Browse the changes below, or follow a hero to see their changes across versions.
General notes
Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
Reworked bounty gold streak formula
ContextOld: Streak gold = (35x-5) where x = current streak New: Streak gold= (5x^2 + 5x) where x = current streak Streak gold goes from 100/135/170/205/240/275/310/345 to 60/100/150/210/280/360/450/550
Reworked XP streak formula
ContextOld: Streak XP = 10(x-1) * L, where x = current streak and L = hero level New: Streak XP= ( x^2 - x + 8) * L, where x = current streak and L = hero level Streak bounty goes from 20/30/40/50/60/70/80/90 * L to 14/20/28/38/50/64/80/98 * L
Cooldown reduction now stacks diminishingly
Moved the bounty runes from the triangle to the primary jungle
Moved the Dire and Radiant offlane towers 320 units further away from base
When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command
Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
Added new ability: Runty. Runty units deal 25% less damage to heroes
Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
Ranged creeps and their upgrades all have the Piercing ability
All buildings and siege units now have the Reinforced ability
Melee creeps and their upgrades all have the Runty ability
Serpent Wards and Plague Wards now have the Piercing ability
Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
ContextThis means they deal more damage to heroes than they used to at similar damage numbers
Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
ContextExceptions: Satyr Banisher, Giant Wolf, and Ancient Black Drake
Neutral Items now show through Fog of War for the team they belong to until they are picked up.
Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
New ItemActive: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
New Item · ContextDoesn't work against buildings. Magic immune enemies will take no damage when active
New ItemPassive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
New ItemRequires Vladmir's Offering, Point Booster, 400g recipe (Total Cost: 4200)
New Item+250 Health
New Item+250 Mana
New ItemPassive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
New ItemActive: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
New ItemRequires Tranquil Boots, Drum of Endurance, 1500g recipe (total Cost 4125)
New Item+8 Strength
New Item+8 Intelligence
New Item+65 Movement Speed
New Item+15 HP Regen
New Item8 charges. Gains a charge every 3 minutes
New ItemActive: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
New ItemPassive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.
Item ReworkedOld:
Item ReworkedRequires Voodoo Mask, Kaya and Soul Booster (5750g)
Item Reworked+16 Intelligence
Item Reworked+425 Health
Item Reworked+425 Mana
Item Reworked+8% Spell Damage
Item Reworked+15% Spell Lifesteal (Hero)
Item Reworked+3% Spell Lifesteal (Creep)
Item Reworked+100% Mana Regen Amplification
Item Reworked+30% Spell Lifesteal Amplification
Item ReworkedActive: Bloodpact. Converts 30% of your max mana to health regeneration over 2 seconds. 85s CD Costs 30% of max mana
Item ReworkedPassive: Mana Battery. Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges
Item ReworkedActive: Bloodpact. Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds. Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s. Cooldown: 40s
Item ReworkedOld:
Item ReworkedRequires 2 Oblivion Staffs and a 475g recipe (3475g)
Item Reworked+20 Intelligence
Item Reworked+30 Attack Damage
Item Reworked+25 Attack Speed
Item Reworked+4 Mana Regeneration
Item ReworkedActive: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
Item ReworkedNew:
Item ReworkedRequires Blitz Knuckles, Claymore, Void Stone (Total cost 3175)
Item Reworked+40 Attack Speed
Item Reworked+30 Attack Damage
Item Reworked+3 Mana Regeneration
Item ReworkedActive: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
Item ReworkedSoul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage
Item ReworkedSoul Rend: (Active) Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
Item ReworkedMage Slayer: (Passive) Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds
Item ReworkedEthereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 20s.
Item ReworkedEnemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
Item ReworkedEthereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s.
