DOTA 2 / PATCH 7.38

Dota 7.38 patch notes

Released · Original Valve notes ↗

Browse the changes below, or follow a hero to see their changes across versions.

General notes

  • Major MechanicsUniversal Heroes' damage per attribute decreased from 0.7 to 0.45
  • Major MechanicsAs a result, many heroes have had their Base Damages and attribute gains changed
  • Major MechanicsSkill points can now be spent on All Attributes starting at level 2 instead of level 6
  • Major MechanicsReflected spells now benefit from all bonuses the original cast had, including the following:
  • Major MechanicsCaster's facet upgrades
  • Major MechanicsBonuses from talents
  • Major MechanicsAghanim's Shard and Aghanim's Scepter upgrades
  • Major MechanicsUpgrades used to depend on Aghanim's items the reflecting unit had
  • Major MechanicsSlow Resistance now also increases minimum movement speed by the slow resist percentage
  • Major Mechanics20% Slow Resistance increases your minimum movement speed from 100 to 120
  • Major MechanicsGlyph of Fortification: Creep duration decreased from 4s to 3s
  • Major MechanicsUnits no longer gain bonus movement speed during the night
  • Major MechanicsItems that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero
  • Wandering WatersThe top and bottom outer rim areas are now flooded by streams of traversable water
  • Wandering WatersThese streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)
  • Wandering WatersGoing downstream increases current and max movement speed, while going upstream inflicts no penalty
  • Wandering WatersStreams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'
  • Wandering WatersBonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees
  • Wandering WatersWatchers, camps and pathways in the areas have been slightly adjusted to give way for the stream
  • Wandering WatersRadiant and Dire main jungles now also have a stream with moderate current, starting near the easy camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers
  • Map ObjectivesRoshan
  • Map ObjectivesRoshan is back in the river, with one pit located near each sidelane:
  • Map ObjectivesTop lair is slightly closer to Dire's jungle entrance, and bottom one is closer to Radiant's
  • Map ObjectivesOnly the active Roshan pit will show as a minimap icon
  • Map ObjectivesRoshan initially spawns in the Bottom Pit
  • Map ObjectivesStarting at 15:00, Roshan will follow the day/night cycle, walking across the river towards his designated pit: Top at night and Bottom at day
  • Map ObjectivesRoshan no longer has bonus movement speed while moving between pits
  • Map ObjectivesRoshan now has basic 25% Slow Resistance and an additional 25% Slow Resistance when running between pits
  • Map ObjectivesWhen running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way
  • Map ObjectivesThrow distance: 1500. Max bonus movespeed: 300. Can be blocked by spell-blocking abilities and items, like Linken's Sphere, but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him
  • Map ObjectivesAdded a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:
  • Map ObjectivesIf Roshan is dead, the status will also include a timer until his possible respawn
  • Map ObjectivesSince Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn
  • Map ObjectivesIf a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive
  • Map ObjectivesTemplar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn
  • Map ObjectivesRoar of Retribution:
  • Map ObjectivesNow also applies a 2s Disarm on all affected units
  • Map ObjectivesRadius decreased from 900 to 600
  • Map ObjectivesCast point increased from 0.1s to 0.5s
  • Map ObjectivesCooldown increased from 20s to 60s
  • Map ObjectivesRoshan's knockback now has a 2s cooldown before it can be applied to the same unit again
  • Map ObjectivesAdded a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution
  • Map ObjectivesRoshan no longer drops Aghanim's Blessing
  • Map ObjectivesTormentor
  • Map ObjectivesTormentor spawns repositioned to the corners of the map
  • Map ObjectivesThere is only a single Tormentor active at a time
  • Map ObjectivesTormentor now spawns for the first time at 15:00
  • Map Objectives · Context7:30 in Turbo
  • Map ObjectivesTormentor now grants 250 gold to each team member on death
  • Map Objectives · ContextStill grants additional 280 gold when all team members already have Aghanim's Shard
  • Map ObjectivesTormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first
  • Map Objectives · ContextOr at Dire side in Turbo
  • Map ObjectivesDue to this Roshan and Tormentor are always on opposite sides
  • Map Objectives · ContextExceptions may apply in Turbo
  • Map ObjectivesTormentor's abilities now scale with game time instead of the number of deaths
