Browse the changes below, or follow a hero to see their changes across versions.
General notes
Major MechanicsUniversal Heroes' damage per attribute decreased from 0.7 to 0.45
Major MechanicsAs a result, many heroes have had their Base Damages and attribute gains changed
Major MechanicsSkill points can now be spent on All Attributes starting at level 2 instead of level 6
Major MechanicsReflected spells now benefit from all bonuses the original cast had, including the following:
Major MechanicsCaster's facet upgrades
Major MechanicsBonuses from talents
Major MechanicsAghanim's Shard and Aghanim's Scepter upgrades
Major MechanicsUpgrades used to depend on Aghanim's items the reflecting unit had
Major MechanicsSlow Resistance now also increases minimum movement speed by the slow resist percentage
Major Mechanics20% Slow Resistance increases your minimum movement speed from 100 to 120
Major MechanicsGlyph of Fortification: Creep duration decreased from 4s to 3s
Major MechanicsUnits no longer gain bonus movement speed during the night
Major MechanicsItems that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero
Wandering WatersThe top and bottom outer rim areas are now flooded by streams of traversable water
Wandering WatersThese streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)
Wandering WatersGoing downstream increases current and max movement speed, while going upstream inflicts no penalty
Wandering WatersStreams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'
Wandering WatersBonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees
Wandering WatersWatchers, camps and pathways in the areas have been slightly adjusted to give way for the stream
Wandering WatersRadiant and Dire main jungles now also have a stream with moderate current, starting near the easy camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers
Map ObjectivesRoshan
Map ObjectivesRoshan is back in the river, with one pit located near each sidelane:
Map ObjectivesTop lair is slightly closer to Dire's jungle entrance, and bottom one is closer to Radiant's
Map ObjectivesOnly the active Roshan pit will show as a minimap icon
Map ObjectivesRoshan initially spawns in the Bottom Pit
Map ObjectivesStarting at 15:00, Roshan will follow the day/night cycle, walking across the river towards his designated pit: Top at night and Bottom at day
Map ObjectivesRoshan no longer has bonus movement speed while moving between pits
Map ObjectivesRoshan now has basic 25% Slow Resistance and an additional 25% Slow Resistance when running between pits
Map ObjectivesWhen running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way
Map ObjectivesThrow distance: 1500. Max bonus movespeed: 300. Can be blocked by spell-blocking abilities and items, like Linken's Sphere, but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him
Map ObjectivesAdded a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:
Map ObjectivesIf Roshan is dead, the status will also include a timer until his possible respawn
Map ObjectivesSince Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn
Map ObjectivesIf a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive
Map ObjectivesTemplar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn
Map ObjectivesRoar of Retribution:
Map ObjectivesNow also applies a 2s Disarm on all affected units
Map ObjectivesRadius decreased from 900 to 600
Map ObjectivesCast point increased from 0.1s to 0.5s
Map ObjectivesCooldown increased from 20s to 60s
Map ObjectivesRoshan's knockback now has a 2s cooldown before it can be applied to the same unit again
Map ObjectivesAdded a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution
Map ObjectivesRoshan no longer drops Aghanim's Blessing
Map ObjectivesTormentor
Map ObjectivesTormentor spawns repositioned to the corners of the map
Map ObjectivesThere is only a single Tormentor active at a time
Map ObjectivesTormentor now spawns for the first time at 15:00
Map Objectives · Context7:30 in Turbo
Map ObjectivesTormentor now grants 250 gold to each team member on death
Map Objectives · ContextStill grants additional 280 gold when all team members already have Aghanim's Shard
Map ObjectivesTormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first
Map Objectives · ContextOr at Dire side in Turbo
Map ObjectivesDue to this Roshan and Tormentor are always on opposite sides
Map Objectives · ContextExceptions may apply in Turbo
Map ObjectivesTormentor's abilities now scale with game time instead of the number of deaths
Map ObjectivesUnyielding Shield: Damage absorb rescaled from 2500 + (200 per death) to 1900 + (20 per minute of game time)
Map ObjectivesUnyielding Shield: Barrier regeneration rescaled from 100 + (100 per death) to 30 + (5 per minute of game time)
Map ObjectivesReflect: Damage percentage rescaled from 90 + (20 per death) to 50 + (2 per minute of game time)
Map ObjectivesThe Shining: Damage per second increased from 30 to 60
Map ObjectivesThe Shining: Radius decreased from 1200 to 1000
Map ObjectivesAlleviation: New ability. After dying, the Tormentor leaves behind a 900 radius aura that increases health regeneration of all units in the area by 2% of their Max Health. Lasts 15s
Map ObjectivesLotus Pools
Map ObjectivesChanged the way Healing Lotuses are collected from Lotus Pools:
Map ObjectivesLotus Pools now have three entrances and an empty region in the center
Map ObjectivesHeroes will automatically gather lotuses when within 350 units of the center of a pool as long as they have available space in their inventory
Map ObjectivesThe first Lotus takes 1.5s to collect, and each subsequent lotus in a row takes 30% less time
Map Objectives · ContextThe second lotus will take 1.05s, the third one takes 0.735s, down to a minimum of 0.3s
Map ObjectivesThe timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area, and resuming when enemies leave
Map ObjectivesIf multiple allied heroes are all within range, the Lotus will be granted to a random hero
Map ObjectivesLotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available
Map Objectives · ContextAll remaining Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Great Lotuses they could form
Map ObjectivesLotus Pools will now spawn Greater Lotuses after Tier 5 Neutral Items are available
Map Objectives · ContextAll remaining Great Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Greater Lotuses they could form
Map ObjectivesShrines of Wisdom
Map ObjectivesWisdom Runes removed and replaced with new buildings: Shrines of Wisdom
Map ObjectivesShrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers where the Ancient camps used to be
Map ObjectivesThe Shrines will activate every 7 minutes, glowing and filling with experience
Map ObjectivesTo gather the experience from an activated Shrine, a hero must stand within 300 units for 3s
Map ObjectivesLike Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed
Map ObjectivesExperience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience
Map Objectives · ContextThe values and behavior are identical to Wisdom Runes
Map ObjectivesBounty Runes
Map ObjectivesSpawn interval increased from 3 minutes to 4 minutes
Map ObjectivesGold provided after the initial set rescaled from 36 + (9 per 5 minutes) to 40 + (6 per 4 minutes)
Other Terrain ChangesThe region specific map buffs (Mighty Mines, etc.) have been removed
Other Terrain ChangesCorner outposts have been removed
Other Terrain ChangesThe Twin Gates have been repositioned to the corners of the map on a new high ground area near Tormentors
Other Terrain ChangesTouched up the map in general. Slightly adjusted neutral camps, trees, and cliffs
LifestealIndividual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every ability:
LifestealLifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes
LifestealSpell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes
LifestealNeither Lifesteal nor Spell Lifesteal applies to pure damage
LifestealHolding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes
LifestealThe following sources and targets do not provide any lifesteal
LifestealAttacks that do not proc Attack Modifiers
LifestealAttack damage against wards, buildings, or couriers
LifestealSpell damage against illusions, wards, buildings, or couriers
LifestealReflected damage
Lifesteal · ContextExample: Blade Mail return damage
LifestealSpells that remove Health instead of dealing direct damage
Lifesteal · ContextEffects that don't break Blink Dagger, like Orb of Venom or Necrophos' Heartstopper Aura
LifestealAny damage dealt to self or allies
LifestealA small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:
Lifesteal · ContextHolding Alt while looking at tooltips for these abilities will describe their interaction with Lifesteal Amp
LifestealLifestealer's Open Wounds heals attackers for a percentage of the damage done
LifestealLifestealer's Feast heals for a percentage of the target's max health
LifestealMeepo's Ransack heals all Meepos a flat amount for each strike
Items
Ability / item #1154Scrumptious now restores 3000 health and 2000 mana when consumed
Ability / item #1154Scrumptious' Savory Shield now has a 5 minute duration
Ability / item #1154Scrumptious can no longer be cast on an ally to give them the buff. However, item is still fully shareable
Ability / item #41No longer refills when carrier has a lingering fountain regeneration buff (carrier must physically be in the fountain)
Ability / item #240Blight Stone renamed to Orb of Blight
Ability / item #240Lesser Corruption duration decreased from 8s to 3s
New ItemNew basic Equipment item. Costs 250 gold
New ItemProvides no bonuses
New ItemPassive: Frost. On attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: 3s
Ability / item #181Cost increased from 250 to 350
Ability / item #181Poison Attack now has a 9s cooldown
Ability / item #181Poison Attack no longer slows movement speed
Ability / item #181Poison Attack damage per second increased from 2 to 10
Ability / item #181Poison Attack duration increased from 2s to 3s
Ability / item #43Restock Time decreased from 80s to 70s
Ability / item #43True Sight radius increased from 1000 to 1050
Ability / item #188Added a visual indicator over the caster of the smoke.
