DOTA 2 / PATCH 7.31

Dota 7.31 patch notes

Released · Original Valve notes ↗

Browse the changes below, or follow a hero to see their changes across versions.

General notes

  • Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
  • Reworked bounty gold streak formula
  • ContextOld: Streak gold = (35x-5) where x = current streak New: Streak gold= (5x^2 + 5x) where x = current streak Streak gold goes from 100/135/170/205/240/275/310/345 to 60/100/150/210/280/360/450/550
  • Reworked XP streak formula
  • ContextOld: Streak XP = 10(x-1) * L, where x = current streak and L = hero level New: Streak XP= ( x^2 - x + 8) * L, where x = current streak and L = hero level Streak bounty goes from 20/30/40/50/60/70/80/90 * L to 14/20/28/38/50/64/80/98 * L
  • Cooldown reduction now stacks diminishingly
  • Moved the bounty runes from the triangle to the primary jungle
  • Moved the Dire and Radiant offlane towers 320 units further away from base
  • When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command
  • Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
  • The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
  • Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
  • Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
  • Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
  • Added new ability: Runty. Runty units deal 25% less damage to heroes
  • Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
  • Ranged creeps and their upgrades all have the Piercing ability
  • All buildings and siege units now have the Reinforced ability
  • Melee creeps and their upgrades all have the Runty ability
  • Serpent Wards and Plague Wards now have the Piercing ability
  • Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
  • ContextThis means they deal more damage to heroes than they used to at similar damage numbers
  • Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
  • Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
  • ContextExceptions: Satyr Banisher, Giant Wolf, and Ancient Black Drake
  • Neutral Items now show through Fog of War for the team they belong to until they are picked up.
  • Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
  • Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
  • New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
  • New Large Camp: 2 Warpine Raiders

Items

  • New ItemRequires Witch Blade, Mystic Staff, 800g recipe (Total Cost 6200g)
  • New Item+45 Intelligence
  • New Item+40 Attack Speed
  • New Item+8 Armor
  • New Item+300 Projectile Speed
  • New ItemActive: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
  • New Item · ContextDoesn't work against buildings. Magic immune enemies will take no damage when active
  • New ItemPassive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
  • New ItemRequires Vladmir's Offering, Point Booster, 400g recipe (Total Cost: 4200)
  • New Item+250 Health
  • New Item+250 Mana
  • New ItemPassive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
  • New ItemActive: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
  • New ItemRequires Tranquil Boots, Drum of Endurance, 1500g recipe (total Cost 4125)
  • New Item+8 Strength
  • New Item+8 Intelligence
  • New Item+65 Movement Speed
  • New Item+15 HP Regen
  • New Item8 charges. Gains a charge every 3 minutes
  • New ItemActive: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
  • New ItemPassive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.
  • Item ReworkedOld:
  • Item ReworkedRequires Voodoo Mask, Kaya and Soul Booster (5750g)
  • Item Reworked+16 Intelligence
  • Item Reworked+425 Health
  • Item Reworked+425 Mana
  • Item Reworked+8% Spell Damage
  • Item Reworked+15% Spell Lifesteal (Hero)
  • Item Reworked+3% Spell Lifesteal (Creep)
  • Item Reworked+100% Mana Regen Amplification
  • Item Reworked+30% Spell Lifesteal Amplification
  • Item ReworkedActive: Bloodpact. Converts 30% of your max mana to health regeneration over 2 seconds. 85s CD Costs 30% of max mana
  • Item ReworkedPassive: Mana Battery. Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges
  • Item ReworkedNew:
  • Item ReworkedRequires Soul Booster, Voodoo Mask, 900g Recipe (4600g)
  • Item Reworked+550 Health
  • Item Reworked+550 Mana
  • Item Reworked+25% Spell Lifesteal (heroes)
  • Item Reworked+5% Spell Lifesteal (creeps)
  • Item ReworkedActive: Bloodpact. Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds. Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s. Cooldown: 40s
  • Item ReworkedOld:
  • Item ReworkedRequires 2 Oblivion Staffs and a 475g recipe (3475g)
  • Item Reworked+20 Intelligence
  • Item Reworked+30 Attack Damage
  • Item Reworked+25 Attack Speed
  • Item Reworked+4 Mana Regeneration
  • Item ReworkedActive: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
  • Item ReworkedNew:
  • Item ReworkedRequires Blitz Knuckles, Claymore, Void Stone (Total cost 3175)
  • Item Reworked+40 Attack Speed
  • Item Reworked+30 Attack Damage
  • Item Reworked+3 Mana Regeneration
  • Item ReworkedActive: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
  • Item ReworkedOld:
  • Item ReworkedRequires Orchid, Hyperstone 800g recipe (Total cost 6275)
  • Item Reworked+25 Intelligence
  • Item Reworked+90 Attack Speed
  • Item Reworked+30 Damage
  • Item Reworked+5.5 Mana Regeneration
  • Item ReworkedSoul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage
  • Item ReworkedNew:
  • Item ReworkedRequires Orchid, Mage Slayer, 925g recipe (Total Cost 6500)
  • Item Reworked+20 Intelligence
  • Item Reworked+60 Attack Speed
  • Item Reworked+50 Damage
  • Item Reworked+5 Mana Regeneration
  • Item Reworked+20% Magic Resistance
  • Item ReworkedSoul Rend: (Active) Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
  • Item ReworkedMage Slayer: (Passive) Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds
  • Item ReworkedOld:
  • Item ReworkedRequires Eaglesong, Ghost Scepter, 1000g Recipe (Total cost 4300g)
  • Item Reworked+40 Agility
  • Item Reworked+10 Strength
  • Item Reworked+10 Intelligence
  • Item ReworkedEthereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 20s.
  • Item ReworkedEnemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
  • Item ReworkedNew:
  • Item ReworkedRequires Kaya, Ghost Scepter 1100g Recipe (Total Cost 4650g)
  • Item Reworked+25 Intelligence
  • Item Reworked+5 Agility
  • Item Reworked+5 Strength
  • Item Reworked+24% Spell Lifesteal Amplification
  • Item Reworked+12% Spell Amplification
  • Item Reworked+75% Mana Regen Amplification
  • Item ReworkedEthereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s.
  • Item ReworkedEnemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
  • Ability / item #609Now purchasable at 15 minutes
  • Ability / item #604Active no longer grants cooldown reduction
  • Ability / item #604Active now grants 25% mana cost reduction and 20% Debuff Amplification
  • Ability / item #151Health drain per second increased from 40 to 45
  • Ability / item #127Recipe cost reduced from 575 to 550 (total cost reduced from 2125 to 2100)
  • Ability / item #48Movement speed bonus reduced from 100 to 90
  • Ability / item #220Movement speed bonus reduced from 120 to 110
  • Ability / item #220Now additionally reduces TP channel time by 1s
  • Ability / item #41Using the Bottle removes the lingering fountain buff (i.e: you can only use it once for free once you leave the fountain)
  • Ability / item #73Now doubles its bonuses after minute 25
  • Ability / item #77No longer grants 3% spell amplification
  • Ability / item #77Now grants 4% mana cost reduction
  • Ability / item #77Now doubles its bonuses after minute 25
  • Ability / item #75Now doubles its bonuses after minute 25
  • Ability / item #242Cooldown reduced from 40 to 35
  • Ability / item #242Active damage block increased from 70 to 75
  • Ability / item #168Damage reduced from 55 to 50
  • Ability / item #168Now gains +2 damage if an enemy hero dies with this item's Corruption Debuff up to a Maximum of 25.
  • Ability / item #185Can now be cast without interrupting channeling
  • Ability / item #40Now also deals 25 damage to enemies revealed when cast.
  • Ability / item #174Recipe reworked. Now requires Blade of Alacrity + Robe of the Magi + 1050g Recipe (total cost reduced from 3150 to 2500)
  • Ability / item #174Agility bonus reduced from 24 to 15
  • Ability / item #174Intelligence bonus reduced from 12 to 10
  • Ability / item #174Melee Illusion mana burn reduced from 12 to 8
  • Ability / item #160Bonus stats reduced from 25 to 22
  • Ability / item #160Bonus health increased from 200 to 220
  • Ability / item #160Bonus mana increased from 200 to 220
  • Ability / item #102Cooldown reduced from 23s to 20s
  • Ability / item #30Now has an active. Gives True Sight over a 300 AoE area within 300 range for 4 seconds. 12s CD (Note: Does not grant vision on the area, just vision of invisible units/wards)
  • Ability / item #30No longer reveals invisibility when dropped.
  • Ability / item #37Cooldown increased from 20s to 22s
  • Ability / item #254Active Magic Resistance Increased from 45% to 50%
  • Ability / item #39Duration increased from 10s to 13s
  • Ability / item #39Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
  • Ability / item #269Bonus Mana reduced from 325 to 300
  • Ability / item #131Magic resistance reduced from 20% to 18%
  • Ability / item #131Barrier block increased from 325 to 350
  • Ability / item #131Mana cost reduced from 75 to 50
  • Ability / item #263Cooldown reduced from 23s to 20s
  • Ability / item #263Cast range increased from 550 to 650
  • Ability / item #263Enemy cast range increased from 400 to 450
  • Ability / item #263Attack range increased from 140 to 150
  • Ability / item #263Ally push speed increased from 1200 to 1500
  • Ability / item #273Bonus Status Resistance reduced from 22% to 20%
  • Ability / item #223Mana cost reduced from 125 to 100
  • Ability / item #223Unit damage per second reduced from 90 to 60
  • Ability / item #223Stun duration decreased from 1.5s to 1.25s
  • Ability / item #223Impact radius increased from 315 to 400
  • Ability / item #225Now pierces magic immunity
  • Ability / item #225No longer slows the enemy
  • Ability / item #225No longer has a mana cost
  • Ability / item #90Magic Resistance Aura increased from 10% to 12%
  • Ability / item #11Cost reduced from 130 to 100 (Battlefury cost reduced to 4100)
  • Ability / item #11Quell damage reduced from 12/6 to 8/4
  • Ability / item #137Recipe reworked: Now requires a Sacred Relic, and a Talisman of Evasion (total cost reduced from 5100 to 5050)
  • Ability / item #137Can now be disassembled.
  • Ability / item #137Now grants 15% evasion
  • Ability / item #137Blind effect reduced from 17% to 10%
  • Ability / item #137Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)
  • Ability / item #110Mana Regen reduced from 12 to 7
  • Ability / item #110Cooldown increased from 160 to 170
  • Ability / item #154Bonus Status Resistance reduced from 22% to 20%
  • Ability / item #156Cooldown increased from 25s to 30s
  • Ability / item #178Recipe cost increased from 225 to 245 (total cost increased from 680g to 700g)
  • Ability / item #603Active no longer grants attack damage and attack speed
  • Ability / item #603Active now grants 35 Agility

