DOTA 2 / PATCH 7.36

Dota 7.36 patch notes

Released · Original Valve notes ↗

Browse the changes below, or follow a hero to see their changes across versions.

General notes

  • This update introduces two new mechanics for each hero: Innate abilities and Facets
  • Innate Abilities
  • Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
  • The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities
  • There are two types of Innates:
  • Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
  • Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
  • Facets
  • Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
  • Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
  • Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins
  • Facets can have a variety of effects, for example:
  • Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
  • Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
  • Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
  • Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
  • Other
  • Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
  • Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
  • Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
  • AoE Bonuses now affect all auras and Cleave sources
  • Dominated Creeps no longer allow players to bypass Backdoor Protection
  • Hero Denies now grant experience to the hero who created the deniable debuff.
  • ContextExample: Radiant Queen of Pain casts Shadow Strike on a Dire Shadow Shaman. Shadow Shaman then gets denied by their teammate. Queen of Pain, and only Queen of Pain, will receive experience for the hero kill, but no gold.
  • Mana Bars are always visible for enemies
  • Fountain Buff grants Couriers haste movement
  • If Courier has no items, pressing the Deliver Courier button sends the Courier back home
  • Mana Cost Reduction effects no longer work on abilities that drain mana over time
  • ContextExamples: Voodoo Restoration, Arctic Burn with Aghanim's Scepter, Ball Lightning, Chakram, Pulse Nova. Morphling's Morph already worked that way
  • Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is no longer always 700, but a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
  • Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
  • Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
  • Holding Alt displays the vision range of all Watchers in the map
  • Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
  • Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one
  • ContextExample: Tinker's Keen Conveyance, which levels with Rearm
  • Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
  • Updated spectator view controls for live and replays to match vision unlinking
  • Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
  • Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
  • Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
  • In demo mode -createhero command supports facets by adding facet name or its number at the end of the command
  • ContextExample: -createhero jakiro 2
  • New Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
  • New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
  • Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
  • Ability Draft
  • Innates have the following rules for Ability Draft
  • Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted
  • ContextExample: Alchemist's Greevil's Greed
  • Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in
  • ContextExample: Kunkka's Tidebringer
  • All other innate abilities are disabled for Ability Draft
  • Facets have the following rules for Ability Draft:
  • You can choose any hero facet belonging to your assigned hero during strategy time
  • Facets that grant new abilities are disabled
  • Facets that replace abilities will work if you draft the ability that is being replaced
  • If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect
  • ContextExample: A facet modifies an ability you did not draft

Items

  • Ability / item #1804Item Reworked. Now grants invulnerability to all allied lane creeps in radius
  • Ability / item #1804Effect radius decreased from 750 to 600
  • Ability / item #1804Creeps lose Banner's effect once they leave the radius
  • Ability / item #1804Banner duration decreased from 5 minutes to 2 minutes
  • Ability / item #1804Melee Hero attacks now deal 2x damage to Roshan's Banner
  • Ability / item #1804Cast range decreased from global to 1200
  • Ability / item #236Can no longer be disassembled
  • Ability / item #692Recipe cost increased from 800 to 900. Total cost increased from 3600 to 3700
  • Ability / item #98Fixed Status Resistance sometimes eliminating Soul Burn's damage
  • Ability / item #250Fixed Status Resistance sometimes eliminating Soul Rend's damage
  • Ability / item #166Chain Lightning Damage decreased from 120 to 110
  • Ability / item #235Health bonus decreased from +625 to +550
  • Ability / item #235Mana bonus decreased from +625 to +550
  • Ability / item #162Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
  • Ability / item #162No longer provides +16% Status Resistance
  • Ability / item #162Now provides +20% Slow Resistance
  • Ability / item #170Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
  • Ability / item #259Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
  • Ability / item #210Recipe cost decreased from 200 to 100. Total cost unchanged
  • Ability / item #210No longer provides +16% Status Resistance
  • Ability / item #210Now provides +20% Slow Resistance
  • Ability / item #147Total cost increased from 4550 to 4650
  • Ability / item #223Recipe cost decreased from 400 to 300. Total cost unchanged
  • Ability / item #154Total cost increased from 4000 to 4200
  • Ability / item #154Now also provides +25% Slow Resistance
  • Ability / item #154 · ContextStill provides +25% Status Resistance
  • Ability / item #277Total cost increased from 4000 to 4200
  • Ability / item #277Now also provides +25% Cast Speed Bonus
  • Ability / item #273Total cost increased from 4000 to 4200
  • Ability / item #273No longer provides +25% Status Resistance
  • Ability / item #273Now provides +25% Slow Resistance
  • Ability / item #273Now also provides +25% Mana Cost/Mana Loss Reduction
  • Ability / item #610Cyclone Cooldown increased from 13s to 16s

Neutral items

  • Ability / item #949Ogre Seal Flop now plays a flail animation while hero is jumping

Hero changes

Anti-Mage

  • Innate Ability · Mana BreakNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Mana BreakMana Burned per hit rescaled from 25/30/35/40 to 16/23/30/37/44
  • Innate Ability · Mana BreakMax Mana Burned per hit rescaled from 1.6/2.4/3.2/4% to 0.8/1.6/2.4/3.2/4%
  • Innate Ability · Mana BreakNo longer slows the target on full drain by default
  • Magebane's Mirror · CounterspellReflects spells when activated
  • Magebane's Mirror · CounterspellAlly: Reflects spells when activated
  • Mana ThirstGrants bonus attack damage when an enemy hero within 2500 range has less than 60% mana, increasing as their mana is depleted further, up to a maximum of 20/45/70 bonus attack damage at 15% mana, in which Anti-Mage gains vision and True Sight of that hero
  • TalentsLevel 10 Talent +9 Strength replaced with +10% Counterspell Magic Resistance
  • TalentsLevel 15 Talent -1s Blink Cooldown replaced with 40% Slow on Fully Mana Drained targets (0.75s)
  • TalentsLevel 20 Talent +150 Blink Cast Range replaced with -1s Blink Cooldown
  • TalentsLevel 25 Talent +20% Counterspell Magic Resistance replaced with +200 Blink Cast Range
  • BlinkMana Cost increased from 45 to 50
  • CounterspellNo longer reflects spells by default, only blocks them
  • CounterspellMana Cost increased from 45 to 50
  • CounterspellAlly: No longer reflects spells by default, only blocks them
  • CounterspellAlly: Mana Cost increased from 45 to 50
  • Ability / item #543Mana Cost increased from 45 to 50
  • Ability / item #543Charges decreased from 3 to 2
  • Ability / item #543Base Charge Restore Time decreased from 25s to 20s

Axe

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityWhenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount
  • NO FACET TITLEIncreases Axe's Strength by 60% of his armor, as long as there are no allied heroes within a 600 radius of him. Effect lingers for 5s after the ally walks within range
  • Call Out · Berserker's CallIncreases bonus armor by 5. Taunted enemies gain +45 attack speed for the duration
  • TalentsLevel 20 Talent +1 Bonus Armor per Culling Blade Stack replaced with +12 Berserker's Call Armor
  • Berserker's CallBonus Armor decreased from 16/19/22/25 to 14/16/18/20
  • Berserker's CallAghanim's Scepter upgrade moved to Aghanim's Shard. Still applies Battle Hunger to all affected units, but doesn't reduce Cooldown anymore
  • Battle HungerNow applies immediately after applying and every 0.5s after
  • Battle Hunger · ContextThis provides one extra tick of half damage
  • Battle HungerAghanim's Scepter upgrade moved to Aghanim's Shard. No longer provides armor to Axe, but now makes multiple Battle Hunger debuffs stackable
  • Counter HelixAghanim's Shard upgrade moved to Aghanim's Scepter. Damage Reduction per stack increased from 15% to 20%, Max stacks decreased from 6 to 5
  • Counter HelixAghanim's Scepter now also allows Counter Helix counter to decrease when Axe attacks
  • Counter Helix · ContextThis effect doesn't work on illusions of Axe
  • Culling BladeBonus armor on kills moved to Innate ability

Bane

  • Innate Ability · Ichor of NyctashaNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Ichor of NyctashaBane's attribute gains are always evenly distributed across all three attributes
  • Innate Ability · Ichor of Nyctasha · ContextExample: Belt of Strength that provides +6 Strength will instead increase all three attributes by 2
  • Dream Stalker · NightmareBane gains 40/50/60/70 attack speed when attacking Nightmare affected units
  • Sleepwalk · NightmareMakes it a Vector Targeted ability. Affected unit starts unobstructed movement in the chosen direction at 75 speed. If the effect is passed by attacking, the newly affected unit will also move in the selected direction
  • Strength gain increased from 2.5 to 2.7
  • Agility gain increased from 2.5 to 2.7
  • Intelligence gain increased from 2.5 to 2.7
  • NightmareNo longer grants bonus attack speed by default

Bloodseeker

  • Innate Ability · SanguivoreNew Innate ability. Passive, improves with Bloodseeker's level
  • Innate Ability · SanguivoreWhenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range
  • Innate Ability · SanguivoreThis healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
  • Arterial Spray · RuptureWhen attacking a Ruptured target, Bloodseeker and the target get pushed 50 units in the direction Bloodseeker is facing
  • Bloodrush · ThirstCan be activated to grant 50% bonus Movement Speed for 5s. Thirst does not grant passive movement speed while on cooldown. Cooldown: 15s. Mana Cost: 50
  • Bloodrush · Thirst · ContextCannot be activated if all enemy heroes are at full health
  • Base Movement Speed decreased from 300 to 285
  • Blood Mist: Now increases healing by Sanguivore instead of Thirst
  • BloodrageAghanim's Shard Heal/Damage increased from 30 to 35
  • ThirstNo longer has a Max HP threshold and starts at 100%
  • ThirstMax Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%
  • ThirstHealing on kills moved to Innate ability

Crystal Maiden

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityCrystal Maiden has 50% Mana Regen Amplification
  • Frozen Expanse · Arcane AuraIncreases Crystal Maiden's cast range by 50/75/100/125, and provides 7/8/9/10% AoE Bonus
  • NO FACET TITLE · Arcane AuraEvery time Crystal Maiden casts a spell, allied heroes within aura's close radius receive 10/15/20/25% of mana spent
  • NO FACET TITLE · Arcane Aura · ContextCrystal Maiden doesn't receive this bonus
  • Base Mana Regen decreased from 0.5 to 0
  • FrostbiteNo longer has bonus duration on non-ancient creeps
  • FrostbiteNow deals 4x damage to non-ancient creeps
  • FrostbiteTick Interval increased from 0.2s to 0.25s
  • Frostbite · ContextResults in more correct damage at lv1 and lv3 since 1.5/2.5s duration with 0.2s ticks meant one tick was lost
  • Arcane AuraSelf bonus factor for Mana Regen removed. Crystal Maiden receives Close Mana Regen bonus which is also amplified by the Innate ability
  • Freezing FieldNo longer grants armor
  • Freezing FieldAttack Speed Slow increased from 60 to 80/120/160
  • Crystal CloneNow can be aimed where Crystal Maiden will slide

Drow Ranger

  • Innate Ability · Precision AuraAbility returns as an Innate. Passive, improves with Drow Ranger's level
  • Innate Ability · Precision AuraGrants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself
  • NO FACET TITLEDrow Ranger deals 20% more damage with attacks from high ground
  • Sidestep · MultishotDrow Ranger can use items and move during Multishot with a 40% movement speed penalty while aiming at the initial target direction
  • Sidestep · Multishot · ContextAllows to use channeled spells during Multishot, but not the other way around. Also, using other Drow's abilities cancels the Multishot
  • Base Movement Speed increased from 300 to 310
  • TalentsLevel 10 Talent +15% Gust Self Movement Speed replaced with -3s Gust Cooldown
  • TalentsLevel 20 Talent -4s Gust Cooldown replaced with 40% Gust Self Movement Speed
  • TalentsLevel 25 Talent Marksmanship Chance decreased from +12% to +10%
  • Frost ArrowsMovement Speed Slow decreased from 10/25/40/55% to 10/20/30/40%
  • GustNo longer grants bonus Movement Speed
  • MultishotNo longer has bonus slow duration and instead applies the normal Frost Arrows duration
  • MarksmanshipBonus Agility for allies moved to Innate ability

Earthshaker

  • Innate Ability · AftershockNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · AftershockDamage rescaled from 70/100/130/160 to 35/70/100/130/160
  • Innate Ability · AftershockStun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s
  • Tectonic Buildup · AftershockRadius is increased by 50 with every 10 hero levels
  • Slugger Facet · Enchant TotemKilling an enemy with an empowered attack will send their body flying 1200 units at 1600 speed, dealing 5% of the killed unit's Max Health as damage to all enemies it passes through. This damage is increased by 50/80/110/140 if the killed unit is a creep and 150/250/350/450 damage if it was a hero
  • TalentsLevel 25 Talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown

Juggernaut

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityJuggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash
  • Bladestorm · Blade FuryBlade Fury can deal critical damage with the same stats as of Blade Dance
  • BladeformGain a stack of Bladeform every 2 seconds up to a max of 10. Each stack grants a 3% base Agility bonus and 1% Movespeed bonus. Stacks are reset upon taking any damage after a 3 second linger
  • Blade FuryNow applies a strong dispel when it ends
  • Blade DanceCritical Chance increased from 20/25/30/35% to 35%
  • Blade DanceCritical Damage decreased from 190% to 130/150/170/190%
  • OmnislashBonus Damage decreased from 40/45/50 to 30/35/40

Mirana

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityHealing Lotuses are 20% more effective on Mirana and her allies
  • Moonlight Shadow Facet · Moonlight ShadowMirana's Ultimate ability when the facet is picked
  • Moonlight Shadow Facet · Moonlight Shadow · ContextUnchanged
  • Solar Flare · TalentsLevel 15 Talent Moonlight Shadow gives +20% Evasion replaced with Solar Flare gives 20% Evasion
  • Solar Flare · TalentsLevel 20 Talent -20s Moonlight Shadow Cooldown replaced with -20s Solar Flare Cooldown
  • Solar Flare · Solar FlareNew Mirana's Ultimate ability when the facet is picked
  • Solar Flare · Solar FlareThe sun starts gradually increasing the attack speed and damage of Mirana by 8/12/16 per second, reaching its maximum after 8s. She also gains bonus daytime vision with the same gain per second, multiplied by 3. Mirana's allied heroes also receive this buff, but bonuses are decreased by 50%. Total Buff Duration: 14s. Mana cost: 125. Cooldown: 140/120/100s
  • Sacred ArrowAghanim's Scepter Secondary Starstorm damage increased from 50% to 75%
  • LeapDistance increased from 575 to 650
  • LeapBuff Duration increased from 4s to 5s
  • LeapMana Cost increased from 40 to 50
  • LeapMax Charges decreased from 3 to 2
  • LeapBase Charge Restore Time decreased from 52/44/36/28s to 45/35/25/15s

Morphling

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityMorphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4
  • EbbHero’s Primary Attribute is Agility
  • Ebb · Adaptive Strike(Strength): Knocks back the target hit
  • FlowHero’s Primary Attribute is Strength
  • FlowMakes Morphling's current Agility to Strength ratio affect his Cooldown speed, ranging from 50% faster with 175% Agility/Strength ratio to regular speed with 50% Agility/Strength ratio. Doesn't affect items
  • Flow · MorphReplicated abilities are also affected by increased Cooldown Speed, based on Agility/Strength ratio Morphling had before replicating
  • Adaptive Strike(Agility): No longer grant bonus Agility, even with Aghanim's Shard
  • Adaptive Strike(Strength): No longer grant bonus Strength, even with Aghanim's Shard
  • Adaptive Strike(Strength): No longer knocks back the target hit by default
  • Attribute Shift (Agility Gain)Aghanim's Shard now additionally reduces mana cost by 50%
  • Attribute Shift (Strength Gain)Aghanim's Shard now additionally reduces mana cost by 50%
  • MorphMorphling benefits from most Innates and Facets of the targeted hero

Shadow Fiend

  • Innate Ability · NecromasteryNow is an Innate ability. Passive, levels up with Requiem of Souls
  • Innate Ability · NecromasteryMax Souls increased from 11/14/17/20 to 20
  • Innate Ability · NecromasteryMax Souls now increase by 1 with each hero kill. This bonus is reset on death
  • Innate Ability · NecromasteryDamage per soul increased from 1/2/3/4 to 1/3/4/5
  • Innate Ability · NecromasteryAghanim's Scepter increases Max Souls by 5
  • Innate Ability · NecromasteryNo longer upgraded by Aghanim's Shard
  • Lasting Presence · Presence of the Dark LordFor every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s
  • Shadowmire · ShadowrazeConsecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow
  • TalentsLevel 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed
  • TalentsLevel 10 Talent Shadowraze Stack Damage increased from +25 to +30
  • TalentsLevel 15 Talent Shadowraze Base Damage increased from +115 to +120
  • TalentsLevel 20 Talent Necromastery Damage Per Soul decreased from +3 to +2
  • TalentsLevel 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed
  • ShadowrazeNo longer reduces movement speed by default
  • ShadowrazeCooldown decreased from 10s to 9s
  • ShadowrazeNow upgraded with Aghanim's Shard
  • ShadowrazeReduces cooldown by 2s per enemy hero hit
  • Feast of SoulsNew basic ability
  • Feast of SoulsShadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s
  • Presence of the Dark LordNo longer gets stronger with enemy kills by default

Phantom Lancer

  • Innate Ability · Phantom RushNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Phantom RushBonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40
  • Innate Ability · Phantom RushMax Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825
  • Innate Ability · Phantom RushCooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
  • Convergence · DoppelgangerSpawns an additional illusion per 25% of health that Phantom Lancer is missing
  • Divergence · JuxtaposeIllusions are uncontrollable and can spawn on any visible enemy unit in the 700 radius of the attack target, prioritizing targets without Juxtapose illusions attacking them. They can perform Phantom Rush and change targets once the original one is dead. If there are no valid targets in range, illusions disappear
  • Divergence · JuxtaposeIllusion outgoing damage increased from 18/20/22% to 24/26/28%
  • Base Armor increased by 1
  • Base Health Regen decreased from 2 to 1.5
  • Base Attack Speed increased from 100 to 110
  • TalentsLevel 10 Talent Spirit Lance Damage decreased from +40 to +35
  • TalentsLevel 25 Talent Critical Strike Chance decreased from +24% to +20%

Puck

  • Innate Ability · PuckishNew Innate ability. Passive, can't be leveled up
  • Innate Ability · PuckishPuck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana
  • Jostling Rift · Waning RiftCan knock back enemies by 75/100/125/150 units or pull them by the same amount when alt-cast is used. Forced movement happens over 0.3s and doesn't interrupt enemies' actions
  • Curveball · Illusory OrbIs a vector targeted ability. The orb's path can be curved in any direction. Orb speed is increased by 200, and duration is up to 100% longer than a straight orb
  • Curveball · Illusory Orb · ContextThe orb is destroyed if it exceeds its maximum cast range
  • Base Armor increased by 3
  • Base Agility decreased from 22 to 14
  • TalentsLevel 15 Talent Waning Rift Damage decreased from +75 to +60
  • TalentsLevel 20 Talent Waning Rift Cooldown Reduction decreased from 4s to 3s
  • TalentsLevel 25 Talent Waning Rift Radius/Max Distance increased from +250 to +300
  • Illusory OrbVision linger duration decreased from 3.34s to 2.5s
  • Illusory OrbMana Cost decreased from 100/110/120/130 to 90/100/110/120
  • Waning RiftRemoved double tap cast-on-self behavior
  • Phase ShiftCast Point increased from 0s to 0.01s
  • Dream CoilInitial Damage increased from 150/230/310 to 175/250/325
  • Dream CoilStun Duration increased from 1.4/1.9/2.4s to 1.5/2.0/2.5s