Ability / item #244Cost decreased from 250 to 225
Ability / item #244Movement Speed bonus decreased from +20 to +15
Ability / item #208Recipe changed
Ability / item #208Now requires Skull Basher (2875), Sange (2100) and a 1275 gold recipe. Total cost unchanged at 6250
Ability / item #208Used to require Skull Basher (2875), Vanguard (1700) and a 1675 gold recipe
Ability / item #208Now provides: +35 Damage, +26 Strength, +25% Slow Resistance, +25% Health and Lifesteal Amp
Ability / item #208No longer provides +250 Health and +10 Health Regen
Ability / item #208Removed Damage Block ability
Ability / item #180Replenish Mana renamed to Replenish
Ability / item #180 · ContextTo match the naming of Mekansm's Restore and Guardian Greaves' Mend
Ability / item #145Recipe changed
Ability / item #145Now requires the second Broadsword (1000) instead of Claymore (1350)
Ability / item #145Recipe cost increased from 450 to 600. Total cost decreased from 4100 to 3900
Ability / item #145Bonus Damage decreased from +65 to +50
Ability / item #145Cleave damage to heroes decreased from 70% to 60%
Ability / item #121Bloodpact now applies a basic dispel on cast
Ability / item #250Soul Rend True Strike on the silenced target is now limited only to item owner and their controlled units
Ability / item #250 · ContextBonus damage is still applied for all attacks against the target, but True Strike doesn't affect your allies anymore
Ability / item #250Soul Rend silence visual above affected targets is now tinted red to better distinguish Bloodthorn's silence from other sources of silence
Ability / item #931Total cost decreased from 4275 to 4225 (due to Wind Lace cost decrease)
Ability / item #185Total cost decreased from 1650 to 1625 (due to Wind Lace cost decrease)
Ability / item #185Endurance no longer uses charges
Ability / item #185Endurance cooldown increased from 30s to 45s
Ability / item #185Endurance bonus attack Speed decreased from 45 to 35
Ability / item #185Swiftness Aura movement speed bonus decreased from 20 to 15
Ability / item #176Ether Blast primary attribute multiplier for Universal heroes decreased from 60% to 45%
Ability / item #100Total cost decreased from 2625 to 2600 (due to Wind Lace cost decrease)
Ability / item #160Recipe changed
Ability / item #160Now also requires Orb of Frost (250)
Ability / item #160Recipe cost decreased from 1300 to 1050. Total cost unchanged at 5300
Ability / item #65Transmute now grants a Madstone Bundle when used on a neutral creep
Item ReworkedRequires Vanguard (1700), Crown (450), Ring of Regen (175) and a 275 gold recipe. Total cost: 2600
Item ReworkedProvides +275 Health, +6 Health Regen and +5 All Attributes
Item ReworkedPassive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged
Item ReworkedActive: Disarm. Now can be dispelled. Mana Cost decreased from 75 to 25. Duration on Ranged heroes decreased from 5s to 4s
Item ReworkedRecipe changed
Item ReworkedNow requires Point Booster (1200) instead of Maelstrom (2950)
Item ReworkedRecipe cost increased from 550 to 1100. Total cost decreased from 5750 to 4550
Item ReworkedNow also provides +75 AoE Bonus and +200 Mana
Item ReworkedHealth bonus increased from +275 to +450
Item ReworkedIntelligence bonus decreased from +24 to +15
Item ReworkedEternal Chains no longer deals damage
Item ReworkedEternal Chains radius decreased from 350 to 275 (effective spell radius unchanged due to item's built-in AoE Bonus)
Item ReworkedEternal Chains mana cost decreased from 200 to 100
Item ReworkedRemoved Chain Lightning ability
Ability / item #598Recipe changed
Ability / item #598Now requires Gloves of Haste (450), Cloak (800), Orb of Venom (350) and Cornucopia (1200). Total cost decreased from 2825 to 2800
Ability / item #598Used to require Oblivion Staff (1625), Cloak (800) and a 400 gold recipe
Ability / item #598Now provides +5 Health Regen and +8 Damage
Ability / item #598Attack Speed bonus decreased from +45 to +30
Ability / item #172Berserk bonus Movement Speed decreased from 30 to 25
Item ReworkedRequires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1000
Item ReworkedProvides +8 Agility
Item ReworkedPassive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 16% and their armor by 3. Duration: 3s
Item ReworkedArmor reduction does not stack with its components, Desolator, or Stygian Desolator
Ability / item #1107Empower Spell cooldown increased from 6s to 12s
Ability / item #1107Empower Spell movement slow decreased from 50% to 30%
Ability / item #1107Empower Spell slow duration increased from 1.5s to 3s
Item ReworkedRecipe changed
Item ReworkedNow requires Tiara of Selemene (1800) instead of Crystalys (2000)
Item ReworkedRecipe cost increased from 500 to 1500. Total cost increased from 5100 to 5900
Item ReworkedNow provides +8 Mana Regen instead of +50 Damage
Item ReworkedRemoved Critical Strike ability
Item ReworkedEmpower Spell no longer deals attack damage
Item ReworkedEmpower Spell bonus damage increased from 150 to 250
Item ReworkedEmpower Spell now applies Break to the target, disabling their passive abilities for the duration
Item ReworkedEmpower Spell movement Slow decreased from 50% to 30%
Item ReworkedEmpower Spell debuff Duration increased from 1.5s to 3s
Item ReworkedEmpower Spell cooldown increased from 6s to 12s
Item ReworkedRequires Crystalys (2000), Voodoo Mask (700) and a 600 gold recipe. Total cost: 3300
Item ReworkedProvides +35 Damage and +16% Spell Lifesteal
Item ReworkedRemoved Phantom Province ability
Item ReworkedPassive: Phantom Critical. Grants each attack a 30% chance to deal bonus magical damage equal to 80% of the attack's damage
Item ReworkedThis is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings
Ability / item #154Status Resistance bonus decreased from +25% to +20%
Ability / item #152Recipe Changed. Now requires Claymore (1350) instead of Broadsword (1000). Total cost increased from 3000 to 3350
Ability / item #152Bonus Damage increased from +20 to +25
Ability / item #249Total cost increased from 5450 to 5800 due to Shadow Blade Changes
Ability / item #249Bonus Damage increased from +60 to +70
Ability / item #229Total cost decreased from 2600 to 2575 (due to Wind Lace cost decrease)
Ability / item #214Total cost decreased from 925 to 900 (due to Wind Lace cost decrease)
Ability / item #610Total cost decreased from 6825 to 6800 (due to Wind Lace cost decrease)
Ability / item #534Recipe changed
Ability / item #534Now requires Orb of Venom (350)
Ability / item #534Recipe cost decreased from 600 to 250. Total cost unchanged at 2775
Neutral items
Neutral CraftingNeutral creeps no longer drop Neutral Tokens
Neutral CraftingNeutral Stash has been removed
Neutral CraftingNeutral Items can no longer be dropped or moved to the hero’s backpack
Neutral CraftingWhen available, fully clearing a Neutral Creep Camp provides the player with Madstone
Neutral CraftingCollecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment
Obtaining MadstoneFully clearing a Neutral Creep Camp provides Madstone for the killing player’s team
Obtaining MadstoneThe player who collects the Madstone receives 2 and 1 is given to a random teammate
Obtaining Madstone · ContextClearing an Ancient Creep Camp provides 3 to the killer and 2 are split between random teammates
Obtaining MadstoneDropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team
Obtaining Madstone · ContextDropped Madstone automatically expires after 20 seconds
Obtaining MadstoneIf the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates
Item TiersNeutral Items are now composed of two parts: Artifacts & Enchantments
Item TiersArtifacts are the ability of the item and can be passive and/or active
Item TiersEnchantments provide passive stats and attributes to items
Item TiersSimilar to the previous Neutral Item System, items are arranged by Tiers
Item TiersEach Tier is only available past a specific point in time
Item Tiers · ContextMore info below
Item TiersEach Artifact belongs to a single tier
Item TiersEnchantments have multiple levels and can be found in multiple tiers
CraftingWhen crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each
CraftingArtifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact
Crafting · ContextFor Tier 1, players are given 4 random choices since they have no neutral item
CraftingEnchantments will provide 4 options from the current tier with no option to keep the current Enchantment
Crafting · ContextGiven that Enchantments exist across multiple Tiers, it is possible that players can get the same Enchantment multiple Tiers in a row, but it is not guaranteed
CraftingCrafting a Neutral Item replaces the existing Neutral Item, if there is one
CraftingPlayers must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item
Crafting · ContextAnd a Tier 2 before a Tier 3, etc
CraftingCrafting a Tier 1 Neutral Item takes 5 Madstone
CraftingTier 5 Neutral Items can be recrafted for an escalating 10 Madstone cost
Crafting · ContextThe first time a Tier 5 Neutral Item is recrafted the cost is 20 Madstone, then 30 Madstone, etc
Madstone LimitsPlayers are limited in the amount of Madstone they can obtain at any given point in time
Madstone LimitsAt specific intervals, the limit will increase enough to allow players to craft the next Tier of Neutral Items
