DOTA 2 / PATCH 7.40

Dota 7.40 patch notes

Released · Original Valve notes ↗

Browse the changes below, or follow a hero to see their changes across versions.

General notes

  • Captains ModeChanged order of the first and the third ban phases
  • Captains ModeFirst Ban Phase ( First = team with the first pick, Second = team with the second pick)
  • Captains ModeOLD: First - Second - Second - First - Second - Second - First
  • Captains ModeNEW: First - First - Second - Second - First - Second - Second
  • Captains ModeThird Ban Phase
  • Captains ModeOLD: First - Second - Second - First
  • Captains ModeNEW: First - Second - First - Second
  • General ChangesTalents no longer require a skill point to level
  • General ChangesNow talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30
  • General ChangesThis results in all +2 All Attributes bonuses skilled by level 22
  • General ChangesAll Facets that used to have 6 All Attributes bonuses now have 7 bonuses again
  • General Changes · ContextBatrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split
  • General ChangesTier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
  • General ChangesBonus is for each individual building, totaling in +24 Armor for 6 Barracks
  • General ChangesAssist Gold Formula Reworked
  • General ChangesOLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes )
  • General ChangesNEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes )
  • General ChangesMelee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
  • General ChangesFlagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
  • General ChangesFlagbearer Creep: AoE Bounty Radius increased from 1200 to 1500
  • General ChangesFlagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
  • General ChangesFlagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold
  • General Changes · ContextHas no gameplay effect, but makes a post game gold breakdown more accurate
  • General ChangesFlagbearer Creep: Inspiration Aura no longer affects heroes
  • General ChangesFlagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
  • General ChangesCourier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)
  • General ChangesCourier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
  • General ChangesFlying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
  • General ChangesAll illusions now have 800 daytime vision and 400 nighttime vision
  • Map ObjectivesRoshan
  • Map ObjectivesRoshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
  • Map ObjectivesRoar of Retribution: Disarm debuff is no longer dispellable
  • Map ObjectivesSlam: No longer has double duration against creeps
  • Map ObjectivesSlam: Now deals double damage to creeps
  • Map ObjectivesTormentor
  • Map ObjectivesAdded a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
  • Map ObjectivesPinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
  • Map ObjectivesThe minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
  • Map ObjectivesThe Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
  • Map ObjectivesRunes
  • Map ObjectivesBounty Rune: Now grants gold based on when it was created, not when it was activated
  • Map ObjectivesHaste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
  • Map ObjectivesInvisibility Rune: No longer grants incoming damage reduction
  • Terrain ChangesExtended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
  • Terrain ChangesRemoved some trees inside the base near the new safelane defender's gate positions
  • Terrain ChangesThe Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
  • Terrain ChangesMoved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
  • Terrain ChangesLowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
  • Terrain ChangesMoved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
  • Terrain ChangesHard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
  • Terrain ChangesChanged the 'bridges' to actual bridges
  • Terrain ChangesSlightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
  • Terrain ChangesThe Hard camp in the 'triangle' has been demoted to a 'medium' camp
  • Terrain ChangesTwin Gate mana cost decreased from 75 to 30
  • Terrain ChangesTwin Gates now refund the mana cost if the teleporting channel was interrupted
  • Terrain ChangesCleared up some areas around the Tormentor locations
  • Terrain ChangesThe watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
  • Terrain ChangesThe watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
  • Terrain ChangesAdded additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
  • Terrain ChangesWatcher night vision range decreased from 800 to 450
  • Terrain ChangesWatcher capture time decreased from 1.5s to 1s
  • Terrain ChangesDefender's Gate vision radius increased from 525 to 700
  • Terrain ChangesDefender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
  • Terrain ChangesRemoved a tree between Dire Safelane Tier 1 tower and the small pull camp
  • Terrain ChangesVery slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
  • Terrain ChangesRadiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper
  • Invulnerability TargetingInvulnerability targeting rules of certain items and abilities have been updated
  • Invulnerability TargetingMost items and abilities that previously could target and/or affect invulnerable units no longer do so
  • Invulnerability TargetingThe following spells have been changed:
  • Invulnerability TargetingItems
  • Invulnerability TargetingNullifier's Nullify can no longer target invulnerable units
  • Invulnerability TargetingNeutral Creeps
  • Invulnerability TargetingSatyr Banisher's Purge can no longer target invulnerable units
  • Invulnerability TargetingHeroes
  • Invulnerability TargetingDark Seer's Vacuum no longer affects invulnerable units
  • Invulnerability TargetingNaga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
  • Invulnerability TargetingOgre Magi's Bloodlust can no longer target invulnerable units
  • Invulnerability TargetingCan still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
  • Invulnerability TargetingOracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius
  • Invulnerability TargetingShadow Demon's Demonic Purge can no longer target invulnerable units
  • Invulnerability TargetingShadow Demon's Demonic Cleanse can no longer target invulnerable units
  • Invulnerability TargetingSniper's Assassinate can no longer target invulnerable units
  • Invulnerability TargetingSven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius
  • Invulnerability TargetingVengeful Spirit's Nether Swap can no longer target invulnerable units
  • Invulnerability TargetingSince Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
  • Invulnerability TargetingNullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff
  • Invulnerability TargetingOracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
  • Invulnerability TargetingSven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
  • Invulnerability TargetingAll three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned

Items

  • Ability / item #38Initial and maximum stock increased from 4 to 5
  • Ability / item #38Cost increased from 50 to 60
  • Ability / item #39Initial and maximum stock increased from 4 to 5
  • Ability / item #39No longer has half duration when cast on an ally
  • Ability / item #39Now heals for half the amount per second when cast on an ally
  • Ability / item #16Cost increased from 50 to 55
  • Ability / item #42Observer Wards cannot be planted within 300 units of another Observer Ward from the same team that has been planted within the last second
  • Ability / item #42Plant no longer increased by cast range increases
  • Ability / item #43Sentry Wards cannot be planted within 300 units of another Sentry Ward from the same team that has been planted within the last second
  • Ability / item #43Plant no longer increased by cast range increases
  • Ability / item #188Can be used directly from the backpack
  • Ability / item #188Has no cooldown when entering the main inventory from the backpack
  • Ability / item #44Initial and maximum stock increased from 8 to 10
  • Ability / item #44Shared Tango now heals for half the amount per second
  • Ability / item #1804Now upgrades with each subsequent drop
  • Ability / item #1804Effect radius rescaled from 650 to 600/900/1200
  • Ability / item #1804Hits to kill increased from 6 to 6/8/10
  • Ability / item #37Ghost Form magic damage vulnerability decreased from 40% to 30%
  • Ability / item #279Cost decreased from 1800 to 1700
  • Ability / item #215Cost decreased from 1000 to 900
  • Ability / item #1802Cost decreased from 1800 to 1700
  • Ability / item #473Cost decreased from 700 to 650
  • Ability / item #121Total cost decreased from 4400 to 4350 due to Voodoo Mask cost decrease
  • Ability / item #121Spell Lifesteal bonus increased from +20% to +25%
  • Ability / item #121Bloodpact spell lifesteal multiplier decreased from 4x to 3x
  • Ability / item #931Recipe changed
  • Ability / item #931Now also requires Ring of Tarrasque (1700)
  • Ability / item #931No longer requires a 1700g recipe. Total cost unchanged at 4225
  • Ability / item #931Health Regen bonus increased from +15 to +18
  • Ability / item #242Guard buff is no longer dispellable
  • Ability / item #104Total cost decreased from 2850 to 2800 due to Voodoo Mask cost decrease
  • Ability / item #104Total cost for all levels decreased from 2850/4000/5150/6300/7450 to 2800/3950/5100/6250/7400
  • Ability / item #174Manabreak no longer applied by illusions
  • Ability / item #1097Suppress now applies basic dispel to any target
  • Ability / item #1097Manabreak no longer applied by illusions
  • Ability / item #176Recipe changed
  • Ability / item #176Now requires Ultimate Orb (2800) instead of Aether Lens (2275)
  • Ability / item #176Recipe cost decreased from 1600 to 900. Total cost decreased from 5375 to 5200
  • Ability / item #176No longer provides +300 Mana, +3 Mana Regen, or +250 Cast Range
  • Ability / item #176All Attributes bonus increased from +8 to +24
  • Ability / item #176Ether Blast magic damage vulnerability decreased from 40% to 30%
  • Ability / item #176Ether Blast attributes as damage changed from (1.5x the target's primary attribute) to (1x the sum of the caster's attributes)
  • Ability / item #254Recipe cost increased from 350 to 450. Total cost unchanged at 2150 due to Shadow Amulet cost decrease
  • Ability / item #231Recipe changed
  • Ability / item #231No longer requires a Buckler
  • Ability / item #231Recipe cost decreased from 1450 to 1125. Total cost decreased from 5050 to 4300
  • Ability / item #231Armor bonus increased from +4 to +5
  • Ability / item #231Guardian Aura no longer provides armor
  • Ability / item #231Guardian Aura no longer provides additional bonuses when below 25% health to anyone but the wearer
  • Ability / item #231Guardian Aura no longer provides increased armor and increased mana regeneration when below 25% health
  • Ability / item #231Still provides bonus health regeneration to the wearer when below 25% health
  • Ability / item #65Transmute no longer has an experience multiplier
  • Ability / item #65Transmute charge restore time decreased from 110s to 90s
  • Ability / item #114Total cost decreased from 5200 to 5100 due to Ring of Tarrasque cost decrease
  • Ability / item #114Max Health Regen bonus decreased from +1.4% to +1%
  • Ability / item #114Behemoth's Blood: New Passive Ability
  • Ability / item #114Wearer's health regen is increased by 1.5% of missing health
  • Ability / item #114Multiple instances of Behemoth's Blood don't stack
  • Ability / item #210Disarm is now only dispellable by strong dispels
  • Ability / item #210 · ContextStill does not pierce debuff immunity
  • Ability / item #210Disarm no longer has separate disarm durations for melee and ranged targets. Duration is always 3 seconds
  • Ability / item #210Disarm cooldown increased from 18s to 20s
  • Ability / item #164Dominate gold and experience bounty when dominating a creep decreased from 100% to 50%
  • Ability / item #269Recipe changed
  • Ability / item #269Now requires Crown (450) instead of Diadem (1000)
  • Ability / item #269Recipe cost increased from 800 to 1340. Total cost unchanged at 2250 due to Iron Branch cost increase
  • Ability / item #269All Attributes bonus decreased from +9 to +7
  • Ability / item #269Energy Charge automatic charge gain time increased from 8s to 10s
  • Ability / item #269Energy Charge max charges increased from 20 to 25
  • Ability / item #269Energy Charge cast range increased from 500 to 600
  • Ability / item #269Energy Charge mana restore per charge decreased from 17 to 15
  • Ability / item #269Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s
  • Ability / item #269 · ContextThis occurs before the Energy Charge heal
  • Ability / item #1808Recipe changed
  • Ability / item #1808Now requires Soul Booster (3000) instead of Tiara of Selemene (1800)
  • Ability / item #1808No longer requires a 1200g recipe. Total cost unchanged at 5600
  • Ability / item #1808Now also provides +7 Health Regeneration
  • Ability / item #1808Mana Regen bonus decreased from +8 to +3
  • Ability / item #1808Health bonus increased from +200 to +450
  • Ability / item #1808Mana bonus increased from +200 to +450
  • Ability / item #36Total cost increased from 450 to 460 due to Iron Branch cost increase
  • Ability / item #79Armor bonus increased from +4 to +5
  • Ability / item #223Meteor Hammer stun duration increased from 0.5s to 0.75s
  • Ability / item #225Nullify can no longer target invulnerable units
  • Ability / item #235Can no longer be disassembled
  • Ability / item #235Now also requires a 200g recipe
  • Ability / item #235Total cost increased from 4800 to 4900 due to Tiara of Selemene cost decrease
  • Ability / item #1128Armor bonus increased from +2 to +3
  • Ability / item #69Can now be disassembled
  • Ability / item #90Recipe cost increased from 700 to 800
  • Ability / item #90Total cost unchanged at 3725 due to Ring of Tarrasque cost decrease
  • Ability / item #1107Recipe changed
  • Ability / item #1107Now requires Perseverance (1400) instead of Point Booster (1200)
  • Ability / item #1107Recipe cost decreased from 300 to 200. Total cost increased from 2500 to 2600
  • Ability / item #1107No longer provides +200 Health and +200 Mana
  • Ability / item #1107Now also provides +6.5 Health Regen and +2.5 Mana Regen
  • Ability / item #137Evasion bonus increased from +15% to +25%
  • Ability / item #137Burn no longer causes enemies to miss 15% of their attacks
  • Ability / item #137Burn no longer does extra damage to illusions
  • Ability / item #110Recipe changed
  • Ability / item #110No longer requires Cornucopia
  • Ability / item #110Recipe cost increased from 200 to 1600. Total cost unchanged at 5000 due to Ring of Tarrasque and Tiara of Selemene cost decrease
  • Ability / item #110No longer provides +10 Damage
  • Ability / item #110Health Regen bonus decreased from +18 to +12
  • Ability / item #110Mana Regen bonus decreased from +8 to +6
  • Ability / item #911Recipe cost increased from 600 to 650. Total cost unchanged at 3300 due to Voodoo Mask cost decrease
  • Ability / item #96Recipe cost increased from 600 to 700
  • Ability / item #96Total cost unchanged at 5200 due to Tiara of Selemene cost decrease
  • Ability / item #152Total cost decreased from 3350 to 3250 due to Shadow Amulet cost decrease
  • Ability / item #119Arctic Blast no longer does extra damage to illusions
  • Ability / item #249Total cost decreased from 5800 to 5700 due to Shadow Amulet cost decrease
  • Ability / item #249Shadow Walk debuff now caps the target's movement speed to 200. This debuff is not dispellable and does not pierce debuff immunity
  • Ability / item #92Bonus Mana Regen decreased from +1.4 to +1.25
  • Ability / item #92Soul Release charge gain radius increased from 1400 to 1500
  • Ability / item #92Soul Release charges can now be gained by all copies of Urn of Shadows item
  • Ability / item #92This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel
  • Ability / item #92Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
  • Ability / item #92Example to show the result of these two changes:
  • Ability / item #92Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy
  • Ability / item #267Soul Release charge gain radius increased from 1400 to 1500
  • Ability / item #267Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
  • Ability / item #190Recipe changed
  • Ability / item #190Now requires Ring of Health (700), Chainmail (550), Circlet (155), and a 320 gold recipe. Total cost unchanged at 1725
  • Ability / item #190Used to require Helm of Iron Will (975), Crown (450), and a 300 gold recipe
  • Ability / item #190Health Regen bonus increased from +4 to +4.5
  • Ability / item #610Cyclone cooldown increased from 16s to 19s
  • Ability / item #75Attack Speed bonus increased from +5 to +6

Neutral items

  • Ability / item #1600Item cycled out
  • Ability / item #1639Item cycled out
  • Ability / item #1124Item cycled out
  • New Tier 1 ArtifactActive: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s
  • New Tier 1 ArtifactDoesn't affect ward units
  • Ability / item #2097Returning as a Tier 1 Neutral Artifact
  • Ability / item #2097Passive: Boldness. Provides 20 attack speed if there are any enemy heroes within 1200 units
  • New Tier 1 ArtifactPassive: Loaded. When calculating wearer's base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken
  • Ability / item #828Item cycled out
  • Ability / item #950Returning as a Tier 2 Neutral Artifact
  • Ability / item #950Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers
  • Ability / item #950Dormant Curio increases counter-attack damage from 80% to 104%
  • Ability / item #1604Burn Through total damage increased from 72 to 90
  • Ability / item #1604Dormant Curio Total Damage increased from 93.6 to 117
  • Ability / item #1604Burn Through now does 50% less damage to non-hero targets
  • Ability / item #1602Item cycled out
  • Ability / item #1640Pollinate Duration decreased from 12s to 9s
  • Ability / item #1640Pollinate Max Health Damage decreased from 12% to 9%
  • Ability / item #1640Dormant Curio Max Health Damage decreased from 15.6% to 11.7%
  • Ability / item #1640Pollinate Cooldown decreased from 45s to 25s
  • Ability / item #675Psychic Push can now target allies
  • Ability / item #675Still can't target the wearer themself
  • Ability / item #1598Moved from Tier 5 to Tier 3
  • Ability / item #1598Relentless no longer provides status resistance for nearby enemies
  • Ability / item #1598Relentless max slow resistance decreased from 100% to 50%
  • Ability / item #1598Dormant Curio Max Slow Resistance decreased from 130% to 65%
  • Ability / item #1598Relentless slow resistance loss per enemy hero in range decreased from 20% to 10%
  • Ability / item #1598Relentless search radius changed from 600 to the hero's attack range
  • Ability / item #1607Item cycled out
  • Ability / item #1641Item cycled out
  • Ability / item #1608Item cycled out
  • New Tier 4 ArtifactActive: Bloodthirst. Increases wearer's base damage by 15% and attack speed by 30 for 6s. No Mana Cost. Cooldown: 65s
  • New Tier 4 ArtifactPassive: Bloodrush. The cooldown of Bloodthirst is reset whenever an enemy hero dies with 1200 units
  • New Tier 4 ArtifactDormant Curio increases bonus base damage from 15% to 19.5% and attack speed from 30 to 39
  • Ability / item #1643Crushing Blow critical damage decreased from 150% to 140%
  • Ability / item #1643Dormant Curio critical damage decreased from 195% to 182%
  • New Tier 4 ArtifactActive: False Flight. Grants phased movement, 50% slow resistance, and 25% evasion for 5s. No Mana Cost. Cooldown: 30s
  • New Tier 4 ArtifactDormant Curio increases duration from 5s to 6.5s
  • New Tier 4 ArtifactActive: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling
  • New Tier 4 ArtifactDormant Curio increases duration from 4s to 5.2s
  • Ability / item #1168Returning as a Tier 4 Neutral Artifact
  • Ability / item #1168Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
  • Ability / item #1168Dormant Curio increases damage from 110 to 143
  • Ability / item #327Item cycled out
  • Ability / item #1642Moved from Tier 4 to Tier 5
  • Ability / item #1642Blood Invocation area of effect bonus increased from 12% to 16%
  • Ability / item #1642Dormant Curio Area of Effect bonus increased from 15.6% to 20.8%
  • New Tier 5 ArtifactActive: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s
  • New Tier 5 ArtifactDormant Curio increases illusion outgoing damage from 50% to 65%

