Browse the changes below, or follow a hero to see their changes across versions.
General notes
This update introduces two new mechanics for each hero: Innate abilities and Facets
Innate Abilities
Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities
There are two types of Innates:
Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
Facets
Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins
Facets can have a variety of effects, for example:
Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
Other
Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
AoE Bonuses now affect all auras and Cleave sources
Dominated Creeps no longer allow players to bypass Backdoor Protection
Hero Denies now grant experience to the hero who created the deniable debuff.
ContextExample: Radiant Queen of Pain casts Shadow Strike on a Dire Shadow Shaman. Shadow Shaman then gets denied by their teammate. Queen of Pain, and only Queen of Pain, will receive experience for the hero kill, but no gold.
Mana Bars are always visible for enemies
Fountain Buff grants Couriers haste movement
If Courier has no items, pressing the Deliver Courier button sends the Courier back home
Mana Cost Reduction effects no longer work on abilities that drain mana over time
ContextExamples: Voodoo Restoration, Arctic Burn with Aghanim's Scepter, Ball Lightning, Chakram, Pulse Nova. Morphling's Morph already worked that way
Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is no longer always 700, but a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
Holding Alt displays the vision range of all Watchers in the map
Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one
ContextExample: Tinker's Keen Conveyance, which levels with Rearm
Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
Updated spectator view controls for live and replays to match vision unlinking
Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
In demo mode -createhero command supports facets by adding facet name or its number at the end of the command
ContextExample: -createhero jakiro 2
New Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
Ability Draft
Innates have the following rules for Ability Draft
Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted
ContextExample: Alchemist's Greevil's Greed
Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in
ContextExample: Kunkka's Tidebringer
All other innate abilities are disabled for Ability Draft
Facets have the following rules for Ability Draft:
You can choose any hero facet belonging to your assigned hero during strategy time
Facets that grant new abilities are disabled
Facets that replace abilities will work if you draft the ability that is being replaced
If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect
ContextExample: A facet modifies an ability you did not draft
Items
Ability / item #1804Item Reworked. Now grants invulnerability to all allied lane creeps in radius
Ability / item #1804Effect radius decreased from 750 to 600
Ability / item #1804Creeps lose Banner's effect once they leave the radius
Ability / item #1804Banner duration decreased from 5 minutes to 2 minutes
Ability / item #1804Melee Hero attacks now deal 2x damage to Roshan's Banner
Ability / item #1804Cast range decreased from global to 1200
Ability / item #236Can no longer be disassembled
Ability / item #692Recipe cost increased from 800 to 900. Total cost increased from 3600 to 3700
Ability / item #98Fixed Status Resistance sometimes eliminating Soul Burn's damage
Ability / item #250Fixed Status Resistance sometimes eliminating Soul Rend's damage
Ability / item #166Chain Lightning Damage decreased from 120 to 110
Ability / item #235Health bonus decreased from +625 to +550
Ability / item #235Mana bonus decreased from +625 to +550
Ability / item #162Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
Ability / item #162No longer provides +16% Status Resistance
Innate Ability · Mana BreakNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Mana BreakMana Burned per hit rescaled from 25/30/35/40 to 16/23/30/37/44
Innate Ability · Mana BreakMax Mana Burned per hit rescaled from 1.6/2.4/3.2/4% to 0.8/1.6/2.4/3.2/4%
Innate Ability · Mana BreakNo longer slows the target on full drain by default
Magebane's Mirror · CounterspellReflects spells when activated
Magebane's Mirror · CounterspellAlly: Reflects spells when activated
Mana ThirstGrants bonus attack damage when an enemy hero within 2500 range has less than 60% mana, increasing as their mana is depleted further, up to a maximum of 20/45/70 bonus attack damage at 15% mana, in which Anti-Mage gains vision and True Sight of that hero
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityWhenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount
NO FACET TITLEIncreases Axe's Strength by 60% of his armor, as long as there are no allied heroes within a 600 radius of him. Effect lingers for 5s after the ally walks within range
Call Out · Berserker's CallIncreases bonus armor by 5. Taunted enemies gain +45 attack speed for the duration
TalentsLevel 20 Talent +1 Bonus Armor per Culling Blade Stack replaced with +12 Berserker's Call Armor
Berserker's CallBonus Armor decreased from 16/19/22/25 to 14/16/18/20
Berserker's CallAghanim's Scepter upgrade moved to Aghanim's Shard. Still applies Battle Hunger to all affected units, but doesn't reduce Cooldown anymore
Battle HungerNow applies immediately after applying and every 0.5s after
Battle Hunger · ContextThis provides one extra tick of half damage
Battle HungerAghanim's Scepter upgrade moved to Aghanim's Shard. No longer provides armor to Axe, but now makes multiple Battle Hunger debuffs stackable
Counter HelixAghanim's Shard upgrade moved to Aghanim's Scepter. Damage Reduction per stack increased from 15% to 20%, Max stacks decreased from 6 to 5
Counter HelixAghanim's Scepter now also allows Counter Helix counter to decrease when Axe attacks
Counter Helix · ContextThis effect doesn't work on illusions of Axe
Culling BladeBonus armor on kills moved to Innate ability
Innate Ability · Ichor of NyctashaNew Innate ability. Passive, can't be leveled up
Innate Ability · Ichor of NyctashaBane's attribute gains are always evenly distributed across all three attributes
Innate Ability · Ichor of Nyctasha · ContextExample: Belt of Strength that provides +6 Strength will instead increase all three attributes by 2
Dream Stalker · NightmareBane gains 40/50/60/70 attack speed when attacking Nightmare affected units
Sleepwalk · NightmareMakes it a Vector Targeted ability. Affected unit starts unobstructed movement in the chosen direction at 75 speed. If the effect is passed by attacking, the newly affected unit will also move in the selected direction
Strength gain increased from 2.5 to 2.7
Agility gain increased from 2.5 to 2.7
Intelligence gain increased from 2.5 to 2.7
NightmareNo longer grants bonus attack speed by default
Innate Ability · SanguivoreWhenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range
Innate Ability · SanguivoreThis healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
Arterial Spray · RuptureWhen attacking a Ruptured target, Bloodseeker and the target get pushed 50 units in the direction Bloodseeker is facing
Bloodrush · ThirstCan be activated to grant 50% bonus Movement Speed for 5s. Thirst does not grant passive movement speed while on cooldown. Cooldown: 15s. Mana Cost: 50
Bloodrush · Thirst · ContextCannot be activated if all enemy heroes are at full health
Base Movement Speed decreased from 300 to 285
Blood Mist: Now increases healing by Sanguivore instead of Thirst
BloodrageAghanim's Shard Heal/Damage increased from 30 to 35
ThirstNo longer has a Max HP threshold and starts at 100%
ThirstMax Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%
Innate Ability · Precision AuraAbility returns as an Innate. Passive, improves with Drow Ranger's level
Innate Ability · Precision AuraGrants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself
NO FACET TITLEDrow Ranger deals 20% more damage with attacks from high ground
Sidestep · MultishotDrow Ranger can use items and move during Multishot with a 40% movement speed penalty while aiming at the initial target direction
Sidestep · Multishot · ContextAllows to use channeled spells during Multishot, but not the other way around. Also, using other Drow's abilities cancels the Multishot
Base Movement Speed increased from 300 to 310
TalentsLevel 10 Talent +15% Gust Self Movement Speed replaced with -3s Gust Cooldown
TalentsLevel 20 Talent -4s Gust Cooldown replaced with 40% Gust Self Movement Speed
TalentsLevel 25 Talent Marksmanship Chance decreased from +12% to +10%
Frost ArrowsMovement Speed Slow decreased from 10/25/40/55% to 10/20/30/40%
GustNo longer grants bonus Movement Speed
MultishotNo longer has bonus slow duration and instead applies the normal Frost Arrows duration
MarksmanshipBonus Agility for allies moved to Innate ability
Innate Ability · AftershockNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · AftershockDamage rescaled from 70/100/130/160 to 35/70/100/130/160
Innate Ability · AftershockStun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s
Tectonic Buildup · AftershockRadius is increased by 50 with every 10 hero levels
Slugger Facet · Enchant TotemKilling an enemy with an empowered attack will send their body flying 1200 units at 1600 speed, dealing 5% of the killed unit's Max Health as damage to all enemies it passes through. This damage is increased by 50/80/110/140 if the killed unit is a creep and 150/250/350/450 damage if it was a hero
TalentsLevel 25 Talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityJuggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash
Bladestorm · Blade FuryBlade Fury can deal critical damage with the same stats as of Blade Dance
BladeformGain a stack of Bladeform every 2 seconds up to a max of 10. Each stack grants a 3% base Agility bonus and 1% Movespeed bonus. Stacks are reset upon taking any damage after a 3 second linger
Blade FuryNow applies a strong dispel when it ends
Blade DanceCritical Chance increased from 20/25/30/35% to 35%
Blade DanceCritical Damage decreased from 190% to 130/150/170/190%
OmnislashBonus Damage decreased from 40/45/50 to 30/35/40
Solar Flare · TalentsLevel 15 Talent Moonlight Shadow gives +20% Evasion replaced with Solar Flare gives 20% Evasion
Solar Flare · TalentsLevel 20 Talent -20s Moonlight Shadow Cooldown replaced with -20s Solar Flare Cooldown
Solar Flare · Solar FlareNew Mirana's Ultimate ability when the facet is picked
Solar Flare · Solar FlareThe sun starts gradually increasing the attack speed and damage of Mirana by 8/12/16 per second, reaching its maximum after 8s. She also gains bonus daytime vision with the same gain per second, multiplied by 3. Mirana's allied heroes also receive this buff, but bonuses are decreased by 50%. Total Buff Duration: 14s. Mana cost: 125. Cooldown: 140/120/100s
Sacred ArrowAghanim's Scepter Secondary Starstorm damage increased from 50% to 75%
LeapDistance increased from 575 to 650
LeapBuff Duration increased from 4s to 5s
LeapMana Cost increased from 40 to 50
LeapMax Charges decreased from 3 to 2
LeapBase Charge Restore Time decreased from 52/44/36/28s to 45/35/25/15s
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityMorphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4
EbbHero’s Primary Attribute is Agility
Ebb · Adaptive Strike(Strength): Knocks back the target hit
FlowHero’s Primary Attribute is Strength
FlowMakes Morphling's current Agility to Strength ratio affect his Cooldown speed, ranging from 50% faster with 175% Agility/Strength ratio to regular speed with 50% Agility/Strength ratio. Doesn't affect items
Flow · MorphReplicated abilities are also affected by increased Cooldown Speed, based on Agility/Strength ratio Morphling had before replicating
Adaptive Strike(Agility): No longer grant bonus Agility, even with Aghanim's Shard
Adaptive Strike(Strength): No longer grant bonus Strength, even with Aghanim's Shard
Adaptive Strike(Strength): No longer knocks back the target hit by default
Attribute Shift (Agility Gain)Aghanim's Shard now additionally reduces mana cost by 50%
Attribute Shift (Strength Gain)Aghanim's Shard now additionally reduces mana cost by 50%
MorphMorphling benefits from most Innates and Facets of the targeted hero
Innate Ability · NecromasteryNow is an Innate ability. Passive, levels up with Requiem of Souls
Innate Ability · NecromasteryMax Souls increased from 11/14/17/20 to 20
Innate Ability · NecromasteryMax Souls now increase by 1 with each hero kill. This bonus is reset on death
Innate Ability · NecromasteryDamage per soul increased from 1/2/3/4 to 1/3/4/5
Innate Ability · NecromasteryAghanim's Scepter increases Max Souls by 5
Innate Ability · NecromasteryNo longer upgraded by Aghanim's Shard
Lasting Presence · Presence of the Dark LordFor every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s
Shadowmire · ShadowrazeConsecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow
TalentsLevel 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed
TalentsLevel 10 Talent Shadowraze Stack Damage increased from +25 to +30
TalentsLevel 15 Talent Shadowraze Base Damage increased from +115 to +120
TalentsLevel 20 Talent Necromastery Damage Per Soul decreased from +3 to +2
TalentsLevel 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed
ShadowrazeNo longer reduces movement speed by default
ShadowrazeCooldown decreased from 10s to 9s
ShadowrazeNow upgraded with Aghanim's Shard
ShadowrazeReduces cooldown by 2s per enemy hero hit
Feast of SoulsNew basic ability
Feast of SoulsShadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s
Presence of the Dark LordNo longer gets stronger with enemy kills by default
Innate Ability · Phantom RushNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Phantom RushBonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40
Innate Ability · Phantom RushMax Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825
Innate Ability · Phantom RushCooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
Convergence · DoppelgangerSpawns an additional illusion per 25% of health that Phantom Lancer is missing
Divergence · JuxtaposeIllusions are uncontrollable and can spawn on any visible enemy unit in the 700 radius of the attack target, prioritizing targets without Juxtapose illusions attacking them. They can perform Phantom Rush and change targets once the original one is dead. If there are no valid targets in range, illusions disappear
Divergence · JuxtaposeIllusion outgoing damage increased from 18/20/22% to 24/26/28%
Base Armor increased by 1
Base Health Regen decreased from 2 to 1.5
Base Attack Speed increased from 100 to 110
TalentsLevel 10 Talent Spirit Lance Damage decreased from +40 to +35
TalentsLevel 25 Talent Critical Strike Chance decreased from +24% to +20%
Innate Ability · PuckishNew Innate ability. Passive, can't be leveled up
Innate Ability · PuckishPuck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana
Jostling Rift · Waning RiftCan knock back enemies by 75/100/125/150 units or pull them by the same amount when alt-cast is used. Forced movement happens over 0.3s and doesn't interrupt enemies' actions
Curveball · Illusory OrbIs a vector targeted ability. The orb's path can be curved in any direction. Orb speed is increased by 200, and duration is up to 100% longer than a straight orb
Curveball · Illusory Orb · ContextThe orb is destroyed if it exceeds its maximum cast range
Base Armor increased by 3
Base Agility decreased from 22 to 14
TalentsLevel 15 Talent Waning Rift Damage decreased from +75 to +60
TalentsLevel 20 Talent Waning Rift Cooldown Reduction decreased from 4s to 3s
TalentsLevel 25 Talent Waning Rift Radius/Max Distance increased from +250 to +300
Illusory OrbVision linger duration decreased from 3.34s to 2.5s
Illusory OrbMana Cost decreased from 100/110/120/130 to 90/100/110/120
Waning RiftRemoved double tap cast-on-self behavior
Phase ShiftCast Point increased from 0s to 0.01s
Dream CoilInitial Damage increased from 150/230/310 to 175/250/325
Dream CoilStun Duration increased from 1.4/1.9/2.4s to 1.5/2.0/2.5s
Innate Ability · Flesh HeapNow is an Innate ability. Passive, levels up with Dismember
Innate Ability · Flesh HeapPudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius
Fresh Meat · DismemberWhen targeting heroes, Dismember increases Pudge's Strength by 3/5/7 per tick for 12s
Flayer's Hook · Meat HookHook impact damage decreased by 50%. Enemy units take 10/15/20/25% of the distance traveled as damage while being pulled by Pudge's hook
Base Agility decreased from 14 to 11
Base Health Regen increased from 1.75 to 2.5
Base Armor increased by 1
TalentsLevel 10 Talent Rot Slow decreased from +16% to +15%
TalentsLevel 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses
Meat ShieldNew Basic Ability
Meat ShieldPudge covers himself with a layer of flesh that blocks 8/14/20/26 damage of any type taken from any source for 5/6/7/8s. Mana Cost: 35/50/65/80. Cooldown: 20/19/18/17s.