  • Map ObjectivesUnyielding Shield: Damage absorb rescaled from 2500 + (200 per death) to 1900 + (20 per minute of game time)
  • Map ObjectivesUnyielding Shield: Barrier regeneration rescaled from 100 + (100 per death) to 30 + (5 per minute of game time)
  • Map ObjectivesReflect: Damage percentage rescaled from 90 + (20 per death) to 50 + (2 per minute of game time)
  • Map ObjectivesThe Shining: Damage per second increased from 30 to 60
  • Map ObjectivesThe Shining: Radius decreased from 1200 to 1000
  • Map ObjectivesAlleviation: New ability. After dying, the Tormentor leaves behind a 900 radius aura that increases health regeneration of all units in the area by 2% of their Max Health. Lasts 15s
  • Map ObjectivesLotus Pools
  • Map ObjectivesChanged the way Healing Lotuses are collected from Lotus Pools:
  • Map ObjectivesLotus Pools now have three entrances and an empty region in the center
  • Map ObjectivesHeroes will automatically gather lotuses when within 350 units of the center of a pool as long as they have available space in their inventory
  • Map ObjectivesThe first Lotus takes 1.5s to collect, and each subsequent lotus in a row takes 30% less time
  • Map Objectives · ContextThe second lotus will take 1.05s, the third one takes 0.735s, down to a minimum of 0.3s
  • Map ObjectivesThe timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area, and resuming when enemies leave
  • Map ObjectivesIf multiple allied heroes are all within range, the Lotus will be granted to a random hero
  • Map ObjectivesLotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available
  • Map Objectives · ContextAll remaining Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Great Lotuses they could form
  • Map ObjectivesLotus Pools will now spawn Greater Lotuses after Tier 5 Neutral Items are available
  • Map Objectives · ContextAll remaining Great Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Greater Lotuses they could form
  • Map ObjectivesShrines of Wisdom
  • Map ObjectivesWisdom Runes removed and replaced with new buildings: Shrines of Wisdom
  • Map ObjectivesShrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers where the Ancient camps used to be
  • Map ObjectivesThe Shrines will activate every 7 minutes, glowing and filling with experience
  • Map ObjectivesTo gather the experience from an activated Shrine, a hero must stand within 300 units for 3s
  • Map ObjectivesLike Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed
  • Map ObjectivesExperience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience
  • Map Objectives · ContextThe values and behavior are identical to Wisdom Runes
  • Map ObjectivesBounty Runes
  • Map ObjectivesSpawn interval increased from 3 minutes to 4 minutes
  • Map ObjectivesGold provided after the initial set rescaled from 36 + (9 per 5 minutes) to 40 + (6 per 4 minutes)
  • Other Terrain ChangesThe region specific map buffs (Mighty Mines, etc.) have been removed
  • Other Terrain ChangesCorner outposts have been removed
  • Other Terrain ChangesThe Twin Gates have been repositioned to the corners of the map on a new high ground area near Tormentors
  • Other Terrain ChangesTouched up the map in general. Slightly adjusted neutral camps, trees, and cliffs
  • LifestealIndividual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every ability:
  • LifestealLifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes
  • LifestealSpell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes
  • LifestealNeither Lifesteal nor Spell Lifesteal applies to pure damage
  • LifestealHolding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes
  • LifestealThe following sources and targets do not provide any lifesteal
  • LifestealAttacks that do not proc Attack Modifiers
  • Lifesteal · ContextExamples: Cleave, Luna's Bouncing Glaives
  • LifestealAttack damage against wards, buildings, or couriers
  • LifestealSpell damage against illusions, wards, buildings, or couriers
  • LifestealReflected damage
  • Lifesteal · ContextExample: Blade Mail return damage
  • LifestealSpells that remove Health instead of dealing direct damage
  • Lifesteal · ContextEffects that don't break Blink Dagger, like Orb of Venom or Necrophos' Heartstopper Aura
  • LifestealAny damage dealt to self or allies
  • LifestealA small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:
  • Lifesteal · ContextHolding Alt while looking at tooltips for these abilities will describe their interaction with Lifesteal Amp
  • LifestealLifestealer's Open Wounds heals attackers for a percentage of the damage done
  • LifestealLifestealer's Feast heals for a percentage of the target's max health
  • LifestealMeepo's Ransack heals all Meepos a flat amount for each strike

