DOTA 2 / HERO HISTORY

Bloodseeker changes

Balance notes across the versions listed by Valve. An unchanged patch is a small victory for your muscle memory.

Change record

48 patches with recorded changes · 118 of 118 listed patches readable.

Coverage: Feb 1, 2018 to Sep 15, 2026. This feed does not include every patch in Dota’s lifetime.

Inspect coverage by patch

Jun 4, 2026

Bloodseeker in 7.41d

  • BloodrageNo longer procs Magic Stick or its upgrades
  • RuptureAghanim's Scepter health damage increased from 13% to 15%

Apr 7, 2026

Bloodseeker in 7.41b

  • TalentsLevel 25 Talent Max Thirst Move Speed decreased from +18% to +15%
  • RuptureMana Cost increased from 100/150/200 to 125/175/225

Mar 27, 2026

Bloodseeker in 7.41a

  • BloodrageAttack Speed decreased from 60/90/120/150 to 55/80/105/130
  • BloodrageAghanim's Shard target's max health as damage decreased from 2% to 1.5%

Mar 24, 2026

Bloodseeker in 7.41

  • TalentsLevel 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
  • SanguivoreMax Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
  • Sanguivore · ContextEffective values are not changed
  • BloodrageNow a no target ability that affects only Bloodseeker
  • BloodragePure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity

Jan 21, 2026

Bloodseeker in 7.40c

  • TalentsLevel 10 Talent Health increased from +175 to +200
  • TalentsLevel 20 Talent Agility decreased from +20 to +15
  • TalentsLevel 20 Talent Rupture Cast Range decreased from +425 to +400
  • BloodrageMax Health Damage per second decreased from 1.4% to 1.2%

Dec 15, 2025

Bloodseeker in 7.40

  • TalentsLevel 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
  • TalentsLevel 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
  • TalentsLevel 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
  • TalentsLevel 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration
  • SanguivoreBase heal increased from 25 to 30
  • SanguivoreNo longer upgraded with neither Aghanim's Shard or Aghanim's Scepter
  • BloodrageAghanim's Scepter effect moved to Aghanim's Shard
  • BloodrageAghanim's Shard target's max health as pure damage decreased from 3% to 2%
  • RuptureNow upgraded with Aghanim's Scepter
  • RuptureIncreases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time

Aug 5, 2025

Bloodseeker in 7.39d

  • SanguivoreAghanim's Scepter heal on Pure damage dealt increased from 30% to 35%
  • Blood RiteDamage increased from 90/145/200/255 to 100/155/210/265

May 29, 2025

Bloodseeker in 7.39b

  • Old Blood · BloodrageNow has a 0.3s cast point when cast on units other than Bloodseeker himself
  • Old Blood · BloodrageBonus Base damage increased from 10/15/20/25% to 15/20/25/30%

May 22, 2025

Bloodseeker in 7.39

  • Old Blood · TalentsLevel 10 Talent +15% Bloodrage Spell Amplification replaced with +15% Bloodrage Base Damage Amp
  • Old Blood · BloodrageReplaces 15/20/25/30% Spell Amplification with 10/15/20/25% base damage amplification. The ability now also silences the target and can be cast on enemies. Decreases Cast Range from 800 to 400. Increases Mana Cost from 0 to 60
  • Old Blood · Bloodrage · ContextLevel 20 Talent that reduces Bloodrage's Max Health damage doesn't affect enemy casts. Aghanim's Scepter upgrade also affects only Bloodseeker and doesn't provide bonus damage to enemies
  • Removed Bloodrush Facet
  • TalentsLevel 10 Talent +25 Bloodrage Attack Speed replaced with +175 Health

Feb 18, 2025

Bloodseeker in 7.38

  • Bloodrush · ThirstWhile active, now also doubles the healing from Sanguivore
  • Bloodrush · ThirstActive Bonus Move Speed increased from 4/8/12/16% to 6/12/18/24%
  • Bloodrush · ThirstBonus Move Speed while on cooldown increased from 0% to 50%
  • Removed Blood Mist ability
  • TalentsLevel 10 Talent Blood Rite Damage decreased from +135 to +100
  • TalentsLevel 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second
  • SanguivoreNow upgraded with Aghanim's Shard
  • SanguivorePassively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
  • SanguivoreNow upgraded with Aghanim's Scepter
  • SanguivoreBloodseeker gains 30% lifesteal from all Pure damage dealt
  • BloodrageNo longer upgraded with Aghanim's Shard
  • BloodrageNow upgraded with Aghanim's Scepter
  • BloodrageAttacks under effect of Bloodrage deal 3% of the target's max health as pure damage
  • Blood RiteDamage type changed from Magical to Pure
  • Blood RiteDamage decreased from 115/190/265/340 to 90/145/200/255

