DOTA 2 / HERO HISTORY

Shadow Fiend changes

Balance notes across the versions listed by Valve. An unchanged patch is a small victory for your muscle memory.

Change record

39 patches with recorded changes · 118 of 118 listed patches readable.

Coverage: Feb 1, 2018 to Sep 15, 2026. This feed does not include every patch in Dota’s lifetime.

Inspect coverage by patch

Sep 15, 2026

Shadow Fiend in 7.41f

  • TalentsLevel 15 Talent Presence Armor Reduction decreased from +2 to +1.5
  • NecromasteryDamage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels
  • Necromastery · ContextFrom 1.5-5.85 to 1-5
  • ShadowrazeBonus Damage Per Soul decreased from 3 to 2

Jul 30, 2026

Shadow Fiend in 7.41e

  • Base Intelligence decreased from 18 to 16
  • TalentsLevel 25 Talent Shadowraze Applies Attack Damage no longer applies attack modifiers or procs
  • ShadowrazeStack duration decreased from 7s to 6s

May 6, 2026

Shadow Fiend in 7.41c

  • ShadowrazeMana Cost decreased from 80 to 75
  • Presence of the Dark LordArmor Reduction rescaled from 3/4/5/6 to 2.5/4/5.5/7

Mar 24, 2026

Shadow Fiend in 7.41

  • TalentsLevel 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • TalentsLevel 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
  • NecromasteryNo longer levels with Requiem of Souls
  • NecromasteryDamage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
  • NecromasteryBase Max Souls decreased from 20/22/24/26 to 20
  • ShadowrazeDamage decreased from 90/160/230/300 to 85/150/215/280
  • ShadowrazeNow damage is increased by 3 per Necromastery soul
  • ShadowrazeAghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
  • Feast of SoulsNo longer requires 5 souls to cast
  • Feast of SoulsInstead, Shadow Fiend gains souls from surrounding enemies
  • Feast of SoulsShadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
  • Feast of Souls · ContextThe enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
  • Feast of SoulsBonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
  • Feast of SoulsBonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
  • Requiem of SoulsNow can't use more than 20 souls per cast
  • Requiem of SoulsAghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls

Dec 23, 2025

Shadow Fiend in 7.40b

  • NecromasteryBase Max Souls increased from 20 to 20/22/24/26
  • NecromasteryNo longer upgraded with Aghanim's Scepter
  • Requiem of SoulsMagic Resist Reduction rescaled from 5/10/15% to 10%

Dec 15, 2025

Shadow Fiend in 7.40

  • Agility gain increased from 3.5 to 3.6
  • NecromasterySouls on hero kills increased from 3 to 4

Aug 5, 2025

Shadow Fiend in 7.39d

  • Base Armor decreased by 1
  • Presence of the Dark LordArmor Reduction decreased from 4/5/6/7 to 3/4/5/6

May 22, 2025

Shadow Fiend in 7.39

  • Shadowmire · ShadowrazeMovement Slow per stack increased from 3/6/9/12% to 6/8/10/12%
  • TalentsLevel 15 Talent Presence Aura Affects Buildings replaced with +2 Presence Armor Reduction
  • NecromasteryHero kills now grant 3 souls
  • Feast of SoulsCooldown increased from 16s to 21s
  • Feast of SoulsMana Cost increased from 60 to 60/65/70/75
  • Feast of SoulsDuration rescaled from 7.5/8/8.5/9s to 8s
  • Feast of SoulsNow additionally provides 5/7/9/11% bonus move speed

Feb 18, 2025

Shadow Fiend in 7.38

  • Shadowmire · ShadowrazeNo longer slows attack speed
  • Shadowmire · ShadowrazeMovement speed slow per stack rescaled from 5/6/7/8% to 3/6/9/12%
  • Feast of SoulsMana Cost decreased from 75 to 60
  • Feast of SoulsAttack Speed Bonus rescaled from 30/50/70/90 to 40/55/70/85
  • Feast of SoulsDuration rescaled from 8s to 7.5/8/8.5/9s

Nov 19, 2024

Shadow Fiend in 7.37e

  • Lasting Presence · Presence of the Dark LordNow Bonus Armor Reduction buff is removed when Shadow Fiend dies
  • Lasting Presence · Presence of the Dark LordHero Reduction Duration decreased from 70s to 60s
  • NecromasteryDamage per soul decreased from 1/3/4/5 to 1/2/3/4
  • Feast of SoulsNow increases Max Necromastery Souls by 5 for the duration of the buff
  • Feast of SoulsBonus Attack Speed rescaled from 40/50/60/70 to 30/50/70/90

