Time per ban during the First Phase Bans decreased from 30s to 15s
Alternative Cast Abilities
Updated the UI for many abilities that were using Auto-Cast to enable different behaviors on an ability
Alternative Cast Abilities can be toggled in the same way as Auto-Cast (default to alt+keybind or right clicking) to adjust their cast behavior
Alternative Cast Abilities have a unique icon for the different casting modes
Holding the Ctrl key will allow you to cast the non-selected version of the ability without having to toggle it
The following abilities have been updated to use Alternative Casting
Dark Seer's Surge
ContextAghanim's Shard effect
Doom's Devour
Elder Titan's Echo Stomp
ContextAghanim's Shard effect
Hoodwink's Acorn Shot
Meepo's Poof
Mirana's Leap
ContextAghanim's Shard effect
Monkey King's Boundless Strike
ContextAghanim's Shard effect
Morphling's Morph
ContextAghanim's Scepter effect
Razor's Static Link
ContextAghanim's Shard effect
Sven's Storm Hammer
ContextAghanim's Scepter effect
Templar Assassin's Trap
Added a new stat: Slow Resistance. Reduces the impact of slows on your hero by a percentage
Status Resistance no longer affects the impact of slows. About a half of existing slows in the game had both duration and impact reduced by Status Resistance, but now it affects only the duration of slows
Scan now has 2 charges
Killing Roshan no longer grants control of any Watchers on the map
Main jungle Watchers for both Radiant and Dire have been moved to different locations
Adjusted the position of the triangle Watchers
Moved both Outposts from the main jungle to the triangles
Mighty Mines buff in Mines area increased from +4 HP/s to +7 HP/s
Added UI to support self-restoring item charges (i.e. Hand of Midas, Holy Locket)
Items
Ability / item #1123Cost decreased from 65 to 50
Ability / item #1123Max Inventory Stacks decreased from 3 to 2
Ability / item #1123Initial Stock decreased from 3 to 2
Ability / item #1123Restock Time increased from 120s to 180s
Ability / item #260Now provides +20 Damage, +6 Mana Regen, +12 Health Regen
Ability / item #188Disguise Duration increased from 35s to 45s
Ability / item #188While the caster is still disguised, any allies that come within 300 range of them will also get the buff. Each smoke can only be applied once to allies (can not be reapplied if smoke was broken)
Ability / item #44Consuming Nature's Prophet's Sprout trees no longer grants healing
Ability / item #604Arcane Blink now restores 200 health and 100 mana when used
Ability / item #145Damage bonus increased from +60 to +65
Ability / item #145Quell Bonus Damage against non-hero units for melee/ranged heroes decreased from 15/6 to 10/5
Ability / item #149Recipe cost decreased from 500 to 450. Total cost decreased from 1950 to 1900
Ability / item #141Total cost decreased from 5150 to 5100
Ability / item #249Recipe cost increased from 500 to 550. Total cost unchanged
Ability / item #168Soul Stealer Maximum Damage Bonus increased from 20 to 30
Ability / item #174Inhibit No longer roots creeps, instead applies normal slow
Ability / item #1097Suppress now affects all units in a 350 AoE around the target
Ability / item #1097Suppress no longer roots creeps, instead applies normal slow
Ability / item #65Transmute now has 2 charges. Initially comes with 1 charge. Charge Restore Time: 100s.