Meat Shield · ContextUnchanged from the active component of the previous iteration of Flesh Heap
DismemberNo longer has increased duration on creeps
Innate Ability · Unstable CurrentAbility returns as an Innate. Passive, improves with Razor's level
Innate Ability · Unstable CurrentIncreases movement speed by 1% per level
Thunderhead · Storm SurgeWhen Eye of the Storm is active, Storm Surge proc chance is doubled, and procs will additionally strike all enemies within the Eye of the Storm radius. Can't strike the same enemy twice per proc
DynamoRazor gains 1% spell amplification for every 20 points of attack damage
TalentsLevel 15 Talent Static Link Drains 1 Armor per Second replaced with -1s Storm Surge Strike Cooldown
Static LinkAghanim's Shard Pull Speed decreased from 100 to 75
Innate Ability · Caustic FinaleBase Damage decreased from 50/70/90/110 to 20/40/60/80
Innate Ability · Caustic FinaleMax Health as Damage decreased from 10/14/18/22% to 8/10/12/14%
Innate Ability · Caustic FinaleExplode Radius decreased from 500 to 400
Sandshroud · Sand StormSand Storm makes Sand King invisible. Sand Storm radius increased by 125
Dust Devil · Sand StormSand Storm follows Sand King with a speed equal to 70% of his current movement speed. When Sand King casts Burrowstrike, Sand Storm recenters on Sand King's new location
TalentsLevel 15 Talent +120 Caustic Finale damage replaced with +50 Stinger Damage
TalentsLevel 15 Talent +50 Sand Storm Movement Speed replaced with +12% Stinger Slow
TalentsLevel 20 Talent Incremental Epicenter radius decreased from +25 to +12
TalentsLevel 25 Talent Epicenter Pulses increased from +5 to +10
BurrowstrikeCan now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached
Sand StormNo longer makes Sand King invisible by default
Sand StormStorm no longer follows Sand King by default
StingerNew Basic Ability
StingerArea Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225/255/285/315 radius. This attack deals 40/80/120/160 bonus damage and slows enemies by 10/12/14/16% for 4/5/6/7s. Total damage is increased by 40% for enemies within the innermost 125 area. Cast point: 0.4s. Mana cost: 30. Cooldown: 14/11/8/5s
Stinger · ContextApplies attack modifiers including Caustic Finale and also can proc passive item effects
EpicenterNumber of pulses increased from 6/8/10 to 12/16/20
EpicenterDamage per Pulse decreased from 110/120/130 to 60/70/80
EpicenterRadius increase per pulse decreased from 25 to 13
EpicenterTotal Epicenter Duration increased from 3s to 6s
EpicenterAttack Slow increased from 30/45/60 to 50/55/60
EpicenterSlow Debuff now lasts for 3s after being hit by the pulse
Innate Ability · GalvanizedNew Innate ability. Passive, can't be leveled up
Innate Ability · GalvanizedStorm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death
Innate Ability · GalvanizedEvery time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen
Shock Collar · Electric VortexApplies a debuff on affected enemies, making them trigger an Overload explosion on them if they attack within the next 6s
Static Slide · Static RemnantBecomes point targeted ability with 800 cast range. Static Remnant moves in the targeted point at 325 speed. Can be self-cast to cast in place
Static Slide · Static RemnantVision Radius decreased from 500 to 100
TalentsLevel 15 Talent Static Remnant Damage increased from +50 to +60
Innate AbilityAbility returns as an Innate. Passive, levels up with Grow
Innate AbilityEnemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks
Crash Landing · TossIncreases landing radius from 275 to 450. Landing deals 25/30/35/40% more damage to enemies in the target area and slows their attack speed by 25/30/35/40 and their movement speed by 20/25/30/35%. Slow duration: 2.5s. This effect does not apply to the Tossed unit itself
InsurmountableTiny receives 25% of his Strength as Slow Resistance and 10% of his Strength as Status Resistance
Base Health Regen increased from 1.5 to 2.0
TalentsLevel 10 Talent +20 Movement Speed replaced with +200 Avalanche Cast Range
TalentsLevel 15 Talent +10% Status Resistance replaced with -10% Grow Attack Speed Reduction
TalentsLevel 20 Talent 40% Bonus Damage with Grow and Tree replaced with +70 Tree Grab Bonus Base Damage
Tree GrabBonus Damage rescaled from 14/21/28/35 to 10/20/30/40
GrowNo longer provides Slow Resistance
GrowNow provides +10/20/30 Movement Speed
GrowBonus Damage increased from 50/110/170 to 60/120/180
Innate Ability · RetributionNew Innate ability. Passive, can't be leveled up
Innate Ability · RetributionWhenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them
Avenging MissileBase Attack Time is 1.7s
Avenging Missile · Magic MissileDamage is increased by 0.75 for every last hit or deny the target enemy has
Soul StrikeBase Attack Time is 1.5s
Soul StrikeVengeful Spirit's attacks fire traces of her soul that punch the enemy on contact, making her attacks have melee behavior
Soul Strike · ContextMelee attacks benefit from Battle Fury, better chances of Skull Basher, no uphill miss, 1 shot couriers, etc. Her attack is still ranged for the purpose of Dragon Lance, Specialist's Array and other ranged-only items
TalentsLevel 10 Talent Magic Missile Cast Range decreased from +125 to +100
TalentsLevel 10 Talent Nether Swap Enemy Damage decreased from +200 to +150
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityWindranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600
NO FACET TITLE · TalentsLevel 25 Talent is Focus Fire Kills Advance Cooldown by 18s
NO FACET TITLE · WindrunGrants 15% bonus movespeed to herself and allies within 700 radius
NO FACET TITLE · Focus FireUnit Target ability. Allows to attack one target with increased speed, but damage is reduced by 30%. Duration: 20s
Focus Fire Facet · TalentsLevel 25 Talent is Focus Fire Kills Extend Duration by 2s
Focus Fire Facet · Focus FireNo Target Ability. Windranger starts shooting 7/9/11 arrows per second at random enemies within her attack range. Damage of these arrows is reduced by 30%. When the enemy is hit, they can't be targeted again for the next 3 shots. Duration: 8s. Prioritizes heroes
Focus Fire Facet · Focus Fire · ContextIf there are no valid targets, the arrow is wasted. For the duration of Focus Fire it's replaced with a sub-ability to stop it prematurely. Windranger can't shoot arrows while she's stunned, disarmed, hexed, hidden, or put to sleep, but continues once the debuff is over. Can't attack manually for the duration
Innate Ability · Static FieldAbility returns as an Innate. Passive, can't be leveled up
Innate Ability · Static FieldZeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health
Innate Ability · Static Field · ContextWorks once per action, so Lightning Hands will deal damage once for all affected units, and won't affect the attack target twice
Livewire · Static FieldMakes damage depend on the distance between Zeus and the damaged enemy. Max percentage of 7% is reached at a distance of 200 or closer. Minimum percentage of 2% is dealt at a distance of 1200 or further
Divine Rampage · Thundergod's WrathHits enemies in ascending order from ones with the lowest current health to the highest with a 0.2s interval between strikes. Whenever an enemy is killed by Thundergod's Wrath, damage for the remaining strikes is increased by 15%
TalentsLevel 20 Talent +6% Arc Lightning Current Health As Damage replaced with +60 Arc Lightning Damage
Arc LightningNo longer deals damage based on the enemy's current health
Arc LightningDamage increased from 85/110/135/160 to 90/120/150/180
Thundergod's WrathNo longer deals damage based on opponent's health
Thundergod's WrathDamage increased from 300/425/500 to 300/475/650
Lightning HandsNo longer grants +100 attack range
Lightning HandsNow grants +30 attack speed
Lightning HandsIllusion damage reduction now also applies to damage from Static Field
Innate Ability · TidebringerNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · TidebringerCleave Range rescaled from 650/800/950/1100 to 500/650/800/950/1100
Innate Ability · TidebringerDamage Bonus rescaled from 30/60/90/120 to 10/30/60/90/120
Innate Ability · TidebringerCooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
Innate Ability · TidebringerAttacks by illusions can now put Tidebringer on cooldown (they still cannot trigger Tidebringer)
High Tide · TidebringerCooldown is reduced by 0.8s per hero hit
Grog Blossom · X Marks the SpotWhenever a unit is returned, Ghostship's Rum is splashed on allies within a 400 radius around the returned unit. Rum lasts 3s
Grog Blossom · X Marks the Spot · ContextDoesn't require learning Ghostship to have this effect
Strength gain decreased from 3.8 to 3.6
TalentsLevel 15 Talent Torrent Damage/Knock Up Duration decreased from +25% to 20%
TalentsLevel 15 Talent +45 Damage replaced with +60 Tidebringer Damage
TalentsLevel 20 Talent +70% Tidebringer Cleave replaced with +15% Rum Damage Delay
Innate Ability · Fiery SoulNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Fiery SoulAttack Speed Bonus per stack rescaled from 8/16/24/32 to 4/8/16/24/32
Innate Ability · Fiery SoulMove Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5%
Thermal Runaway · Laguna BladeSupercharges Lina, giving her 12 Fiery Soul stacks for 5s
Slow BurnImpact damage from Lina's abilities is decreased to 60%, but each ability applies a stackable 3s debuff that deals burn damage every second, which sums up into 65% of the original ability damage
Slow Burn · ContextThis effectively increases each ability damage by 25%, but deals it over time
TalentsLevel 15 Talent +325 Health replaced with 5% Fiery Soul Magic Resist Per Stack
Innate Ability · To Hell and BackNew Innate ability. Passive, can't be leveled up
Innate Ability · To Hell and BackLion gains 20% debuff duration and 20% spell amplification for 90s after respawning
Essence Eater · Mana DrainDeals damage equal to 100% of the mana stolen
Fist of Death · Finger of DeathAfter casting Finger of Death, Lion switches from ranged to melee attacks with a fixed 250 range and gains 40 + 30 damage per stack for 20s. Enemies killed within 3s of being punched will add Finger of Death stacks. Attacks during melee buff also have a 50% cleave damage with 650 distance
Fist of Death · Finger of Death · ContextIf an enemy was punched and killed within 3s after Finger of Death was cast on them, Lion will still get only one Finger of Death stack
Strength gain increased from 2.2 to 2.4
Agility gain increased from 1.5 to 1.7
TalentsLevel 25 Talent +100% Mana Drain Damage replaced with +600 Earth Spike cast range/travel distance
Innate Ability · Fowl PlayNew Innate ability. Passive, can't be leveled up
Innate Ability · Fowl PlayWhenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying
Cluster Cluck · HexCan be cast on allied heroes. After a 0.1 second invulnerability period, transform them into a chicken with 10% bonus movespeed, and create 3 chicken images that take 300% damage and provide no bounty. Chicken images are uncontrollable and try to confuse enemies: 1 chicken always stands still, 1 chicken always scatters, and the other chicken will either stand still or scatter. Illusion duration: 2s
Cluster Cluck · Fowl PlayAdds the 0.1s invulnerability period and creates 3 uncontrollable illusions on proc
Chicken Fingers · Mass Serpent Ward10 Mass Serpent Wards are combined into one Massive Serpent Ward with 10x Damage and Bounty values, while Health is multiplied by 7.5x
TalentsLevel 20 Talent Serpent Wards Max HP changed from +1 to +50%
TalentsLevel 25 Talent Serpent Wards Attack Damage changed from +25 to +20%
Innate Ability · Seaborn SentinelNew Innate ability. Passive, levels up with Corrosive Haze
Innate Ability · Seaborn SentinelSlardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32
Innate Ability · Seaborn SentinelAghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance
Leg Day · Guardian SprintGrants a 2s speed burst on cast during which Slardar gains additional 8% speed bonus and 100% slow resistance, both of which then gradually fade out for another 3s, reaching normal ability values
Brineguard · Corrosive HazeAny active debuff on enemy hero provides 40% of the reduced armor to Slardar
Guardian SprintRiver-based bonuses and Aghanim's Scepter upgrade moved to Innate ability
Slithereen CrushAghanim's Shard no longer increases AoE by 75
Slithereen CrushAghanim's Scepter Puddle Duration decreased from 25s to 15s
Bash of the DeepBonus damage in water moved to Innate ability
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityTidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s
Kraken SwellBase Strength is 27
Kraken SwellStrength Gain is 3.5
Kraken Swell · Kraken ShellDamage Block permanently increases by 1/2/3/4 each time an enemy hero dies under the effects of Anchor Smash. Tidehunter doesn't get stacks if he is dead
Krill EaterBase Strength is 22
Krill EaterStrength Gain is 4
Krill EaterBase Attack Range decreased by 50
Krill EaterAttack Range is increased by 5 every hero level
Krill Eater · Anchor SmashRadius decreased by 50
Krill Eater · Anchor SmashRadius is increased by 5 every hero level
TalentsLevel 10 Talent Anchor Smash Damage decreased from +50 to +40
TalentsLevel 20 Talent +4 Kraken Shell Damage Block per Anchor Smash Kill replaced with +4 Gush Armor Reduction
Kraken ShellDispel on damage moved to Innate ability
Innate Ability · Gris-GrisNew Innate ability. Passive, can't be leveled up
Innate Ability · Gris-GrisWitch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option
Headhunter · Paralyzing CaskCask damage increases by 35 per bounce
Voodoo Festeration · Voodoo RestorationDeals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels
Cleft Death · Death WardAttack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero
TalentsLevel 10 Talent +75 Maledict AoE replaced with +200 Health
TalentsLevel 15 Talent +300 Health replaced with +100 Maledict AoE
TalentsLevel 20 Talent Maledict Burst Damage increased from +25% to +30%
Paralyzing CaskNo longer has Bonus Damage per bounce by default
MaledictNow deals its first damage instance instantly upon application
