Browse the changes below, or follow a hero to see their changes across versions.
General notes
Captains ModeChanged order of the first and the third ban phases
Captains ModeFirst Ban Phase ( First = team with the first pick, Second = team with the second pick)
Captains ModeOLD: First - Second - Second - First - Second - Second - First
Captains ModeNEW: First - First - Second - Second - First - Second - Second
Captains ModeThird Ban Phase
Captains ModeOLD: First - Second - Second - First
Captains ModeNEW: First - Second - First - Second
General ChangesTalents no longer require a skill point to level
General ChangesNow talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30
General ChangesThis results in all +2 All Attributes bonuses skilled by level 22
General ChangesAll Facets that used to have 6 All Attributes bonuses now have 7 bonuses again
General Changes · ContextBatrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split
General ChangesTier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
General ChangesBonus is for each individual building, totaling in +24 Armor for 6 Barracks
General ChangesMelee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
General ChangesFlagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
General ChangesFlagbearer Creep: AoE Bounty Radius increased from 1200 to 1500
General ChangesFlagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
General ChangesFlagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold
General Changes · ContextHas no gameplay effect, but makes a post game gold breakdown more accurate
General ChangesFlagbearer Creep: Inspiration Aura no longer affects heroes
General ChangesFlagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
General ChangesCourier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)
General ChangesCourier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
General ChangesFlying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
General ChangesAll illusions now have 800 daytime vision and 400 nighttime vision
Map ObjectivesRoshan
Map ObjectivesRoshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
Map ObjectivesRoar of Retribution: Disarm debuff is no longer dispellable
Map ObjectivesSlam: No longer has double duration against creeps
Map ObjectivesSlam: Now deals double damage to creeps
Map ObjectivesTormentor
Map ObjectivesAdded a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
Map ObjectivesPinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
Map ObjectivesThe minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
Map ObjectivesThe Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
Map ObjectivesRunes
Map ObjectivesBounty Rune: Now grants gold based on when it was created, not when it was activated
Map ObjectivesHaste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
Map ObjectivesInvisibility Rune: No longer grants incoming damage reduction
Terrain ChangesExtended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
Terrain ChangesRemoved some trees inside the base near the new safelane defender's gate positions
Terrain ChangesThe Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
Terrain ChangesMoved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
Terrain ChangesLowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
Terrain ChangesMoved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
Terrain ChangesHard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
Terrain ChangesChanged the 'bridges' to actual bridges
Terrain ChangesSlightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
Terrain ChangesThe Hard camp in the 'triangle' has been demoted to a 'medium' camp
Terrain ChangesTwin Gate mana cost decreased from 75 to 30
Terrain ChangesTwin Gates now refund the mana cost if the teleporting channel was interrupted
Terrain ChangesCleared up some areas around the Tormentor locations
Terrain ChangesThe watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
Terrain ChangesThe watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
Terrain ChangesAdded additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
Terrain ChangesWatcher night vision range decreased from 800 to 450
Terrain ChangesWatcher capture time decreased from 1.5s to 1s
Terrain ChangesDefender's Gate vision radius increased from 525 to 700
Terrain ChangesDefender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
Terrain ChangesRemoved a tree between Dire Safelane Tier 1 tower and the small pull camp
Terrain ChangesVery slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
Terrain ChangesRadiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper
Invulnerability TargetingInvulnerability targeting rules of certain items and abilities have been updated
Invulnerability TargetingMost items and abilities that previously could target and/or affect invulnerable units no longer do so
Invulnerability TargetingThe following spells have been changed:
Invulnerability TargetingItems
Invulnerability TargetingNullifier's Nullify can no longer target invulnerable units