Item ReworkedEnemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
Ability / item #609Now purchasable at 15 minutes
Ability / item #604Active no longer grants cooldown reduction
Ability / item #604Active now grants 25% mana cost reduction and 20% Debuff Amplification
Ability / item #151Health drain per second increased from 40 to 45
Ability / item #127Recipe cost reduced from 575 to 550 (total cost reduced from 2125 to 2100)
Ability / item #48Movement speed bonus reduced from 100 to 90
Ability / item #220Movement speed bonus reduced from 120 to 110
Ability / item #220Now additionally reduces TP channel time by 1s
Ability / item #41Using the Bottle removes the lingering fountain buff (i.e: you can only use it once for free once you leave the fountain)
Ability / item #73Now doubles its bonuses after minute 25
Ability / item #77Now grants 4% mana cost reduction
Ability / item #77Now doubles its bonuses after minute 25
Ability / item #75Now doubles its bonuses after minute 25
Ability / item #242Cooldown reduced from 40 to 35
Ability / item #242Active damage block increased from 70 to 75
Ability / item #168Damage reduced from 55 to 50
Ability / item #168Now gains +2 damage if an enemy hero dies with this item's Corruption Debuff up to a Maximum of 25.
Ability / item #185Can now be cast without interrupting channeling
Ability / item #40Now also deals 25 damage to enemies revealed when cast.
Ability / item #174Recipe reworked. Now requires Blade of Alacrity + Robe of the Magi + 1050g Recipe (total cost reduced from 3150 to 2500)
Ability / item #174Agility bonus reduced from 24 to 15
Ability / item #174Intelligence bonus reduced from 12 to 10
Ability / item #174Melee Illusion mana burn reduced from 12 to 8
Ability / item #160Bonus stats reduced from 25 to 22
Ability / item #160Bonus health increased from 200 to 220
Ability / item #160Bonus mana increased from 200 to 220
Ability / item #102Cooldown reduced from 23s to 20s
Ability / item #30Now has an active. Gives True Sight over a 300 AoE area within 300 range for 4 seconds. 12s CD (Note: Does not grant vision on the area, just vision of invisible units/wards)
Ability / item #30No longer reveals invisibility when dropped.
Ability / item #37Cooldown increased from 20s to 22s
Ability / item #254Active Magic Resistance Increased from 45% to 50%
Ability / item #39Duration increased from 10s to 13s
Ability / item #39Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
Ability / item #269Bonus Mana reduced from 325 to 300
Ability / item #131Magic resistance reduced from 20% to 18%
Ability / item #131Barrier block increased from 325 to 350
Ability / item #131Mana cost reduced from 75 to 50
Ability / item #263Cooldown reduced from 23s to 20s
Ability / item #263Cast range increased from 550 to 650
Ability / item #263Enemy cast range increased from 400 to 450
Ability / item #263Attack range increased from 140 to 150
Ability / item #263Ally push speed increased from 1200 to 1500
Ability / item #273Bonus Status Resistance reduced from 22% to 20%
Ability / item #223Mana cost reduced from 125 to 100
Ability / item #223Unit damage per second reduced from 90 to 60
Ability / item #223Stun duration decreased from 1.5s to 1.25s
Ability / item #223Impact radius increased from 315 to 400
Ability / item #225Now pierces magic immunity
Ability / item #225No longer slows the enemy
Ability / item #225No longer has a mana cost
Ability / item #90Magic Resistance Aura increased from 10% to 12%
Ability / item #11Cost reduced from 130 to 100 (Battlefury cost reduced to 4100)
Ability / item #11Quell damage reduced from 12/6 to 8/4
Ability / item #137Recipe reworked: Now requires a Sacred Relic, and a Talisman of Evasion (total cost reduced from 5100 to 5050)
Ability / item #137Can now be disassembled.
