DOTA 2 / HERO HISTORY

Phoenix changes

Balance notes across the versions listed by Valve. An unchanged patch is a small victory for your muscle memory.

Change record

39 patches with recorded changes · 118 of 118 listed patches readable.

Coverage: Feb 1, 2018 to Sep 15, 2026. This feed does not include every patch in Dota’s lifetime.

Inspect coverage by patch

Jun 4, 2026

Phoenix in 7.41d

  • TalentsLevel 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
  • Fire SpiritsAttack Speed Slow decreased from 50/80/110/140 to 35/70/105/140

May 6, 2026

Phoenix in 7.41c

  • Dying LightMissing Health as Damage decreased from 4% to 3.5%
  • Sun RayMax Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
  • SupernovaDamage per second decreased from 60/90/120 to 50/80/110

Apr 7, 2026

Phoenix in 7.41b

  • Base Attack Range decreased from 525 to 500
  • Sun RayAghanim's Shard no longer slows affected enemies by 10%

Mar 24, 2026

Phoenix in 7.41

  • Removed Blinding Sun innate ability
  • TalentsLevel 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
  • Dying LightNew innate ability
  • Dying LightPhoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
  • Dying LightThis effect is also present during Supernova
  • Dying LightDamage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast

Dec 15, 2025

Phoenix in 7.40

  • TalentsLevel 15 Talent Health Regen increased from +20 to +25
  • Sun RayHealth Cost per second decreased from 6% to 5%
  • Sun RayBase Damage per second rescaled from 14/20/26/32 to 15/20/25/30
  • Sun RayMax Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%

Oct 2, 2025

Phoenix in 7.39e

  • SupernovaAghanim's Scepter cast range decreased from 500 to 450

May 22, 2025

Phoenix in 7.39

  • Hotspot · Sun RayMax damage/heal increased from 150% to 160%
  • TalentsLevel 20 Talent Supernova Stun Duration increased from +0.5s to +0.6s

Feb 18, 2025

Phoenix in 7.38

  • Hotspot · Sun RayNow also applies 2x Blinding Sun stacks to targets near the end of the beam
  • Is now a Strength Hero
  • Base Damage increased by 12
  • Damage at level 1 unchanged (44-54)
  • Damage gain per level decreased from +4.6 to +3.3
  • Damage at level 30 decreased by 54 (from 207-217 to 153-163)
  • TalentsLevel 10 Talent +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance

Jul 31, 2024

Phoenix in 7.37

  • Dying LightRadius decreased from 450 to 400
  • Icarus DiveMove Slow decreased from 16/19/22/25% to 10/15/20/25%

Jun 6, 2024

Phoenix in 7.36b

  • Blinding Sun: Duration decreased from 5s to 4s
  • Dying LightEffects are no longer applied by illusions
  • Dying LightPercentage of missing health as damage decreased from 6% to 4.5%
  • Fire SpiritsAttack Speed Slow decreased from 65/90/115/140 to 50/80/110/140

May 22, 2024

Phoenix in 7.36

  • Innate AbilityNew Innate ability. Passive, can't be leveled up
  • Innate AbilityDebuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
  • Dying LightBurns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second
  • Hotspot · Sun RayDoes more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing
  • TalentsLevel 15 Talent +500 Health replaced with +20 Health Regen
  • TalentsLevel 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
  • TalentsLevel 25 Talent Supernova Hit Count decreased from +3 to +2
  • Icarus DiveDamage per second increased from 15/35/55/75 to 20/40/60/80
  • Icarus DiveCooldown rescaled from 36/34/32/30s to 40/35/30/25s
  • Sun RayNo longer blinds enemies on its own

Dec 14, 2023

Phoenix in 7.35

  • TalentsLevel 10 Talent +6% Spell Amplification replaced with +20 Icarus Dive Damage Per Second
  • Fire SpiritsProjectile Speed increased from 900 to 1000
  • Sun RayAghanim's Shard Movement Speed Slow decreased from 12% to 10%

Sep 8, 2023

Phoenix in 7.34c

  • Fire SpiritsAttack Speed Slow decreased from 80/100/120/140 to 65/90/115/140

Aug 8, 2023

Phoenix in 7.34

  • Icarus DiveDamage Interval decreased from 1s to 0.2s
  • Fire SpiritsDamage Interval decreased from 1s to 0.2s
  • Sun RayNow applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
  • SupernovaDamage Interval decreased from 1s to 0.2s

May 13, 2023

Phoenix in 7.33c

  • Base Damage decreased by 5 (Level 1 damage unchanged)

Apr 20, 2023

Phoenix in 7.33

  • Now is a Universal Hero
  • Base Damage decreased from 26-36 to 14-24
  • Strength gain decreased from 3.6 to 3.3
  • Damage on level 1 decreased by 5 (from 49-59 to 44-54)
  • Damage gain per level increased from +3.6 to +3.96
  • TalentsLevel 20 Talent Supernova Stun Duration decreased from +0.5s to +0.4s
  • SupernovaStun Duration decreased from 2/2.5/3s to 1.6/2/2.4s
  • Supernova · ContextDuration decreased as a part of the comprehensive Disables Reduction