Pudge

  • Innate Ability · Flesh HeapNow is an Innate ability. Passive, levels up with Dismember
  • Innate Ability · Flesh HeapPudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius
  • Fresh Meat · DismemberWhen targeting heroes, Dismember increases Pudge's Strength by 3/5/7 per tick for 12s
  • Flayer's Hook · Meat HookHook impact damage decreased by 50%. Enemy units take 10/15/20/25% of the distance traveled as damage while being pulled by Pudge's hook
  • Base Agility decreased from 14 to 11
  • Base Health Regen increased from 1.75 to 2.5
  • Base Armor increased by 1
  • TalentsLevel 10 Talent Rot Slow decreased from +16% to +15%
  • TalentsLevel 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses
  • Meat ShieldNew Basic Ability
  • Meat ShieldPudge covers himself with a layer of flesh that blocks 8/14/20/26 damage of any type taken from any source for 5/6/7/8s. Mana Cost: 35/50/65/80. Cooldown: 20/19/18/17s.
  • Meat Shield · ContextUnchanged from the active component of the previous iteration of Flesh Heap
  • DismemberNo longer has increased duration on creeps

Razor

  • Innate Ability · Unstable CurrentAbility returns as an Innate. Passive, improves with Razor's level
  • Innate Ability · Unstable CurrentIncreases movement speed by 1% per level
  • Thunderhead · Storm SurgeWhen Eye of the Storm is active, Storm Surge proc chance is doubled, and procs will additionally strike all enemies within the Eye of the Storm radius. Can't strike the same enemy twice per proc
  • DynamoRazor gains 1% spell amplification for every 20 points of attack damage
  • TalentsLevel 15 Talent Static Link Drains 1 Armor per Second replaced with -1s Storm Surge Strike Cooldown
  • Static LinkAghanim's Shard Pull Speed decreased from 100 to 75
  • Storm SurgeNo longer increases movement speed

Sand King

  • Innate Ability · Caustic FinaleNow is an Innate ability. Passive, levels up with Epicenter
  • Innate Ability · Caustic FinaleNo longer slows enemies
  • Innate Ability · Caustic FinaleBase Damage decreased from 50/70/90/110 to 20/40/60/80
  • Innate Ability · Caustic FinaleMax Health as Damage decreased from 10/14/18/22% to 8/10/12/14%
  • Innate Ability · Caustic FinaleExplode Radius decreased from 500 to 400
  • Sandshroud · Sand StormSand Storm makes Sand King invisible. Sand Storm radius increased by 125
  • Dust Devil · Sand StormSand Storm follows Sand King with a speed equal to 70% of his current movement speed. When Sand King casts Burrowstrike, Sand Storm recenters on Sand King's new location
  • TalentsLevel 15 Talent +120 Caustic Finale damage replaced with +50 Stinger Damage
  • TalentsLevel 15 Talent +50 Sand Storm Movement Speed replaced with +12% Stinger Slow
  • TalentsLevel 20 Talent Incremental Epicenter radius decreased from +25 to +12
  • TalentsLevel 25 Talent Epicenter Pulses increased from +5 to +10
  • BurrowstrikeCan now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached
  • Sand StormNo longer makes Sand King invisible by default
  • Sand StormStorm no longer follows Sand King by default
  • StingerNew Basic Ability
  • StingerArea Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225/255/285/315 radius. This attack deals 40/80/120/160 bonus damage and slows enemies by 10/12/14/16% for 4/5/6/7s. Total damage is increased by 40% for enemies within the innermost 125 area. Cast point: 0.4s. Mana cost: 30. Cooldown: 14/11/8/5s
  • Stinger · ContextApplies attack modifiers including Caustic Finale and also can proc passive item effects
  • EpicenterNumber of pulses increased from 6/8/10 to 12/16/20
  • EpicenterDamage per Pulse decreased from 110/120/130 to 60/70/80
  • EpicenterRadius increase per pulse decreased from 25 to 13
  • EpicenterTotal Epicenter Duration increased from 3s to 6s
  • EpicenterAttack Slow increased from 30/45/60 to 50/55/60
  • EpicenterSlow Debuff now lasts for 3s after being hit by the pulse

Storm Spirit

  • Innate Ability · GalvanizedNew Innate ability. Passive, can't be leveled up
  • Innate Ability · GalvanizedStorm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death
  • Innate Ability · GalvanizedEvery time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen
  • Shock Collar · Electric VortexApplies a debuff on affected enemies, making them trigger an Overload explosion on them if they attack within the next 6s
  • Static Slide · Static RemnantBecomes point targeted ability with 800 cast range. Static Remnant moves in the targeted point at 325 speed. Can be self-cast to cast in place
  • Static Slide · Static RemnantVision Radius decreased from 500 to 100
  • TalentsLevel 15 Talent Static Remnant Damage increased from +50 to +60
  • TalentsLevel 25 Talent 2x Overload Attack Bounce attacks now deal 65% damage
  • Electric VortexDuration rescaled from 0.9/1.3/1.7/2.1s to 1.1/1.4/1.7/2s

Sven

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilitySven's attacks deals 15% more damage to stunned enemies
  • Heavy Plate · WarcryCreates a 50/100/150/200 physical damage barrier on all affected heroes
  • Wrath of GodBase Damage decreased by 25
  • Wrath of GodSven passively receives an additional 0.4/0.5/0.6/0.7 damage per point of Strength, depending on the current level of God's Strength

Tiny

  • Innate AbilityAbility returns as an Innate. Passive, levels up with Grow
  • Innate AbilityEnemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks
  • Crash Landing · TossIncreases landing radius from 275 to 450. Landing deals 25/30/35/40% more damage to enemies in the target area and slows their attack speed by 25/30/35/40 and their movement speed by 20/25/30/35%. Slow duration: 2.5s. This effect does not apply to the Tossed unit itself
  • InsurmountableTiny receives 25% of his Strength as Slow Resistance and 10% of his Strength as Status Resistance
  • Base Health Regen increased from 1.5 to 2.0
  • TalentsLevel 10 Talent +20 Movement Speed replaced with +200 Avalanche Cast Range
  • TalentsLevel 15 Talent +10% Status Resistance replaced with -10% Grow Attack Speed Reduction
  • TalentsLevel 20 Talent 40% Bonus Damage with Grow and Tree replaced with +70 Tree Grab Bonus Base Damage
  • Tree GrabBonus Damage rescaled from 14/21/28/35 to 10/20/30/40
  • GrowNo longer provides Slow Resistance
  • GrowNow provides +10/20/30 Movement Speed
  • GrowBonus Damage increased from 50/110/170 to 60/120/180

Vengeful Spirit

  • Innate Ability · RetributionNew Innate ability. Passive, can't be leveled up
  • Innate Ability · RetributionWhenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them
  • Avenging MissileBase Attack Time is 1.7s
  • Avenging Missile · Magic MissileDamage is increased by 0.75 for every last hit or deny the target enemy has
  • Soul StrikeBase Attack Time is 1.5s
  • Soul StrikeVengeful Spirit's attacks fire traces of her soul that punch the enemy on contact, making her attacks have melee behavior
  • Soul Strike · ContextMelee attacks benefit from Battle Fury, better chances of Skull Basher, no uphill miss, 1 shot couriers, etc. Her attack is still ranged for the purpose of Dragon Lance, Specialist's Array and other ranged-only items
  • TalentsLevel 10 Talent Magic Missile Cast Range decreased from +125 to +100
  • TalentsLevel 10 Talent Nether Swap Enemy Damage decreased from +200 to +150
  • TalentsLevel 15 Talent -2s Magic Missile Cooldown replaced with +0.3s Magic Missile Stun Duration
  • TalentsLevel 20 Talent +200 Magic Missile Damage replaced with -2s Magic Missile Cooldown

Windranger

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityWindranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600
  • NO FACET TITLE · TalentsLevel 25 Talent is Focus Fire Kills Advance Cooldown by 18s
  • NO FACET TITLE · WindrunGrants 15% bonus movespeed to herself and allies within 700 radius
  • NO FACET TITLE · Focus FireUnit Target ability. Allows to attack one target with increased speed, but damage is reduced by 30%. Duration: 20s
  • Focus Fire Facet · TalentsLevel 25 Talent is Focus Fire Kills Extend Duration by 2s
  • Focus Fire Facet · Focus FireNo Target Ability. Windranger starts shooting 7/9/11 arrows per second at random enemies within her attack range. Damage of these arrows is reduced by 30%. When the enemy is hit, they can't be targeted again for the next 3 shots. Duration: 8s. Prioritizes heroes
  • Focus Fire Facet · Focus Fire · ContextIf there are no valid targets, the arrow is wasted. For the duration of Focus Fire it's replaced with a sub-ability to stop it prematurely. Windranger can't shoot arrows while she's stunned, disarmed, hexed, hidden, or put to sleep, but continues once the debuff is over. Can't attack manually for the duration

Zeus

  • Innate Ability · Static FieldAbility returns as an Innate. Passive, can't be leveled up
  • Innate Ability · Static FieldZeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health
  • Innate Ability · Static Field · ContextWorks once per action, so Lightning Hands will deal damage once for all affected units, and won't affect the attack target twice
  • Livewire · Static FieldMakes damage depend on the distance between Zeus and the damaged enemy. Max percentage of 7% is reached at a distance of 200 or closer. Minimum percentage of 2% is dealt at a distance of 1200 or further
  • Divine Rampage · Thundergod's WrathHits enemies in ascending order from ones with the lowest current health to the highest with a 0.2s interval between strikes. Whenever an enemy is killed by Thundergod's Wrath, damage for the remaining strikes is increased by 15%
  • TalentsLevel 20 Talent +6% Arc Lightning Current Health As Damage replaced with +60 Arc Lightning Damage
  • Arc LightningNo longer deals damage based on the enemy's current health
  • Arc LightningDamage increased from 85/110/135/160 to 90/120/150/180
  • Thundergod's WrathNo longer deals damage based on opponent's health
  • Thundergod's WrathDamage increased from 300/425/500 to 300/475/650
  • Lightning HandsNo longer grants +100 attack range
  • Lightning HandsNow grants +30 attack speed
  • Lightning HandsIllusion damage reduction now also applies to damage from Static Field

Kunkka

  • Innate Ability · TidebringerNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · TidebringerCleave Range rescaled from 650/800/950/1100 to 500/650/800/950/1100
  • Innate Ability · TidebringerDamage Bonus rescaled from 30/60/90/120 to 10/30/60/90/120
  • Innate Ability · TidebringerCooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
  • Innate Ability · TidebringerAttacks by illusions can now put Tidebringer on cooldown (they still cannot trigger Tidebringer)
  • High Tide · TidebringerCooldown is reduced by 0.8s per hero hit
  • Grog Blossom · X Marks the SpotWhenever a unit is returned, Ghostship's Rum is splashed on allies within a 400 radius around the returned unit. Rum lasts 3s
  • Grog Blossom · X Marks the Spot · ContextDoesn't require learning Ghostship to have this effect
  • Strength gain decreased from 3.8 to 3.6
  • TalentsLevel 15 Talent Torrent Damage/Knock Up Duration decreased from +25% to 20%
  • TalentsLevel 15 Talent +45 Damage replaced with +60 Tidebringer Damage
  • TalentsLevel 20 Talent +70% Tidebringer Cleave replaced with +15% Rum Damage Delay
  • TalentsLevel 25 Talent -2s Tidebringer Cooldown replaced with +100% Tidebringer Cleave Damage
  • TorrentStun Duration decreased from 1.6 to 1.4s
  • X Marks the SpotEnemy Delay decreased from 4s to 3s
  • X Marks the SpotAllied Delay decreased from 8s to 6s

Lina

  • Innate Ability · Fiery SoulNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Fiery SoulAttack Speed Bonus per stack rescaled from 8/16/24/32 to 4/8/16/24/32
  • Innate Ability · Fiery SoulMove Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5%
  • Thermal Runaway · Laguna BladeSupercharges Lina, giving her 12 Fiery Soul stacks for 5s
  • Slow BurnImpact damage from Lina's abilities is decreased to 60%, but each ability applies a stackable 3s debuff that deals burn damage every second, which sums up into 65% of the original ability damage
  • Slow Burn · ContextThis effectively increases each ability damage by 25%, but deals it over time
  • TalentsLevel 15 Talent +325 Health replaced with 5% Fiery Soul Magic Resist Per Stack
  • TalentsLevel 20 Talent +5 Laguna Blade Supercharge Stacks replaced with -25s Laguna Blade Cooldown
  • TalentsLevel 25 Talent -25s Laguna Blade Cooldown replaced with 125% Laguna Blade Damage into barrier
  • Talents · ContextBarrier blocks all types of damage. Barrier HP depends on the damage dealt. Duration: 15s
  • Dragon SlaveNo longer applies damage over time by default
  • Dragon SlaveDamage increased from 75/150/225/300 to 85/165/245/325
  • Dragon SlaveMana Cost decreased from 100/115/130/145 to 100/110/120/130
  • Dragon SlaveCast Point improved from 0.45s to 0.35s
  • Laguna BladeNo longer supercharges Lina by default
  • Laguna BladeCast Point improved from 0.45s to 0.3s
  • Laguna BladeCast backswing improved from 0.7s to 0.4s

Lion

  • Innate Ability · To Hell and BackNew Innate ability. Passive, can't be leveled up
  • Innate Ability · To Hell and BackLion gains 20% debuff duration and 20% spell amplification for 90s after respawning
  • Essence Eater · Mana DrainDeals damage equal to 100% of the mana stolen
  • Fist of Death · Finger of DeathAfter casting Finger of Death, Lion switches from ranged to melee attacks with a fixed 250 range and gains 40 + 30 damage per stack for 20s. Enemies killed within 3s of being punched will add Finger of Death stacks. Attacks during melee buff also have a 50% cleave damage with 650 distance
  • Fist of Death · Finger of Death · ContextIf an enemy was punched and killed within 3s after Finger of Death was cast on them, Lion will still get only one Finger of Death stack
  • Strength gain increased from 2.2 to 2.4
  • Agility gain increased from 1.5 to 1.7
  • TalentsLevel 25 Talent +100% Mana Drain Damage replaced with +600 Earth Spike cast range/travel distance
  • Mana DrainNo longer deals damage by default

Shadow Shaman

  • Innate Ability · Fowl PlayNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Fowl PlayWhenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying
  • Cluster Cluck · HexCan be cast on allied heroes. After a 0.1 second invulnerability period, transform them into a chicken with 10% bonus movespeed, and create 3 chicken images that take 300% damage and provide no bounty. Chicken images are uncontrollable and try to confuse enemies: 1 chicken always stands still, 1 chicken always scatters, and the other chicken will either stand still or scatter. Illusion duration: 2s
  • Cluster Cluck · Fowl PlayAdds the 0.1s invulnerability period and creates 3 uncontrollable illusions on proc
  • Chicken Fingers · Mass Serpent Ward10 Mass Serpent Wards are combined into one Massive Serpent Ward with 10x Damage and Bounty values, while Health is multiplied by 7.5x
  • TalentsLevel 20 Talent Serpent Wards Max HP changed from +1 to +50%
  • TalentsLevel 25 Talent Serpent Wards Attack Damage changed from +25 to +20%

Slardar

  • Innate Ability · Seaborn SentinelNew Innate ability. Passive, levels up with Corrosive Haze
  • Innate Ability · Seaborn SentinelSlardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32
  • Innate Ability · Seaborn SentinelAghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance
  • Leg Day · Guardian SprintGrants a 2s speed burst on cast during which Slardar gains additional 8% speed bonus and 100% slow resistance, both of which then gradually fade out for another 3s, reaching normal ability values
  • Brineguard · Corrosive HazeAny active debuff on enemy hero provides 40% of the reduced armor to Slardar
  • Guardian SprintRiver-based bonuses and Aghanim's Scepter upgrade moved to Innate ability
  • Slithereen CrushAghanim's Shard no longer increases AoE by 75
  • Slithereen CrushAghanim's Scepter Puddle Duration decreased from 25s to 15s
  • Bash of the DeepBonus damage in water moved to Innate ability

Tidehunter

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityTidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s
  • Kraken SwellBase Strength is 27
  • Kraken SwellStrength Gain is 3.5
  • Kraken Swell · Kraken ShellDamage Block permanently increases by 1/2/3/4 each time an enemy hero dies under the effects of Anchor Smash. Tidehunter doesn't get stacks if he is dead
  • Krill EaterBase Strength is 22
  • Krill EaterStrength Gain is 4
  • Krill EaterBase Attack Range decreased by 50
  • Krill EaterAttack Range is increased by 5 every hero level
  • Krill Eater · Anchor SmashRadius decreased by 50
  • Krill Eater · Anchor SmashRadius is increased by 5 every hero level
  • TalentsLevel 10 Talent Anchor Smash Damage decreased from +50 to +40
  • TalentsLevel 20 Talent +4 Kraken Shell Damage Block per Anchor Smash Kill replaced with +4 Gush Armor Reduction
  • Kraken ShellDispel on damage moved to Innate ability

Witch Doctor

  • Innate Ability · Gris-GrisNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Gris-GrisWitch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option
  • Headhunter · Paralyzing CaskCask damage increases by 35 per bounce
  • Voodoo Festeration · Voodoo RestorationDeals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels
  • Cleft Death · Death WardAttack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero
  • TalentsLevel 10 Talent +75 Maledict AoE replaced with +200 Health
  • TalentsLevel 15 Talent +300 Health replaced with +100 Maledict AoE
  • TalentsLevel 20 Talent Maledict Burst Damage increased from +25% to +30%
  • Paralyzing CaskNo longer has Bonus Damage per bounce by default
  • MaledictNow deals its first damage instance instantly upon application
  • MaledictDamage per second increased from 12/18/24/30 to 15/20/25/30
  • MaledictTick Damage interval decreased from 1s to 0.5s
  • Maledict · ContextTotal damage per second is unchanged
  • MaledictRadius increased from 180 to 200
  • MaledictCast Range increased from 575 to 600
  • Death WardDamage decreased from 65/100/135 to 60/95/130
  • Death WardCast Range decreased from 600 to 500
  • Voodoo SwitcherooAttack Speed Reduction increased from 40 to 45
  • Voodoo SwitcherooCooldown increased from 40s to 50s

Lich

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityLich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. Radius: 1200, Max Mana Restored (Creep): 2.5%, Max Mana Restored (Hero): 15%
  • Frostbound · Chain FrostIf the orb fails to find a new target to bounce into, it instead circles the previous target, waiting up to 2.5/3.5/4.5s for a valid target to come into range. This may happen multiple times per cast
  • Frostbound · Chain Frost · ContextThe orb will persist if the enemy was killed while the debuff was active. However, if there are no valid targets the orb will disappear if the enemy is killed by the orb or while the orb was flying towards them
  • Growing ColdGrants additional bounces to Chain Frost and extends the duration of Frost Shield when these abilities kill enemies
  • Growing Cold · Frost ShieldKilling a creep extends the duration by 1s while killing a hero extends it by 4s
  • Growing Cold · Chain FrostKilling a creep adds 1 bounce while killing a hero adds 3 bounces
  • Frost BlastCast backswing improved from 0.93s to 0.4s
  • Frost ShieldCast backswing improved from 0.93s to 0.4s
  • Sinister GazeNo longer requires Aghanim's Scepter to use other abilities while channeling Sinister Gaze

Riki

  • Innate Ability · BackstabAbility returns as an Innate. Passive, levels up with Cloak and Dagger
  • Innate Ability · BackstabWhen Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6
  • Innate Ability · Backstab · ContextBackstab no longer procs when attacking allied units
  • Contract Killer · BackstabRiki gets 25/150/250/350 bonus experience for kills and 25/100/100/100 bonus experience for assists, based on the current level of Backstab
  • Exterminator · Tricks of the TradeAgility bonus is multiplied by 3 against non-hero units
  • Base Attack Damage decreased by 5
  • TalentsLevel 15 Talent +30% Tricks of the Trade Agility Bonus replaced with +50 Tricks of the Trade Agility Increase
  • Smoke ScreenNow also applies its Miss Chance to enemies when they try to attack Allies that are inside the Smoke Screen
  • Tricks of the TradeAgility bonus changed from 70/80/90/100% to a flat +30/50/70/90 Agility
  • Cloak and DaggerBonus damage on attack in the back moved to Innate ability
  • Cloak and DaggerNo longer grants Bonus XP on Kills and Assists