Ability / item #137Now grants 15% evasion
Ability / item #137Blind effect reduced from 17% to 10%
Ability / item #137Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)
Ability / item #110Mana Regen reduced from 12 to 7
Ability / item #110Cooldown increased from 160 to 170
Ability / item #154Bonus Status Resistance reduced from 22% to 20%
Ability / item #156Cooldown increased from 25s to 30s
Ability / item #178Recipe cost increased from 225 to 245 (total cost increased from 680g to 700g)
Ability / item #603Active no longer grants attack damage and attack speed
Ability / item #603Active now grants 35 Agility
Neutral items
Ability / item #356Bonus health decreased from 100 to 75
Ability / item #349Bonus Intelligence reduced from 10 to 8
Ability / item #840Cooldown reduced from 20s to 15s
Ability / item #355Armor increased from +3 to +4
Ability / item #355Damage decreased from +14 to +8
Ability / item #686Movement speed Bonus decreased from 4% to 3%
Ability / item #212Damage decreased from +7 to +3
Ability / item #359Bonus mana regen reduced from 2.5 to 2
Ability / item #288Bonus attack speed increased from 15 to 20
Ability / item #828Damage bonus per health missing increased from 8 to 10
Ability / item #306Secondary stats bonus increased from 14 to 15
Ability / item #835Damage per second increased from 35 to 40
Ability / item #835Active no longer grants vision to both teams
Ability / item #326Bonus movement speed decreased from 22% to 18%
Ability / item #326Active duration increased from 3 to 3.5s
Ability / item #361Bonus damage increased from +200 to 225
Ability / item #361Bonus range from +400 to +350
Ability / item #289Cooldown reduction reduced from 12% to 10%
Ability / item #289HP regen increased from 9 to 10
Ability / item #676Bonus mana reduced from 350 to 250
Ability / item #675Bonus Intelligence reduced from 16% to 15%
Ability / item #675Psychic Push range reduced from 800 to 600
Ability / item #376Bonus damage reduced from 20 to 16
Ability / item #336Bonus attack range reduced from 110 to 100
Ability / item #336Bonus cast range reduced from 110 to 100
Ability / item #834Trigger/explosion radius increased from 300 to 400
Ability / item #834Explosion damage reduced from 300 to 250
Ability / item #825HP regen increased from 10 to 15
Ability / item #300Debuff duration amplification reduced from 25% to 20%
Ability / item #379Bonus attack speed reduced from 50 to 40
Ability / item #311Cooldown reduction reduced from 18% to 12%
Ability / item #311Bonus attributes increased from 6 to 8
Ability / item #362Bonus Agility increased from 24 to 25
Ability / item #362Active movement speed increased from 15 to 20%
Ability / item #677Bonus attributes increased from 12 to 13
Ability / item #371Strength reduced from 20 to 15
Ability / item #371Intelligence reduced from 20 to 15
Ability / item #371Damage per second to buildings increased from 50 to 60
Ability / item #371Damage per second to units reduced from 90 to 60
Ability / item #372Now additionally grants 15 movement speed
Ability / item #829Mega Shield now only affects heroes
Ability / item #829Mega Shield reflect percentage increased from 35% to 40%
Neutral creeps
New Neutral CreepRanged - 500 attack range
New Neutral Creep1500 HP / 400 mana
New Neutral Creep58-62 damage
New Neutral Creep290 move speed
New Neutral Creep3 armor
New Neutral Creep30% magic resistance
New Neutral Creep78-82 gold and 124 XP bounty
New Neutral CreepLevel 6
New Neutral CreepAbility: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s
New Neutral CreepMelee
New Neutral Creep900 HP
New Neutral Creep29-31 damage
New Neutral Creep300 move speed
New Neutral Creep7 armor
New Neutral Creep30% magic resistance
New Neutral Creep39-45 gold and 95 XP bounty
New Neutral CreepLevel 5