Neutral items

  • Ability / item #356Bonus health decreased from 100 to 75
  • Ability / item #349Bonus Intelligence reduced from 10 to 8
  • Ability / item #840Cooldown reduced from 20s to 15s
  • Ability / item #355Armor increased from +3 to +4
  • Ability / item #355Damage decreased from +14 to +8
  • Ability / item #686Movement speed Bonus decreased from 4% to 3%
  • Ability / item #212Damage decreased from +7 to +3
  • Ability / item #359Bonus mana regen reduced from 2.5 to 2
  • Ability / item #288Bonus attack speed increased from 15 to 20
  • Ability / item #828Damage bonus per health missing increased from 8 to 10
  • Ability / item #306Secondary stats bonus increased from 14 to 15
  • Ability / item #835Damage per second increased from 35 to 40
  • Ability / item #835Active no longer grants vision to both teams
  • Ability / item #326Bonus movement speed decreased from 22% to 18%
  • Ability / item #326Active duration increased from 3 to 3.5s
  • Ability / item #361Bonus damage increased from +200 to 225
  • Ability / item #361Bonus range from +400 to +350
  • Ability / item #289Cooldown reduction reduced from 12% to 10%
  • Ability / item #289HP regen increased from 9 to 10
  • Ability / item #676Bonus mana reduced from 350 to 250
  • Ability / item #675Bonus Intelligence reduced from 16% to 15%
  • Ability / item #675Psychic Push range reduced from 800 to 600
  • Ability / item #376Bonus damage reduced from 20 to 16
  • Ability / item #336Bonus attack range reduced from 110 to 100
  • Ability / item #336Bonus cast range reduced from 110 to 100
  • Ability / item #834Trigger/explosion radius increased from 300 to 400
  • Ability / item #834Explosion damage reduced from 300 to 250
  • Ability / item #825HP regen increased from 10 to 15
  • Ability / item #300Debuff duration amplification reduced from 25% to 20%
  • Ability / item #379Bonus attack speed reduced from 50 to 40
  • Ability / item #311Cooldown reduction reduced from 18% to 12%
  • Ability / item #311Bonus attributes increased from 6 to 8
  • Ability / item #362Bonus Agility increased from 24 to 25
  • Ability / item #362Active movement speed increased from 15 to 20%
  • Ability / item #837Now additionally grants 20 attack speed
  • Ability / item #677Bonus attributes increased from 12 to 13
  • Ability / item #371Strength reduced from 20 to 15
  • Ability / item #371Intelligence reduced from 20 to 15
  • Ability / item #371Damage per second to buildings increased from 50 to 60
  • Ability / item #371Damage per second to units reduced from 90 to 60
  • Ability / item #372Now additionally grants 15 movement speed
  • Ability / item #829Mega Shield now only affects heroes
  • Ability / item #829Mega Shield reflect percentage increased from 35% to 40%

Neutral creeps

  • New Neutral CreepRanged - 500 attack range
  • New Neutral Creep1500 HP / 400 mana
  • New Neutral Creep58-62 damage
  • New Neutral Creep290 move speed
  • New Neutral Creep3 armor
  • New Neutral Creep30% magic resistance
  • New Neutral Creep78-82 gold and 124 XP bounty
  • New Neutral CreepLevel 6
  • New Neutral CreepAbility: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s
  • New Neutral CreepMelee
  • New Neutral Creep900 HP
  • New Neutral Creep29-31 damage
  • New Neutral Creep300 move speed
  • New Neutral Creep7 armor
  • New Neutral Creep30% magic resistance
  • New Neutral Creep39-45 gold and 95 XP bounty
  • New Neutral CreepLevel 5
  • New Neutral CreepAbility: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren't player controlled)
  • New Neutral CreepMelee
  • New Neutral Creep850 HP / 300 mana
  • New Neutral Creep39-41 damage
  • New Neutral Creep310 move speed
  • New Neutral Creep6 armor
  • New Neutral Creep30% magic resistance
  • New Neutral Creep50-52 gold and 76 XP bounty
  • New Neutral CreepLevel 5
  • New Neutral CreepAbility: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s
  • Attack damage increased from 14-15 to 19-21
  • Armor increased by 1
  • Gold bounty rescaled from 20-25 to 21-23
  • XP bounty increased from 28 to 30
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed increased from 100 to 200
  • Turn rate improved from 0.5 to 0.9
  • Damage increased from 14-15 to 17-18
  • Gold bounty rescaled from 14-18 to 14-16
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 200
  • Turn rate improved from 0.5 to 0.9
  • New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
  • Model size increased by 10%
  • Movement speed increased from 270 to 290
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 200
  • Gold bounty reduced from 6-8 to 5-7
  • Bounty XP reduced from 17 to 14
  • Turn rate improved from 0.5 to 0.9
  • New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute
  • Now has the Piercing ability
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 20-23 to 19-21
  • Turn rate improved from 0.5 to 0.9
  • New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s
  • Now has the Piercing ability
  • Base attack speed improved from 100 to 125
  • Base attack time increased from 1.8 to 2.0
  • Gold bounty increased from 19-22 to 20-22
  • XP bounty increased from 26 to 28
  • Turn rate improved from 0.5 to 0.9
  • No longer has Mana Aura
  • New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
  • Heal mana cost increased from 5 to 60
  • Heal cooldown increased from 0.5 to 10
  • Heal health restored increased from 15 to 100
  • Now has the Piercing ability
  • Health increased from 370 to 400
  • Damage reduced from 30-36 to 30-32
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 19-22 to 18-20
  • XP bounty increased from 28 to 30
  • Turn rate increased from 0.5 to 0.9
  • Envenomed Weapon No longer deals 2 damage per second
  • Envenomed Weapon duration decreased from 20 to 10
  • Envenomed Weapon hero duration decreased from 10 to 2
  • Envenomed Weapon now reduces health regen by 75%
  • Now has the Piercing ability
  • Armor increased by 1
  • Base attack time increased from 1.2 to 2.0
  • Base attack speed improved from 100 to 165
  • Gold bounty rescaled from 28-34 to 25-27
  • XP bounty reduced from 44 to 42
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.5 to 2
  • Base attack speed improved from 100 to 135
  • Gold bounty increased from 17-20 to 14-15
  • XP bounty decreased from 28 to 26
  • Turn rate improved from 0.5 to 0.9
  • Now has 200 mana
  • New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s
  • Now has the Piercing ability
  • Damage reduced from 28-37 to 28-34
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 21-24 to 16-18
  • XP bounty reduced from 28 to 26
  • Turn rate improved from 0.5 to 0.9
  • Now has 200 mana
  • New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20
  • Now has the Piercing ability
  • Damage reduced from 30-37 to 30-36
  • Health reduced from 550 to 500
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 29-33 to 27-29
  • XP bounty reduced from 44 to 42
  • Turn rate improved from 0.5 to 0.9
  • Will now cast Chain Lightning against low health units
  • Damage reduced from 29-33 to 24-26
  • Health reduced from 800 to 750
  • Magic resistance decreased from 50% to 30%
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty reduced from 24-27 to 24-26
  • XP bounty reduced from 44 to 42
  • Turn rate improved from 0.5 to 0.9
  • Hurl Rock now deals double damage to creeps
  • Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
  • Damage increased from 9-10 to 10-14
  • Health increased from 240 to 250
  • Magic resistance decreased from 50% to 30%
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty reduced from 8-13 to 8-12
  • XP bounty increased from 17 to 18
  • Hurl Rock now deals double damage to creeps
  • Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
  • Damage decreased from 24-27 to 22-24
  • Health decreased from 850 to 800
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty rescaled from 18-38 to 24-28
  • XP bounty increased from 31 to 32
  • Turn rate improved from 0.5 to 0.9
  • New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
  • Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won't chain cast their stun.
  • Damage decreased from 24-27 to 18-20
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty rescaled from 28-36 to 30-34
  • XP bounty increased from 47 to 48
  • Turn rate improved from 0.5 to 0.9
  • Damage increased from 7-10 to 10-12
  • Turn rate improved from 0.5 to 0.9
  • XP bounty decreased from 31 to 24
  • Gold bounty increased from 12-14 to 14-16
  • Base attack time increased from 1.7 to 2.0
  • Base attack speed improved from 100 to 125
  • Can now cast Purge in his camp after 5 seconds of attacking a hero
  • Damage decreased from 24-27 to 21-23
  • Armor increased by 1
  • Turn rate improved from 0.5 to 0.9
  • XP bounty decreased from 47 to 46
  • Base attack time increased from 1.7 to 2.0
  • Base attack speed improved from 100 to 125
  • Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 30-36 to 34-36
  • XP bounty decreased from 66 to 60
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Damage reduced from 29-33 to 15-17
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 18-21 to 20-24
  • XP bounty decreased from 47 to 40
  • Base attack time increased from 1.45 to 2.0
  • Base attack speed improved from 100 to 125
  • Now has 200 mana
  • New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s
  • Now casts Intimidate on nearby enemies when on low health in his camp
  • Damage reduced from 18-21 to 18-20
  • Turn rate improved from 0.5 to 0.9
  • Attack point reduced from 0.5 to 0.3
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • XP bounty increased from 31 to 32
  • Gold bounty increased from 16-19 to 18-20
  • Cloak Aura Magic Resistance Heroes increased from 10% to 15%
  • Cloak Aura Magic Resistance Creeps increased from 20% to 30%
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.5 to 2.0
  • Base attack speed improved from 100 to 135
  • Gold bounty increased from 53-62 to 56-62
  • Armor increased by 2
  • Gold bounty increased from 62-73 to 62-68
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.55 to 2.0
  • Base attack speed improved from 100 to 135
  • Gold bounty rescaled from 61-79 to 64-68
  • No longer has Swiftness Aura
  • New Passive Ability: Death Throe: Power. When Hellbear Smasher dies, all allies within 700 range gain +50% base attack damage for 5 seconds
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 36-44 to 32-40
  • Base attack time increased from 1.5 to 2.0
  • Base attack speed improved from 100 to 135
  • No longer has Cloak Aura
  • Now has Swiftness Aura
  • New Passive Ability: Death Throe: Rush. When Hellbear dies, all allies within 700 range gain +100 attack speed for 5 seconds
  • Damage reduced from 20-25 to 18-20
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 12-16 to 18-20
  • XP bounty increased from 19 to 26
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Now has 200 mana
  • Now has the Tornado ability
  • Tornado channeling time reduced from 40s to 15s
  • Tornado mana cost reduced from 200 to 100
  • Tornado cooldown reduced from 70 to 40
  • Tornado now lasts for 5 seconds after channel is interrupted
  • Whenever a Wildwing Ripper dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast tornado on the attacker
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 54-70 to 60-66
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • No longer has Tornado
  • New Active Ability: Hurricane. Vector targeted. Target a unit and a direction. The unit will be pulled 400 units in that direction over 0.5s. Range: 400. Mana cost: 100. Cooldown: 30s
  • Only being attacked, will cast Hurricane to heroes chasing other heroes in the vicinity pushing them in the opposite direction.
  • Armor increased by 3
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty decreased from 43-50 to 42-48
  • Raise Dead no longer needs nearby corpses
  • Raise Dead skeletons summoned increased from 2 to 3
  • No longer has Ensnare as an ability
  • Max mana reduced from 550 to 250
  • Attack reduced from 24-25 to 11-13
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty decreased from 6-12 to 4-6
  • XP bounty decreased from 12 to 4
  • New Passive Ability: Rally. Skeleton's allies within 1200 range gain 3 bonus attack damage. This Aura stacks
  • Now has the Piercing ability
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty decreased from 21-26 to 20-24
  • XP bounty decreased from 47 to 42
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Now has Ensnare as an ability
  • Max mana increased from 0 to 200
  • Will sometimes cast Ensnare to targets attacking it
  • Turn rate improved from 0.5 to 0.9
  • Attack point improved from 0.94 to 0.5
  • Backswing improved from 0.56 to 0.5
  • Damage rescaled from 48-81 to 62-68
  • Gold bounty decreased from 108-137 to 78-82
  • Magic resistance reduced from 50% to 30%
  • Base attack time increased from 1.5 to 2.0
  • Base attack speed improved from 100 to 135
  • Damage reduced from 34-45 to 20-22
  • Armor increased by 2
  • Attack point improved from 0.94 to 0.5
  • Backswing improved from 0.56 to 0.5
  • Magic resistance increased from 0% to 25%
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.8 to 2.0
  • Base attack speed improved from 100 to 120
  • XP bounty increased from 50 to 95
  • Gold bounty increased from 26-33 to 39-45
  • New Passive Ability: Magic Amplification Aura. Increases spell damage received by enemy units within 1200 units by 5%
  • Magic resistance decreased from 50% to 30%
  • Gold bounty decreased from 78-88 to 78-82
  • Health decreased from 1700 to 1500
  • Damage rescaled from 77-87 to 80-84
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Attack damage reduced from 29-33 to 22-24
  • Magic resistance decreased from 50% to 30%
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • New Passive Ability: Weakness Aura. Reduces the armor of enemy units within 1200 units by 2
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.8 to 2.0
  • Base attack speed improved from 100 to 120
  • Magic resistance decreased from 50% to 30%
  • Health increased from 1400 to 1700
  • Attack point improved from 0.5 to 0.3
  • Backswing improved from 0.5 to 0.3
  • Gold bounty increased from 64-71 to 78-82
  • Attack damage reduced from 41-48 to 32-34
  • Turn rate improved from 0.5 to 0.9
  • Health increased from 800 to 850
  • Magic resistance decreased from 50% to 30%
  • Attack point improved from 0.5 to 0.3
  • Backswing improved from 0.5 to 0.3
  • Gold bounty reduced from 44-51 to 39-45
  • Base attack time increased from 1.8 to 2.0
  • Base attack speed improved from 100 to 120