MaledictDamage per second increased from 12/18/24/30 to 15/20/25/30
MaledictTick Damage interval decreased from 1s to 0.5s
Maledict · ContextTotal damage per second is unchanged
MaledictRadius increased from 180 to 200
MaledictCast Range increased from 575 to 600
Death WardDamage decreased from 65/100/135 to 60/95/130
Death WardCast Range decreased from 600 to 500
Voodoo SwitcherooAttack Speed Reduction increased from 40 to 45
Voodoo SwitcherooCooldown increased from 40s to 50s
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityLich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. Radius: 1200, Max Mana Restored (Creep): 2.5%, Max Mana Restored (Hero): 15%
Frostbound · Chain FrostIf the orb fails to find a new target to bounce into, it instead circles the previous target, waiting up to 2.5/3.5/4.5s for a valid target to come into range. This may happen multiple times per cast
Frostbound · Chain Frost · ContextThe orb will persist if the enemy was killed while the debuff was active. However, if there are no valid targets the orb will disappear if the enemy is killed by the orb or while the orb was flying towards them
Growing ColdGrants additional bounces to Chain Frost and extends the duration of Frost Shield when these abilities kill enemies
Growing Cold · Frost ShieldKilling a creep extends the duration by 1s while killing a hero extends it by 4s
Growing Cold · Chain FrostKilling a creep adds 1 bounce while killing a hero adds 3 bounces
Frost BlastCast backswing improved from 0.93s to 0.4s
Frost ShieldCast backswing improved from 0.93s to 0.4s
Sinister GazeNo longer requires Aghanim's Scepter to use other abilities while channeling Sinister Gaze
Innate Ability · BackstabAbility returns as an Innate. Passive, levels up with Cloak and Dagger
Innate Ability · BackstabWhen Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6
Innate Ability · Backstab · ContextBackstab no longer procs when attacking allied units
Contract Killer · BackstabRiki gets 25/150/250/350 bonus experience for kills and 25/100/100/100 bonus experience for assists, based on the current level of Backstab
Exterminator · Tricks of the TradeAgility bonus is multiplied by 3 against non-hero units
Base Attack Damage decreased by 5
TalentsLevel 15 Talent +30% Tricks of the Trade Agility Bonus replaced with +50 Tricks of the Trade Agility Increase
Smoke ScreenNow also applies its Miss Chance to enemies when they try to attack Allies that are inside the Smoke Screen
Tricks of the TradeAgility bonus changed from 70/80/90/100% to a flat +30/50/70/90 Agility
Cloak and DaggerBonus damage on attack in the back moved to Innate ability
Cloak and DaggerNo longer grants Bonus XP on Kills and Assists
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityAllies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance
Event HorizonEnemies in a 600 radius have a 15% movespeed slow while moving away from Enigma
Splitting Image · Demonic SummoningWhenever Enigma takes more than 350 damage from any source, he spawns an Eidolon next to him. These Eidolons have 50% reduced gold and experience bounty. Damage counter resets after 7s
TalentsLevel 15 Talent Malefice Instance Damage increased from +35 to +40
TalentsLevel 25 Talent Demonic Summoning Eidolons decreased from +5 to +4
Midnight PulseMana Cost increased from 50/80/110/140 to 65/90/115/140
Black HoleAghanim's Scepter Max HP as Damage increased from 3.5% to 4%
Innate Ability · Eureka!New Innate ability. Passive, can't be leveled up
Innate Ability · Eureka!Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
Repair Bots · March of the MachinesApplies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s
TranslocatorDefense Matrix: When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range
Translocator · ContextRandom direction is selected within 120 degrees of the direction Tinker is currently facing
Base Movement Speed increased from 290 to 310
Heat-Seeking Missile ability replaced by March of the Machines
Defense Matrix: Cooldown increased from 12s to 20s
TalentsLevel 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration
TalentsLevel 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance
TalentsLevel 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s
LaserCast range increased from 450 to 600
LaserNo longer has an AoE by default
LaserBlind now affects all enemies in the radius when the AoE talent is picked
LaserCreep Blind duration is now the same as Hero Blind duration
LaserMana Cost decreased from 95/110/125/140 to 95/105/115/125
LaserAghanim's Scepter no longer provides bonus cast range
LaserAghanim's Scepter now can shrink creeps
March of the MachinesReturning ability
March of the MachinesCalls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s
RearmNo longer resets cooldowns of items
RearmNo longer grants Magic Resistance on its own
RearmChannel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s
RearmMana Cost decreased from 140/195/250 to 125/175/225
Keen ConveyanceChannel time decreased from 4.5/4/3.5s to 4/3.5/3s
Keen ConveyanceOutpost channel time now matches those from Town Portal Scroll
Innate Ability · SadistAbility returns as an Innate. Passive, levels up with Reaper's Scythe
Innate Ability · SadistWhenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s
Profane Potency · SadistNecrophos gains +50 AoE Increase per current Sadist stack
Rapid Decay · Ghost ShroudNow increases movement speed by 25% of speed lost by enemy heroes
Innate Ability · Eldritch SummoningNew Innate ability. Passive, levels up with Chaotic Offering
Innate Ability · Eldritch SummoningWhenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage
Champion of Gorroth · Chaotic OfferingPermanent Immolation's Damage per second is increased by Warlock's current Health and Mana Regeneration
Champion of Gorroth · Chaotic Offering · ContextBonuses from consumable items, Bottle and Fountain don't count
Black GrimoireGrants Black Grimoire Neutral item. Hero kills and assists infuse the Black Grimoire with charges. This item can be used in either neutral or regular item slots, but cannot be put in a backpack or dropped. Can be consumed to grant 250 experience per charge. For that press right-click on the item and select the "Consume Item" option. Black Grimoire starts with 1 charge and on cooldown of 420 seconds
Black Grimoire · ContextThis value is decreased to 210 seconds in Turbo
Strength gain decreased from 2.8 to 2.4
TalentsLevel 10 Talent Upheaval Radius decreased from +65 to +50
TalentsLevel 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15
TalentsLevel 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage
Shadow WordCast Point improved from 0.4s to 0.2s
Shadow WordBackswing improved from 0.76s to 0.4s
Shadow WordNow heals all friendly units and damages all enemy units within 300 radius around the target
Shadow WordHeal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40
Shadow WordHeal/Damage now ticks every 0.5s instead of 1s
UpheavalCast Range decreased from 900 to 800
UpheavalRadius increased from 500/550/600/650 to 575/600/625/650
UpheavalMana Cost increased from 70/80/90/100 to 100
UpheavalCooldown rescaled from 35s to 60/50/40/30s
Chaotic OfferingCast Range decreased from 1000 to 900
Chaotic OfferingGolem's Damage decreased from 110/170/230 to 100/150/200
Chaotic OfferingGolem's Permanent Immolation Damage interval decreased from 1s to 0.5s
Chaotic Offering · ContextTotal damage per second is unchanged
Chaotic OfferingAghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160
Chaotic OfferingAghanim's Scepter Golems no longer have reduced Health or Bounty
Innate Ability · Inner BeastNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Inner BeastBonus Attack Speed rescaled from 10/22/34/46 to 5/10/25/40/55
Innate Ability · Inner BeastNow only affects Beastmaster and units under his control
Wild Hunt · Inner BeastBonus attack speed from Inner Beast is increased by 1/2/3/4/5 per unit controlled by Beastmaster that is currently under the effect of Inner Beast
Beast Mode · Inner BeastCan be activated to increase Beastmaster's attack speed by 8/16/24/32/40. While this effect is active, his attacks will apply Wild Axes debuff of the current level. Duration: 6s. Mana Cost: 35. Cooldown: 20s
Base Agility increased from 18 to 22
TalentsLevel 10 Talent Wild Axes Damage Amp per stack decreased from +2.5% to +2%
Innate Ability · BondageNew Innate ability. Passive, can't be leveled up
Innate Ability · BondageWhenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt
Succubus FacetGains bonus Spell Lifesteal that increases with proximity, starting with 12% at 800 range, up to 18% at 300 range
MasochistSpell amplification increased by 15%. 22% of spell damage (including items) dealt to heroes is also inflicted upon Queen of Pain. Damage to illusions is not reflected. Damage reflected is before reduction. Damage reflected is non-lethal. Reflected damage can be negated by the Debuff Immunity
TalentsLevel 10 Talent +10 Shadow Strike Heal Per Tick replaced with +8 Strength
TalentsLevel 15 Talent +30 Attack Speed replaced with +40 Attack Speed against Shadow Striked units
TalentsLevel 15 Talent Shadow Strike Damage Interval increased from -0.7s to -1s
Shadow StrikeNo longer heals per tick
Shadow StrikeDuration increased from 15s to 16s
Shadow Strike · ContextAmount of ticks isn't changed, but adds 1 second of Slow Duration
Shadow StrikeMana Cost decreased from 125/135/145/155 to 125/130/135/140
Scream Of PainCooldown rescaled from 7s to 7.5/7/6.5/6s
Innate Ability · Poison StingNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Poison StingMovement Slow rescaled from 8/10/12/14% to 3/6/9/12/15%
Innate Ability · Poison StingDamage per second rescaled from 8/16/24/32 to 2/6/14/22/30
Innate Ability · Poison StingDuration rescaled from 6/9/12/15s to 3/6/9/12/15s
Innate Ability · Poison StingNow upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target
Patient Zero · Noxious PlagueThe plague spreads 2 times, but the initial damage for all spreads after the first one is reduced by 100%
Plague Carrier · Plague WardCan be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking
Plague Carrier · Plague Ward · ContextDealing more damage may kill multiple wards at the same time
Latent Toxicity ability removed
Poison Nova ability removed
TalentsLevel 15 Talent Poison Sting Slow decreased from +6% to +5%
TalentsLevel 20 Talent Noxious Plague Max HP Damage decreased from +1.5% to +1%
Venomous GaleImpact Damage decreased from 50/75/100/125 to 25/50/75/100
Venomous GaleDamage per tick decreased from 15/45/75/105 to 10/40/70/100
Venomous GaleNow upgraded with Aghanim's Shard
Venomous GaleIf Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6s
Venomous Gale · ContextDoesn't pierce Debuff Immunity
Noxious PlagueIf an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed
Innate Ability · Distortion FieldNew Innate ability. Passive, levels up with Chronosphere
Innate Ability · Distortion FieldEnemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500
NO FACET TITLE · Time WalkFaceless Void is guaranteed to backtrack any damage for 1s after casting Time Walk
NO FACET TITLE · Time Walk · ContextHas no effect on Reverse Time Walk
ChronosphereReplaces Chronosphere with a new ability Time Zone
Chronosphere · TalentsLevel 20 Talent is +80 Attack Speed in Time Zone
Chronosphere · TalentsLevel 25 Talent is +140 Time Zone AoE
Chronosphere · Time ZoneCreates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Doesn't pierce Debuff Immunity
Chronosphere · Time Zone · ContextEnemies can't use movement spells and items to get out of the Time Zone
Innate Ability · Vampiric SpiritNow is an Innate ability. Passive, levels up with Reincarnation
Innate Ability · Vampiric SpiritPassively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%
Innate Ability · Vampiric SpiritWhen slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25%
Innate Ability · Vampiric SpiritAghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths
Bone GuardWraith King's abilities either summon skeletons to fight alongside their liege or help him in fight
Bone Guard · ContextUnchanged
Bone Guard · Bone GuardNew Wraith King's second basic ability when the facet is picked
Bone Guard · Bone GuardFor every 2 kills made, gains a charge. Can be activated to summon 1 skeleton per charge to fight alongside Wraith King. Skeletons benefit from Vampiric Spirit's Lifesteal and can resurrect once. They deal 25% damage to buildings, but gain +25% damage against enemy heroes. Max Charges: 2/4/6/8. Skeleton Damage: 34/39/44/49. Skeleton Duration: 40s
Bone Guard · ReincarnationNumber of Skeletons per hero spawned when reincarnating increased from 1/2/3 to 2/3/4
Bone Guard · ReincarnationAghanim's Shard no longer increases summoned skeleton count
Spectral BladeWraith King's attacks may curse his enemies and other abilities make this curse even stronger
Spectral Blade · Spectral BladeNew Wraith King's second basic ability when the facet is picked
Spectral Blade · Spectral BladeWraith King's attacks passively place a curse that after 3s will deal 20/40/60/80 pure damage and a physical damage equal to 70% of the cursing attack. Curse damage benefits from Vampiric Spirit's Lifesteal. Curse Cooldown for heroes: 18/16/14/12 seconds. Curse Cooldown for creeps: 6s. Illusions of Wraith King don't benefit from Spectral Blade
Spectral Blade · ReincarnationCurse Cooldown is reset on all units in a 900 radius when resurrecting
Innate Ability · WitchcraftAbility returns as an Innate. Passive, improves with Death Prophet's level
Innate Ability · WitchcraftDeath Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per level
Suppress · SilenceApplies movement slow to affected units by 10/15/20/25%
Spirit CollectorWhenever a hero dies, Death Prophet traps their spirit as a charge for later use. This affects both allies and enemies within a 2000 range. Can be disabled by Break to prevent Death Prophet from gaining charges
Spirit Collector · ContextDeath Prophet can't capture her own spirit. Spirit charges aren't lost on death
