25 Talent: Laser AoE increased from 200 to 250
LaserAghanim's Scepter no longer adds bounces
March of the MachinesNow upgraded with Aghanim's Scepter
March of the MachinesRobots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Deploy TurretsNew ability that replaces Defense Matrix
Deploy TurretsAfter a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Deploy TurretsEach of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
Deploy TurretsThe missile flies in a forward direction and can be dodged by moving out of its way
Deploy TurretsTurrets target heroes only, but missiles can hit creeps on their way
Deploy TurretsTurrets prioritize the same hero until they are out of reach
Deploy TurretsSplash damage is not dealt to the hit unit itself
Deploy TurretsTurrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
RearmCooldown decreased from 7/6/5s to 5.5/5/4.5s
Warp FlareTeleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Warp FlareMax teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Poison StingImbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
Venomous GaleAghanim's Shard upgrade reworked
Venomous GaleIncreases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
SnakebiteNew Basic Ability
SnakebiteVenomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious PlagueAbility reworked
Noxious PlagueNo longer has AoE effect, now affects only the host
Noxious PlagueNow when the plague spreads, it also carries all debuffs placed by Venomancer
Noxious PlagueDoesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
Noxious PlagueMana Cost decreased from 200/300/400 to 200/250/300
Noxious PlagueDuration decreased from 5s to 4s
Noxious PlagueInitial Damage decreased from 200/300/400 to 150/200/250
Noxious PlagueInitial Damage is now non-lethal
Noxious PlagueNow spreads a second time, but all spreads after the first one deal no initial damage
Noxious PlagueSpread Radius decreased from 800 to 700
Noxious PlagueMax HP as damage decreased from 3/4/5% to 2/3/4%
Noxious PlagueNow upgraded with Aghanim's Scepter
Noxious PlagueDecreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
TalentsLevel 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
Distortion FieldNo longer levels with Chronosphere
Distortion FieldNow only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
Distortion FieldMax slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
Distortion FieldEnemy attack projectile speed slow rescaled from 35/40/45/50% to 40%
Time WalkAghanim's Scepter now also provides Reverse Time Walk sub-ability
Time WalkAghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
Time WalkNo longer upgraded with Aghanim's Shard
Time DilationDuration no longer counts down while under effect of Chronosphere
Time DilationNow upgraded with Aghanim's Shard
Time DilationIncreases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
Time Dilation9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
Time DilationThis buff also doesn't count down under effect of Chronosphere
Vampiric SpiritNo longer levels with Reincarnation
Vampiric SpiritLifesteal changed from 10/20/30/40% to 14% + 1% per level
Vampiric SpiritWraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels
Vampiric Spirit · ContextUp to 5.5s at level 30. Also increased by 1s with Aghanim's Scepter
Vampiric SpiritBonus Attack Speed rescaled from 30/45/60/75 to 55
Vampiric SpiritBonus Move Speed rescaled from 10/15/20/25% to 20%
Bone GuardNow always a basic ability for Wraith King
Bone GuardSkeleton movespeed increased from 340 to 350
Mortal StrikeAghanim's Shard reworked
Mortal StrikeCritical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
ReincarnationMana Cost decreased from 225 to 220/110/0
ReincarnationNow spawns 2/3/4 per enemy hero within slow radius
ReincarnationNo longer upgraded with Aghanim's Shard
Inner PeaceNew innate ability, improves with Templar Assassin's level
Inner PeaceAfter remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
RefractionNow upgraded with Aghanim's Shard
RefractionIncreases bonus damage by 30 and allows Refraction to be cast while disabled
MeldNow, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Psionic TrapNo longer upgraded with Aghanim's Shard
Psionic TrapNow upgraded with Aghanim's Scepter
Psionic TrapWhen activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
TalentsLevel 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35
PredatorBase Damage per Missing Health Percentage increased from 0.15 to 0.25
Corrosive SkinAghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
TalentsLevel 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
TalentsLevel 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
Breathe FireDamage Reduction rescaled from 30% to 20/24/28/32%
Breathe FireCast range increased from 600 to 1000
Breathe FireFixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon TailNo longer has an Elder Dragon specific cast range
Dragon TailNow has 25 radius AoE by default
Wyrm's WrathNow always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
Elder Dragon FormNow evolves per level. The bonuses are cumulative
Elder Dragon FormLevel 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
Elder Dragon FormLevel 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
Elder Dragon FormApplies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
Elder Dragon FormLevel 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
Elder Dragon FormSplash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
Elder Dragon FormBonus Move Speed increased from 20 to 25/30/35
Elder Dragon FormNow also increases cast range of all abilities by 350
Elder Dragon Form · ContextDoesn't affect items
Elder Dragon FormAghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
Elder Dragon FormAghanim's Scepter Black Dragon stats slightly rescaled
Elder Dragon FormLevel 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