Hero changes

Anti-Mage

  • Base Strength reduced from 23 to 21
  • Mana BreakNow can stack with Diffusal Blade's mana burn
  • Mana BreakNow additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)

Axe

  • TalentsLevel 10 Talent +12% magic resistance replaced with +20 movement speed
  • TalentsLevel 15 Talent +25 movement speed replaced with +10% Battle Hunger slow
  • TalentsLevel 20 Talent +20 HP regen replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)
  • TalentsLevel 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold
  • TalentsLevel 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier
  • Battle HungerNow deals physical damage
  • Battle HungerDamage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
  • Battle HungerNo longer grants movement speed to Axe
  • Battle HungerNow only slows enemies as long as they are not facing Axe
  • Battle HungerSlow rescaled from 12/13/14/15% to 8/17/26/35%
  • Counter HelixShard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn't reduced)
  • Culling BladeKilling an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
  • Culling BladeCooldown increased from 75/65/55s to 100/85/70s
  • Culling BladeMana cost rescaled from 60/120/180 to 100/125/150
  • Culling BladeMovement speed bonus rescaled from 30% to 20/25/30%
  • Culling BladeAttack speed bonus rescaled from 30 to 20/30/40
  • Culling BladeDamage is now pure and pierces magic immunity
  • Culling BladeDamage increased from 150/250/300 to 250/350/450

Bane

  • TalentsLevel 25 Talent +150 Brain Sap damage/heal increased to 200
  • EnfeebleNo longer reduces cast speed
  • EnfeebleNow reduces cast range by 30%
  • Fiend's GripDamage reduced from 80/120/160 to 70/110/150

Bloodseeker

  • New Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
  • TalentsLevel 20 talent +400 Health replaced with +15% Spell Lifesteal
  • TalentsLevel 25 Talent -4s Bloodrite cooldown replaced with 2 Rupture charges

Crystal Maiden

  • TalentsLevel 10 Talent +200 health increased to +250
  • TalentsLevel 15 Talent +6% Arcane Aura magic resistance replaced with +20 Arcane Aura mana per cast
  • Crystal NovaAttack speed slow increased from 20/30/40/50 to 30/45/60/75
  • Arcane AuraNow also grants 6/12/18/24 mana to all allies within 1200 radius whenever Crystal Maiden casts a spell (but not items)

Drow Ranger

  • Base Strength reduced from 18 to 16
  • MultishotRange multiplier from 2 to 1.75
  • GustProvides 10% movement speed bonus to Drow Ranger for 3/4/5/6 seconds

Earthshaker

  • TalentsLevel 15 Talent +25 movement speed replaced with +50% Enchant Totem damage

Juggernaut

  • TalentsLevel 15 Talent +30 Attack Speed replaced with +1s Blade Fury duration
  • TalentsLevel 20 Talent +8 armor replaced with 40% Blade Dance lifesteal
  • TalentsLevel 20 Talent +160 Bladefury DPS reduced to +150
  • Healing WardMana cost decreased from 140 to 140/130/120/110
  • OmnislashCooldown reduced from 140s to 130

Mirana

  • Agility rescaled from 18 + 3.7 to 24 + 3.4
  • Base armor reduced by 1 (Same starting armor)
  • Base attack speed reduced from 115 to 110
  • Base damage decreased from 27-32 to 24-30 (Average damage increased by 3.5)
  • StarstormMana cost reduced from 80/105/130/155 to 80/95/110/125
  • LeapReworked Shard. Grants +1 Leap Charge. Sagan pounces, dealing 150 damage in a forward cone to units within 500 range of Mirana and slowing them by 30% for 2.5 seconds

Morphling

  • MorphReworked Scepter. Replicate steals 20% of each stat from the replicated hero. If the replicated hero's primary attribute is Strength it will also steal 35% status resistance, if it's Agility, it will steal 50 attack speed and if it's Intelligence, it will steal 20% spell amplification. Reduces Replicate Cooldown by 20s.

Shadow Fiend

  • TalentsLevel 10 Talent +8% Spell Amplification replaced with +25 Shadowraze Stack Damage
  • NecromasteryShard now also fears the target for 0.5s
  • Requiem of SoulsNow also debuffs enemies with -5/10/15% Magic Resistance after dealing its damage.

Phantom Lancer

  • TalentsLevel 10 Talent +15 Attack Speed replaced with +2.5s Phantom Rush Bonus Agi Duration
  • TalentsLevel 15 Talent +16% Evasion replaced with +15 Strength
  • Phantom RushCooldown decreased from 16/12/8/4 to 13/10/7/4

Puck

  • TalentsLevel 10 Talent +300 Illusory Orb distance replaced with -2 Illusory Orb cooldown
  • TalentsLevel 15 Talent Phase Shift attack replaced with -10s Dream Coil Cooldown
  • TalentsLevel 15 Talent +12% spell amplification replaced with +100 Waning Rift Damage
  • TalentsLevel 20 Talent -4s Illusory Orb cooldown replaced with +1s Dream Coil break stun duration
  • TalentsLevel 25 Talent Dream Coil rapid fire frequency improved from 0.75s to 0.6s (max attacks 8 -> 10)
  • TalentsLevel 25 Talent +250 Waning Rift AoE and range replaced with Dream Coil pierces magic immunity
  • Phase ShiftMax channel time increased from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25
  • Phase ShiftReworked Shard: Causes Phase Shift to attack all enemies within attack range +200 radius of Puck
  • Waning RiftCooldown reduced from 19/17/15/13s to 16/15/14/13s
  • Waning RiftReworked Scepter: Waning Rift now has 150 extra radius and range and knocks enemies back 400 distance over 0.5 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.
  • Dream CoilCooldown reduced from 80s to 75s

Pudge

  • Base armor reduced by 1
  • Intelligence gain increased from 1.5 to 1.8
  • Flesh HeapNo longer grants magic resistance
  • Flesh HeapBonus Strength per death reduced from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.0
  • Flesh HeapCan now be cast to grant 5/10/15/20 damage block against all types of damage for 7 seconds. Mana cost 50. Cooldown 30/25/20/15. Can be cast while channeling.
  • DismemberShard cooldown reduction reduced from 10s to 5s

Razor

  • TalentsLevel 20 Talent +6s Static Link duration replaced with +21% Storm Surge movement speed
  • TalentsLevel 25 Talent +1 Eye of the Storm target replaced with 2 Static Link Charges
  • Static LinkCannot be cast on a target that is already linked