Jul 31, 2024

Bloodseeker in 7.37

  • TalentsLevel 10 Talent Bloodrage Spell Amplification increased from +10% to +15%
  • TalentsLevel 15 Talent Blood Rite Damage increased from +120 to +135
  • SanguivoreNow provides full heal values when denying

Jun 6, 2024

Bloodseeker in 7.36b

  • SanguivoreMax HP as heal increased from 1% per level to 1.5% per level
  • BloodrageMax Health Damage per second decreased from 1.5% to 1.4%
  • Blood RiteDamage increased from 110/180/250/320 to 115/190/265/340

May 22, 2024

Bloodseeker in 7.36

  • Innate Ability · SanguivoreNew Innate ability. Passive, improves with Bloodseeker's level
  • Innate Ability · SanguivoreWhenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range
  • Innate Ability · SanguivoreThis healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
  • Arterial Spray · RuptureWhen attacking a Ruptured target, Bloodseeker and the target get pushed 50 units in the direction Bloodseeker is facing
  • Bloodrush · ThirstCan be activated to grant 50% bonus Movement Speed for 5s. Thirst does not grant passive movement speed while on cooldown. Cooldown: 15s. Mana Cost: 50
  • Bloodrush · Thirst · ContextCannot be activated if all enemy heroes are at full health
  • Base Movement Speed decreased from 300 to 285
  • Blood Mist: Now increases healing by Sanguivore instead of Thirst
  • BloodrageAghanim's Shard Heal/Damage increased from 30 to 35
  • ThirstNo longer has a Max HP threshold and starts at 100%
  • ThirstMax Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%
  • ThirstHealing on kills moved to Innate ability

Mar 21, 2024

Bloodseeker in 7.35d

  • Base Agility increased by 2
  • ThirstSelf-healing is now classified as lifesteal, and is amplified by Lifesteal Amplification

Dec 14, 2023

Bloodseeker in 7.35

  • TalentsLevel 10 Talent Bloodrage Spell Amplification increased from +8% to +10%
  • TalentsLevel 15 Talent Blood Rite Damage increased from +85 to +120
  • BloodrageMax Health Damage per second decreased from 1.8% to 1.5%
  • BloodrageAghanim's Shard Damage/Lifesteal rescaled from 1.8% of target's Max HP to flat 30 pure damage/heal
  • Blood RiteDamage type changed from Pure to Magical
  • Blood RiteDamage increased from 90/140/190/240 to 110/180/250/320

Aug 8, 2023

Bloodseeker in 7.34

  • ThirstMax Health Heal (Creeps) decreased from 11/14/17/20% to 8/12/16/20%
  • RuptureDuration decreased from 10/11/12s to 9/10/11s

Apr 20, 2023

Bloodseeker in 7.33

  • Blood Mist Now passively turns all your overheal from your own abilities into a damage barrier up to 50% of Bloodseeker's Max Health in addition to its active effect. Barrier decays by 0.5% of Max Health per second
  • Blood Mist Damage no longer counts as HP Loss (it burns barrier if it's available and can be decreased by sources that reduce damage)
  • BloodrageMax Health Damage per second decreased from 2% to 1.8%
  • BloodragePure damage from Aghanim's Shard is now dealt as a separate instance of damage
  • RuptureCooldown rescaled from 70s to 75/70/65s
  • RuptureMove Damage increased from 33/44/55% to 35/45/55%

Sep 27, 2022

Bloodseeker in 7.32c

  • TalentsLevel 15 Talent Rupture Initial Damage decreased from +10% to +8%
  • TalentsLevel 20 Talent Rupture Cast Range decreased from +475 to +425

Aug 23, 2022

Bloodseeker in 7.32

  • Blood Mist Movement Speed slow increased from 25% to 30%
  • Blood Mist No longer damages Bloodseeker through Spell Immunity
  • TalentsLevel 10 Talent Bloodrage Attack Speed bonus decreased from +30 to +25
  • TalentsLevel 25 Talent Max Thirst Movement Speed bonus increased from +14% to +18%
  • BloodrageShard enemy Max Health as Damage/Lifesteal decreased from 2% to 1.8%
  • ThirstMax Movement Speed bonus rescaled from 14/24/34/44% to 16/24/32/40%

May 2, 2022

Bloodseeker in 7.31c

  • Blood Mist self damage is now magical instead of Pure
  • Blood Mist damage to enemies increased from 5% to 7%
  • Blood Mist cooldown reduced from 4s to 3s

Feb 23, 2022

Bloodseeker in 7.31

  • New Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
  • TalentsLevel 20 talent +400 Health replaced with +15% Spell Lifesteal
  • TalentsLevel 25 Talent -4s Bloodrite cooldown replaced with 2 Rupture charges

Sep 10, 2021

Bloodseeker in 7.30c

  • Agility gain reduced from 3.4 to 3.1
  • Fixed Level 15 Talent Bonus Rupture Damage not applying to a target that was already ruptured.
  • TalentsLevel 10 Talent +10% Bloodrage Spell Amplification reduced to +8%