FireballNo longer has an Elder Dragon specific cast range
TalentsLevel 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%
Ghoul FrenzyReworked into Innate ability. Passive
Ghoul FrenzyProvides Lifestealer with 5 bonus Attack Speed per level
RageNow also provides 9/12/15/18% bonus movement speed while active
Open WoundsMana Cost decreased from 100 to 90
Open WoundsMax Slow increased from 35/40/45/50% to 50%
FeastNow is a basic ability
FeastHeal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
FeastMax Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
FeastMax Health per Hero Kill increased from 10 to 10/15/20/25
Feast · ContextIs not retroactive
FeastNo longer increases deny health threshold to 75%
InfestNow can be used on Ancient creeps by default
InfestAghanim's Shard upgrade reworked
InfestWhen consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
Inner FireDamage increased from 105/170/235/300 to 110/180/250/320
Inner FireKnockback Duration now scales based on Knockback Distance to a minimum of 0.4s
Inner FireEnemies which are 375 units or farther now receive a flat knockback of 25 units
Inner FireNo longer upgraded with Aghanim's Shard
Burning SpearHealth Cost changed from 4% of current health to 2% of max health
Burning Spear · ContextHuskar can use this ability even if he has less health than the health cost requires
Burning SpearNow also burns enemies for 0.5% of their max health
Berserker's BloodNow upgraded with Aghanim's Shard
Berserker's BloodCan be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
TalentsLevel 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
TalentsLevel 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
TalentsLevel 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
Hunter in the NightNow an innate ability
Hunter in the NightMove Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
Hunter in the NightAttack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
Hunter in the NightNo longer upgraded with Aghanim's Shard
Hunter in the NightNow upgraded with Aghanim's Scepter
Hunter in the NightIncreases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
VoidNow upgraded with Aghanim's Shard
VoidNow affects all units within 400 radius around the target
Crippling FearNo longer upgraded with Aghanim's Scepter
Midnight FeastNew basic ability. Has both passive and active components
Midnight FeastNight Stalker heals himself 6/8/10/12 health when attacking enemy units
Midnight FeastAttacks on allied units and buildings will not heal Night Stalker
Midnight FeastCan be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
TalentsLevel 10 Talent Damage increased from +25 to +30
Big Game HunterAbility reworked
Big Game HunterBounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
Big Game HunterBounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
Big Game HunterThese heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
JinadaGold Steal increased from 12/20/28/36 to 15/22/29/36
Shadow WalkNow grants 8/12/16/20% bonus movement speed when active
Shadow WalkAlso applies to Friendly Shadow
TrackNo longer grants 12/16/20% bonus movement speed to Bounty Hunter
TalentsLevel 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
TalentsLevel 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
TalentsLevel 20 Talent Bonus Damage on Geminate decreased from +70 to +60
Threads of FateNew innate ability. Passive
Threads of FateAfter dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
Threads of FateEffects linger even if the enemy dies when the thread is about to be established
ZealotNew innate ability, has both passive and active components. Improves with game's time
ZealotWhen Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
ZealotMartyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
ZealotThis ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
ZealotMechanics moved from Divine Favor without any changes
Holy PersuasionZealots receive the benefits from Holy Persuasion
Holy PersuasionNow may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Holy PersuasionUnsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Holy PersuasionNow increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine FavorSelf-casting no longer teleports Chen's creeps to him
Divine Favor · ContextStill applies the Divine Favor buff to all of them
TalentsLevel 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
TalentsLevel 15 Talent Cold Feet Break Distance decreased from +300 to +250
TalentsLevel 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
Bone ChillNew innate ability. Passive, improves with Ancient Apparition's level
Bone ChillWhen Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
Bone ChillUpgraded with Aghanim's Scepter
Bone ChillIncreases Base Strength Reduction by 0.3
Cold FeetNow deals 20/40/60/80 damage per second
Ice VortexNow deals 10/20/30/40 damage per second
Ice VortexNow slows movement by 8%
Chilling TouchMana Cost decreased from 45/50/55/60 to 35
Chilling TouchAghanim's Scepter no longer reduces mana cost
TalentsLevel 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
Lvl ? PainAbility slightly reworked
Lvl ? PainWhen Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
DevourNow the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
DevourCooldown decreased from 70s to 66s
DevourNow upgraded with Aghanim's Shard
DevourReplaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
Scorched EarthRadius increased from 600 to 666
Scorched EarthNow also provides Doom with 7/8/9/10 bonus health regen
Scorched EarthNo longer upgraded with Aghanim's Shard
Infernal BladeStun Duration increased from 0.6s to 0.66s
DoomDamage per second increased from 25/45/65 to 25/45/66
DoomAghanim's Scepter now also applies Break to affected enemies
DoomAghanim's Scepter no longer increases damage per second by 15