Sand King

  • Base armor increased by 1
  • TalentsLevel 10 Talent +200 health replaced with +12% Caustic Finale slow
  • TalentsLevel 15 Talent +20% Caustic Finale slow replaced with +100 Caustic Finale damage
  • TalentsLevel 20 Talent +120 Caustic Finale damage replaced with +100 Epicenter Radius
  • Sand StormDamage interval reduced from 0.5s to 0.2s
  • Sand StormMana cost rescaled from 75 to 70/75/80/85

Storm Spirit

  • Agility gain increased from 1.7 to 1.9
  • Base mana regen increased from 0 to 0.5
  • Base attack speed increased from 110 to 115
  • TalentsLevel 10 Talent +40 Static Remnant damage replaced with +20 attack speed
  • TalentsLevel 10 Talent +2.5 mana regen reduced to +1.75
  • TalentsLevel 15 Talent +25 attack speed replaced with +50 Static Remnant damage

Sven

  • Agility gain increased from 2.0 to 2.2
  • TalentsLevel 15 Talent +15% Lifesteal replaced with -15s God's Strength Cooldown
  • TalentsLevel 20 Talent +25 movement speed replaced with +8% Warcry movement speed
  • Storm HammerScepter now also dispels the target
  • WarcryReworked Shard. Warcry is undispellable and passively grants 5 armor to all allies in a 1200 radius

Tiny

  • TalentsLevel 15 Talent +20% Tree Grab Unit damage bonus replaced with +50% Tree Grow bonus damage
  • AvalancheStun duration per interval increased from 0.2 to 0.3
  • AvalancheBonus damage multiplier to Tossed units reduced from 2.5x to 2x
  • TossDamage rescaled from 80/150/220/290 to 75/150/225/300
  • TossNo longer deals 30% bonus damage to the tossed unit
  • TossGrab radius increased from 275 to 300
  • GrowNow also grants 100/200/300 bonus damage to Toss
  • GrowBonus damage is increased by 50% when carrying a tree
  • Tree GrabBonus damage rescaled from 20% to 20 flat damage
  • Tree GrabBonus building damage reduced from 70/100/130/160% to 55/70/85/100%
  • Tree ThrowNow also slows an enemy's move speed and attack speed by 20% for 2 seconds

Vengeful Spirit

  • Magic MissileReworked Shard. Bounces once on an enemy, prioritizing heroes. Increases Cast Range by 100.

Windranger

  • TalentsLevel 10 Talent +1.5 mana regen replaced with -5% Powershot damage reduction per unit
  • TalentsLevel 15 Talent +100 Powershot damage replaced with -4s Windrun cooldown
  • TalentsLevel 15 Talent Windrun undispellable replaced with +225 Windrun radius
  • Gale ForceShard Now has a 1500 Cast Range
  • Gale ForceShard Cooldown decreased from 40s to 30s
  • Focus FireDamage reduction rescaled from 50/40/30% to 30%
  • Focus FireBonus attack speed rescaled from +475 to +300/400/500
  • WindrunReworked Scepter: Windrun is undispellable, slow is increased by 20% and enemies affected by it are blinded by 40%

Zeus

  • TalentsLevel 15 Talent: +1.2% Static Field Damage replaced with +1 Heavenly Jump Target
  • Arc LightningMana cost increased from 80 to 80/85/90/95
  • Arc LightningDamage increased from 75/100/125/150 to 80/110/140/170
  • Static FieldNo longer a basic ability
  • Static FieldNow granted by Shard. Whenever Zeus attacks or casts an ability on an enemy, it deals 9% of their current HP in damage
  • Heavenly JumpNow a basic ability. Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within 700/800/900/1000 range, Reducing their movement by 100%, attack speed by 100 and increasing their cast time by 50% for 1/1.5/2/2.5s. Zeus gets 900 unobstructed vision around him for 3 seconds. Can't be cast while leashed. Mana cost: 50/60/70/80. Cooldown: 25/20/15/10s

Kunkka

  • TalentsLevel 15 Talent +16 Strength replaced with 25% X Mark The Spot movement speed. (Affects Enemies negatively and allies positively)
  • X Marks the SpotCast Range increased from 400/600/800/1000 to 550/700/850/1000
  • X Marks the SpotCooldown increased from 24/20/16/12 to 30/24/22/12

Lina

  • Reworked Shard: Lina's spells deal 10 more damage for each Fiery Soul charge
  • TalentsLevel 20 Talent +30/2% Fiery Soul per stack reduced to +15/1%
  • Fiery SoulMax charges increased from 3 to 7
  • Fiery SoulStack duration increased from 12s to 15s
  • Fiery SoulMovement speed bonus per charge reduced from 4/5/6/7% to 1.5/2/2.5/3%
  • Fiery SoulAttack speed bonus per charge reduced from 30/50/70/90 to 10/20/30/40
  • Fiery SoulNow gains a charge whenever a spell damages an enemy

Lion

  • Finger of DeathMana cost reduced from 200/420/650 to 200/400/600
  • Finger of DeathAghanim's Scepter cooldown reduced from 100/60/20 to 80/50/20
  • Mana DrainNow reveals invisible units

Shadow Shaman

  • ShacklesDamage reduced from 60/160/260/360 to 60/130/200/270
  • ShacklesNow heals Shadow Shaman by 60/130/200/270 over its duration
  • Mass Serpent WardCreep hits to kill Serpent Wards increased from 2 to 4. (Towers and heroes still kill in 2)

Slardar

  • Sprint Passive River Speed reduced from 25% to 15%
  • TalentsLevel 20 Talent +125 Slithereen Crush damage increased to 150
  • Corrosive HazeTargets leave water trails for 8 seconds behind them

Tidehunter

  • Kraken ShellDamage block rescaled from 18/30/42/54 to 15/30/45/60
  • Anchor SmashShard Bonus damage reduced from 90 to 75

Witch Doctor

  • Paralyzing CaskStun duration on non-hero units reduced from 5s to 1s
  • Paralyzing CaskDamage on non-hero units rescaled from 75 to 2x hero damage.
  • Death WardCooldown reduced from 80s to 70s

Lich

  • Base Agility increased from 15 to 17
  • Intelligence gain decreased from 4.1 to 3.6
  • Turn rate increased from 0.6 to 0.7
  • Frost BlastAttack speed slow increased from 30% to 30/40/50/60%
  • Frost ShieldNow does its first tick of damage/slow 0.1s after casting (total damage/duration unchanged)
  • Chain FrostMana cost reduced from 200/350/500 to 180/300/420

Riki

  • Strength gain increased from 2.4 to 2.6
  • Sleeping Dart is now dispellable
  • TalentsLevel 10 Talent +8 Strength replaced with +75 Smoke Screen AoE
  • TalentsLevel 10 Talent +20 attack speed replaced with +0.3s Blink Strike slow duration
  • TalentsLevel 25 Talent +175 Smoke Screen AoE replaced with Tricks of the Trade applies a basic dispel. (Can also be cast when rooted/leashed)
  • Smoke ScreenMana cost rescaled from 75 to 65/70/75/80
  • Blink StrikeNow also slows enemies by 100% for 0.2/0.4/0.6/0.8s
  • Tricks of the TradeMana cost increased from 50 to 55

Enigma

  • Demonic Conversion Eidolon turn rate improved from 0.5 to 0.9
  • Demonic Conversion Eidolon attack point improved from 0.3s to 0.2
  • Demonic Conversion Eidolon attack range increased from 450 to 500
  • Midnight PulseNow deals damage based on current HP
  • Midnight PulseDamage per second rescaled from 4.75/5.5/6.25/7% of max HP to 6/8/10/12% of current HP
  • Black HoleShard outer radius reduced from 1200 to 1000

Tinker

  • Base damage reduced by 2
  • Defense Matrix Status Resistance reduced from 20/30/40/50% to 10/20/30/40%
  • TalentsLevel 15 Talent -0.5s Keen Conveyance cooldown replaced with +125 Defense Matrix damage absorbed
  • TalentsLevel 20 Talent +150 Defense Matrix damage absorbed replaced with -0.5s Keen Conveyance cooldown
  • RearmChanneling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
  • LaserDamage reduced from 80/160/240/320 to 75/150/225/300
  • Warp FlareNew Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900

Sniper

  • Take AimMana cost increased from 25 to 50
  • Concussive GrenadeCooldown reduced from 16s to 10s
  • Concussive GrenadeImpact damage reduced from 125 to 25

Necrophos

  • Reaper's ScytheNo longer increases enemies' death timers
  • Reaper's ScytheKilling an enemy with Reaper's Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently

Warlock

  • TalentsLevel 10 Talent +50 Golem movement speed replaced with +2s Shadow Word duration
  • TalentsLevel 15 Talent -5s Shadow Word reduced to -4s
  • UpheavalMana Cost reduced from 70/90/110/130 to 70/80/90/100

Beastmaster

  • Base Damage reduced by 2
  • TalentsLevel 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units

Queen of Pain

  • BlinkShard damage reduced from 175 to 125
  • Scream Of PainMana cost increased from 85/100/115/130 to 100/110/120/130
  • Sonic WaveDamage decreased from 340/450/560 to 310/430/550

Venomancer

  • Base attack damage increased by 4
  • Poison Nova Radius rescaled from 885 to 850/900/950
  • Poison Nova Travel Speed increased from 500 to 550
  • TalentsLevel 25 Talent +640 Poison Nova AoE replaced with Poison Nova reduces 100 attack speed
  • Poison StingNo longer deals damage on the same tick it applies the debuff
  • Poison StingDamage per second increased from 6/14/22/30 to 8/16/24/32. (Total damage rescaled from 36/126/264/450 to 40/128/264/448)

Wraith King

  • Base Agility reduced from 18 to 16
  • Vampiric SpiritLifesteal reduced from 10/18/26/34% to 9/16/23/30%
  • Vampiric SpiritKills from units under Wraith King's control and within 1200 range of Wraith King also give progress toward skeleton charges
  • ReincarnationAllied heroes revived by the Scepter upgrade now have a health bar for allies only

Death Prophet

  • Spirit SiphonShard fear activation time reduced from 4s to 3s

Phantom Assassin

  • TalentsLevel 15 Talent +12% lifesteal increased to 15%
  • TalentsLevel 20 Talent -3 Armor Corruption replaced with +20% Stifling Dagger damage
  • Phantom StrikeMana cost increased from 35/40/45/50 to 35/45/55/65

