Browse the changes below, or follow a hero to see their changes across versions.
General notes
Terrain updated with various changes
Added Water Power Rune. Spawns at both Power Rune locations only at minute 2 and 4. Instantly restores 100 health and 80 mana when used. Can be used to fill bottles. Starting at 6 minutes, Power Runes spawn as usual on one side.
Added +2 Attributes leveling for up to 7 times (for the 7 empty levels from 1-26), and can be leveled in any order (via clicking on the talent tree circle). They will automatically be leveled if there are no other options available.
Level 30 no longer grants all remaining talents. Instead level 27/28/29/30 will grant you the remaining level 10/15/20/25 talents
Outposts no longer give XP at the 10/20/30/etc minute mark
Outposts now provide XPM while controlled (XP = 2*Minute). No extra XP granted when controlling two outposts, similar to the existing rules.
Notes:
Compared to the previous version at 10/20/30/40 minutes, total XP given per player changed from 150/500/1050/1800 to 110/420/930/1640.
The XP is provided on the minute mark
The amount you get for each minute at the start is 2/4/6/8/10/12/14/16/18/20 for minutes 1 through 10
Bounty Runes after the initial set are reduced by 10%
Bounty Runes no longer spawn in the river. The amount these runes gave is now provided automatically over time through GPM.
Bounty Runes now spawn every 3 minutes in the respective jungle area (total rune count reduced from 4 to 2)
Bounty Runes no longer disappear when new ones spawn, they now spawn alongside the previous one if it isn't picked up
At minute 0, Bounty Runes spawn in the jungle and at the power rune locations (4 total at the start of the game)
Various cast ranges and movement speed talents/items/abilities have been replaced or toned down (these are included in-line with the item and hero sections below)
Hero kill assist gold now adjusted based on the relative NW difference between the two teams. For example, if your team is down 5,000 gold and the enemy has 50,000 total net worth, your assist gold will be worth 10% more.
Heroes now start the game with 1 TP scroll rather than 3
Heroes now gain 1 TP scroll on death
TP Scroll cost increased from 90 to 100
Heroes with 1.0 turn rate now have 0.9 turn rate
Heroes with 0.5 turn rate now have 0.6 turn rate
Turn rate effect on time to turn improved by 20%
Aghanim's Scepter: Roshan drop now requires you to activate it to consume it (has no effect until consumed)
Aghanim's Shard: Now drops on the second Roshan kill, and only that one (has same activation mechanics as the Scepter drop)
Increase building teleportation range from 575 to 800 (affects TP scrolls and Boots of Travel)
Outpost teleport base channel time reduced from 6 to 5 seconds
Outpost vision reduced from 700 to 500
Captains Mode initial picking phase changed from 1st-2nd-1st-2nd to 1st-2nd-2nd-1st
Hoodwink added to Captains Mode
Couriers no longer have vision when inside Roshan's pit
Wards can now be denied from full health by any allied player if the ward is placed in a spawn camp box
Ancient neutral creeps armor increased by 1 (except for the Ancient Golems)
Neutral Items now fly towards the killing hero, rather than spawning under the dead unit
Hero ban count for matchmaking increased by 6 (still chance-based)
Buyback cost reduced from 200 + NetWorth/12 to 200 + NetWorth/13
Courier respawn time reduced from 60 + 7*Level to 60 + 6*Level
Backdoor protection damage reduction increased from 40% to 50%
Hero-to-hero item transfer range increased from 150 to 300
Tree respawn interval reduced from 5 to 3 minutes
The following abilities no longer destroy trees: Earth Splitter, Mortimer Kisses, Meteor Hammer, Macropyre.
Reduced the radius of tree destruction on the following abilities: Wild Axes, Gust, Power Cogs, Vacuum, Fire Remnant, Relocate, Tether, Blinding Light, Skewer, Doppelganger, Telekinesis, Firesnap Cookie, Spit Out, Spider Legs, Blast Off!, Toss, Snowball, Powershot, Will-O-Wisp.
Items
Ability / item #44Shared tangos now expire after 40 seconds. Tango pooling has been removed from the Strategy Phase UI.
Ability / item #106Removed Item
Ability / item #156Cooldown reduced from 35 to 25
Ability / item #156Unholy Rage can no longer be dispelled
Ability / item #156Unholy Rage now applies a basic dispel on cast
Ability / item #145Mana regen reduced from 3.25 to 2.75
Ability / item #145Creep cleave damage reduced from 50% to 40%
Ability / item #223Stun duration reduced from 1.75 to 1.5
Ability / item #223Building damage per second increased from 50 to 60
Ability / item #208No longer has a blink effect. Now a melee ability.