Neutral creeps

  • Mana Burn target's intelligence multiplier decreased from 2/2.5/3/4x to 1/1.5/2/2.5x
  • Purge can no longer target invulnerable units

Hero changes

Anti-Mage

  • Removed Counterspell Ally ability
  • TalentsLevel 15 Talent Persecutor Min/Max Movement Slow increased from +7.5/15% to +9/18%
  • CounterspellAghanim's Shard no longer provides Counterspell Ally ability
  • CounterspellAghanim's Shard illusion outgoing damage increased from 75% to 100%

Axe

  • TalentsLevel 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second
  • TalentsLevel 20 Talent Counter Helix Damage increased from +30 to +40
  • TalentsLevel 20 Talent +100 Culling Blade Damage replaced with +15 Strength
  • TalentsLevel 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage
  • Berserker's CallDuration increased from 1.8/2.2/2.6/3s to 2.1/2.4/2.7/3s
  • Berserker's CallCooldown increased from 17/15/13/11s to 18/16/14/12s
  • Battle HungerNo longer has an armor-based damage multiplier
  • Battle HungerDamage type changed from Physical to Pure
  • Battle HungerNo longer has reduced movement slow against creeps

Bane

  • NightmareCooldown increased from 24/21/18/15s to 25/22/19/16s
  • Fiend's GripAghanim's Scepter Illusion damage taken increased from 200% to 225%

Bloodseeker

  • TalentsLevel 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
  • TalentsLevel 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
  • TalentsLevel 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
  • TalentsLevel 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration
  • SanguivoreBase heal increased from 25 to 30
  • SanguivoreNo longer upgraded with neither Aghanim's Shard or Aghanim's Scepter
  • BloodrageAghanim's Scepter effect moved to Aghanim's Shard
  • BloodrageAghanim's Shard target's max health as pure damage decreased from 3% to 2%
  • RuptureNow upgraded with Aghanim's Scepter
  • RuptureIncreases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time

Crystal Maiden

  • Base Damage decreased by 2
  • Base Intelligence increased from 18 to 20
  • Damage at level 1 unchanged at 48–54

Drow Ranger

  • TalentsLevel 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost
  • Frost ArrowsMovement Slow increased from 10/20/30/40% to 15/25/35/45%
  • MarksmanshipDisable range decreased from 400 to 325

Earthshaker

  • TalentsLevel 20 Talent Enchant Totem Damage increased from +50% to +65%
  • FissureDamage decreased from 110/170/230/290 to 100/160/220/280
  • FissureAghanim's Shard no longer allows Fissure walking
  • Echo SlamEcho Damage decreased from 90/100/110 to 70/90/110

Juggernaut

  • Base Agility decreased from 34 to 32
  • Damage at level 1 decreased from 56–58 to 54–56
  • TalentsLevel 20 Talent Healing Ward Hits to Kill decreased from +2 to +1
  • Blade FuryMana Cost increased from 105/110/115/120 to 120

Mirana

  • Starstruck · StarstormSecond Meteor Damage decreased from 100% to 70/80/90/100%
  • TalentsLevel 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage
  • TalentsLevel 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown
  • StarstormSecond Meteor Damage increased from 60% to 70%
  • Moonlight ShadowCooldown decreased from 140/120/100s to 120/110/100s

Morphling

  • Flow · Adaptive StrikeStun is no longer exclusive to this facet
  • Adaptive StrikeCast Range decreased from 600/700/800/900 to 600/675/750/825
  • Adaptive StrikeNow stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility

Shadow Fiend

  • Agility gain increased from 3.5 to 3.6
  • NecromasterySouls on hero kills increased from 3 to 4

Phantom Lancer

  • Agility gain increased from 2.8 to 3.4
  • Removed Divergence and Lancelot facets
  • TalentsLevel 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
  • TalentsLevel 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
  • TalentsLevel 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
  • Talents · ContextSpirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
  • TalentsLevel 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
  • TalentsLevel 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
  • TalentsLevel 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration
  • Illusory ArmamentsAbility Reworked
  • Illusory ArmamentsWhenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
  • Phantom RushNo Longer provides bonus Agility while active
  • Phantom RushCooldown rescaled from 13/10/7/4s to 15/11/7/3s
  • Phantom RushNow provides 20/30/40/50% evasion while rushing
  • Phantom RushNo longer has a 2s linger effect
  • Phantom RushEvasion bonus is lost once the target is reached or the rush is cancelled
  • JuxtaposeIllusion Damage decreased from 15/17/19% to 15%

Puck

  • TalentsLevel 20 Talent Waning Rift Cooldown Reduction decreased from 3s to 2.5s
  • PuckishNo longer applies when disjointing attacks from buildings

Razor

  • Thunderhead · Eye of the StormStorm Surge Cooldown Reduction decreased from 2.5s to 2s
  • Storm SurgeChance to Strike increased from 18% to 20%
  • Storm SurgeStrike Cooldown decreased from 3s to 2.5s

Sand King

  • TalentsLevel 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s
  • TalentsLevel 25 Talent Epicenter Pulses decreased from +10 to +8

Storm Spirit

  • GalvanizedCharge loss on death decreased from 3 to 2
  • OverloadAttack Speed Slow increased from 80 to 90

Sven

  • Storm HammerAghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius
  • Storm HammerAghanim's Scepter cast range bonus changed from +350 to +25%
  • Storm Hammer · ContextDecreased from +350 to +150
  • Storm HammerAghanim's Scepter now also increases projectile speed by 25%
  • Storm Hammer · ContextFrom 1000 to 1250
  • Great CleaveCleave damage rescaled from 50/65/80/95% to 60/70/80/90%
  • WarcryCooldown decreased from 40/35/30/25 to 36/32/28/24

Tiny

  • Strength gain increased from 4.0 to 4.2
  • AvalancheStun duration now applies its stun as an aura in the area
  • AvalancheAs a result, no longer affected by status resistance
  • Tree ThrowNo longer has separate damage bonus, uses Tree Grab's value instead
  • Tree ThrowBonus damage rescaled from 20 to 10/20/30/40
  • GrowMovement Speed Bonus rescaled from 15 to 10/15/20

Vengeful Spirit

  • TalentsLevel 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3
  • Magic MissileCooldown rescaled from 16/14/12/10s to 14/13/12/11s
  • Nether SwapCan no longer target invulnerable units

Windranger

  • Agility gain increased from 1.9 to 2.1
  • Damage gain per level increased from 3.5 to 3.6
  • Gale ForceDuration decreased from 3.5s to 3s

Zeus

  • TalentsLevel 25 Talent Static Field Damage increased from +1.5% to +2%
  • Arc LightningJumps decreased from 5/7/9/15 to 5/7/9/11

Kunkka

  • TorrentDamage increased from 80/160/240/320 to 110/180/250/320
  • X Marks the SpotCooldown decreased from 30/24/18/12s to 24/20/16/12s

Lina

  • Intelligence gain increased from 3.8 to 4.0
  • Laguna BladeCast Range increased from 600 to 750

Lion

  • HexMana Cost decreased from 125/150/175/200 to 110/140/170/200
  • Finger of DeathCooldown decreased from 130/85/40s to 120/80/40s

Shadow Shaman

  • Massive Serpent Ward · Mass Serpent WardHealth and Bounty multiplier decreased from 10x to 9x
  • Massive Serpent Ward · Mass Serpent Ward · ContextHits to destroy decreased from 20 to 18, Gold Bounty decreased from 220–300 to 198–270, XP Bounty decreased from 310 to 279
  • ShacklesTotal Damage/Heal increased from 70/140/210/280 to 100/160/220/280
  • Mass Serpent WardCooldown decreased from 110s to 110/105/100s

Slardar

  • TalentsLevel 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14
  • Slithereen CrushPuddle radius increased from 250 to 325
  • Slithereen CrushAghanim's Scepter Crush puddle radius decreased from 450 to 400
  • Bash of the DeepBash Duration decreased from 1.1s to 1s
  • Bash of the DeepBonus Damage decreased from 50/100/150/200 to 35/90/145/200