Ability / item #939Draw Forth now has a 50 mana cost
Ability / item #210Disarm no longer pierces debuff immunity if applied beforehand
Ability / item #635Dominate now increases neutral creep ability levels by 1
Ability / item #269Refreshing the item now restores full charges of Energy Charge
Ability / item #123Transfer Spellblock from multiple sources now refreshes the buff instead of applying multiple instances, and blocking multiple spells
Ability / item #166Chain Lightning now deals 150% damage to illusions
Ability / item #158Chain Lightning now deals 150% damage to illusions
Ability / item #135Recipe cost decreased from 675 to 600. Total cost decreased from 4975 to 4900
Ability / item #225Nullify no longer purges debuff immune targets
Ability / item #600Overwhelming Blink Damage on impact decreased from 100 + 150% of Strength to 100 + 50% of Strength
Ability / item #600Overwhelming Blink now deals 100% of Strength as damage over the duration of the debuff
Ability / item #137Burn now deals 150% damage to illusions
Ability / item #911Phantom Province no longer grants attack speed
Ability / item #911Phantom Province now applies a -20% Magic Resistance debuff to enemies on attack that lasts 3s (applied before the damage is dealt)
Ability / item #911Phantom Province no longer deals no damage to debuff immune targets, but reduction by Magic Resistance still applies
Ability / item #206Recipe changed. Now requires Staff of Wizardry (1000), Vitality Booster (1000), Recipe (250). Total cost decreased from 2750 to 2250
Ability / item #206No longer provides Strength and Agility bonuses
Ability / item #206Intelligence bonus decreased from +24 to +15
Ability / item #206Now provides +300 Health
Ability / item #1466Total cost decreased from 6150 to 5650
Ability / item #1466No longer provides Strength and Agility bonuses
Ability / item #1466Now provides +350 Health
Ability / item #1466Chain Lightning now deals 150% damage to illusions
Ability / item #119Arctic Blast now deals 150% damage to illusions
Ability / item #143Damage bonus increased from +25 to +30
Ability / item #208Damage bonus increased from +30 to +35
Ability / item #178Recipe cost decreased from 400 to 350. Total cost decreased from 855 to 805
Ability / item #178Sacrifice Mana Gain increased from 150 to 170
Ability / item #267Recipe changed. Now requires Urn of Shadows (880), Crown (450), Crown (450), Recipe (1200). Total cost 2980 (unchanged)
Ability / item #267No longer provides Health bonus
Ability / item #267All Attributes bonus increased from +2 to +12
Ability / item #190Magic Weakness now additionally deals 200 damage to all barriers
Neutral items
Ability / item #349Replenish Mana Cooldown increased from 45s to 60s
Ability / item #2097Damage bonus increased from +10 to +12
Ability / item #375Movement Speed bonus decreased from +20 to +15
Ability / item #375Mana bonus increased from +125 to +150
Ability / item #946Hound Movement Slow increased from 12/6% to 16/8% (melee/ranged)
Ability / item #947Magic Resistance bonus decreased from +10% to +5%
Ability / item #838All Attributes bonus decreased from +6 to +5
Ability / item #945Health Regen bonus increased from +3 to +4
Ability / item #358Afterburn effect is no longer applied by illusions
Ability / item #212Aquila Aura Bonus Mana Regen decreased from +1.25 to +1
Ability / item #1076All Attributes bonus increased from +5 to +7
Ability / item #331Strength Magic Resistance bonus decreased from +10% to +8%
Ability / item #676Mana bonus decreased from +350 to +300
Ability / item #361Certain Strike Bonus Magical Damage increased from 225 to 250
Ability / item #949Ogre Seal Flop Mana Cost decreased from 75 to 25
Ability / item #381Status Resistance bonus decreased from +12% to +10%
CounterspellNow creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75% damage, takes 100% damage and has a duration of 4 seconds
CounterspellAlly New ability granted by Aghanim's Shard
CounterspellCreates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: 3s
Freezing FieldAghanim's Scepter now also allows Crystal Maiden to move, attack and cast spells during Freezing Field in addition to the previous effects.
