TalentsLevel 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Switch DisciplineCooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
Switch Discipline · ContextEffective values are not changed
Switch DisciplineNow the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Switch DisciplineAghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Grappling ClawWhen targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon TossCast Range decreased from 1200 to 650/750/850/950
Talon Toss · ContextNow matches Grappling Claw
Shodo SaiThe proc effect now triggers a critical strike only instead of creating a Mark
Shodo Sai18% Chance to Mark replaced with 20% Critical Strike Chance
Shodo SaiAs a result, marks are applied only by parrying and casting Raven's Veil
Shodo SaiNo longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
Shodo SaiMark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
Shodo SaiNo longer has a parry bonus by default
Shodo SaiNow upgraded with Aghanim's Shard
Shodo SaiParrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
Flutter: Switch Discipline: The first hit bonus is now consumed by the first attack of Echo Slash and Raptor Dance, rather than applying to the entire cast
ContextStill applies bonus to all enemies in the area
Flutter: Switch Discipline: Fixed the Katana bonus being lost if Echo Slash hit nothing
Switch DisciplineFixed a bug with Aghanim's Scepter that would allow extra Sai abilities to skip cooldown
Kazurai KatanaImpale damage changed from post-critical strike bonus damage to a separate instance of physical spell damage
Raptor DanceMax Health as Damage decreased from 3% to 2.5%
Raptor DanceCan no longer be interrupted by casting Grappling Claw
Falcon RushNow has an 825 break distance
Falcon RushAttack Speed Factor rescaled from 6/8/10/12% to 9%
Shodo SaiMark Critical Strike decreased from 140/160/180/200% to 125/150/175/200%
Shadowhawk: Invis Bonus Crit decreased from 40/60/80/100% to 30/45/60/75%
Shadowhawk: Raven's Veil: Now also increases buff duration from 7/8/9s to 8/9/10s
TalentsLevel 10 Talent +1.5 Mana Regen replaced with +50 Raptor Dance Radius
TalentsLevel 15 Talent Raven's Veil Mark Applies Parry Bonus replaced with +1 Raptor Dance Strike
TalentsLevel 20 Talent +50% Falcon Rush Evasion replaced with Add 50% of Attack Damage to Talon Toss (always uses attack value of Sai discipline)
TalentsLevel 20 Talent Kazurai Katana Damage Per Second decreased from +5% to +4%
Switch DisciplineKatana Discipline no longer increases damage by 12%
Switch DisciplineKatana Discipline now increases damage gained from Agility by 20%
Echo SlashCooldown rescaled from 20/18/16/14s to 21/18/15/12s
Echo SlashBonus Hero Damage decreased from 25/45/65/85 to 20/40/60/80
Grappling ClawNo longer has lifesteal
Grappling ClawMana Cost decreased from 50 to 40
Grappling ClawCooldown decreased from 16/13/10/7s to 13/11/9/7s
Grappling ClawCast Range decreased from 700/800/900/1000 to 650/750/850/950
Grappling ClawMove Slow rescaled from 80% to 70/80/90/100%
Grappling ClawSlow now lasts a fixed 0.7/0.8/0.9/1s instead of Kez's travel time
Kazurai KatanaNo longer applies health regen reduction
Kazurai KatanaDamage per second rescaled from 6/7/8/9% to 5/7/9/11%
Kazurai KatanaDuration rescaled from 5/6/7/8s to 7s
Kazurai Katana · ContextTotal damage with duration increased from 30/42/56/72% to 35/49/63/77%
Kazurai KatanaNow has a reworked active component as a default part of the ability
Kazurai KatanaKez impales the target, landing an attack on it and setting its move speed and turn rate to 0 for 0.6s. The target also takes 50% of current Kazurai Katana bleed stacks as burst damage. Cast Range: 200. Mana Cost: 50. Cooldown: 20/15/10/5s
Kazurai KatanaThis attack can proc attack modifiers similarly to regular attacks. The stacks that would be created by the impale are not added to the burst damage and are added after the effect ends as the usual bleed stack. Previous version did include them in the burst
Kazurai KatanaReworked Aghanim's Shard upgrade
Kazurai KatanaAdds 100% lifesteal off the attack damage dealt on impalement. If the impalement was made from behind (in a 105 degree cone), the slow is replaced with a stun, and the number of Bleed stacks is increased from 50% to 100%
Raptor Dance1s channeling was replaced with a 1s cast time (still cannot be cancelled by Kez)
Raptor Dance · ContextIt means it won't go on cooldown if the cast is interrupted and it's affected by Cast Speed bonuses (i.e. Yasha and Kaya)
Raptor DanceStrikes count increased from 2/3/4 to 4
Raptor DanceBase Damage rescaled from 75 to 30/60/90
Raptor Dance · ContextTotal damage rescaled from 150/225/300 to 120/240/360
Raptor DanceMax Health as Damage decreased from 4% to 3%
Raptor Dance · ContextTotal max health damage rescaled from 8/12/16% to 12%
Raptor DanceLifesteal against illusions now has an 80% penalty, similarly to creep lifesteal penalty
Falcon RushNow also provides 15/30/45/60% Slow Resistance during the buff
Falcon RushSecondary Attacks Damage decreased from 100% to 45/55/65/75%
Falcon RushRush Range is no longer increased by AoE bonuses
Falcon RushCooldown rescaled from 20/18/16/14s to 21/18/15/12s
Talon TossNo longer has an AoE effect, proccing only on target
Talon TossNow inflicts an attack with True Strike and fixed damage instead of simply dealing physical damage
Talon Toss · ContextThis means it can proc and apply attack modifiers, but it also doesn't affect attack immune units (i.e. Ethereal)
Talon TossDamage rescaled from 75/125/175/225 to 60/120/180/240
Talon TossSilence Duration increased from 1.75/2/2.25/2.5s to 2/2.25/2.5/2.75s
Talon TossCooldown decreased from 16/13/10/7s to 13/11/9/7s
Shodo SaiChance to Mark increased from 17% to 18%
Shodo SaiMark no longer provides True Strike
Shodo SaiNo longer grants bonus stun or critical strike from marks generated by parrying an enemy Hero
Shodo Sai · ContextAs a result, there is no longer a visually distinct mark for being parried
Flutter: Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai
ContextKatana's bonus has no expiration time. Sai's bonus is disabled when switching to Katana
Shadowhawk: New Facet
Shadowhawk: Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%
Switch DisciplineKatana Bonus Damage decreased from 20% to 12%