New Neutral CreepAbility: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren't player controlled)
New Neutral CreepMelee
New Neutral Creep850 HP / 300 mana
New Neutral Creep39-41 damage
New Neutral Creep310 move speed
New Neutral Creep6 armor
New Neutral Creep30% magic resistance
New Neutral Creep50-52 gold and 76 XP bounty
New Neutral CreepLevel 5
New Neutral CreepAbility: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s
Attack damage increased from 14-15 to 19-21
Armor increased by 1
Gold bounty rescaled from 20-25 to 21-23
XP bounty increased from 28 to 30
Base attack time increased from 1.35 to 2.0
Base attack speed increased from 100 to 200
Turn rate improved from 0.5 to 0.9
Damage increased from 14-15 to 17-18
Gold bounty rescaled from 14-18 to 14-16
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Turn rate improved from 0.5 to 0.9
New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
Model size increased by 10%
Movement speed increased from 270 to 290
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Gold bounty reduced from 6-8 to 5-7
Bounty XP reduced from 17 to 14
Turn rate improved from 0.5 to 0.9
New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute
Now has the Piercing ability
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 20-23 to 19-21
Turn rate improved from 0.5 to 0.9
New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s
Now has the Piercing ability
Base attack speed improved from 100 to 125
Base attack time increased from 1.8 to 2.0
Gold bounty increased from 19-22 to 20-22
XP bounty increased from 26 to 28
Turn rate improved from 0.5 to 0.9
No longer has Mana Aura
New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
Heal mana cost increased from 5 to 60
Heal cooldown increased from 0.5 to 10
Heal health restored increased from 15 to 100
Now has the Piercing ability
Health increased from 370 to 400
Damage reduced from 30-36 to 30-32
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 19-22 to 18-20
XP bounty increased from 28 to 30
Turn rate increased from 0.5 to 0.9
Envenomed Weapon No longer deals 2 damage per second
Envenomed Weapon duration decreased from 20 to 10
Envenomed Weapon hero duration decreased from 10 to 2
Envenomed Weapon now reduces health regen by 75%
Now has the Piercing ability
Armor increased by 1
Base attack time increased from 1.2 to 2.0
Base attack speed improved from 100 to 165
Gold bounty rescaled from 28-34 to 25-27
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.5 to 2
Base attack speed improved from 100 to 135
Gold bounty increased from 17-20 to 14-15
XP bounty decreased from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s
Now has the Piercing ability
Damage reduced from 28-37 to 28-34
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 21-24 to 16-18
XP bounty reduced from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20
Now has the Piercing ability
Damage reduced from 30-37 to 30-36
Health reduced from 550 to 500
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 29-33 to 27-29
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Will now cast Chain Lightning against low health units
Damage reduced from 29-33 to 24-26
Health reduced from 800 to 750
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 24-27 to 24-26
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Damage increased from 9-10 to 10-14
Health increased from 240 to 250
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 8-13 to 8-12
XP bounty increased from 17 to 18
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Damage decreased from 24-27 to 22-24
Health decreased from 850 to 800
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 18-38 to 24-28
XP bounty increased from 31 to 32
Turn rate improved from 0.5 to 0.9
New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won't chain cast their stun.