Madstone LimitsAt the start of the game, the Madstone Cap is 0
Madstone Limits · ContextNo Madstone will drop from killed creep camps
Madstone LimitsAt 5:00, the Madstone Cap is increased to 5
Madstone Limits · ContextThis is enough to craft a Tier 1 Neutral Item
Madstone LimitsAt 15:00, the Madstone Cap is increased to 15
Madstone Limits · ContextThis is enough to craft a Tier 2 Neutral Item
Madstone LimitsAt 25:00, the Madstone Cap is increased to 25
Madstone Limits · ContextThis is enough to craft a Tier 3 Neutral Item
Madstone LimitsAt 35:00, the Madstone Cap is increased to 35
Madstone Limits · ContextThis is enough to craft a Tier 4 Neutral Item
Madstone LimitsAt 60:00, the Madstone Cap is increased to 45
Madstone Limits · ContextThis is enough to craft a Tier 5 Neutral Item
Madstone LimitsAt 70:00, the Madstone Cap is removed and players can collect infinite Madstone
Madstone Limits · ContextThis is so that the player can recraft their Tier 5 Neutral Item infinite times
TurboMadstone Availability times are halved in Turbo
Turbo · ContextTier 1 items are available starting at 2:30
TurboCollecting Madstone results in 3 Madstone for the player and 2 for their team
Turbo · ContextAncient Creep Camps give 4 Madstone for the primary player and 3 for their team
Ability / item #1599New Tier 1 Neutral Artifact
Ability / item #1599Active: Bottoms Up. Restores 60 Mana + 2% of the caster's max mana over 6 seconds. Taking damage from an enemy hero or Roshan ends the effect early. Can be shared similarly to Bottle, with the effect still dependent on caster's mana. Cast Range: 650. No Mana Cost. Cooldown: 40s
Ability / item #1599Passive: Fill Up. Cooldown speed is increased by 30% while in water
Ability / item #947Now is a Tier 1 Neutral Artifact
Ability / item #947Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks. Stacks last up to 5 seconds
Ability / item #378Now is a Tier 1 Neutral Artifact
Ability / item #378Passive: Impeding Corruption. Attacks reduce the target's armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged. Lasts 5 seconds
Ability / item #838Now is a Tier 1 Neutral Artifact
Ability / item #838Active: Pig, Out! Turn your hero into a critter for 4 seconds and give them +15% Movement Speed. No Mana Cost. Cooldown: 25s
Ability / item #1606New Tier 1 Neutral Artifact
Ability / item #1606Active: Ribbit. Increases an ally's health regeneration by 8 for 10 seconds. While in water, the blessed unit also moves 10% faster. Cast Range: 1000. Mana Cost: 40. Cooldown: 45s
Ability / item #1600New Tier 1 Neutral Artifact
Ability / item #1600Active: Flay. Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4. Cast Range: 700. No Mana Cost. Cooldown: 30s
Ability / item #1124Now is a Tier 1 Neutral Artifact
Ability / item #1124Passive: Courage. Provides +10 damage when the hero is above 50% health, and +5 armor when they are below that threshold
Ability / item #356Now is a Tier 1 Neutral Artifact
Ability / item #356Active: Dig. Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold. Digging in a river always digs up a Water Rune. Cast Range: 250. No Mana Cost. Cooldown: 60s
Ability / item #828Returning as a Tier 2 Neutral Artifact
Ability / item #828Passive: Dark Mercy. Wielder's attacks deal 3 more damage to enemies for each 5% HP they are missing
Ability / item #359Returning as a Tier 2 Neutral Artifact
Ability / item #359Active: Life Essence. Increases current and maximum health by 240 for 15 seconds. Mana Cost: 150. Cooldown: 25s
Ability / item #2193Now is a Tier 2 Neutral Artifact
Ability / item #2193Passive: Sixth Sense. Wielder automatically dodges an attack from an enemy hero every 6 seconds
Ability / item #239Now is a Tier 2 Neutral Artifact
Ability / item #239Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree. Cast Range: 350. No Mana Cost. 20s Cooldown when used on creeps, 4s Cooldown when used on trees
Ability / item #1604New Tier 2 Neutral Artifact
Ability / item #1604Passive: Burn Through. Instances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn't stack. Doesn't affect buildings. Tick rate: 0.25s. Total damage: 75. No Cooldown
Ability / item #840Returning as a Tier 2 Neutral Artifact
Ability / item #840Active: Vault. Propels your hero forward 300 units. Can't be used within 3 seconds if its owner receives damage from a player source. No Mana Cost. Cooldown: 15s
Ability / item #1602New Tier 3 Neutral Artifact
Ability / item #1602Active: Cyclonic Shield. Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance. No Mana Cost. Cooldown: 30s
Ability / item #1603New Tier 3 Neutral Artifact
Ability / item #1603Passive: Beat the Crowd. Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack's damage. Original target isn't affected by the splash, but takes an additional 120 magic damage instead. Cooldown: 6s
Ability / item #1159Now is a Tier 3 Neutral Artifact
Ability / item #1159Passive: Glass Cannon. The owner takes 8% more damage from all sources
Ability / item #1159Passive: Glassify. When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time
Ability / item #362Now is a Tier 3 Neutral Artifact
Ability / item #362Active: Solitary Disguise. Cast Smoke of Deceit on yourself only that lasts for up to 15 seconds. No Mana Cost. Cooldown: 60s
Ability / item #1605New Tier 3 Neutral Artifact
Ability / item #1605Passive: Gut 'Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target's current health as bonus physical damage. Procs against Roshan always deal fixed 200 bonus damage. Illusions may create the proc effect, but deal no additional damage. Cooldown: 1s
Ability / item #1158Now is a Tier 3 Neutral Artifact
Ability / item #1158Passive: Tunnel Vision. Equipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%
Ability / item #676Now is a Tier 4 Neutral Artifact
Ability / item #676Passive: Ceremonial Aura. Lowers enemy Status Resistance by 10% and Magic Resistance by 10% in a 1200 unit radius
Ability / item #1601New Tier 4 Neutral Artifact
Ability / item #1601Active: Hobble. Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds. Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration. Cast Range: 600. Mana Cost: 75. Cooldown: 12s
Ability / item #1607New Tier 4 Neutral Artifact
Ability / item #1607Passive: Keen Eye. Increases Cast Range by 125 and Attack Range by 100 (Melee & Ranged). Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s
Ability / item #309Now is a Tier 4 Neutral Artifact
Ability / item #309Passive: Silence Strike. The next attack silences the hit enemy for 2 seconds. Cooldown: 12s
Ability / item #949Now is a Tier 4 Neutral Artifact
Ability / item #949Active: Ogre Seal Flop. Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce. 400 bounce distance. Mana Cost: 25. Cooldown: 40s
Ability / item #1608New Tier 4 Neutral Artifact
Ability / item #1608Active: Retribution. Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage. Cast Range: 800. No Mana Cost. Cooldown: 40s
Ability / item #370Now is a Tier 5 Neutral Artifact
Ability / item #370Active: Greater Demonic Summoning. Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement aura. No Mana Cost. Cooldown: 80s
Ability / item #370 · ContextRemoved mention of a certain removed item. Alt-notes specify warrior's and archer's stats
Ability / item #371Returning as a Tier 5 Neutral Artifact
Ability / item #371Active: Fallen Sky. Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s. Affects Buildings. Impact damage for buildings is reduced by 50%. Cast Range: 1200. No Mana Cost. Cooldown: 15s
Ability / item #365Now is a Tier 5 Neutral Artifact
Ability / item #365Passive: Rejuvenate. When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 1500 health. Cooldown: 75s
Ability / item #377Returning as a Tier 5 Neutral Artifact
Ability / item #377Active: Lesser Avatar. Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect. No Mana Cost. Cooldown: 40s
Item ReworkedNow is a Tier 5 Neutral Artifact
Item ReworkedPassive: Plunder. Steals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen
Item ReworkedPassive: Buried Treasure. Gold loss on death is reduced by 100%
Ability / item #326Returning as a Tier 5 Neutral Artifact
Ability / item #326Active: Skitter. Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds. Walking over trees causes them to be destroyed. No Mana Cost. Cooldown: 20s
Ability / item #292Now is a Tier 5 Neutral Artifact
Ability / item #292Passive: Greater Corruption. Your attacks reduce the target's armor by 13 for 7 seconds
Ability / item #1598New Tier 5 Neutral Artifact
Ability / item #1598Passive: Relentless. Provides 100% Slow Resistance. This bonus is reduced by 20% for every enemy hero within 300 units
Ability / item #1584Available at Tiers 1, 2, 3, and 4
Ability / item #1584+10/15/20/25 Attack Speed
Ability / item #1584+0/150/225/300 Bonus Night Vision
Ability / item #1585Available at Tiers 1, 2, 3, and 4
Ability / item #1585+125/175/225/275 Health
Ability / item #1585+0/4/8/12 Health Regeneration
Ability / item #1583Available at Tiers 1, 2, 3, and 4
Ability / item #1583+1/2/3/4 Mana Regeneration
Ability / item #1583+0/10/16/22% Magic Resistance
Ability / item #1577Available at Tiers 1, 2, 3, and 4
Ability / item #1577+15/20/25/30 Movement Speed
Ability / item #1577+0/100/160/220 Mana
Ability / item #1586Available at Tiers 1, 2, 3, and 4
Ability / item #1586+5/8/11/14 Damage