Spirit Collector · ExorcismCasting Exorcism consumes all Spirit Collector charges to replace 1 standard spirit per charge with spirits of fallen heroes that deal 75-80/88-93/101-106 damage. If any hero is killed during Exorcism, their spirit will instantly replace a standard spirit if possible, otherwise no charge is gained
Spirit Collector · Exorcism · ContextIf Death Prophet has more charges than max spirits of the current level of Exorcism, all extra charges are consumed without any effect. They are neither saved for later nor create additional spirits. Spirit Collector charges have no effect on spirits created by Aghanim's Scepter
TalentsLevel 10 Talent +30 Damage replaced with +40 Attack Speed
TalentsLevel 15 Talent Health decreased from +300 to +250
TalentsLevel 20 Talent Spirit Siphon Damage/Heal decreased from +30 to +25
Innate Ability · ImmaterialPhantom Assassin starts with 15% Evasion and gets +1.5% per level
Veiled One · BlurNo longer dispelled on attack. While Blur is active, all mana costs are reduced by 30%. After Blur is dispelled, all abilities and items have no mana cost for 5s
Methodical · TalentsLevel 25 Talent +7% Coup de Grace Proc Chance replaced with -1 Attacks to Trigger Coup de Grace
Methodical · Coup de GraceCritical Damage increased from 200/325/450% to 300/425/550%
Methodical · Coup de GraceNo longer has random procs. Instead, triggers on the 6th attack on the same Hero or on the 4th attack on the same creep. Attack counter lasts for 6/8/10 seconds
Base Damage increased by 2
Base Attack Speed increased from 100 to 110
TalentsLevel 15 Talent Phantom Strike Cast Range decreased from +250 to +200
Innate Ability · Oblivion SavantNew Innate ability. Passive, can't be leveled up
Innate Ability · Oblivion SavantPugna can use any spells and items while channeling, with the exception of ones that also require channeling
Innate Ability · Oblivion Savant · ContextFor example: Pugna can't use Life Drain during the Town Portal Scroll, but still can Blink during it. Blinking out of the cast range will interrupt channeling
Siphoning Ward · Nether WardPugna restores health and mana to equal to 25% of the damage Nether Ward deals
Rewards of RuinWhenever an enemy tower is destroyed, Pugna permanently gains +1.5% Spell Amplification
Nether BlastDamage decreased from 100/180/260/340 to 95/170/245/320
DecrepifyCan no longer be cast while channeling on its own
DecrepifyEnemy Increased Magic Damage decreased from 30/40/50/60% to 20/30/40/50%
Talents · ContextAffects both minimum and maximum slow
TalentsLevel 15 Talent Psi Blades Attack and Spill Range decreased from +120 to +100
TalentsLevel 20 Talent Meld Dispels replaced with Refraction Dispels
TalentsLevel 25 Talent Refraction Instances decreased from +7 to +5
RefractionNo longer grants Damage block instances
RefractionNow grants multiple instances of a 30/40/50/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by 1 and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than 0 health is fully absorbed
RefractionInstances decreased from 3/4/5/6 to 2/3/4/5
Psionic TrapAghanim's Scepter now increases total trap damage by 100
Psionic ProjectionBonus Damage increased from 200 to 300
Psionic ProjectionChannel Time increased from 1.5s to 2s
Innate Ability · Corrosive SkinNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Corrosive SkinAttack Speed Slow rescaled from 8/16/24/32 to 3/6/14/22/30
Innate Ability · Corrosive SkinDamage per second rescaled from 8/16/24/32 to 3/6/14/22/30
Innate Ability · Corrosive SkinBonus Magic Resistance rescaled from 10/15/20/25% to 5/10/15/20/25%
Innate Ability · Corrosive SkinAghanim's Scepter no longer multiplies damage
Innate Ability · Corrosive SkinAghanim's Scepter Attack Slow Multiplier increased from 2x to 4x
Poison Burst · Poison AttackAfter the debuff expires, all enemies around the target in a 300 radius take damage equal to 100% of the magic damage dealt by Poison Attack
Caustic Bath · Corrosive SkinDamage per second and Magic Resistance are increased while Viper is in Nethertoxin's area of effect up to 100% after 4s
TalentsLevel 10 Talent Corrosive Skin Damage Per Second increased from +18 to +20
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityLuna has 20% bonus cast range at night
NO FACET TITLE · Moon GlaivesWhile active, reduces all incoming damage by 10/15/20/25%
NO FACET TITLE · Moon Glaives · ContextAbility can now be activated, more info is in Moon Glaives section
Moonshield · Lucent BeamLuna gains +5/8/11/14 attack damage bonus every time an enemy hero is hit by Lucent Beam. This Includes Lucent Beams created by Eclipse, but those provide 50% less damage. Buff Duration: 15s
Moon GlaivesBounces decreased from 3/4/5/6 to 2/3/4/5
Moon GlaivesNow can be activated without Aghanim's Shard. Damage on Collision is 20% of Luna's attack. Glaives Count decreased from 4 to 3. Duration is unchanged: 7s. Mana Cost increased from 25 to 75. Cooldown increased from 25s to 30s
Moon GlaivesAghanim's Shard now increases rotating glaive count by 1 and damage on collision by 20%
Lunar BlessingNight Vision increased from 250/500/750/1000 to 400/600/800/1000
Innate Ability · Dragon BloodNow is an Innate ability. Passive, improves with Dragon Knight's level
Innate Ability · Dragon BloodProvides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level
Innate Ability · Dragon BloodHealth Regen and Armor bonuses are multiplied by 1.5x while in Dragon form
Fire Dragon · Wyrm's WrathWhile in human form, attacks have 20/30/40/50% cleave with 450 range
Fire Dragon · Elder Dragon FormWhile in dragon form, cleave increases by another 20/30/40/50% and turns into splash damage to all enemies within 350 range from the attack target
Corrosive Dragon · Wyrm's WrathWhile in human form, attacks apply poison to the target. It deals 10/15/20/25 damage per second and reduces the target's armor by 1/2/3/4. Duration: 3s. Poison also affects buildings
Corrosive Dragon · Elder Dragon FormWhile in dragon form, poison damage and armor reduction are increased by 30/40/50/60%, and it's applied to all enemies within 350 range from the attack target
Corrosive Dragon · Elder Dragon Form · ContextEnemies around the target don't take any attack damage when the debuff is applied
Frost Dragon · Wyrm's WrathWhile in human form, attacks apply frost to the target. It reduces enemies' movement speed by 14/21/28/35%, attack speed by 14/21/28/35, and all health they restore by 14/21/28/35%. Duration: 3s. Frost doesn't affect buildings
Frost Dragon · Elder Dragon FormWhile in dragon form, all reductions from frost are increased by 30/40/50/60%, and it's is applied to all enemies within 350 range from the attack target
Frost Dragon · Elder Dragon Form · ContextEnemies around the target don't take any attack damage when the debuff is applied
Added new ability Wyrm's Wrath. It replaces Dragon Blood, providing and upgrading Dragon Knight's attack modifiers set by Facet
Wyrm's WrathProvides and improves attack modifiers of the chosen Facet for both human and dragon forms. Illusions can't apply Wyrm's Wrath's attack modifiers. Now upgradeable with Aghanim's Scepter. Improves attack modifiers of the chosen Facet
Elder Dragon FormNo longer changes Dragon type with each level. Now the dragon form depends on a chosen Hero Facet
Elder Dragon FormNow increases attack damage by 20/60/100
Elder Dragon FormAghanim's Scepter Black Dragon form no longer increases Magic Resistance
Innate Ability · WeaveAbility returns as an Innate. Passive, can't be leveled up
Innate Ability · WeaveDazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has independent duration
Nothl BoonWhenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10s. If the target already has a larger barrier from Nothl Boon, it will be refreshed instead of being added onto
Poison Bloom · Poison TouchEvery 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of 25/50/75/100 additional damage, and prompts additional Poison Touch projectiles to fire at enemies within 450 AoE to the target. The amount of additional units affected is equal to the Poison Touch number of targets
Poison Bloom · Poison Touch · ContextBurst damage is affected by level 20 talent (+60 Poison Touch Damage)
Bad Juju: No longer applies armor gain/loss on its own
TalentsLevel 25 Talent +0.5 Bad Juju Armor Reduction/Increase replaced with +1 Weave Armor Reduction/Increase
Innate Ability · Armor PowerNew Innate ability. Passive, can't be leveled up
Innate Ability · Armor PowerOutgoing damage is increased by 0.3% per point of armor
Hookup · HookshotIf the hook hits an ally to pull into, cooldown is reduced by 75% and stun/damage radius is increased from 175 to 300
Expanded Armature · Power CogsCogs are formed in a radius increased by 115. Cogs have a smaller trigger radius, but they can affect enemies inside, pushing them towards the center
Expanded Armature · Power Cogs · ContextCog size remains the same. Using movement spells like Force Staff or Skewer while inside will always push enemy outside
Power CogsNo longer provide a magic damage barrier to allies
Power CogsPower Cogs are not destroyed by Clockwerk's attacks, and are pushed instead up to 1000 distance
Power CogsNow destroy trees inside the cogs when cast
Innate Ability · DefilementNew Innate ability. Passive, can't be leveled up
Innate Ability · DefilementArea of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence
Chronoptic NourishmentLeshrac's attacks restore mana equal to 10/14/18/22% of the damage dealt. Improves with Pulse Nova's level. Only restores mana when attacking units that have mana
Chronoptic Nourishment · Diabolic EdictHas 40 explosions that are applied over 10 seconds and can damage buildings
Misanthropy · Diabolic EdictHas 40 explosions that are applied over 7 seconds, but can't damage buildings
Innate Ability · Spirit of the ForestNew Innate ability. Passive, levels up with Nature's Call
Innate Ability · Spirit of the ForestNature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range
Soothing Saplings · SproutHeals 12/20/28/36 health per second for allied units and buildings near the trees. Healing for buildings is reduced by 50%
Ironwood Treant · Nature's CallSummons 1 Treant with 550/750/950/1150 health, a 50% increased damage (22.5/34.5/46.5/58.5) and a Reinforced property
Ironwood Treant · Nature's Call · ContextReinforced units deal 50% more damage to other Reinforced Units and Buildings and take less attack damage from other units. Reinforced units are: Towers, Barracks, Base Buildings and Statues, Siege Lane Creeps and Fountains
Ironwood Treant · Spirit of the ForestTreant Multiplier is increased from 1 to 3
Base Damage decreased by 6
TalentsLevel 10 Talent Nature's Call Cooldown Reduction increased from 8s to 10s
Innate Ability · FeastNow is an Innate ability. Passive, levels up with Infest
Innate Ability · FeastNow also allows hitting allied creeps at 75% health compared to default 50%
Innate Ability · FeastMax Health Damage decreased from 1.6/2.2/2.8/3.4% to 1.25/1.75/2.25/2.75%
Innate Ability · FeastMax Health Lifesteal increased from 1/1.3/1.6/1.9% to 1.25/1.75/2.25/2.75%
NO FACET TITLELifestealer permanently gains +2 Max Health per unit killed
RageReplaces Rage with a new ability Unfettered
Rage · TalentsLevel 25 Talent is +1.5s Unfettered Fury Duration
Rage · UnfetteredLifestealer descends into a violent fury, gaining 50% Magic Resistance and 50% Status Resistance. Applies Strong Dispel and can be cast while disabled. Duration: 3/4/5/6s. Mana Cost: 80/100/120/140. Cooldown: 20/19/18/17s
Base Damage decreased by 6
Base Attack Speed decreased from 120 to 100
Agility gain decreased from 2.6 to 1.9
TalentsLevel 10 Talent +12% Rage Movement Speed replaced with +3% Ghoul Frenzy Movement Speed
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityDark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them
Quick WitDark Seer gains 0.5 Attack Speed per each point of Intelligence
Heart of BattleBase Movement Speed decreased to 275. Dark Seer gains 8% of the movement speed of all heroes within 900 radius
TalentsLevel 10 Talent Ion Shell Radius increased from +50 to +65
SurgeAghanim's Shard Damage per second from Trail increased from 35 to 40
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityClinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes
Innate Ability · ContextAll other Skeleton stats and mechanics are not changed and moved here from Death Pact description
Suppressive Fire · StrafeEnemies hit by attacks from Strafe get a debuff that causes them to miss 5% of their attacks. Debuff stacks when applied from different sources (i.e. Clinkz and each individual skeleton). Stacks expire 1 second after the Strafe duration has concluded. Miss applies to buildings as well
Suppressive Fire · StrafeAttack Range Bonus increased from 200 to 300
Engulfing Step · Death PactCasting Death Pact makes Clinkz take the place of the consumed unit, while leaving a Skeleton Archer in his previous position. Also reduces Death Pact charge restore time by 10s
Engulfing Step · Death Pact · ContextClinkz won't switch places while disabled by root
StrafeAttack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60%
StrafeMana Cost decreased from 75/80/85/90 to 60/70/80/90
Innate Ability · Degen AuraAbility returns as an Innate. Passive, levels up with Guardian Angel
Innate Ability · Degen AuraDegenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300
Omnipresent · Degen AuraFor every 0.5s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20%. Effect resets if the enemy leaves the Aura
Healing HammerWhenever Omniknight's abilities deal damage an enemy hero, Omniknight gains a heal over time for 5 seconds equal to 30% of the damage dealt
TalentsLevel 20 Talent Hammer of Purity Cooldown Reduction decreased from 6s to 5s
RepelNow upgraded with Aghanim's Shard. Grants 60% Magic Resistance to the target
RepelAghanim's Shard upgrade removed
Hammer of PurityNo longer slows affected units
Hammer of PurityNow is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell
Hammer of Purity · ContextBlocked by Linken's Sphere, affected by Khanda and Phylactery, etc.