Empowering HasteSpirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
Empowering HasteEffects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
Charge of DarknessNo longer upgraded with Aghanim's Shard
Greater BashNow upgraded with Aghanim's Scepter
Greater BashIncreases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
Greater BashThis effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
Greater BashCreeps take 25% damage of repeated damage
Greater BashBodies of killed units keep flying and pushing enemies
Planar PocketNow granted by Aghanim's Shard
Planar PocketCooldown increased from 25s to 30s
Planar PocketSelf Magic Resistance decreased from 75% to 40%
Planar PocketEffect now ends if Spirit Breaker is more than 900 units away from the target
Planar PocketNow can be cast without cancelling Charge of Darkness
AfterburnerWhenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
Flak CannonAghanim's Scepter upgrade moved into a separate ability
Side GunnerNew ability granted by Aghanim's Scepter, effect is unchanged
TornadoAghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
Tornado · Context60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140
InvokeNow whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
InvokeYou can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
InvokeAghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
TalentsLevel 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
TalentsLevel 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
TalentsLevel 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
Suffer In SilenceNew innate ability. Passive
Suffer In SilenceSilencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
Suffer In SilenceIf an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Arcane CurseNo longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of WisdomMana Cost decreased from 14/16/18/20 to 12/14/16/18
Glaives of WisdomNow upgraded with Aghanim's Shard
Glaives of WisdomIncreases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
TalentsLevel 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
TalentsLevel 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
TalentsLevel 20 Talent +450 Health replaced with -10s Objurgation Cooldown
Essence FluxNow an innate ability
Essence FluxMax Mana Restore now depends on the ability it procced on
Essence FluxFor regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
Essence FluxFor attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
ObjurgationNew basic ability. Has both passive and active components
ObjurgationIncreases maximum mana by 80/160/240/320
ObjurgationCan be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
ObjurgationBarrier can be dispelled
ObjurgationMultiple instances of Objurgation barrier stack
ObjurgationUpgraded with Aghanim's Scepter
ObjurgationIncreases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Sanity's EclipseCooldown decreased from 150/135/120s to 140/130/120s
Sanity's EclipseRadius decreased from 450/525/600 to 450/500/550
TalentsLevel 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
Talents · ContextImproves wolves' BAT from 1.2/1.1/1/0.9s to 0.9/0.825/0.75/0.675s
Apex PredatorDamage to neutrals changed from 2% per level to 18% + 2% per level
Summon WolvesAghanim's Shard upgrade reworked
Summon WolvesIncreases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
ShapeshiftNow grants controlled units movement speed and critical strike bonuses
Fundamental ForgingNew reworked innate ability. Passive
Fundamental ForgingWhen Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
Fundamental ForgingThe random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
Fundamental ForgingDue to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
Fundamental ForgingThe random enchantment is different from the one used in crafting
Reality RiftCooldown decreased from 18/14/10/6s to 15/12/9/6s
Chaos StrikeCritical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
PhantasmAghanim's Scepter no longer guarantees to create an additional illusion on cast
PhantasmAghanim's Scepter now provides a passive component to this ability
PhantasmWhenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
PhantasmBonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy
TalentsLevel 25 Talent Health increased from +350 to +400
GeomancyNew innate ability. Passive, can't be leveled up
GeomancyMeepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
GeomancyEach Meepo can provide only one tree bonus, no matter how many trees are within the radius
GeomancyIf there's a tree in the water, Meepo will provide both water and tree bonus
RansackNow pierces Debuff Immunity
RansackNo longer has separate creep values. Follows global lifesteal rules instead
Ransack · ContextHas a 40% penalty against creeps
Divided We StandAbility reworked
Divided We StandMax Level increased from 3 to 4
Divided We StandLevel requirement rescaled from 4/11/18 to 3/10/17/24
Divided We StandNo longer passively grants Magic Resistance
Divided We StandNow each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Divided We Stand · ContextAmounting to a 50/66.6/75/80% penalty on each Meepo
Divided We StandClones can't use consumable shared items on the main Meepo
Divided We StandNo longer has a penalty for Strength, Agility, or Intelligence gained from items
Divided We StandClones no longer gain 30% experience independently
Divided We StandMeepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
Divided We Stand · ContextMultiple Meepos within experience range does not increase the amount gained
Divided We StandAll other experience gained by any Meepo is divided by the number of Meepos
Divided We Stand · ContextEach Meepo gains experience independently
TalentsLevel 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
TalentsLevel 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