Items

  • Ability / item #1154Scrumptious now restores 3000 health and 2000 mana when consumed
  • Ability / item #1154Scrumptious' Savory Shield now has a 5 minute duration
  • Ability / item #1154Scrumptious can no longer be cast on an ally to give them the buff. However, item is still fully shareable
  • Ability / item #41No longer refills when carrier has a lingering fountain regeneration buff (carrier must physically be in the fountain)
  • Ability / item #240Blight Stone renamed to Orb of Blight
  • Ability / item #240Lesser Corruption duration decreased from 8s to 3s
  • New ItemNew basic Equipment item. Costs 250 gold
  • New ItemProvides no bonuses
  • New ItemPassive: Frost. On attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: 3s
  • Ability / item #181Cost increased from 250 to 350
  • Ability / item #181Poison Attack now has a 9s cooldown
  • Ability / item #181Poison Attack no longer slows movement speed
  • Ability / item #181Poison Attack damage per second increased from 2 to 10
  • Ability / item #181Poison Attack duration increased from 2s to 3s
  • Ability / item #43Restock Time decreased from 80s to 70s
  • Ability / item #43True Sight radius increased from 1000 to 1050
  • Ability / item #188Added a visual indicator over the caster of the smoke.
  • Ability / item #244Cost decreased from 250 to 225
  • Ability / item #244Movement Speed bonus decreased from +20 to +15
  • Ability / item #208Recipe changed
  • Ability / item #208Now requires Skull Basher (2875), Sange (2100) and a 1275 gold recipe. Total cost unchanged at 6250
  • Ability / item #208Used to require Skull Basher (2875), Vanguard (1700) and a 1675 gold recipe
  • Ability / item #208Now provides: +35 Damage, +26 Strength, +25% Slow Resistance, +25% Health and Lifesteal Amp
  • Ability / item #208No longer provides +250 Health and +10 Health Regen
  • Ability / item #208Removed Damage Block ability
  • Ability / item #180Replenish Mana renamed to Replenish
  • Ability / item #180 · ContextTo match the naming of Mekansm's Restore and Guardian Greaves' Mend
  • Ability / item #145Recipe changed
  • Ability / item #145Now requires the second Broadsword (1000) instead of Claymore (1350)
  • Ability / item #145Recipe cost increased from 450 to 600. Total cost decreased from 4100 to 3900
  • Ability / item #145Bonus Damage decreased from +65 to +50
  • Ability / item #145Cleave damage to heroes decreased from 70% to 60%
  • Ability / item #121No longer provides +75 AoE radius increase
  • Ability / item #121Bloodpact now applies a basic dispel on cast
  • Ability / item #250Soul Rend True Strike on the silenced target is now limited only to item owner and their controlled units
  • Ability / item #250 · ContextBonus damage is still applied for all attacks against the target, but True Strike doesn't affect your allies anymore
  • Ability / item #250Soul Rend silence visual above affected targets is now tinted red to better distinguish Bloodthorn's silence from other sources of silence
  • Ability / item #931Total cost decreased from 4275 to 4225 (due to Wind Lace cost decrease)
  • Ability / item #185Total cost decreased from 1650 to 1625 (due to Wind Lace cost decrease)
  • Ability / item #185Endurance no longer uses charges
  • Ability / item #185Endurance cooldown increased from 30s to 45s
  • Ability / item #185Endurance bonus attack Speed decreased from 45 to 35
  • Ability / item #185Swiftness Aura movement speed bonus decreased from 20 to 15
  • Ability / item #176Ether Blast primary attribute multiplier for Universal heroes decreased from 60% to 45%
  • Ability / item #100Total cost decreased from 2625 to 2600 (due to Wind Lace cost decrease)
  • Ability / item #160Recipe changed
  • Ability / item #160Now also requires Orb of Frost (250)
  • Ability / item #160Recipe cost decreased from 1300 to 1050. Total cost unchanged at 5300
  • Ability / item #65Transmute now grants a Madstone Bundle when used on a neutral creep
  • Item ReworkedRequires Vanguard (1700), Crown (450), Ring of Regen (175) and a 275 gold recipe. Total cost: 2600
  • Item ReworkedProvides +275 Health, +6 Health Regen and +5 All Attributes
  • Item ReworkedPassive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged
  • Item ReworkedActive: Disarm. Now can be dispelled. Mana Cost decreased from 75 to 25. Duration on Ranged heroes decreased from 5s to 4s
  • Item ReworkedRecipe changed
  • Item ReworkedNow requires Point Booster (1200) instead of Maelstrom (2950)
  • Item ReworkedRecipe cost increased from 550 to 1100. Total cost decreased from 5750 to 4550
  • Item ReworkedNow also provides +75 AoE Bonus and +200 Mana
  • Item ReworkedHealth bonus increased from +275 to +450
  • Item ReworkedIntelligence bonus decreased from +24 to +15
  • Item ReworkedEternal Chains no longer deals damage
  • Item ReworkedEternal Chains radius decreased from 350 to 275 (effective spell radius unchanged due to item's built-in AoE Bonus)
  • Item ReworkedEternal Chains mana cost decreased from 200 to 100
  • Item ReworkedRemoved Chain Lightning ability
  • Ability / item #598Recipe changed
  • Ability / item #598Now requires Gloves of Haste (450), Cloak (800), Orb of Venom (350) and Cornucopia (1200). Total cost decreased from 2825 to 2800
  • Ability / item #598Used to require Oblivion Staff (1625), Cloak (800) and a 400 gold recipe
  • Ability / item #598No longer provides +10 Intelligence
  • Ability / item #598Now provides +5 Health Regen and +8 Damage
  • Ability / item #598Attack Speed bonus decreased from +45 to +30
  • Ability / item #172Berserk bonus Movement Speed decreased from 30 to 25
  • Item ReworkedRequires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1000
  • Item ReworkedProvides +8 Agility
  • Item ReworkedPassive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 16% and their armor by 3. Duration: 3s
  • Item ReworkedArmor reduction does not stack with its components, Desolator, or Stygian Desolator
  • Ability / item #1107Empower Spell cooldown increased from 6s to 12s
  • Ability / item #1107Empower Spell movement slow decreased from 50% to 30%
  • Ability / item #1107Empower Spell slow duration increased from 1.5s to 3s
  • Item ReworkedRecipe changed
  • Item ReworkedNow requires Tiara of Selemene (1800) instead of Crystalys (2000)
  • Item ReworkedRecipe cost increased from 500 to 1500. Total cost increased from 5100 to 5900
  • Item ReworkedNow provides +8 Mana Regen instead of +50 Damage
  • Item ReworkedRemoved Critical Strike ability
  • Item ReworkedEmpower Spell no longer deals attack damage
  • Item ReworkedEmpower Spell bonus damage increased from 150 to 250
  • Item ReworkedEmpower Spell now applies Break to the target, disabling their passive abilities for the duration
  • Item ReworkedEmpower Spell movement Slow decreased from 50% to 30%
  • Item ReworkedEmpower Spell debuff Duration increased from 1.5s to 3s
  • Item ReworkedEmpower Spell cooldown increased from 6s to 12s
  • Item ReworkedRequires Crystalys (2000), Voodoo Mask (700) and a 600 gold recipe. Total cost: 3300
  • Item ReworkedProvides +35 Damage and +16% Spell Lifesteal
  • Item ReworkedRemoved Phantom Province ability
  • Item ReworkedPassive: Phantom Critical. Grants each attack a 30% chance to deal bonus magical damage equal to 80% of the attack's damage
  • Item ReworkedThis is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings
  • Ability / item #154Status Resistance bonus decreased from +25% to +20%
  • Ability / item #152Recipe Changed. Now requires Claymore (1350) instead of Broadsword (1000). Total cost increased from 3000 to 3350
  • Ability / item #152Bonus Damage increased from +20 to +25
  • Ability / item #249Total cost increased from 5450 to 5800 due to Shadow Blade Changes
  • Ability / item #249Bonus Damage increased from +60 to +70
  • Ability / item #229Total cost decreased from 2600 to 2575 (due to Wind Lace cost decrease)
  • Ability / item #214Total cost decreased from 925 to 900 (due to Wind Lace cost decrease)
  • Ability / item #610Total cost decreased from 6825 to 6800 (due to Wind Lace cost decrease)
  • Ability / item #534Recipe changed
  • Ability / item #534Now requires Orb of Venom (350)
  • Ability / item #534Recipe cost decreased from 600 to 250. Total cost unchanged at 2775