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityWhenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available
Overprotective Wisps · Nature's AttendantsWhenever Enchantress takes more than 250 damage from enemy heroes, 1 wisp appears to heal her for 4s. Can't have more than 4 overprotective wisps at a time
Overprotective Wisps · Nature's Attendants · ContextThe damage should be dealt within a 7 second window
Spellbound · EnchantEnchantress gains 50/100/150/200 additional attack range when attacking enchanted enemy heroes
Spellbound · EnchantCast Range increased from 500/550/600/650 to 550/650/750/850
Innate Ability · Blood MagicNew Innate ability. Passive, can't be leveled up
Innate Ability · Blood MagicHuskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance
Bloodbath · Life BreakSpills Huskar's blood in 500 units around the target, applying its movement and attack speed slow to all enemies
Nothl Transfusion · Life BreakHeals all Huskar's allied units within 400 units from the target for 100% of the damage dealt to the targeted hero
Nothl Transfusion · Life Break · ContextHuskar isn't healed by this
TalentsLevel 25 Talent Burning Spears Deals Pure Damage replaced with +6s Burning Spear Duration
Inner FireNo longer disarms enemies
Inner FireNow silences enemies for 1.5/2/2.5/3s
Inner Fire75/100/125/150 Mana Cost replaced with 75/100/125/150 Health Cost
Inner FireCast Point increased from 0.2s to 0.5s
Burning SpearHealth Cost increased from 3% to 4%
Berserker's BloodMax. Magic Resistance increased from 10/15/20/25% to 15/20/25/30%
Life BreakMagic Resistance during the leap increased from 50% to 60%
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityAt night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%
Blinding Void · VoidEnemy heroes affected by Void do not share vision with their teammates
Blinding Void · VoidDeals 50 damage per second when affected enemies cannot be seen by their allies
Night ReignThe day-night cycle of the game is reversed
Night ReignNighttime duration increased by 15s
Night ReignDaytime duration decreased by 15s
TalentsLevel 10 Talent Void Damage increased from +50 to +80
TalentsLevel 15 Talent Hunter in the Night Status Resistance increased from +25% to +35%
TalentsLevel 20 Talent -5s Crippling Fear Cooldown replaced with +20 Crippling Fear DPS
VoidAghanim's Scepter upgrade removed
VoidNow also reduces target's vision by 100/200/300/400 at any time of the day
Crippling FearNow upgraded with Aghanim's Scepter. Decreases cooldown by 5 seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6/4% of Night Stalker's max mana per second for day/night. Still has a regular cooldown, but can be toggled off at any point
Innate Ability · Spider's MilkNew Innate ability. Passive, can't be leveled up
Innate Ability · Spider's MilkWhenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s
Innate Ability · Spider's MilkThis healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
Necrotic Webs · Spin WebEnemies within the web have their Health Regen reduced by 10/15/20/25%
Feeding Frenzy · Insatiable HungerApplies bonuses to all Spiderlings under Broodmother's control in a 800 radius
Silken Bola ability replaced with Incapacitating Bite
TalentsLevel 15 Talent Spiderlings Health decreased from +150 to +125
TalentsLevel 20 Talent 400 Aoe Silken Bola replaced with +10 Incapacitating Bite Attack Damage Bonus
TalentsLevel 25 Talent +35% Silken Bola Slow/Miss Chance replaced with +30% Incapacitating Bite Slow/Miss Chance
Spin WebMovespeed bonus no longer decrease with unit's current Health
Spin WebNo longer provides Health Regen
Incapacitating BiteNew basic ability
Incapacitating BiteOn Attack, Broodmother applies a debuff that slows for 15/20/25/30%, gives a 30/40/50/60% miss chance and increases all attack damage received by 2/4/6/8 for 2 seconds
Spawn SpiderlingsSpiderlings now create similar Spiderlings instead of Spiderites
Spawn SpiderlingsNow also slows target by 25/35/45% for 4s
Spawn SpiderlingsSpiderling Health decreased from 320 to 300
Innate Ability · Double TroubleNew Innate ability. Passive, can't be leveled up
Innate Ability · Double TroubleJakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well
Liquid Fire Facet · TalentsLevel 15 Talent is +50 Liquid Fire Attack Speed Slow
Liquid Fire Facet · TalentsLevel 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Frost
Liquid Fire Facet · Liquid FireFacet: Jakiro's third basic ability when the facet is picked
Liquid Fire Facet · Liquid FireFacet: Jakiro makes a flaming attack, which burns all enemies around the target, dealing damage over time and reducing their attack speed
Liquid Fire Facet · Liquid Fire · ContextUnchanged
Liquid Fire Facet · Liquid FireFacet: Cooldown decreased from 16/12/8/4s to 13/10/7/4s
Liquid Fire Facet · Liquid FireFacet: Aghanim's Shard now adds 2.5% of target's max HP to each tick of damage. Doesn't affect buildings
Liquid Frost Facet · TalentsLevel 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Fire
Liquid Frost Facet · Liquid FrostFacet: Jakiro's third basic ability when the facet is picked
Liquid Frost Facet · Liquid FrostFacet: Ability reworked. Jakiro makes a freezing attack, which deals 20/30/40/50 bonus damage and applies a chilling effect for 4 seconds. Chilled enemy has their movement slowed by 15/20/25/30% and takes 10/15/20/25 bonus damage from Jakiro's attacks and other abilities. This effect does not apply to buildings. Cooldown: 16/12/8/4s
Liquid Frost Facet · Liquid FrostFacet: Aghanim's Shard now adds damage over time, dealing 2.5% of target's max Health per second. Doesn't affect buildings
Turn Rate improved from 0.6 to 0.8
TalentsLevel 15 Talent +325 Health replaced with -1.5s Ice Path Cooldown
TalentsLevel 20 Talent Macropyre Damage decreased from +25 to +20
Dual BreathCast Range increased from 750 to 850
Ice PathCast Range decreased from 1200 to 1100
Ice PathFormation Delay decreased from 0.5s to 0.2s
MacropyreWidth decreased from 520 to 500
MacropyreMana Cost increased from 230/340/450 to 300/400/500
MacropyreCooldown increased from 80/70/60s to 90/80/70s
Innate Ability · Smoldering ResinNew Innate ability. Passive, can't be leveled up
Innate Ability · Smoldering ResinBatrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block
StokedAfter using an ability or item on an enemy hero that applies a forced movement effect, gain +10% Movement Speed and +8% Spell Amplification for 7s. Does not stack
Arsonist · Sticky NapalmMakes it apply to buildings, dealing 25% damage
Sticky NapalmDamage per stack increased from 4/8/12/16 to 5/10/15/20
Sticky NapalmDamage to creeps decreased from 50% to 20%
Sticky NapalmCreep penalty now also applies to Application damage
FlamebreakProjectile speed increased from 1400 to 1700
FireflyDamage per second decreased from 30/60/90/120 to 25/50/75/100
Flaming LassoTotal Damage increased from 100/200/300 to 200/350/500
Innate AbilityNew Innate ability. Active, levels up with Holy Persuasion and improves with Chen's level
Innate AbilityChen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn
Innate Ability · ContextSummoned convert counts towards Holy Persuasion's Max Units limit
Innate AbilityWhich creature is summoned is dependent on the chosen Facet
Centaur ConvertChen's convert is a Centaur creep. Summoned unit depends on the level of Holy Persuasion: Centaur Courser (levels 0-2) or Centaur Conqueror (levels 3 and 4)
Wolf ConvertChen's convert is a Wolf creep. Summoned unit depends on the level of Holy Persuasion: Giant Wolf (levels 0-2) or Alpha Wolf (levels 3 and 4)
Hellbear ConvertChen's convert is a Hellbear creep. Summoned unit depends on the level of Holy Persuasion: Hellbear (levels 0-2) or Hellbear Smasher (levels 3 and 4)
Troll ConvertChen's convert is a Troll creep. Summoned unit depends on the level of Holy Persuasion: Hill Troll (levels 0-3) or Dark Troll Summoner (level 4)
Satyr ConvertChen's convert is a Satyr creep. Summoned unit depends on the level of Holy Persuasion: Satyr Mindstealer (levels 0-3) or Satyr Tormenter (level 4)
Holy PersuasionNo longer has a minimum health threshold
Holy PersuasionNow dominated creep's health is set to 400 + 50 x Chen's Level
Holy PersuasionBonus Damage decreased from 4/10/16/22 to 2/7/11/15
Holy PersuasionMove Speed Bonus decreased from 10/20/30/40 to 5/10/20/30
Holy PersuasionGold bounty for dominating a creep decreased from 100% to 25/50/75/100%
Holy PersuasionAghanim's Scepter's Martyrdom ability now has a global cast range
Divine FavorArmor Bonus rescaled from 9/12/15/18 to 5/10/15/20
Divine FavorActive Heal Amplification now also affects Health Regen
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilitySpectre and her illusions permanently have phased movement
Forsaken · DesolateDeals 40% of damage if the target has only non-hero allies within range
Forsaken · DesolateAbility's damage is applied to Spectral Dagger
Twist the Knife · RealityCasts Spectral Dagger of the current level on the Haunt's target and decreases Reality cooldown to 1s. Also makes illusions persist even after their target dies
Twist the Knife · Reality · ContextIllusions don't switch to new targets
Spectral DaggerNo longer applies Desolate damage by default
DesolateDamage rescaled from 21/34/47/60 to 20/35/50/65
DispersionAghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50%
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityAncient Apparition's abilities now apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy
Bone ChillDeath Rime: Each stack also reduces target's Strength by 0.5/0.75/1/1.25. Improves with Ice Blast level
Exposure · Cold FeetDeals Death Rime damage to all enemies within 400 radius from target
TalentsLevel 10 Talent +40 Cold Feet Damage Per Second replaced with +2 Cold Feet Death Rime Stacks
TalentsLevel 25 Talent 450 AoE Cold Feet replaced with +50% Death Rime Slow/Damage
Cold FeetNo longer deals damage on its own. Now applies 2/4/6/8 Death Rime stacks. Stacks are dispelled when leaving the break area
Cold FeetBreak distance increased from 715 to 725/750/775/800
Cold FeetStun Duration increased from 1.6/2.0/2.4/2.8s to 1.9/2.2/2.5/2.8s
Ice VortexNo longer deals damage or slows movement speed on its own. Now applies 1/2/3/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE
Chilling TouchApplies 2 Death Rime stack that lasts for 4 seconds
Chilling Touch · ContextBrief 100% Movement Slow on hit is still in effect
Chilling TouchBonus Damage decreased from 40/80/120/160 to 30/60/90/120
Chilling TouchMana Cost increased from 30/40/50/60 to 45/50/55/60
Ice BlastNo longer deals damage over time on its own. Now applies 2 Death Rime stack for the duration of the debuff
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityProvides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well
Bull Rush · Charge of DarknessMakes Charge Bonus Speed fade out over a short duration after the charge ends, based on how long the charge lasts. Max Linger Duration: 3s. Min Linger Duration: 0.5s. Charge Time for Max Linger Duration: 5s
Imbalanced · Nether StrikeEnemy receives a debuff that increases the distance of forced movement applied to them by Spirit Breaker and his allies by 100% for 6s
Base Attack Range increased from 150 to 170
TalentsLevel 25 Talent +200 Charge of Darkness Bonus Speed replaced with -4s Charge of Darkness Cooldown
Charge of DarknessNow pierces Debuff Immunity by default
Charge of DarknessAghanim's Shard now grants +100 Movement Speed Bonus
Greater BashNo longer deals bonus damage to creeps
Nether StrikeBonus Damage rescaled from 175/250/325 to 150/250/350
Planar PocketIs now granted by Aghanim's Scepter
Planar PocketNo longer stops working after blocking 1 spell
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityGyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost
Innate Ability · ContextCannot disassemble Divine Rapier or Hand of Midas
Secondary Strikes · Call DownDecreases strike interval to 0.8s. If an enemy hero gets hit, another Call Down missile is called that tracks the target, has a 200 impact radius centered around them, and deals 50% of the damage. Each hero may have only 1 tracking missile per cast
Afterburner · Rocket BarrageEvery successful hit increases Gyrocopter's movement speed by 1/2/3/4. Buff Duration: 4s. Each hit refreshes the duration
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityWhen Invoker denies a lane creep, he gets 15% of the experience
Scholar of KoryxLeveling up orbs provides Invoker with passive bonuses. Active orbs grant no additional effects
Scholar of Koryx · TalentsLevel 25 Talent is 2x Quas/Wex/Exort Passive Effects
Scholar of Koryx · QuasPassively adds a debuff to Invoker's attacks that deals 3/6/9/12/15/18/21 damage per second for 2 seconds
Scholar of Koryx · Quas · ContextDamage over time does not apply to buildings or allies
Scholar of Koryx · WexPassively grants 5/10/15/20/25/30/35 attack speed
Scholar of Koryx · ExortPassively grants 3/6/9/12/15/18/21 bonus attack damage
Mind of TornarusActive orbs grant Invoker special bonuses. Leveling up orbs provides no additional effects
Mind of Tornarus · TalentsLevel 25 Talent is 2x Quas/Wex/Exort Active Effects
Mind of Tornarus · QuasActive Quas orbs imbue Invoker's attacks with flat lifesteal, restoring 2/4/6/8/10/12/14 health per orb
Mind of Tornarus · WexActive Wex orbs grant +0.6/1.2/1.8/2.4/3/3.6/4.2% movement speed per orb
Mind of Tornarus · ExortActive Exort orbs make Invoker's attacks apply a 4s debuff that increases Spell Damage the enemy takes by 2/3/4/5/6/7/8% per orb
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilitySilencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925
Innate AbilityAghanim's Shard increases Intelligence Stolen to 4
IrrepressibleSilencer cannot be silenced
Irrepressible · ContextTechnically, he can. You can still cast Bloodthorn on him, but that won't stop him from using abilities. Hex, however, will not allow using abilities
Reverberating Silence · Global SilenceDuration is decreased, but the first time it ends on an enemy for any reason it is applied on them again. First Silence Duration: 3/3.5/4s. Second Silence Duration: 1.5/1.75/2s
Reverberating Silence · Global Silence · ContextTotal silence duration unchanged
TalentsLevel 15 Talent +0.8x Last Word Int Multiplier replaced with +20/5% Last Word Damage/Slow
TalentsLevel 25 Talent Last Word Mutes replaced with 2 Arcane Curse charges
Arcane CurseAbility Reworked
Arcane CurseCurses the target area, causing enemy heroes to take 16/24/32/40 damage per second (First instance applies immediately) and slowing their movement speed by 10/15/20/25%
Arcane CurseIf a target casts a spell, they are silenced for 2 seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect
Glaives of WisdomActivate to throw an enchanted glaive that will steal 1/2/3/4 Intelligence from the target for 20/25/30/35s and deal 20/40/60/80% of Silencer's Intelligence as additional damage. Landing 4 Glaives on the same target will silence them for 2.5s. Mana Cost: 20 per attack
Glaives of WisdomAghanim's Shard increases temporary Intelligence Steal by 1 and Steal Duration by 50s
Glaives of WisdomAttack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence
Last WordAbility Reworked
Last WordPassive aura. Enemies within 1200 range of Silencer are slowed by 6/9/12/15% and take 20/30/40/50 damage per second for each Silence debuff they currently suffer from
Global SilenceNow upgraded with Aghanim's Scepter