Ability / item #208Recipe cost reduced from 1750 to 1550 (total cost is 300 cheaper with Vitality Booster cost reduction change)
Ability / item #214Movement speed reduced from 70 to 65
Ability / item #100Cast range reduced from 575 to 550
Ability / item #610Cast range reduced from 575 to 550
Ability / item #48Movement speed reduced from 110 to 100
Ability / item #220Movement speed reduced from 130 to 120
Ability / item #603No longer ignores movement speed limit
Ability / item #232Cast range bonus reduced from 250 to 225
Ability / item #235Cast range bonus reduced from 250 to 225
Ability / item #43Cost reduced from 75 to 50
Ability / item #43True Sight radius reduced from 1000 to 900
Ability / item #147Melee illusions incoming damage reduced from 350% to 300%
Ability / item #147Ranged illusions incoming damage reduced from 400% to 300% (same as melee)
Ability / item #147Cooldown for ranged heroes reduced from 45 to 30 (same as melee)
Ability / item #6Armor increased from 5 to 6
Ability / item #151Armor increased from 5 to 6
Ability / item #151Active health drain reduced from 50 to 40
Ability / item #59Cost reduced from 900 to 800
Ability / item #61Cost reduced from 1100 to 1000
Ability / item #114Recipe cost increased from 900 to 1300
Ability / item #232Recipe cost increased from 550 to 650
Ability / item #256Recipe cost increased from 1100 to 1200
Ability / item #116Cooldown increased from 70 to 75
Ability / item #116Duration rescaled from 10/9/8/7/6/5 to 9/8/7/6
Ability / item #38Duration reduced from 30 to 25 (180 mana to 150)
Ability / item #41Cost increased from 625 to 675
Ability / item #41Mana regen reduced from 75 to 65
Ability / item #41HP regen reduced from 125 to 115
Ability / item #94Now provides +0.5 HP regen to the holder
Ability / item #88Mana regen aura reduced from 1.4 to 1
Ability / item #88Now provides +0.6 mana regen to the holder
Ability / item #86Now provides +1 armor to the holder
Ability / item #86Recipe cost increased from 200 to 250 (matches the other early aura items)
Ability / item #90HP Regen aura increased from 2 to 2.5
Ability / item #79HP Regen aura increased from 2 to 2.5
Ability / item #190Mana regen aura increased from 1.5 to 1.75
Ability / item #81Mana regen aura increased from 1.4 to 1.75
Ability / item #81Recipe cost reduced from 600 to 500 (total cost reduced from 2750 to 2700)
Ability / item #102Ring of Regeneration replaced with Fluffy Hat (+150 Health instead of regen)
Ability / item #102Recipe reduced from 1000 to 950 (overall cost increased from 2175 to 2200)
Ability / item #263Now has +200 Health instead of +2.5 HP Regen
Ability / item #263Intelligence increased from 13 to 15
Ability / item #174Manabreak damage per mana burned increased from 80% to 100%
Ability / item #174Manabreak on melee illusions reduced from 16 to 12
Ability / item #174Agility increased from 20 to 24
Ability / item #174Intelligence increased from 10 to 12
Ability / item #229Recipe changed to Medallion, Crown, Wind Lace and a 900 gold recipe (1150 cheaper)
Ability / item #229Armor reduced from +8 to +6
Ability / item #229All Stats reduced from +10 to +5
Ability / item #229Shine active armor reduced from 8 to 6
Ability / item #229Shine attack speed addition/removal reduced from 80 to 65
Ability / item #125Block chance increased from 50% to 60%
Ability / item #208Block chance increased from 50% to 60%
Ability / item #242Block chance increased from 50% to 60%
Ability / item #14Cost reduced from 145 to 140
Ability / item #13Cost reduced from 145 to 140
Ability / item #15Cost reduced from 145 to 140
Ability / item #73HP regen increased from 0.75 to 1
Ability / item #154Attack speed reduced from 16 to 12
Ability / item #277Attack speed reduced from 16 to 12
Ability / item #259Mana regen amp increased from +24% to +50%
Ability / item #273Mana regen amp increased from +30% to +50%
Ability / item #277Mana regen amp increased from +30% to +50%
Ability / item #236Agility increased from 14 to 16
Ability / item #79Mana cost reduced from 200 to 100
Ability / item #598Recipe cost reduced from 600 to 400
Ability / item #127Recipe cost reduced from 675 to 575
Ability / item #252Strength increased from 12 to 15
Ability / item #164Bounty reduced from 200 to 100
Ability / item #164Creep movement speed reduced from 425 to 380 (affects the upgrade as well)
Ability / item #635Renamed from Helm of the Dominator 2 to Helm of the Overlord and added to the shop UI as an independent item
Ability / item #635Can now dominate up to two units (150 bounty)
Ability / item #152Cooldown reduced from 28 to 25