Neutral items

  • Neutral CraftingNeutral creeps no longer drop Neutral Tokens
  • Neutral CraftingNeutral Stash has been removed
  • Neutral CraftingNeutral Items can no longer be dropped or moved to the hero’s backpack
  • Neutral CraftingWhen available, fully clearing a Neutral Creep Camp provides the player with Madstone
  • Neutral CraftingCollecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment
  • Obtaining MadstoneFully clearing a Neutral Creep Camp provides Madstone for the killing player’s team
  • Obtaining MadstoneThe player who collects the Madstone receives 2 and 1 is given to a random teammate
  • Obtaining Madstone · ContextClearing an Ancient Creep Camp provides 3 to the killer and 2 are split between random teammates
  • Obtaining MadstoneDropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team
  • Obtaining Madstone · ContextDropped Madstone automatically expires after 20 seconds
  • Obtaining MadstoneIf the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates
  • Item TiersNeutral Items are now composed of two parts: Artifacts & Enchantments
  • Item TiersArtifacts are the ability of the item and can be passive and/or active
  • Item TiersEnchantments provide passive stats and attributes to items
  • Item TiersSimilar to the previous Neutral Item System, items are arranged by Tiers
  • Item TiersEach Tier is only available past a specific point in time
  • Item Tiers · ContextMore info below
  • Item TiersEach Artifact belongs to a single tier
  • Item TiersEnchantments have multiple levels and can be found in multiple tiers
  • CraftingWhen crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each
  • CraftingArtifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact
  • Crafting · ContextFor Tier 1, players are given 4 random choices since they have no neutral item
  • CraftingEnchantments will provide 4 options from the current tier with no option to keep the current Enchantment
  • Crafting · ContextGiven that Enchantments exist across multiple Tiers, it is possible that players can get the same Enchantment multiple Tiers in a row, but it is not guaranteed
  • CraftingCrafting a Neutral Item replaces the existing Neutral Item, if there is one
  • CraftingPlayers must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item
  • Crafting · ContextAnd a Tier 2 before a Tier 3, etc
  • CraftingCrafting a Tier 1 Neutral Item takes 5 Madstone
  • CraftingCrafting Tier 2, 3, 4, or 5 Neutral Items takes 10 Madstone
  • CraftingTier 5 Neutral Items can be recrafted for an escalating 10 Madstone cost
  • Crafting · ContextThe first time a Tier 5 Neutral Item is recrafted the cost is 20 Madstone, then 30 Madstone, etc
  • Madstone LimitsPlayers are limited in the amount of Madstone they can obtain at any given point in time
  • Madstone LimitsAt specific intervals, the limit will increase enough to allow players to craft the next Tier of Neutral Items
  • Madstone LimitsAt the start of the game, the Madstone Cap is 0
  • Madstone Limits · ContextNo Madstone will drop from killed creep camps
  • Madstone LimitsAt 5:00, the Madstone Cap is increased to 5
  • Madstone Limits · ContextThis is enough to craft a Tier 1 Neutral Item
  • Madstone LimitsAt 15:00, the Madstone Cap is increased to 15
  • Madstone Limits · ContextThis is enough to craft a Tier 2 Neutral Item
  • Madstone LimitsAt 25:00, the Madstone Cap is increased to 25
  • Madstone Limits · ContextThis is enough to craft a Tier 3 Neutral Item
  • Madstone LimitsAt 35:00, the Madstone Cap is increased to 35
  • Madstone Limits · ContextThis is enough to craft a Tier 4 Neutral Item
  • Madstone LimitsAt 60:00, the Madstone Cap is increased to 45
  • Madstone Limits · ContextThis is enough to craft a Tier 5 Neutral Item
  • Madstone LimitsAt 70:00, the Madstone Cap is removed and players can collect infinite Madstone
  • Madstone Limits · ContextThis is so that the player can recraft their Tier 5 Neutral Item infinite times
  • TurboMadstone Availability times are halved in Turbo
  • Turbo · ContextTier 1 items are available starting at 2:30
  • TurboCollecting Madstone results in 3 Madstone for the player and 2 for their team
  • Turbo · ContextAncient Creep Camps give 4 Madstone for the primary player and 3 for their team
  • Ability / item #1599New Tier 1 Neutral Artifact
  • Ability / item #1599Active: Bottoms Up. Restores 60 Mana + 2% of the caster's max mana over 6 seconds. Taking damage from an enemy hero or Roshan ends the effect early. Can be shared similarly to Bottle, with the effect still dependent on caster's mana. Cast Range: 650. No Mana Cost. Cooldown: 40s
  • Ability / item #1599Passive: Fill Up. Cooldown speed is increased by 30% while in water
  • Ability / item #947Now is a Tier 1 Neutral Artifact
  • Ability / item #947Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks. Stacks last up to 5 seconds