Tidehunter

  • TalentsLevel 10 Talent Gush Slow increased from +15% to +20%
  • TalentsLevel 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction
  • TalentsLevel 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown
  • TalentsLevel 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash
  • TalentsLevel 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings
  • TalentsLevel 25 Talent Ravage Stun Duration increased from +0.8s to +1s
  • GushDamage rescaled from 110/160/210/260 to 100/160/220/280
  • Anchor SmashAttack Bonus Damage increased from 45/90/135/180 to 50/100/150/200

Witch Doctor

  • Malpractice · MaledictBurst damage does not apply from non-hero units
  • TalentsLevel 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
  • TalentsLevel 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown
  • Voodoo RestorationActivation mana cost decreased from 35/40/45/50 to 25
  • Voodoo RestorationMana per second rescaled from 8/12/16/20 to 9/12/15/18
  • MaledictNow also affects player-controlled creeps
  • Death WardAghanim's Scepter bounce radius decreased from 650 to 575

Riki

  • Removed Contract Killer and Exterminator facets
  • TalentsLevel 15 Talent +50 Tricks of the Trade Agility replaced with 15% of Riki's Base damage added to Tricks of the Trade
  • TalentsLevel 20 Talent -4s Blink Strike Replenish Time replaced with -1s Blink Strike Cooldown
  • TalentsLevel 25 Talent Tricks of the Trade Applies a Basic Dispel replaced with +500 Blink Strike Cast Range
  • BackstabNo longer levels with Cloak and Dagger
  • BackstabAgility Damage Multiplier rescaled from 0.55/0.9/1.25/1.6 to 0.6 + 0.05 per Riki's level up
  • BackstabNow works on allied units at 25% effectiveness
  • BackstabDamage is now done as a separate instance of damage instead of a part of the attack damage
  • Blink Strike2 charges with 25/21/17/13s base restore time replaced with 13/10/7/4s cooldown
  • Blink StrikeBonus 40/55/70/85 magic damage replaced with 15/30/45/60 bonus physical damage on attack
  • Tricks of the TradeMana Cost rescaled from 45/55/65/75 to 65
  • Tricks of the TradeCooldown increased from 18/16/14/12s to 21/18/15/12s
  • Tricks of the TradeRadius decreased from 450 to 425
  • Tricks of the Trade40% Attack Damage replaced with 30/50/70/90 flat damage
  • Tricks of the TradeStill applies bonus damage from Backstab, but as a separate instance of damage now
  • Tricks of the TradeNo longer provides bonus Agility
  • Tricks of the TradeNow attacks 2 random targets by default
  • Tricks of the TradeAghanim's Scepter slightly reworked
  • Tricks of the TradeNo longer increases the number of targets attacked
  • Tricks of the TradeNow also allows to hide within allied creeps
  • Tricks of the TradeNow increases ability duration by 1s and attack count by 2, but only when Riki hides within an ally
  • Tricks of the TradeNo longer increases attack count on non-ally casts
  • Tricks of the TradeNow provides 15% bonus movement speed to the ally Riki's hiding in
  • Cloak and DaggerNow grants 130/260/390 experience when getting a hero kill and 100 experience when getting a hero assist

Enigma

  • TalentsLevel 15 Talent Malefice Instance Damage increased from +50 to +60
  • MaleficeAghanim's Shard now also spawns an Eidolon if the target dies before the effect expires

Tinker

  • TalentsLevel 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
  • TalentsLevel 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Sniper

  • AssassinateCan no longer target invulnerable units
  • AssassinateAttack Damage increased from 100% to 100/110/120%

Necrophos

  • Profane Potency · SadistAOE per Kill reduced from 40 to 35
  • TalentsLevel 15 Talent Death Pulse Heal increased from +50 to +60
  • TalentsLevel 15 Talent Ghost Shroud Slow decreased from +20% to +15%
  • TalentsLevel 20 Talent Heartstopper Regen Reduction decreased from +25% to +20%
  • Reaper's ScytheHP Regen per kill decreased from 2/4/6 to 1/2/3

Warlock

  • TalentsLevel 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8
  • TalentsLevel 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems
  • TalentsLevel 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets
  • TalentsLevel 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death
  • Chaotic OfferingCooldown increased from 160s to 165s

Beastmaster

  • Call of the Wild Boar: Boar's Base Attack Time worsened from 1.25s to 1.35s
  • Wild AxesDamage per axe rescaled from 35/65/95/125 to 30/65/100/135
  • Inner BeastBonus Attack Speed rescaled from 15/30/45/60 to 10/30/50/70

Queen of Pain

  • BondageReturning Spell Damage decreased from 20% to 16%

Venomancer

  • Plague Carrier · Venomous GalePlague Wards created by Venomous Gale have 75% health and damage
  • Septic Shock: Base Damage per Debuff decreased from 10% to 8%

Faceless Void

  • TalentsLevel 10 Talent Time Dilation DPS Per Cooldown decreased from +9 to +6
  • TalentsLevel 15 Talent Time Dilation Slow per Cooldown decreased from +12% to +8%
  • Time DilationNow always applies one instance of damage and slow in addition to the per cooldown instances
  • Time DilationSlow per cooldown decreased from 7/8/9/10% to 4/5/6/7%
  • Time DilationDPS per cooldown decreased from 7/9/11/13 to 4/6/8/10
  • Time DilationDuration decreased from 8/9/10/11s to 7/8/9/10s

Wraith King

  • TalentsLevel 15 Talent Health decreased from +400 to +350
  • TalentsLevel 20 Talent Attack Speed decreased from +60 to +50
  • Wraithfire BlastImpact Damage increased from 75/90/105/120 to 80/100/120/140

Death Prophet

  • WitchcraftMovement speed bonus changed from 0.5% per hero level to 0.75% + 0.75% per level up
  • ExorcismNo longer provides 4/8/12% bonus movespeed
  • ExorcismAghanim's Scepter spirit bonus damage increased from 50% to 60%

Phantom Assassin

  • BlurActive Movement Speed increased from 3/6/9/12% to 6/9/12/15%
  • Phantom Strike11/9/7/5s cooldown replaced with 2 charges with 21/18/15/12s base charge restore time

Pugna

  • Siphoning Ward · Nether WardDamage to Heal decreased from 25% to 20%
  • Siphoning Ward · Nether WardDamage to Mana decreased from 30% to 20%
  • TalentsLevel 15 Talent Health decreased from +350 to +300
  • TalentsLevel 20 Talent Life Drain Heal decreased from +20% to +15%
  • TalentsLevel 25 Talent Nether Blast Damage increased from +180 to +200

Templar Assassin

  • TalentsLevel 10 Talent Meld Debuff Duration decreased from +2s to +1.5s
  • TalentsLevel 10 Talent Psionic Trap Slow increased from +5% to +10%
  • MeldArmor Reduction decreased from 3.5/5/6.5/8 to 2/4/6/8
  • MeldDamage decreased from 55/105/155/205 to 50/100/150/200
  • Psionic TrapDamage rescaled from 225/300/375 to 200/300/400
  • Psionic ProjectionDamage increased from 375 to 400

Viper

  • Caustic Bath · Corrosive SkinTime to max effect increased from 4s to 5s
  • TalentsLevel 20 Talent Predator Damage Per Missing Health increased from +0.2 to +0.25
  • Poison AttackMana Cost decreased from 22 to 20

Luna

  • TalentsLevel 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage
  • TalentsLevel 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown
  • TalentsLevel 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage
  • Lunar OrbitCollision Damage increased from 22/28/34/40% to 28/32/36/40%
  • Lunar OrbitFormation time decreased from 1.2s to 0.9s
  • Lunar OrbitRotation Radius decreased from 250 to 225
  • Lunar OrbitCollision Radius increased from 175 to 200

Dragon Knight

  • Base Agility decreased from 16 to 14
  • TalentsLevel 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown
  • TalentsLevel 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range
  • Elder Dragon FormBonus Attack Damage decreased from 20/60/100/140 to 20/50/80/110

Dazzle

  • Base Strength increased from 18 to 19
  • Damage at level 1 unchanged
  • Intelligence gain decreased from 3.7 to 3.5
  • Damage gain per level decreased from 3.5 to 3.4
  • Nothl ProjectionAghanim's Shard healing amplification decreased from 20% to 15%

Clockwerk

  • JetpackNow can be toggled on and off for the duration of the buff. Toggle cooldown: 1s
  • OverclockingRocket Flare cooldown increased from 3s to 3.5s

Leshrac

  • Misanthropy · Diabolic EdictDuration increased from 6s to 7.5s
  • Split EarthRadius increased from 135/160/185/210 to 150/170/190/210