Freezing FieldScepter Time to Frostbite increased from 1.75s to 2.5s
Crystal CloneNew ability granted by Aghanim's Shard
Crystal CloneCrystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after 5 seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable, but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12s
MorphAdds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero's basic abilities and deals 100% of the target's damage but takes 300% damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero
TalentsLevel 20 Talent +21% Storm Surge Move Speed replaced with +25% Storm Surge Damage and Slow
Static LinkNow upgradable by Aghanim's Shard
Static LinkIncreases cast range by 150 and adds alternative cast to Static Link. When toggled on, it pulls Razor and his linked target toward each other at a rate of 100 units/s while the link is active. The pull stops if the distance is less than 175 units from Razor. Does not affect debuff immune enemies
Storm SurgeBonus Speed decreased from 10/15/20/25% to 8/12/16/20%
Storm SurgePrevious Aghanim's Shard Upgrade is now a part of the basic ability
Storm SurgeThere is an 18% chance when attacked, and always when targeted with a spell, to release forked lightning that strikes the target and 2 other nearby enemies, dealing 45/80/115/150 damage and slowing movement speed by 20/25/30/35% for 1s. Additional strikes prioritize the same unit type as the unit that triggered it. Strike Search Area: 700; Strike Cooldown: 3s
TalentsLevel 15 Talent Mana Drain Restores Allies replaced with -2s Hex Cooldown
TalentsLevel 20 Talent -3s Hex Cooldown replaced with Earth Spike affects a 30 degree cone
Mana DrainNo longer has a mana cost
Mana DrainCan now target allies without the level 15 talent. Grants bonus movement speed when used on allies and no longer drains mana from Lion when the allied target is at full mana. Movement speed and mana restored are decreased by 50% of the slow and mana stolen values
TalentsLevel 15 Talent Gush Damage decreased from +120 to +100
TalentsLevel 20 Talent +40 Kraken Shell Damage Block replaced with +4 Kraken Shell Damage Block per Anchor Smash Kill
Talents · ContextCounts every hero that dies under the effect of Anchor Smash debuff. Effect is retroactive, counting kills before the talent is learned
Dead in the WaterNew ability granted by Aghanim's Shard
Dead in the WaterTidehunter throws a chain that leashes an enemy hero to a heavy anchor. Attempting to move more than 350 units away from the anchor reduces the hero's movement speed to 100, while dragging the anchor behind them. The anchor can be destroyed with 5 hero attacks. Initial chain deals 200 magical damage, has a 1000 travel speed and can be disjointed. Ability removes invisibility and provides fog of war vision on the target. Cast Range: 350; Duration: 10s; Mana Cost: 80; Cooldown: 25s
Fatal BondsUnits that die while affected by Fatal Bonds now spawn an imp that lasts for 15 seconds
Fatal BondsImps' stats improve with each level of Fatal Bonds. Aghanim's Shard now also increases the level of imps by 1
Fatal BondsImps cannot be controlled and chase after nearby units, favoring heroes affected by Fatal Bonds. Upon reaching a target or dying, imps explode, dealing 30/60/90/120/180 damage to all enemies in 400 radius around them. Explosion deals 50% less damage to non-hero units. Imps don't spawn from denied enemies
Fatal BondsImps seek any targets in 1200 radius and attack the nearest building if there are no valid targets. Imps don't explode while attacking a building
UpheavalWith Aghanim's Shard now summons imps from the current level of Fatal Bonds, sharing the same stats and changes
Chaotic OfferingGolem now has 60% slow resistance
Chaotic OfferingMana Cost rescaled from 250/375/500 to 200/400/600
Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 60/90/120/150 damage and rooting them for 1s. Hawk cannot be controlled, prioritizes heroes and is killed upon Beastmaster's death. Hawk has an attack interval of 4s, but it scales with attack speed. Hawk Duration: 25s; Cooldown: 45/40/35/30s
Hawk Base Health increased from 150/200/250/300 to 250/375/500/675. Magic Resistance increased from 0% to 30/40/50/60%. XP bounty decreased from 77 to 40/50/60/70
Call of the Wild Hawk Aghanim's Shard no longer grants Dive Bomb ability
Call of the Wild Hawk Aghanim's Shard now summons an additional Hawk