Damage decreased from 24-27 to 18-20
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 28-36 to 30-34
XP bounty increased from 47 to 48
Turn rate improved from 0.5 to 0.9
Damage increased from 7-10 to 10-12
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 31 to 24
Gold bounty increased from 12-14 to 14-16
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Can now cast Purge in his camp after 5 seconds of attacking a hero
Damage decreased from 24-27 to 21-23
Armor increased by 1
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 47 to 46
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 30-36 to 34-36
XP bounty decreased from 66 to 60
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Damage reduced from 29-33 to 15-17
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 18-21 to 20-24
XP bounty decreased from 47 to 40
Base attack time increased from 1.45 to 2.0
Base attack speed improved from 100 to 125
Now has 200 mana
New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s
Now casts Intimidate on nearby enemies when on low health in his camp
Damage reduced from 18-21 to 18-20
Turn rate improved from 0.5 to 0.9
Attack point reduced from 0.5 to 0.3
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
XP bounty increased from 31 to 32
Gold bounty increased from 16-19 to 18-20
Cloak Aura Magic Resistance Heroes increased from 10% to 15%
Cloak Aura Magic Resistance Creeps increased from 20% to 30%
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
Gold bounty increased from 53-62 to 56-62
Armor increased by 2
Gold bounty increased from 62-73 to 62-68
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.55 to 2.0
Base attack speed improved from 100 to 135
Gold bounty rescaled from 61-79 to 64-68
No longer has Swiftness Aura
New Passive Ability: Death Throe: Power. When Hellbear Smasher dies, all allies within 700 range gain +50% base attack damage for 5 seconds
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 36-44 to 32-40
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
No longer has Cloak Aura
Now has Swiftness Aura
New Passive Ability: Death Throe: Rush. When Hellbear dies, all allies within 700 range gain +100 attack speed for 5 seconds
Damage reduced from 20-25 to 18-20
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 12-16 to 18-20
XP bounty increased from 19 to 26
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Now has 200 mana
Now has the Tornado ability
Tornado channeling time reduced from 40s to 15s
Tornado mana cost reduced from 200 to 100
Tornado cooldown reduced from 70 to 40
Tornado now lasts for 5 seconds after channel is interrupted
Whenever a Wildwing Ripper dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast tornado on the attacker
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 54-70 to 60-66
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
No longer has Tornado
New Active Ability: Hurricane. Vector targeted. Target a unit and a direction. The unit will be pulled 400 units in that direction over 0.5s. Range: 400. Mana cost: 100. Cooldown: 30s
Only being attacked, will cast Hurricane to heroes chasing other heroes in the vicinity pushing them in the opposite direction.
Armor increased by 3
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty decreased from 43-50 to 42-48
Raise Dead no longer needs nearby corpses
Raise Dead skeletons summoned increased from 2 to 3
No longer has Ensnare as an ability
Max mana reduced from 550 to 250
Attack reduced from 24-25 to 11-13
Turn rate improved from 0.5 to 0.9
Gold bounty decreased from 6-12 to 4-6
XP bounty decreased from 12 to 4
New Passive Ability: Rally. Skeleton's allies within 1200 range gain 3 bonus attack damage. This Aura stacks
Now has the Piercing ability
Turn rate improved from 0.5 to 0.9
Gold bounty decreased from 21-26 to 20-24
XP bounty decreased from 47 to 42
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Now has Ensnare as an ability
Max mana increased from 0 to 200
Will sometimes cast Ensnare to targets attacking it
Turn rate improved from 0.5 to 0.9
Attack point improved from 0.94 to 0.5
Backswing improved from 0.56 to 0.5
Damage rescaled from 48-81 to 62-68
Gold bounty decreased from 108-137 to 78-82
Magic resistance reduced from 50% to 30%
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
Damage reduced from 34-45 to 20-22
Armor increased by 2
Attack point improved from 0.94 to 0.5
Backswing improved from 0.56 to 0.5
Magic resistance increased from 0% to 25%
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.8 to 2.0
Base attack speed improved from 100 to 120
XP bounty increased from 50 to 95
Gold bounty increased from 26-33 to 39-45
New Passive Ability: Magic Amplification Aura. Increases spell damage received by enemy units within 1200 units by 5%
Magic resistance decreased from 50% to 30%
Gold bounty decreased from 78-88 to 78-82
Health decreased from 1700 to 1500
Damage rescaled from 77-87 to 80-84
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Attack damage reduced from 29-33 to 22-24
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
New Passive Ability: Weakness Aura. Reduces the armor of enemy units within 1200 units by 2
Mana BreakNow can stack with Diffusal Blade's mana burn
Mana BreakNow additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)
Battle HungerDamage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
Battle HungerNo longer grants movement speed to Axe
Battle HungerNow only slows enemies as long as they are not facing Axe
Battle HungerSlow rescaled from 12/13/14/15% to 8/17/26/35%
Counter HelixShard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn't reduced)
Culling BladeKilling an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
Culling BladeCooldown increased from 75/65/55s to 100/85/70s
Culling BladeMana cost rescaled from 60/120/180 to 100/125/150
Culling BladeMovement speed bonus rescaled from 30% to 20/25/30%
Culling BladeAttack speed bonus rescaled from 30 to 20/30/40
Culling BladeDamage is now pure and pierces magic immunity
Culling BladeDamage increased from 150/250/300 to 250/350/450
New Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
TalentsLevel 20 talent +400 Health replaced with +15% Spell Lifesteal
Base damage decreased from 27-32 to 24-30 (Average damage increased by 3.5)
StarstormMana cost reduced from 80/105/130/155 to 80/95/110/125
LeapReworked Shard. Grants +1 Leap Charge. Sagan pounces, dealing 150 damage in a forward cone to units within 500 range of Mirana and slowing them by 30% for 2.5 seconds
MorphReworked Scepter. Replicate steals 20% of each stat from the replicated hero. If the replicated hero's primary attribute is Strength it will also steal 35% status resistance, if it's Agility, it will steal 50 attack speed and if it's Intelligence, it will steal 20% spell amplification. Reduces Replicate Cooldown by 20s.