Invulnerability TargetingNeutral Creeps
Invulnerability TargetingSatyr Banisher's Purge can no longer target invulnerable units
Invulnerability TargetingHeroes
Invulnerability TargetingDark Seer's Vacuum no longer affects invulnerable units
Invulnerability TargetingNaga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
Invulnerability TargetingOgre Magi's Bloodlust can no longer target invulnerable units
Invulnerability TargetingCan still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
Invulnerability TargetingOracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius
Invulnerability TargetingShadow Demon's Demonic Purge can no longer target invulnerable units
Invulnerability TargetingShadow Demon's Demonic Cleanse can no longer target invulnerable units
Invulnerability TargetingSniper's Assassinate can no longer target invulnerable units
Invulnerability TargetingSven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius
Invulnerability TargetingVengeful Spirit's Nether Swap can no longer target invulnerable units
Invulnerability TargetingSince Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
Invulnerability TargetingNullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff
Invulnerability TargetingOracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
Invulnerability TargetingSven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
Invulnerability TargetingAll three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned
Items
Ability / item #38Initial and maximum stock increased from 4 to 5
Ability / item #38Cost increased from 50 to 60
Ability / item #39Initial and maximum stock increased from 4 to 5
Ability / item #39No longer has half duration when cast on an ally
Ability / item #39Now heals for half the amount per second when cast on an ally
Ability / item #16Cost increased from 50 to 55
Ability / item #42Observer Wards cannot be planted within 300 units of another Observer Ward from the same team that has been planted within the last second
Ability / item #42Plant no longer increased by cast range increases
Ability / item #43Sentry Wards cannot be planted within 300 units of another Sentry Ward from the same team that has been planted within the last second
Ability / item #43Plant no longer increased by cast range increases
Ability / item #188Can be used directly from the backpack
Ability / item #188Has no cooldown when entering the main inventory from the backpack
Ability / item #44Initial and maximum stock increased from 8 to 10
Ability / item #44Shared Tango now heals for half the amount per second
Ability / item #1804Now upgrades with each subsequent drop
Ability / item #1804Effect radius rescaled from 650 to 600/900/1200
Ability / item #1804Hits to kill increased from 6 to 6/8/10
Ability / item #37Ghost Form magic damage vulnerability decreased from 40% to 30%
Ability / item #279Cost decreased from 1800 to 1700
Ability / item #215Cost decreased from 1000 to 900
Ability / item #1802Cost decreased from 1800 to 1700
Ability / item #473Cost decreased from 700 to 650
Ability / item #121Total cost decreased from 4400 to 4350 due to Voodoo Mask cost decrease
Ability / item #121Spell Lifesteal bonus increased from +20% to +25%
Ability / item #121Bloodpact spell lifesteal multiplier decreased from 4x to 3x
Ability / item #931Recipe changed
Ability / item #931Now also requires Ring of Tarrasque (1700)
Ability / item #931No longer requires a 1700g recipe. Total cost unchanged at 4225
Ability / item #931Health Regen bonus increased from +15 to +18
Ability / item #242Guard buff is no longer dispellable
Ability / item #104Total cost decreased from 2850 to 2800 due to Voodoo Mask cost decrease
Ability / item #104Total cost for all levels decreased from 2850/4000/5150/6300/7450 to 2800/3950/5100/6250/7400
Ability / item #174Manabreak no longer applied by illusions
Ability / item #1097Suppress now applies basic dispel to any target
Ability / item #1097Manabreak no longer applied by illusions
Ability / item #269Recipe cost increased from 800 to 1340. Total cost unchanged at 2250 due to Iron Branch cost increase
Ability / item #269All Attributes bonus decreased from +9 to +7
Ability / item #269Energy Charge automatic charge gain time increased from 8s to 10s
Ability / item #269Energy Charge max charges increased from 20 to 25
Ability / item #269Energy Charge cast range increased from 500 to 600
Ability / item #269Energy Charge mana restore per charge decreased from 17 to 15
Ability / item #269Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s
Ability / item #269 · ContextThis occurs before the Energy Charge heal
Ability / item #1808Recipe changed
Ability / item #1808Now requires Soul Booster (3000) instead of Tiara of Selemene (1800)
Ability / item #1808No longer requires a 1200g recipe. Total cost unchanged at 5600
Ability / item #1808Now also provides +7 Health Regeneration
Ability / item #1808Mana Regen bonus decreased from +8 to +3
Ability / item #1808Health bonus increased from +200 to +450
