ZealotNew innate ability, has both passive and active components. Improves with game's time
ZealotWhen Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
ZealotMartyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
ZealotThis ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
ZealotMechanics moved from Divine Favor without any changes
Holy PersuasionZealots receive the benefits from Holy Persuasion
Holy PersuasionNow may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Holy PersuasionUnsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Holy PersuasionNow increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine FavorSelf-casting no longer teleports Chen's creeps to him
Divine Favor · ContextStill applies the Divine Favor buff to all of them
TalentsLevel 15 Talent Holy Persuasion Damage increased from +12 to +14
TalentsLevel 20 Talent Holy Persuasion Minimum Health increased from +1200 to +1300
TalentsLevel 20 Talent -30s Hand of God Cooldown replaced with +20% Divine Favor Heal Amplification
Holy PersuasionBonus Damage increased from 2/7/11/15 to 4/8/12/16
Holy PersuasionExisting units now receive the benefits of Chen leveling up or improving Holy Persuasion (normal ability points or talents) immediately; creeps maintain their percentage of health
Holy PersuasionNo longer upgraded with Aghanim's Scepter
Divine FavorNow Chen's teleporting units also receive the buff when this ability is cast on Chen himself
Hand of GodNow upgraded with Aghanim's Scepter
Hand of GodReduces cooldown by 40s. Hand of God becomes a channeled spell. After the initial heal, Chen can keep channeling the ability for up to 6 seconds to grant Debuff Immunity with 60% Magic Resistance to all allied units within 800 radius with the exception of himself. This effect also triples the Hand of God's heal over time for all units within the Debuff Immunity radius
Hand of God · ContextChannel Radius can be increased with AoE Bonuses
Marshmage ConvertChen's convert is an amphibian creep. Summoned unit depends on the level of Holy Persuasion: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4)
Is now an Intelligence Hero
Base Damage increased by 18-21
ContextDamage spread increased from 7 to 10
Damage at level 1 rescaled from 48-55 to 46-56
Damage gain per level decreased from +5.1 to +3.2
Damage at level 30 decreased from 226-233 to 152-162
TalentsLevel 25 Talent +200/+10 Hand of God Heal/Heal Over Time replaced with Hand of God Fully Heals Chen and His Creeps
Talents · ContextHealing over time is still applied
Divine FavorNo longer upgraded with Aghanim's Scepter
Holy PersuasionAghanim's Scepter's Martyrdom Cooldown decreased from 8s to 4s
Holy PersuasionAghanim's Scepter's Martyrdom Cast Range decreased from Global to 1200
Holy PersuasionAghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them
Holy PersuasionAghanim's Scepter's Martyrdom healing changed from current level of Hand of God to instant heal equal to 30% of the Martyr's current health
Innate AbilityNew Innate ability. Active, levels up with Holy Persuasion and improves with Chen's level
Innate AbilityChen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn
Innate Ability · ContextSummoned convert counts towards Holy Persuasion's Max Units limit
Innate AbilityWhich creature is summoned is dependent on the chosen Facet
Centaur ConvertChen's convert is a Centaur creep. Summoned unit depends on the level of Holy Persuasion: Centaur Courser (levels 0-2) or Centaur Conqueror (levels 3 and 4)
Wolf ConvertChen's convert is a Wolf creep. Summoned unit depends on the level of Holy Persuasion: Giant Wolf (levels 0-2) or Alpha Wolf (levels 3 and 4)
Hellbear ConvertChen's convert is a Hellbear creep. Summoned unit depends on the level of Holy Persuasion: Hellbear (levels 0-2) or Hellbear Smasher (levels 3 and 4)
Troll ConvertChen's convert is a Troll creep. Summoned unit depends on the level of Holy Persuasion: Hill Troll (levels 0-3) or Dark Troll Summoner (level 4)
Satyr ConvertChen's convert is a Satyr creep. Summoned unit depends on the level of Holy Persuasion: Satyr Mindstealer (levels 0-3) or Satyr Tormenter (level 4)
Holy PersuasionNo longer has a minimum health threshold
Holy PersuasionNow dominated creep's health is set to 400 + 50 x Chen's Level
Holy PersuasionBonus Damage decreased from 4/10/16/22 to 2/7/11/15
Holy PersuasionMove Speed Bonus decreased from 10/20/30/40 to 5/10/20/30
Holy PersuasionGold bounty for dominating a creep decreased from 100% to 25/50/75/100%
Holy PersuasionAghanim's Scepter's Martyrdom ability now has a global cast range
Divine FavorArmor Bonus rescaled from 9/12/15/18 to 5/10/15/20
Divine FavorActive Heal Amplification now also affects Health Regen
PenitenceAttack Range bonus is now applied to all ranged units under Chen's control
Holy PersuasionCan no longer be used to teleport controlled units to Chen
Divine FavorAbility reworked
Divine FavorPassively provides an aura that increases Health Regen by 1/2/3/4 to all allied units within 1200 range. Can be cast on any ally within aura to provide them with 12/16/20/24 armor and increase any healing they receive by 20%. Effect duration: 6s. Self-casting also teleports any units under Chen's control to him after a 6 second delay. If a controlled unit takes damage from an enemy hero, its teleportation is canceled. Cooldown: 20/18/16/14s
Hand of GodInitial Heal reduced from 200/300/400 to 150/250/350
TalentsLevel 10 Talent +200 Health replaced with -2s Holy Persuasion Teleport Delay
TalentsLevel 15 Talent Holy Persuasion Bonus Damage decreased from +16 to +12
TalentsLevel 25 Talent +3 Holy Persuasion Max Units and Charges replaced with Hand of God applies a Strong Dispel
PenitenceBonus Attack Speed to Allies decreased from 30/60/90/120 to 25/50/75/100
Holy PersuasionReworked Scepter. Grants Persuaded units new active ability Martyrdom. Creature sacrifices itself to perform a single-target Hand of God on any chosen Ally. Global Cast Range. Cooldown: 8s (shared between all creatures)
TalentsLevel 15 Talent changed from -7 Divine Favor Cooldown to +10 Divine Favor Damage
Holy PersuasionProvides +10/15/20/25 bonus movement speed to converted creeps
Divine FavorIs now a passive aura. Provides 1/2/3/4 HP regen, 8/12/16/20% Heal Amplification, and 4/8/12/16 bonus damage for heroes (your creeps get 2x damage values)