Ability / item #1586+0/4/7/10 Armor
Ability / item #1576Available at Tiers 2 and 3
Ability / item #1576+60/90 Attack Range (Melee & Ranged)
Ability / item #1593Available at Tiers 2 and 3
Ability / item #1593+75/100 GPM
Ability / item #1593+200/250 Mana
Ability / item #1593-30/60 Attack Damage
Ability / item #1595Available at Tiers 2 and 3
Ability / item #1595+125/135 Cast Range
Ability / item #1595+1/1.5 Mana Regeneration
Ability / item #1595-15% Maximum Mana
Ability / item #1594Available at Tiers 2, 3, and 4
Ability / item #1594+12/16/20% Lifesteal
Ability / item #1594+8/12/16% Spell Lifesteal
Ability / item #1592Available at Tiers 4 and 5
Ability / item #1592+10/15% Debuff Amplification
Ability / item #1592+10/20% Spell Amplification
Ability / item #1597Available at Tiers 4 and 5
Ability / item #1597+15/25% Base Attack Damage
Ability / item #1597+10/15% Status Resistance
Ability / item #1589Available at Tiers 4 and 5
Ability / item #1589+20/30% Slow Resistance
Ability / item #1589-12/18% Base Attack Time
Ability / item #1589-15% Intelligence
Ability / item #1590Available at Tier 5
Ability / item #1590+150 Attack Range (Melee & Ranged)
Ability / item #1590+350 Cast Range
Ability / item #1596Available at Tier 5
Ability / item #1596+40 Primary Stat
Ability / item #1596 · Context+24 All Attributes for Universal Heroes
Ability / item #1587Available at Tier 5
Ability / item #1587+15% Cooldown Reduction
Ability / item #1587+10% Mana Cost/Mana Loss Increase
Ability / item #1591Available at Tier 5
Ability / item #1591+600 Experience per Minute
Ability / item #1581Available at Tier 5
Ability / item #1581+100 Attack Speed
Ability / item #1581+80 Magic Attack Damage
Ability / item #1581+10% Incoming Damage
Ability / item #1588Available at Tier 5
Ability / item #1588+115 Movement Speed
Ability / item #1588 · ContextDoes not stack with Movement Speed bonuses from boots
Neutral creeps
Neutral Creep Camps that reside within a stream are considered Flooded Camps
Flooded Camps are populated with new amphibian neutral creeps
These camps are:
Easy camp on the rim between tier 1 and tier 2 towers
Medium camp on the rim near tier 2 tower
Medium camp in the main jungle that was on the stream's way and used to be a Hard camp
As the tides of the battle rise, creeps in these special camps evolve
Every 5 minutes one of the creeps in that camp will be forever upgraded to a next tier
Each camp consists of 3 units. As a result, at 15:00 Easy camp completely turns into a Medium camp, and both Medium camps will become Hard ones. At 30:00 Medium camp will become a Hard one, and both Hard camps will evolve to Ancient ones
Each creep can only be upgraded twice, meaning an Easy camp will never reach an Ancient status (sorry, Pollywogs)
Units are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep
These camps consist of the following creeps:
Easy camp is three Pollywogs
ContextAverage Bounty of 54 gold and 90 XP
Medium camp is two Boglets and a Marshmage Apprentice
ContextAverage Bounty of 81 gold and 126 XP
Hard camp is two Croakers and a Marshmage
ContextAverage Bounty of 117 gold and 165 XP
Ancient camp is two Ancient Croakers and an Ancient Marshmage
ContextAverage Bounty of 163.5 gold and 312 XP
The new neutral creeps are detailed below
New Level 2 Melee Creep
400 Health and 200 Mana
270 Movement Speed
19-21 Damage
1 Armor and 0% Magic Resistance
17-19 Gold and 30 XP Bounty
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
New Level 4 Melee Creep
700 Health and 300 Mana
22-24 Damage
290 Movement Speed
2 Armor and 0% Magic Resistance
25-29 Gold and 42 XP Bounty
Arm of the Deep: Active. Sends out tentacles in the target direction, stunning enemies for 0.8s and dealing 80/100/120/140 damage. Range: 275. Mana Cost: 40. Cooldown: 16s
Arm of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 550 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Boglets within 1200 range are put on 5s cooldown
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
New Level 4 Ranged Creep
700 Health and 300 Mana
24-27 Damage
290 Movement Speed and 250 Attack Range
2 Armor and 0% Magic Resistance
25-29 Gold and 42 XP Bounty
Water Bubble (Small): Active. Creates a barrier bubble that protects the target from 100/120/140/160 magical damage for 10s. Cast Range: 550, Mana Cost: 90, Cooldown: 16s
Water Bubble (Small): Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
New Level 4 Melee Creep
900 Health and 350 Mana
41-46 Damage
300 Movement Speed
3 Armor and 0% Magic Resistance
37-41 Gold and 55 XP Bounty
Tendrils of the Deep: Active. Sends out tentacles in a cone shape the target direction, stunning enemies for 1.2s and dealing 120/140/160/180 damage. Range: 300. Mana Cost: 50. Cooldown: 18s
Tendrils of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 600 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Croakers within 1200 range are put on 5s cooldown
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
New Level 4 Ranged Creep
900 Health and 350 Mana
40-45 Damage
300 Movement Speed and 250 Attack Range
3 Armor and 0% Magic Resistance
37-41 Gold and 55 XP Bounty
Water Bubble (Medium): Active. Creates a barrier bubble that protects the target from 150/180/210/240 magical damage for 10s. After the bubble bursts, heals the target for 50% of that amount. Cast Range: 550, Mana Cost: 100, Cooldown: 16s
Water Bubble (Medium): Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
New Level 5 Ancient Melee Creep
1250 Health and 450 Mana
60-64 Damage
300 Movement Speed
5 Armor and 30% Magic Resistance
53-56 Gold and 104 XP Bounty
Congregations of the Deep: Active. Sends out tentacles in 6 directions around itself, stunning enemies for 1.4s and dealing 250/275/300/325 damage. Range: 300. Mana Cost: 70. Cooldown: 20s
Congregations of the Deep: Neutrals will cast this ability if there are three or more enemies within 600 (2x the ability's range) radius and at least one unit is within cast range. After that all copies of this ability on other neutral Ancient Croakers within 1200 range are put on 5s cooldown
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
New Level 5 Ancient Ranged Creep
1250 Health and 450 Mana
58-62 Damage
300 Movement Speed and 500 Attack Range
5 Armor and 30% Magic Resistance
53-56 Gold and 104 XP Bounty
Water Bubble (Large): Active. Creates a barrier bubble that protects the target from 210/240/270/300 magic damage for 10s. After the bubble bursts, heals the target and all allies in a 675 radius for 50% of that amount. Cast Range: 550, Mana Cost: 110, Cooldown: 16s
Water Bubble (Large): Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Prowlers have returned as an Ancient Neutral Camp
Each camp consists of 2 Prowler Acolytes and 1 Prowler Shaman
Average bounty: 158 gold and 314 XP
ContextPreviously average bounty was 179.5 gold and 195 XP. However, the Neutral creeps upgrade system was introduced since Prowlers removal, so their bounty and stats will increase over time
Returning Ancient Melee Creep
Health increased from 600 to 750
XP Bounty increased from 50 to 95
Gold Bounty decreased from 52-58 to 37-43
Base Attack Time increased from 1.5s to 2s
Base Attack Speed increased from 100 to 135
Attack Point decreased from 0.83s to 0.3s
ContextThese changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged
Turn Rate improved from 0.5 to 0.9
Prowler Aura: No longer stacks with itself
Prowler Aura: Lifesteal rescaled from 10% to 9/10/11/12%
Prowler Aura: Health Regen rescaled from 10 to 9/10/11/12
Returning Ancient Melee Creep
Level increased from 5 to 6
Health increased from 1200 to 1400
XP Bounty increased from 95 to 124
Gold Bounty increased from 58-69 to 76-80
Base Attack Time increased from 1.5s to 2s
Base Attack Speed increased from 100 to 135
Attack Point decreased from 0.83s to 0.3s
ContextThese changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged
Turn Rate improved from 0.5 to 0.9
Desecrate: Number of enemy units in range required to trigger a cast increased from 1 to 3
Petrify: Neutrals will autocast this ability only if the Ancient Prowler Shaman has less than 90% health at the start of the attack
Petrify: DPS increased from 75 to 100
Petrify: Duration decreased from 2s to 1.2/1.3/1.4/1.5s
Petrify: Damage Tick Interval decreased from 0.5s to 0.1s
Prospecting Aura: No longer unbreakable
Slam: Number of enemy units in range required to trigger a cast decreased from 4 to 3
Magebane's Mirror · CounterspellBurns 150/190/230/270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Magebane's Mirror · CounterspellSpell reflection no longer exclusive to this facet
Magebane's Mirror · CounterspellAlly: Burns 270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Magebane's Mirror · CounterspellAlly: Spell reflection no longer exclusive to this facet
CounterspellNow reflects spells by default
CounterspellPassive Magic Resistance rescaled from 15/25/35/45% to 16/24/32/40%
Bloodrush · ThirstWhile active, now also doubles the healing from Sanguivore
Bloodrush · ThirstActive Bonus Move Speed increased from 4/8/12/16% to 6/12/18/24%
Bloodrush · ThirstBonus Move Speed while on cooldown increased from 0% to 50%
Removed Blood Mist ability
TalentsLevel 10 Talent Blood Rite Damage decreased from +135 to +100
TalentsLevel 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second