Aug 17, 2021

Bloodseeker in 7.30

  • TalentsLevel 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
  • TalentsLevel 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
  • ThirstNow heals half the amount on denies
  • ThirstHealth threshold increased from 75% to 80%

Apr 9, 2021

Bloodseeker in 7.29

  • TalentsLevel 10 Talent increased from +6 Armor to +7
  • TalentsLevel 15 Talent increased from +75 Blood Rite Damage to +85
  • BloodrageBackswing reduced from 0.63 to 0.4
  • RuptureNow deals 10% of the target’s current health as damage on cast
  • RuptureDamage reduced from 36/48/60% to 33/44/55%

Aug 26, 2020

Bloodseeker in 7.27d

  • Base damage increased by 2
  • BloodrageMax health cost reduced from 2.2/2.4/2.6/2.8% to 2.2/2.3/2.4/2.5%
  • BloodrageSpell amp increased from 6/12/18/24% to 15/20/25/30%

Jul 17, 2020

Bloodseeker in 7.27c

  • TalentsLevel 15 Talent changed from +225 Health to +15% Lifesteal
  • TalentsLevel 20 Talent changed from +20% Lifesteal to +400 Health
  • BloodrageSelf damage reduced from 2.4/2.6/2.8/3% to 2.2/2.4/2.6/2.8%
  • BloodrageManacost reduced from 25/30/35/40 to 25
  • ThirstCreep kill heal increased from 6/9/12/15% to 8/12/16/20%
  • Blood RiteDamage rescaled from 125/175/225/275 to 120/180/240/300

Jul 15, 2020

Bloodseeker in 7.27b

  • Intelligence increased from 18 + 1.7 to 21 + 2.0
  • TalentsLevel 10 Talent increased from +5 Armor to +6
  • TalentsLevel 10 Talent changed from +20 Attack Speed to +30 Bloodrage Attack Speed
  • TalentsLevel 15 Talent increased from +60 Blood Rite Damage to +75
  • BloodrageHas been reworked. Increases your attack speed by 50/80/110/140 and your spell amplification by 6/12/18/24%. Drains 2.4/2.6/2.8/3% max health per second. Self or ally hero cast (provides half attack speed for allies). Lasts 8 seconds. Cooldown 14/12/10/8. Manacost 25/30/35/40. Not lethal.
  • BloodrageCan now be cast without interrupting movement
  • ThirstNo longer grants attack speed.
  • ThirstNow provides 6/9/12/15% of max health as a heal for creep kills and 12/18/24/30% for hero kills. Grants half healing if you are within 300 radius of a dying enemy creep or hero.

Apr 21, 2020

Bloodseeker in 7.26a

  • ThirstMovement speed reduced from 12/24/36/48% to 14/24/34/44%
  • Thirst · ContextPart of the boots changes

Jun 30, 2019

Bloodseeker in 7.22d

  • Base armor increased by 1
  • RuptureScepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse

May 24, 2019

Bloodseeker in 7.22

  • Agility growth reduced from 3.5 to 3.1
  • Blood RiteManacost reduced from 100 to 70/80/90/100
  • RuptureIs now lethal again. Deals 30/45/60% of distance moved as damage.

Nov 19, 2018

Bloodseeker in 7.20

  • TalentsLevel 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range
  • ThirstChanged from giving attack damage to +30/45/60/75 Attack Speed
  • ThirstMovement speed increased from 7/18/29/40% to 12/24/36/48%
  • BloodrageIncoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%
  • BloodrageNow does full amplification regardless of the distance
  • Blood RiteDamage from 120/160/200/240 to 125/175/225/275
  • RuptureNow deals 8% of current health as pure damage per 100 units moved. No longer lethal
  • RuptureDuration from 12 to 8/10/12
  • RuptureCast range from 800 to 700/800/900
  • RuptureCooldown from 60 to 70/60/50

Jul 29, 2018

Bloodseeker in 7.19

  • TalentsLevel 25 Talent reduced from +20% Max Thirst and Damage to +18%
  • ThirstBonus rescaled from 16/24/32/40 to 7/18/29/40

Jun 25, 2018

Bloodseeker in 7.18

  • TalentsLevel 10 Talent reduced from +8 Armor to +6
  • TalentsLevel 15 Talent reduced from +300 Health to +275

May 27, 2018

Bloodseeker in 7.16

  • TalentsLevel 10 Talent increased from +4 Armor to +8 Armor
  • TalentsLevel 20 Talent increased from +14% Rupture Damage to +18%

Apr 24, 2018

Bloodseeker in 7.14

  • Blood RiteGround vision now increased to match the AoE of the spell (from 400 to 600)
  • BloodrageCooldown reduced from 12/10/8/6 to 9/8/7/6

Mar 1, 2018

Bloodseeker in 7.10

  • BloodrageNow heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).