Enigma

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityAllies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance
  • Innate Ability · ContextDoesn't affect Enigma itself
  • Event HorizonEnemies in a 600 radius have a 15% movespeed slow while moving away from Enigma
  • Splitting Image · Demonic SummoningWhenever Enigma takes more than 350 damage from any source, he spawns an Eidolon next to him. These Eidolons have 50% reduced gold and experience bounty. Damage counter resets after 7s
  • TalentsLevel 15 Talent Malefice Instance Damage increased from +35 to +40
  • TalentsLevel 25 Talent Demonic Summoning Eidolons decreased from +5 to +4
  • Midnight PulseMana Cost increased from 50/80/110/140 to 65/90/115/140
  • Black HoleAghanim's Scepter Max HP as Damage increased from 3.5% to 4%

Tinker

  • Innate Ability · Eureka!New Innate ability. Passive, can't be leveled up
  • Innate Ability · Eureka!Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
  • Repair Bots · March of the MachinesApplies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s
  • TranslocatorDefense Matrix: When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range
  • Translocator · ContextRandom direction is selected within 120 degrees of the direction Tinker is currently facing
  • Base Movement Speed increased from 290 to 310
  • Heat-Seeking Missile ability replaced by March of the Machines
  • Defense Matrix: Cooldown increased from 12s to 20s
  • TalentsLevel 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration
  • TalentsLevel 15 Talent +1 Heat-Seeking Missile Count replaced with 250 AoE Laser
  • TalentsLevel 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance
  • TalentsLevel 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s
  • LaserCast range increased from 450 to 600
  • LaserNo longer has an AoE by default
  • LaserBlind now affects all enemies in the radius when the AoE talent is picked
  • LaserCreep Blind duration is now the same as Hero Blind duration
  • LaserMana Cost decreased from 95/110/125/140 to 95/105/115/125
  • LaserAghanim's Scepter no longer provides bonus cast range
  • LaserAghanim's Scepter now can shrink creeps
  • March of the MachinesReturning ability
  • March of the MachinesCalls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s
  • RearmNo longer resets cooldowns of items
  • RearmNo longer grants Magic Resistance on its own
  • RearmChannel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s
  • RearmMana Cost decreased from 140/195/250 to 125/175/225
  • Keen ConveyanceChannel time decreased from 4.5/4/3.5s to 4/3.5/3s
  • Keen ConveyanceOutpost channel time now matches those from Town Portal Scroll
  • Warp FlareDamage increased from 50 to 150
  • Warp FlareDuration decreased from 3s to 2s

Sniper

  • Innate Ability · Keen ScopeNew Innate ability. Passive, levels up with Assassinate
  • Innate Ability · Keen ScopeIncreases Sniper's attack range by 100/200/300/400
  • Ghillie Suit · Take AimWhile active, Sniper isn't revealed in Fog of War when attacking enemies
  • Scattershot · ShrapnelDuration decreased to 1s, but the damage is multiplied by 4 and movement slow is multiplied by 2
  • TalentsLevel 10 Talent +1s Take Aim Duration replaced with +10% Shrapnel Movement Slow
  • TalentsLevel 15 Talent +15% Shrapnel Slow replaced with +1s Take Aim Duration
  • TalentsLevel 20 Talent +25 Shrapnel DPS replaced with +100 Attack Range
  • TalentsLevel 20 Talent +25 Headshot Knockback Distance replaced with +15 Take Aim Armor
  • TalentsLevel 25 Talent +100 Attack Range replaced with +50 Max Headshot Knockback Distance
  • TalentsLevel 25 Talent +6 Shrapnel Charges replaced with -25s Shrapnel Charge Restore time
  • HeadshotNow knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50
  • Take AimPassive Attack Range bonus moved to Innate ability
  • Take AimNow provides 5/10/15/20 bonus armor for the duration
  • Take AimSelf-slow increased from 45/40/35/30% to 65%

Necrophos

  • Innate Ability · SadistAbility returns as an Innate. Passive, levels up with Reaper's Scythe
  • Innate Ability · SadistWhenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s
  • Profane Potency · SadistNecrophos gains +50 AoE Increase per current Sadist stack
  • Rapid Decay · Ghost ShroudNow increases movement speed by 25% of speed lost by enemy heroes
  • TalentsLevel 10 Talent +3s Heartstopper Aura Stack Duration replaced with +3s Sadist Stack Duration
  • Heartstopper AuraNo longer grants regen per kill

Warlock

  • Innate Ability · Eldritch SummoningNew Innate ability. Passive, levels up with Chaotic Offering
  • Innate Ability · Eldritch SummoningWhenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage
  • Innate Ability · Eldritch SummoningImp Health: 50/130/210/290/370; Explosion Damage: 25/75/125/175/225; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps
  • Innate Ability · Eldritch SummoningAghanim's Shard improves values by 1 level
  • Champion of Gorroth · Chaotic OfferingPermanent Immolation's Damage per second is increased by Warlock's current Health and Mana Regeneration
  • Champion of Gorroth · Chaotic Offering · ContextBonuses from consumable items, Bottle and Fountain don't count
  • Black GrimoireGrants Black Grimoire Neutral item. Hero kills and assists infuse the Black Grimoire with charges. This item can be used in either neutral or regular item slots, but cannot be put in a backpack or dropped. Can be consumed to grant 250 experience per charge. For that press right-click on the item and select the "Consume Item" option. Black Grimoire starts with 1 charge and on cooldown of 420 seconds
  • Black Grimoire · ContextThis value is decreased to 210 seconds in Turbo
  • Strength gain decreased from 2.8 to 2.4
  • TalentsLevel 10 Talent Upheaval Radius decreased from +65 to +50
  • TalentsLevel 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15
  • TalentsLevel 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage
  • Shadow WordCast Point improved from 0.4s to 0.2s
  • Shadow WordBackswing improved from 0.76s to 0.4s
  • Shadow WordNow heals all friendly units and damages all enemy units within 300 radius around the target
  • Shadow WordHeal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40
  • Shadow WordHeal/Damage now ticks every 0.5s instead of 1s
  • UpheavalCast Range decreased from 900 to 800
  • UpheavalRadius increased from 500/550/600/650 to 575/600/625/650
  • UpheavalMana Cost increased from 70/80/90/100 to 100
  • UpheavalCooldown rescaled from 35s to 60/50/40/30s
  • Chaotic OfferingCast Range decreased from 1000 to 900
  • Chaotic OfferingGolem's Damage decreased from 110/170/230 to 100/150/200
  • Chaotic OfferingGolem's Permanent Immolation Damage interval decreased from 1s to 0.5s
  • Chaotic Offering · ContextTotal damage per second is unchanged
  • Chaotic OfferingAghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160
  • Chaotic OfferingAghanim's Scepter Golems no longer have reduced Health or Bounty

Beastmaster

  • Innate Ability · Inner BeastNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Inner BeastBonus Attack Speed rescaled from 10/22/34/46 to 5/10/25/40/55
  • Innate Ability · Inner BeastNow only affects Beastmaster and units under his control
  • Wild Hunt · Inner BeastBonus attack speed from Inner Beast is increased by 1/2/3/4/5 per unit controlled by Beastmaster that is currently under the effect of Inner Beast
  • Beast Mode · Inner BeastCan be activated to increase Beastmaster's attack speed by 8/16/24/32/40. While this effect is active, his attacks will apply Wild Axes debuff of the current level. Duration: 6s. Mana Cost: 35. Cooldown: 20s
  • Base Agility increased from 18 to 22
  • TalentsLevel 10 Talent Wild Axes Damage Amp per stack decreased from +2.5% to +2%
  • TalentsLevel 10 Talent +30 Damage replaced with 5% Inner Beast Aura Magic Resist
  • TalentsLevel 20 Talent +30 Boar and Hawk Damage replaced with +30 Damage to Beastmaster and his units
  • TalentsLevel 25 Talent -5s Wild Axes Cooldown replaced with No Wild Axes Cooldown

Queen of Pain

  • Innate Ability · BondageNew Innate ability. Passive, can't be leveled up
  • Innate Ability · BondageWhenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt
  • Succubus FacetGains bonus Spell Lifesteal that increases with proximity, starting with 12% at 800 range, up to 18% at 300 range
  • MasochistSpell amplification increased by 15%. 22% of spell damage (including items) dealt to heroes is also inflicted upon Queen of Pain. Damage to illusions is not reflected. Damage reflected is before reduction. Damage reflected is non-lethal. Reflected damage can be negated by the Debuff Immunity
  • TalentsLevel 10 Talent +10 Shadow Strike Heal Per Tick replaced with +8 Strength
  • TalentsLevel 15 Talent +30 Attack Speed replaced with +40 Attack Speed against Shadow Striked units
  • TalentsLevel 15 Talent Shadow Strike Damage Interval increased from -0.7s to -1s
  • Shadow StrikeNo longer heals per tick
  • Shadow StrikeDuration increased from 15s to 16s
  • Shadow Strike · ContextAmount of ticks isn't changed, but adds 1 second of Slow Duration
  • Shadow StrikeMana Cost decreased from 125/135/145/155 to 125/130/135/140
  • Scream Of PainCooldown rescaled from 7s to 7.5/7/6.5/6s

Venomancer

  • Innate Ability · Poison StingNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Poison StingMovement Slow rescaled from 8/10/12/14% to 3/6/9/12/15%
  • Innate Ability · Poison StingDamage per second rescaled from 8/16/24/32 to 2/6/14/22/30
  • Innate Ability · Poison StingDuration rescaled from 6/9/12/15s to 3/6/9/12/15s
  • Innate Ability · Poison StingNow upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target
  • Patient Zero · Noxious PlagueThe plague spreads 2 times, but the initial damage for all spreads after the first one is reduced by 100%
  • Plague Carrier · Plague WardCan be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking
  • Plague Carrier · Plague Ward · ContextDealing more damage may kill multiple wards at the same time
  • Latent Toxicity ability removed
  • Poison Nova ability removed
  • TalentsLevel 15 Talent Poison Sting Slow decreased from +6% to +5%
  • TalentsLevel 20 Talent Noxious Plague Max HP Damage decreased from +1.5% to +1%
  • Venomous GaleImpact Damage decreased from 50/75/100/125 to 25/50/75/100
  • Venomous GaleDamage per tick decreased from 15/45/75/105 to 10/40/70/100
  • Venomous GaleNow upgraded with Aghanim's Shard
  • Venomous GaleIf Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6s
  • Venomous Gale · ContextDoesn't pierce Debuff Immunity
  • Noxious PlagueIf an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed

Faceless Void

  • Innate Ability · Distortion FieldNew Innate ability. Passive, levels up with Chronosphere
  • Innate Ability · Distortion FieldEnemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500
  • NO FACET TITLE · Time WalkFaceless Void is guaranteed to backtrack any damage for 1s after casting Time Walk
  • NO FACET TITLE · Time Walk · ContextHas no effect on Reverse Time Walk
  • ChronosphereReplaces Chronosphere with a new ability Time Zone
  • Chronosphere · TalentsLevel 20 Talent is +80 Attack Speed in Time Zone
  • Chronosphere · TalentsLevel 25 Talent is +140 Time Zone AoE
  • Chronosphere · Time ZoneCreates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Doesn't pierce Debuff Immunity
  • Chronosphere · Time Zone · ContextEnemies can't use movement spells and items to get out of the Time Zone
  • Chronosphere · Time ZoneAttack Speed Manipulation: 50/100/150, Move Speed Manipulation: 50/60/70%, Cast Speed Manipulation: 40/50/60%, Turn Speed Manipulation: 30/40/50%, Projectile Speed Manipulation: 30/40/50%
  • Chronosphere · Time ZoneRadius: 800, Duration: 5/5.5/6s, Mana Cost: 150/225/300, Cooldown: 130/120/110s
  • Agility gain increased from 3.0 to 3.3
  • Time DilationMana Cost increased from 75/80/85/90 to 90

Wraith King

  • Innate Ability · Vampiric SpiritNow is an Innate ability. Passive, levels up with Reincarnation
  • Innate Ability · Vampiric SpiritPassively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%
  • Innate Ability · Vampiric SpiritWhen slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25%
  • Innate Ability · Vampiric SpiritAghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths
  • Bone GuardWraith King's abilities either summon skeletons to fight alongside their liege or help him in fight
  • Bone Guard · ContextUnchanged
  • Bone Guard · Bone GuardNew Wraith King's second basic ability when the facet is picked
  • Bone Guard · Bone GuardFor every 2 kills made, gains a charge. Can be activated to summon 1 skeleton per charge to fight alongside Wraith King. Skeletons benefit from Vampiric Spirit's Lifesteal and can resurrect once. They deal 25% damage to buildings, but gain +25% damage against enemy heroes. Max Charges: 2/4/6/8. Skeleton Damage: 34/39/44/49. Skeleton Duration: 40s
  • Bone Guard · ReincarnationNumber of Skeletons per hero spawned when reincarnating increased from 1/2/3 to 2/3/4
  • Bone Guard · ReincarnationAghanim's Shard no longer increases summoned skeleton count
  • Spectral BladeWraith King's attacks may curse his enemies and other abilities make this curse even stronger
  • Spectral Blade · Spectral BladeNew Wraith King's second basic ability when the facet is picked
  • Spectral Blade · Spectral BladeWraith King's attacks passively place a curse that after 3s will deal 20/40/60/80 pure damage and a physical damage equal to 70% of the cursing attack. Curse damage benefits from Vampiric Spirit's Lifesteal. Curse Cooldown for heroes: 18/16/14/12 seconds. Curse Cooldown for creeps: 6s. Illusions of Wraith King don't benefit from Spectral Blade
  • Spectral Blade · ReincarnationCurse Cooldown is reset on all units in a 900 radius when resurrecting
  • TalentsLevel 10 Talent +25% Summon Skeleton Duration/-25% Cooldown replaced with +20% Wraithfire Blast Impact Damage/DPS
  • TalentsLevel 15 Talent +23 Skeletons Attack Damage replaced with +400 Health
  • TalentsLevel 20 Talent +5 Minimum Skeletons Spawned replaced with +70 Attack Speed
  • Mortal StrikeAghanim's Shard now also grants +150% Critical Damage when in Wraith form
  • ReincarnationWraith Aura from Aghanim's Scepter moved to Innate ability

Death Prophet

  • Innate Ability · WitchcraftAbility returns as an Innate. Passive, improves with Death Prophet's level
  • Innate Ability · WitchcraftDeath Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per level
  • Suppress · SilenceApplies movement slow to affected units by 10/15/20/25%
  • Spirit CollectorWhenever a hero dies, Death Prophet traps their spirit as a charge for later use. This affects both allies and enemies within a 2000 range. Can be disabled by Break to prevent Death Prophet from gaining charges
  • Spirit Collector · ContextDeath Prophet can't capture her own spirit. Spirit charges aren't lost on death
  • Spirit Collector · ExorcismCasting Exorcism consumes all Spirit Collector charges to replace 1 standard spirit per charge with spirits of fallen heroes that deal 75-80/88-93/101-106 damage. If any hero is killed during Exorcism, their spirit will instantly replace a standard spirit if possible, otherwise no charge is gained
  • Spirit Collector · Exorcism · ContextIf Death Prophet has more charges than max spirits of the current level of Exorcism, all extra charges are consumed without any effect. They are neither saved for later nor create additional spirits. Spirit Collector charges have no effect on spirits created by Aghanim's Scepter
  • TalentsLevel 10 Talent +30 Damage replaced with +40 Attack Speed
  • TalentsLevel 15 Talent Health decreased from +300 to +250
  • TalentsLevel 20 Talent Spirit Siphon Damage/Heal decreased from +30 to +25
  • TalentsLevel 20 Talent +15% Silence Move Speed Slow replaced with +50 Crypt Swarm Damage
  • SilenceNo longer slows movement speed by default
  • ExorcismNo longer grants passive movement speed

Phantom Assassin

  • Innate Ability · ImmaterialNew Innate ability. Passive, improves with Phantom Assassin's level
  • Innate Ability · ImmaterialPhantom Assassin starts with 15% Evasion and gets +1.5% per level
  • Veiled One · BlurNo longer dispelled on attack. While Blur is active, all mana costs are reduced by 30%. After Blur is dispelled, all abilities and items have no mana cost for 5s
  • Methodical · TalentsLevel 25 Talent +7% Coup de Grace Proc Chance replaced with -1 Attacks to Trigger Coup de Grace
  • Methodical · Coup de GraceCritical Damage increased from 200/325/450% to 300/425/550%
  • Methodical · Coup de GraceNo longer has random procs. Instead, triggers on the 6th attack on the same Hero or on the 4th attack on the same creep. Attack counter lasts for 6/8/10 seconds
  • Base Damage increased by 2
  • Base Attack Speed increased from 100 to 110
  • TalentsLevel 15 Talent Phantom Strike Cast Range decreased from +250 to +200
  • TalentsLevel 15 Talent +25% Blur Evasion replaced with +15% Immaterial Evasion
  • TalentsLevel 25 Talent Coup de Grace Proc chance increased from +7% to +10%
  • BlurNo longer grants evasion
  • BlurNo longer makes Phantom Assassin invisible
  • Blur · ContextStill hides her on the minimap
  • BlurNo longer allows to attack without dispelling Blur by default
  • Blur · ContextStill allows to cast Stifling Dagger without dispelling Blur
  • BlurNow enemies can see ghostly silhouette of Phantom Assassin when she's within their vision, but she is still untargetable until Blur is dispelled
  • BlurVanish Radius rescaled from 500 to 625/550/475/400
  • BlurVanish Buffer rescaled from 0.5s to 0.4/0.6/0.8/1.0s

Pugna

  • Innate Ability · Oblivion SavantNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Oblivion SavantPugna can use any spells and items while channeling, with the exception of ones that also require channeling
  • Innate Ability · Oblivion Savant · ContextFor example: Pugna can't use Life Drain during the Town Portal Scroll, but still can Blink during it. Blinking out of the cast range will interrupt channeling
  • Siphoning Ward · Nether WardPugna restores health and mana to equal to 25% of the damage Nether Ward deals
  • Rewards of RuinWhenever an enemy tower is destroyed, Pugna permanently gains +1.5% Spell Amplification
  • Nether BlastDamage decreased from 100/180/260/340 to 95/170/245/320
  • DecrepifyCan no longer be cast while channeling on its own
  • DecrepifyEnemy Increased Magic Damage decreased from 30/40/50/60% to 20/30/40/50%

Templar Assassin

  • Innate Ability · Psi BladesNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Psi BladesBonus Attack Range rescaled from 80/130/180/230 to 0/50/100/150/200
  • Innate Ability · Psi BladesPsi Blade Range rescaled from 600/650/700/750 to 550/600/650/700/750
  • Innate Ability · Psi BladesSpill Damage is no longer reduced for each unit it connects with
  • Innate Ability · Psi BladesSpill Damage decreased from 100% to 80/85/90/95/100%
  • Voidblades · Psi BladesSpilled enemies have their movement slowed by 5/10/15/20/25% for 3s
  • Voidblades · Psi Blades · ContextDoesn't affect the original attack target
  • Refractor · RefractionGrants a damage instance every time a shield instance gets consumed
  • Base Health Regen increased from 0.25 to 1
  • Base Attack Time improved from 1.7s to 1.6s
  • Attack Range increased from 200 to 250
  • Attack Projectile Speed increased from 900 to 1000
  • TalentsLevel 10 Talent +110 Psionic Trap Damage replaced with +5% Psionic Trap Slow
  • Talents · ContextAffects both minimum and maximum slow
  • TalentsLevel 15 Talent Psi Blades Attack and Spill Range decreased from +120 to +100
  • TalentsLevel 20 Talent Meld Dispels replaced with Refraction Dispels
  • TalentsLevel 25 Talent Refraction Instances decreased from +7 to +5
  • RefractionNo longer grants Damage block instances
  • RefractionNow grants multiple instances of a 30/40/50/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by 1 and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than 0 health is fully absorbed
  • RefractionInstances decreased from 3/4/5/6 to 2/3/4/5
  • Psionic TrapAghanim's Scepter now increases total trap damage by 100
  • Psionic ProjectionBonus Damage increased from 200 to 300
  • Psionic ProjectionChannel Time increased from 1.5s to 2s