Nature's Prophet

  • Agility gain decreased from 3 to 2.6
  • Damage gain per level decreased from 4.1 to 3.9
  • Spirit of the ForestBonus damage per tree decreased from 3% to 2%
  • Nature's CallMana Cost decreased from 120 to 100
  • Nature's CallTreant attack range increased from 100 to 125
  • Nature's CallTreant damage increased from 15/23/31/39 to 16/24/32/40
  • Nature's Call · ContextFrom 13–17/21–25/29–33/37–41 to 14–18/22–26/30–34/38–42
  • Nature's CallTreant movement speed increased from 300 to 305/310/315/320
  • Curse of the OldgrowthCurse radius decreased from 1200 to 900

Dark Seer

  • Base Intelligence increased from 21 to 22
  • Damage at level 1 increased by 1 (from 52–58 to 53–59)
  • VacuumNo longer affects invulnerable units

Clinkz

  • Removed Suppressive Fire and Engulfing Step facets
  • Removed Tar Bomb ability
  • Removed Bone and Arrow innate ability
  • TalentsLevel 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
  • Infernal ShredNew innate ability. Passive, can't be leveled up
  • Infernal ShredClinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
  • Infernal Shred · ContextDoesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons
  • StrafeSkeleton Archers attack speed factor decreased from 60% to 50%
  • Searing ArrowsReturning as base ability
  • Searing ArrowsImbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
  • Searing ArrowsSkeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
  • Death PactNo longer creates Skeleton Archers
  • Skeleton WalkSkeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
  • Skeleton WalkSkeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
  • Skeleton WalkAlso applies to Burning Army
  • Burning BarrageNo longer slows the targets
  • Burning ArmySpawn Interval improved from 0.15s to 0.1s
  • Burning ArmySkeleton count increased from 5 to 6

Omniknight

  • Base Armor increased by 1
  • RepelCooldown decreased from 55/50/45/40s to 50/45/40/35s
  • Hammer of PurityNo longer disabled by Silence
  • Guardian AngelCooldown decreased from 110/100/90s to 100/90/80s

Enchantress

  • Overprotective Wisps · Nature's AttendantsWisp maximum decreased from 4 to 3
  • TalentsLevel 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units
  • Talents · ContextRequires at least 1 level of Enchant
  • TalentsLevel 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps
  • TalentsLevel 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow
  • Rabble-RouserDamage amplification changed from 10% + 4% per Enchantress level to 4% + 4% per Enchantress level up
  • Rabble-RouserNow also affects units that come under Enchantress' control
  • EnchantCreep Attack Damage Bonus decreased from 0/25/50/75 to 0/20/40/60
  • EnchantEnchanted units may now be bound to a persistent hotkey
  • Little FriendsAffected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it
  • Little FriendsBonus Attack Speed decreased from 100 to 70

Night Stalker

  • VoidbringerNo longer has decreased number of +2 All Attributes bonuses
  • Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day
  • TalentsLevel 20 Talent Crippling Fear DPS increased from +20 to +40

Broodmother

  • TalentsLevel 10 Talent +1.5% Spider's Milk Heal replaced with +20% Insatiable Hunger Lifesteal
  • TalentsLevel 15 Talent Spiderlings Health increased from +125 to +150
  • TalentsLevel 15 Talent Incapacitating Bite Attack Bonus decreased from +12 to +10
  • TalentsLevel 20 Talent +35 Attack Speed replaced with +25% Incapacitating Bite Slow/Miss Chance
  • TalentsLevel 25 Talent +30% Incapacitating Bite Slow/Miss Chance replaced with +14% Spin Web Move Speed and Ignore Speed Limit
  • Insatiable HungerAghanim's Shard no longer increases duration
  • Spin WebBroodmother's illusions now also benefit from the web
  • Incapacitating BiteAttack Bonus increased from 2/4/6/8 to 3/6/9/12

Bounty Hunter

  • CutpurseVisual effect of gold flying towards Bounty Hunter is no longer visible to enemies if Bounty Hunter is invisible
  • Shadow WalkStun Duration increased from 0.8/1/1.2/1.4s to 1/1.2/1.4/1.6s

Weaver

  • The SwarmAttack Damage increased from 18/22/26/30 to 18/23/28/33
  • Time LapseAghanim's Scepter now also reduces Cooldown by 10s

Jakiro

  • TalentsLevel 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage
  • TalentsLevel 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow
  • TalentsLevel 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown
  • TalentsLevel 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range
  • TalentsLevel 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%

Batrider

  • ArsonistNo longer has decreased number of +2 All Attributes bonuses
  • Daytime Vision Range increased from 1600 to 1800
  • TalentsLevel 15 Talent Flaming Lasso Cooldown Reduction increased from 7s to 8s
  • FlamebreakMovement Slow decreased from 8/16/24/32% to 6/12/18/24%

Chen

  • TalentsLevel 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage
  • TalentsLevel 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%
  • PenitenceMana Cost increased from 70/75/80/85 to 80/90/100/110
  • PenitenceCooldown increased from 14/13/12/11s to 20/17/14/11s
  • PenitenceNo longer grants bonus attack range
  • PenitenceNow deals 50/75/100/125 pure damage by default

Spectre

  • Now an Agility Hero
  • Base Damage increased by 2
  • Base attributes unchanged
  • Damage at level 1 unchanged (48–52)
  • Attribute gains unchanged
  • Damage gain per level decreased from +2.8 to +2.1
  • Damage at level 30 decreased by 27 (from 149–153 to 122–126)
  • Base Attack Time worsened from 1.7s to 1.8s
  • Base Attack Speed increased from 90 to 110
  • Removed Forsaken and Twist the Knife facets
  • Removed Spectral innate ability
  • TalentsLevel 10 Talent +5 Health Regen replaced with +10 Desolate Damage
  • TalentsLevel 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
  • TalentsLevel 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
  • TalentsLevel 25 Talent All Spectre Illusion Damage decreased from +25% to +20%
  • DesolateNow an innate ability. Passive, improves with Spectre's level
  • DesolateDamage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
  • Spectral DaggerMana Cost decreased from 110/120/130/140 to 100/110/120/130
  • Spectral DaggerSpectre's illusions now also benefit from the Shadow Path
  • Shadow StepReworked into a basic ability
  • Shadow StepThrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
  • Shadow StepOn cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
  • Shadow StepThe Reality sub-ability may be used to teleport to the illusion, destroying it
  • DispersionMin Radius increased from 300 to 350
  • RealityCan no longer be cast to no effect
  • RealityNow has a distinct sound between casts on Shadow Step and Haunt illusions
  • RealityMana Cost decreased from 40 to 25
  • RealityNow has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
  • RealityNow disabled by roots
  • RealityNow always destroys the target illusion
  • HauntNow Spectre's ultimate ability
  • HauntMana Cost rescaled from 150 to 125/150/175
  • HauntDuration rescaled from 6s to 5/6/7s
  • HauntCooldown rescaled from 160s to 180/160/140s
  • HauntHaunt Outgoing Damage decreased from 80% to 30/55/80%
  • HauntEach illusion now spawns from the direction closest to Spectre
  • HauntNow upgraded with Aghanim's Scepter
  • HauntReduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion

Doom

  • Intelligence gain increased from 1.7 to 1.9
  • Removed Devil's Bargain facet
  • DoomAghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80

Ursa

  • TalentsLevel 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage
  • EarthshockAghanim's Shard Reworked
  • EarthshockApplies 3 Fury Swipe stacks to each affected enemy
  • EnrageCooldown decreased from 70/50/30s to 60/45/30s

Spirit Breaker

  • TalentsLevel 20 Talent Bulldoze barrier decreased from 400 to 375
  • Charge of DarknessStun Duration increased from 1.2/1.5/1.8/2.1s to 1.3/1.6/1.9/2.2s
  • Charge of DarknessAghanim's Shard bonus speed decreased from +100 to +85

Gyrocopter

  • Afterburner · Rocket BarrageMovespeed Duration decreased from 4.5s to 4s
  • Call DownMissile Damage decreased from 250/425/600 to 200/350/500

Alchemist

  • TalentsLevel 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5
  • Acid SprayMana Cost increased from 105/110/115/120 to 120

Invoker

  • Mind of Tornarus · E.M.P.Aghanim's Shard Drag Speed decreased from 150 to 125
  • TalentsLevel 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
  • TalentsLevel 20 Talent +35 Alacrity Damage/Speed changed to +50
  • AlacrityMana Cost decreased from 90 to 75
  • AlacrityCast Range increased from 650 to 700
  • Ice WallDamage increased from [25 + 5 * Exort] to [24 + 6 * Exort]
  • Ice Wall · ContextFrom 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84

Silencer

  • Synaptic SplitNo longer has decreased number of +2 All Attributes bonuses
  • TalentsLevel 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25
  • Arcane CurseSilenced Multiplier decreased from 1.5 to 1.25
  • Glaives of WisdomInt Steal increased from 1/2/3/4 to 2/3/4/5
  • Glaives of WisdomInt Steal Duration rescaled from 20/25/30/35s to 10/20/30/40s