Ability / item #1808Mana bonus increased from +200 to +450
Ability / item #36Total cost increased from 450 to 460 due to Iron Branch cost increase
Ability / item #79Armor bonus increased from +4 to +5
Ability / item #223Meteor Hammer stun duration increased from 0.5s to 0.75s
Ability / item #225Nullify can no longer target invulnerable units
Ability / item #235Can no longer be disassembled
Ability / item #235Now also requires a 200g recipe
Ability / item #235Total cost increased from 4800 to 4900 due to Tiara of Selemene cost decrease
Ability / item #1128Armor bonus increased from +2 to +3
Ability / item #69Can now be disassembled
Ability / item #90Recipe cost increased from 700 to 800
Ability / item #90Total cost unchanged at 3725 due to Ring of Tarrasque cost decrease
Ability / item #1107Recipe changed
Ability / item #1107Now requires Perseverance (1400) instead of Point Booster (1200)
Ability / item #1107Recipe cost decreased from 300 to 200. Total cost increased from 2500 to 2600
Ability / item #1107No longer provides +200 Health and +200 Mana
Ability / item #1107Now also provides +6.5 Health Regen and +2.5 Mana Regen
Ability / item #137Evasion bonus increased from +15% to +25%
Ability / item #137Burn no longer causes enemies to miss 15% of their attacks
Ability / item #137Burn no longer does extra damage to illusions
Ability / item #110Recipe changed
Ability / item #110No longer requires Cornucopia
Ability / item #110Recipe cost increased from 200 to 1600. Total cost unchanged at 5000 due to Ring of Tarrasque and Tiara of Selemene cost decrease
Ability / item #110No longer provides +10 Damage
Ability / item #110Health Regen bonus decreased from +18 to +12
Ability / item #110Mana Regen bonus decreased from +8 to +6
Ability / item #911Recipe cost increased from 600 to 650. Total cost unchanged at 3300 due to Voodoo Mask cost decrease
Ability / item #96Recipe cost increased from 600 to 700
Ability / item #96Total cost unchanged at 5200 due to Tiara of Selemene cost decrease
Ability / item #152Total cost decreased from 3350 to 3250 due to Shadow Amulet cost decrease
Ability / item #119Arctic Blast no longer does extra damage to illusions
Ability / item #249Total cost decreased from 5800 to 5700 due to Shadow Amulet cost decrease
Ability / item #249Shadow Walk debuff now caps the target's movement speed to 200. This debuff is not dispellable and does not pierce debuff immunity
Ability / item #92Bonus Mana Regen decreased from +1.4 to +1.25
Ability / item #92Soul Release charge gain radius increased from 1400 to 1500
Ability / item #92Soul Release charges can now be gained by all copies of Urn of Shadows item
Ability / item #92This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel
Ability / item #92Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
Ability / item #92Example to show the result of these two changes:
Ability / item #92Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy
Ability / item #267Soul Release charge gain radius increased from 1400 to 1500
Ability / item #267Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
Ability / item #190Recipe changed
Ability / item #190Now requires Ring of Health (700), Chainmail (550), Circlet (155), and a 320 gold recipe. Total cost unchanged at 1725
Ability / item #190Used to require Helm of Iron Will (975), Crown (450), and a 300 gold recipe
Ability / item #190Health Regen bonus increased from +4 to +4.5
Ability / item #610Cyclone cooldown increased from 16s to 19s
Ability / item #75Attack Speed bonus increased from +5 to +6
Neutral items
Ability / item #1600Item cycled out
Ability / item #1639Item cycled out
Ability / item #1124Item cycled out
New Tier 1 ArtifactActive: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s
New Tier 1 ArtifactDoesn't affect ward units
Ability / item #2097Returning as a Tier 1 Neutral Artifact
Ability / item #2097Passive: Boldness. Provides 20 attack speed if there are any enemy heroes within 1200 units
New Tier 1 ArtifactPassive: Loaded. When calculating wearer's base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken
Ability / item #828Item cycled out
Ability / item #950Returning as a Tier 2 Neutral Artifact
Ability / item #950Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers
Ability / item #950Dormant Curio increases counter-attack damage from 80% to 104%
Ability / item #1604Burn Through total damage increased from 72 to 90
Ability / item #1604Dormant Curio Total Damage increased from 93.6 to 117
Ability / item #1604Burn Through now does 50% less damage to non-hero targets
Ability / item #1602Item cycled out
Ability / item #1640Pollinate Duration decreased from 12s to 9s
Ability / item #1640Pollinate Max Health Damage decreased from 12% to 9%
Ability / item #1640Dormant Curio Max Health Damage decreased from 15.6% to 11.7%
Ability / item #1640Pollinate Cooldown decreased from 45s to 25s
Ability / item #675Psychic Push can now target allies
Ability / item #675Still can't target the wearer themself
Ability / item #1598Moved from Tier 5 to Tier 3