Viper

  • Innate Ability · Corrosive SkinNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Corrosive SkinAttack Speed Slow rescaled from 8/16/24/32 to 3/6/14/22/30
  • Innate Ability · Corrosive SkinDamage per second rescaled from 8/16/24/32 to 3/6/14/22/30
  • Innate Ability · Corrosive SkinBonus Magic Resistance rescaled from 10/15/20/25% to 5/10/15/20/25%
  • Innate Ability · Corrosive SkinAghanim's Scepter no longer multiplies damage
  • Innate Ability · Corrosive SkinAghanim's Scepter Attack Slow Multiplier increased from 2x to 4x
  • Poison Burst · Poison AttackAfter the debuff expires, all enemies around the target in a 300 radius take damage equal to 100% of the magic damage dealt by Poison Attack
  • Caustic Bath · Corrosive SkinDamage per second and Magic Resistance are increased while Viper is in Nethertoxin's area of effect up to 100% after 4s
  • TalentsLevel 10 Talent Corrosive Skin Damage Per Second increased from +18 to +20
  • TalentsLevel 15 Talent +15% Corrosive Skin Magic Resistance replaced with +20 Corrosive Skin Attack Speed Slow
  • Poison AttackCast Range decreased from 600/640/680/720 to 600
  • NosediveNo longer Disarms
  • NosediveCorrosive Skin Splatter Radius decreased from 1200 to 500
  • NosediveCast Range increased from 475 to 700
  • NosediveDive Speed increased from 500 to 700

Luna

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityLuna has 20% bonus cast range at night
  • NO FACET TITLE · Moon GlaivesWhile active, reduces all incoming damage by 10/15/20/25%
  • NO FACET TITLE · Moon Glaives · ContextAbility can now be activated, more info is in Moon Glaives section
  • Moonshield · Lucent BeamLuna gains +5/8/11/14 attack damage bonus every time an enemy hero is hit by Lucent Beam. This Includes Lucent Beams created by Eclipse, but those provide 50% less damage. Buff Duration: 15s
  • Moonshield · Lucent Beam · ContextBuffs stack independently
  • TalentsLevel 10 Talent Lucent Beam Ministun increased from +0.3s to +0.4s
  • TalentsLevel 15 Talent Eclipse Cooldown Reduction increased from 30s to 40s
  • TalentsLevel 15 Talent -2s Lucent Beam Cooldown replaced with +80 Lucent Beam Damage
  • TalentsLevel 20 Talent +100 Lucent Beam Damage replaced with -2s Lucent Beam Cooldown
  • TalentsLevel 25 Talent 0.25s Eclipse Ministun replaced with Lucent Beam Hits additional Target (within 500 radius)
  • Moon GlaivesBounces decreased from 3/4/5/6 to 2/3/4/5
  • Moon GlaivesNow can be activated without Aghanim's Shard. Damage on Collision is 20% of Luna's attack. Glaives Count decreased from 4 to 3. Duration is unchanged: 7s. Mana Cost increased from 25 to 75. Cooldown increased from 25s to 30s
  • Moon GlaivesAghanim's Shard now increases rotating glaive count by 1 and damage on collision by 20%
  • Lunar BlessingNight Vision increased from 250/500/750/1000 to 400/600/800/1000

Dragon Knight

  • Innate Ability · Dragon BloodNow is an Innate ability. Passive, improves with Dragon Knight's level
  • Innate Ability · Dragon BloodProvides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level
  • Innate Ability · Dragon BloodHealth Regen and Armor bonuses are multiplied by 1.5x while in Dragon form
  • Fire Dragon · Wyrm's WrathWhile in human form, attacks have 20/30/40/50% cleave with 450 range
  • Fire Dragon · Elder Dragon FormWhile in dragon form, cleave increases by another 20/30/40/50% and turns into splash damage to all enemies within 350 range from the attack target
  • Corrosive Dragon · Wyrm's WrathWhile in human form, attacks apply poison to the target. It deals 10/15/20/25 damage per second and reduces the target's armor by 1/2/3/4. Duration: 3s. Poison also affects buildings
  • Corrosive Dragon · Elder Dragon FormWhile in dragon form, poison damage and armor reduction are increased by 30/40/50/60%, and it's applied to all enemies within 350 range from the attack target
  • Corrosive Dragon · Elder Dragon Form · ContextEnemies around the target don't take any attack damage when the debuff is applied
  • Frost Dragon · Wyrm's WrathWhile in human form, attacks apply frost to the target. It reduces enemies' movement speed by 14/21/28/35%, attack speed by 14/21/28/35, and all health they restore by 14/21/28/35%. Duration: 3s. Frost doesn't affect buildings
  • Frost Dragon · Elder Dragon FormWhile in dragon form, all reductions from frost are increased by 30/40/50/60%, and it's is applied to all enemies within 350 range from the attack target
  • Frost Dragon · Elder Dragon Form · ContextEnemies around the target don't take any attack damage when the debuff is applied
  • Added new ability Wyrm's Wrath. It replaces Dragon Blood, providing and upgrading Dragon Knight's attack modifiers set by Facet
  • Breathe FireNo longer applies dragon's attack effects
  • Wyrm's WrathNew basic ability
  • Wyrm's WrathProvides and improves attack modifiers of the chosen Facet for both human and dragon forms. Illusions can't apply Wyrm's Wrath's attack modifiers. Now upgradeable with Aghanim's Scepter. Improves attack modifiers of the chosen Facet
  • Elder Dragon FormNo longer changes Dragon type with each level. Now the dragon form depends on a chosen Hero Facet
  • Elder Dragon FormNow increases attack damage by 20/60/100
  • Elder Dragon FormAghanim's Scepter Black Dragon form no longer increases Magic Resistance

Dazzle

  • Innate Ability · WeaveAbility returns as an Innate. Passive, can't be leveled up
  • Innate Ability · WeaveDazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has independent duration
  • Nothl BoonWhenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10s. If the target already has a larger barrier from Nothl Boon, it will be refreshed instead of being added onto
  • Poison Bloom · Poison TouchEvery 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of 25/50/75/100 additional damage, and prompts additional Poison Touch projectiles to fire at enemies within 450 AoE to the target. The amount of additional units affected is equal to the Poison Touch number of targets
  • Poison Bloom · Poison Touch · ContextBurst damage is affected by level 20 talent (+60 Poison Touch Damage)
  • Bad Juju: No longer applies armor gain/loss on its own
  • TalentsLevel 25 Talent +0.5 Bad Juju Armor Reduction/Increase replaced with +1 Weave Armor Reduction/Increase

Clockwerk

  • Innate Ability · Armor PowerNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Armor PowerOutgoing damage is increased by 0.3% per point of armor
  • Hookup · HookshotIf the hook hits an ally to pull into, cooldown is reduced by 75% and stun/damage radius is increased from 175 to 300
  • Expanded Armature · Power CogsCogs are formed in a radius increased by 115. Cogs have a smaller trigger radius, but they can affect enemies inside, pushing them towards the center
  • Expanded Armature · Power Cogs · ContextCog size remains the same. Using movement spells like Force Staff or Skewer while inside will always push enemy outside
  • Power CogsNo longer provide a magic damage barrier to allies
  • Power CogsPower Cogs are not destroyed by Clockwerk's attacks, and are pushed instead up to 1000 distance
  • Power CogsNow destroy trees inside the cogs when cast

Leshrac

  • Innate Ability · DefilementNew Innate ability. Passive, can't be leveled up
  • Innate Ability · DefilementArea of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence
  • Chronoptic NourishmentLeshrac's attacks restore mana equal to 10/14/18/22% of the damage dealt. Improves with Pulse Nova's level. Only restores mana when attacking units that have mana
  • Chronoptic Nourishment · Diabolic EdictHas 40 explosions that are applied over 10 seconds and can damage buildings
  • Misanthropy · Diabolic EdictHas 40 explosions that are applied over 7 seconds, but can't damage buildings
  • Base Agility decreased from 23 to 17
  • Agility gain decreased from 2.8 to 2.5
  • Base Armor increased by 1
  • TalentsLevel 10 Talent +40 Split Earth Radius replaced with +4 Armor
  • TalentsLevel 15 Talent Lightning Storm Damage decreased from +100 to +80
  • TalentsLevel 20 Talent Pulse Nova Damage decreased from +35 to +30
  • TalentsLevel 25 Talent Diabolic Edict Explosions decreased from +25 to +20
  • Split EarthRadius decreased from 150/180/210/240 to 135/160/185/210
  • Diabolic EdictRadius decreased from 500 to 450
  • Lightning StormLightning Jump Radius decreased from 475 to 450
  • Pulse NovaRadius decreased from 525 to 500

Nature's Prophet

  • Innate Ability · Spirit of the ForestNew Innate ability. Passive, levels up with Nature's Call
  • Innate Ability · Spirit of the ForestNature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range
  • Soothing Saplings · SproutHeals 12/20/28/36 health per second for allied units and buildings near the trees. Healing for buildings is reduced by 50%
  • Ironwood Treant · Nature's CallSummons 1 Treant with 550/750/950/1150 health, a 50% increased damage (22.5/34.5/46.5/58.5) and a Reinforced property
  • Ironwood Treant · Nature's Call · ContextReinforced units deal 50% more damage to other Reinforced Units and Buildings and take less attack damage from other units. Reinforced units are: Towers, Barracks, Base Buildings and Statues, Siege Lane Creeps and Fountains
  • Ironwood Treant · Spirit of the ForestTreant Multiplier is increased from 1 to 3
  • Base Damage decreased by 6
  • TalentsLevel 10 Talent Nature's Call Cooldown Reduction increased from 8s to 10s
  • TalentsLevel 15 Talent +4 Teleportation Stacks replaced with +100 Teleportation Barrier
  • TalentsLevel 15 Talent +5 Treants Summoned replaced with +45 Treant Movement Speed
  • TalentsLevel 20 Talent +100% Sprout Miss Chance replaced with +160 Sprout Damage
  • TalentsLevel 25 Talent 2.5x Treant HP/Damage replaced with 3x Treant HP/Damage/Spirit of the Forest Multiplier
  • Talents · ContextIncreases only the per-treant multiplier. Stacks with Ironwood Treant Facet, increasing it to 9
  • SproutNo longer deals damage over time
  • SproutNow immediately deals 60/120/180/240 damage to enemies in a 275 radius
  • Sprout · ContextRadius is unchanged, making some space outside of the circle still deal damage
  • SproutDuration decreased from 3/4/5/6s to 2.5/3/3.5/4s
  • SproutMana Cost decreased from 70/90/110/130 to 70/80/90/100
  • SproutCooldown decreased from 15/13/11/9s to 14/12/10/8s
  • TeleportationNo longer grants Damage/Armor stacks
  • TeleportationNow grants a 50/100/150/200 HP Barrier for 15s
  • TeleportationCooldown decreased from 75/60/45/30s to 65/50/35/20s

Lifestealer

  • Innate Ability · FeastNow is an Innate ability. Passive, levels up with Infest
  • Innate Ability · FeastNow also allows hitting allied creeps at 75% health compared to default 50%
  • Innate Ability · FeastMax Health Damage decreased from 1.6/2.2/2.8/3.4% to 1.25/1.75/2.25/2.75%
  • Innate Ability · FeastMax Health Lifesteal increased from 1/1.3/1.6/1.9% to 1.25/1.75/2.25/2.75%
  • NO FACET TITLELifestealer permanently gains +2 Max Health per unit killed
  • RageReplaces Rage with a new ability Unfettered
  • Rage · TalentsLevel 25 Talent is +1.5s Unfettered Fury Duration
  • Rage · UnfetteredLifestealer descends into a violent fury, gaining 50% Magic Resistance and 50% Status Resistance. Applies Strong Dispel and can be cast while disabled. Duration: 3/4/5/6s. Mana Cost: 80/100/120/140. Cooldown: 20/19/18/17s
  • Base Damage decreased by 6
  • Base Attack Speed decreased from 120 to 100
  • Agility gain decreased from 2.6 to 1.9
  • TalentsLevel 10 Talent +12% Rage Movement Speed replaced with +3% Ghoul Frenzy Movement Speed
  • TalentsLevel 15 Talent +30 Damage replaced with +50 Ghoul Frenzy Attack Speed
  • TalentsLevel 15 Talent +350 Health replaced with +15% Open Wounds Slow
  • TalentsLevel 20 Talent +15% Ghoul Frenzy Slow replaced with +25% Open Wounds Lifesteal
  • RageNo longer grants movement speed on active
  • RageMana Cost rescaled from 75/100/125/150 to 80/100/120/140
  • Open WoundsIs now a basic ability
  • Open WoundsNo longer grants bonus damage based on the enemy's Max Health
  • Open WoundsNo longer spreads
  • Open WoundsLifesteal decreased from 50% to 20/30/40/50%
  • Open WoundsCooldown increased from 15s to 30/25/20/15s
  • Open WoundsCast Range decreased from 600 to 300/400/500/600
  • Ghoul FrenzyNo longer applies 15/20/25/30% Movement Slow
  • Ghoul FrenzyNow passively grants 2/4/6/8% Movement Speed Bonus to Lifestealer
  • Ghoul FrenzyBonus Attack Speed increased from 25/40/55/70 to 30/50/70/90
  • InfestNow upgradable by Aghanim's Shard
  • InfestExplosion applies a 50% duration Open Wounds to all damaged enemies

Dark Seer

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityDark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them
  • Quick WitDark Seer gains 0.5 Attack Speed per each point of Intelligence
  • Heart of BattleBase Movement Speed decreased to 275. Dark Seer gains 8% of the movement speed of all heroes within 900 radius
  • TalentsLevel 10 Talent Ion Shell Radius increased from +50 to +65
  • SurgeAghanim's Shard Damage per second from Trail increased from 35 to 40
  • Ion ShellCast Point improved from 0.4s to 0.2s

Clinkz

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityClinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes
  • Innate Ability · ContextAll other Skeleton stats and mechanics are not changed and moved here from Death Pact description
  • Suppressive Fire · StrafeEnemies hit by attacks from Strafe get a debuff that causes them to miss 5% of their attacks. Debuff stacks when applied from different sources (i.e. Clinkz and each individual skeleton). Stacks expire 1 second after the Strafe duration has concluded. Miss applies to buildings as well
  • Suppressive Fire · StrafeAttack Range Bonus increased from 200 to 300
  • Engulfing Step · Death PactCasting Death Pact makes Clinkz take the place of the consumed unit, while leaving a Skeleton Archer in his previous position. Also reduces Death Pact charge restore time by 10s
  • Engulfing Step · Death Pact · ContextClinkz won't switch places while disabled by root
  • StrafeAttack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60%
  • StrafeMana Cost decreased from 75/80/85/90 to 60/70/80/90
  • Death PactCast Range decreased from 900 to 700

Omniknight

  • Innate Ability · Degen AuraAbility returns as an Innate. Passive, levels up with Guardian Angel
  • Innate Ability · Degen AuraDegenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300
  • Omnipresent · Degen AuraFor every 0.5s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20%. Effect resets if the enemy leaves the Aura
  • Healing HammerWhenever Omniknight's abilities deal damage an enemy hero, Omniknight gains a heal over time for 5 seconds equal to 30% of the damage dealt
  • TalentsLevel 20 Talent Hammer of Purity Cooldown Reduction decreased from 6s to 5s
  • RepelNow upgraded with Aghanim's Shard. Grants 60% Magic Resistance to the target
  • RepelAghanim's Shard upgrade removed
  • Hammer of PurityNo longer slows affected units
  • Hammer of PurityNow is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell
  • Hammer of Purity · ContextBlocked by Linken's Sphere, affected by Khanda and Phylactery, etc.

Enchantress

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityWhenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available
  • Overprotective Wisps · Nature's AttendantsWhenever Enchantress takes more than 250 damage from enemy heroes, 1 wisp appears to heal her for 4s. Can't have more than 4 overprotective wisps at a time
  • Overprotective Wisps · Nature's Attendants · ContextThe damage should be dealt within a 7 second window
  • Spellbound · EnchantEnchantress gains 50/100/150/200 additional attack range when attacking enchanted enemy heroes
  • Spellbound · EnchantCast Range increased from 500/550/600/650 to 550/650/750/850
  • TalentsLevel 15 Talent +5 Nature's Attendants Wisps replaced with +8 Nature's Attendants Heal
  • TalentsLevel 20 Talent +30% Enchanted Creep Health/Damage replaced with +150 Health / +25 Damage for Enchanted Creeps
  • TalentsLevel 25 Talent +20 Nature's Attendants Heal replaced with +12 Nature's Attendants Wisps
  • EnchantNo longer deals damage per second to heroes
  • EnchantEnchantress receives 50% of the experience bounty of the enchanted creep
  • EnchantEnchanting a Neutral Creep is now guaranteed to drop Neutral Token, if available
  • EnchantCreep Bonus Health decreased from 200/300/400/500 to 150/250/350/450

Huskar

  • Innate Ability · Blood MagicNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Blood MagicHuskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance
  • Bloodbath · Life BreakSpills Huskar's blood in 500 units around the target, applying its movement and attack speed slow to all enemies
  • Nothl Transfusion · Life BreakHeals all Huskar's allied units within 400 units from the target for 100% of the damage dealt to the targeted hero
  • Nothl Transfusion · Life Break · ContextHuskar isn't healed by this
  • TalentsLevel 25 Talent Burning Spears Deals Pure Damage replaced with +6s Burning Spear Duration
  • Inner FireNo longer disarms enemies
  • Inner FireNow silences enemies for 1.5/2/2.5/3s
  • Inner Fire75/100/125/150 Mana Cost replaced with 75/100/125/150 Health Cost
  • Inner FireCast Point increased from 0.2s to 0.5s
  • Burning SpearHealth Cost increased from 3% to 4%
  • Berserker's BloodMax. Magic Resistance increased from 10/15/20/25% to 15/20/25/30%
  • Life BreakMagic Resistance during the leap increased from 50% to 60%

Night Stalker

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityAt night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%
  • Blinding Void · VoidEnemy heroes affected by Void do not share vision with their teammates
  • Blinding Void · VoidDeals 50 damage per second when affected enemies cannot be seen by their allies
  • Night ReignThe day-night cycle of the game is reversed
  • Night ReignNighttime duration increased by 15s
  • Night ReignDaytime duration decreased by 15s
  • TalentsLevel 10 Talent Void Damage increased from +50 to +80
  • TalentsLevel 15 Talent Hunter in the Night Status Resistance increased from +25% to +35%
  • TalentsLevel 20 Talent -5s Crippling Fear Cooldown replaced with +20 Crippling Fear DPS
  • VoidAghanim's Scepter upgrade removed
  • VoidNow also reduces target's vision by 100/200/300/400 at any time of the day
  • Crippling FearNow upgraded with Aghanim's Scepter. Decreases cooldown by 5 seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6/4% of Night Stalker's max mana per second for day/night. Still has a regular cooldown, but can be toggled off at any point

Broodmother

  • Innate Ability · Spider's MilkNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Spider's MilkWhenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s
  • Innate Ability · Spider's MilkThis healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
  • Necrotic Webs · Spin WebEnemies within the web have their Health Regen reduced by 10/15/20/25%
  • Feeding Frenzy · Insatiable HungerApplies bonuses to all Spiderlings under Broodmother's control in a 800 radius
  • Silken Bola ability replaced with Incapacitating Bite
  • TalentsLevel 15 Talent Spiderlings Health decreased from +150 to +125
  • TalentsLevel 20 Talent 400 Aoe Silken Bola replaced with +10 Incapacitating Bite Attack Damage Bonus
  • TalentsLevel 25 Talent +35% Silken Bola Slow/Miss Chance replaced with +30% Incapacitating Bite Slow/Miss Chance
  • Spin WebMovespeed bonus no longer decrease with unit's current Health
  • Spin WebNo longer provides Health Regen
  • Incapacitating BiteNew basic ability
  • Incapacitating BiteOn Attack, Broodmother applies a debuff that slows for 15/20/25/30%, gives a 30/40/50/60% miss chance and increases all attack damage received by 2/4/6/8 for 2 seconds
  • Spawn SpiderlingsSpiderlings now create similar Spiderlings instead of Spiderites
  • Spawn SpiderlingsNow also slows target by 25/35/45% for 4s
  • Spawn SpiderlingsSpiderling Health decreased from 320 to 300