  • Ability / item #378Now is a Tier 1 Neutral Artifact
  • Ability / item #378Passive: Impeding Corruption. Attacks reduce the target's armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged. Lasts 5 seconds
  • Ability / item #838Now is a Tier 1 Neutral Artifact
  • Ability / item #838Active: Pig, Out! Turn your hero into a critter for 4 seconds and give them +15% Movement Speed. No Mana Cost. Cooldown: 25s
  • Ability / item #1606New Tier 1 Neutral Artifact
  • Ability / item #1606Active: Ribbit. Increases an ally's health regeneration by 8 for 10 seconds. While in water, the blessed unit also moves 10% faster. Cast Range: 1000. Mana Cost: 40. Cooldown: 45s
  • Ability / item #1600New Tier 1 Neutral Artifact
  • Ability / item #1600Active: Flay. Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4. Cast Range: 700. No Mana Cost. Cooldown: 30s
  • Ability / item #1124Now is a Tier 1 Neutral Artifact
  • Ability / item #1124Passive: Courage. Provides +10 damage when the hero is above 50% health, and +5 armor when they are below that threshold
  • Ability / item #356Now is a Tier 1 Neutral Artifact
  • Ability / item #356Active: Dig. Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold. Digging in a river always digs up a Water Rune. Cast Range: 250. No Mana Cost. Cooldown: 60s
  • Ability / item #828Returning as a Tier 2 Neutral Artifact
  • Ability / item #828Passive: Dark Mercy. Wielder's attacks deal 3 more damage to enemies for each 5% HP they are missing
  • Ability / item #359Returning as a Tier 2 Neutral Artifact
  • Ability / item #359Active: Life Essence. Increases current and maximum health by 240 for 15 seconds. Mana Cost: 150. Cooldown: 25s
  • Ability / item #2193Now is a Tier 2 Neutral Artifact
  • Ability / item #2193Passive: Sixth Sense. Wielder automatically dodges an attack from an enemy hero every 6 seconds
  • Ability / item #239Now is a Tier 2 Neutral Artifact
  • Ability / item #239Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree. Cast Range: 350. No Mana Cost. 20s Cooldown when used on creeps, 4s Cooldown when used on trees
  • Ability / item #1604New Tier 2 Neutral Artifact
  • Ability / item #1604Passive: Burn Through. Instances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn't stack. Doesn't affect buildings. Tick rate: 0.25s. Total damage: 75. No Cooldown
  • Ability / item #840Returning as a Tier 2 Neutral Artifact
  • Ability / item #840Active: Vault. Propels your hero forward 300 units. Can't be used within 3 seconds if its owner receives damage from a player source. No Mana Cost. Cooldown: 15s
  • Ability / item #1602New Tier 3 Neutral Artifact
  • Ability / item #1602Active: Cyclonic Shield. Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance. No Mana Cost. Cooldown: 30s
  • Ability / item #1603New Tier 3 Neutral Artifact
  • Ability / item #1603Passive: Beat the Crowd. Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack's damage. Original target isn't affected by the splash, but takes an additional 120 magic damage instead. Cooldown: 6s
  • Ability / item #1159Now is a Tier 3 Neutral Artifact
  • Ability / item #1159Passive: Glass Cannon. The owner takes 8% more damage from all sources
  • Ability / item #1159Passive: Glassify. When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time
  • Ability / item #362Now is a Tier 3 Neutral Artifact
  • Ability / item #362Active: Solitary Disguise. Cast Smoke of Deceit on yourself only that lasts for up to 15 seconds. No Mana Cost. Cooldown: 60s
  • Ability / item #1605New Tier 3 Neutral Artifact
  • Ability / item #1605Passive: Gut 'Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target's current health as bonus physical damage. Procs against Roshan always deal fixed 200 bonus damage. Illusions may create the proc effect, but deal no additional damage. Cooldown: 1s
  • Ability / item #1158Now is a Tier 3 Neutral Artifact
  • Ability / item #1158Passive: Tunnel Vision. Equipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%
  • Ability / item #676Now is a Tier 4 Neutral Artifact
  • Ability / item #676Passive: Ceremonial Aura. Lowers enemy Status Resistance by 10% and Magic Resistance by 10% in a 1200 unit radius
  • Ability / item #1601New Tier 4 Neutral Artifact
  • Ability / item #1601Active: Hobble. Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds. Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration. Cast Range: 600. Mana Cost: 75. Cooldown: 12s
  • Ability / item #1607New Tier 4 Neutral Artifact
  • Ability / item #1607Passive: Keen Eye. Increases Cast Range by 125 and Attack Range by 100 (Melee & Ranged). Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s
  • Ability / item #309Now is a Tier 4 Neutral Artifact
  • Ability / item #309Passive: Silence Strike. The next attack silences the hit enemy for 2 seconds. Cooldown: 12s
  • Ability / item #949Now is a Tier 4 Neutral Artifact