Ability / item #1598Relentless no longer provides status resistance for nearby enemies
Ability / item #1598Relentless max slow resistance decreased from 100% to 50%
Ability / item #1598Dormant Curio Max Slow Resistance decreased from 130% to 65%
Ability / item #1598Relentless slow resistance loss per enemy hero in range decreased from 20% to 10%
Ability / item #1598Relentless search radius changed from 600 to the hero's attack range
Ability / item #1607Item cycled out
Ability / item #1641Item cycled out
Ability / item #1608Item cycled out
New Tier 4 ArtifactActive: Bloodthirst. Increases wearer's base damage by 15% and attack speed by 30 for 6s. No Mana Cost. Cooldown: 65s
New Tier 4 ArtifactPassive: Bloodrush. The cooldown of Bloodthirst is reset whenever an enemy hero dies with 1200 units
New Tier 4 ArtifactDormant Curio increases bonus base damage from 15% to 19.5% and attack speed from 30 to 39
Ability / item #1643Crushing Blow critical damage decreased from 150% to 140%
Ability / item #1643Dormant Curio critical damage decreased from 195% to 182%
New Tier 4 ArtifactActive: False Flight. Grants phased movement, 50% slow resistance, and 25% evasion for 5s. No Mana Cost. Cooldown: 30s
New Tier 4 ArtifactDormant Curio increases duration from 5s to 6.5s
New Tier 4 ArtifactActive: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling
New Tier 4 ArtifactDormant Curio increases duration from 4s to 5.2s
Ability / item #1168Returning as a Tier 4 Neutral Artifact
Ability / item #1168Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
Ability / item #1168Dormant Curio increases damage from 110 to 143
Ability / item #327Item cycled out
Ability / item #1642Moved from Tier 4 to Tier 5
Ability / item #1642Blood Invocation area of effect bonus increased from 12% to 16%
Ability / item #1642Dormant Curio Area of Effect bonus increased from 15.6% to 20.8%
New Tier 5 ArtifactActive: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s
New Tier 5 ArtifactDormant Curio increases illusion outgoing damage from 50% to 65%
Neutral creeps
Mana Burn target's intelligence multiplier decreased from 2/2.5/3/4x to 1/1.5/2/2.5x
Talents · ContextSpirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
TalentsLevel 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
Illusory ArmamentsWhenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Phantom RushNo Longer provides bonus Agility while active
Phantom RushCooldown rescaled from 13/10/7/4s to 15/11/7/3s
Phantom RushNow provides 20/30/40/50% evasion while rushing
Phantom RushNo longer has a 2s linger effect
Phantom RushEvasion bonus is lost once the target is reached or the rush is cancelled
JuxtaposeIllusion Damage decreased from 15/17/19% to 15%
Massive Serpent Ward · Mass Serpent WardHealth and Bounty multiplier decreased from 10x to 9x
Massive Serpent Ward · Mass Serpent Ward · ContextHits to destroy decreased from 20 to 18, Gold Bounty decreased from 220–300 to 198–270, XP Bounty decreased from 310 to 279
ShacklesTotal Damage/Heal increased from 70/140/210/280 to 100/160/220/280
Mass Serpent WardCooldown decreased from 110s to 110/105/100s
Removed Suppressive Fire and Engulfing Step facets
Removed Tar Bomb ability
Removed Bone and Arrow innate ability
TalentsLevel 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
Infernal ShredNew innate ability. Passive, can't be leveled up
Infernal ShredClinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
Infernal Shred · ContextDoesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons
StrafeSkeleton Archers attack speed factor decreased from 60% to 50%
Searing ArrowsReturning as base ability
Searing ArrowsImbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
Searing ArrowsSkeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
Death PactNo longer creates Skeleton Archers
Skeleton WalkSkeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
Skeleton WalkSkeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
Skeleton WalkAlso applies to Burning Army
Burning BarrageNo longer slows the targets
Burning ArmySpawn Interval improved from 0.15s to 0.1s
TalentsLevel 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
TalentsLevel 25 Talent All Spectre Illusion Damage decreased from +25% to +20%
DesolateNow an innate ability. Passive, improves with Spectre's level
DesolateDamage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
Spectral DaggerMana Cost decreased from 110/120/130/140 to 100/110/120/130
Spectral DaggerSpectre's illusions now also benefit from the Shadow Path
Shadow StepReworked into a basic ability
Shadow StepThrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
Shadow StepOn cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
Shadow StepThe Reality sub-ability may be used to teleport to the illusion, destroying it
DispersionMin Radius increased from 300 to 350
RealityCan no longer be cast to no effect
RealityNow has a distinct sound between casts on Shadow Step and Haunt illusions
RealityMana Cost decreased from 40 to 25