Bounty Hunter

  • Innate Ability · Big Game HunterNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Big Game HunterWhen getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold
  • NO FACET TITLE · Shuriken TossThe shuriken damages and slows all units it passes through
  • NO FACET TITLE · Shuriken Toss · ContextAghanim's Scepter effect is not applied on passing through
  • Cutpurse · TrackBounty Hunter steals 4/8/12/16 gold every time he targets a hero with a spell. Value depends on the current level of Track
  • Cutpurse · Track · ContextApplying Track on the target that's already under Track's effect will not proc Cutpurse
  • TalentsLevel 25 Talent 2 Shuriken Toss charges replaced with +275 Shuriken Toss Damage
  • Shuriken TossDamage increased from 100/150/200/250 to 100/170/240/310
  • Shuriken TossMana Cost increased from 50/60/70/80 to 65/70/75/80
  • Shuriken TossNo longer slows Attack Speed
  • Shadow WalkMana Cost decreased from 55 to 50
  • TrackNo longer grants bonus damage to Shuriken Toss
  • TrackNo longer provides a critical strike on attacks
  • TrackNow increases all damage taken by the target by 8/14/20%
  • Friendly ShadowMana Cost decreased from 55 to 50

Weaver

  • Innate Ability · Geminate AttackNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Geminate AttackBonus Damage rescaled from 25/40/55/70 to 5/25/40/55/70
  • Innate Ability · Geminate AttackCooldown rescaled from 8.5/6.5/4.5/2.5s to 10.5/8.5/6.5/4.5/2.5s
  • Skitterstep · ShukuchiMovement Speed increased from 550 to 600
  • Skitterstep · ShukuchiEnemies affected by Shukuchi are slowed by 100% for 0.3s
  • Hivemind · The SwarmWhenever The Swarm's Beetles attack heroes, Weaver gets 3/5/7/9 experience
  • Agility gain increased from 3.1 to 3.3
  • TalentsLevel 10 Talent Shukuchi Damage increased from +55 to +60
  • TalentsLevel 25 Talent Shukuchi Cooldown Reduction increased from 2.5s to 3s

Jakiro

  • Innate Ability · Double TroubleNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Double TroubleJakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well
  • Liquid Fire Facet · TalentsLevel 15 Talent is +50 Liquid Fire Attack Speed Slow
  • Liquid Fire Facet · TalentsLevel 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Frost
  • Liquid Fire Facet · Liquid FireFacet: Jakiro's third basic ability when the facet is picked
  • Liquid Fire Facet · Liquid FireFacet: Jakiro makes a flaming attack, which burns all enemies around the target, dealing damage over time and reducing their attack speed
  • Liquid Fire Facet · Liquid Fire · ContextUnchanged
  • Liquid Fire Facet · Liquid FireFacet: Cooldown decreased from 16/12/8/4s to 13/10/7/4s
  • Liquid Fire Facet · Liquid FireFacet: Aghanim's Shard now adds 2.5% of target's max HP to each tick of damage. Doesn't affect buildings
  • Liquid Frost Facet · TalentsLevel 15 Talent is +10 Liquid Frost Bonus Damage
  • Liquid Frost Facet · TalentsLevel 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Fire
  • Liquid Frost Facet · Liquid FrostFacet: Jakiro's third basic ability when the facet is picked
  • Liquid Frost Facet · Liquid FrostFacet: Ability reworked. Jakiro makes a freezing attack, which deals 20/30/40/50 bonus damage and applies a chilling effect for 4 seconds. Chilled enemy has their movement slowed by 15/20/25/30% and takes 10/15/20/25 bonus damage from Jakiro's attacks and other abilities. This effect does not apply to buildings. Cooldown: 16/12/8/4s
  • Liquid Frost Facet · Liquid FrostFacet: Aghanim's Shard now adds damage over time, dealing 2.5% of target's max Health per second. Doesn't affect buildings
  • Turn Rate improved from 0.6 to 0.8
  • TalentsLevel 15 Talent +325 Health replaced with -1.5s Ice Path Cooldown
  • TalentsLevel 20 Talent Macropyre Damage decreased from +25 to +20
  • Dual BreathCast Range increased from 750 to 850
  • Ice PathCast Range decreased from 1200 to 1100
  • Ice PathFormation Delay decreased from 0.5s to 0.2s
  • MacropyreWidth decreased from 520 to 500
  • MacropyreMana Cost increased from 230/340/450 to 300/400/500
  • MacropyreCooldown increased from 80/70/60s to 90/80/70s

Batrider

  • Innate Ability · Smoldering ResinNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Smoldering ResinBatrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block
  • StokedAfter using an ability or item on an enemy hero that applies a forced movement effect, gain +10% Movement Speed and +8% Spell Amplification for 7s. Does not stack
  • Arsonist · Sticky NapalmMakes it apply to buildings, dealing 25% damage
  • Sticky NapalmDamage per stack increased from 4/8/12/16 to 5/10/15/20
  • Sticky NapalmDamage to creeps decreased from 50% to 20%
  • Sticky NapalmCreep penalty now also applies to Application damage
  • FlamebreakProjectile speed increased from 1400 to 1700
  • FireflyDamage per second decreased from 30/60/90/120 to 25/50/75/100
  • Flaming LassoTotal Damage increased from 100/200/300 to 200/350/500

Chen

  • Innate AbilityNew Innate ability. Active, levels up with Holy Persuasion and improves with Chen's level
  • Innate AbilityChen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn
  • Innate Ability · ContextSummoned convert counts towards Holy Persuasion's Max Units limit
  • Innate AbilityWhich creature is summoned is dependent on the chosen Facet
  • Centaur ConvertChen's convert is a Centaur creep. Summoned unit depends on the level of Holy Persuasion: Centaur Courser (levels 0-2) or Centaur Conqueror (levels 3 and 4)
  • Wolf ConvertChen's convert is a Wolf creep. Summoned unit depends on the level of Holy Persuasion: Giant Wolf (levels 0-2) or Alpha Wolf (levels 3 and 4)
  • Hellbear ConvertChen's convert is a Hellbear creep. Summoned unit depends on the level of Holy Persuasion: Hellbear (levels 0-2) or Hellbear Smasher (levels 3 and 4)
  • Troll ConvertChen's convert is a Troll creep. Summoned unit depends on the level of Holy Persuasion: Hill Troll (levels 0-3) or Dark Troll Summoner (level 4)
  • Satyr ConvertChen's convert is a Satyr creep. Summoned unit depends on the level of Holy Persuasion: Satyr Mindstealer (levels 0-3) or Satyr Tormenter (level 4)
  • Holy PersuasionNo longer has a minimum health threshold
  • Holy PersuasionNow dominated creep's health is set to 400 + 50 x Chen's Level
  • Holy PersuasionBonus Damage decreased from 4/10/16/22 to 2/7/11/15
  • Holy PersuasionMove Speed Bonus decreased from 10/20/30/40 to 5/10/20/30
  • Holy PersuasionGold bounty for dominating a creep decreased from 100% to 25/50/75/100%
  • Holy PersuasionAghanim's Scepter's Martyrdom ability now has a global cast range
  • Divine FavorArmor Bonus rescaled from 9/12/15/18 to 5/10/15/20
  • Divine FavorActive Heal Amplification now also affects Health Regen
  • Divine Favor · ContextStill doesn't affect lifesteal
  • Divine FavorHealing and Regen Amplification decreased from 20% to 5/10/15/20%
  • Divine FavorNow upgradable by Aghanim's Scepter. Makes Health Regen Aura global and affects all allied units
  • Hand of GodHeal over time duration increased from 8s to 10s

Spectre

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilitySpectre and her illusions permanently have phased movement
  • Forsaken · DesolateDeals 40% of damage if the target has only non-hero allies within range
  • Forsaken · DesolateAbility's damage is applied to Spectral Dagger
  • Twist the Knife · RealityCasts Spectral Dagger of the current level on the Haunt's target and decreases Reality cooldown to 1s. Also makes illusions persist even after their target dies
  • Twist the Knife · Reality · ContextIllusions don't switch to new targets
  • Spectral DaggerNo longer applies Desolate damage by default
  • DesolateDamage rescaled from 21/34/47/60 to 20/35/50/65
  • DispersionAghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50%
  • RealityNo longer casts Spectral Dagger by default

Ancient Apparition

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityAncient Apparition's abilities now apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy
  • Bone ChillDeath Rime: Each stack also reduces target's Strength by 0.5/0.75/1/1.25. Improves with Ice Blast level
  • Exposure · Cold FeetDeals Death Rime damage to all enemies within 400 radius from target
  • TalentsLevel 10 Talent +40 Cold Feet Damage Per Second replaced with +2 Cold Feet Death Rime Stacks
  • TalentsLevel 25 Talent 450 AoE Cold Feet replaced with +50% Death Rime Slow/Damage
  • Cold FeetNo longer deals damage on its own. Now applies 2/4/6/8 Death Rime stacks. Stacks are dispelled when leaving the break area
  • Cold FeetBreak distance increased from 715 to 725/750/775/800
  • Cold FeetStun Duration increased from 1.6/2.0/2.4/2.8s to 1.9/2.2/2.5/2.8s
  • Ice VortexNo longer deals damage or slows movement speed on its own. Now applies 1/2/3/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE
  • Chilling TouchApplies 2 Death Rime stack that lasts for 4 seconds
  • Chilling Touch · ContextBrief 100% Movement Slow on hit is still in effect
  • Chilling TouchBonus Damage decreased from 40/80/120/160 to 30/60/90/120
  • Chilling TouchMana Cost increased from 30/40/50/60 to 45/50/55/60
  • Ice BlastNo longer deals damage over time on its own. Now applies 2 Death Rime stack for the duration of the debuff

Doom

  • Innate Ability · Lvl ? PainNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Lvl ? PainDoom deals 10% bonus attack damage to enemies whose level is lower than his
  • Gluttony · DevourReplaces 70s cooldown with 2 charges with 90s restore time. Stolen creep abilities are upgraded by one level
  • Devil's BargainItems sell back for 90% of their price, but buyback costs 15% more
  • Base Damage decreased by 2
  • Base Health Regen increased from 0.25 to 1.25
  • Strength gain increased from 3.7 to 3.8
  • TalentsLevel 10 Talent Scorched Earth Damage decreased from +12 to +10
  • TalentsLevel 15 Talent Scorched Earth Movement Speed decreased from +7% to +5%
  • TalentsLevel 20 Talent Infernal Blade Max HP as Damage increased from +2% to +2.5%
  • DevourNo longer grants 1/3/5/7 armor for the duration
  • Scorched EarthCooldown increased from 35s to 41/39/37/35s

Ursa

  • Innate Ability · MaulNew Innate ability. Passive, can't be leveled up
  • Innate Ability · MaulUrsa gains 1.5% of his current Health as damage
  • Grudge Bearer · Enrage5% of Damage absorbed during Enrage is converted to damage. Buff lingers for 5 seconds after Enrage expires
  • Grudge Bearer · Enrage · ContextAlso works with the effect of Aghanim's Shard for the same duration
  • Bear DownDuration of all debuffs applied by Ursa is increased by 20%
  • Strength gain decreased from 2.6 to 2.4
  • OverpowerMana Cost increased from 30/40/50/60 to 45/50/55/60

Spirit Breaker

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityProvides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well
  • Bull Rush · Charge of DarknessMakes Charge Bonus Speed fade out over a short duration after the charge ends, based on how long the charge lasts. Max Linger Duration: 3s. Min Linger Duration: 0.5s. Charge Time for Max Linger Duration: 5s
  • Imbalanced · Nether StrikeEnemy receives a debuff that increases the distance of forced movement applied to them by Spirit Breaker and his allies by 100% for 6s
  • Base Attack Range increased from 150 to 170
  • TalentsLevel 25 Talent +200 Charge of Darkness Bonus Speed replaced with -4s Charge of Darkness Cooldown
  • Charge of DarknessNow pierces Debuff Immunity by default
  • Charge of DarknessAghanim's Shard now grants +100 Movement Speed Bonus
  • Greater BashNo longer deals bonus damage to creeps
  • Nether StrikeBonus Damage rescaled from 175/250/325 to 150/250/350
  • Planar PocketIs now granted by Aghanim's Scepter
  • Planar PocketNo longer stops working after blocking 1 spell

Gyrocopter

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityGyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost
  • Innate Ability · ContextCannot disassemble Divine Rapier or Hand of Midas
  • Secondary Strikes · Call DownDecreases strike interval to 0.8s. If an enemy hero gets hit, another Call Down missile is called that tracks the target, has a 200 impact radius centered around them, and deals 50% of the damage. Each hero may have only 1 tracking missile per cast
  • Afterburner · Rocket BarrageEvery successful hit increases Gyrocopter's movement speed by 1/2/3/4. Buff Duration: 4s. Each hit refreshes the duration
  • Afterburner · Rocket Barrage · ContextDoesn't affect Aghanim's Shard upgrade of Homing Missile
  • TalentsLevel 10 Talent +30 Movement Speed during Rocket Barrage replaced with +25% Homing Missile Damage
  • TalentsLevel 25 Talent -30s Call Down Cooldown no longer grants global cast range
  • Rocket BarrageNo longer grants Slow Resistance

Alchemist

  • Innate Ability · Greevil's GreedRemains as an Innate ability. Passive, can't be leveled up
  • Seed MoneyAlchemist starts with 250 bonus gold
  • Mixologist · Chemical RageDecreases Berserk Potion cooldown by 50% and Unstable Concoction by 30% for the duration of Chemical Rage
  • Base Attack Speed increased from 100 to 110
  • Corrosive WeaponryNo longer reduces Status Resistance by 3/4/5/6% per stack
  • Corrosive WeaponryNow reduces Base Attack Damage by 3/4/5/6% per stack
  • Corrosive WeaponryStats are no longer multiplied during Chemical Rage
  • Chemical RageBonus Health Regen increased from 50/80/110 to 60/90/120

Invoker

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityWhen Invoker denies a lane creep, he gets 15% of the experience
  • Scholar of KoryxLeveling up orbs provides Invoker with passive bonuses. Active orbs grant no additional effects
  • Scholar of Koryx · TalentsLevel 25 Talent is 2x Quas/Wex/Exort Passive Effects
  • Scholar of Koryx · QuasPassively adds a debuff to Invoker's attacks that deals 3/6/9/12/15/18/21 damage per second for 2 seconds
  • Scholar of Koryx · Quas · ContextDamage over time does not apply to buildings or allies
  • Scholar of Koryx · WexPassively grants 5/10/15/20/25/30/35 attack speed
  • Scholar of Koryx · ExortPassively grants 3/6/9/12/15/18/21 bonus attack damage
  • Mind of TornarusActive orbs grant Invoker special bonuses. Leveling up orbs provides no additional effects
  • Mind of Tornarus · TalentsLevel 25 Talent is 2x Quas/Wex/Exort Active Effects
  • Mind of Tornarus · QuasActive Quas orbs imbue Invoker's attacks with flat lifesteal, restoring 2/4/6/8/10/12/14 health per orb
  • Mind of Tornarus · WexActive Wex orbs grant +0.6/1.2/1.8/2.4/3/3.6/4.2% movement speed per orb
  • Mind of Tornarus · ExortActive Exort orbs make Invoker's attacks apply a 4s debuff that increases Spell Damage the enemy takes by 2/3/4/5/6/7/8% per orb
  • WexNo longer grants cooldown reduction
  • Cold SnapCooldown decreased from 20s to 18s
  • Ghost WalkCooldown decreased from 35s to 32s
  • TornadoCooldown decreased from 30s to 27s
  • E.M.P.Cooldown decreased from 30s to 27s
  • AlacrityCooldown decreased from 17s to 15s
  • Chaos MeteorCooldown decreased from 55s to 50s
  • Sun StrikeCooldown decreased from 25s to 23s
  • Forge SpiritCooldown decreased from 30s to 27s
  • Ice WallCooldown decreased from 25s to 23s
  • Deafening BlastCooldown decreased from 40s to 36s

Silencer

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilitySilencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925
  • Innate AbilityAghanim's Shard increases Intelligence Stolen to 4
  • IrrepressibleSilencer cannot be silenced
  • Irrepressible · ContextTechnically, he can. You can still cast Bloodthorn on him, but that won't stop him from using abilities. Hex, however, will not allow using abilities
  • Reverberating Silence · Global SilenceDuration is decreased, but the first time it ends on an enemy for any reason it is applied on them again. First Silence Duration: 3/3.5/4s. Second Silence Duration: 1.5/1.75/2s
  • Reverberating Silence · Global Silence · ContextTotal silence duration unchanged
  • TalentsLevel 15 Talent +0.8x Last Word Int Multiplier replaced with +20/5% Last Word Damage/Slow
  • TalentsLevel 25 Talent Last Word Mutes replaced with 2 Arcane Curse charges
  • Arcane CurseAbility Reworked
  • Arcane CurseCurses the target area, causing enemy heroes to take 16/24/32/40 damage per second (First instance applies immediately) and slowing their movement speed by 10/15/20/25%
  • Arcane CurseIf a target casts a spell, they are silenced for 2 seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect
  • Arcane CurseArea Radius: 350. Duration: 6s. Mana Cost: 130/135/140/145. Cooldown: 22/20/18/16s
  • Glaives of WisdomAbility Reworked
  • Glaives of WisdomActivate to throw an enchanted glaive that will steal 1/2/3/4 Intelligence from the target for 20/25/30/35s and deal 20/40/60/80% of Silencer's Intelligence as additional damage. Landing 4 Glaives on the same target will silence them for 2.5s. Mana Cost: 20 per attack
  • Glaives of WisdomAghanim's Shard increases temporary Intelligence Steal by 1 and Steal Duration by 50s
  • Glaives of WisdomAttack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence
  • Last WordAbility Reworked
  • Last WordPassive aura. Enemies within 1200 range of Silencer are slowed by 6/9/12/15% and take 20/30/40/50 damage per second for each Silence debuff they currently suffer from
  • Global SilenceNow upgraded with Aghanim's Scepter
  • Global SilenceCauses Global Silence to apply Arcane Curse to enemy heroes

Outworld Destroyer

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityOutworld Destroyer gains 2 extra mana per point of Intelligence
  • Obsidian Decimator · Essence FluxWhen Essence Flux restores mana, it also increases Outworld Destroyer's maximum mana by 4% for 7 seconds
  • Overwhelming Devourer · Astral ImprisonmentApplies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 5s
  • Overwhelming Devourer · Sanity's EclipseApplies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 7s
  • Base Movement Speed decreased from 320 to 315
  • Base Armor decreased by 0.5
  • TalentsLevel 10 Talent +20 Attack Speed replaced with +250 Mana
  • TalentsLevel 15 Talent +30 Movement Speed replaced with +1.5% of Current Mana as Movement Speed
  • TalentsLevel 20 Talent Sanity's Eclipse Mana Difference Multiplier increased from +0.15 to +0.2
  • Arcane OrbMana Pool to Damage decreased from 12/13/14/15% to 10/11/12/13%
  • Astral ImprisonmentAghanim's Shard now allows Astral Imprisonment to deal damage in a 300 AoE
  • Sanity's EclipseNo longer applies Mana Allergy debuff without Facet 2 chosen
  • Sanity's EclipseMana Cost decreased from 200/325/450 to 200/300/400
  • Sanity's EclipseCooldown decreased from 160/145/130s to 150/135/120s