TalentsLevel 25 Talent Dream Coil rapid fire frequency improved from 0.75s to 0.6s (max attacks 8 -> 10)
TalentsLevel 25 Talent +250 Waning Rift AoE and range replaced with Dream Coil pierces magic immunity
Phase ShiftMax channel time increased from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25
Phase ShiftReworked Shard: Causes Phase Shift to attack all enemies within attack range +200 radius of Puck
Waning RiftCooldown reduced from 19/17/15/13s to 16/15/14/13s
Waning RiftReworked Scepter: Waning Rift now has 150 extra radius and range and knocks enemies back 400 distance over 0.5 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.
Flesh HeapBonus Strength per death reduced from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.0
Flesh HeapCan now be cast to grant 5/10/15/20 damage block against all types of damage for 7 seconds. Mana cost 50. Cooldown 30/25/20/15. Can be cast while channeling.
DismemberShard cooldown reduction reduced from 10s to 5s
TalentsLevel 15 Talent: +1.2% Static Field Damage replaced with +1 Heavenly Jump Target
Arc LightningMana cost increased from 80 to 80/85/90/95
Arc LightningDamage increased from 75/100/125/150 to 80/110/140/170
Static FieldNo longer a basic ability
Static FieldNow granted by Shard. Whenever Zeus attacks or casts an ability on an enemy, it deals 9% of their current HP in damage
Heavenly JumpNow a basic ability. Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within 700/800/900/1000 range, Reducing their movement by 100%, attack speed by 100 and increasing their cast time by 50% for 1/1.5/2/2.5s. Zeus gets 900 unobstructed vision around him for 3 seconds. Can't be cast while leashed. Mana cost: 50/60/70/80. Cooldown: 25/20/15/10s
RearmChanneling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
LaserDamage reduced from 80/160/240/320 to 75/150/225/300
Warp FlareNew Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900
Nether WardNo longer heals 2 hits whenever an enemy casts a spell
Nether WardAura reduces enemies' spell damage by 10/15/20/25%
Life DrainReworked Shard. Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes in range of the ward for 70% of its damage. The effect is interrupted if the ward is destroyed. Increases Nether Ward cast range by 350
Now has 2 ultimate abilities, Good Juju and Bad Juju
Good Juju: Passive. Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced by 1/1.5/2s
Bad Juju: Whenever a unit is affected by one of Dazzle's abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD: 15s
Reworked Scepter: Good Juju now also reduces all of Dazzle's item cooldowns by 50% and can be cast on an ally to reset their item cooldowns. 180s CD 250 Mana cost
Open WoundsWhen a target afflicted by Open Wounds is dealt 500 damage, the wounds will fester and spread to a random other enemy within 700 radius. Prioritizes heroes
TalentsLevel 25 Talent +90% Drunken Brawler critical strike replaced with Cinder Brew Applies Fear when Ignited (Lasts 1.5 seconds)
Cinder BrewCasting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
Drunken BrawlerReworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
Drunken BrawlerEarth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
Drunken BrawlerStorm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
Drunken BrawlerFire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
Primal SplitShard no longer grants Brewmaster's attack procs to the Void Brewling
Primal SplitShard now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by Cinder Brew
Demonic CleanseIs now granted as a secondary ability with Aghanim's Shard. Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Demonic CleanseScepter also grants charges to Demonic Cleanse
TelekinesisLift duration increased from 0.8/1.2/1.6/2.0 to 1.2/1.5/1.8/2.1
Spell StealCooldown reduced from 20/15/10 to 20/12/4
Spell StealAghanim's Scepter no longer reduces cooldown
Spell StealAghanim's Scepter now lets you steal 2 spells. (Note: If you steal a spell with 2 subabilities like Sun Ray, it will take both your spell slots.)