Pugna

  • DecrepifyMana cost increased from 60 to 80
  • DecrepifyCan now be cast while channeling
  • Nether WardNo longer heals 2 hits whenever an enemy casts a spell
  • Nether WardAura reduces enemies' spell damage by 10/15/20/25%
  • Life DrainReworked Shard. Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes in range of the ward for 70% of its damage. The effect is interrupted if the ward is destroyed. Increases Nether Ward cast range by 350

Templar Assassin

  • TalentsLevel 15 Talent +120 Psi Blades Attack Range replaced with +120 Psi Blades Attack/Spill Range
  • TalentsLevel 15 Talent +15% evasion increased to +20%
  • TalentsLevel 25 Talent +8 Refraction charges reduced to +7
  • Psi BladesSpill Range rescaled from 1.5x Attack Range to 550/600/650/700

Viper

  • TalentsLevel 10 Talent +8% Spell Lifesteal replaced with +13 Corrosive Skin Damage
  • TalentsLevel 15 Talent +70 Nethertoxin Max Damage replaced with +40 Nethertoxin Min/Max Damage
  • TalentsLevel 20 Talent +70 Attack Damage replaced with +8% Poison Attack Magic Resistance Reduction

Luna

  • TalentsLevel 15 Talent -3.5s Lucent Beam cooldown reduced to -3s
  • TalentsLevel 15 Talent -20s Eclipse cooldown increased to -25s
  • TalentsLevel 20 Talent Global Lunar Blessing now also grants 200 bonus night vision
  • Lucent BeamShard now will target the nearest creep if no heroes are nearby

Dragon Knight

  • TalentsLevel 20 Talent +150 Elder Dragon Form range increased to 175
  • TalentsLevel 25 Talent 375 Dragon Tail AoE increased to 400
  • Breathe FireDamage rescaled from 90/170/240/300 to 80/160/240/320
  • FireballDPS increased from 65 to 80

Dazzle

  • Now has 2 ultimate abilities, Good Juju and Bad Juju
  • Good Juju: Passive. Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced by 1/1.5/2s
  • Bad Juju: Whenever a unit is affected by one of Dazzle's abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD: 15s
  • Reworked Scepter: Good Juju now also reduces all of Dazzle's item cooldowns by 50% and can be cast on an ally to reset their item cooldowns. 180s CD 250 Mana cost
  • TalentsLevel 15 Talent +20 Strength replaced with +50 Shadow Wave heal/damage
  • Poison TouchCooldown reduced from 27/24/21/18s to 27/23/19/15s
  • Shallow GraveNow grants the target 2/4/6/8% Incoming Heal Amplification for each 10% HP missing
  • Shadow WaveMana cost reduced from 90/100/110/120 to 90
  • Shadow WaveCooldown rescaled from 14/12/10/8 to 12/11/10/9

Clockwerk

  • TalentsLevel 20 Talent +100 Rocket Flare Damage replaced with Power Cogs Leash Units Inside

Leshrac

  • Base damage increased by 3
  • NihilismLeshrac gaining Magic immunity no longer ends Nihilism.

Nature's Prophet

  • Turn rate improved from 0.6 to 0.9
  • TalentsLevel 10 Talent +20 damage replaced with -8s Nature's Call cooldown
  • TalentsLevel 20 Talent +75% Sprout miss chance increased to +100%
  • TalentsLevel 20 Talent +8 armor replaced with Sprout leashes
  • Nature's CallMana cost rescaled from 130/140/150/160 to 150
  • Nature's CallTreant Base damage reduced from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39
  • Wrath of NatureMana cost reduced from 175/225/275 to 150/175/200

Lifestealer

  • RageCooldown increased from 18 to 21/20/19/18
  • Open WoundsWhen a target afflicted by Open Wounds is dealt 500 damage, the wounds will fester and spread to a random other enemy within 700 radius. Prioritizes heroes
  • Open WoundsDuration reduced from 8 to 7

Dark Seer

  • Strength rescaled from 20 + 3.1 to 22 + 2.6
  • Intelligence gain decreased from 3.1 to 2.7
  • Ion ShellDuration rescaled from 25 to 21/24/27/30
  • Ion ShellScepter bonus duration reduced from 20 to 15
  • Ion ShellCan now be cast on Creep Hero units
  • Normal PunchIllusion duration reduced from 8s to 6s

Clinkz

  • TalentsLevel 10 talent +1.75 Mana Regen replaced with +20 Searing Arrows Damage
  • TalentsLevel 10 Talent +12% magic resistance replaced with -3s Skeleton Walk cooldown
  • TalentsLevel 15 Talent +30 Searing Arrows Damage replaced with Death Pact Gains Creep Abilities (Only steals their first ability)
  • TalentsLevel 15 Talent -5s Skeleton Walk cooldown replaced with +25% Death Pact health
  • TalentsLevel 25 Talent +50/5% Death Pact Health/Damage replaced with +25% Burning Barrage damage
  • Burning BarrageChannel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4

Omniknight

  • Intelligence rescaled from 15+1.8 to 16+2.1
  • Heavenly Grace Increased Cast Range from 500 to 700
  • Heavenly Grace No longer grants Status Resist
  • Heavenly Grace Is now also applied to Omniknight if casted on an ally
  • Heavenly Grace grants an additional 3/4/5/6 Strength and HP Regen for each debuff dispelled
  • Reworked Shard: Grants Degen Aura. Slows enemies within 400 radius of Omniknight by 40%
  • TalentsLevel 10 Talent +10HP/s Repel replaced with +4s Heavenly Grace Buff duration
  • TalentsLevel 15 Talent +30 movement speed replaced with -30s Guardian Angel cooldown
  • TalentsLevel 20 Talent +15% Degen Aura slow replaced with +4 Heavenly Grace Strength/HP regen per stack
  • TalentsLevel 20 Talent -2s Heavenly Grace cooldown replaced with -4 Hammer of Purity cooldown
  • TalentsLevel 25 Talent -60s Guardian Angel cooldown replaced with +75% Hammer of Purity damage
  • Degen AuraIs no longer a basic skill
  • Hammer of PurityIs now a basic skill
  • Hammer of PurityMana cost is now 50/60/70/80
  • Hammer of PurityNo longer is an attack modifier
  • Hammer of PurityNow has a 350 cast range
  • Hammer of PurityNow has a 1200 speed projectile
  • Hammer of PurityNow has a 0.3 cast point
  • Hammer of PurityDamage rescaled from 60 + 115% base damage to 50/75/100/125 + 60/70/80/90% base damage
  • Hammer of PurityNo longer grants damage reduction
  • Hammer of PurityNow slows the target for 14/22/30/38%
  • Hammer of PurityDebuff duration increased from 4s to 5
  • Guardian AngelScepter no longer grants 40 HP regen
  • Guardian AngelScepter now grants 40% status resist

Enchantress

  • Agility gain increased from 1.8 to 2.1
  • ImpetusMana cost reduced from 55 to 50
  • ImpetusNow deals double damage vs creeps and illusions
  • Nature's AttendantsMana cost reduced from 170/160/150/140 to 140

Huskar

  • Strength reduced from 21+3.4 to 20+3.3
  • Berserker's BloodNow also grants magic resist up to 10/15/20/25% based on Huskar's HP

Night Stalker

  • Agility gain reduced from 2.3 to 2.2
  • TalentsLevel 10 Talent +45 Void damage increased to +50
  • TalentsLevel 10 Talent +10s Dark Ascension duration reduced to +8s
  • TalentsLevel 15 Talent +40 Dark Ascension damage reduced to +35
  • TalentsLevel 20 Talent -4s Crippling Fear cooldown increased to -5s
  • TalentsLevel 25 Talent +80 Hunter in the Night attack speed increased to +100
  • Crippling FearCast point reduced from 0.2 to 0

Broodmother

  • TalentsLevel 10 Talent +10 Agility replaced with +3 Spin Web Max Webs (Note: does not affect the charges)
  • TalentsLevel 15 Talent +30 attack speed replaced with +16 Agility
  • TalentsLevel 20 Talent +50% Spiderling building damage replaced with +15% Silken Bola slow
  • Spinner's SnareCan now be cast anywhere there's a web regardless of cast range. (Same behavior as Spin Web)
  • Spawn SpiderlingsSpiderling duration reduced from 60s to 40/45/50s
  • Spawn SpiderlingsSpiderling damage increased from 14 at all levels to 14/17/20
  • Spawn SpiderlingsPoison Sting no longer deals damage per second
  • Spawn SpiderlingsPoison Sting slow rescaled from 8% to 6/8/10%

Bounty Hunter

  • Movement Speed increased from 320 to 325
  • TalentsLevel 10 Talent +2s Shadow Walk Slow Duration replaced with +10% Shadow Walk Slow
  • Shadow WalkCooldown increased from 15s to 18/17/16/15s

Weaver

  • The SwarmHero attacks to destroy reduced from 4 to 3/3/4/4
  • ShukuchiCooldown increased from 12/10/8/6 to 15/12/9/6
  • Time LapseAghanim's Scepter no longer reduces its cooldown

Jakiro

  • Base Strength reduced from 27 to 25
  • Ice PathCooldown increased from 12/11/10/9s to 21/17/13/9s
  • Ice PathStun duration increased from 1/1.5/2/2.5s to 1.6/1.9/2.2/2.5s
  • Dual BreathNow deals 10 instances of damage instead of 11 (same duration)
  • Liquid FireCooldown decreased from 20/15/10/4 to 16/12/8/4
  • MacropyreCast point reduced from 0.55 to 0.4
  • MacropyreScepter duration reduced from 30s to 25s

Batrider

  • Base Armor increased by 1
  • Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm
  • TalentsLevel 10 Talent +5% spell amplification replaced with +75 Sticky Napalm radius
  • TalentsLevel 10 Talent +6 armor replaced with +75 Flamebreak knockback
  • TalentsLevel 15 Talent +250 health replaced with -10s Flaming Lasso cooldown
  • TalentsLevel 15 Talent +5 Sticky Napalm damage replaced with +25 movement speed
  • TalentsLevel 20 Talent +30 movement speed replaced with 2 Flamebreak charges
  • TalentsLevel 20 Talent +20% magic resistance replaced with +6 Sticky Napalm damage
  • TalentsLevel 25 Talent -35s Flaming Lasso cooldown replaced with Flamebreak applies 2 Sticky Napalm charges
  • FlamebreakMana cost reduced from 110/120/130/140 to 110/115/120/125
  • Flaming LassoMana cost reduced from 225 to 175/200/225