Lycan

  • Innate Ability · Apex PredatorNew Innate ability. Passive, improves with Lycan's level
  • Innate Ability · Apex PredatorLycan deals 2% extra damage to neutral creeps per hero level
  • Pack Leader · ShapeshiftMovement and critical strike bonuses are also applied to all units under Lycan's control. Enemy heroes killed by Lycan or his units extends Shapeshift duration by 5s
  • Spirit Wolves · TalentsLevel 10 Talent +10 Wolves Damage replaced with +8 Summon Wolves Damage Per Wolf
  • Spirit Wolves · TalentsLevel 15 Talent +350 Wolves Health replaced with +250 Summon Wolves Health Per Wolf
  • Spirit Wolves · Summon WolvesReplaces wolves with spirit wolves. They are invulnerable, uncontrollable, and cannot attack. Each wolf buffs Lycan, providing +50/100/150/200 Health and +8/14/20/26 Attack Damage
  • Spirit Wolves · Summon WolvesDecreases duration from 50s to 25s and mana cost from 110/115/120/125/130 to 60/65/70/75/80. Does not affect wolves from Aghanim's Shard
  • TalentsLevel 10 Talent Howl Armor Reduction increased from +2 to +3
  • TalentsLevel 15 Talent Summon Wolves Health increased from +300 to +350
  • HowlNo longer fears non-hero controlled units
  • ShapeshiftNo longer applies its movement speed and critical strike bonuses to units under Lycan's control by default
  • Wolf BiteLifesteal increased from 30% to 40%
  • Wolf BiteLifesteal now has a 40% penalty against creeps
  • Wolf BiteCooldown decreased from 125/110/95s to 110/100/90s

Brewmaster

  • Innate Ability · Drunken BrawlerNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Drunken BrawlerEarth Brawler Armor rescaled from 1/3/5/7 to 1/3/5/7/9
  • Innate Ability · Drunken BrawlerEarth Brawler Magic Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
  • Innate Ability · Drunken BrawlerStorm Brawler Evasion rescaled from 15/20/25/30% to 10/15/20/25/30%
  • Innate Ability · Drunken BrawlerStorm Brawler Movement Speed rescaled from 5/7/9/11% to 4/6/8/10/12%
  • Innate Ability · Drunken BrawlerFire Brawler Crit Multiplier rescaled from 120/140/160/180% to 120/135/150/165/180%
  • Innate Ability · Drunken BrawlerFire Brawler Attack Speed rescaled from 10/15/20/25 to 10/15/20/25/30
  • Innate Ability · Drunken BrawlerVoid Brawler Status Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
  • Innate Ability · Drunken BrawlerVoid Brawler Slow rescaled from 10/15/20/25% to 5/10/15/20/25%
  • Roll Out the Barrel · Cinder BrewWhen casting Cinder Brew, Brewmaster rolls the whole barrel in the targeted direction, dealing damage and drenching enemies with Cinder Brew along the way within 350 radius from the barrel. Enemies hit by the 75 range wide barrel take 50/75/100/125 physical damage. The barrel always rolls for a distance of 950 and then explodes, drenching all enemies within 400 radius. Barrel Speed: 900
  • Drunken Master · Drunken BrawlerWhen brewed up, Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 50% faster
  • Primal Companion: Brewlings no longer have any movement, cooldown or casting penalties
  • Thunder ClapDamage decreased from 90/160/230/300 to 75/150/225/300
  • Thunder ClapMovement Speed Slow rescaled from 25/35/45/55% to 15/30/45/60%
  • Thunder ClapAttack Speed Slow rescaled from 25/35/45/55 to 15/30/45/60
  • Cinder BrewCan now be ignited only from magical and pure damage. Physical damage spells will not ignite the target
  • Primal SplitEarth Brewling's Demolish Damage decreased from 90/170/250 to 80/140/200
  • Primal SplitStorm Brewling's Cyclone Hero Duration decreased from 5s to 3/4/5s
  • Primal SplitStorm Brewling's Wind Walk Cooldown increased from 5s to 20/14/8s
  • Primal SplitStorm Brewling's Wind Walk Bonus Speed decreased from 50% to 20/30/40%

Shadow Demon

  • Innate Ability · MenaceNew Innate ability. Passive, can't be leveled up
  • Innate Ability · MenaceShadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack
  • Promulgate · DisseminateWhen applied to an enemy, they lose 15% of their current health, regaining half of it after the effect is lifted. If the target is an ally, their current and max health are increased by 15% instead
  • Soul CatcherIf an enemy hero is killed by Shadow Demon or dies within 1500 range from him, an illusion of that hero is created. Illusion deals 20/25/30/35/40% damage, depending on the current level of Disruption The illusion disappears when the hero it was created from respawns or when Shadow Demon dies. No illusions are created if killed by Shadow Demon after his death
  • Soul Catcher · Context20% is used when Disruption is not learned
  • TalentsLevel 10 Talent Strength decreased from +12 to +10
  • TalentsLevel 20 Talent Demonic Purge/Cleanse Damage/Heal decreased from +200 to +150
  • DisruptionBonus Base Damage decreased from 40/50/60/70 to 30/40/50/60

Lone Druid

  • Innate Ability · Summon Spirit BearNow is an Innate ability. Active, can be leveled up with skill points
  • Innate Ability · Summon Spirit BearBear Base Health rescaled from 1100/1400/1700/2000 to 800/1100/1400/1700/2000
  • Innate Ability · Summon Spirit BearBear Base Health Regen rescaled from 5/6/7/8 to 4/5/6/7/8
  • Innate Ability · Summon Spirit BearBear Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.85/1.75/1.65/1.55/1.45s
  • Innate Ability · Summon Spirit BearBear Base Armor rescaled from 0/2/4/6 to 0/0/2/4/6
  • Innate Ability · Summon Spirit BearBear Base Movespeed rescaled from 300/330/360/390 to 300/300/330/360/390
  • Innate Ability · Summon Spirit BearCooldown rescaled from 150/140/130/120s to 160/150/140/130/120s
  • Innate Ability · Summon Spirit BearSpirit Bear now has a minimap icon
  • Bear with Me · Spirit LinkShared Armor is increased by 25%, Lone Druid's attacks heal Spirit Bear as well the other way around
  • Bear with Me · True FormTransforms Lone Druid, providing him with bonus armor, increased health and improved versions of Entangling Claws and Demolish
  • Bear with Me · True Form · ContextUnchanged
  • Unbearable · Spirit LinkSpirit Bear's attacks heal Lone Druid, but not the other way around
  • Unbearable · True FormTransforms the Spirit Bear, increasing it's armor by 8/10/12, reducing its BAT by 0.1s and granting a 50% Cooldown Reduction on Entangling Claws
  • TalentsLevel 20 Talent +1000 Spirit Bear and True Form HP replaced with +30 Entangling Claws Damage
  • TalentsLevel 25 Talent 0s Entangling Claws Cooldown replaced with +45 Spirit Link Attack Speed
  • TalentsLevel 25 Talent -0.1 Spirit Bear Base Attack Time replaced with +150 Savage Roar Radius

Chaos Knight

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityWhenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn
  • PhantasmagoriaAll illusions created by or of Chaos Knight are Strong Illusions. This includes Phantasm, illusions of allies created with Aghanim's Scepter, items, Illusion Rune, and illusions of Chaos Knight by other players both allied and enemy (i.e. by Shadow Demon). Additionally, Chaos Knight's Illusions within 1200 radius have 20% damage reduction
  • Phantasmagoria · ContextStrong Illusions are not instantly killed by spells
  • Irrationality · Reality RiftAdds an equal chance to apply either Break, or Disarm, or nothing on the targeted enemy. This debuff lasts for 50% of the armor reduction duration
  • TalentsLevel 15 Talent -100% Phantasm Illusion Incoming Damage replaced with +12 Strength
  • Chaos BoltMax Damage increased from 150/210/270/330 to 150/230/310/390
  • Chaos BoltAghanim's Shard no longer increases cast range by 150
  • Chaos BoltAghanim's Shard illusions deal 30% less damage
  • Reality RiftCast Point improved from 0.3s to 0.25s
  • PhantasmIllusions from this ability are no longer Strong Illusions by default

Meepo

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityMeepo receives an additional choice when activating neutral item tokens
  • More Meepo · Divided We StandIncreases maximum level from 3 to 4 and changes level requirement from 4/11/18 to 3/10/17/24
  • More Meepo · Divided We Stand · ContextBonus Magic Resistance is 10/15/20/20%, so it's effectively unchanged
  • CodependentMeepo can equip any item in the neutral item slot with the exception of boots and items that are dropped on death. Meepo's clones gain full bonuses from the item with the exception of three primary attributes. When Meepo or a clone uses an item in the neutral slot, all other Meepos have this item go on cooldown reduced by 50%
  • Codependent · ContextMeepo clones are treated as illusions for the purposes of the on-hit effect applications, so certain attack modifiers either don't proc or have their effect weakened. Echo Sabre and Harpoon will not provide passive attack speed. Consumables and Hand of Midas is not allowed to be put in the Neutral Slot at all
  • TalentsLevel 25 Talent Pack Rat replaced with +350 Health
  • EarthbindCast Range rescaled from 500/750/1000/1250 to 750/900/1050/1200
  • EarthbindProjectile Speed increased from 1000 to 1200

Treant Protector

  • Innate Ability · Nature's GuiseRemains as an Innate ability. Passive, can't be leveled up
  • Primeval PowerTreant gains +5 base attack damage per hero level
  • Sapling · Leech SeedCan be ground targeted, planting a tree and damaging and healing all enemies in the effect radius for the duration of the ability. Damage and healing is halved for creeps when the ability is ground targeted. If the tree is cut down, it re-grows again with the next pulse

Ogre Magi

  • Innate Ability · Dumb LuckRemains as an Innate ability. Passive, can't be leveled up
  • Innate Ability · Dumb LuckNo longer increases Multicast Chance by default
  • Fat Chance · MulticastEach point of Strength increases Ogre Magi's chance to multicast by 0.05%
  • Learning CurveOgre starts the game with 0 Ability Points, but gains 3 Ability Points at Level 2, and regular ability points for the remainder of the game
  • Learning CurveLevel requirement for all abilities and talents is decreased by 1
  • Learning Curve · Context1/2/4/6 for basic abilities, 5/11/17 for Multicast, and 9/14/19/24/26/27/28/29 for Talents
  • TalentsLevel 20 Talent Bloodlust Attack Speed increased from +25 to +30
  • BloodlustMulticasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps. Still skips units that already have the buff

Undying

  • Innate Ability · Ceaseless DirgeNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Ceaseless DirgeWhen Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s
  • Rotting Mitts · Flesh GolemWhile Flesh Golem is Active Undying's attacks will spawn a zombie chasing the attack target for 15s (does not work on Roshan)
  • Ripped · Soul RipWhen Soul Rip is cast on an allied hero, they gain 10% of Undying's current Strength for 10s
  • TombstoneZombie vision range decreased from 1400 to 900
  • TombstoneMana Cost increased from 120/140/160/180 to 125/150/175/200
  • TombstoneAghanim's Shard time restraint to leave or re-enter decreased from 3s to 2s
  • Flesh GolemSlow Duration decreased from 4s to 3s

Rubick

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilitySpell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value
  • Frugal Filch · Spell StealDecreases the mana cost of stolen spells by 15/30/45/60%
  • Arcane Accumulation · Spell StealEvery time Rubick casts a spell, he gains +25 AoE Spell Radius Amplification for 20s. Multiple instances of this buff stack independently
  • Fade BoltMana Cost decreased from 120/130/140/150 to 110/120/130/140
  • Spell StealStolen Spells will now use the facet of the hero it was stolen from

Disruptor

  • Innate Ability · Electromagnetic RepulsionNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Electromagnetic RepulsionWhenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7s
  • Thunderstorm · Thunder StrikeStrikes all enemies within Kinetic Field
  • Kinetic FenceReplaces Kinetic Field with a new ability Kinetic Fence
  • Kinetic Fence · TalentsLevel 10 Talent is -3s Kinetic Fence Charge Restore Time
  • Kinetic Fence · TalentsLevel 20 Talent is +2s Kinetic Fence Duration
  • Kinetic Fence · Kinetic FenceSpell is vector targeted. Creates a single flat wall with a width of 1200. The wall is created after a 0.75s formation delay and has a duration of 2.6/3.2/3.8/4.4s. Has 2 charges with 20/18/16/14s base charge restore time
  • TalentsLevel 25 Talent Static Storm Radius decreased from +200 to +150
  • Thunder StrikeNo longer has any Kinetic Field interactions by default
  • Thunder StrikeAghanim's Shard bonus range decreased from 800 to 400
  • Thunder StrikeAghanim's Shard bonus strikes decreased from 2 to 1
  • Thunder StrikeAghanim's Shard Duration on the ground decreased from 7s to 5s
  • GlimpseMax Damage rescaled from 125/175/225/275 to 100/160/220/280
  • Kinetic FieldCooldown increased from 20/17/14/11s to 20/18/16/14s

Nyx Assassin

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityNyx Assassin can sense invisible heroes in a 400 radius
  • Mana BurnNyx Assassin's Abilities and Items burn 15/20/25/30% of the current mana of affected enemies. Triggers only on spells that deal 100 damage or more before reductions. Effect scales with the level of Vendetta
  • Scuttle · VendettaGrants unobstructed pathing and max movement speed for the first 10s of Vendetta
  • Base Damage increased by 3
  • Agility gain increased from 2.1 to 2.3
  • TalentsLevel 10 Talent Vendetta Damage decreased from +75 to +50
  • TalentsLevel 15 Talent +0.75x Mind Flare Int Multiplier replaced with -3s Mind Flare Cooldown
  • TalentsLevel 20 Talent Impale Damage decreased from +130 to +120
  • TalentsLevel 20 Talent Spiked Carapace Stun Duration increased from +0.45s to +0.5s
  • TalentsLevel 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for 5s
  • TalentsLevel 25 Talent Mind Flare AoE Radius increased from 300 to 600
  • Mind FlareNo longer deals damage equal to 3.5/4/4.5/5x target's Intelligence
  • Mind FlareNow deals damage equal to 20/25/30/35% of the target's Max Mana
  • Mind FlareCan now target any unit with mana. This instantly kills non-Ancient creeps
  • Mind FlareMana Cost increased from 100 to 100/105/110/115
  • Mind FlareCooldown increased from 13/10/7/4s to 13/11/9/7s
  • VendettaNo longer burns mana on it's own
  • VendettaAghanim's Shard no longer increases Vendetta's Movement Speed
  • BurrowNo longer increases Impale Cast Range by 525
  • BurrowNo longer reduces Impale Cooldown by 7s
  • BurrowNo longer increases Mind Flare Cast Range by 400
  • BurrowNow provides Nyx Assassin with +500 Cast Range and +25% Cooldown Reduction
  • BurrowSpiked Carapace AoE increased from 300 to 400

Naga Siren

  • Innate Ability · EelskinNew Innate ability. Passive, can't be leveled up
  • Innate Ability · EelskinNaga Siren gets +6% Evasion for each Naga Siren within 900 Radius
  • Rip Tide · TalentsLevel 10 Talent is +30% Rip Tide Damage
  • Rip Tide · Rip TideNaga Siren's third basic ability when the facet is picked
  • Rip Tide · Rip TidePassive ability. Every 6 attacks from Naga and her illusions, the Naga Siren and her images will hit all nearby units with a damaging wave of water that lowers armor for 4 seconds
  • Rip Tide · Rip TideDamage: 25/35/45/55; Armor Reduction: 2/4/6/8
  • Deluge · TalentsLevel 10 Talent is +30% Deluge Damage
  • Deluge · DelugeNew Naga Siren's third basic ability when the facet is picked
  • Deluge · DelugeActive ability. Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance for 5s. Mana Cost: 70/80/90/100. Cooldown: 10s
  • Deluge · DelugeDamage: 80/130/180/230; Status Resistance Reduction: 11/14/17/20%
  • TalentsLevel 10 Talent +25 Rip Tide Damage replaced with +30% Rip Tide Damage
  • TalentsLevel 15 Talent +15 Strength replaced with -50% Mirror Image Illusion Damage Taken
  • TalentsLevel 25 Talent +25% Evasion replaced with Ensnare applies Break
  • EnsnareAghanim's Scepter now allows Ensnare to affect Debuff Immune units
  • Reel InNo longer granted by Aghanim's Scepter. Now it is acquired on leveling Ensnare for the first time
  • Reel InNow requires Aghanim's Scepter to affect Debuff Immune units
  • Reel In · ContextCan affect sleeping and invulnerable units even without Aghanim's Scepter, similarly to Ensnare
  • Reel InMaximum range increased from 1400 to 1600
  • Reel InTargets that are being Reeled In have phased and unobstructed movement
  • Reel InChannel Duration changed from 5s to the length of the remaining Ensnare Debuff
  • Song of the SirenNow heals allies for 2/4/6% of Max Health per second even without Aghanim's Shard
  • Song of the SirenAghanim's Shard now increases Max Health Regen by 4%
  • Song of the SirenAghanim's Shard no longer grants 1s extra duration
  • Song of the SirenAghanim's Shard now also restores 4% of allied max mana per second
  • Song of the SirenMana Cost increased from 150/175/200 to 150/250/350
  • Song of the SirenCooldown increased from 180/130/80 to 180/140/100

Keeper of the Light

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityAllies within 900 range of Keeper of the Light have 15% more max mana
  • Solar Bind · Solar BindGranted by Spirit Form when the facet is picked
  • Solar Bind · Solar BindMagic Resist reduction rescaled from 35% to 20/30/40%
  • Solar Bind · Solar BindAghanim's Shard replaces cooldown with 2 charges
  • Solar Bind · Solar BindCast backswing improved from 1.07s to 0.5s
  • Recall · RecallGranted by Spirit Form when the facet is picked
  • Recall · RecallCooldown increased from 15s to 21/18/15s
  • Recall · RecallTeleportation Delay increased from 4s to 6/5/4s
  • Recall · RecallRecall now increases the target's movement speed by 12/16/20% for 4s. If the teleportation was successful, both Keeper of the Light and the target will receive this buff once again. Movespeed buff isn't removed if the teleportation was interrupted by taking player-based damage
  • Recall · RecallCan now be alt-cast to teleport Keeper of the Light to the selected target. In this case Keeper of the Light will get the initial movement speed boost. Teleportation is interrupted if Keeper of the Light takes player-based damage
  • Recall · RecallAghanim's Shard replaces cooldown with 2 charges
  • TalentsLevel 15 Talent 2 Solar Bind Charges replaced with -5s Blinding Light Cooldown
  • TalentsLevel 20 Talent +1.5s Solar Bind Stun when target is fully slowed replaced with +200 Chakra Magic Mana
  • Spirit FormAghanim's Shard now increases Spirit Form Illuminate heal by 30%
  • Will-O-WispMana Cost decreased from 250 to 150

Io

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityIo's team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300
  • Kritzkrieg · OverchargeGrants 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification
  • Kritzkrieg · Overcharge · ContextUnchanged
  • Medigun · OverchargeGrants 3/6/9/12 Armor and 10/15/20/25% Magic Resistance
  • TalentsLevel 10 Talent Attack Damage to Tethered Units decreased from +15 to +12
  • TalentsLevel 15 Talent Tether Movement Speed decreased from +6% to +5%
  • TalentsLevel 15 Talent Spirits Hero Damage increased from +55 to +60
  • TalentsLevel 20 Talent Relocate Cooldown Reduction increased from 25s to 30s
  • TalentsLevel 25 Talent Attack Tethered Ally's Target now applies a 25% damage penalty on Io's attacks
  • TetherDamage per second increased from 10/20/30/40 to 15/25/35/45
  • TetherEnemy Move/Attack Slow decreased from 15/25/35/45% to 10/20/30/40%
  • SpiritsCreep Collision Damage increased from 10/15/20/25 to 12/18/24/30