Ability / item #249Mana regen increased from 3 to 4
Ability / item #249Intelligence bonus increased from 10 to 15
Ability / item #133No longer provides True Strike
Ability / item #133Damage increased from 300 to 350
Ability / item #135Proc chance increased from 75% to 80%
Ability / item #158Chain Lightning damage increased from 170 to 180
Ability / item #158Static Charge damage increased from 200 to 225
Ability / item #178Recipe cost reduced from 275 to 225
Ability / item #11Bonus damage reduced from 13 to 12
Ability / item #534Poison attack now has True Strike
Ability / item #119Cooldown reduced from 30 to 27
Ability / item #92Mana regen reduced from 1.5 to 1.4
Ability / item #96Cooldown reduced from 22 to 20
Ability / item #32Cost reduced from 1400 to 1300
Ability / item #190Cast range increased from 1000 to 1200
Ability / item #190Cooldown reduced from 25 to 22
Ability / item #269Passive charge regeneration time reduced from 15 to 10 seconds
Ability / item #265Minimum damage threshold increased from 50 to 75
Ability / item #610Cooldown reduced from 23 to 18
Ability / item #104Cast range increased from 600/650/700/750/800 to 700/750/800/850/900
Ability / item #104Recipe cost reduced from 1300 to 1250
Ability / item #206Projectile speed increased from 1500 to 1750
Ability / item #1466Projectile speed increased from 1500 to 1750
Ability / item #250Recipe cost reduced from 1000 to 800
Ability / item #216Can now be sold
Ability / item #188Now dispelled by the fountain
Neutral items
Ability / item #305Removed Item
Ability / item #355Damage increased from +12 to +14
Ability / item #354River HP/MP regen increased from 8/4 to 10/5
Ability / item #565Health regen increased from 3.5 to 5
Ability / item #565Return damage increased from 28/17 to 30/20
Ability / item #356Now drops an Enchanted Mango instead of a TP Scroll
Ability / item #334Damage increased from +24 to +26
Ability / item #290GPM increased from +70 to +80
Ability / item #306Secondary Attributes increased from +13 to +14
Ability / item #288Magic resistance reduction increased from 12% to 15%
Ability / item #680Movement Speed change reduced from 20% to 18%
Ability / item #680Cooldown reduced from 12 to 11
Ability / item #680Mana regen reduced from 3 to 2.5
Ability / item #686Passive movement speed reduced from 5% to 4%
Ability / item #686Active movement speed reduced from 5% to 4%
Ability / item #686Active attack speed increased from 15 to 20
Ability / item #686Projectile and Attack Animation increased from 30% to 40%
Ability / item #309Silence duration increased from 1.5 to 1.75
Ability / item #309Cooldown reduced from 15 to 12
Ability / item #675Intelligence bonus increased from +12% to +16%
Ability / item #573Movement speed reduced from 8% to 7%
Ability / item #326Active movement speed reduced from +24% to +22%
Reworked Shard upgrade. Causes Brain Sap to become a 550 target AoE spell. Secondary units heal for 25%.
Reworked Scepter upgrade. Reduces Fiend's Grip cooldown by 45 seconds and causes Fiend's Grip to create two uncontrollable illusions that channel Fiend's Grip on the target. Illusions take 700% damage.
TalentsLevel 15 Talent changed from +12% Spell Amplification to -3s Brain Sap cooldown
TalentsLevel 15 Talent changed from +100 Cast Range to +5% Fiend's Grip Max Mana Drain
Brain SapBackswing reduced from 0.84 to 0.5
EnfeebleAttack damage reduction increased from 25/35/45/55 to 45/50/55/60%
EnfeebleHealth restoration reduction increased from 25/35/45/55 to 45/50/55/60%
EnfeebleCooldown rescaled from 20/16/12/8 to 28/21/14/7
EnfeebleCast range reduced from 1100 to 800/900/1000/1100
Reworked Shard. Now allows you to move, cast, and attack during Freezing Field. Your movement speed is reduced by 75% during this and the Freezing Field follows your movement. Interruptions and Silences will still interrupt the spell.
TalentsLevel 10 Talent changed from +75 Cast Range to +125 Crystal Nova AoE
TalentsLevel 25 Talent increased from +5 Shrapnel to +6
Take AimActive reworked. No longer gives double range for an attack. Now lasts 4 seconds and grants you True Strike and +30% Headshot chance. Causes you to move 30% slower. Cooldown: 35/30/25/20. Manacost: 50
Concussive GrenadeNow knocks sniper back 450 units away from the target direction
Concussive GrenadeCast range increased from 550 to 600
Attack projectile speed increased from 900 to 1200
Death SeekerShard has been reworked. No longer does 50% more damage/heal. Instead it applies decrepify on the target enemy or ally for 2.5 seconds. Against enemies it reduces magic resistance by 25%. Mana cost: 100. Cooldown: 14.