Talents · ContextIt used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self
TalentsLevel 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
CuriosityNew innate ability. Passive, can't be leveled up
CuriosityRubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
TelekinesisAghanim's Shard throw distance bonus changed from 35% to 225
Fade BoltNow reduces both spell and attack damage by default
Fade BoltDamage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
TalentsLevel 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
TalentsLevel 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
TalentsLevel 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Bright SpeedNew innate ability. Passive, can't be leveled up
Bright SpeedKeeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Chakra MagicCooldown rescaled from 18/16/14/12s to 19/16/13/10s
Chakra MagicMana Restore increased from 90/160/230/300 to 105/170/235/300
Blinding LightCast Range increased from 400/500/600/700 to 500/575/650/725
Blinding LightKnockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
Blinding Light · ContextMin distance is used for enemies near the edge of AoE
Spirit FormNo longer grants bonus movement speed percentage
Spirit FormNow increases movement speed bonus of Bright Speed by 50% while active
TalentsLevel 10 Talent Strength increased from +7 to +8
TalentsLevel 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
EquilibriumNew innate ability
EquilibriumIo always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
OverchargeNow also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
TalentsLevel 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
TalentsLevel 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
TalentsLevel 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
Silent as the GraveNow innate ability. Active
Silent as the GraveVisage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
Silent as the GraveMana Cost decreased from 115 to 50
Silent as the GraveCooldown changed from 45s to 45.75s - 0.75s per level
Silent as the GraveUpgraded with Aghanim's Scepter
Silent as the GraveIncreases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
Silent as the GraveInvisibility for Visage and each familiar are not connected
Summon FamiliarsCooldown decreased from 130/120/110s to 120/110/100s
Summon FamiliarsFamiliar Health rescaled from 500/600/700 to 450/600/750
TalentsLevel 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
Bitter ChillNo longer levels with Walrus Punch!
Bitter ChillAttack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
Bitter ChillNow only affects enemy heroes
Tag TeamNow always a basic ability for Tusk
Ice ShardsNo longer upgraded with Aghanim's Shard
Drinking BuddiesNow granted by Aghanim's Shard
Drinking BuddiesTusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
Shield of the ScionWhenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Concussive ShotNow considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
TalentsLevel 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
TalentsLevel 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
TalentsLevel 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
TalentsLevel 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
Outfight Them!Ability reworked
Outfight Them!Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
Overwhelming OddsNow also applies 100% movement slow upon dealing damage for 0.3s
Overwhelming OddsAghanim's Shard upgrade reworked
Overwhelming OddsIncreases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Press The AttackMultiple instances can now stack independently
Press The AttackNow upgraded with Aghanim's Scepter
Press The AttackIncreases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Moment of CourageNo longer has a 25% proc chance
Moment of CourageNow automatically triggers after taking 7/6/5/4 attacks
Moment of CourageWill not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
Moment of CourageCooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
DuelLegion Commander can now use any abilities during Duel
DuelLegion Commander will stop attacking as normal during cast animations
DuelItems can't be used
DuelNo longer upgraded with Aghanim's Shard
DuelAghanim's Scepter upgrade reworked
DuelWhen Legion Commander wins a duel, Press the Attack is automatically triggered around her
TalentsLevel 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
TalentsLevel 25 Talent Damage increased from +252 to +253
M.A.D.New innate ability. Passive
M.A.D.Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
M.A.D.When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
M.A.D.Upgraded with Aghanim's Shard
M.A.D.Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Reactive TazerCan now always be cast on allies
Reactive TazerCast Range increased from 500 to 600
Reactive TazerNo longer upgraded with Aghanim's Shard
Blast Off!Now deals its self damage before damaging enemies
Blast Off!Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Proximity MinesDamage source changed from Proximity Mines to the caster
Minefield SignNow only available with Aghanim's Scepter
TalentsLevel 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
PrognosticateOracle now also predicts Roshan's exact respawn timer
False PromiseNo longer upgraded with Aghanim's Scepter
Diviner's DeckNew passive ability granted by Aghanim's Scepter
Diviner's DeckOracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
Diviner's DeckDeath: +40% Spell Amplification
Diviner's DeckThe Fool: +100% Gold Gain
Diviner's DeckThe World: +150% Intelligence
Diviner's DeckThe Lovers: +40% Heal Amplification
Diviner's DeckThe Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
TalentsLevel 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
TalentsLevel 20 Talent Arctic Burn Slow decreased from +17% to +15%
Eldwurm's EddaNew innate ability