Thunder StrikeDamage per strike reduced from 45/70/95/120 to 35/60/85/110
Thunder StrikeShard can no longer target allies. Now causes all allies within the radius of the Thunder Strike to gain 50 attack speed and 25% movement speed for 1.5s every strike. (Radius: 450)
GlimpseMana cost reduced from 100 to 55/70/85/100
GlimpseCooldown reduced from 48/38/28/18 to 24/22/20/18
Reworked Shard. Passively grants Io 10% spell lifesteal. Increases Overcharge spell amplification by 10% and causes it to also share Io's current spell lifesteal with any Tethered units
TalentsLevel 10 Talent +30 damage replaced with +15 damage to Tethered units
TalentsLevel 15 Talent +15% spell lifesteal replaced with +6% Tether movement speed
TalentsLevel 15 Talent +300 Spirits max range replaced with +45 spirit damage
TalentsLevel 20 Talent +60 Spirit damage replaced with +0.2 Overcharge max HP regen bonus
TalentsLevel 25 Talent +900 health replaced with +400 health to Tethered units
TetherHeal transfer rescaled from 70/90/110/130% to 75/90/105/120%
SpiritsScepter now also causes Spirits to apply a 15% slow for 0.3 seconds when impacting an enemy hero
OverchargeCooldown increased from 22/20/18/16s to 25/22/19/16s
OverchargeSpell Amplification reduced from 10/12/14/16% to 8/10/12/14%
TalentsLevel 10 Talent +25 attack damage replaced with +8 damage to Visage and Familiars
TalentsLevel 15 Talent +3 Corruption replaced with +1.5 Corruption to Visage and Familiars (Corruption from different sources stack so Visage + 2 familiars hitting an enemy would give -4.5 armor)
TalentsLevel 20 Talent +40 Familiar movement speed replaced with +30 movement speed to Visage and Familiars
TalentsLevel 25 Talent +5 Gravekeeper's Cloak stacks replaced with Gravekeeper's Cloak aura also grants +10 armor
Summon FamiliarsFamiliar vision range increased from 390 to 400
Summon FamiliarsFamiliar attack acquisition range increased from 250 to 400
TalentsLevel 20 Talent +350 Health replaced with +125 Shockwave Damage
ShockwaveReworked Scepter. Increases Shockwave range by 150 and radius by 50. Shockwaves now Erupt after 1.5 seconds, dealing an additional 50% of Shockwave's base damage and applying a debuff that slows and reduces base Armor by 50%. Affected units recover over 5 seconds.