  • Ability / item #949Active: Ogre Seal Flop. Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce. 400 bounce distance. Mana Cost: 25. Cooldown: 40s
  • Ability / item #1608New Tier 4 Neutral Artifact
  • Ability / item #1608Active: Retribution. Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage. Cast Range: 800. No Mana Cost. Cooldown: 40s
  • Ability / item #370Now is a Tier 5 Neutral Artifact
  • Ability / item #370Active: Greater Demonic Summoning. Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement aura. No Mana Cost. Cooldown: 80s
  • Ability / item #370 · ContextRemoved mention of a certain removed item. Alt-notes specify warrior's and archer's stats
  • Ability / item #371Returning as a Tier 5 Neutral Artifact
  • Ability / item #371Active: Fallen Sky. Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s. Affects Buildings. Impact damage for buildings is reduced by 50%. Cast Range: 1200. No Mana Cost. Cooldown: 15s
  • Ability / item #365Now is a Tier 5 Neutral Artifact
  • Ability / item #365Passive: Rejuvenate. When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 1500 health. Cooldown: 75s
  • Ability / item #377Returning as a Tier 5 Neutral Artifact
  • Ability / item #377Active: Lesser Avatar. Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect. No Mana Cost. Cooldown: 40s
  • Item ReworkedNow is a Tier 5 Neutral Artifact
  • Item ReworkedPassive: Plunder. Steals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen
  • Item ReworkedPassive: Buried Treasure. Gold loss on death is reduced by 100%
  • Ability / item #326Returning as a Tier 5 Neutral Artifact
  • Ability / item #326Active: Skitter. Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds. Walking over trees causes them to be destroyed. No Mana Cost. Cooldown: 20s
  • Ability / item #292Now is a Tier 5 Neutral Artifact
  • Ability / item #292Passive: Greater Corruption. Your attacks reduce the target's armor by 13 for 7 seconds
  • Ability / item #1598New Tier 5 Neutral Artifact
  • Ability / item #1598Passive: Relentless. Provides 100% Slow Resistance. This bonus is reduced by 20% for every enemy hero within 300 units
  • Ability / item #1584Available at Tiers 1, 2, 3, and 4
  • Ability / item #1584+10/15/20/25 Attack Speed
  • Ability / item #1584+0/150/225/300 Bonus Night Vision
  • Ability / item #1585Available at Tiers 1, 2, 3, and 4
  • Ability / item #1585+125/175/225/275 Health
  • Ability / item #1585+0/4/8/12 Health Regeneration
  • Ability / item #1583Available at Tiers 1, 2, 3, and 4
  • Ability / item #1583+1/2/3/4 Mana Regeneration
  • Ability / item #1583+0/10/16/22% Magic Resistance
  • Ability / item #1577Available at Tiers 1, 2, 3, and 4
  • Ability / item #1577+15/20/25/30 Movement Speed
  • Ability / item #1577+0/100/160/220 Mana
  • Ability / item #1586Available at Tiers 1, 2, 3, and 4
  • Ability / item #1586+5/8/11/14 Damage
  • Ability / item #1586+0/4/7/10 Armor
  • Ability / item #1576Available at Tiers 2 and 3
  • Ability / item #1576+60/90 Attack Range (Melee & Ranged)
  • Ability / item #1593Available at Tiers 2 and 3
  • Ability / item #1593+75/100 GPM
  • Ability / item #1593+200/250 Mana
  • Ability / item #1593-30/60 Attack Damage
  • Ability / item #1595Available at Tiers 2 and 3
  • Ability / item #1595+125/135 Cast Range
  • Ability / item #1595+1/1.5 Mana Regeneration
  • Ability / item #1595-15% Maximum Mana
  • Ability / item #1594Available at Tiers 2, 3, and 4
  • Ability / item #1594+12/16/20% Lifesteal
  • Ability / item #1594+8/12/16% Spell Lifesteal
  • Ability / item #1592Available at Tiers 4 and 5
  • Ability / item #1592+10/15% Debuff Amplification
  • Ability / item #1592+10/20% Spell Amplification
  • Ability / item #1597Available at Tiers 4 and 5
  • Ability / item #1597+15/25% Base Attack Damage
  • Ability / item #1597+10/15% Status Resistance
  • Ability / item #1589Available at Tiers 4 and 5
  • Ability / item #1589+20/30% Slow Resistance
  • Ability / item #1589-12/18% Base Attack Time
  • Ability / item #1589-15% Intelligence
  • Ability / item #1590Available at Tier 5
  • Ability / item #1590+150 Attack Range (Melee & Ranged)
  • Ability / item #1590+350 Cast Range
  • Ability / item #1596Available at Tier 5
  • Ability / item #1596+40 Primary Stat
  • Ability / item #1596 · Context+24 All Attributes for Universal Heroes
  • Ability / item #1587Available at Tier 5
  • Ability / item #1587+15% Cooldown Reduction
  • Ability / item #1587+10% Mana Cost/Mana Loss Increase
  • Ability / item #1591Available at Tier 5
  • Ability / item #1591+600 Experience per Minute
  • Ability / item #1581Available at Tier 5
  • Ability / item #1581+100 Attack Speed
  • Ability / item #1581+80 Magic Attack Damage
  • Ability / item #1581+10% Incoming Damage
  • Ability / item #1588Available at Tier 5
  • Ability / item #1588+115 Movement Speed
  • Ability / item #1588 · ContextDoes not stack with Movement Speed bonuses from boots