RealityNow has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
RealityNow disabled by roots
RealityNow always destroys the target illusion
HauntNow Spectre's ultimate ability
HauntMana Cost rescaled from 150 to 125/150/175
HauntDuration rescaled from 6s to 5/6/7s
HauntCooldown rescaled from 160s to 180/160/140s
HauntHaunt Outgoing Damage decreased from 80% to 30/55/80%
HauntEach illusion now spawns from the direction closest to Spectre
HauntNow upgraded with Aghanim's Scepter
HauntReduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
Removed Roll Out The Barrel and Drunken Master facets
Removed Primal Companion ability
Removed Belligerent innate ability
TalentsLevel 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
TalentsLevel 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
TalentsLevel 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
TalentsLevel 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
TalentsLevel 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
TalentsLevel 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses
Liquid CourageNew innate ability. Passive, improves with Brewmaster's level
Liquid CourageWhen Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
Liquid CourageUpgraded with Aghanim's Shard
Liquid CourageBrewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
Thunder ClapCast point improved from 0.35s to 0.3s
Thunder ClapMana Cost rescaled from 90/100/110/120 to 100
Thunder ClapRadius rescaled from 325/350/375/400 to 375
Cinder BrewNow rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
Drunken BrawlerMoved Brewed Up effect from Cinder Brew to Drunken Brawler
Drunken BrawlerWhen Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
Drunken BrawlerEarth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%
Drunken BrawlerFire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40
Drunken BrawlerVoid Stance removed
Drunken BrawlerStance visual indicator is now always present around Brewmaster
Drunken BrawlerStances can now be switched without cancelling channeling or invisibility
Primal SplitVoid Brewling removed
Primal SplitDuration increased from 16/18/20s to 16/20/24s
Primal SplitAll Brewlings now receive their respective Drunken Brawler stances
Primal SplitEarth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
Primal SplitEarth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120
Primal SplitEarth Brewling's movement speed increased from 330/350/370 to 330/355/380
Primal SplitEarth Brewling's damage increased from 25/60/95 to 35/70/105
Primal Split · ContextFrom 20–30/55–65/90–100 to 30–40/65–75/100–110
Primal SplitStorm Brewling's damage increased from 20/40/60 to 30/50/70
Primal Split · ContextFrom 15–25/35–45/55–65 to 25–35/45–55/65–75
Primal SplitNo longer upgraded with Aghanim's Shard
Primal SplitNow upgraded with Aghanim's Scepter
Primal SplitAllows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
Primal SplitEarth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
Primal SplitHurl Boulder: 200 Damage and 2s Stun Duration
Primal SplitDemolish: 160 Bonus Building Damage
Primal SplitStorm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
Primal SplitWind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
Primal SplitCyclone: 6s Hero Duration and 100 Damage on Landing
Primal SplitFire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
Primal SplitPermanent Immolation: 100 Damage per second
TalentsLevel 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
TalentsLevel 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance
Summon Spirit BearMoved to an innate ability. Cannot be leveled up
Summon Spirit BearAbility is moved to the 4th ability slot
Summon Spirit Bear · ContextD key by default
Summon Spirit BearSpirit Bear now counts as a melee hero for most spells
Summon Spirit BearSince the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
Summon Spirit BearCooldown decreased from 150/140/130/120s to 120s
EntangleNew Point Targeted basic ability
EntangleAllows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
EntanglePierces Debuff Immunity
EntangleLone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
EntangleCreeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
EntangleRoshan is affected as if he were a hero
EntangleSpirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
EntangleUpgraded with Aghanim's Scepter
EntangleIncreases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
Spirit LinkNo longer grants attack speed or shared armor
Spirit LinkNow also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
Spirit LinkLone Druid's attacks now heal the Spirit Bear by default
Spirit LinkNo longer upgraded with Aghanim's Scepter
True FormMana Cost decreased from 200 to 80
True FormDuration decreased from 40s to 25s
True FormCooldown decreased from 100s to 60/55/50s
True FormNo longer grants Entangling Claws and Demolish to Lone Druid
True FormNow also provides 50/90/130 bonus attack damage
True FormBonus Armor increased from 8/10/12 to 10/15/20