Global SilenceCauses Global Silence to apply Arcane Curse to enemy heroes
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityOutworld Destroyer gains 2 extra mana per point of Intelligence
Obsidian Decimator · Essence FluxWhen Essence Flux restores mana, it also increases Outworld Destroyer's maximum mana by 4% for 7 seconds
Overwhelming Devourer · Astral ImprisonmentApplies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 5s
Overwhelming Devourer · Sanity's EclipseApplies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 7s
Base Movement Speed decreased from 320 to 315
Base Armor decreased by 0.5
TalentsLevel 10 Talent +20 Attack Speed replaced with +250 Mana
TalentsLevel 15 Talent +30 Movement Speed replaced with +1.5% of Current Mana as Movement Speed
TalentsLevel 20 Talent Sanity's Eclipse Mana Difference Multiplier increased from +0.15 to +0.2
Arcane OrbMana Pool to Damage decreased from 12/13/14/15% to 10/11/12/13%
Astral ImprisonmentAghanim's Shard now allows Astral Imprisonment to deal damage in a 300 AoE
Sanity's EclipseNo longer applies Mana Allergy debuff without Facet 2 chosen
Sanity's EclipseMana Cost decreased from 200/325/450 to 200/300/400
Sanity's EclipseCooldown decreased from 160/145/130s to 150/135/120s
Innate Ability · Apex PredatorLycan deals 2% extra damage to neutral creeps per hero level
Pack Leader · ShapeshiftMovement and critical strike bonuses are also applied to all units under Lycan's control. Enemy heroes killed by Lycan or his units extends Shapeshift duration by 5s
Spirit Wolves · TalentsLevel 10 Talent +10 Wolves Damage replaced with +8 Summon Wolves Damage Per Wolf
Spirit Wolves · TalentsLevel 15 Talent +350 Wolves Health replaced with +250 Summon Wolves Health Per Wolf
Spirit Wolves · Summon WolvesReplaces wolves with spirit wolves. They are invulnerable, uncontrollable, and cannot attack. Each wolf buffs Lycan, providing +50/100/150/200 Health and +8/14/20/26 Attack Damage
Spirit Wolves · Summon WolvesDecreases duration from 50s to 25s and mana cost from 110/115/120/125/130 to 60/65/70/75/80. Does not affect wolves from Aghanim's Shard
TalentsLevel 10 Talent Howl Armor Reduction increased from +2 to +3
TalentsLevel 15 Talent Summon Wolves Health increased from +300 to +350
HowlNo longer fears non-hero controlled units
ShapeshiftNo longer applies its movement speed and critical strike bonuses to units under Lycan's control by default
Wolf BiteLifesteal increased from 30% to 40%
Wolf BiteLifesteal now has a 40% penalty against creeps
Wolf BiteCooldown decreased from 125/110/95s to 110/100/90s
Innate Ability · Drunken BrawlerNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Drunken BrawlerEarth Brawler Armor rescaled from 1/3/5/7 to 1/3/5/7/9
Innate Ability · Drunken BrawlerEarth Brawler Magic Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
Innate Ability · Drunken BrawlerStorm Brawler Evasion rescaled from 15/20/25/30% to 10/15/20/25/30%
Innate Ability · Drunken BrawlerStorm Brawler Movement Speed rescaled from 5/7/9/11% to 4/6/8/10/12%
Innate Ability · Drunken BrawlerFire Brawler Crit Multiplier rescaled from 120/140/160/180% to 120/135/150/165/180%
Innate Ability · Drunken BrawlerFire Brawler Attack Speed rescaled from 10/15/20/25 to 10/15/20/25/30
Innate Ability · Drunken BrawlerVoid Brawler Status Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
Innate Ability · Drunken BrawlerVoid Brawler Slow rescaled from 10/15/20/25% to 5/10/15/20/25%
Roll Out the Barrel · Cinder BrewWhen casting Cinder Brew, Brewmaster rolls the whole barrel in the targeted direction, dealing damage and drenching enemies with Cinder Brew along the way within 350 radius from the barrel. Enemies hit by the 75 range wide barrel take 50/75/100/125 physical damage. The barrel always rolls for a distance of 950 and then explodes, drenching all enemies within 400 radius. Barrel Speed: 900
Drunken Master · Drunken BrawlerWhen brewed up, Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 50% faster
Primal Companion: Brewlings no longer have any movement, cooldown or casting penalties
Thunder ClapDamage decreased from 90/160/230/300 to 75/150/225/300
Thunder ClapMovement Speed Slow rescaled from 25/35/45/55% to 15/30/45/60%
Thunder ClapAttack Speed Slow rescaled from 25/35/45/55 to 15/30/45/60
Cinder BrewCan now be ignited only from magical and pure damage. Physical damage spells will not ignite the target
Primal SplitEarth Brewling's Demolish Damage decreased from 90/170/250 to 80/140/200
Primal SplitStorm Brewling's Cyclone Hero Duration decreased from 5s to 3/4/5s
Primal SplitStorm Brewling's Wind Walk Cooldown increased from 5s to 20/14/8s
Primal SplitStorm Brewling's Wind Walk Bonus Speed decreased from 50% to 20/30/40%
Innate Ability · MenaceNew Innate ability. Passive, can't be leveled up
Innate Ability · MenaceShadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack
Promulgate · DisseminateWhen applied to an enemy, they lose 15% of their current health, regaining half of it after the effect is lifted. If the target is an ally, their current and max health are increased by 15% instead
Soul CatcherIf an enemy hero is killed by Shadow Demon or dies within 1500 range from him, an illusion of that hero is created. Illusion deals 20/25/30/35/40% damage, depending on the current level of Disruption The illusion disappears when the hero it was created from respawns or when Shadow Demon dies. No illusions are created if killed by Shadow Demon after his death
Soul Catcher · Context20% is used when Disruption is not learned
TalentsLevel 10 Talent Strength decreased from +12 to +10
TalentsLevel 20 Talent Demonic Purge/Cleanse Damage/Heal decreased from +200 to +150
DisruptionBonus Base Damage decreased from 40/50/60/70 to 30/40/50/60
Innate Ability · Summon Spirit BearNow is an Innate ability. Active, can be leveled up with skill points
Innate Ability · Summon Spirit BearBear Base Health rescaled from 1100/1400/1700/2000 to 800/1100/1400/1700/2000
Innate Ability · Summon Spirit BearBear Base Health Regen rescaled from 5/6/7/8 to 4/5/6/7/8
Innate Ability · Summon Spirit BearBear Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.85/1.75/1.65/1.55/1.45s
Innate Ability · Summon Spirit BearBear Base Armor rescaled from 0/2/4/6 to 0/0/2/4/6
Innate Ability · Summon Spirit BearBear Base Movespeed rescaled from 300/330/360/390 to 300/300/330/360/390
Innate Ability · Summon Spirit BearCooldown rescaled from 150/140/130/120s to 160/150/140/130/120s
Innate Ability · Summon Spirit BearSpirit Bear now has a minimap icon
Bear with Me · Spirit LinkShared Armor is increased by 25%, Lone Druid's attacks heal Spirit Bear as well the other way around
Bear with Me · True FormTransforms Lone Druid, providing him with bonus armor, increased health and improved versions of Entangling Claws and Demolish
Bear with Me · True Form · ContextUnchanged
Unbearable · Spirit LinkSpirit Bear's attacks heal Lone Druid, but not the other way around
Unbearable · True FormTransforms the Spirit Bear, increasing it's armor by 8/10/12, reducing its BAT by 0.1s and granting a 50% Cooldown Reduction on Entangling Claws
TalentsLevel 20 Talent +1000 Spirit Bear and True Form HP replaced with +30 Entangling Claws Damage
TalentsLevel 25 Talent 0s Entangling Claws Cooldown replaced with +45 Spirit Link Attack Speed
TalentsLevel 25 Talent -0.1 Spirit Bear Base Attack Time replaced with +150 Savage Roar Radius
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityWhenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn
PhantasmagoriaAll illusions created by or of Chaos Knight are Strong Illusions. This includes Phantasm, illusions of allies created with Aghanim's Scepter, items, Illusion Rune, and illusions of Chaos Knight by other players both allied and enemy (i.e. by Shadow Demon). Additionally, Chaos Knight's Illusions within 1200 radius have 20% damage reduction
Phantasmagoria · ContextStrong Illusions are not instantly killed by spells
Irrationality · Reality RiftAdds an equal chance to apply either Break, or Disarm, or nothing on the targeted enemy. This debuff lasts for 50% of the armor reduction duration
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityMeepo receives an additional choice when activating neutral item tokens
More Meepo · Divided We StandIncreases maximum level from 3 to 4 and changes level requirement from 4/11/18 to 3/10/17/24
More Meepo · Divided We Stand · ContextBonus Magic Resistance is 10/15/20/20%, so it's effectively unchanged
CodependentMeepo can equip any item in the neutral item slot with the exception of boots and items that are dropped on death. Meepo's clones gain full bonuses from the item with the exception of three primary attributes. When Meepo or a clone uses an item in the neutral slot, all other Meepos have this item go on cooldown reduced by 50%
Codependent · ContextMeepo clones are treated as illusions for the purposes of the on-hit effect applications, so certain attack modifiers either don't proc or have their effect weakened. Echo Sabre and Harpoon will not provide passive attack speed. Consumables and Hand of Midas is not allowed to be put in the Neutral Slot at all
TalentsLevel 25 Talent Pack Rat replaced with +350 Health
EarthbindCast Range rescaled from 500/750/1000/1250 to 750/900/1050/1200
EarthbindProjectile Speed increased from 1000 to 1200
Innate Ability · Nature's GuiseRemains as an Innate ability. Passive, can't be leveled up
Primeval PowerTreant gains +5 base attack damage per hero level
Sapling · Leech SeedCan be ground targeted, planting a tree and damaging and healing all enemies in the effect radius for the duration of the ability. Damage and healing is halved for creeps when the ability is ground targeted. If the tree is cut down, it re-grows again with the next pulse
Fat Chance · MulticastEach point of Strength increases Ogre Magi's chance to multicast by 0.05%
Learning CurveOgre starts the game with 0 Ability Points, but gains 3 Ability Points at Level 2, and regular ability points for the remainder of the game
Learning CurveLevel requirement for all abilities and talents is decreased by 1
Learning Curve · Context1/2/4/6 for basic abilities, 5/11/17 for Multicast, and 9/14/19/24/26/27/28/29 for Talents
TalentsLevel 20 Talent Bloodlust Attack Speed increased from +25 to +30
BloodlustMulticasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps. Still skips units that already have the buff
Innate Ability · Ceaseless DirgeNew Innate ability. Passive, can't be leveled up
Innate Ability · Ceaseless DirgeWhen Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s
Rotting Mitts · Flesh GolemWhile Flesh Golem is Active Undying's attacks will spawn a zombie chasing the attack target for 15s (does not work on Roshan)
Ripped · Soul RipWhen Soul Rip is cast on an allied hero, they gain 10% of Undying's current Strength for 10s
TombstoneZombie vision range decreased from 1400 to 900
TombstoneMana Cost increased from 120/140/160/180 to 125/150/175/200
TombstoneAghanim's Shard time restraint to leave or re-enter decreased from 3s to 2s
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilitySpell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value
Frugal Filch · Spell StealDecreases the mana cost of stolen spells by 15/30/45/60%
Arcane Accumulation · Spell StealEvery time Rubick casts a spell, he gains +25 AoE Spell Radius Amplification for 20s. Multiple instances of this buff stack independently
Fade BoltMana Cost decreased from 120/130/140/150 to 110/120/130/140
Spell StealStolen Spells will now use the facet of the hero it was stolen from
Innate Ability · Electromagnetic RepulsionNew Innate ability. Passive, can't be leveled up
Innate Ability · Electromagnetic RepulsionWhenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7s
Thunderstorm · Thunder StrikeStrikes all enemies within Kinetic Field
Kinetic FenceReplaces Kinetic Field with a new ability Kinetic Fence
Kinetic Fence · TalentsLevel 10 Talent is -3s Kinetic Fence Charge Restore Time
Kinetic Fence · Kinetic FenceSpell is vector targeted. Creates a single flat wall with a width of 1200. The wall is created after a 0.75s formation delay and has a duration of 2.6/3.2/3.8/4.4s. Has 2 charges with 20/18/16/14s base charge restore time
TalentsLevel 25 Talent Static Storm Radius decreased from +200 to +150
Thunder StrikeNo longer has any Kinetic Field interactions by default
Thunder StrikeAghanim's Shard bonus range decreased from 800 to 400
Thunder StrikeAghanim's Shard bonus strikes decreased from 2 to 1
Thunder StrikeAghanim's Shard Duration on the ground decreased from 7s to 5s
GlimpseMax Damage rescaled from 125/175/225/275 to 100/160/220/280
Kinetic FieldCooldown increased from 20/17/14/11s to 20/18/16/14s
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityNyx Assassin can sense invisible heroes in a 400 radius
Mana BurnNyx Assassin's Abilities and Items burn 15/20/25/30% of the current mana of affected enemies. Triggers only on spells that deal 100 damage or more before reductions. Effect scales with the level of Vendetta
Scuttle · VendettaGrants unobstructed pathing and max movement speed for the first 10s of Vendetta
Base Damage increased by 3
Agility gain increased from 2.1 to 2.3
TalentsLevel 10 Talent Vendetta Damage decreased from +75 to +50
TalentsLevel 15 Talent +0.75x Mind Flare Int Multiplier replaced with -3s Mind Flare Cooldown
TalentsLevel 20 Talent Impale Damage decreased from +130 to +120
TalentsLevel 20 Talent Spiked Carapace Stun Duration increased from +0.45s to +0.5s
TalentsLevel 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for 5s
TalentsLevel 25 Talent Mind Flare AoE Radius increased from 300 to 600
Mind FlareNo longer deals damage equal to 3.5/4/4.5/5x target's Intelligence
Mind FlareNow deals damage equal to 20/25/30/35% of the target's Max Mana
Mind FlareCan now target any unit with mana. This instantly kills non-Ancient creeps
Mind FlareMana Cost increased from 100 to 100/105/110/115
Mind FlareCooldown increased from 13/10/7/4s to 13/11/9/7s
VendettaNo longer burns mana on it's own
VendettaAghanim's Shard no longer increases Vendetta's Movement Speed
BurrowNo longer increases Impale Cast Range by 525
BurrowNo longer reduces Impale Cooldown by 7s
BurrowNo longer increases Mind Flare Cast Range by 400
BurrowNow provides Nyx Assassin with +500 Cast Range and +25% Cooldown Reduction
BurrowSpiked Carapace AoE increased from 300 to 400
Rip Tide · Rip TideNaga Siren's third basic ability when the facet is picked
Rip Tide · Rip TidePassive ability. Every 6 attacks from Naga and her illusions, the Naga Siren and her images will hit all nearby units with a damaging wave of water that lowers armor for 4 seconds
Deluge · TalentsLevel 10 Talent is +30% Deluge Damage
Deluge · DelugeNew Naga Siren's third basic ability when the facet is picked
Deluge · DelugeActive ability. Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance for 5s. Mana Cost: 70/80/90/100. Cooldown: 10s
Deluge · DelugeDamage: 80/130/180/230; Status Resistance Reduction: 11/14/17/20%
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityAllies within 900 range of Keeper of the Light have 15% more max mana
Solar Bind · Solar BindGranted by Spirit Form when the facet is picked
Solar Bind · Solar BindMagic Resist reduction rescaled from 35% to 20/30/40%
Solar Bind · Solar BindAghanim's Shard replaces cooldown with 2 charges
Solar Bind · Solar BindCast backswing improved from 1.07s to 0.5s
Recall · RecallGranted by Spirit Form when the facet is picked