Neutral creeps

  • Neutral Creep Camps that reside within a stream are considered Flooded Camps
  • Flooded Camps are populated with new amphibian neutral creeps
  • These camps are:
  • Easy camp on the rim between tier 1 and tier 2 towers
  • Medium camp on the rim near tier 2 tower
  • Medium camp in the main jungle that was on the stream's way and used to be a Hard camp
  • As the tides of the battle rise, creeps in these special camps evolve
  • Every 5 minutes one of the creeps in that camp will be forever upgraded to a next tier
  • Each camp consists of 3 units. As a result, at 15:00 Easy camp completely turns into a Medium camp, and both Medium camps will become Hard ones. At 30:00 Medium camp will become a Hard one, and both Hard camps will evolve to Ancient ones
  • Each creep can only be upgraded twice, meaning an Easy camp will never reach an Ancient status (sorry, Pollywogs)
  • Units are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep
  • These camps consist of the following creeps:
  • Easy camp is three Pollywogs
  • ContextAverage Bounty of 54 gold and 90 XP
  • Medium camp is two Boglets and a Marshmage Apprentice
  • ContextAverage Bounty of 81 gold and 126 XP
  • Hard camp is two Croakers and a Marshmage
  • ContextAverage Bounty of 117 gold and 165 XP
  • Ancient camp is two Ancient Croakers and an Ancient Marshmage
  • ContextAverage Bounty of 163.5 gold and 312 XP
  • The new neutral creeps are detailed below
  • New Level 2 Melee Creep
  • 400 Health and 200 Mana
  • 270 Movement Speed
  • 19-21 Damage
  • 1 Armor and 0% Magic Resistance
  • 17-19 Gold and 30 XP Bounty
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
  • New Level 4 Melee Creep
  • 700 Health and 300 Mana
  • 22-24 Damage
  • 290 Movement Speed
  • 2 Armor and 0% Magic Resistance
  • 25-29 Gold and 42 XP Bounty
  • Arm of the Deep: Active. Sends out tentacles in the target direction, stunning enemies for 0.8s and dealing 80/100/120/140 damage. Range: 275. Mana Cost: 40. Cooldown: 16s
  • Arm of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 550 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Boglets within 1200 range are put on 5s cooldown
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
  • New Level 4 Ranged Creep
  • 700 Health and 300 Mana
  • 24-27 Damage
  • 290 Movement Speed and 250 Attack Range
  • 2 Armor and 0% Magic Resistance
  • 25-29 Gold and 42 XP Bounty
  • Water Bubble (Small): Active. Creates a barrier bubble that protects the target from 100/120/140/160 magical damage for 10s. Cast Range: 550, Mana Cost: 90, Cooldown: 16s
  • Water Bubble (Small): Neutrals will cast this ability on a random ally that is below 50% health
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
  • New Level 4 Melee Creep
  • 900 Health and 350 Mana
  • 41-46 Damage
  • 300 Movement Speed
  • 3 Armor and 0% Magic Resistance
  • 37-41 Gold and 55 XP Bounty
  • Tendrils of the Deep: Active. Sends out tentacles in a cone shape the target direction, stunning enemies for 1.2s and dealing 120/140/160/180 damage. Range: 300. Mana Cost: 50. Cooldown: 18s
  • Tendrils of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 600 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Croakers within 1200 range are put on 5s cooldown
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
  • New Level 4 Ranged Creep
  • 900 Health and 350 Mana
  • 40-45 Damage
  • 300 Movement Speed and 250 Attack Range
  • 3 Armor and 0% Magic Resistance
  • 37-41 Gold and 55 XP Bounty
  • Water Bubble (Medium): Active. Creates a barrier bubble that protects the target from 150/180/210/240 magical damage for 10s. After the bubble bursts, heals the target for 50% of that amount. Cast Range: 550, Mana Cost: 100, Cooldown: 16s
  • Water Bubble (Medium): Neutrals will cast this ability on a random ally that is below 50% health
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
  • New Level 5 Ancient Melee Creep
  • 1250 Health and 450 Mana
  • 60-64 Damage
  • 300 Movement Speed
  • 5 Armor and 30% Magic Resistance
  • 53-56 Gold and 104 XP Bounty
  • Congregations of the Deep: Active. Sends out tentacles in 6 directions around itself, stunning enemies for 1.4s and dealing 250/275/300/325 damage. Range: 300. Mana Cost: 70. Cooldown: 20s
  • Congregations of the Deep: Neutrals will cast this ability if there are three or more enemies within 600 (2x the ability's range) radius and at least one unit is within cast range. After that all copies of this ability on other neutral Ancient Croakers within 1200 range are put on 5s cooldown
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
  • New Level 5 Ancient Ranged Creep
  • 1250 Health and 450 Mana
  • 58-62 Damage
  • 300 Movement Speed and 500 Attack Range
  • 5 Armor and 30% Magic Resistance
  • 53-56 Gold and 104 XP Bounty
  • Water Bubble (Large): Active. Creates a barrier bubble that protects the target from 210/240/270/300 magic damage for 10s. After the bubble bursts, heals the target and all allies in a 675 radius for 50% of that amount. Cast Range: 550, Mana Cost: 110, Cooldown: 16s
  • Water Bubble (Large): Neutrals will cast this ability on a random ally that is below 50% health
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
  • Prowlers have returned as an Ancient Neutral Camp
  • Each camp consists of 2 Prowler Acolytes and 1 Prowler Shaman
  • Average bounty: 158 gold and 314 XP
  • ContextPreviously average bounty was 179.5 gold and 195 XP. However, the Neutral creeps upgrade system was introduced since Prowlers removal, so their bounty and stats will increase over time
  • Returning Ancient Melee Creep
  • Health increased from 600 to 750
  • XP Bounty increased from 50 to 95
  • Gold Bounty decreased from 52-58 to 37-43
  • Base Attack Time increased from 1.5s to 2s
  • Base Attack Speed increased from 100 to 135
  • Attack Point decreased from 0.83s to 0.3s
  • ContextThese changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged
  • Turn Rate improved from 0.5 to 0.9
  • Prowler Aura: No longer stacks with itself
  • Prowler Aura: Lifesteal rescaled from 10% to 9/10/11/12%
  • Prowler Aura: Health Regen rescaled from 10 to 9/10/11/12
  • Returning Ancient Melee Creep
  • Level increased from 5 to 6
  • Health increased from 1200 to 1400
  • XP Bounty increased from 95 to 124
  • Gold Bounty increased from 58-69 to 76-80
  • Base Attack Time increased from 1.5s to 2s
  • Base Attack Speed increased from 100 to 135
  • Attack Point decreased from 0.83s to 0.3s
  • ContextThese changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged
  • Turn Rate improved from 0.5 to 0.9
  • Desecrate: Number of enemy units in range required to trigger a cast increased from 1 to 3
  • Petrify: Neutrals will autocast this ability only if the Ancient Prowler Shaman has less than 90% health at the start of the attack
  • Petrify: DPS increased from 75 to 100
  • Petrify: Duration decreased from 2s to 1.2/1.3/1.4/1.5s
  • Petrify: Damage Tick Interval decreased from 0.5s to 0.1s
  • Prospecting Aura: No longer unbreakable
  • Slam: Number of enemy units in range required to trigger a cast decreased from 4 to 3