Nature's GuiseNo longer upgraded with Aghanim's Shard
Nature's GuiseNow can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
Nature's GuiseLinger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
Nature's Guise · ContextDown to 8 seconds on level 29
Nature's GuiseCooldown starts when the invisibility ends
Nature's GraspNo longer does 50% more damage and slow when touching a tree
Nature's GraspDamage per second increased from 30/40/50/60 to 35/50/65/80
Nature's GraspMovement Slow increased from 20/25/30/35% to 25/30/35/40%
Nature's GraspCreep penalty decreased from 50% to 35%
Leech SeedAbility Reworked
Leech SeedPassive, auto-cast attack modifier
Leech SeedTreant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
Leech SeedNow only sends out a maximum of 5 heals per pulse, prioritizing heroes
Leech SeedNo longer has a creep penalty for healing
Living ArmorNo longer grants bonus armor
Living ArmorNow grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
Living ArmorDamage block affects any types of damage
Living ArmorThe heal ends earlier if the damage block is reduced to 0
Living ArmorInstances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
Living ArmorDuration decreased from 18/22/26/30s to 12s
Living ArmorHeal per second increased from 3/4/5/6 to 4/7/10/13
OvergrowthNow upgraded with Aghanim's Scepter
OvergrowthDecreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
Eyes In The ForestNow granted by Aghanim's Shard
Eyes In The ForestMana Cost decreased from 100 to 30
Eyes In The ForestCast Range increased from 160 to 350
Eyes In The ForestOvergrowth is no longer applied around enchanted trees
Eyes In The ForestEnchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
Eyes In The ForestTrees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
Eyes In The ForestCharge Restore Time increased from 40s to 55s
Saltwater ShivSlark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
Saltwater ShivNot Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
Saltwater ShivEnemies with Health Restoration below -100% will not lose health from health restoration sources
Shadow DanceNow passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
Shadow DancePrevious Barracuda rules and mechanics unchanged
New Hero?Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards
New Hero?Spirit Bear can now be targeted or affected as a hero by the following abilities:
New Hero?Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura
New Hero?At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it
New Hero?Now can also break enemy Smoke of Deceit
New Hero?Spirit Bear's death will not provide charges for these spells:
New Hero?Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized
New Hero?Temporary attribute losses from Silencer's, Slark's and other similar spells still work
New Hero?Can now capture Watchers and Outposts
New Hero?Now starts with a Town Portal Scroll on cooldown the first time it is summoned
New Hero?Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown
New Hero?Ability order has been changed
New Hero?OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch
New Hero?NEW: Demolish (innate, hidden), Return, Entangling Claws, Savage Roar, Spirit Link, Fetch
New Hero?Base HP rescaled from 1100/1400/1700/2000 to 1500
New Hero?Base HP Regen decreased from 5/6/7/8 to 3
New Hero?Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.5s
New Hero?Base Attack Speed increased from 100 to 110
New Hero?Base Armor decreased from 0/2/4/6 to 0
New Hero?Base Movement Speed rescaled from 300/330/360/390 to 310
New Hero?Base Magic Resistance increased from 0% to 25%
New Hero? · ContextDemolish ability no longer passively grants 33% magic resistance
New Hero?Daytime Vision Range increased from 1400 to 1800
New Hero?No longer gains 100 health and 5 damage per level
New Hero?Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level
New Hero?Still has no base attributes, so they are all zeroes at level 1
New Hero?The Spirit Bear now has a separate Talent Tree
New Hero? · TalentsLevel 10 Talents: +10% Magic Resistance OR +20 Movement Speed
New Hero? · TalentsLevel 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time
New Hero? · TalentsLevel 20 Talents: +500 Health OR +30 Damage
New Hero? · TalentsLevel 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage
New Hero? · DemolishAbility is now Innate to Spirit Bear
New Hero? · DemolishBonus Building Damage rescaled from 10/20/30/40% to 30%
New Hero? · DemolishNo longer passively grants 33% magic resistance
New Hero? · ReturnNow considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option
New Hero? · Entangling ClawsAbility reworked
New Hero? · Entangling ClawsPassive, pierces Debuff Immunity, levels up with Lone Druid's Entangle
New Hero? · Entangling ClawsAllows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled
New Hero? · Entangling ClawsStacks are applied only to heroes, creep heroes and Roshan
New Hero? · FetchAfter fetching an enemy, Spirit Bear will now have an attack command issued towards the target