Lycan

  • Summon WolvesWolf Damage decreased from 23/29/35/41/47/53 to 22/28/34/40/46/52
  • ShapeshiftHealth Bonus decreased from 250/350/450 to 225/325/425

Brewmaster

  • Strength gain decreased from 3.7 to 3.2
  • Intelligence gain increased from 1.6 to 1.9
  • Removed Roll Out The Barrel and Drunken Master facets
  • Removed Primal Companion ability
  • Removed Belligerent innate ability
  • TalentsLevel 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
  • TalentsLevel 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
  • TalentsLevel 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
  • TalentsLevel 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
  • TalentsLevel 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
  • TalentsLevel 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses
  • Liquid CourageNew innate ability. Passive, improves with Brewmaster's level
  • Liquid CourageWhen Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
  • Liquid CourageUpgraded with Aghanim's Shard
  • Liquid CourageBrewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
  • Thunder ClapCast point improved from 0.35s to 0.3s
  • Thunder ClapMana Cost rescaled from 90/100/110/120 to 100
  • Thunder ClapRadius rescaled from 325/350/375/400 to 375
  • Cinder BrewNow rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
  • Drunken BrawlerMoved Brewed Up effect from Cinder Brew to Drunken Brawler
  • Drunken BrawlerWhen Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
  • Drunken BrawlerEarth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%
  • Drunken BrawlerFire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40
  • Drunken BrawlerVoid Stance removed
  • Drunken BrawlerStance visual indicator is now always present around Brewmaster
  • Drunken BrawlerStances can now be switched without cancelling channeling or invisibility
  • Primal SplitVoid Brewling removed
  • Primal SplitDuration increased from 16/18/20s to 16/20/24s
  • Primal SplitAll Brewlings now receive their respective Drunken Brawler stances
  • Primal SplitEarth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
  • Primal SplitEarth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120
  • Primal SplitEarth Brewling's movement speed increased from 330/350/370 to 330/355/380
  • Primal SplitEarth Brewling's damage increased from 25/60/95 to 35/70/105
  • Primal Split · ContextFrom 20–30/55–65/90–100 to 30–40/65–75/100–110
  • Primal SplitStorm Brewling's damage increased from 20/40/60 to 30/50/70
  • Primal Split · ContextFrom 15–25/35–45/55–65 to 25–35/45–55/65–75
  • Primal SplitNo longer upgraded with Aghanim's Shard
  • Primal SplitNow upgraded with Aghanim's Scepter
  • Primal SplitAllows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
  • Primal SplitEarth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
  • Primal SplitHurl Boulder: 200 Damage and 2s Stun Duration
  • Primal SplitDemolish: 160 Bonus Building Damage
  • Primal SplitStorm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
  • Primal SplitWind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
  • Primal SplitCyclone: 6s Hero Duration and 100 Damage on Landing
  • Primal SplitFire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
  • Primal SplitPermanent Immolation: 100 Damage per second

Shadow Demon

  • DisruptionBonus Base Damage decreased from 25/40/55/70 to 20/35/50/65
  • Demonic PurgeCan no longer target invulnerable units
  • Demonic CleanseCan no longer target invulnerable units

Lone Druid

  • Base Movement Speed decreased from 325 to 295
  • Base Damage increased by 4
  • Damage at level 1 increased from 38–42 to 42–46
  • Removed Bear With Me and Bear Necessities facets
  • Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
  • TalentsLevel 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
  • TalentsLevel 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
  • TalentsLevel 15 Talent +7 Spirit Bear Armor replaced with +12 Agility
  • TalentsLevel 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed
  • TalentsLevel 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
  • TalentsLevel 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance
  • Summon Spirit BearMoved to an innate ability. Cannot be leveled up
  • Summon Spirit BearAbility is moved to the 4th ability slot
  • Summon Spirit Bear · ContextD key by default
  • Summon Spirit BearSpirit Bear now counts as a melee hero for most spells
  • Summon Spirit BearSince the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
  • Summon Spirit BearCooldown decreased from 150/140/130/120s to 120s
  • EntangleNew Point Targeted basic ability
  • EntangleAllows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
  • EntanglePierces Debuff Immunity
  • EntangleLone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
  • EntangleCreeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
  • EntangleRoshan is affected as if he were a hero
  • EntangleSpirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
  • EntangleUpgraded with Aghanim's Scepter
  • EntangleIncreases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
  • Spirit LinkNo longer grants attack speed or shared armor
  • Spirit LinkNow also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
  • Spirit LinkLone Druid's attacks now heal the Spirit Bear by default
  • Spirit LinkNo longer upgraded with Aghanim's Scepter
  • True FormMana Cost decreased from 200 to 80
  • True FormDuration decreased from 40s to 25s
  • True FormCooldown decreased from 100s to 60/55/50s
  • True FormNo longer grants Entangling Claws and Demolish to Lone Druid
  • True FormNow also provides 50/90/130 bonus attack damage
  • True FormBonus Armor increased from 8/10/12 to 10/15/20

Chaos Knight

  • Min Base Damage increased by 5
  • Max Base Damage decreased by 5
  • Damage at level 1 changed from 48–78 to 53–73
  • Damage spread decreased from 30 to 20
  • TalentsLevel 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken

Meepo

  • More MeepoNo longer has decreased number of +2 All Attributes bonuses

Treant Protector

  • Removed Primeval Power and Sapling facets
  • TalentsLevel 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
  • TalentsLevel 10 Talent Living Armor Heal Per Second increased from +2 to +4
  • TalentsLevel 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
  • TalentsLevel 20 Talent Leech Seed Bonus Damage increased from +45 to +80
  • TalentsLevel 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
  • TalentsLevel 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown
  • Nature's GuiseNo longer upgraded with Aghanim's Shard
  • Nature's GuiseNow can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • Nature's GuiseLinger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
  • Nature's Guise · ContextDown to 8 seconds on level 29
  • Nature's GuiseCooldown starts when the invisibility ends
  • Nature's GraspNo longer does 50% more damage and slow when touching a tree
  • Nature's GraspDamage per second increased from 30/40/50/60 to 35/50/65/80
  • Nature's GraspMovement Slow increased from 20/25/30/35% to 25/30/35/40%
  • Nature's GraspCreep penalty decreased from 50% to 35%
  • Leech SeedAbility Reworked
  • Leech SeedPassive, auto-cast attack modifier
  • Leech SeedTreant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
  • Leech SeedNow only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • Leech SeedNo longer has a creep penalty for healing
  • Living ArmorNo longer grants bonus armor
  • Living ArmorNow grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
  • Living ArmorDamage block affects any types of damage
  • Living ArmorThe heal ends earlier if the damage block is reduced to 0
  • Living ArmorInstances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
  • Living ArmorDuration decreased from 18/22/26/30s to 12s
  • Living ArmorHeal per second increased from 3/4/5/6 to 4/7/10/13
  • OvergrowthNow upgraded with Aghanim's Scepter
  • OvergrowthDecreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
  • Eyes In The ForestNow granted by Aghanim's Shard
  • Eyes In The ForestMana Cost decreased from 100 to 30
  • Eyes In The ForestCast Range increased from 160 to 350
  • Eyes In The ForestOvergrowth is no longer applied around enchanted trees
  • Eyes In The ForestEnchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
  • Eyes In The ForestTrees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
  • Eyes In The ForestCharge Restore Time increased from 40s to 55s

Ogre Magi

  • Base Damage increased by 1
  • Damage at level 1 increased from 69–75 to 70–76
  • TalentsLevel 20 Talent Bloodlust Attack Speed increased from +30 to +35
  • BloodlustCast range increased from 600 to 650
  • BloodlustCan no longer target invulnerable units
  • BloodlustCan still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)

Undying

  • TalentsLevel 15 Talent Soul Rip Damage/Heal increased from +10 to +12
  • Soul RipCooldown decreased from 18/14/10/6s to 15/12/9/6s

Rubick

  • Base damage increased by 1
  • Damage at level 1 increased from 49–55 to 50–56
  • TalentsLevel 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction
  • TelekinesisLand sub-ability no longer cancels channeling or interrupts movement

Nyx Assassin

  • Mind FlareBonus Damage decreased from 20% to 15%
  • Spiked CarapaceStun Duration increased from 0.4/0.8/1.2/1.6s to 0.7/1.0/1.3/1.6s

Naga Siren

  • Rip Tide · Rip TideDamage increased from 25/35/45/55 to 30/40/50/60
  • Deluge · DelugeCooldown increased from 10/9/8/7s to 13/11/9/7s
  • Base Intelligence decreased from 20 to 19
  • Agility gain increased from 3.3 to 3.4
  • EnsnareCan no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
  • Song of the SirenMax HP Regen per second decreased from 2/3/4% to 1/2/3%
  • Song of the SirenAghanim's Shard Max HP Regen per second bonus decreased from 2% to 1%
  • Song of the SirenTotal Max HP Regen per second with Aghanim's Shard decreased from 4/5/6% to 2/3/4%