Visage

  • Innate Ability · Gravekeeper's CloakNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Gravekeeper's CloakDamage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20%
  • Innate Ability · Gravekeeper's CloakLayer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s
  • Sepulchre · Grave ChillAffects all enemies within 300 units from target. Gains only 25% of its bonuses from each secondary target
  • Faithful Followers · Summon FamiliarsFamiliars always follow Visage and cannot receive direct attack or movement commands. They will attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the stop or hold position commands. Can still be ordered to cast Stone Form from the hero or individually. Familiars will search for a nearby valid target within 300 range if the target they were previously attacking dies and no additional orders are issued. If Familiars got way too far away (3500 range), they will teleport to Visage within 4 seconds
  • Faithful Followers · Summon FamiliarsMovement Speed increased by 40
  • Faithful Followers · Summon FamiliarsCan be put on Auto-Cast to make Familiar immediately return to Visage. They can't attack while Auto-Cast is on
  • Faithful Followers · Stone FormHas a cast range of 1200
  • Base Armor increased by 1
  • Summon FamiliarsFamiliars now upgrade if they were already summoned when leveling up the ability
  • Summon FamiliarsNow can be alt-cast to recall Familiars, teleporting them to Visage after 4s preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form
  • Summon Familiars · ContextThis behavior is unavailable with Faithful Followers Facet
  • Stone FormFamiliars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location
  • Stone FormVisage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location

Slark

  • Innate AbilityNew Innate ability. Passive, levels up with Shadow Dance
  • Innate AbilityWhen not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen
  • Leeching Leash · PounceApplies 1/2/3/4 Essence Shift stacks to enemy heroes caught by Pounce
  • Dark Reef RenegadeBarracuda: When revealed by enemies, Barracuda effect lingers for 0.5/1/1.5/2s when Slark is not within 1200 units of any allied heroes
  • Base Health Regen decreased from 1.75 to 0.25
  • TalentsLevel 15 Talent +50 Shadow Dance Regen replaced with +50 Barracuda Regen
  • PounceNo longer applies Essence Shift stacks by default
  • PounceAghanim's Scepter range decreased from 1000 to 900
  • Shadow DancePassive Movement Speed and Regen bonuses moved to Innate ability
  • Shadow DanceMana Cost decreased from 120 to 100
  • Shadow DanceCooldown decreased from 75/60/45s to 60/50/40s
  • Depth ShroudNo longer stacks with Shadow Dance

Medusa

  • Innate Ability · Mana ShieldRemains as an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Mana ShieldNo longer provides bonus mana on leveling up
  • Engorged · Mystic SnakeWhenever a Mystic Snake returns to Medusa, her next 3 attacks deal additional 1 physical damage per 6 mana restored by the snake. The buff lasts up to a maximum of 5 seconds
  • Engorged · Mystic Snake · ContextBonus damage is dealt to additional Split Shot targets only if the level 25 attack modifiers talent is learned
  • Mana PactCan be activated, draining 4% of max mana per second, but increasing attack speed by 3% of Medusa's Attack Speed per second. Mana drain can last up to 15s but attack speed will stop increasing after 10s. Conversion can be stopped by deactivating Mana Shield, but it can't be done for the first 3 seconds of conversion. Attack speed buff will disappear after 15s since the conversion has started. Cooldown is 35s and starts once the conversion is stopped
  • Intelligence gain increased from 3.4 to 3.6
  • TalentsLevel 10 Talent +15% Mystic Snake Turn and Movement Slow replaced with +40 Mystic Snake Damage
  • TalentsLevel 25 Talent +1.7 Mana Shield Damage per Mana increased to 1.9
  • Mystic SnakeDamage increased from 85/130/175/220 to 90/150/210/270
  • Mystic SnakeDamage Increase per jump decreased from 35% to 25%
  • Mystic SnakeSpeed Increase per jump increased from 15% to 25%
  • Mystic SnakeTurn slow now is a part of the movement slow. It has no special value and is decreased from 50% to 30%

Troll Warlord

  • Innate Ability · Berserker's RageNow is an Innate ability. Togglable, can be leveled up with skill points
  • Innate Ability · Berserker's RageBonus Movespeed rescaled from 15/25/35/45 to 5/15/25/35/45
  • Innate Ability · Berserker's RageBonus Armor decreased from 4/5/6/7 to 1/2/3/4/5
  • Innate Ability · Berserker's RageEnsnare Chance increased from 14/16/18/20% to 20%
  • Innate Ability · Berserker's RageEnsnare Duration rescaled from 0.8/1.2/1.6/2s to 0.4/0.8/1.2/1.6/2s
  • Insensitive · FervorEach stack grants 1 Armor when Troll Warlord is in melee form
  • Bad Influence · Battle TranceGrants 30% of its attack speed bonus to all allied heroes globally
  • TalentsLevel 15 Talent Whirling Axes Damage increased from +90 to +100
  • TalentsLevel 20 Talent Berserker's Rage Armor decreased from +10 to +8
  • TalentsLevel 20 Talent +20% Battle Trance Movement Speed replaced with +50% Battle Trance Slow Resistance
  • Whirling Axes (Melee)Aghanim's Scepter Dispel now always pierces Debuff Immunity
  • Whirling Axes (Melee) · ContextRegular effect still requires level 25 talent
  • Whirling Axes (Ranged)Aghanim's Scepter Dispel now always pierces Debuff Immunity
  • Whirling Axes (Ranged) · ContextRegular effect still requires level 25 talent
  • FervorAghanim's Shard Base Proc chance decreased from 20% to 18%

Centaur Warrunner

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityCentaur Warrunner permanently gain +40 max health every 120s
  • Counter-Strike · Double EdgeDamage is increased by 25% of the damage Centaur Warrunner took in the last 6s from enemy heroes, up to a maximum of 100% bonus Double Edge damage. Damage counter resets on Double Edge cast
  • HorsepowerCentaur Warrunner gains 40% of his Strength as bonus movement speed. Does not stack with movement speed bonuses from boots. Max movement speed cap increased from 550 to 600
  • Base Health Regen decreased from 5 to 4
  • Base Movement Speed decreased from 310 to 305
  • StampedeCooldown increased from 90s to 100/95/90s
  • Hitch A RideNow grants invulnerability to the mounted target
  • Hitch A RideNo longer ends when blinking/teleporting

Magnus

  • Innate Ability · Solid CoreNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Solid CoreMagnus suffers 50% less forced movement from enemy's abilities/items
  • NO FACET TITLE · SkewerDeals bonus damage when pushing enemies through trees and cliffs. Each tree deals 10/15/20/25 damage, and cliffs deal 40/60/80/100 damage
  • Reverse Polarity Facet · Reverse PolarityPushes enemies in a 600 AoE around Magnus away from him to a maximum distance of 700, stunning and damaging them. Enemies are pushed over 0.2s
  • ShockwaveSlow Duration rescaled from 0.9s to 0.7/0.8/0.9/1.0s
  • ShockwaveProjectile Speed increased from 900 to 1200
  • ShockwaveAghanim's Shard Projectile Speed Bonus increased from 300 to 400
  • EmpowerDuration rescaled from 35s to 30/33/36/39s
  • SkewerNo longer slows enemy attack speed by 10/20/30/40
  • SkewerNo longer deals 6/9/12/15% of the distance as damage
  • Reverse PolarityDamage increased from 75/150/225 to 100/200/300
  • Horn TossDamage increased from 275 to 300
  • Horn TossMana Cost decreased from 125 to 100

Timbersaw

  • Innate Ability · Exposure TherapyNew Innate ability. Passive, levels up with Chakram
  • Innate Ability · Exposure TherapyTimbersaw restores 3/4/5/6 mana every time he destroys a tree
  • Shredder · Timber ChainWhen Timbersaw collides with the target tree, it shatters, sending 10 splinters in all directions, up to 700 distance. If a splinter hits an enemy, they take 20/40/60/80 damage and are slowed by 30/40/50/60% for 0.75s
  • Twisted ChakramGrants Twisted Chakram ability when leveling up Chakram
  • Twisted Chakram · Twisted ChakramLaunches a smaller uncontrollable Chakram which flies in an infinity sign in the selected direction. It deals 110/155/200 pure damage to any enemies on its way, slowing their movement by 5% for each 5% of their missing health
  • Twisted Chakram · Twisted Chakram · ContextInfinity sign consists of 4 arc moves, each can damage enemy once and cannot take longer than 0.5s
  • Twisted Chakram · Twisted ChakramSlow Duration: 2s. Chakram width: 125. Cast Range: 600. Flight Range: 1200. Mana Cost: 100. Cooldown: 20/16/12s
  • Now is a Strength Hero
  • Base Damage increased from 4-8 to 23-27
  • Agility gain increased from 1.3 to 1.6
  • Damage on level 1 not changed: 50-54
  • Damage gain per level decreased from +5.25 to +3.5
  • TalentsLevel 20 Talent Chakram Slow increased from +4% to +5%
  • TalentsLevel 25 Talent +1125 Timber Chain Cast Range replaced with +75% Timber Chain Range/Projectile Speed
  • TalentsLevel 25 Talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage
  • Whirling DeathMana Cost increased from 80/85/90/95 to 100

Bristleback

  • Innate Ability · WarpathNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · WarpathDamage per stack rescaled from 15/20/25 to 5/15/20/25
  • Innate Ability · WarpathMovement per stack rescaled from 2/3/4% to 0/2/3/4%
  • Innate Ability · WarpathStack Duration increased from 8/10/12s to 12/16/18/20s
  • Innate Ability · WarpathMax Stacks rescaled from 8/10/12 to 4/8/10/12
  • Berserk · WarpathIncreases Attack Speed by 5/10/15/20 per stack
  • Berserk · WarpathDamage per stack decreased from 5/15/20/25 to 5 at all levels
  • Snot Rocket · Viscous Nasal GooStack Limit increased from 4 to 6
  • Snot Rocket · Viscous Nasal GooArmor Reduction per stack increased from 1.5/2/2.5/3 to 2.5/3/3.5/4
  • Snot Rocket · BristlebackInstead of Quill Spray, shoots Viscous Nasal Goo in a 900 radius whenever the damage threshold is met
  • Base Damage decreased by 8
  • Viscous Nasal GooAghanim's Shard no longer increases Stack Limit
  • Quill SprayQuill Stack Damage rescaled from 28/30/32/34 to 30
  • BristlebackAghanim's Scepter Spray interval increased from 0.35s to 0.4s

Tusk

  • Innate Ability · Bitter ChillNew Innate ability. Passive, levels up with ability of selected Facet
  • Innate Ability · Bitter ChillPassively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50
  • Tag Team · TalentsLevel 10 Talent is +25 Tag Team Damage
  • Tag Team · Tag TeamTusk's third basic ability when the facet is picked
  • Tag Team · Tag Team · ContextUnchanged
  • Tag Team · Tag TeamActivate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Duration: 5s. Damage: 20/45/70/95. Cooldown: 24/21/18/15s
  • Drinking Buddies · TalentsLevel 10 Talent is +25 Drinking Buddies Bonus Damage
  • Drinking Buddies · Drinking BuddiesNew Tusk's third basic ability when the facet is picked
  • Drinking Buddies · Drinking BuddiesTusk reaches out to tag a targeted allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain increased movement speed and bonus attack damage for 5s. Cast Range: 900. Bonus Movespeed: 25%. Bonus Damage: 20/45/70/95. Cooldown: 24/21/18/15s
  • Walrus PUNCH!Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.)
  • Walrus PUNCH! · ContextTusk will make a regular attack with no benefits of Walrus Punch!
  • Walrus PUNCH!Bonus Damage increased from 50 to 50/75/100
  • Walrus PUNCH!Critical Damage decreased from 200/275/350% to 200/250/300%
  • Walrus PUNCH!No longer slows target's movement speed by 40% after they land

Skywrath Mage

  • Innate AbilityNew Innate ability. Passive, levels up with Mystic Flare
  • Innate AbilityPassively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal
  • Innate Ability · ContextHas 80% penalty against creeps, similarly to other sources of Spell Lifesteal
  • Shield of the ScionGrants a second Innate ability: Shield of the Scion
  • Shield of the Scion · Shield of the ScionWhenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage grants him a stack of magical damage barrier. Each stack protects from 10 magical damage + 1 per Skywrath Mage's level. Each stack has its own duration. Barrier Stack Duration: 15s
  • Staff of the ScionGrants a second Innate ability: Staff of the Scion
  • Staff of the Scion · Staff of the ScionWhenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage reduces all of his ability cooldowns by 0.1s
  • Base Mana Regen increased from 0 to 0.25
  • TalentsLevel 10 Talent +8 Intelligence replaced with +0.5x Arcane Bolt Int Multiplier
  • TalentsLevel 10 Talent +200 Health replaced with +1.5 Mana Regen
  • TalentsLevel 15 Talent +25% Arcane Bolt Lifesteal replaced with +15% Ruin and Restoration Lifesteal
  • Arcane BoltNo longer applies a Spell Lifesteal debuff
  • Arcane BoltUpgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from +2 to +1
  • Mystic FlareNow instantly kills illusions

Abaddon

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityAbaddon has a 10% faster respawn time
  • NO FACET TITLEEvery time a unit dies within 900 range of Abaddon, all of his cooldowns are reduced by 0.2s. Dying heroes reduce cooldowns by 4s
  • Mephitic Shroud · Aphotic ShieldDamage Barrier is increased by 50%, but no longer does a burst of damage on expiration. Whenever damage is dealt to the barrier, enemies within 675 range take damage equal to 80% of the absorption amount. Increases duration and cooldown by 2s at all levels
  • Base Damage decreased by 6
  • TalentsLevel 10 Talent Curse of Avernus Movement Slow decreased from +15% to +10%
  • TalentsLevel 15 Talent Curse of Avernus DPS decreased from +80 to +50
  • TalentsLevel 25 Talent -1 Curse of Avernus Attacks Required replaced with +80 Curse of Avernus Bonus Attack Speed
  • Curse of AvernusNo longer silences the target or has an attack counter
  • Curse of AvernusNow the full effect is applied on the first attack. Each hit resets the duration
  • Curse of AvernusBonus Attack Speed decreased from 60/80/100/120 to 15/30/45/60
  • Curse of AvernusMovement Slow rescaled from 15/30/45/60% to 10/15/20/25%
  • Curse of AvernusDamage per Second decreased from 20/30/40/50 to 10/20/30/40
  • Curse of AvernusDuration decreased from 4s to 2s
  • Curse of AvernusAghanim's Shard no longer improves slow

Elder Titan

  • Innate Ability · Astral SpiritNow is an Innate ability. Active, can be leveled up with skill points
  • Innate Ability · Astral SpiritBonus Speed per hero rescaled from 5/6/7/8% to 4/5/6/7/8%
  • Innate Ability · Astral SpiritBonus Damage per creep rescaled from 3/7/11/15 to 3/3/7/11/15
  • Innate Ability · Astral SpiritBonus Damage per hero rescaled from 17/38/59/80 to 10/17/38/59/80
  • Innate Ability · Astral SpiritBonus Armor per hero rescaled from 1.5/3/4.5/6 to 1/1.5/3/4.5/6
  • Innate Ability · Astral SpiritMana Cost rescaled from 80/90/100/110 to 70/80/90/100/110
  • Innate Ability · Astral SpiritCooldown rescaled from 23/21/19/17s to 25/23/21/19/17s
  • Deconstruction · Natural OrderEvery second an enemy hero stays under the effect of the aura, they lose an additional 1 armor and 1% magic resistance. Stacks up to 20 times
  • Deconstruction · Natural Order · ContextWhen the aura is split between the Elder Titan and Astral Spirit, they will affect only corresponding attributes
  • MomentumElder Titan's attack speed is decreased by 75, but he receives 20% of his movement speed as bonus attack speed

Legion Commander

  • Innate Ability · Moment of CourageNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Moment of CourageLifesteal rescaled from 55/65/75/85% to 40/60/70/80/90%
  • Innate Ability · Moment of CourageCooldown rescaled from 1.9/1.5/1.1/0.7s to 2.3/1.9/1.5/1.1/0.7s
  • Stonehall Plate · Overwhelming OddsGrants Legion Commander an all damage barrier equal to 100% of the damage dealt to enemy heroes. Barrier Duration: 8s
  • Spoils of War · DuelWhen a Duel is won, any unit that damaged the loser during the duel will permanently gain 4/8/12 bonus damage
  • TalentsLevel 10 Talent Press The Attack Movement Speed increased from +8% to +10%
  • TalentsLevel 15 Talent Press The Attack HP Regen increased from +30 to +40
  • TalentsLevel 20 Talent AoE Press The Attack increased from 250 to 300
  • TalentsLevel 25 Talent Moment of Courage Lifesteal increased from +50% to +75%
  • Overwhelming OddsBase Damage increased from 35/65/95/125 to 40/70/100/130
  • Overwhelming OddsDamage per hero increased from 35/65/95/125 to 40/70/100/130
  • Overwhelming OddsNo longer deals 25% bonus damage to illusions
  • Overwhelming OddsBuff Duration increased from 5s to 6s
  • Overwhelming OddsCooldown increased from 15s to 18s
  • DuelAghanim's Scepter no longer provides Duel damage reduction. Now it provides Legion Commander with Debuff Immunity for the duration of the Duel
  • DuelDuration with Aghanim's Scepter increased from 5.5/6.5/7.5s to 6.25/6.75/7.5s

Techies

  • Innate Ability · Minefield SignRemains as an Innate ability. Active, can't be leveled up
  • Squee's ScopeTechies gains 1 attack range for each point of attack speed
  • Spleen's Secret Sauce · Blast Off!Damage and Self-Damage is increased by 15% of Techies' Max Health
  • Spoon's StashTechies can use and benefit from backpack items as if they were in their inventory
  • Base Attack Range decreased from 700 to 550

Ember Spirit

  • Innate Ability · Flame GuardNow is an Innate ability. Active, can be leveled up with skill points
  • Innate Ability · Flame GuardFlame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second
  • Innate Ability · Flame Guard · ContextAbility is disabled on illusions of Ember Spirit
  • Innate Ability · Flame GuardMagical damage barrier rescaled from 60/135/210/285 to 30/60/135/210/285
  • Innate Ability · Flame GuardDuration rescaled from 11/14/17/20s to 10/12/14/16/18s
  • Innate Ability · Flame GuardActive Damage per second rescaled from 25/35/45/55 to 15/25/35/45/55
  • Double Impact · Sleight of FistWhen connecting with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time with damage reduced by 40% at the end of the Sleight of Fist
  • Chain Gang · Searing ChainsWhen Searing Chains are cast, they are also cast around each Fire Remnant. A target will not be hit by chains from multiple sources at once
  • Chain Gang · Searing ChainsUnit Count increased from 3 to 4
  • TalentsLevel 15 Talent +50 Flame Guard DPS replaced with +100% Flame Guard DPS
  • Talents · ContextAffects both passive and active damage
  • TalentsLevel 20 Talent +1 Searing Chains Target replaced with +60 Searing Chains Damage
  • Sleight of FistCooldown decreased from 15/12/9/6s to 12/10/8/6s

Earth Spirit

  • Innate Ability · Stone RemnantRemains as an Innate ability. Active, improves with Earth Spirit's level
  • Resonance · Stone RemnantStone Remnants have a duration of 60s
  • Resonance · Stone RemnantHas 7 charges, with an additional +1 max charge gained every 5 hero levels. Charge Restore Time: 18s. Mana Cost: 0
  • Resonance · MagnetizeEach magnetized Stone Remnant gives Earth Spirit 40/80/120 bonus attack damage. Does not stack
  • Stepping Stone · Stone RemnantStone Remnants have a duration of 20s
  • Stepping Stone · Stone RemnantDoes not use charges, instead has a cooldown of 4s. Mana Cost: 15
  • Stepping Stone · Rolling BoulderNo longer destroys Stone Remnants
  • TalentsLevel 20 Talent Geomagnetic Grip Cooldown Reduction increased from 2s to 3s
  • Geomagnetic GripRemnant Damage increased from 50/100/150/200 to 50/125/200/275
  • Geomagnetic GripCast Range rescaled from 1100 to 1000/1100/1200/1300
  • MagnetizeRemnant Refresh/Explosion Radius increased from 400 to 600