Added a second sub-ability for Ancestral Spirit, Move Ancestral Spirit. Moves the spirit towards the target location. (This is equivalent to selecting the spirit and move-clicking that location)
TalentsLevel 10 Talent +20 attack speed increased to +25
TalentsLevel 10 Talent +15 movement speed replaced with +2% Astral Spirit move speed per hero
Reworked Shard. Legion Commander gains 4 armor for every hero hit with Overwhelming Odds and 0.5 armor for each creep. Increases Overwhelming Odds duration by 8 seconds
TalentsLevel 20 Talent +30 movement speed replaced with +250 AoE Press the Attack
TalentsLevel 25 Talent +400 AoE Press the Attack replaced with Press the Attack grants 2s spell immunity
Overwhelming OddsBase damage rescaled from 40/60/80/100 to 35/65/95/125
Overwhelming OddsHero damage increased from 30/60/90/120 to 35/65/95/125
Sticky BombNew basic ability. Lobs a Sticky Bomb up to 1000 range towards the target 250 AoE area. If it falls next to an enemy hero it will stick to them, slowing their movement speed by 25/35/45/55%. The bomb will explode after 3 seconds dealing 90/180/270/360 damage in an 300 units area around it. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6
Reactive TazerNew basic ability. Techies trigger an electric charge giving him 15/20/25/30% bonus movement speed for 6s. Enemies attacking Techies will be disarmed for 3 seconds. At the end of its duration, it will disarm all enemies within 400 radius. Mana cost: 60. Cooldown: 28/24/20/16s
Reactive TazerReworked Scepter. Reactive Tazer can be cast on allies within 500 range and deals 300 damage in its final detonation
Proximity MinesNow Techies' ultimate ability
Proximity MinesMana Cost rescaled from 110/130/150/170 to 110/140/170
Proximity MinesCharge restore time decreased from 23 to 19/17/15
Proximity MinesMinimum distance between mines reduced from 400 to 350
Proximity MinesDetonation delay decreased from 1.6s to 1s
Proximity MinesActivation delay decreased from 1.75s to 1s
Proximity MinesDetonation Radius increased from 400 to 500
Proximity MinesCast range increased from 100 to 400
Proximity MinesDamage rescaled from 200/380/560/740 to 400/575/750
Proximity MinesMines deal full damage to targets within 150 radius and decreasing damage down to 50% to enemies on the edge
Proximity MinesMines only detonate if there's a damageable target within range. (Magic immune enemies will reveal them and can't attack them but they won't detonate on their own)
Proximity MinesMines now apply a 5s debuff reducing the magic resistance of all enemies in its radius by 10/15/20%. (Multiple mines refresh the debuff)
Blast Off!Cooldown rescaled from 35s to 45/40/35/30s
Blast Off!Self damage reduced from 50% to 50/45/40/35%
Blast Off!Damage reduced from 300/400/500/600 to 275/350/425/500
Blast Off!Can no longer be cast while leashed
Blast Off!No longer deals lethal damage to Techies
FirestormShard Now also reduces Wave and Burn intervals and duration by 25%
Fiend's GateNow Underlord's Ultimate. Opens 2 portals, one next to Underlord and one in the target location with global range. The destination portal has to be at least 2000 units away from Underlord. Heroes can channel a portal for 3 seconds to teleport to the other side. Allies that pass through the portal temporarily gain 10/20/30% damage reduction and 10/20/30% movement speed for 5/6/7s. Casting Fiend's Gate will cause Underlord to immediately start teleporting. Mana cost: 100 Cooldown: 140/120/100
Fiend's GateReworked Scepter: Fiend's Gate spawns a Pit of Malice under both portals. Pit of Malice slows enemies by 40%
Fate's EdictCooldown increased from 16/13/10/7s to 17/14/11/8s
Fate's EdictDuration increased from 3.0/3.5/4.0/4.5s to 3.5/4.0/4.5/5.0s
Purifying FlamesMana cost reduced from 80/85/90/95 to 80
Rain of DestinyReworked Scepter. Grants Rain of Destiny. Brings forth rain on a 650 unit area for 10 seconds. Enemies standing in the area receive 50 damage per second and have -25% heal amplification. Allies heal 50 health per second and have 25% increased incoming heal amplification. CD: 40s Mana cost 150s