Coup de GracePhantom Assassin refines her combat abilities, acquiring a 20% chance of gaining Deadly Focus buff with each attack. While Phantom Assassin is focused, her next attack will deal a guaranteed critical hit with 200/325/450% damage and consume the buff. Stifling Dagger has a 40% chance to gain Deadly Focus. The hit that lands a guaranteed crit may also activate a Deadly Focus buff, making consecutive crits possible. Deadly Focus Duration: 6s
Moon GlaivesWhen activated, creates 4 Moon Glaives that rotate around Luna in a 150 radius for 6 seconds, reducing any damage she takes by 20%. If the glaive collides with an enemy unit, it deals 75% of Luna's attack damage once per its revolution. Cooldown: 25s; Mana Cost: 25
TalentsLevel 25 Talent Lightning Storm Can Bounce Twice On Units replaced with Pulse Nova triggers Lightning Storm (Summons a single bolt every 2s upon a random enemy in Pulse Nova radius. Prioritizes heroes)
Diabolic EdictMana Cost decreased from 95/120/135/155 to 90/110/130/150
Consuming a tree spawned from Sprout with a Tango no longer grants healing
SproutNow deals 14/20/26/32 damage every 0.5s for the duration. Damage is dealt in a 275 radius, affecting enemies close to the trees both inside and outside of the ring
Shadow WalkAghanim's Shard Upgrade moved to a separate sub-ability
Friendly ShadowNew ability granted by Aghanim's Shard
Friendly ShadowApplies Shadow Walk and all of its bonuses to the target ally. Fade time: 1s. Casting this ability does not break invisibility or interrupt the target
TalentsLevel 10 Talent Shukuchi Damage increased from +50 to +55
ShukuchiAghanim's Shard Upgrade reworked
ShukuchiNow procs Geminate Attack 0.2s after exiting the Shukuchi invisibility and also procs an additional attack if Weaver has level 25 talent +1 Geminate Attack. Procs still search for marked enemies in 1200 radius around Weaver
MacropyreAghanim's Scepter no longer increases Macropyre distance
MacropyreAghanim's Scepter now increases Macropyre width by 70
MacropyreAghanim's Scepter Bonus Duration decreased from +15s to +5s
MacropyreAghanim's Scepter now adds two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 70%. Damage is pure and the slow pierces debuff immunity. Ice Wall Width: 80; Slow Linger Duration: 0.4s
TalentsLevel 25 Talent Enrage provides half benefits to allies in a 700 radius replaced with Earthshock has 2 Charges. Base charge restore time equals the cooldown of the current level of Earthshock
OverpowerNow also grants 10/15/20/25% slow resistance
Damage on level 1 decreased by 6-4 (from 44-50 to 38-46)
Damage gain per level increased from +4.6 to +5.74
TalentsLevel 25 Talent Quas/Wex/Exort Passive Effects decreased from x3 to x2
QuasStrength per level decreased from 2 to 1
QuasNo longer grants Health Regen
QuasNow grants 2%->8% Spell Lifesteal on Invoker's abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items
WexAgility per level decreased from 2 to 1
WexNo longer grants Attack Speed
WexNow grants 1%->7% Cooldown Reduction per orb on all Invoker's abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after
ExortIntelligence per level decreased from 2 to 1
ExortNo longer grants damage
ExortNow grants 1%->7% Spell Amplification on all Invoker's abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items
Cold SnapNow heals Invoker for 16->128 every time it procs
Cold SnapFreeze Cooldown decreased from 0.83s->0.62s to 0.8s->0.59s
Cold SnapMana Cost decreased from 100 to 90
Ghost WalkNow grants Invoker 10->80 Health Regen (Quas) and 5->40 Mana Regen (Wex)
TornadoLift Duration increased from 0.85s->2.6s to 1.2s->2.6s
TornadoMana Cost decreased from 150 to 140
AlacrityMana Cost decreased from 100 to 90
Sun StrikeDamage increased from 120->540 to 200->550
Deafening BlastMana Cost decreased from 300 to 250
Astral ImprisonmentAghanim's Shard Ally Movement Speed increased from 60% to 70%
Essence FluxAghanim's Scepter now fully prevents the damage that would put Outworld Destroyer's health below 20%
Essence FluxAghanim's Scepter Max Mana as barrier increased from 50% to 75%
Sanity's EclipseNow applies a Mana Allergy debuff to enemies for 7s, causing them to take damage every time they cast a spell equal to the mana cost of that spell. Outworld Destroyer is healed by 150% of mana spent by enemies. Also affects items
Summon Spirit BearBear is now a Universal creep-hero unit. It has 0 base attributes and does not gain them with level, but attributes received from buffs or items fully affect the bear as they would for Universal heroes. The bear cannot gain experience, but its health and damage increase with Lone Druid's level by 90 and 5 respectively
Summon Spirit BearBear now has its own Aghanim's Scepter and Shard upgrades