Chen

  • TalentsLevel 25 Talent +280 Hand of God heal replaced with +200/+10 Hand of God heal/heal over time
  • Holy PersuasionBonus movement speed increased from 10/15/20/25 to 10/20/30/40
  • Hand of GodHeal reduced from 275/400/625 to 200/300/400
  • Hand of GodNow additionally applies a 20/30/40 HP heal per second for 10 seconds

Spectre

  • TalentsLevel 20 Talent +400 health reduced to +350
  • TalentsLevel 20 Talent +14% Spectral Dagger slow/bonus reduced to +12%
  • DesolateSearch radius reduced from 425 to 400
  • DesolateDamage increased from 18/32/46/60 to 21/34/47/60
  • HauntMana cost reduced from 150/200/250 to 150/175/200

Ancient Apparition

  • TalentsLevel 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%
  • Cold FeetNow deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
  • Ice VortexSlow rescaled from 15/20/25/30% to 16/19/22/25%
  • Ice VortexMagic amplification rescaled from 12/16/20/24% to 16/19/22/25%
  • Chilling TouchCooldown reduced from 15/11/7/3s to 12/9/6/3s
  • Chilling TouchMana cost reduced from 30/45/60/75 to 30/40/50/60
  • Chilling TouchDamage reduced from 50/90/130/170 to 40/80/120/160

Doom

  • DevourGold reduced from 60/110/160/210 to 50/100/150/200
  • DevourNow grants Doom 1/3/5/7 armor while digesting a creep
  • Infernal BladeBurn damage rescaled from 16/24/32/40 + 1.25/2.5/3.75/5% to 20/30/40/50 + 1/2/3/4%
  • DoomMana cost increased from 150/200/250 to 150/225/300

Ursa

  • TalentsLevel 25 Talent +500 Earthshock range replaced with -3s Earthshock cooldown
  • TalentsLevel 20 Talent +10% Enrage status resist increased to +15%

Spirit Breaker

  • TalentsLevel 20 Talent +200 Charge of Darkness Speed reduced to +175
  • Charge of DarknessMana cost increased from 100 to 120
  • BulldozeMovement speed bonus reduced from 10/16/22/28% to 10/15/20/25%
  • BulldozeStatus Resistance rescaled from 34/46/58/70% to 35/45/55/65%
  • Greater BashDamage rescaled from 14/20/26/32% to 15/20/25/30%

Gyrocopter

  • Homing MissileDamage rescaled from 100/175/250/325 to 90/180/270/360
  • Homing MissileStun duration reduced from 2.25/2.5/2.75/3s to 1.8/2.2/2.6/3s
  • Flak CannonCooldown rescaled from 24/22/20/18s to 20s

Alchemist

  • Unstable ConcoctionGrants Alchemist 5/10/15/20% movement speed while charging
  • Unstable ConcoctionExplosion now damages enemy creeps within its radius

Invoker

  • Movement speed increased from 275 to 285
  • TalentsLevel 15 Talent +1 Forged Spirit armor reduction replaced with +50 Forged Spirit attack speed
  • TalentsLevel 20 Talent +35 Alacrity damage/speed reduced to +30
  • TalentsLevel 25 Talent 2.5x Quas/Wex/Exort passive effects increased to 3x
  • WexBonus movement speed decreased from 1 -> 7% to 0.8 -> 5.6%
  • AlacrityMana cost increased from 60 to 100
  • Ice WallMana cost reduced from 175 to 125
  • Forge SpiritArmor reduced per hit rescaled from 1 to 0.8->1.5. (Affected by Exort)
  • Forge SpiritMelting Strike no longer has a 20 armor max cap and instead has a 20 stack cap. (Max armor reduction rescaled from 20 to 16->30)
  • Ghost WalkBonus movement speed rescaled from -30 -> 40 to -15 -> 20

Silencer

  • TalentsLevel 10 Talent +15 Arcane Curse damage reduced to +12
  • TalentsLevel 20 Talent +400 health replaced with -20s Global Silence cooldown
  • Arcane CurseMana Cost increased from 125/130/135/140 to 130/140/150/160
  • Glaives of WisdomShard now also increases Intelligence stolen on kills by 2

Outworld Destroyer

  • Arcane OrbCurrent mana as damage reduced from 16% to 13/14/15/16%
  • Essence FluxMax mana restored reduced from 30/40/50/60% to 25/35/45/55%

Lycan

  • TalentsLevel 10 Talent +13 Summon Wolves Damage decreased to +10
  • TalentsLevel 10 Talent +10 Feral HP regen replaced with +20% Howl attack damage reduction
  • TalentsLevel 25 Talent +32% Shapeshift critical chance reduced to +30
  • Feral ImpulseDamage decreased from 11/22/33/44% to 10/20/30/40%
  • ShapeshiftDuration reduced from 28s to 25s

Brewmaster

  • TalentsLevel 25 Talent +90% Drunken Brawler critical strike replaced with Cinder Brew Applies Fear when Ignited (Lasts 1.5 seconds)
  • Cinder BrewCasting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
  • Drunken BrawlerReworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
  • Drunken BrawlerEarth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
  • Drunken BrawlerStorm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
  • Drunken BrawlerFire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
  • Primal SplitShard no longer grants Brewmaster's attack procs to the Void Brewling
  • Primal SplitShard now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by Cinder Brew

Shadow Demon

  • Demonic CleanseIs now granted as a secondary ability with Aghanim's Shard. Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
  • Demonic CleanseScepter also grants charges to Demonic Cleanse

Lone Druid

  • Summon Spirit BearSpirit Bear base damage increased by 8
  • Summon Spirit BearEntangle duration rescaled from 0.75/1.5/2.25/3s to 1/1.6/2.2/2.8
  • Summon Spirit BearEntangle damage interval reduced from 0.25 to 0.2
  • Summon Spirit BearEntangle now deals damage immediately when applied
  • Summon Spirit BearEntangle damage per second rescaled from 60 to 30/40/50/60 (total damage reduced from 45/90/135/180 to 36/72/120/180)
  • Spirit LinkNow also shares 10/15/20/25% of Lone Druid's armor with the Spirit Bear and vice versa
  • True FormDying while casting True Form does not put the ability on cooldown

Meepo

  • Strength gain increased from 1.6 to 2.2
  • Agility gain increased from 1.6 to 2.4
  • Intelligence gain increased from 1.6 to 1.9
  • TalentsLevel 10 Talent +20 Base Damage replaced with +30 Poof Damage
  • TalentsLevel 15 Talent +40 Poof Damage replaced with Earthbind grants True Strike on targets
  • Divided We StandClones no longer benefit twice from Power Treads stat bonuses
  • Divided We StandClones no longer benefit twice from level attribute stat bonuses
  • Divided We StandShard fling mana cost reduced from 100 to 75
  • Divided We StandPassively grants a bonus 5/10/15% Magic Resistance to all Meepos
  • EarthbindMana cost reduced from 100 to 70/80/90/100
  • DigMana cost reduced from 150 to 125
  • DigCooldown increased from 40s to 50s
  • DigHealth restored increased from 40% to 60%

Treant Protector

  • Living ArmorCooldown increased from 26/22/18/14 to 30/25/20/15
  • Living ArmorDuration increased from 12 to 15/20/25/30
  • Living ArmorBonus armor rescaled from 5/6/7/8 to 3/6/9/12
  • Living ArmorTotal heal rescaled from 60/100/140/180 to 45/80/125/180

Ogre Magi

  • TalentsLevel 15 Talent +275 health reduced to +250
  • TalentsLevel 20 Talent +25 Strength increased to +30
  • TalentsLevel 25 Talent 20% bash chance replaced with 17% Fireblast chance
  • FireblastMana cost increased from 70/80/90/100 to 70/85/100/115
  • IgniteCooldown increased from 15s to 17s

Undying

  • Soul RipMax units rescaled from 8/9/10/11 to 10
  • Soul RipDamage/heal per unit rescaled from 19/26/33/40 to 15/25/35/45. (Total damage/heal rescaled from 152/234/330/440 to 150/250/350/450)
  • Soul RipMana cost rescaled from 85/100/115/130 to 90/100/110/120
  • Soul RipCooldown reduced from 24/18/12/6 to 18/14/10/6
  • Flesh GolemShard cooldown reduction increased from 30s to 35s

Rubick

  • TelekinesisLift duration increased from 0.8/1.2/1.6/2.0 to 1.2/1.5/1.8/2.1
  • Spell StealCooldown reduced from 20/15/10 to 20/12/4
  • Spell StealAghanim's Scepter no longer reduces cooldown
  • Spell StealAghanim's Scepter now lets you steal 2 spells. (Note: If you steal a spell with 2 subabilities like Sun Ray, it will take both your spell slots.)
  • Spell StealTinker's Rearm is no longer stealable

Disruptor

  • Thunder StrikeDamage per strike reduced from 45/70/95/120 to 35/60/85/110
  • Thunder StrikeShard can no longer target allies. Now causes all allies within the radius of the Thunder Strike to gain 50 attack speed and 25% movement speed for 1.5s every strike. (Radius: 450)
  • GlimpseMana cost reduced from 100 to 55/70/85/100
  • GlimpseCooldown reduced from 48/38/28/18 to 24/22/20/18

Nyx Assassin

  • TalentsLevel 15 Talent +20 movement speed replaced with +0.5x Mana Burn damage multiplier
  • TalentsLevel 25 Talent +80 Agility replaced with 300 AoE Mana Burn
  • ImpaleCooldown reduced from 14s to 17/16/15/14s
  • Mana BurnCooldown reduced from 28/20/12/4s to 20/15/10/5s
  • Mana BurnMana cost reduced from 100 to 70/80/90/100
  • Mana BurnIntelligence damage multiplier reduced from 3.5/4/4.5/5x to 2.3/3.2/4.1/5x
  • VendettaShard now increases target's incoming spell damage by 17% instead of reducing their magic resistance
  • VendettaShard now applies the debuff before the damage

Naga Siren

  • TalentsLevel 10 Talent +8 Agility replaced with +20 Riptide Damage
  • TalentsLevel 20 Talent +12% Rip Tide chance replaced with -1 Rip Tide hits
  • Rip TideDamage rescaled from 30/45/60/75 to 40/50/60/70
  • Rip TideNo longer triggers on a random chance
  • Rip TideNow triggers every 5 attacks on an enemy by Naga and her images