SanguivoreNow upgraded with Aghanim's Shard
SanguivorePassively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
SanguivoreNow upgraded with Aghanim's Scepter
SanguivoreBloodseeker gains 30% lifesteal from all Pure damage dealt
BloodrageNo longer upgraded with Aghanim's Shard
BloodrageNow upgraded with Aghanim's Scepter
BloodrageAttacks under effect of Bloodrage deal 3% of the target's max health as pure damage
Blood RiteDamage type changed from Magical to Pure
Blood RiteDamage decreased from 115/190/265/340 to 90/145/200/255
Arcane Overflow · Arcane AuraArcane Aura can be activated to temporarily provide Crystal Maiden with 35% Spell Amplification, but increasing Mana Costs of her abilities by 50%. While active, any time Crystal Maiden uses her other abilities, allied heroes within 1200 radius receive 25% of the mana spent. Duration: 10s. No Mana Cost. Cooldown: 30s
Arcane Overflow · Arcane AuraThe ability duration is paused during the Freezing Field. Can't be cast during the Ultimate with Aghanim's Scepter, but still has full effect
Glacial Guard · Crystal NovaIncreases radius by 100 and grants allied heroes in the affected area a 40/70/100/130 physical barrier for 4s. Crystal Maiden receives double the barrier
Removed Frozen Expanse and Cold Comfort Facets
Blueheart Floe: Now levels up with Freezing Field
Blueheart Floe: Mana Regen Amplification rescaled from 50% to 25/50/75/100%
TalentsLevel 10 Talent +100 Crystal Nova AoE replaced with +12 Intelligence
Starstruck · StarstormStarstorm's second meteor deals more damage and blinds the target. Second Meteor Damage: 100%. Blind Miss Rate: 60%. Blind Duration: 3.5/4/4.5/5s
Starstruck · Starstorm · ContextDoes not apply to the second Starstorm created by Sacred Arrow with Aghanim's Scepter
Leaps and Bounds · LeapUpon landing, Leap roots targets in a 250 radius around Mirana for 1.1/1.4/1.7/2s
Is now an Agility Hero
Base Damage increased by 24-26
ContextDamage spread increased from 4 to 6
Base Strength increased from 18 to 20
Damage at level 1 increased by 4-6 (from 44-48 to 48-54)
Strength gain increased from 1.9 to 2.2
Agility gain increased from 2.5 to 3.1
Intelligence gain increased from 1.4 to 1.9
Damage gain per level decreased from +4.1 to +3.1
Damage at level 30 decreased by 40-38 (from 191-195 to 151-157)
Removed Moonlight Shadow and Solar Flare Facets
ContextMoonlight Shadow remains as Mirana's default ultimate
Selemene's Faithful: Healing Lotus Effectiveness increased from 20% to 50%
TalentsLevel 20 Talent +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown
WaveformNo longer attacks enemies by default
Adaptive StrikeMerged both abilities into one
Adaptive StrikeNow knocks back enemies by default
Adaptive StrikeDistance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
Adaptive StrikeNo longer stuns enemies by default
Adaptive StrikeCooldown decreased from 19/16/13/10s to 17/14/11/8s
Adaptive StrikeBase damage rescaled from 55/65/75/85 to 25/50/75/100
Attribute Shift (Agility Gain)Mana Cost rescaled from 5/10/15/20 to 10
Attribute Shift (Strength Gain)Mana Cost rescaled from 5/10/15/20 to 10
MorphMorphling now keeps his attributes while Morphed
Lancelot · Spirit LanceCopies of Spirit Lance created by Phantom Lancer's illusions deal 25% of ability's damage. Lance copies don't deal any damage to the enemy they bounce on with Aghanim's Scepter
Fresh Meat · DismemberStrength Increase increased from 1/3/5 to 2/4/6
Rotten Core · RotWhile Rot is active, Pudge gains 4/8/12/16% bonus attack damage every second, up to 20/40/60/80% max bonus attack damage after 5s. Once Rot is deactivated, damage bonus rapidly decays over 1s
Removed Flayer's Hook Facet
Removed Eject ability
ContextAnd reworked Aghanim's Shard upgrade
Meat HookNow upgraded with Aghanim's Shard
Meat HookWhen Meat Hook hits an enemy, it deals 20% of the pulled distance as bonus damage. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%
TalentsLevel 10 Talent +30 Plasma Field Damage replaced with +0.75s Plasma Field Slow Duration
Static LinkAghanim's Shard no longer pulls Razor and his target closer together. Instead, slows the target's movement speed by 1x the amount of damage stolen while the link is active
Storm SurgeStrike Damage is now classified as reflection damage
Tangled · ShackleshotShackleshot applies to all units and trees behind the target, each granting Windranger bonus attack damage for 6 seconds. Each shackled hero provides 12/20/28/36 damage, while trees and other units provide 50% less. Primary Shackleshot target doesn't provide any damage
Killshot · PowershotThe arrow instantly executes enemy heroes below a certain health threshold. Execute threshold linearly increases with the channeling time. Min Execute Threshold: 5%, Max Execute Threshold: 9/10/11/12%. Health for execution is calculated after the arrow hits
Base Damage increased by 14-20
ContextDamage spread increased from 6 to 12
Base Intelligence decreased from 21 to 18
Damage at level 1 rescaled from 46-52 to 44-56
Strength gain increased from 2.0 to 2.6
Agility gain increased from 1.4 to 1.7
Intelligence gain increased from 2.4 to 3.2
Damage gain per level decreased from +4.1 to +3.4
Damage at level 30 decreased by 32-26 (from 193-199 to 161-173)
Removed Focus Fire and Whirlwind Facets
ContextFocus Fire remains as Windranger's default ultimate
Livewire · Static FieldMin Damage increased from 2% to 2.5/3/3.5/4%
Livewire · Static Field · ContextThis is the same damage as the default Static Field, meaning it no longer deals decreased damage to enemies outside the Min Damage Range
Livewire · Static FieldMax Damage increased from 4/5/6/7% to 5/6/7/8%
Divine Rampage · Thundergod's WrathAmplification per kill increased from 15% to 25%
Arc LightningMana Cost increased from 75/80/85/90 to 75/85/95/105
Arc LightningJump Radius decreased from 500 to 450
Heavenly JumpLeap Distance rescaled from 500 to 300/400/500/600
Heavenly JumpSlow Duration decreased from 1.6s to 1.4s
Heavenly JumpVision Radius is now affected by changes to Area of Effect
Chicken Fingers · Chicken FingersPassive. Attacking an enemy hero transforms them into a chicken with 100 movement speed for 1s. Cooldown: 15s
Chicken Fingers · Chicken Fingers · ContextCannot be toggled or manually cast. All Hex upgrades, including Level 15 Hex Breaks Talent also affect Chicken Fingers
TalentsLevel 25 Talent Ether Shock Damage decreased from +400 to +250
Fowl PlayNow upgraded with Aghanim's Shard
Fowl PlayIncreases damage reduction duration to 1.5s and adds a 0.1s invulnerability time before it. Upon triggering Fowl Play, 3 uncontrollable chicken illusions will spawn and try to confuse enemies. They exist for 3s and either stand still or run. Also allows Shadow Shaman to use items while transformed
ShacklesNo longer upgraded with Aghanim's Shard
ShacklesNow upgraded with Aghanim's Scepter
ShacklesIncreases cast range from 450 to 600. Shackled units expel an Ether Shock every 0.9s that affects all enemies within 600 units for 100% of Ether Shock's damage value. Shackled units can't be damaged by this effect. Also allows it to be cast on both enemies and allies, including Serpent Wards. Allied units are not disabled and the shackle is broken if the ally travels further than 2000 units from Shadow Shaman
Mass Serpent WardNo longer upgraded with Aghanim's Scepter
Methodical · Coup de GraceCritical Damage decreased from 325/450/575% to 300/400/500%
Sweet Release · Stifling DaggerWhenever a dagger hits and does not kill an enemy, it leaves a stacking debuff that lasts for 6 seconds. When the debuffed unit dies, they launch one Stifling Dagger per stack at random enemies around the target, prioritizing heroes. These daggers have 50% damage and slow duration values
Sweet Release · Stifling DaggerStacks can't be dispelled and each new dagger refreshes the duration of all current stacks. Recast range equals Stifling Dagger's cast range centered around the debuffed enemy
Removed Veiled One Facet
TalentsLevel 10 Talent Stifling Dagger Cooldown Reduction decreased from 2s to 1.5s
TalentsLevel 15 Talent +200 Phantom Strike Cast Range replaced with +15% Stifling Dagger Damage
TalentsLevel 20 Talent +20% Stifling Dagger Damage replaced with +200 Phantom Strike Cast Range
ImmaterialBonus Evasion per level decreased from 1.5% to 1%
Stifling DaggerMovement Slow Duration decreased from 2.2/2.8/3.4/4s to 2.1/2.4/2.7/3s
BlurNow isn't removed on attack by default
Coup de GraceCritical Damage decreased from 200/325/450% to 200/300/400%
Nothl Boon · WeaveNow doubles the stacks applied to allies
Poison Bloom · WeaveNow doubles the stacks applied to enemies
Base Damage increased by 16
Damage at level 1 unchanged (47-53)
Strength gain increased from 2.0 to 2.3
Agility gain increased from 1.4 to 1.7
Intelligence gain increased from 2.8 to 3.7
Damage gain per level decreased from +4.3 to +3.5
Damage at level 30 decreased by 35 (from 201-207 to 166-172)
Removed Bad Juju ability
TalentsLevel 20 Talent 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown
WeaveNow levels with Nothl Projection
Weave · ContextDazzle's new Ultimate
WeaveArmor Change per stack rescaled from 1 to 0.5/0.75/1/1.25
Poison TouchCooldown decreased from 27/23/19/15s to 24/21/18/15s
Poison TouchNo longer upgraded with Aghanim's Shard