Underlord

  • Innate Ability · Atrophy AuraNow is an Innate ability. Passive, can be leveled up with skill points
  • Innate Ability · Atrophy AuraDamage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30%
  • Innate Ability · Atrophy AuraBonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9
  • Innate Ability · Atrophy AuraBonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45
  • Innate Ability · Atrophy AuraDuration rescaled from 35/45/55/65s to 25/35/45/55/65s
  • Demon's Reach · Atrophy AuraWhen Underlord has bonus damage from Atrophy Aura, his attacks start cleaving, dealing 35% damage. The cleave distance is equal to 100 + 5 per each point of bonus damage
  • Abyssal Horde · Fiend's GateWhenever Underlord teleports with Fiend's Gate, he will bring forth uncontrollable Warriors and Archers to fight for him. The first underlings are summoned together for the closest visible enemy unit within 1200 range from the Gate Underlord teleported to, then they are summoned one by one in 2s intervals. All summons die once the Gates close. Summons level depends on the level of Fiend's Gate.
  • Abyssal Horde · Fiend's Gate · ContextWhen the pair of underlings appear, they target the enemy they were summoned for. When that unit dies, summons will not disappear and attack the closest enemy on the map. Underlings can't be summoned for buildings in the area, however they might attack them once all other units are killed.
  • Abyssal Horde · Fiend's GateWarrior has 400/600/800 health and 20/35/50 attack damage. Burns 10/20/30 mana on every hit, and deals 300/400/500 magical damage to whoever kills it. Gold and Experience Bounty: 20/30/40
  • Abyssal Horde · Fiend's GateArcher has 400/600/800 health and 30/45/60 attack damage. Has a passive aura that increases movement speed by 5/7/9%. Gold and Experience Bounty: 20/30/40
  • TalentsLevel 10 Talent +5 Armor replaced with +10% Fiend's Gate Movement Bonus/Damage Reduction
  • TalentsLevel 20 Talent +15% Atrophy Aura Attack Damage Reduction replaced with +10% Atrophy Aura Damage Reduction/Gain
  • TalentsLevel 25 Talent +50% Atrophy Allied Hero Bonus replaced with Fiend's Gates deal 100 DPS in a 700 radius
  • Pit of MaliceRoot Duration increased from 1.2/1.4/1.6/1.8s to 1.5/1.6/1.7/1.8s
  • Pit of MaliceMana Cost increased from 80/100/120/140 to 110/120/130/140
  • Pit of MaliceCooldown increased from 21/19/17/15s to 30/25/20/15s
  • Fiend's GateCast Point decreased from 0.2s to 0.0s
  • Fiend's GateMinimum Distance decreased from 2000 to 1500
  • Fiend's GateAghanim's Scepter now also reduces Cooldown by 20 seconds

Terrorblade

  • Innate Ability · Dark UnityNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Dark UnityIllusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%
  • Condemned · SunderRemoves Minimum Health threshold for enemies
  • Soul Fragment · Conjure ImageIllusions always spawns with full health, but the ability also costs 20% of the current Health
  • MetamorphosisAttack Range rescaled from 490/510/530/550 to 450/490/530/570
  • MetamorphosisCooldown rescaled from 150s to 155/150/145/140s
  • Demon ZealNow also provides 20 HP regeneration per second
  • Terror WaveNow also deals 200 magical damage to enemies

Phoenix

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityDebuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
  • Dying LightBurns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second
  • Hotspot · Sun RayDoes more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing
  • TalentsLevel 15 Talent +500 Health replaced with +20 Health Regen
  • TalentsLevel 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
  • TalentsLevel 25 Talent Supernova Hit Count decreased from +3 to +2
  • Icarus DiveDamage per second increased from 15/35/55/75 to 20/40/60/80
  • Icarus DiveCooldown rescaled from 36/34/32/30s to 40/35/30/25s
  • Sun RayNo longer blinds enemies on its own

Oracle

  • Innate Ability · PrognosticateNew Innate ability. Passive, can't be leveled up
  • Innate Ability · PrognosticateOracle will predict and announce to allies, where the next power rune will spawn (top or bottom).
  • Innate Ability · Prognosticate · ContextIt appears as a modifier that can be ALT-clicked to notify team about the current rune, it's type and where the next one will appear. This buff is only visible to Oracle and his teammates
  • Clairvoyant CurseSpell amplification increased by 0.5% per hero level
  • Clairvoyant CureHeal amplification increased by 1% per hero level
  • TalentsLevel 10 Talent False Promise Armor decreased from +10 to +8
  • TalentsLevel 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels
  • Purifying FlamesDuration increased from 9s to 10s
  • Purifying FlamesTick Rate decreased from 1s to 0.1s

Winter Wyvern

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityWhen an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead
  • Essence of the BlueheartWhenever Winter Wyvern restores health or heals an ally, 15% of all healing done restores mana as well
  • Dragon SightWinter Wyvern gains 0.4/0.5/0.66/1 bonus damage for each 10 attack range over 400. Scales with Winter's Curse Levels
  • Base Damage increased by 3
  • Night vision increased from 800 to 1200
  • TalentsLevel 25 Talent +1.25s Winter's Curse Duration replaced with +55 Winter's Curse Attack Speed
  • Arctic BurnNo longer increases night vision
  • Arctic BurnAttack Range Bonus decreased from 350/400/450/500 to 300/325/350/375
  • Arctic BurnBurn Damage interval decreased from 1s to 0.5s
  • Arctic Burn · ContextTotal damage per second is unchanged
  • Splinter BlastCan now target allies but not Winter Wyvern herself
  • Splinter BlastCast Range decreased from 1200 to 1150
  • Splinter BlastMovement Slow rescaled from 30% to 28/32/36/40%
  • Splinter BlastProjectile speed no longer has variable projectile speed based on distance to the target and is always 1200
  • Winter's CurseMana Cost decreased from 200/225/250 to 150/200/250
  • Winter's CurseNow has a Base Duration of 2 seconds
  • Winter's CurseDuration now increases with each taunted enemy at the moment of the cast: by 2s for every taunted enemy hero and by 0.5s for every taunted creep
  • Winter's CurseNow has a max duration of 4/5.5/7s
  • Winter's CurseNo longer ends prematurely if no enemies are around the target

Arc Warden

  • Innate Ability · Runic InfusionNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Runic InfusionUpon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes
  • Innate Ability · Runic Infusion · ContextActivating Wisdom Rune provides a full 4s buff. Activating Regeneration Rune creates a stackable second effect
  • OrderArc Warden and Tempest Double have their respective ability effects
  • DisorderArc Warden and Tempest Double have their ability effects swapped
  • Ability effects no longer depend on the side Arc Warden plays for
  • TalentsLevel 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps
  • Magnetic FieldIs now a No Target ability, creating the field centered around its caster
  • Magnetic FieldNo longer affects buildings and creeps by default
  • Magnetic FieldNow always pushes all enemies away from the bubble when created, even without Aghanim's Shard
  • Magnetic FieldAghanim's Shard no longer provides Magic Resistance
  • Magnetic FieldAghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75%
  • Tempest DoubleDuration increased from 18/22/26s to 60s
  • Tempest DoubleDistance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50%
  • Tempest DoubleCooldown increased from 70/60/50s to 100/90/80s
  • Tempest DoubleNow restarts the ability cooldown if the Tempest Double is killed by enemies

Monkey King

  • Innate Ability · MischiefRemains as an Innate ability. Active, can't be leveled up
  • Wukong's Faithful · Wukong's CommandSoldiers disperse after 3s if Monkey King gets outside of the formation or dies. Returning inside the circle during this time frame will cancel the dispersion
  • Wukong's Faithful · Wukong's Command · ContextThis does not increase Wukong's Command max duration
  • Simian Stride · Tree DanceHas no cooldown while Monkey King is at full health
  • TalentsLevel 20 Talent -7s Boundless Strike Cooldown replaced with +55% Boundless Strike Critical Damage
  • Boundless StrikeCritical Damage decreased from 135/165/195/225% to 120/140/160/180%
  • Boundless StrikeNow deals 20/40/60/80 bonus physical damage
  • Boundless StrikeCooldown decreased from 28/26/24/22s to 24/21/18/15s
  • Primal SpringMax Movement Slow increased from 20/40/60/80% to 35/50/65/80%
  • Primal SpringMax Damage increased from 140/210/280/350 to 140/220/300/380
  • Wukong's CommandBonus Armor increased from 14/19/24 to 15/20/25

Dark Willow

  • Innate Ability · Pixie DustNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Pixie DustWhenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state
  • Throwing Shade · Shadow RealmWhile in Shadow Realm, Dark Willow emits a 600 radius aura that increases damage that she deals to enemies affected by it by up to 25%. Damage scales based on how long she remains under the effects of Shadow Realm
  • Thorny Thicket · Bramble MazeCreates 4 additional brambles on the outer ring that last 50% less. Enemies rooted by any bramble take 10% more spell damage
  • TalentsLevel 15 Talent Cursed Crown AoE decreased from +160 to +150
  • TalentsLevel 25 Talent +100 Attack Speed replaced with 500 Terrorize Impact Damage
  • Cursed CrownBackswing improved from 0.8s to 0.4s
  • Cursed CrownCooldown decreased from 18/16/14/12s to 17/15/13/11s
  • TerrorizeRadius increased from 400 to 400/450/500

Pangolier

  • Innate Ability · Fortune Favors the BoldNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Fortune Favors the BoldWhenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%
  • Double Jump · Shield CrashPangolier can double jump, activating Shield Crash again while in mid-air, increasing the damage dealt and resulting barrier by up to 30%, based on the total amount of time spent in the air
  • Thunderbolt · Rolling ThunderIncreases Roll speed by 115 and improves turn rate
  • Thunderbolt · Rolling ThunderDuration decreased from 10s to 8s
  • Intelligence gain increased from 1.9 to 2.2
  • Agility gain increased from 2.5 to 2.8
  • Base Health Regen increased from 0.75 to 1.25
  • TalentsLevel 10 Talent Lucky Shot Armor Reduction increased from +3 to +4
  • TalentsLevel 15 Talent Shield Crash Barrier per Hero increased from +80 to +100
  • TalentsLevel 15 Talent Rolling Thunder Duration decreased from +3s to +2s
  • TalentsLevel 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage
  • TalentsLevel 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage
  • SwashbuckleSlash Range decreased from 1000 to 700
  • SwashbuckleCast Point increased from 0s to 0.15s
  • SwashbuckleCast Range decreased from 400/550/700/850 to 400/500/600/700
  • SwashbuckleCooldown increased from 20/16/12/8s to 21/18/15/12s
  • Lucky ShotArmor Reduction increased from 2/4/6/8 to 3/5/7/9
  • Lucky ShotDebuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s
  • Rolling ThunderDamage type changed from Magical to Physical
  • Rolling ThunderDamage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage

Grimstroke

  • Innate Ability · Ink TrailNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Ink TrailAdds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings
  • Innate Ability · Ink Trail · ContextSimilar to Bounty Hunter's Track vision
  • Inkstigate · Ink SwellAdds the new Ink Explosion sub-ability, allowing Grimstroke to manually trigger Ink Swell
  • Inkstigate · Ink SwellBuff Duration is 4s
  • Fine Art · Stroke of FateMakes ability Vector Targeted to curve ink path's trajectory
  • Fine Art · Stroke of FateIncreases bonus damage per target from 20/30/40/50 to 20/35/50/65
  • TalentsLevel 20 Talent +1000 Stroke of Fate Cast Range replaced with +75% Stroke of Fate Damage
  • TalentsLevel 25 Talent +75% Stroke of Fate Damage replaced with +70% Stroke of Fate Speed and Travel Range
  • Stroke of FateNow applies Ink Trail effect on hit
  • Phantom's EmbraceThe phantom is no longer disjointable while returning to Grimstroke
  • Ink SwellBuff duration decreased from 5s to 3s
  • Ink SwellNo longer can be manually triggered by default

Hoodwink

  • Innate Ability · Mistwoods WayfarerNew Innate ability. Passive, levels up with Sharpshooter
  • Innate Ability · Mistwoods WayfarerHoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it
  • Go Nuts · ScurryWhile Scurry is active, Hoodwink gains +50/100/150/200 Attack and Cast Range
  • Treebounce Trickshot · Acorn ShotIf there are no available targets to bounce, Acorn Shot will look for a tree within its search radius instead. Bouncing off of a tree sets the remaining number of bounces to 1
  • TalentsLevel 10 Talent +40% Scurry Evasion When Active replaced with +1s Scurry Duration
  • TalentsLevel 25 Talent +135 Bushwhack Radius replaced with Sharpshooter Pierces Debuff Immunity
  • ScurryNo longer provides evasion near trees
  • ScurryNo longer increases attack and cast range by default

Void Spirit

  • Innate Ability · Intrinsic EdgeNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Intrinsic EdgeVoid Spirit gains 33% more secondary bonuses from Primary Attributes
  • Innate Ability · Intrinsic Edge · ContextHealth Regen from Strength, Armor from Agility, Mana Regen and Magic Resistance from Intelligence
  • Sanctuary · Resonant PulseBarrier absorbs all damage types
  • SymmetryVoid Spirit gains a physical damage shield equal to 40% of magic damage dealt to enemy heroes, Buff duration 20s
  • Symmetry · Resonant PulseNo longer creates a physical damage barrier of its own
  • DissimilateMana Cost decreased from 130 to 120

Snapfire

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilitySnapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage
  • Ricochet IIWhenever Snapfire's attack misses or glances, 2 ricochet attacks that can't miss and deal 75% of the damage will bounce towards nearby enemies
  • Full Bore · ScatterblastShoots in a more narrow cone with range increased to 1400. Also reverses the point-blank rules, applying them to enemies that are further than 650 units away
  • Base Damage increased by 4
  • Base Attack Range decreased from 500 to 400
  • Base Attack Time increased from 1.6s to 1.8s
  • TalentsLevel 10 Talent Firesnap Cookie Restores 175 Health replaced with +20 Mortimer Kisses Debuff DPS
  • Firesnap CookieAghanim's Shard no longer increases jump distance and air time
  • Firesnap CookieAghanim's Shard now heals target by 200 Health
  • Lil' ShredderNow also deals 25% of Snapfire's base attack damage
  • Lil' ShredderBase Damage per shot decreased from 35/55/75/105 to 15/30/45/60
  • Lil' ShredderBonus Attack Range increased from 75/150/225/300 to 160/240/320/400

Mars

  • Innate Ability · DauntlessNew Innate ability. Passive, can't be leveled up
  • Innate Ability · DauntlessMars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen
  • Innate Ability · Dauntless · ContextExample: Mars and 1 ally VS 4 enemies = 50% bonus health regen. Mars alone VS 5 enemies = 100% bonus health regen. Mars and 2 allies VS 3 enemies or less = No bonus
  • Victory Feast · Arena Of BloodIf Mars is in the Arena when an enemy dies inside of it, he heals 20% of his max health and max mana, and gets a 20% attack damage buff for 15s
  • Blood Sport · Arena Of BloodArena walls obscure vision, and enemies that are inside don't have the shared vision with their allies
  • Blood Sport · Arena Of Blood · ContextDoesn't affect Debuff Immune enemies
  • TalentsLevel 15 Talent God's Rebuke Cooldown Reduction decreased from 3s to 2s
  • TalentsLevel 20 Talent Bulwark Front/Side Damage Reduction increased from +12/6% to +14/7%
  • BulwarkAghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood)

Dawnbreaker

  • Innate Ability · Break of DawnNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Break of DawnWhenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that
  • Solar Charged · LuminosityWhenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities (non-items) by 1s
  • Gleaming Hammer · Celestial HammerWhen the hammer is on the ground, it emits a weaker pulsing effect of Solar Guardian in a 200 AoE around it. Its efficiency is reduced by 50%. Increases the duration that the hammer can remain stationary to 4s
  • StarbreakerFixed a bug that prevented Swipe Damage from being applied to creeps
  • Solar GuardianHealing now affects Dawnbreaker herself if she is in the target area of effect
  • Solar GuardianCan now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast

Marci

  • Innate Ability · Special DeliveryNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Special DeliveryPermanently increases the level of all allied couriers by 3 and hero attacks to kill by 1
  • Innate Ability · Special Delivery · ContextIt's 2 melee hero attacks, 3 ranged hero attacks and 9 creep/tower hits. Max courier level is still capped at 30
  • Innate Ability · Special DeliveryThis means Marci's team starts with flying couriers
  • SidekickSidekick: Marci's third basic ability when the facet is picked
  • SidekickSidekick: Bonus Damage changed from flat 6/12/24/48 to 12/18/24/30% of base damage
  • Sidekick · TalentsLevel 25 Talent +65 Sidekick Damage replaced with +20% Sidekick Damage
  • Bodyguard Facet · TalentsLevel 25 Talent +65 Sidekick Damage replaced with +20% Bodyguard Damage
  • Bodyguard Facet · BodyguardNew Marci's third basic ability when the facet is picked
  • Bodyguard Facet · BodyguardPassively grants Marci 10/15/20/25% Lifesteal and increases her attack damage by 12/18/24/30% of her base damage
  • Bodyguard Facet · BodyguardCan be activated to protect the targeted allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci attacks that enemy if they are within her attack range + 125. The ally also gains 4/6/8/10 armor for the duration
  • TalentsLevel 15 Talent Dispose Damage increased from +90 to +100
  • TalentsLevel 20 Talent Unleash Movement Speed decreased from +15% to +12%
  • TalentsLevel 25 Talent +350 Dispose Throw Distance replaced with Unleash Duration Extended by 6s on Kill
  • Talents · ContextIt doesn't need to be the killing blow as long as the Unleash debuff is on the enemy
  • DisposeMana Cost rescaled from 75/80/85/90 to 80
  • ReboundNo longer has a minimum jump distance
  • UnleashStrikes per Fury rescaled from 4/5/6 to 5

Primal Beast

  • Innate Ability · ColossalNew Innate ability. Passive, can't be leveled up
  • Innate Ability · ColossalDue to his size, Primal Beast does 40% bonus damage to buildings
  • Romp n' Stomp · TrampleGains passive component that increases movement speed of Primal Beast by 4%
  • Romp n' Stomp · TrampleActivating Trample provides 6% movement speed bonus to all allies within 1200 radius, including Primal Beast himself
  • Provoke the Beast · UproarWhen activated, each stack provides 10% AoE bonus
  • Rock ThrowCast Point decreased from 0.5s to 0.25s
  • Rock ThrowRock flight duration increased by 0.2s

Muerta

  • Innate Ability · SupernaturalNew Innate ability. Passive, can't be leveled up
  • Innate Ability · SupernaturalMuerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage
  • Dance of the Dead · The CallingWhenever a hero dies inside or within 200 range of The Calling, its duration is refreshed, the circle expands by 100 units, and another Revenant is added
  • OfrendaMuerta places a sacred altar at the targeted location. When respawning, Muerta will spawn at the Ofrenda and destroy it, putting the ability on cooldown. Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time. Mana Cost: 50. Cooldown: 60s
  • Ofrenda · ContextAltar cannot be destroyed by enemies
  • Base Attack Time increased from 1.6s to 1.7s
  • Base Attack Speed increased from 100 to 115
  • TalentsLevel 10 Talent +80 Dead Shot Damage replaced with +350 Dead Shot Cast Range
  • TalentsLevel 10 Talent +8 Strength replaced with +1.5% Max HP Regen while inside The Calling
  • TalentsLevel 15 Talent +35 Damage replaced with +55 Gunslinger Damage (affects both shots)
  • TalentsLevel 15 Talent +350 Dead Shot Cast Range replaced with +80 Dead Shot Damage
  • TalentsLevel 20 Talent +20% Gunslinger Chance replaced with The Calling summons 2 Additional Revenants
  • TalentsLevel 25 Talent The Calling summons 2 Additional Revenants replaced with +20% Gunslinger Chance
  • Dead ShotProjectile Radius increased from 100 to 150
  • Dead ShotImpact Slow Duration increased from 0.5s to 1s
  • GunslingerAbility is now toggled on by default
  • Pierce the VeilAbility to attack Ethereal units is moved to Innate ability

Latest listed patch

7.41f

Released Sep 15, 2026

Time since release · updates every 10 min

32d 4h

Next patch countdown: no reading. This feed does not provide a scheduled release time. The clock only counts what happened.

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).