Aug 23, 2022

Phoenix in 7.32

  • Base Health Regen increased by 1
  • TalentsLevel 15 Talent Fire Spirits Damage Per Second decreased from +25 to +20
  • Fire SpiritsDamage per second increased from 15/35/55/75 to 20/40/60/80

May 2, 2022

Phoenix in 7.31c

  • Icarus DiveDamage per second increased from 10/30/50/70 to 15/35/55/75

Feb 23, 2022

Phoenix in 7.31

  • Strength gain increased from 3.5 to 3.6
  • Agility gain increased from 1.3 to 1.5
  • TalentsLevel 10 Talent +24% Icarus Dive slow increased to +25%
  • TalentsLevel 20 Talent +1000 Icarus Dive cast range replaced with +1.5% max health Sun Ray damage
  • TalentsLevel 25 Talent +1.5% max health Sun Ray damage replaced with +1000 Icarus Dive cast range
  • Icarus DiveMovement slow reduced from 19/22/25/28% to 16/19/22/25%
  • Fire SpiritsCooldown rescaled from 51/44/37/30 to 50/40/30/20
  • Fire SpiritsMana cost reduced from 120 to 100

Aug 17, 2021

Phoenix in 7.30

  • Icarus DiveDash length reduced from 1400 to 1100/1200/1300/1400
  • Sun RayMax Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%
  • Fire SpiritsRadius increased from 175 to 200

Apr 9, 2021

Phoenix in 7.29

  • Shard has been reworked. Now causes Sun Ray to slow enemies by 12% and to be castable during Supernova
  • TalentsLevel 20 Talent reduced from +1100 Icarus Dive Cast Range to +1000
  • TalentsLevel 20 Talent changed from Sun Ray During Supernova to +0.5s Supernova Stun Duration
  • Sun RayMax health damage reduced from 1.5/3.25/5/6.75 to 1/2.75/4.5/6.25
  • Sun RayCast range reduced from 1300 to 1200
  • SupernovaRadius reduced from 1300 to 1200

Aug 26, 2020

Phoenix in 7.27d

  • Base damage reduced by 2
  • Strength gain reduced from 3.7 to 3.5
  • Sun RayCooldown increased from 26 to 30

Jul 15, 2020

Phoenix in 7.27b

  • TalentsLevel 10 Talent increased from +14% Icarus Dive Slow to +18%
  • TalentsLevel 15 Talent increased from +400 Health to +500
  • Fire SpiritsManacost increased from 80/90/100/110 to 120
  • SupernovaHit count rescaled from 5/8/11 to 6/8/10

May 2, 2020

Phoenix in 7.26c

  • Base intelligence reduced from 18 to 16
  • TalentsLevel 15 Talent reduced from +28 Fire Spirits DPS to +25

Apr 21, 2020

Phoenix in 7.26a

  • TalentsLevel 20 Talent changed from +1.25s Supernova Stun Duration to Sun Ray During Supernova
  • Fire SpiritsCooldown increased from 45/40/35/30 to 51/44/37/30
  • SupernovaScepter upgrade no longer allows you to cast Sun Ray

Apr 6, 2020

Phoenix in 7.25c

  • TalentsLevel 15 Talent reduced from +40 Fire Spirits DPS to +35
  • Fire SpiritsDamage reduced from 20/40/60/80 to 15/35/55/75

Mar 17, 2020

Phoenix in 7.25

  • Base health regen increased from 0.5 to 1
  • Base damage increased by 2

Jan 26, 2020

Phoenix in 7.24

  • Attack range increased from 500 to 525
  • Base health regen increased by 0.5
  • TalentsLevel 10 Talent changed from +90 Gold/Min to +18% Icarus Dive Slow

Jun 9, 2019

Phoenix in 7.22c

  • Icarus DiveCooldown reduced from 36 to 36/34/32/30
  • Fire SpiritsRelease cast point changed from 0.01 to 0

May 24, 2019

Phoenix in 7.22

  • Base Strength increased by 2
  • SupernovaNow causes your abilities to refresh on cast, rather than at the end of the spell
  • SupernovaScepter now also allows you to cast Sun Ray and turn its direction while in Supernova.

Nov 19, 2018

Phoenix in 7.20

  • Icarus DiveSlow rescaled from 28% to 19/22/25/28%

Sep 14, 2018

Phoenix in 7.19c

  • TalentsLevel 15 Talent reduced from +50 Fire Spirits DPS to +40

Jul 29, 2018

Phoenix in 7.19

  • TalentsLevel 15 Talent reduced from +60 Fire Spirits DPS to +50

Jun 10, 2018

Phoenix in 7.17

  • SupernovaStun duration from 1.5/2/2.5 to 2/2.5/3.0

May 27, 2018

Phoenix in 7.16

  • Fire SpiritsDamage increased from 10/30/50/70 to 20/40/60/80

Mar 29, 2018

Phoenix in 7.12

  • SupernovaRadius increased from 1000 to 1300
  • SupernovaNow turns night into day for the duration (has highest priority)

Mar 1, 2018

Phoenix in 7.10

  • Talent: Level 15 Talent changed from +40% XP Gain to +500 Health
  • Talent: Level 20 Talent increased from +1s Supernova Stun Duration to +1.25s

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).