Summon Spirit BearAghanim's Scepter allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies
Summon Spirit BearAghanim's Shard grants an active ability Fetch. Spirit Bear roots the targeted unit or rune and uncontrollably drags them towards the Lone Druid for 2.25s. The Spirit Bear is slowed by 20% during this and the target is gradually dealt 300 damage over the duration if it's an enemy. The bear is not slowed down while fetching a rune. Mana Cost: 75; Cooldown: 30s
Spirit LinkNow upgradable by Aghanim's Scepter
Spirit LinkLone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter. Cooldown: 40s; Mana Cost: 50
Berserker's RageBoth Whirling Axes abilities are now accessible at the same time. Casting any of them automatically switches Troll Warlord to the form of the used ability
Whirling Axes (Ranged)Damage rescaled from 90 to 80/100/120/140
FervorNow upgradable by Aghanim's Shard
FervorIncreases max Fervor stacks by 4 and grants Troll 20% + 3% chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175
Hoof StompNow winds up for 0.5s before the stomp. Centaur Warrunner can move during this time but can't attack. Casting other abilities, using items or issuing either "Hold Position" or "Cancel Current Action" commands will cancel the cast
Double EdgeCooldown decreased from 4s to 3.5s
Double EdgeStrength Damage increased from 60/80/100/120% to 60/90/120/150%
Work HorseNew ability granted by Aghanim's Scepter
Work HorseCentaur Warrunner deploys and pulls a cart for 8s, gaining the Stampede buff for the first 3.5/4/4.5s (depending on the level of Stampede). While active, the Work Horse ability is replaced with the Hitch a Ride sub-ability that can be activated with previous effect. The Work Horse goes on cooldown once the cart disappears. Mana Cost: 75; Cooldown: 30s (unchanged from the previous Upgrade)
Viscous Nasal GooAghanim's Shard now also increases Stack Limit by 3
BristlebackNow upgradable by Aghanim's Scepter
BristlebackAllows Bristleback to be point-targeted. Bristleback turns his back towards the targeted direction and after 0.5s forcefully ejects 6 sequential Quill Sprays in a tight conical pattern out of his back at 0.35s intervals. Bristleback is slowed down by 40% for the duration, disarmed and cannot turn but can still cast his spells in any direction. Mana Cost: 100; Cooldown: 20s
HairballNow applies 2 stacks of Viscous Nasal Goo and only 1 stack of Quill Spray
HairballEnemies in fog of war are now hit by the Viscous Nasal Goo as well as the Quill Sprays
HairballViscous Nasal Goo projectiles are no longer affected by spell reflection
Reactive TazerCan now be detonated via Detonate Tazer sub-ability at any time during its effect to end it with an AoE explosion
Reactive TazerThe sub-ability replaces Reactive Tazer for the duration of the buff but is unavailable for the first 0.5s to prevent accidental detonation. Cooldown starts upon cast
Reactive TazerCooldown rescaled from 28/24/20/16s to 30/25/20/15s
Icarus DiveDamage Interval decreased from 1s to 0.2s
Fire SpiritsDamage Interval decreased from 1s to 0.2s
Sun RayNow applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
SupernovaDamage Interval decreased from 1s to 0.2s
BedlamIs now a 900 range ally targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect
Aether RemnantAghanim's Shard now makes non-hero units take 30% of ability's damage every second they spend on the Remnant's path instead of one instance of full damage
DissimilatePhase Duration decreased from 1.3s to 1.1s
Resonant PulseAghanim's Scepter Base Charge Restore Time decreased from 18s to 15s
Astral StepMana Cost decreased from 100 to 90
Astral StepBase Charge Restore Time decreased from 28/23/18s to 25/20/15s
BulwarkAghanim's Scepter soldiers are now placed in a wall formation with 2 of them on either side of Mars. Soldiers attack only enemies in front of them in 275 range and knock back any enemy they hit. The enemies are pushed to the 325 range from the formation
Sidekick buff is now permanent for Marci and her ally, dispellable only upon death or buffing another ally. Marci's lifesteal now also heals her ally and the ally's lifesteal heals Marci. If Marci and her ally are further apart from each other than 2500 units, Marci receives 50% of the bonus while her ally receives no bonus from the buff until they get closer again
Bonus Damage decreased from 20/35/50/65 to 6/12/24/48
Lifesteal decreased from 30/35/40/45% to 10/15/20/25%; Lifesteal is now reduced by 40% vs creeps
Cooldown rescaled from 36/28/20/12s to 20s
TalentsLevel 15 Talent -3s Rebound Cooldown replaced with +10% Rebound Movement Speed Bonus