Keeper of the Light

  • IlluminateRadius increased from 375 to 400
  • IlluminateCast point reduced from 0.3 to 0
  • IlluminateMax vision increased from 1125 to 1125/1275/1425/1575
  • Spirit FormCooldown reduced from 70s to 65s
  • Blinding LightPushback duration increased from 0.4s to 0.8s

Io

  • Reworked Shard. Passively grants Io 10% spell lifesteal. Increases Overcharge spell amplification by 10% and causes it to also share Io's current spell lifesteal with any Tethered units
  • TalentsLevel 10 Talent +30 damage replaced with +15 damage to Tethered units
  • TalentsLevel 15 Talent +15% spell lifesteal replaced with +6% Tether movement speed
  • TalentsLevel 15 Talent +300 Spirits max range replaced with +45 spirit damage
  • TalentsLevel 20 Talent +60 Spirit damage replaced with +0.2 Overcharge max HP regen bonus
  • TalentsLevel 25 Talent +900 health replaced with +400 health to Tethered units
  • TetherHeal transfer rescaled from 70/90/110/130% to 75/90/105/120%
  • SpiritsScepter now also causes Spirits to apply a 15% slow for 0.3 seconds when impacting an enemy hero
  • OverchargeCooldown increased from 22/20/18/16s to 25/22/19/16s
  • OverchargeSpell Amplification reduced from 10/12/14/16% to 8/10/12/14%

Visage

  • TalentsLevel 10 Talent +25 attack damage replaced with +8 damage to Visage and Familiars
  • TalentsLevel 15 Talent +3 Corruption replaced with +1.5 Corruption to Visage and Familiars (Corruption from different sources stack so Visage + 2 familiars hitting an enemy would give -4.5 armor)
  • TalentsLevel 20 Talent +40 Familiar movement speed replaced with +30 movement speed to Visage and Familiars
  • TalentsLevel 25 Talent +5 Gravekeeper's Cloak stacks replaced with Gravekeeper's Cloak aura also grants +10 armor
  • Summon FamiliarsFamiliar vision range increased from 390 to 400
  • Summon FamiliarsFamiliar attack acquisition range increased from 250 to 400

Slark

  • Base Strength reduced from 21 to 20
  • TalentsLevel 10 Talent +8 Agility replaced with +0.5s Pounce Leash
  • TalentsLevel 15 Talent +50 Shadow Dance attack speed replaced with +1.5% Shadow Dance regen
  • TalentsLevel 20 Talent +0.8s Pounce leash replaced with +75 Shadow Dance attack speed
  • TalentsLevel 25 Talent +55s Essence Shift duration reduced to +50s
  • PounceNow deals 40 damage on contact
  • PounceLatch Radius increased from 95 to 120

Medusa

  • TalentsLevel 10 Talent +15 attack damage replaced with +20 Attack Speed
  • TalentsLevel 10 Talent +15% evasion replaced with +0.5 Mana Shield damage per mana
  • TalentsLevel 15 Talent +30 Attack Speed replaced with -12% Split Shot Damage Penalty
  • TalentsLevel 20 Talent +30% Mystic Snake mana gain replaced with +2 Mystic Snake bounces
  • Mystic SnakeMana cost reduced from 140/150/160/170 to 140
  • Cold BloodedIs now disabled by break
  • Cold BloodedNo longer activates if the spellcaster is further than 2000 units away

Troll Warlord

  • TalentsLevel 20 Talent +20% Evasion replaced with -15s Battle Trance Cooldown
  • TalentsLevel 25 Talent +2s Battle Trance Duration replaced with Whirling Axes pierce Magic Immunity
  • Battle TranceNow grants phased movement

Centaur Warrunner

  • Strength gain reduced from 4.6 to 4.0
  • Base armor increased by 1
  • TalentsLevel 15 Talent +5 armor replaced with +15 Strength
  • TalentsLevel 20 Talent decreased from +50 Retaliate Damage to +45
  • Hoof StompDamage increased from 100/150/200/250 to 120/180/240/300
  • Double EdgeShard now applies its Strength bonus before dealing damage
  • StampedeScepter damage reduction decreased from 40% to 20/25/30%
  • StampedeScepter now leashes affected enemies for the duration of the debuff

Magnus

  • TalentsLevel 20 Talent +350 Health replaced with +125 Shockwave Damage
  • ShockwaveReworked Scepter. Increases Shockwave range by 150 and radius by 50. Shockwaves now Erupt after 1.5 seconds, dealing an additional 50% of Shockwave's base damage and applying a debuff that slows and reduces base Armor by 50%. Affected units recover over 5 seconds.

Timbersaw

  • Whirling DeathDamage increased from 60/100/140/180 to 80/120/160/200
  • Whirling DeathPrimary attribute reduction reduced from 13/14/15/16% to 12%
  • Whirling DeathCooldown increased from 6s to 7.5/7/6.5/6s
  • FlamethrowerCooldown increased from 18s to 20s
  • FlamethrowerDamage per Second reduced from 90 to 80

Bristleback

  • Base movement speed increased from 290 to 295
  • Strength gain reduced from 2.9 to 2.5
  • TalentsLevel 10 Talent +2 mana regen reduced to 1.5
  • TalentsLevel 25 Talent 13% spell lifesteal reduced to 12%
  • TalentsLevel 25 Talent +24 Warpath damage per stack increased to +25
  • WarpathMax charges increased from 5/7/9 to 6/8/10

Tusk

  • Movement speed reduced from 315 to 310
  • TalentsLevel 10 Talent +0.4s Walrus Punch stun duration increased to +0.5s
  • TalentsLevel 20 Talent +80% Walrus Punch critical damage reduced to 75%
  • Ice ShardsDamage increased from 70/140/210/280 to 75/150/225/300
  • SnowballDamage increased from 80/120/160/200 to 80/140/200/260
  • Walrus PUNCH!Cooldown reduced from 36/24/12 to 20/15/10
  • Walrus PUNCH!Mana cost rescaled from 50/75/100 to 75
  • Walrus PUNCH!Critical damage reduced from 350/375/400% to 300/350/400%
  • Walrus KickCooldown increased from 8 to 12
  • Walrus KickCooldown is now reduced by 50% if you kick a creep
  • Walrus KickNow also deals 350 damage to all other units within 250 radius of the landing area
  • Walrus KickIs now unit and vector targeted

Skywrath Mage

  • Arcane BoltDamage multiplier increased from 1.4x to 1.5x
  • Concussive ShotDamage increased from 100/160/220/280 to 120/180/240/300
  • Ancient SealMagic resistance reduction reduced from 30/35/40/45% to 20/25/30/35%
  • Mystic FlareDamage increased from 750/1175/1600 to 800/1200/1600

Abaddon

  • Strength gain reduced from 2.8 to 2.6
  • Base Mana Regen increased from 0 to 0.25
  • Reworked Shard. Causes Mist Coil to deal Abaddon's attack damage on impact (applying on hit effects) and increases Curse of Avernus base slow by 10%
  • TalentsLevel 15 Talent +55 Mist Coil heal/damage reduced to +50
  • TalentsLevel 25 Talent 500 AoE Mist Coil reduced to 400

Elder Titan

  • Base mana regen from 0 to 0.25
  • Added a second sub-ability for Ancestral Spirit, Move Ancestral Spirit. Moves the spirit towards the target location. (This is equivalent to selecting the spirit and move-clicking that location)
  • TalentsLevel 10 Talent +20 attack speed increased to +25
  • TalentsLevel 10 Talent +15 movement speed replaced with +2% Astral Spirit move speed per hero

Legion Commander

  • Reworked Shard. Legion Commander gains 4 armor for every hero hit with Overwhelming Odds and 0.5 armor for each creep. Increases Overwhelming Odds duration by 8 seconds
  • TalentsLevel 20 Talent +30 movement speed replaced with +250 AoE Press the Attack
  • TalentsLevel 25 Talent +400 AoE Press the Attack replaced with Press the Attack grants 2s spell immunity
  • Overwhelming OddsBase damage rescaled from 40/60/80/100 to 35/65/95/125
  • Overwhelming OddsHero damage increased from 30/60/90/120 to 35/65/95/125

Techies

  • Stasis Trap Removed
  • Remote Mines Removed
  • Base movement speed reduced from 320 to 300
  • Base damage increased by 12
  • Base armor reduced by 2
  • Base attack speed increased from 90 to 100
  • TalentsLevel 15 Talent +300 Blast Off damage reduced to +200
  • TalentsLevel 20 Talent +40 movement speed replaced with +100 Sticky Bomb damage
  • TalentsLevel 20 Talent -22s Blast Off! cooldown reduced to -15s
  • TalentsLevel 25 Talent +60ms Proximity Mines replaced with -0.8s Proximity Mine activation delay
  • Sticky BombNew basic ability. Lobs a Sticky Bomb up to 1000 range towards the target 250 AoE area. If it falls next to an enemy hero it will stick to them, slowing their movement speed by 25/35/45/55%. The bomb will explode after 3 seconds dealing 90/180/270/360 damage in an 300 units area around it. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6
  • Reactive TazerNew basic ability. Techies trigger an electric charge giving him 15/20/25/30% bonus movement speed for 6s. Enemies attacking Techies will be disarmed for 3 seconds. At the end of its duration, it will disarm all enemies within 400 radius. Mana cost: 60. Cooldown: 28/24/20/16s
  • Reactive TazerReworked Scepter. Reactive Tazer can be cast on allies within 500 range and deals 300 damage in its final detonation
  • Proximity MinesNow Techies' ultimate ability
  • Proximity MinesMana Cost rescaled from 110/130/150/170 to 110/140/170
  • Proximity MinesCharge restore time decreased from 23 to 19/17/15
  • Proximity MinesMinimum distance between mines reduced from 400 to 350
  • Proximity MinesDetonation delay decreased from 1.6s to 1s
  • Proximity MinesActivation delay decreased from 1.75s to 1s
  • Proximity MinesDetonation Radius increased from 400 to 500
  • Proximity MinesCast range increased from 100 to 400
  • Proximity MinesDamage rescaled from 200/380/560/740 to 400/575/750
  • Proximity MinesMines deal full damage to targets within 150 radius and decreasing damage down to 50% to enemies on the edge
  • Proximity MinesMines only detonate if there's a damageable target within range. (Magic immune enemies will reveal them and can't attack them but they won't detonate on their own)
  • Proximity MinesMines now apply a 5s debuff reducing the magic resistance of all enemies in its radius by 10/15/20%. (Multiple mines refresh the debuff)
  • Blast Off!Cooldown rescaled from 35s to 45/40/35/30s
  • Blast Off!Self damage reduced from 50% to 50/45/40/35%
  • Blast Off!Damage reduced from 300/400/500/600 to 275/350/425/500
  • Blast Off!Can no longer be cast while leashed
  • Blast Off!No longer deals lethal damage to Techies