Jul 31, 2024

Shadow Fiend in 7.37

  • Lasting PresenceNow also improves Necromastery
  • Lasting Presence · NecromasteryEvery hero kill increases max souls by 1 until Shadow Fiend dies
  • TalentsLevel 20 Talent Requiem Fear per line decreased from +0.25s to +0.2s
  • Talents · ContextMax Fear Duration decreased from +0.95s to +0.45s
  • NecromasteryHero kills no longer increase max souls by 1 by default
  • ShadowrazeStack Duration decreased from 8s to 7s
  • ShadowrazeMana Cost increased from 75 to 80
  • Requiem of SoulsMax Line Width decreased from 350 to 300
  • Requiem of SoulsFear Duration per soul hit decreased from 0.7s to 0.6s

Jun 24, 2024

Shadow Fiend in 7.36c

  • Shadowmire · ShadowrazeMovement speed slow rescaled from 8% to 5/6/7/8%
  • Shadowmire · ShadowrazeAttack speed slow rescaled from 8% to 5/6/7/8%
  • TalentsLevel 25 Talent Feast of Souls Cast Speed bonus decreased from 40% to 30%
  • NecromasteryNo longer increases souls when killing Other unit types (wards, cogs, etc.)
  • ShadowrazeBonus per stack decreased from 50/60/70/80 to 35/50/65/80

Jun 6, 2024

Shadow Fiend in 7.36b

  • Lasting Presence · Presence of the Dark LordHero Reduction Duration increased from 60s to 70s
  • Shadowmire · ShadowrazeMovement speed slow decreased from 10% to 8%

May 22, 2024

Shadow Fiend in 7.36

  • Innate Ability · NecromasteryNow is an Innate ability. Passive, levels up with Requiem of Souls
  • Innate Ability · NecromasteryMax Souls increased from 11/14/17/20 to 20
  • Innate Ability · NecromasteryMax Souls now increase by 1 with each hero kill. This bonus is reset on death
  • Innate Ability · NecromasteryDamage per soul increased from 1/2/3/4 to 1/3/4/5
  • Innate Ability · NecromasteryAghanim's Scepter increases Max Souls by 5
  • Innate Ability · NecromasteryNo longer upgraded by Aghanim's Shard
  • Lasting Presence · Presence of the Dark LordFor every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s
  • Shadowmire · ShadowrazeConsecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow
  • TalentsLevel 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed
  • TalentsLevel 10 Talent Shadowraze Stack Damage increased from +25 to +30
  • TalentsLevel 15 Talent Shadowraze Base Damage increased from +115 to +120
  • TalentsLevel 20 Talent Necromastery Damage Per Soul decreased from +3 to +2
  • TalentsLevel 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed
  • ShadowrazeNo longer reduces movement speed by default
  • ShadowrazeCooldown decreased from 10s to 9s
  • ShadowrazeNow upgraded with Aghanim's Shard
  • ShadowrazeReduces cooldown by 2s per enemy hero hit
  • Feast of SoulsNew basic ability
  • Feast of SoulsShadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s
  • Presence of the Dark LordNo longer gets stronger with enemy kills by default

Aug 8, 2023

Shadow Fiend in 7.34

  • Base Attack Range increased from 500 to 525
  • Requiem of SoulsAghanim's Scepter Damage on Return increased from 40% to 60%

Apr 20, 2023

Shadow Fiend in 7.33

  • TalentsLevel 20 Talent Requiem of Souls Fear Duration per line decreased from +0.3s to +0.25s
  • ShadowrazeNo longer slows turn rate on hit
  • NecromasteryStacks Lost on Death decreased from 40% to 30%
  • NecromasteryAghanim's Shard Fear Duration decreased from 0.5s to 0.4s
  • Necromastery · ContextDuration decreased as a part of the comprehensive Disables Reduction
  • Presence of the Dark LordEvery enemy hero killed near Shadow Fiend further improves the armor reduction by 2 for 20s. Duration is refreshed with each hero kill
  • Requiem of SoulsFear Duration per soul hit decreased from 0.9s to 0.7s
  • Requiem of Souls · ContextDuration decreased as a part of the comprehensive Disables Reduction
  • Requiem of SoulsFear Duration Max decreased from 2.7s to 2.15s
  • Requiem of Souls · ContextDuration decreased as a part of the comprehensive Disables Reduction