Keeper of the Light

  • Base Intelligence increased from 23 to 24
  • Damage at level 1 increased from 43–50 to 44–51
  • TalentsLevel 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
  • Blinding LightDamage increased from 85/130/175/220 to 90/140/190/240
  • Chakra MagicMana Restore increased from 75/150/225/300 to 90/160/230/300
  • Will-O-WispDamage increased from 75 to 85

Io

  • Base Strength increased from 17 to 19
  • Base Intelligence decreased from 23 to 21
  • Damage at level 1 unchanged (45–51)
  • TalentsLevel 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength
  • TalentsLevel 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage
  • TalentsLevel 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay
  • SpiritsMana Cost decreased from 100/110/120/130 to 90/100/110/120
  • SpiritsCooldown decreased from 22/21/20/19s to 15s
  • SpiritsDuration decreased from 19s to 15s

Visage

  • TalentsLevel 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time
  • Grave ChillMove Speed Drain increased from 12/16/20/24% to 12/18/24/30%
  • Gravekeeper's CloakFamiliars now have their own copy of Gravekeeper's Cloak ability (visual change only)
  • Summon FamiliarsFamiliars now have their own ability to independently recall it to Visage
  • Summon FamiliarsThe alt cast behavior on Visage is unchanged
  • Summon FamiliarsThe 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created

Slark

  • Removed Leeching Leash and Dark Reef Renegade facets
  • Removed Barracuda innate ability (effect moved to the Ultimate)
  • TalentsLevel 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
  • TalentsLevel 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen
  • TalentsLevel 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s
  • Essence ShiftNow an innate ability. Passive, improves with Slark's level
  • Essence ShiftDuration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up
  • PounceNow applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero
  • Saltwater ShivNew basic ability. Passive, auto-cast attack modifier
  • Saltwater ShivSlark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
  • Saltwater ShivNot Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
  • Saltwater ShivEnemies with Health Restoration below -100% will not lose health from health restoration sources
  • Shadow DanceNow passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
  • Shadow DancePrevious Barracuda rules and mechanics unchanged
  • Depth ShroudDuration decreased from 3s to 2s

Medusa

  • TalentsLevel 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley
  • TalentsLevel 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration
  • Mana ShieldNo longer benefits from mana cost reduction effects

Troll Warlord

  • TalentsLevel 15 Talent Whirling Axes damage increased from +100 to +115
  • TalentsLevel 20 Talent Berserker's Rage Armor increased from +9 to +10
  • Berserker's RageBonus Armor increased from 2/3/4/5 to 3/4/5/6

Centaur Warrunner

  • Rawhide: Bonus Max Health decreased from 30 to 25
  • Work HorseCooldown increased from 24s to 35s
  • Work HorseDuration decreased from 8s to 7s

Magnus

  • Diminishing ReturnNo longer has decreased number of +2 All Attributes bonuses
  • Base Damage increased by 1
  • Damage at level 1 increased from 54–62 to 55–63
  • Reverse PolarityCooldown decreased from 120s to 115s

Timbersaw

  • Base Movement Speed decreased from 285 to 280
  • Whirling DeathTree Bonus Damage decreased from 11/18/25/32 to 9/16/23/30
  • Reactive ArmorMax Stacks decreased from 12/22/32/42 to 10/20/30/40
  • Reactive ArmorAghanim's Scepter base barrier decreased from 200 to 150

Bristleback

  • Snot Rocket · Viscous Nasal GooNo longer has increased Armor Loss per stack
  • Strength gain increased from 2.7 to 2.8
  • Viscous Nasal GooArmor Loss per stack increased from 1.5/2/2.5/3 to 2/2.5/3/3.5 by default

Tusk

  • SnowballGather Radius decreased from 350 to 325
  • Walrus PUNCH!Bonus Damage increased from 50/75/100 to 60/90/120

Skywrath Mage

  • TalentsLevel 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s
  • TalentsLevel 15 Talent Concussive Shot Slow increased from +15% to +20%

Abaddon

  • Base Strength decreased from 22 to 21
  • Base Agility decreased from 23 to 22
  • Damage at level 1 decreased by 1 (from 50–60 to 49–59)
  • The Quickening: Cooldown reduction on hero death decreased from 6s to 5s
  • Mist CoilCooldown increased from 6.5/6/5.5/5s to 8/7/6/5s
  • Mist CoilDamage/Heal increased from 80/150/220/290 to 95/160/225/290

Elder Titan

  • TalentsLevel 10 Talent Astral Spirit Move Speed Per Hero increased from +2% to +2.5%
  • TalentsLevel 20 Talent Natural Order Radius increased from +100 to +150
  • Astral SpiritReturn Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled

Legion Commander

  • Press The AttackMana Cost decreased from 110 to 100
  • Moment of CourageCooldown rescaled from 1.9/1.5/1.1/0.7s to 1.7/1.4/1.1/0.8s

Techies

  • Base Agility increased from 14 to 16
  • Damage at level 1 increased by 1 (from 46–48 to 47–49)
  • TalentsLevel 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage

Ember Spirit

  • TalentsLevel 15 Talent Searing Chains Duration decreased from +1s to +0.8s
  • TalentsLevel 20 Talent Searing Chains Damage decreased from +60 to +50
  • Flame GuardCooldown decreased from 35s to 32s

Earth Spirit

  • Base Damage decreased by 6
  • Damage at level 1 decreased from 53–57 to 47–51
  • Removed Resonance, Stepping Stone, and Ready to Roll facets
  • TalentsLevel 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
  • TalentsLevel 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
  • TalentsLevel 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
  • TalentsLevel 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself
  • Talents · ContextApplies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants
  • Stone RemnantNow passively grants +2.5% bonus attack damage per currently unused charge
  • Stone RemnantWhenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
  • Stone RemnantMax Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)
  • Stone Remnant · ContextChanged from 6 additional charges at levels 5/10/15/20/25/30 to 7 additional charges at levels 5/9/13/17/21/25/29
  • Boulder SmashCooldown rescaled from 22/18/14/10s to 20/17/14/11s
  • Geomagnetic GripCan now target allied units by default with 550/600/650/700 cast range
  • Geomagnetic GripCan't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
  • Geomagnetic GripAghanim's Shard Reworked
  • Geomagnetic GripDecreases cooldown by 3s and increases allied unit cast range and speed by 50%
  • Geomagnetic Grip · ContextAllied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900

Underlord

  • Strength gain increased from 3.0 to 3.2
  • Base Intelligence increased from 17 to 18
  • TalentsLevel 15 Talent Pit of Malice Slow decreased from +25% to +20%
  • TalentsLevel 25 Talent Fiend's Gate DPS increased from 100 to 125
  • FirestormCast Range increased from 600/625/650/675 to 675

Terrorblade

  • Dark UnityIllusions that are outside 1200 radius no longer have a damage penalty
  • Dark UnityDamage increase for illusions within 1200 radius increased from 25% to 60%
  • ReflectionReflection Damage decreased from 40/60/80/100% to 30/45/60/75%
  • Conjure ImageIllusion Damage decreased from 30/40/50/60% to 20/25/30/35%

Phoenix

  • TalentsLevel 15 Talent Health Regen increased from +20 to +25
  • Sun RayHealth Cost per second decreased from 6% to 5%
  • Sun RayBase Damage per second rescaled from 14/20/26/32 to 15/20/25/30
  • Sun RayMax Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%

Oracle

  • Fortune's EndCan no longer target invulnerable units, but does affect invulnerable units in the AoE
  • Fate's EdictNo longer has separate effects for allies and enemies
  • Fate's Edict · ContextAlways disarms the target and grants them 100% magic damage resistance
  • Fate's EdictMana Cost decreased from 95/100/105/110 to 70
  • Fate's EdictCooldown decreased from 20/17/14/11s to 17/14/11/8s

Winter Wyvern

  • Base damage increased by 1
  • Damage at level 1 increased from 41–48 to 42–49
  • Base Attack Range increased from 425 to 450
  • TalentsLevel 25 Talent Winter's Curse Attack Speed increased from +55 to +60
  • Arctic BurnBonus Attack Range decreased from 275/300/325/350 to 250/275/300/325

Arc Warden

  • Base attack speed increased from 100 to 110
  • Magnetic FieldMana Cost rescaled from 50/70/90/110 to 60/70/80/90

Monkey King

  • Simian StrideNo longer has decreased number of +2 All Attributes bonuses
  • Base Armor decreased by 1
  • Base Attack Time improved from 1.7s to 1.6s
  • Base Attack Speed decreased from 100 to 95
  • Tree DanceStun duration from falling off the cut tree decreased from 4s to 3s