Ember Spirit

  • TalentsLevel 10 Talent +280 Flame Guard absorption reduced to +200
  • Sleight of FistNo longer deals reduced damage to creeps
  • Sleight of FistCooldown decreased from 18/14/10/6 to 15/12/9/6
  • Sleight of FistBonus hero damage rescaled from 40/80/120/160 to 60/90/120/150
  • Flame GuardNow absorbs 70% of magical damage taken
  • Flame GuardAbsorb amount reduced from 110/240/370/500 to 85/190/295/400. (Shield disables after receiving 121/271/421/571 damage)
  • Fire RemnantCast point increased from 0 to 0.1

Earth Spirit

  • Strength gain decreased from 4.4 to 3.8
  • Base HP regen increased from 0.25 to 1.0
  • Boulder SmashDamage increased from 105/170/235/300 to 120/180/240/300
  • Boulder SmashUnit knockback distance increased from 480/600/680/800 to 500/600/700/800
  • Boulder SmashCast point reduced from 0.01 to 0
  • Rolling BoulderCast point reduced from 0.01 to 0
  • Rolling BoulderMana cost increased from 50 to 70
  • Rolling BoulderRoll delay reduced from 0.6 to 0.5
  • Rolling BoulderSpeed increased from 800 to 1000
  • Rolling BoulderStone speed multiplier reduced from 2x to 1.6x
  • Rolling BoulderDamage rescaled from 70/90/110/130 to 30 + 100% Strength
  • Geomagnetic GripCast point increased from 0.01 to 0.1
  • Geomagnetic GripMana cost reduced from 100 to 75
  • MagnetizeCast point increased from 0.01 to 0.2
  • Enchant RemnantCast range increased from 125 to 175
  • Enchant RemnantHas 500 cast range when cast on an ally

Underlord

  • Removed Dark Rift
  • FirestormShard No longer reduces cast point
  • FirestormShard Now also reduces Wave and Burn intervals and duration by 25%
  • Fiend's GateNow Underlord's Ultimate. Opens 2 portals, one next to Underlord and one in the target location with global range. The destination portal has to be at least 2000 units away from Underlord. Heroes can channel a portal for 3 seconds to teleport to the other side. Allies that pass through the portal temporarily gain 10/20/30% damage reduction and 10/20/30% movement speed for 5/6/7s. Casting Fiend's Gate will cause Underlord to immediately start teleporting. Mana cost: 100 Cooldown: 140/120/100
  • Fiend's GateReworked Scepter: Fiend's Gate spawns a Pit of Malice under both portals. Pit of Malice slows enemies by 40%

Terrorblade

  • Agility gain reduced from 4.4 to 4.0
  • Base attack speed increased from 100 to 110
  • TalentsLevel 10 Talent +16% evasion replaced with +10% Conjure Image outgoing damage
  • TalentsLevel 15 Talent +30 attack speed replaced with +15% Reflection slow
  • TalentsLevel 15 Talent +275 health increased to +300
  • TalentsLevel 20 Talent +8 all stats increased to +10
  • TalentsLevel 20 Talent +8 Conjure Image duration increased to +10
  • Conjure ImageMana cost reduced from 70/75/80/85 to 55/65/75/85
  • MetamorphosisDuration rescaled from 36/40/44/48 to 35/40/45/50

Phoenix

  • Strength gain increased from 3.5 to 3.6
  • Agility gain increased from 1.3 to 1.5
  • TalentsLevel 10 Talent +24% Icarus Dive slow increased to +25%
  • TalentsLevel 20 Talent +1000 Icarus Dive cast range replaced with +1.5% max health Sun Ray damage
  • TalentsLevel 25 Talent +1.5% max health Sun Ray damage replaced with +1000 Icarus Dive cast range
  • Icarus DiveMovement slow reduced from 19/22/25/28% to 16/19/22/25%
  • Fire SpiritsCooldown rescaled from 51/44/37/30 to 50/40/30/20
  • Fire SpiritsMana cost reduced from 120 to 100

Oracle

  • Fate's EdictCooldown increased from 16/13/10/7s to 17/14/11/8s
  • Fate's EdictDuration increased from 3.0/3.5/4.0/4.5s to 3.5/4.0/4.5/5.0s
  • Purifying FlamesMana cost reduced from 80/85/90/95 to 80
  • Rain of DestinyReworked Scepter. Grants Rain of Destiny. Brings forth rain on a 650 unit area for 10 seconds. Enemies standing in the area receive 50 damage per second and have -25% heal amplification. Allies heal 50 health per second and have 25% increased incoming heal amplification. CD: 40s Mana cost 150s

Winter Wyvern

  • Winter's CurseCast Range increased from 700 to 700/750/800

Arc Warden

  • Agility gain increased from 2.5 to 3.0
  • TalentsLevel 15 Talent +8 Armor replaced with +2s Flux Duration
  • TalentsLevel 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction
  • Spark WraithDamage increased from 100/170/240/310 to 100/180/260/340
  • Tempest DoubleNow has a 50% attack damage penalty if more than 2000 units away from Arc Warden

Monkey King

  • Tree DancePerched vision reduced from 800/600 to 700/500
  • Wukong's CommandScepter now also gives soldiers the ability to increase their Jingu Mastery stacks.

Dark Willow

  • Base HP regeneration increased from 0.5 to 0.75
  • TalentsLevel 15 Talent +32 Bedlam damage reduced to +30
  • TalentsLevel 25 Talent +110 attack speed reduced to +100
  • Bramble MazeNow deals 50 damage every 0.5s at all levels. (Total damage rescaled from 120/160/200/240 to 100/150/200/250)
  • Bramble MazeNow provides true sight over rooted targets
  • Shadow RealmNow has a 0.3s fade time
  • Cursed CrownShard no longer reduces cooldown by 2s
  • BedlamSeconds per revolution decreased from 1.8s to 1.5
  • BedlamDamage reduced from 75/125/175 to 70/120/170

Pangolier

  • TalentsLevel 20 Talent +18 Strength increased to +20
  • TalentsLevel 25 Talent 2.5s Swashbuckle cooldown reduction increased to 3s
  • SwashbuckleDamage increased from 24/42/60/78 to 25/45/65/85
  • Lucky ShotArmor reduction rescaled from 4/5/6/7 to 2/4/6/8
  • Lucky ShotDuration rescaled from 2/3/4/5 to 2.5/3/3.5/4

Grimstroke

  • Stroke of FateBase damage reduced from 120/180/240/300 to 100/160/220/280
  • Stroke of FateDamage per unit hit increased from 18/27/36/45 to 20/30/40/50
  • Stroke of FateCast point improved from 0.8 to 0.6
  • Stroke of FateProjectile speed reduced from 2400 to 2000

Hoodwink

  • TalentsLevel 20 Talent -3 armor corruption increased to -4
  • TalentsLevel 25 Talent Sharpshooter pierces magic immunity replaced with +135 Bushwhack radius
  • Acorn ShotInitial projectile speed increased from 1800 to 2100
  • Acorn ShotNo longer benefits twice from cast range bonus
  • ScurryPassive evasion rescaled from 8/16/24/32% to 15/20/25/30%

Void Spirit

  • Astral StepMax distance increased from 700/850/1000 to 800/900/1000
  • DissimilateShard bonus damage reduced from 175 to 135. (Level 4 damage from 515 to 475)

Snapfire

  • TalentsLevel 10 Talent +200 health replaced with +0.3s Firesnap Cookie stun
  • TalentsLevel 10 Talent +1s Scatterblast slow duration replaced with Firesnap Cookie restores 125 health
  • TalentsLevel 15 Talent Firesnap Cookie restores 200 health replaced with +2 Lil Shredder attacks
  • TalentsLevel 15 Talent +75 Scatterblast damage increased to 80
  • ScatterblastDamage rescaled from 80/150/220/290 to 100/160/220/280
  • ScatterblastCooldown increased from 13/12/11/10 to 16/14/12/10
  • ScatterblastMana cost rescaled from 80/90/100/110 to 85/90/95/100
  • ScatterblastShard now increases point blank damage by 35% instead of 125 flat damage
  • ScatterblastShard stun duration reduced from 1.5s to 1.4s
  • Lil' ShredderArmor reduction decreased from 0.75 to 0.5
  • Gobble UpMana cost reduced from 150 to 120

Mars

  • Strength gain increased from 3.4 to 3.7
  • Spear of MarsCooldown increased from 14/13/12/11 to 15/14/13/12
  • Arena Of BloodSpear damage reduced from 100/160/220 to 100/150/200
  • Arena Of BloodCan no longer be escaped vertically

Dawnbreaker

  • TalentsLevel 10 Talent +30 swipe damage replaced with +25 swipe/smash damage
  • TalentsLevel 15 Talent +40% Luminosity crit increased to +50%
  • StarbreakerMana cost increased from 80 to 100
  • StarbreakerSwipe radius reduced from 360 to 300
  • StarbreakerSmash radius increased from 250 to 300
  • StarbreakerSwipe damage increased from 20/30/40/50 to 25/40/55/70
  • StarbreakerSmash damage reduced from 30/60/90/120 to 25/40/55/70
  • StarbreakerShard now also grants free movement to Dawnbreaker. (Orientation is still locked while swinging)
  • Celestial HammerFire trail radius and projectile radius increased from 150 to 200
  • Celestial HammerReturn impact radius reduced from 250 to 200
  • LuminosityAllied healing percentage increased from 35% to 50%

Marci

  • Added Aghanim's Scepter. Reduces Unleash Cooldown by 10 seconds. While Unleash is Active, Marci's abilities trigger Unleash pulses
  • Added Shard. Rebound can be set to autocast to throw the target instead of rebounding off them
  • ReboundCan no longer target enemy units
  • ReboundAlly movement speed bonus increased from 35% to 45%
  • UnleashPulse damage reduced from 60/130/200 to 50/100/150

Latest listed patch

7.41f

Released Sep 15, 2026

Time since release · updates every 10 min

32d 2h

Next patch countdown: no reading. This feed does not provide a scheduled release time. The clock only counts what happened.

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).