Eldwurm's EddaWinter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
Eldwurm's EddaLevel 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
Arctic BurnNo longer has a one debuff per cast restriction on enemy heroes
Arctic BurnBurn Duration decreased from 5s to 3s
Arctic BurnMovement Slow decreased from 16/24/32/40% to 15/20/25/30%
Cold EmbraceAghanim's Shard reworked
Cold EmbraceDecreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Winter's CurseAttack Speed rescaled from 65 to 50/65/80
Winter's CurseMaximum Duration rescaled from 4/5.5/7s to 6s
Winter's CurseBonus Duration per hero decreased from 2s to 1.5s
Winter's CurseBonus duration per hero can now be applied after the cast if an enemy hero becomes affected
Winter's Curse · ContextStill can't be longer than the maximum duration
TalentsLevel 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
Runic InfusionNo longer grants the Regeneration Rune buff upon activating any rune
Runic InfusionNow provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
Magnetic FieldThe field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Spark WraithSlow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
Spark WraithNo longer upgraded with Aghanim's Shard
Tempest DoubleGold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
Tempest DoubleNow upgraded with Aghanim's Shard
Tempest DoubleThe Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
TalentsLevel 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
TalentsLevel 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
TalentsLevel 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
MischiefNo longer levels with Wukong's Command
MischiefCooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Tree DanceCast point increased from 0.1s to 0.2s
Tree DanceCast Range / Perched Tree Cast Range increased from 800 to 900
Tree DanceCooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
Tree DanceLeap speed decreased from 700 to 600
Tree DanceLeaping between trees can now be interrupted by Roots and Leashes
Tree DancePreviously it was only interrupted by Stunned, Hidden, or Hexed statuses
Wukong's CommandNow has Changing of the Guard sub-ability by default
Wukong's CommandWhile Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Changing of the GuardAbility appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
Changing of the GuardThe possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
TalentsLevel 10 Talent Intelligence increased from +10 to +12
TalentsLevel 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s
Pixie DustAbility reworked
Pixie DustDark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
TalentsLevel 15 Talent Lil' Shredder Attacks increased from +1 to +2
BoomstickNew innate ability. Passive
BoomstickSnapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
ScatterblastPoint-blank damage bonus decreased from 50% to 30%
TalentsLevel 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
TalentsLevel 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
DauntlessNo longer considers Mars's allies when determining if Mars is outnumbered
DauntlessHP Regen per extra enemy decreased from 70% to 40%
BulwarkNow a point targeted ability. Mars will face towards the targeted direction when toggled on
BulwarkNo longer upgraded with Aghanim's Scepter
Arena Of BloodNow upgraded with Aghanim's Scepter
Arena Of BloodLowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
TalentsLevel 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
TalentsLevel 20 Talent Unleash Movement Speed increased from +10% to +15%
TalentsLevel 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
Special DeliveryIf Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
Special DeliveryCooldown changed from 240s to 245s - 5s per level
BodyguardAbility Reworked
BodyguardHas both passive and active components
BodyguardPassively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
BodyguardWhen cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
BodyguardThe effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
ReboundAbility can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
TalentsLevel 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
SupernaturalAbility reworked
SupernaturalWhenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
SupernaturalPassive ethereal bonuses moved to Pierce the Veil
Pierce the VeilNo longer provides 70/100/130 bonus damage
Pierce the VeilNow grants +75% base damage
Pierce the VeilNow has a passive component
Pierce the VeilMuerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
Pierce the VeilLifesteal conversion happens only for attacks and won't affect her spells
Pierce the VeilNo longer upgraded with Aghanim's Shard
Spectral SlugNew ability granted by Aghanim's Shard
Spectral SlugMuerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
TalentsLevel 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Switch DisciplineCooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
Switch Discipline · ContextEffective values are not changed
Switch DisciplineNow the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Switch DisciplineAghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Grappling ClawWhen targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon TossCast Range decreased from 1200 to 650/750/850/950
Talon Toss · ContextNow matches Grappling Claw
Shodo SaiThe proc effect now triggers a critical strike only instead of creating a Mark
Shodo Sai18% Chance to Mark replaced with 20% Critical Strike Chance
Shodo SaiAs a result, marks are applied only by parrying and casting Raven's Veil
Shodo SaiNo longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
Shodo SaiMark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
Shodo SaiNo longer has a parry bonus by default
Shodo SaiNow upgraded with Aghanim's Shard
Shodo SaiParrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%