Recall · RecallCooldown increased from 15s to 21/18/15s
Recall · RecallTeleportation Delay increased from 4s to 6/5/4s
Recall · RecallRecall now increases the target's movement speed by 12/16/20% for 4s. If the teleportation was successful, both Keeper of the Light and the target will receive this buff once again. Movespeed buff isn't removed if the teleportation was interrupted by taking player-based damage
Recall · RecallCan now be alt-cast to teleport Keeper of the Light to the selected target. In this case Keeper of the Light will get the initial movement speed boost. Teleportation is interrupted if Keeper of the Light takes player-based damage
Recall · RecallAghanim's Shard replaces cooldown with 2 charges
TalentsLevel 15 Talent 2 Solar Bind Charges replaced with -5s Blinding Light Cooldown
TalentsLevel 20 Talent +1.5s Solar Bind Stun when target is fully slowed replaced with +200 Chakra Magic Mana
Spirit FormAghanim's Shard now increases Spirit Form Illuminate heal by 30%
Innate Ability · Gravekeeper's CloakNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Gravekeeper's CloakDamage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20%
Innate Ability · Gravekeeper's CloakLayer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s
Sepulchre · Grave ChillAffects all enemies within 300 units from target. Gains only 25% of its bonuses from each secondary target
Faithful Followers · Summon FamiliarsFamiliars always follow Visage and cannot receive direct attack or movement commands. They will attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the stop or hold position commands. Can still be ordered to cast Stone Form from the hero or individually. Familiars will search for a nearby valid target within 300 range if the target they were previously attacking dies and no additional orders are issued. If Familiars got way too far away (3500 range), they will teleport to Visage within 4 seconds
Faithful Followers · Summon FamiliarsMovement Speed increased by 40
Faithful Followers · Summon FamiliarsCan be put on Auto-Cast to make Familiar immediately return to Visage. They can't attack while Auto-Cast is on
Faithful Followers · Stone FormHas a cast range of 1200
Base Armor increased by 1
Summon FamiliarsFamiliars now upgrade if they were already summoned when leveling up the ability
Summon FamiliarsNow can be alt-cast to recall Familiars, teleporting them to Visage after 4s preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form
Summon Familiars · ContextThis behavior is unavailable with Faithful Followers Facet
Stone FormFamiliars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location
Stone FormVisage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location
Innate AbilityNew Innate ability. Passive, levels up with Shadow Dance
Innate AbilityWhen not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen
Leeching Leash · PounceApplies 1/2/3/4 Essence Shift stacks to enemy heroes caught by Pounce
Dark Reef RenegadeBarracuda: When revealed by enemies, Barracuda effect lingers for 0.5/1/1.5/2s when Slark is not within 1200 units of any allied heroes
Innate Ability · Mana ShieldRemains as an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Mana ShieldNo longer provides bonus mana on leveling up
Engorged · Mystic SnakeWhenever a Mystic Snake returns to Medusa, her next 3 attacks deal additional 1 physical damage per 6 mana restored by the snake. The buff lasts up to a maximum of 5 seconds
Engorged · Mystic Snake · ContextBonus damage is dealt to additional Split Shot targets only if the level 25 attack modifiers talent is learned
Mana PactCan be activated, draining 4% of max mana per second, but increasing attack speed by 3% of Medusa's Attack Speed per second. Mana drain can last up to 15s but attack speed will stop increasing after 10s. Conversion can be stopped by deactivating Mana Shield, but it can't be done for the first 3 seconds of conversion. Attack speed buff will disappear after 15s since the conversion has started. Cooldown is 35s and starts once the conversion is stopped
Intelligence gain increased from 3.4 to 3.6
TalentsLevel 10 Talent +15% Mystic Snake Turn and Movement Slow replaced with +40 Mystic Snake Damage
TalentsLevel 25 Talent +1.7 Mana Shield Damage per Mana increased to 1.9
Mystic SnakeDamage increased from 85/130/175/220 to 90/150/210/270
Mystic SnakeDamage Increase per jump decreased from 35% to 25%
Mystic SnakeSpeed Increase per jump increased from 15% to 25%
Mystic SnakeTurn slow now is a part of the movement slow. It has no special value and is decreased from 50% to 30%
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityCentaur Warrunner permanently gain +40 max health every 120s
Counter-Strike · Double EdgeDamage is increased by 25% of the damage Centaur Warrunner took in the last 6s from enemy heroes, up to a maximum of 100% bonus Double Edge damage. Damage counter resets on Double Edge cast
HorsepowerCentaur Warrunner gains 40% of his Strength as bonus movement speed. Does not stack with movement speed bonuses from boots. Max movement speed cap increased from 550 to 600
Base Health Regen decreased from 5 to 4
Base Movement Speed decreased from 310 to 305
StampedeCooldown increased from 90s to 100/95/90s
Hitch A RideNow grants invulnerability to the mounted target
Hitch A RideNo longer ends when blinking/teleporting
Innate Ability · Solid CoreNew Innate ability. Passive, can't be leveled up
Innate Ability · Solid CoreMagnus suffers 50% less forced movement from enemy's abilities/items
NO FACET TITLE · SkewerDeals bonus damage when pushing enemies through trees and cliffs. Each tree deals 10/15/20/25 damage, and cliffs deal 40/60/80/100 damage
Reverse Polarity Facet · Reverse PolarityPushes enemies in a 600 AoE around Magnus away from him to a maximum distance of 700, stunning and damaging them. Enemies are pushed over 0.2s
ShockwaveSlow Duration rescaled from 0.9s to 0.7/0.8/0.9/1.0s
ShockwaveProjectile Speed increased from 900 to 1200
ShockwaveAghanim's Shard Projectile Speed Bonus increased from 300 to 400
EmpowerDuration rescaled from 35s to 30/33/36/39s
SkewerNo longer slows enemy attack speed by 10/20/30/40
SkewerNo longer deals 6/9/12/15% of the distance as damage
Reverse PolarityDamage increased from 75/150/225 to 100/200/300
Innate Ability · Exposure TherapyNew Innate ability. Passive, levels up with Chakram
Innate Ability · Exposure TherapyTimbersaw restores 3/4/5/6 mana every time he destroys a tree
Shredder · Timber ChainWhen Timbersaw collides with the target tree, it shatters, sending 10 splinters in all directions, up to 700 distance. If a splinter hits an enemy, they take 20/40/60/80 damage and are slowed by 30/40/50/60% for 0.75s
Twisted ChakramGrants Twisted Chakram ability when leveling up Chakram
Twisted Chakram · Twisted ChakramLaunches a smaller uncontrollable Chakram which flies in an infinity sign in the selected direction. It deals 110/155/200 pure damage to any enemies on its way, slowing their movement by 5% for each 5% of their missing health
Twisted Chakram · Twisted Chakram · ContextInfinity sign consists of 4 arc moves, each can damage enemy once and cannot take longer than 0.5s
Innate Ability · Bitter ChillNew Innate ability. Passive, levels up with ability of selected Facet
Innate Ability · Bitter ChillPassively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50
Tag Team · TalentsLevel 10 Talent is +25 Tag Team Damage
Tag Team · Tag TeamTusk's third basic ability when the facet is picked
Tag Team · Tag Team · ContextUnchanged
Tag Team · Tag TeamActivate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Duration: 5s. Damage: 20/45/70/95. Cooldown: 24/21/18/15s
Drinking Buddies · Drinking BuddiesNew Tusk's third basic ability when the facet is picked
Drinking Buddies · Drinking BuddiesTusk reaches out to tag a targeted allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain increased movement speed and bonus attack damage for 5s. Cast Range: 900. Bonus Movespeed: 25%. Bonus Damage: 20/45/70/95. Cooldown: 24/21/18/15s
Walrus PUNCH!Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.)
Walrus PUNCH! · ContextTusk will make a regular attack with no benefits of Walrus Punch!
Walrus PUNCH!Bonus Damage increased from 50 to 50/75/100
Walrus PUNCH!Critical Damage decreased from 200/275/350% to 200/250/300%
Walrus PUNCH!No longer slows target's movement speed by 40% after they land
Innate AbilityNew Innate ability. Passive, levels up with Mystic Flare
Innate AbilityPassively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal
Innate Ability · ContextHas 80% penalty against creeps, similarly to other sources of Spell Lifesteal
Shield of the ScionGrants a second Innate ability: Shield of the Scion
Shield of the Scion · Shield of the ScionWhenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage grants him a stack of magical damage barrier. Each stack protects from 10 magical damage + 1 per Skywrath Mage's level. Each stack has its own duration. Barrier Stack Duration: 15s
Staff of the ScionGrants a second Innate ability: Staff of the Scion
Staff of the Scion · Staff of the ScionWhenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage reduces all of his ability cooldowns by 0.1s
Base Mana Regen increased from 0 to 0.25
TalentsLevel 10 Talent +8 Intelligence replaced with +0.5x Arcane Bolt Int Multiplier
TalentsLevel 10 Talent +200 Health replaced with +1.5 Mana Regen
TalentsLevel 15 Talent +25% Arcane Bolt Lifesteal replaced with +15% Ruin and Restoration Lifesteal
Arcane BoltNo longer applies a Spell Lifesteal debuff
Arcane BoltUpgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from +2 to +1
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityAbaddon has a 10% faster respawn time
NO FACET TITLEEvery time a unit dies within 900 range of Abaddon, all of his cooldowns are reduced by 0.2s. Dying heroes reduce cooldowns by 4s
Mephitic Shroud · Aphotic ShieldDamage Barrier is increased by 50%, but no longer does a burst of damage on expiration. Whenever damage is dealt to the barrier, enemies within 675 range take damage equal to 80% of the absorption amount. Increases duration and cooldown by 2s at all levels
Base Damage decreased by 6
TalentsLevel 10 Talent Curse of Avernus Movement Slow decreased from +15% to +10%
TalentsLevel 15 Talent Curse of Avernus DPS decreased from +80 to +50
TalentsLevel 25 Talent -1 Curse of Avernus Attacks Required replaced with +80 Curse of Avernus Bonus Attack Speed
Curse of AvernusNo longer silences the target or has an attack counter
Curse of AvernusNow the full effect is applied on the first attack. Each hit resets the duration
Curse of AvernusBonus Attack Speed decreased from 60/80/100/120 to 15/30/45/60
Curse of AvernusMovement Slow rescaled from 15/30/45/60% to 10/15/20/25%
Curse of AvernusDamage per Second decreased from 20/30/40/50 to 10/20/30/40
Curse of AvernusDuration decreased from 4s to 2s
Curse of AvernusAghanim's Shard no longer improves slow
Innate Ability · Astral SpiritNow is an Innate ability. Active, can be leveled up with skill points
Innate Ability · Astral SpiritBonus Speed per hero rescaled from 5/6/7/8% to 4/5/6/7/8%
Innate Ability · Astral SpiritBonus Damage per creep rescaled from 3/7/11/15 to 3/3/7/11/15
Innate Ability · Astral SpiritBonus Damage per hero rescaled from 17/38/59/80 to 10/17/38/59/80
Innate Ability · Astral SpiritBonus Armor per hero rescaled from 1.5/3/4.5/6 to 1/1.5/3/4.5/6
Innate Ability · Astral SpiritMana Cost rescaled from 80/90/100/110 to 70/80/90/100/110
Innate Ability · Astral SpiritCooldown rescaled from 23/21/19/17s to 25/23/21/19/17s
Deconstruction · Natural OrderEvery second an enemy hero stays under the effect of the aura, they lose an additional 1 armor and 1% magic resistance. Stacks up to 20 times
Deconstruction · Natural Order · ContextWhen the aura is split between the Elder Titan and Astral Spirit, they will affect only corresponding attributes
MomentumElder Titan's attack speed is decreased by 75, but he receives 20% of his movement speed as bonus attack speed
Innate Ability · Moment of CourageNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Moment of CourageLifesteal rescaled from 55/65/75/85% to 40/60/70/80/90%
Innate Ability · Moment of CourageCooldown rescaled from 1.9/1.5/1.1/0.7s to 2.3/1.9/1.5/1.1/0.7s
Stonehall Plate · Overwhelming OddsGrants Legion Commander an all damage barrier equal to 100% of the damage dealt to enemy heroes. Barrier Duration: 8s
Spoils of War · DuelWhen a Duel is won, any unit that damaged the loser during the duel will permanently gain 4/8/12 bonus damage
TalentsLevel 10 Talent Press The Attack Movement Speed increased from +8% to +10%
TalentsLevel 15 Talent Press The Attack HP Regen increased from +30 to +40
TalentsLevel 20 Talent AoE Press The Attack increased from 250 to 300
TalentsLevel 25 Talent Moment of Courage Lifesteal increased from +50% to +75%
Overwhelming OddsBase Damage increased from 35/65/95/125 to 40/70/100/130
Overwhelming OddsDamage per hero increased from 35/65/95/125 to 40/70/100/130
Overwhelming OddsNo longer deals 25% bonus damage to illusions
Overwhelming OddsBuff Duration increased from 5s to 6s
Overwhelming OddsCooldown increased from 15s to 18s
DuelAghanim's Scepter no longer provides Duel damage reduction. Now it provides Legion Commander with Debuff Immunity for the duration of the Duel
DuelDuration with Aghanim's Scepter increased from 5.5/6.5/7.5s to 6.25/6.75/7.5s
Innate Ability · Flame GuardNow is an Innate ability. Active, can be leveled up with skill points
Innate Ability · Flame GuardFlame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second
Innate Ability · Flame Guard · ContextAbility is disabled on illusions of Ember Spirit
Innate Ability · Flame GuardMagical damage barrier rescaled from 60/135/210/285 to 30/60/135/210/285
Innate Ability · Flame GuardDuration rescaled from 11/14/17/20s to 10/12/14/16/18s
Innate Ability · Flame GuardActive Damage per second rescaled from 25/35/45/55 to 15/25/35/45/55
Double Impact · Sleight of FistWhen connecting with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time with damage reduced by 40% at the end of the Sleight of Fist
Chain Gang · Searing ChainsWhen Searing Chains are cast, they are also cast around each Fire Remnant. A target will not be hit by chains from multiple sources at once
Chain Gang · Searing ChainsUnit Count increased from 3 to 4
Innate Ability · Atrophy AuraNow is an Innate ability. Passive, can be leveled up with skill points
Innate Ability · Atrophy AuraDamage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30%
Innate Ability · Atrophy AuraBonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9
Innate Ability · Atrophy AuraBonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45
Innate Ability · Atrophy AuraDuration rescaled from 35/45/55/65s to 25/35/45/55/65s
Demon's Reach · Atrophy AuraWhen Underlord has bonus damage from Atrophy Aura, his attacks start cleaving, dealing 35% damage. The cleave distance is equal to 100 + 5 per each point of bonus damage
Abyssal Horde · Fiend's GateWhenever Underlord teleports with Fiend's Gate, he will bring forth uncontrollable Warriors and Archers to fight for him. The first underlings are summoned together for the closest visible enemy unit within 1200 range from the Gate Underlord teleported to, then they are summoned one by one in 2s intervals. All summons die once the Gates close. Summons level depends on the level of Fiend's Gate.
