TalentsLevel 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
Runic InfusionNo longer grants the Regeneration Rune buff upon activating any rune
Runic InfusionNow provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
Magnetic FieldThe field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Spark WraithSlow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
Spark WraithNo longer upgraded with Aghanim's Shard
Tempest DoubleGold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
Tempest DoubleNow upgraded with Aghanim's Shard
Tempest DoubleThe Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
Power Capture · Runic InfusionArc Warden gains +1.5 All Attributes permanently upon activating any Power Rune
Power Capture · Runic Infusion · ContextAutomatic Regeneration Rune effect from Arc Warden's Innate ability doesn't count
Power Capture · Magnetic FieldOnce created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150
Power Capture · Magnetic Field · ContextRune radius and speed values guarantee runes will always reach the field within the duration
Is now a Universal Hero
Base Damage decreased by 10
Damage at level 1 decreased by 2 (from 53-59 to 51-57)
Damage gain per level increased from +3.0 to +3.6
Damage at level 30 increased by 21 (from 154-160 to 175-181)
Zet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities
Removed Order and Disorder Facets
TalentsLevel 15 Talent Magnetic Field Attack Speed increased from +16 to +25
TalentsLevel 25 Talent Flux silences when target is alone replaced with -1s Spark Wraith Activation Delay
FluxNow has the same effect for both Arc Warden and Tempest Double
FluxDeals 15/30/45/60 damage per second and slows target's movement speed by 14/21/28/35%
Flux · ContextPrevious values: Arc Warden: 15/30/45/60 damage per second and 15/22/30/39% Movement Slow. Tempest Double: 20/45/70/95 damage per second and 5/8/11/14% Movement Slow
FluxNow upgraded with Aghanim's Scepter
FluxSilences when the target is alone. Increases damage by 50% and duration by 2s
Magnetic FieldNow is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster
Magnetic FieldNow has the same effect for both Arc Warden and Tempest Double
Magnetic FieldCreates a circular distortion field that grants 100% evasion and 30/60/90/120 bonus attack speed to all allied units within
Magnetic Field · ContextPrevious values: Arc Warden: Field grants 100% evasion and 30/60/90/120 bonus attack speed. Tempest Double: Field increases attack range by 150 and base attack damage by 20/40/60/80
Magnetic FieldNo longer upgraded with Aghanim's Shard
Spark WraithNow has the same effect for both Arc Warden and Tempest Double
Spark WraithSpark activates in 1.5 seconds, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8s and deals 100/170/240/310 damage
Spark Wraith · ContextPrevious values: Arc Warden: Spark activates in 2 seconds, flies at a speed of 400, slows enemy for 0.6/0.8/1/1.2s, deals 100/180/260/340 damage. Tempest Double: Spark activates in 1 second, flies at a speed of 725, slows enemy for 0.4/0.5/0.6/0.7s and deals 75/140/205/270 damage
Spark WraithNo longer does 40% more damage to non-hero units
Spark WraithNo longer upgraded with Aghanim's Scepter
Spark WraithNow upgraded with Aghanim's Shard
Spark WraithWhen Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100
Tempest DoubleCooldown decreased from 100/90/80s to 60/55/50s
Tempest DoubleDuration decreased from 60s to 18/21/24s
Tempest DoubleNow spawns with Arc Warden's current health and mana
Tempest DoubleTempest Double no longer has penalties when more than 2000 range away from Arc Warden
Tempest DoubleNo longer restarts the ability cooldown if the Tempest Double is killed by enemies
Tempest DoubleLoses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%
Innate Ability · Runic InfusionNew Innate ability. Passive, can't be leveled up
Innate Ability · Runic InfusionUpon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes
Innate Ability · Runic Infusion · ContextActivating Wisdom Rune provides a full 4s buff. Activating Regeneration Rune creates a stackable second effect
OrderArc Warden and Tempest Double have their respective ability effects
DisorderArc Warden and Tempest Double have their ability effects swapped
Ability effects no longer depend on the side Arc Warden plays for
TalentsLevel 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps
Magnetic FieldIs now a No Target ability, creating the field centered around its caster
Magnetic FieldNo longer affects buildings and creeps by default
Magnetic FieldNow always pushes all enemies away from the bubble when created, even without Aghanim's Shard
Magnetic FieldAghanim's Shard no longer provides Magic Resistance
Magnetic FieldAghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75%
Tempest DoubleDuration increased from 18/22/26s to 60s
Tempest DoubleDistance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50%
Tempest DoubleCooldown increased from 70/60/50s to 100/90/80s
Tempest DoubleNow restarts the ability cooldown if the Tempest Double is killed by enemies
All Tempest Double's abilities are replaced with 'Tempest' versions of Arc Warden's abilities
The upheaval has attuned Arc Warden to the Ancients. When playing on Dire side, Arc Warden will have the Tempest abilities by default and his Tempest Double will have its normal abilities. This condition is temporary and will go away once Zet adapts to the new paradigm.
TalentsLevel 15 Talent +40 Magnetic Field Attack Speed also grants to +40 Magnetic Field Magic Damage (Tempest Version)
TalentsLevel 20 Talent +40 Flux Damage replaced with -9s Magnetic Field Cooldown
TalentsLevel 25 Talent 40% Tempest Double Cooldown Reduction replaced with No Damage Penalty Distance for Tempest Double
FluxTempest version provides higher damage (15/30/45/60 -> 20/45/70/95) but lower movement speed penalty to the enemy (14/21/28/35% -> 6/10/14/18%)
Magnetic FieldTempest version provides +150 attack range (ranged heroes only), adds 20/40/60/80 magic damage to attacks made by allies from the field and has an increased duration of 5/6/7/8s
Spark WraithTempest version has a shorter activation delay (2s -> 1s), a faster moving Wraith (400 -> 725), longer slow duration (0.4/0.5/0.6/0.7 -> 0.6/0.8/1.0/1.2 ) but has a lower damage (100/180/260/340 -> 75/135/195/255)
Tempest DoubleCooldown decreased from 60/50/40s to 56/48/40s
Fixed Tempest Double being unable to activate runes
Added Scepter upgrade. Grants a new ability, Rune Forge. Creates a random Rune in front of you. Cooldown 60. The selection of Runes include Bounty Runes and Powerup Runes.
TalentsLevel 10 Talent increased from +30 Attack Speed to +35
TalentsLevel 20 Talent increased from -1.5 Spark Wraith Cooldown to -2