Ghost ShroudSlow increased from 6/12/18/24% to 12/16/20/24%
Heartstopper AuraRegen increased from 3.5/4.5/5.5/6.5 to 4/5/6/7
Heartstopper AuraRegen duration increased from 7 to 8
Reaper's ScytheCast point reduced from 0.55 to 0.45
TalentsLevel 10 Talent changed from +350 Cast Range to +0.4s Lucent Beam Stun
EclipseCast point reduced from 0.6 to 0.5
Lucent BeamShard no longer increases stun duration
Lucent BeamShard no longer provides you with movement speed
Lucent BeamShard now releases an attack at up to two random targets within 500 radius from the target location. These attacks bounce like glaives normally do. Lowers mana cost by 50.
Reworked Shard. Shadow Walk now grants you 40% reduced incoming damage while invisible. Attacking out of invisibility stuns the target for 1 second. Lowers cooldown by 5 seconds.
Reworked Shard upgrade. Grants Depth Shroud. Creates a 300 AoE cloud at the target location for 3 seconds. All allies inside the radius are hidden and have increased regeneration and movement speed. Cast Range: 800. Cooldown: 75. Manacost: 75
TalentsLevel 10 Talent increased from +7 Agility to +8
TalentsLevel 15 Talent increased from +15% Lifesteal to +18%
Shadow DanceMovement speed rescaled from 20/35/50% to 24/36/48%
Whirling Axes Ranged mana cost increased from 50 to 60
Whirling Axes Ranged distance reduced from 1000 to 950
Reworked Shard upgrade. Grants Rampage. Globally causes all allied heroes to gain +70 Attack Speed or +25% Status resistance for 5 seconds based on whichever stance Troll is currently in. Ranged provides attack speed and melee provides status resistance. Cooldown: 80. Manacost: 75.
TalentsLevel 10 Talent increased from +200 Health to +225
TalentsLevel 10 Talent reduced from +8 Agility to +7
Berserker's RageBonus armor rescaled from 6 to 4/5/6/7
Battle TranceMovement speed reduced form 30/35/40% to 25/30/35%
Reworked Shard upgrade. Causes Ink Swell to deal 50% more damage and heal the target for 50% of the damage Ink Swell deals. Upon expiration, the target will receive a strong dispel.
TalentsLevel 10 Talent increased from -4s Ink Swell Cooldown to -6
TalentsLevel 10 Talent changed from +100 Cast Range to +50 Phantom's Embrace DPS
Phantom's EmbraceDamage per second increased from 6/14/22/30 to 10/20/30/40
Added Aghanim's Scepter. Grants new active ability - Hunter's Boomerang. Tosses a boomerang in an arc at the target enemy. Upon contact, it returns to Hoodwink. The boomerang will deal 350 damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed by 20% and take 25% more spell damage and have 25% reduced status resistance for 7 seconds. Cooldown: 18. Manacost: 125
Added Aghanim's Shard. Grants new active ability - Decoy. Hoodwink sends a decoy illusion with Scurry to the target location. When the illusion is attacked or hit by a targeted ability, it is destroyed and plants a tree in its place that applies a lesser Bushwhack to enemy heroes around it. The Illusion lasts 12 seconds. Cooldown: 60. Manacost: 50
Acorn ShotBonus damage reworked from 100% + 20/40/60/80 to 65% + 50/75/100/125
Acorn ShotInitial projectile now uses the attacker's projectile speed (halved for bounces)
Acorn ShotPlanted tree is no longer considered special for Tango usage
Acorn ShotMay now be placed on auto-cast to always use ground targeting
BushwhackRadius decreased from 275 to 250
BushwhackDamage decreased from 90/180/270/360 to 75/150/225/300
BushwhackStun duration increased from 1.3/1.6/1.9/2.2 to 1.4/1.7/2.0/2.3
BushwhackFixed units dying during Bushwhack sometimes destroying trees and freeing other units from Bushwhack
ScurryActive speed reduced from 25/30/35/40% to 20/25/30/35%
ScurryCharge replenish time reduced from 30/25/20/15 to 30/24/18/12
SharpshooterMax damage reduced from 600/1000/1400 to 550/900/1250
SharpshooterNow has a minimum power level of 20%, and scales normally from there
SharpshooterMana cost rescaled from 150 to 125/175/225
SharpshooterMovement slow reduced from 50% to 30/40/50%
SharpshooterMax debuff duration reduced from 6 to 5
SharpshooterNo longer grants vision along the sight