Nov 29, 2022

Shadow Fiend in 7.32d

  • TalentsLevel 20 Talent Requiem Fear per line decreased from +0.4s to +0.3s

Sep 27, 2022

Shadow Fiend in 7.32c

  • ShadowrazeStacking Movement Speed Slow decreased from 15% to 12/13/14/15%

Aug 23, 2022

Shadow Fiend in 7.32

  • Base Damage increased by 2
  • TalentsLevel 25 Talent -50s Requiem of Souls Cooldown replaced with Shadowraze Applies Attack Damage
  • TalentsLevel 25 Talent -4 Presence Aura Armor replaced with -5s Shadowraze Cooldown
  • ShadowrazeDebuff now also applies a stackable 30% turn speed slow and 15% movement speed slow per consecutive stack (i.e: starting with the second one)
  • Requiem of SoulsScepter now additionally reduces cooldown by 30s

Jun 8, 2022

Shadow Fiend in 7.31d

  • Requiem of SoulsMax fear duration increased from 2.4s to 2.7s (duration per line from 0.8s to 0.9s)

Feb 23, 2022

Shadow Fiend in 7.31

  • TalentsLevel 10 Talent +8% Spell Amplification replaced with +25 Shadowraze Stack Damage
  • NecromasteryShard now also fears the target for 0.5s
  • Requiem of SoulsNow also debuffs enemies with -5/10/15% Magic Resistance after dealing its damage.

Sep 10, 2021

Shadow Fiend in 7.30c

  • TalentsLevel 15 Talent +80 Shadow Raze Damage increased to +100
  • TalentsLevel 20 Talent +0.3s Requiem Fear per line increased to +0.4s
  • TalentsLevel 25 Talent -40s Requiem of Souls Cooldown increased to -50s
  • NecromasteryShard Critical Damage increased from 170% to 190%

Aug 17, 2021

Shadow Fiend in 7.30

  • TalentsLevel 10 Talent increased from +20 Attack Speed to +25
  • TalentsLevel 10 Talent increased from +6% Spell Amplification to +8%
  • TalentsLevel 15 Talent +25 Move Speed replaced with +80 Shadowraze Damage
  • TalentsLevel 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
  • TalentsLevel 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown
  • NecromasteryReworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul
  • Requiem of SoulsSlow rescaled from 25% to 20/25/30%

Apr 9, 2021

Shadow Fiend in 7.29

  • Base attack time reduced from 1.7 to 1.6
  • Base armor increased by 1
  • Shard has been reworked. Now causes Presence of the Dark Lord to reduce magic resistance by 14%
  • NecromasterySoul lost on death reduced from 50% to 40%

Jul 15, 2020

Shadow Fiend in 7.27b

  • Base damage increased by 4
  • TalentsLevel 20 Talent increased from +2 Damage Per Soul to +3
  • NecromasteryMax soul count from 12/20/28/36 to 11/14/17/20 (scepter is 25)
  • NecromasteryDamage per soul changed from 2 to 1/2/3/4
  • NecromasteryNo longer grants an extra amount for hero kills
  • Requiem of SoulsNow releases a wave per 1 soul instead of per 2 souls

Dec 6, 2019

Shadow Fiend in 7.23c

  • Strength gain increased from 2.5 to 2.7
  • Requiem of SoulsFear per wave increased from 0.6 to 0.8
  • Requiem of SoulsMax fear duration increased from 2.2 to 2.4

May 24, 2019

Shadow Fiend in 7.22

  • Now has 0.3 mana regen
  • Strength gain increased from 2.3 to 2.5
  • Agility gain increased from 3.3 to 3.5

Jan 29, 2019

Shadow Fiend in 7.21

  • Presence of the Dark LordArmor reduction increased from 3/4/5/6 to 4/5/6/7

May 27, 2018

Shadow Fiend in 7.16

  • TalentsLevel 20 Talent changed from +20% Evasion to +2 Damage Per Soul
  • TalentsLevel 25 Talent changed from +3 Damage Per Soul to -5 Presence Aura

Apr 24, 2018

Shadow Fiend in 7.14

  • TalentsLevel 10 Talent reduced from 10% Spell Amplification to 8%
  • TalentsLevel 15 Talent reduced from +40 Movement Speed to +35

Feb 1, 2018

Shadow Fiend in 7.08

  • NecromasteryNecromastery max souls reduced from 18/24/30/36 to 12/20/28/36

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).