Abyssal Horde · Fiend's Gate · ContextWhen the pair of underlings appear, they target the enemy they were summoned for. When that unit dies, summons will not disappear and attack the closest enemy on the map. Underlings can't be summoned for buildings in the area, however they might attack them once all other units are killed.
Abyssal Horde · Fiend's GateWarrior has 400/600/800 health and 20/35/50 attack damage. Burns 10/20/30 mana on every hit, and deals 300/400/500 magical damage to whoever kills it. Gold and Experience Bounty: 20/30/40
Abyssal Horde · Fiend's GateArcher has 400/600/800 health and 30/45/60 attack damage. Has a passive aura that increases movement speed by 5/7/9%. Gold and Experience Bounty: 20/30/40
TalentsLevel 10 Talent +5 Armor replaced with +10% Fiend's Gate Movement Bonus/Damage Reduction
Innate Ability · Dark UnityNew Innate ability. Passive, can't be leveled up
Innate Ability · Dark UnityIllusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%
Condemned · SunderRemoves Minimum Health threshold for enemies
Soul Fragment · Conjure ImageIllusions always spawns with full health, but the ability also costs 20% of the current Health
MetamorphosisAttack Range rescaled from 490/510/530/550 to 450/490/530/570
MetamorphosisCooldown rescaled from 150s to 155/150/145/140s
Demon ZealNow also provides 20 HP regeneration per second
Terror WaveNow also deals 200 magical damage to enemies
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilityDebuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
Dying LightBurns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second
Hotspot · Sun RayDoes more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing
TalentsLevel 15 Talent +500 Health replaced with +20 Health Regen
TalentsLevel 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
TalentsLevel 25 Talent Supernova Hit Count decreased from +3 to +2
Icarus DiveDamage per second increased from 15/35/55/75 to 20/40/60/80
Icarus DiveCooldown rescaled from 36/34/32/30s to 40/35/30/25s
Innate Ability · PrognosticateNew Innate ability. Passive, can't be leveled up
Innate Ability · PrognosticateOracle will predict and announce to allies, where the next power rune will spawn (top or bottom).
Innate Ability · Prognosticate · ContextIt appears as a modifier that can be ALT-clicked to notify team about the current rune, it's type and where the next one will appear. This buff is only visible to Oracle and his teammates
Clairvoyant CurseSpell amplification increased by 0.5% per hero level
Clairvoyant CureHeal amplification increased by 1% per hero level
TalentsLevel 10 Talent False Promise Armor decreased from +10 to +8
TalentsLevel 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels
Purifying FlamesDuration increased from 9s to 10s
Purifying FlamesTick Rate decreased from 1s to 0.1s
Arctic BurnAttack Range Bonus decreased from 350/400/450/500 to 300/325/350/375
Arctic BurnBurn Damage interval decreased from 1s to 0.5s
Arctic Burn · ContextTotal damage per second is unchanged
Splinter BlastCan now target allies but not Winter Wyvern herself
Splinter BlastCast Range decreased from 1200 to 1150
Splinter BlastMovement Slow rescaled from 30% to 28/32/36/40%
Splinter BlastProjectile speed no longer has variable projectile speed based on distance to the target and is always 1200
Winter's CurseMana Cost decreased from 200/225/250 to 150/200/250
Winter's CurseNow has a Base Duration of 2 seconds
Winter's CurseDuration now increases with each taunted enemy at the moment of the cast: by 2s for every taunted enemy hero and by 0.5s for every taunted creep
Winter's CurseNow has a max duration of 4/5.5/7s
Winter's CurseNo longer ends prematurely if no enemies are around the target
Innate Ability · Runic InfusionNew Innate ability. Passive, can't be leveled up
Innate Ability · Runic InfusionUpon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes
Innate Ability · Runic Infusion · ContextActivating Wisdom Rune provides a full 4s buff. Activating Regeneration Rune creates a stackable second effect
OrderArc Warden and Tempest Double have their respective ability effects
DisorderArc Warden and Tempest Double have their ability effects swapped
Ability effects no longer depend on the side Arc Warden plays for
TalentsLevel 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps
Magnetic FieldIs now a No Target ability, creating the field centered around its caster
Magnetic FieldNo longer affects buildings and creeps by default
Magnetic FieldNow always pushes all enemies away from the bubble when created, even without Aghanim's Shard
Magnetic FieldAghanim's Shard no longer provides Magic Resistance
Magnetic FieldAghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75%
Tempest DoubleDuration increased from 18/22/26s to 60s
Tempest DoubleDistance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50%
Tempest DoubleCooldown increased from 70/60/50s to 100/90/80s
Tempest DoubleNow restarts the ability cooldown if the Tempest Double is killed by enemies
Innate Ability · MischiefRemains as an Innate ability. Active, can't be leveled up
Wukong's Faithful · Wukong's CommandSoldiers disperse after 3s if Monkey King gets outside of the formation or dies. Returning inside the circle during this time frame will cancel the dispersion
Wukong's Faithful · Wukong's Command · ContextThis does not increase Wukong's Command max duration
Simian Stride · Tree DanceHas no cooldown while Monkey King is at full health
Innate Ability · Pixie DustNew Innate ability. Passive, can't be leveled up
Innate Ability · Pixie DustWhenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state
Throwing Shade · Shadow RealmWhile in Shadow Realm, Dark Willow emits a 600 radius aura that increases damage that she deals to enemies affected by it by up to 25%. Damage scales based on how long she remains under the effects of Shadow Realm
Thorny Thicket · Bramble MazeCreates 4 additional brambles on the outer ring that last 50% less. Enemies rooted by any bramble take 10% more spell damage
TalentsLevel 15 Talent Cursed Crown AoE decreased from +160 to +150
Innate Ability · Fortune Favors the BoldNew Innate ability. Passive, can't be leveled up
Innate Ability · Fortune Favors the BoldWhenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%
Double Jump · Shield CrashPangolier can double jump, activating Shield Crash again while in mid-air, increasing the damage dealt and resulting barrier by up to 30%, based on the total amount of time spent in the air
Thunderbolt · Rolling ThunderIncreases Roll speed by 115 and improves turn rate
Thunderbolt · Rolling ThunderDuration decreased from 10s to 8s
Intelligence gain increased from 1.9 to 2.2
Agility gain increased from 2.5 to 2.8
Base Health Regen increased from 0.75 to 1.25
TalentsLevel 10 Talent Lucky Shot Armor Reduction increased from +3 to +4
TalentsLevel 15 Talent Shield Crash Barrier per Hero increased from +80 to +100
TalentsLevel 15 Talent Rolling Thunder Duration decreased from +3s to +2s
TalentsLevel 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage
TalentsLevel 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage
SwashbuckleSlash Range decreased from 1000 to 700
SwashbuckleCast Point increased from 0s to 0.15s
SwashbuckleCast Range decreased from 400/550/700/850 to 400/500/600/700
SwashbuckleCooldown increased from 20/16/12/8s to 21/18/15/12s
Lucky ShotArmor Reduction increased from 2/4/6/8 to 3/5/7/9
Lucky ShotDebuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s
Rolling ThunderDamage type changed from Magical to Physical
Rolling ThunderDamage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage
Innate Ability · Ink TrailNew Innate ability. Passive, can't be leveled up
Innate Ability · Ink TrailAdds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings
Innate Ability · Mistwoods WayfarerNew Innate ability. Passive, levels up with Sharpshooter
Innate Ability · Mistwoods WayfarerHoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it
Go Nuts · ScurryWhile Scurry is active, Hoodwink gains +50/100/150/200 Attack and Cast Range
Treebounce Trickshot · Acorn ShotIf there are no available targets to bounce, Acorn Shot will look for a tree within its search radius instead. Bouncing off of a tree sets the remaining number of bounces to 1
TalentsLevel 10 Talent +40% Scurry Evasion When Active replaced with +1s Scurry Duration
Innate AbilityNew Innate ability. Passive, can't be leveled up
Innate AbilitySnapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage
Ricochet IIWhenever Snapfire's attack misses or glances, 2 ricochet attacks that can't miss and deal 75% of the damage will bounce towards nearby enemies
Full Bore · ScatterblastShoots in a more narrow cone with range increased to 1400. Also reverses the point-blank rules, applying them to enemies that are further than 650 units away
Base Damage increased by 4
Base Attack Range decreased from 500 to 400
Base Attack Time increased from 1.6s to 1.8s
TalentsLevel 10 Talent Firesnap Cookie Restores 175 Health replaced with +20 Mortimer Kisses Debuff DPS
Firesnap CookieAghanim's Shard no longer increases jump distance and air time
Firesnap CookieAghanim's Shard now heals target by 200 Health
Lil' ShredderNow also deals 25% of Snapfire's base attack damage
Lil' ShredderBase Damage per shot decreased from 35/55/75/105 to 15/30/45/60
Lil' ShredderBonus Attack Range increased from 75/150/225/300 to 160/240/320/400
Innate Ability · DauntlessNew Innate ability. Passive, can't be leveled up
Innate Ability · DauntlessMars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen
Innate Ability · Dauntless · ContextExample: Mars and 1 ally VS 4 enemies = 50% bonus health regen. Mars alone VS 5 enemies = 100% bonus health regen. Mars and 2 allies VS 3 enemies or less = No bonus
Victory Feast · Arena Of BloodIf Mars is in the Arena when an enemy dies inside of it, he heals 20% of his max health and max mana, and gets a 20% attack damage buff for 15s
Blood Sport · Arena Of BloodArena walls obscure vision, and enemies that are inside don't have the shared vision with their allies
Blood Sport · Arena Of Blood · ContextDoesn't affect Debuff Immune enemies
TalentsLevel 15 Talent God's Rebuke Cooldown Reduction decreased from 3s to 2s
TalentsLevel 20 Talent Bulwark Front/Side Damage Reduction increased from +12/6% to +14/7%
BulwarkAghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood)
Innate Ability · Break of DawnNew Innate ability. Passive, can't be leveled up
Innate Ability · Break of DawnWhenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that
Solar Charged · LuminosityWhenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities (non-items) by 1s
Gleaming Hammer · Celestial HammerWhen the hammer is on the ground, it emits a weaker pulsing effect of Solar Guardian in a 200 AoE around it. Its efficiency is reduced by 50%. Increases the duration that the hammer can remain stationary to 4s
StarbreakerFixed a bug that prevented Swipe Damage from being applied to creeps
Solar GuardianHealing now affects Dawnbreaker herself if she is in the target area of effect
Solar GuardianCan now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast
Innate Ability · Special DeliveryNew Innate ability. Passive, can't be leveled up
Innate Ability · Special DeliveryPermanently increases the level of all allied couriers by 3 and hero attacks to kill by 1
Innate Ability · Special Delivery · ContextIt's 2 melee hero attacks, 3 ranged hero attacks and 9 creep/tower hits. Max courier level is still capped at 30
Innate Ability · Special DeliveryThis means Marci's team starts with flying couriers
SidekickSidekick: Marci's third basic ability when the facet is picked
SidekickSidekick: Bonus Damage changed from flat 6/12/24/48 to 12/18/24/30% of base damage
Bodyguard Facet · BodyguardNew Marci's third basic ability when the facet is picked
Bodyguard Facet · BodyguardPassively grants Marci 10/15/20/25% Lifesteal and increases her attack damage by 12/18/24/30% of her base damage
Bodyguard Facet · BodyguardCan be activated to protect the targeted allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci attacks that enemy if they are within her attack range + 125. The ally also gains 4/6/8/10 armor for the duration
TalentsLevel 15 Talent Dispose Damage increased from +90 to +100
TalentsLevel 20 Talent Unleash Movement Speed decreased from +15% to +12%
TalentsLevel 25 Talent +350 Dispose Throw Distance replaced with Unleash Duration Extended by 6s on Kill
Talents · ContextIt doesn't need to be the killing blow as long as the Unleash debuff is on the enemy
Innate Ability · SupernaturalNew Innate ability. Passive, can't be leveled up
Innate Ability · SupernaturalMuerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage
Dance of the Dead · The CallingWhenever a hero dies inside or within 200 range of The Calling, its duration is refreshed, the circle expands by 100 units, and another Revenant is added
OfrendaMuerta places a sacred altar at the targeted location. When respawning, Muerta will spawn at the Ofrenda and destroy it, putting the ability on cooldown. Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time. Mana Cost: 50. Cooldown: 60s
Ofrenda · ContextAltar cannot be destroyed by enemies
Base Attack Time increased from 1.6s to 1.7s
Base Attack Speed increased from 100 to 115
TalentsLevel 10 Talent +80 Dead Shot Damage replaced with +350 Dead Shot Cast Range
TalentsLevel 10 Talent +8 Strength replaced with +1.5% Max HP Regen while inside The Calling
TalentsLevel 15 Talent +35 Damage replaced with +55 Gunslinger Damage (affects both shots)
TalentsLevel 15 Talent +350 Dead Shot Cast Range replaced with +80 Dead Shot Damage
TalentsLevel 20 Talent +20% Gunslinger Chance replaced with The Calling summons 2 Additional Revenants
TalentsLevel 25 Talent The Calling summons 2 Additional Revenants replaced with +20% Gunslinger Chance
Dead ShotProjectile Radius increased from 100 to 150
Dead ShotImpact Slow Duration increased from 0.5s to 1s
GunslingerAbility is now toggled on by default
Pierce the VeilAbility to attack Ethereal units is moved to Innate ability