Shallow GraveCooldown decreased from 36/30/24/18s to 30/26/22/18s
Shadow WaveCooldown decreased from 12/11/10/9s to 10/9/8/7s
Shadow WaveAghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed
Nothl ProjectionNew Ultimate ability
Nothl ProjectionDazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. Cooldown: 70/60/50s, Max Duration: 15s, Min Duration: 5s, Cast Range: 600, Mana Cost: 100/150/200
Soothing Saplings · SproutAllied Tangos provide double the heal duration when consuming a tree created by Sprout, similar to when targeting Iron Branch trees
Ironwood Treant · Spirit of the ForestTreant Multiplier rescaled from x2/x3/x4/x5/x6 to x4
Is now a Universal Hero
Base Damage decreased by 2
Damage at level 1 unchanged (40-50)
Damage gain per level increased from +3.5 to +4.2
Damage at level 30 increased by 25 (from 155-165 to 180-190)
Spirit of the ForestNow scales with Wrath of Nature instead of Nature's Call
Spirit of the ForestBonus damage per tree rescaled from 2/3/4/5/6% to 4%
Spirit of the ForestRadius increased from 300 to 300/400/500/600
Fleshfeast · FeastMax HP per Hero Kill increased from 15 to 25/35/45/55 depending on the current level of Infest
Fleshfeast · Open WoundsCooldown is reset if a hero dies while afflicted by Open Wounds
Gorestorm · InfestAllows the ability to be used on Ancient creeps
Gorestorm · InfestConsuming creep drenches affected enemies in blood for 3 seconds. Drenched enemies take damage equal to 25% of the host's remaining health over the duration
Gorestorm · InfestWhen cast with Aghanim's Scepter, Gorestorm damage is equal to 25% of the damage done to the hosted enemy hero by Lifestealer over the duration of Infest
Gorestorm · Infest · ContextGorestorm counts any damage done by Lifestealer, including item effects and attack modifiers
Base Movement Speed decreased from 320 to 315
Removed Rage and Unfettered Facets
ContextRage remains as Lifestealer's default basic ability
TalentsLevel 10 Talent +150 Infest Damage replaced with +4 All Stats
FeastMax Health Gained now added to the post-game screen
InfestCan no longer target Ancient creeps by default
InfestInfested Creeps now lose 2/1/0% of their max HP each second
Damage at level 1 increased by 5 (from 49-55 to 54-60)
Damage gain per level decreased from +5 to +2.7
Damage at level 30 decreased by 75 (from 221-227 to 146-152)
Removed Mental Fortitude innate ability
Aggrandize: New innate ability. Passive, improves with Dark Seer's level
When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break
Quick WitAttack Speed per Intelligence increased from 0.5 to 1
Cauterize · Berserker's BloodCan be activated, consuming 30% of the current health. Instantly applies a Basic Dispel on Huskar, then after a 3s delay restores the consumed health and additionally heals him 5% of his Max HP for each dispelled debuff. Cooldown: 50/40/30/20s
Removed Bloodbath and Nothl Transfusion Facets
TalentsLevel 15 Talent Burning Spear Burn Damage increased from +4 to +5
TalentsLevel 25 Talent Life Break Damage increased from +20% to +25%
Marshmage ConvertChen's convert is an amphibian creep. Summoned unit depends on the level of Holy Persuasion: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4)
Is now an Intelligence Hero
Base Damage increased by 18-21
ContextDamage spread increased from 7 to 10
Damage at level 1 rescaled from 48-55 to 46-56
Damage gain per level decreased from +5.1 to +3.2
Damage at level 30 decreased from 226-233 to 152-162
TalentsLevel 25 Talent +200/+10 Hand of God Heal/Heal Over Time replaced with Hand of God Fully Heals Chen and His Creeps
Talents · ContextHealing over time is still applied
Divine FavorNo longer upgraded with Aghanim's Scepter
Holy PersuasionAghanim's Scepter's Martyrdom Cooldown decreased from 8s to 4s
Holy PersuasionAghanim's Scepter's Martyrdom Cast Range decreased from Global to 1200
Holy PersuasionAghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them
Holy PersuasionAghanim's Scepter's Martyrdom healing changed from current level of Hand of God to instant heal equal to 30% of the Martyr's current health
Cold FeetStun Duration rescaled from 1.9/2.2/2.5/2.8s to 1.8/2.2/2.6/3s
Cold FeetBreak Distance is no longer affected by AoE bonuses
Chilling TouchAttack Range Bonus rescaled from 60/120/180/240 to 80/120/160/200
Chilling TouchDeath Rime Stacks increased from 1 to 2
Chilling TouchDeath Rime duration decreased from 4s to 3s
Chilling TouchAghanim's Scepter Mana Cost reduction decreased from 50% to 40%
Ice BlastRelease sub-ability can now be cast while silenced
Ice BlastFrostbitten heroes will now have a visual indicator on their overhead health bar showing where the shatter threshold is. The indicator is visible to everyone
Bull's Hit · Greater BashBash chance increases if you've bashed more than one hero within the last 10s. Each additional hero past the first increases Greater Bash chance by 17%
Dividends · Greevil's GreedAlchemist gains +75 GPM for each Aghanim's Scepter he has granted to allies
Dividends · Greevil's Greed · ContextAlchemist consuming his own Aghanim's Scepter will grant Dividends
Aghanim's Scepter granting moved from Chemical Rage to Greevil's Greed
Greevil's GreedAghanim's Scepter granting range increased from 600 to Global
Greevil's GreedAghanim's Scepter granting is now announced to all allies and spectators
Acid SprayRadius decreased from 400/475/550/625 to 350/400/450/500
Acid SprayNow applies 1 Corrosive Weaponry stack with each tick of damage
Unstable ConcoctionNow applies 1 Corrosive Weaponry stack per second of brew time
Corrosive WeaponryStacks are also applied when enemies take damage from Alchemist's spells. Acid Spray applies 1 stack per second. Unstable Concoction applies 1 stack per second of brew time
Corrosive WeaponryStacks per attack increased from 1 to 2
Corrosive WeaponryMax Stacks increased from 4/6/8/10 to 10/12/14/16
Corrosive WeaponryMovement Slow per stack decreased from 4/5/6/7% to 1.5/2/2.5/3%
Corrosive WeaponryBase Attack Damage Reduction per stack decreased from 3/4/5/6% to 1.5/2/2.5/3%
Chemical RageBonus Move Speed decreased from 30/45/60 to 20/30/40
Scholar of Koryx · QuasWhen Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8
Scholar of Koryx · QuasAghanim's Scepter grants 1 additional current level, and increases max level to 10
Scholar of Koryx · Cold SnapInvoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers
Scholar of Koryx · Cold Snap · ContextHealing effect is now exclusive to this Facet
Scholar of Koryx · Ghost WalkCan be upgraded with Aghanim's Scepter. When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration
Scholar of Koryx · Ice WallCan be upgraded with Aghanim's Shard. Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160
Mind of Tornarus · WexWhen Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8
Mind of Tornarus · WexAghanim's Scepter grants 1 additional current level, and increases max level to 10
Mind of Tornarus · AlacrityGrants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control
Mind of Tornarus · TornadoCan be upgraded with Aghanim's Scepter. Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps
Mind of Tornarus · E.M.P.Can be upgraded with Aghanim's Shard. Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second
Mind of Tornarus · E.M.P. · ContextUnchanged from previous Shard upgrade, but made exclusive to this facet
Agent of Gallaron · ExortWhen Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8
Agent of Gallaron · ExortAghanim's Scepter grants 1 additional current level, and increases max level to 10
Agent of Gallaron · Chaos MeteorIncreases meteor's radius by 30 and travel distance by 200
Agent of Gallaron · Sun StrikeNow Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown decreased from 100s to 60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%
Agent of Gallaron · Sun StrikeCan be upgraded with Aghanim's Shard. Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero
Agent of Gallaron · Sun Strike · ContextThis effect spawns 1 Forge Spirit per Sun Strike, no matter the number of heroes hit or current Forge Spirit Count. This is also true for each Sun Strike created by Cataclysm, summoning 2 spirits if both strikes hit the same hero
Is now an Intelligence Hero
Base Health Regen decreased from 0.5 to 0.25
Base Damage increased by 12-10
ContextDamage spread decreased from 8 to 6
Base Intelligence increased from 19 to 20
Damage at level 1 decreased by 4-6 (from 39-47 to 35-41)
Strength gain decreased from 2.6 to 2.5
Agility gain increased from 1.8 to 2
Intelligence gain increased from 4.0 to 4.7
Damage gain per level decreased from +5.9 to +4.7
Damage at level 30 decreased by 46 (from 224-232 to 180-186)
Removed Mastermind ability
ContextNow Invoke is classified as Invoker's only innate ability
Removed Agnostic and Elitist Facets
Added three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades
Aghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10
ContextBy default, Level 30 Invoker will have two orbs at level 7 and one facet-related orb at level 8. Buying Aghanim's Scepter will increase these levels to 8 and 10 respectively
TalentsLevel 15 Talent +1 Forged Spirit replaced with -4s Sun Strike Cooldown
Talents · ContextDoesn't affect Cataclysm
TalentsLevel 25 Talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets
Talents · ContextRemoved alternative 2x Quas/Wex/Exort Passive Bonuses talent
QuasEach active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default
QuasLeveling up Quas now provides +1 Strength by default
WexEach active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default
WexLeveling up Wex now provides +1 Agility by default
ExortEach active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default
ExortLeveling up Exort now provides +1 Intelligence by default
Cold SnapNo longer heals Invoker when dealing damage by default
Cold SnapAdded values for levels 9 and 10
Cold SnapDuration for levels 9 and 10 of Quas is 6.2/6.6s
Cold SnapFreeze Cooldown for levels 9 and 10 of Quas is 0.56/0.53s
Cold SnapFreeze Damage for levels 9 and 10 of Quas is 68/72
Ghost WalkHealth Regeneration per Quas level rescaled from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20
Ghost WalkSelf Speed rescaled from -15/-10/-5/0/5/10/15/20% to -20/-15/-10/-5/0/5/10/15/20/25%
Ghost WalkAdded values for levels 9 and 10
Ghost WalkEnemy Slow for levels 9 and 10 of Quas is 60/65%
Ghost WalkMana Regen for levels 9 and 10 of Wex is 18/20
TornadoAdded values for levels 9 and 10
TornadoTravel Distance for levels 9 and 10 of Wex is 3900/4200
TornadoLift Time for levels 9 and 10 of Quas is 2.8/3s
TornadoDamage for levels 9 and 10 of Wex is 405/450
E.M.P.Added Mana Burned values for levels 9 and 10 of Wex: 700/775
AlacrityAdded values for levels 9 and 10
AlacrityBonus Attack Speed for levels 9 and 10 of Wex is 106/118
AlacrityBonus Damage for levels 9 and 10 of Exort is 106/118
Chaos MeteorAdded values for levels 9 and 10
Chaos MeteorTravel Distance for levels 9 and 10 of Wex is 1725/1890
Chaos MeteorContact Damage for levels 9 and 10 of Exort is 235/250
Chaos MeteorBurn Damage per Second for levels 9 and 10 of Exort is 50/55
Sun StrikeAdded Damage values for levels 9 and 10 of Exort: 600/650
Forge SpiritForge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level
Forge SpiritForge Spirit's Base Mana decreased from 5 to 0
Forge Spirit · ContextPreviously it resulted in Forge Spirit having 5 more mana than intended
Forge SpiritDuration rescaled from 20/30/40/50/60/70/80/90s to 10/20/30/40/50/60/70/80/90/100s
Forge SpiritDamage rescaled from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110
Forge SpiritAdded values for levels 9 and 10
Forge SpiritMana for levels 9 and 10 of Exort is 500/550
Forge SpiritArmor for levels 9 and 10 of Exort is 8/9
Forge SpiritAttack Range for levels 9 and 10 of Quas is 820/885
Forge SpiritHealth for levels 9 and 10 of Quas is 1100/1200
Forge SpiritMelting Strike Armor Reduction per Stack for levels 9 and 10 of Exort is 1.6/1.7
Ice WallFlat AoE bonuses (like those granted by Gleipnir) no longer increase radial thickness of the wall, but instead increase length of the entire wall
Ice WallDuration rescaled from 3/4.5/6/7.5/9/10.5/12s to 3/4/5/6/7/8/9/10/11/12s
Ice WallAdded Movement Slow values for levels 9 and 10 of Quas: 180/200%
Ice WallDamage per second increased from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80
Deafening BlastDamage increased from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430
Deafening BlastKnockback Duration increased from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s
Deafening BlastDisarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s
TalentsLevel 20 Talent +35/5% Last Word Damage/Slow replaced with 250 AoE Last Word
Arcane CurseAbility Reworked
Arcane Curse · ContextReturned to pre-7.36 behavior
Arcane CurseCurses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced
Arcane CurseInitial Damage: 20/40/60/80. Damage: 16/24/32/40. Radius: 350. Base Duration: 6s. Movement Slow: 16/19/22/25%. Penalty Duration: 2s. Silenced Multiplier: 1.5x
Arcane CurseCast Range: 1000, Mana Cost: 120/130/140/150, Cooldown: 22/20/18/16s
Arcane CurseCompared to previous iterations, ability duration can now be decreased by Status Resistance or increased by Debuff Duration bonuses
Glaives of WisdomNo longer silences enemies after attacking a target 4 times
Glaives of WisdomInt to Damage percentage increased from 20/40/60/80% to 35/50/65/80%
Last WordAbility Reworked
Last Word · ContextReturned to pre-7.36 behavior
Last WordEnchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target
Last WordBase Damage: 120/160/200/240. Int Difference Multiplier: 1/1.5/2/2.5x. Enemy Cast Timer: 4s. Silence Duration: 3/4/5/6s
Last WordCast Range: 900, Mana Cost: 100/105/110/115, Cooldown: 22/18/14/10s
Global SilenceCooldown rescaled from 130/115/100s to 120s
Fundamental ForgingWhen Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers
Cloven Chaos · Chaos BoltChaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions
Cloven Chaos · Chaos Bolt · ContextAlways stuns when splitting to a single target
Agility gain increased from 1.4 to 1.8
Removed Phantasmagoria Facet
Chaos BoltCast range increased from 500 to 600
Chaos StrikeNow follows global Lifesteal rules (as a result, creep penalty improved from 70% to 40%)
Chaos StrikeNo longer deals bonus damage to creeps
Chaos StrikeCritical Minimum decreased from 125% to 120%
Chaos StrikeCritical Maximum increased from 140/175/210/245% to 140/180/220/260%
UndulationBase movement speed increased from 275 to 310
UndulationMedusa's movement speed is fixed and is unaffected by most effects
Undulation · ContextThe only two exceptions are Stone Gaze, which increases movement speed to fixed 465 for the duration, and bonus from going downstream
Bad Influence · Battle TranceDuring Battle Trance, Troll Warlord has increased max Fervor stacks and no attack speed limit. Battle Trance grants allied heroes 50% of the attack speed bonus. Battle Trance Max Fervor Stacks: 15
FervorAghanim's Shard no longer increases Max Stacks
Battle TranceNow follows global Lifesteal rules (as a result, gained 40% creep penalty)
Diminishing ReturnIncreases the max level of Shockwave to 5
Diminishing ReturnNumber of times +2 All Attributes can be skilled decreased from 7 to 6
Diminishing Return · ShockwaveLevel 5 makes the shockwave return once it reaches its max distance, traveling 200 units further and dealing 50% of ability damage on its way back
Eternal Empowerment · EmpowerAbility is always enabled on Magnus. Every one of his subsequent attacks increases his self bonus by 2/3/4/5% up to a max of 10/15/20/25%. Duration: 10s. Each stack refreshes the duration. Bonus per hit and Max bonus scale with the level of Empower
Base Damage increased by 21
Damage at level 1 increased by 7 (from 48-56 to 55-63)
Intelligence gain increased from 1.6 to 2.1
Damage gain per level decreased from +4.7 to +3.2
Damage at level 30 decreased by 46 (from 214-222 to 168-176)
Removed Reverse Polarity and Reverse Reverse Polarity Facets
ContextReverse Polarity remains as Magnus' default ultimate
Ruin and Restoration: Spell Lifesteal rescaled from 20/30/40/50% to 25/30/35/40%
Arcane BoltBase Damage decreased from 75/95/115/135 to 60/85/110/135
Arcane BoltMana Cost decreased from 95 to 85
Arcane BoltAghanim's Shard search range decreased from 700 to 500
Concussive ShotNo longer has a creep damage penalty
Concussive ShotAghanim's Scepter search radius changed from 700 range around Skywrath Mage to 500 around the first target
Concussive Shot · ContextThis targeting rule was true for all other upgraded abilities, including Arcane Bolt. Descriptions updated to better reflect this
Ancient SealAghanim's Scepter search range decreased from 700 to 500
Mystic FlareAghanim's Scepter search range decreased from 700 to 500
Spoon's StashAlso allows to have two Tier 5 Enchantments by recrafting a tier 5 item
Spoon's Stash · ContextFurther re-crafts will replace only the second Tier 5 Enchantment. The first one can't be replaced. It is possible to have two similar Enchantments at the same time
Base Damage increased by 17
Damage at level 1 increased by 3 (from 43-45 to 46-48)
Strength gain increased from 2.5 to 2.6
Agility gain increased from 1.3 to 1.8
Intelligence gain decreased from 3.0 to 2.8
Damage gain per level decreased from +4.8 to +3.2
Damage at level 30 decreased by 52 (from 210-212 to 158-160)
Minefield SignCast Point decreased from 1.5s to 1.25s
Minefield SignNow also causes Sticky Bombs and Proximity Mines within the radius to deal 15% more damage
Winterproof · Cold EmbraceCan be cast on buildings. Chosen building isn't healed, but still protected from physical damage. Affected units or buildings gain 60% bonus attack damage after the cocoon thaws. Buff Duration: 6s
Winterproof · Cold EmbraceIf the building is under effect of both Cold Embrace and Glyph of Fortification, the buff duration is paused. Lane creeps don't have this interaction
Recursive · Winter's CurseMakes all affected enemies take 125% of physical, magical and pure damage from Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal to 50% of the default spell
Recursive · Winter's Curse · ContextCan't be recast on illusions. Amount of recasts is unlimited. Durations are not affected by the amount of recasts and are always equal to 50% of the default Winter's Curse
Is now an Intelligence Hero
Base Damage increased by 15-17
ContextDamage spread increased from 5 to 7
Base Strength increased from 20 to 22
Damage at level 1 decreased from 42-47 to 40-47
Strength gain increased from 2.2 to 2.5