Dark Willow

  • TalentsLevel 15 Talent +150 Cursed Crown AoE replaced with -15s Terrorize Cooldown
  • Cursed CrownStun Duration increased from 1.2/1.6/2/2.4s to 1.5/1.8/2.1/2.4s
  • TerrorizeJex return speed increased from 600 to 800

Pangolier

  • Removed Double Jump and Thunderbolt facets
  • TalentsLevel 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier
  • TalentsLevel 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown
  • TalentsLevel 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown
  • TalentsLevel 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage
  • SwashbuckleCooldown decreased from 21/18/15/12s to 20/17/14/11s
  • SwashbuckleNow briefly slows enemies movespeed on hit by 100% for 0.4s
  • Shield CrashCooldown decreased from 18/16/14/12s to 16/13/10/7s
  • Shield CrashMana Cost rescaled from 70/80/90/100 to 75
  • Shield CrashBarrier changed from 50/100/150/200 per enemy hero hit to 60/120/180/240 if any enemy hero is hit
  • Shield CrashIf no enemy hero was hit, barrier is not provided
  • Shield CrashBarrier Duration decreased from 10s to 6s
  • Shield CrashDamage decreased from 70/130/190/250 to 50/100/150/200
  • Shield CrashNo longer slows enemies
  • Shield CrashAghanim's Scepter Swashbuckle damage decreased from 100% to 75%
  • Rolling ThunderDuration rescaled from 10s to 9/10/11s
  • Rolling ThunderNo longer decreases the cooldown of Shield Crash
  • Rolling ThunderNow takes 1 second to reach full Roll Speed

Grimstroke

  • Phantom's EmbraceCooldown is now also refreshed if the phantom's target dies before the phantom latches to it
  • SoulbindAbility can now be reflected
  • SoulbindReflected spells now get casted onto both units affected by Soulbind
  • Dark PortraitIllusion Outgoing Damage decreased from 150% to 125%
  • Dark PortraitIllusion Damage Taken decreased from 350% to 275%

Hoodwink

  • Go Nuts · ScurryActive Cast Range decreased from 75/150/225/300 to 50/100/150/200
  • Go Nuts · ScurryActive Attack Range decreased from 75/150/225/300 to 50/100/150/200
  • TalentsLevel 10 Talent +1.5 Mana Regen replaced with +150 Health
  • TalentsLevel 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage
  • TalentsLevel 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge
  • Mistwoods WayfarerAbility can no longer target trees affecting Acorn Shot or Bushwhack

Void Spirit

  • TalentsLevel 15 Talent Aether Remnant damage increased from +60 to +65
  • Resonant PulseAghanim's Scepter Silence duration decreased from 2.0 to 1.75s

Snapfire

  • Buckshot: Now affects only attacks made on enemy heroes
  • Attacks on non-heroes can still ricochet on miss, but they won't have extra damage or glance chance
  • Firesnap CookieMana Cost increased from 85/90/95/100 to 105
  • Firesnap CookieAghanim's Shard Mortimer Kiss damage decreased from 50% to 40%
  • Lil' ShredderBase Damage per shot decreased from 25/40/55/70 to 20/35/50/65

Mars

  • TalentsLevel 20 Talent Arena of Blood Cooldown Reduction decreased from 20s to 16s
  • God's RebukeBonus Damage vs Heroes decreased from 10/15/20/25 to 5/10/15/20

Ringmaster

  • Wheel of WonderMana Cost decreased from 175/275/375 to 150/225/300

Dawnbreaker

  • Base Damage increased by 1
  • Damage at level 1 increased from 49–53 to 50–54
  • TalentsLevel 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage
  • Solar GuardianAghanim's Scepter no longer reduces air time or channel time
  • Solar GuardianAghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120

Marci

  • Removed Fleeting Fury facet

Primal Beast

  • Ferocity · PulverizeAoE Bonus per slam decreased from 25% to 20%

Muerta

  • Intelligence gain increased from 3.4 to 3.6
  • TalentsLevel 10 Talent +150 Health replaced with +20 Attack Speed
  • The CallingMana Cost decreased from 140/155/170/185 to 135/150/165/180
  • The CallingCast Range increased from 580 to 600

Kez

  • Base Strength increased from 19 to 20
  • TalentsLevel 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush
  • Switch DisciplineCooldown reduction per level increased from 0.2s to 0.25s
  • Switch DisciplineCooldown on level 1 decreased from 7.8s to 7.75s
  • Switch DisciplineCooldown on level 30 decreased from 2s to 0.5s
  • Switch DisciplineKatana Base Attack Time improved from 2.0s to 1.8s
  • Switch DisciplineKatana Bonus Agility Base Damage decreased from 20% to 12%
  • Kazurai KatanaDamage per second rescaled from 5/7/9/11 to 3/6/9/12%
  • Kazurai KatanaThe active effect may only trigger up to a maximum of 500 stacks
  • Kazurai KatanaAghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage from 50% to 100%
  • Falcon RushNo longer causes Kez to have a fixed attack rate or any interaction with attack speed
  • Falcon RushEcho Attack Damage decreased from 45/55/65/75% to 35/40/45/50%
  • Falcon RushEchoes now have 50% reduced chance to proc random effects
  • Falcon RushEcho with Maelstrom (25% chance) will have a 12.5% chance to proc its passive
  • Falcon RushEchoes can no longer trigger Marks, but may still create them
  • Falcon RushHowever, their chance to mark will be reduced from 18% to 9% due to the proc chance change mentioned before
  • Falcon RushRush Speed decreased from 1000 to 850
  • Shodo SaiMarked Stun Duration decreased from 0.5s to 0.4s
  • Shodo SaiParry Stun Duration decreased from 0.5s to 0.4s

Hero #1961 · name: no reading

  • New Hero?Now counts as a Universal melee hero instead of a creep in the following cases
  • New Hero?Spirit Bear's attacks now count as melee hero attacks against:
  • New Hero?Roshan's Banner, Clinkz' Skeleton Archers, Lich's Ice Spire, Phoenix's Supernova, Pugna's Nether Ward, Templar Assassin's Psionic Traps, and Undying's Tombstone
  • New Hero?Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards
  • New Hero?Spirit Bear can now be targeted or affected as a hero by the following abilities:
  • New Hero?Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura
  • New Hero?At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it
  • New Hero?Now can also break enemy Smoke of Deceit
  • New Hero?Spirit Bear's death will not provide charges for these spells:
  • New Hero?Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized
  • New Hero?Temporary attribute losses from Silencer's, Slark's and other similar spells still work
  • New Hero?Can now capture Watchers and Outposts
  • New Hero?Now starts with a Town Portal Scroll on cooldown the first time it is summoned
  • New Hero?Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown
  • New Hero?Ability order has been changed
  • New Hero?OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch
  • New Hero?NEW: Demolish (innate, hidden), Return, Entangling Claws, Savage Roar, Spirit Link, Fetch
  • New Hero?Base HP rescaled from 1100/1400/1700/2000 to 1500
  • New Hero?Base HP Regen decreased from 5/6/7/8 to 3
  • New Hero?Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.5s
  • New Hero?Base Attack Speed increased from 100 to 110
  • New Hero?Base Armor decreased from 0/2/4/6 to 0
  • New Hero?Base Movement Speed rescaled from 300/330/360/390 to 310
  • New Hero?Base Magic Resistance increased from 0% to 25%
  • New Hero? · ContextDemolish ability no longer passively grants 33% magic resistance
  • New Hero?Daytime Vision Range increased from 1400 to 1800
  • New Hero?No longer gains 100 health and 5 damage per level
  • New Hero?Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level
  • New Hero?Still has no base attributes, so they are all zeroes at level 1
  • New Hero?The Spirit Bear now has a separate Talent Tree
  • New Hero? · TalentsLevel 10 Talents: +10% Magic Resistance OR +20 Movement Speed
  • New Hero? · TalentsLevel 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time
  • New Hero? · TalentsLevel 20 Talents: +500 Health OR +30 Damage
  • New Hero? · TalentsLevel 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage
  • New Hero? · DemolishAbility is now Innate to Spirit Bear
  • New Hero? · DemolishBonus Building Damage rescaled from 10/20/30/40% to 30%
  • New Hero? · DemolishNo longer passively grants 33% magic resistance
  • New Hero? · ReturnNow considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option
  • New Hero? · Entangling ClawsAbility reworked
  • New Hero? · Entangling ClawsPassive, pierces Debuff Immunity, levels up with Lone Druid's Entangle
  • New Hero? · Entangling ClawsAllows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled
  • New Hero? · Entangling ClawsStacks are applied only to heroes, creep heroes and Roshan
  • New Hero? · FetchAfter fetching an enemy, Spirit Bear will now have an attack command issued towards the target

Latest listed patch

7.41f

Released Sep 15, 2026

Time since release · updates every 10 min

32d 4h

Next patch countdown: no reading. This feed does not provide a scheduled release time. The clock only counts what happened.

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).