Agility gain increased from 1.5 to 1.7
Intelligence gain increased from 2.8 to 3.6
Damage gain per level decreased from +4.6 to +3.6
Damage at level 30 decreased by 45-43 (from 203-208 to 158-165)
Base Attack Speed increased from 90 to 100
Removed Essence of the Blueheart and Dragon Sight Facets
Eldwurm Scholar: Now applies to Shrines of Wisdom instead of removed Wisdom Runes
ContextEffect and mechanics are not changed
Winter's CurseAffected units no longer take increased magical and pure damage bonus from Winter Wyvern by default
Power Capture · Runic InfusionArc Warden gains +1.5 All Attributes permanently upon activating any Power Rune
Power Capture · Runic Infusion · ContextAutomatic Regeneration Rune effect from Arc Warden's Innate ability doesn't count
Power Capture · Magnetic FieldOnce created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150
Power Capture · Magnetic Field · ContextRune radius and speed values guarantee runes will always reach the field within the duration
Is now a Universal Hero
Base Damage decreased by 10
Damage at level 1 decreased by 2 (from 53-59 to 51-57)
Damage gain per level increased from +3.0 to +3.6
Damage at level 30 increased by 21 (from 154-160 to 175-181)
Zet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities
Removed Order and Disorder Facets
TalentsLevel 15 Talent Magnetic Field Attack Speed increased from +16 to +25
TalentsLevel 25 Talent Flux silences when target is alone replaced with -1s Spark Wraith Activation Delay
FluxNow has the same effect for both Arc Warden and Tempest Double
FluxDeals 15/30/45/60 damage per second and slows target's movement speed by 14/21/28/35%
Flux · ContextPrevious values: Arc Warden: 15/30/45/60 damage per second and 15/22/30/39% Movement Slow. Tempest Double: 20/45/70/95 damage per second and 5/8/11/14% Movement Slow
FluxNow upgraded with Aghanim's Scepter
FluxSilences when the target is alone. Increases damage by 50% and duration by 2s
Magnetic FieldNow is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster
Magnetic FieldNow has the same effect for both Arc Warden and Tempest Double
Magnetic FieldCreates a circular distortion field that grants 100% evasion and 30/60/90/120 bonus attack speed to all allied units within
Magnetic Field · ContextPrevious values: Arc Warden: Field grants 100% evasion and 30/60/90/120 bonus attack speed. Tempest Double: Field increases attack range by 150 and base attack damage by 20/40/60/80
Magnetic FieldNo longer upgraded with Aghanim's Shard
Spark WraithNow has the same effect for both Arc Warden and Tempest Double
Spark WraithSpark activates in 1.5 seconds, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8s and deals 100/170/240/310 damage
Spark Wraith · ContextPrevious values: Arc Warden: Spark activates in 2 seconds, flies at a speed of 400, slows enemy for 0.6/0.8/1/1.2s, deals 100/180/260/340 damage. Tempest Double: Spark activates in 1 second, flies at a speed of 725, slows enemy for 0.4/0.5/0.6/0.7s and deals 75/140/205/270 damage
Spark WraithNo longer does 40% more damage to non-hero units
Spark WraithNo longer upgraded with Aghanim's Scepter
Spark WraithNow upgraded with Aghanim's Shard
Spark WraithWhen Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100
Tempest DoubleCooldown decreased from 100/90/80s to 60/55/50s
Tempest DoubleDuration decreased from 60s to 18/21/24s
Tempest DoubleNow spawns with Arc Warden's current health and mana
Tempest DoubleTempest Double no longer has penalties when more than 2000 range away from Arc Warden
Tempest DoubleNo longer restarts the ability cooldown if the Tempest Double is killed by enemies
Tempest DoubleLoses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%
Shattering Crown · Cursed CrownWhile ticking, the effect accumulates 35% of any damage dealt to the target by Dark Willow, and 15% of attack damage dealt by allied heroes. When the counter ends, the accumulated damage is dealt to each enemy in the stun radius as magical damage
Shattering Crown · Cursed Crown · ContextAccumulates damage before reductions. Will not deal damage when dispelled
Shattering Crown · Cursed CrownAghanim's Shard allows the ability to deal accumulated damage when dispelled
Is now an Intelligence Hero
Base Damage increased by 22
Damage at level 1 increased by 2 (from 46-54 to 48-56)
Agility gain increased from 1.3 to 1.6
Intelligence gain increased from 2.6 to 3.5
Damage gain per level decreased from +4.1 to +3.5
Damage at level 30 decreased by 32 (from 195-203 to 163-171)
Go Nuts · ScurryActive Cast/Attack Range rescaled from 100/150/200/250 to 75/150/225/300
Hipshot · SharpshooterSharpshooter has 50% reduced cooldown. Turn Rate is improved by 33%. Max Damage, Max Debuff Duration, and Max Wind-Up Time are reduced by 25%
Carny Classics · Dark Carnival BarkerSets Dark Carnival Souvenirs to Funhouse Mirror, Strongman Tonic and Whoopee Cushion
Carny Classics · Dark Carnival Barker · ContextSame behavior as before
Carny Classics · Funhouse MirrorMade exclusive to Carny Classics Facet
Carny Classics · Strongman TonicMade exclusive to Carny Classics Facet
Carny Classics · Whoopee CushionMade exclusive to Carny Classics Facet
Sideshow Secrets · Dark Carnival BarkerSets Dark Carnival Souvenirs to Crystal Ball, Unicycle and Weighted Pie
Sideshow Secrets · Crystal BallScans a targeted 450 area for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second. Global Cast Range
Sideshow Secrets · UnicycleAfter a 0.5s preparation, Ringmaster mounts a speedy unicycle to ride around on for 10 seconds. Crashing into trees destroys them and slows the unicycle. Attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider
Sideshow Secrets · Unicycle · ContextUnicycle reaches up to 750 speed with turn rate degrading from 130 down to 90. Tree crash divides the current speed by 4. Issuing 'Hold' or 'Cancel' commands also dismounts Ringmaster
Sideshow Secrets · Weighted PieTosses a pie into a target enemy, knocking them back and reducing their vision to 50. Vision recovers over 2 seconds and the target's allies won't provide their vision for them over the duration. The pie instantly kills any non-ancient creep. Cast Range: 750
Sideshow Secrets · Weighted Pie · ContextPush distance: 400, over 0.3s, 1400 projectile speed
Starsurge · StarbreakerAfter the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s
Starsurge · Starbreaker · ContextEffect is calculated per landed swipe, so hitting 2 heroes with 1 swipe will provide only 1 effect
Trailblazer · Celestial HammerDawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it
TalentsLevel 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%
TalentsLevel 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s
StarbreakerAghanim's Shard movement speed penalty increased from 25% to 35%
Solar GuardianAghanim's Scepter Reworked
Solar GuardianSolar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
Solar GuardianCompared to the previous one:
Solar GuardianInstead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
Solar GuardianBonus evasion, early landing sub-ability and movement mid flight are removed
Solar GuardianBonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)
Buddy System · BodyguardWhile bodyguarded, Marci and her partner share 100% of health healed by this ability with each other
Pick-me-up · ReboundAdds an alt-cast, which allows Marci to bring the target ally with her to her final destination. The ally deals 25% of the Rebound damage to enemies on landing. Won't affect Rooted or Leashed allies
Fleeting Fury · ReboundIf Marci has Unleash leveled, after landing from Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silence to it
Base Damage increased by 22-20
ContextDamage spread decreased from 6 to 4
Damage at level 1 increased by 6-4 (from 50-56 to 56-60)
Intelligence gain increased from 1.5 to 1.9
Damage gain per level decreased from +4.4 to +3.0
Damage at level 30 decreased by 44-46 (from 207-213 to 163-167)
Removed Sidekick and Bodyguard Facets
ContextBodyguard remains as Marci's default basic ability
TalentsLevel 10 Talent +100 Rebound Cast/Jump Range replaced with +75 Rebound Landing Radius
Provoke the Beast · UproarIn addition to stacks from hero damage, Primal Beast also gains 2 Uproar stacks upon being stunned, hexed, taunted, feared, or rooted
Provoke the Beast · Uproar · ContextAllied and self-applied debuffs like from Mask of Madness or Pig Pole don't count
Ferocity · PulverizeAoE bonus is now granted at the start of each slam instead of the end
Ferocity · Pulverize · ContextThis means AoE bonus affects every hit, including the first one
Ferocity · PulverizeBonus AoE per hit increased from 20% to 25%
Ferocity · PulverizeBonus AoE duration increased from 10s to 20s
Removed Romp N' Stomp Facet
TalentsLevel 10 Talent +80 Onslaught Damage replaced with +20 Damage
OnslaughtKnockback radius and distance are no longer affected by AoE increase
UproarNo longer passively grants base damage
UproarSlow per stack rescaled from 5/6/7/8% to 4/6/8/10%
Flutter: Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai
ContextKatana's bonus has no expiration time. Sai's bonus is disabled when switching to Katana
Shadowhawk: New Facet
Shadowhawk: Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%
Switch DisciplineKatana Bonus Damage decreased from 20% to 12%