Hero changes

Anti-Mage

  • Magebane's Mirror · CounterspellBurns 150/190/230/270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
  • Magebane's Mirror · CounterspellSpell reflection no longer exclusive to this facet
  • Magebane's Mirror · CounterspellAlly: Burns 270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
  • Magebane's Mirror · CounterspellAlly: Spell reflection no longer exclusive to this facet
  • CounterspellNow reflects spells by default
  • CounterspellPassive Magic Resistance rescaled from 15/25/35/45% to 16/24/32/40%
  • CounterspellAlly: Now reflects spells by default

Axe

  • Base damage increased by 1
  • Damage at level 1 increased from 55-59 to 56-60
  • Battle HungerDamage per second increased from 10/15/20/25 to 12/18/24/30
  • Counter HelixDamage rescaled from 95/120/145/170 to 100/120/140/160
  • Counter HelixAghanim's Scepter Attack Damage Reduction decreased from 20% to 15%
  • Culling BladeCooldown decreased from 100/85/70s to 80/75/70s

Bane

  • Dream Stalker · NightmareAttack Speed Bonus increased from 40/50/60/70 to 40/60/80/100
  • Sleepwalk · NightmareWalk Speed increased from 85 to 110
  • Base Damage increased by 25
  • Damage at level 1 increased by 8 (from 47-53 to 55-61)
  • Damage gain per level decreased from +5.7 to +3.6
  • Damage at level 30 decreased by 61 (from 240-246 to 179-185)
  • TalentsLevel 10 Talent -3s Brain Sap Cooldown replaced with +125 Brain Sap Cast Range

Bloodseeker

  • Bloodrush · ThirstWhile active, now also doubles the healing from Sanguivore
  • Bloodrush · ThirstActive Bonus Move Speed increased from 4/8/12/16% to 6/12/18/24%
  • Bloodrush · ThirstBonus Move Speed while on cooldown increased from 0% to 50%
  • Removed Blood Mist ability
  • TalentsLevel 10 Talent Blood Rite Damage decreased from +135 to +100
  • TalentsLevel 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second
  • SanguivoreNow upgraded with Aghanim's Shard
  • SanguivorePassively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
  • SanguivoreNow upgraded with Aghanim's Scepter
  • SanguivoreBloodseeker gains 30% lifesteal from all Pure damage dealt
  • BloodrageNo longer upgraded with Aghanim's Shard
  • BloodrageNow upgraded with Aghanim's Scepter
  • BloodrageAttacks under effect of Bloodrage deal 3% of the target's max health as pure damage
  • Blood RiteDamage type changed from Magical to Pure
  • Blood RiteDamage decreased from 115/190/265/340 to 90/145/200/255

Crystal Maiden

  • Arcane Overflow · Arcane AuraArcane Aura can be activated to temporarily provide Crystal Maiden with 35% Spell Amplification, but increasing Mana Costs of her abilities by 50%. While active, any time Crystal Maiden uses her other abilities, allied heroes within 1200 radius receive 25% of the mana spent. Duration: 10s. No Mana Cost. Cooldown: 30s
  • Arcane Overflow · Arcane AuraThe ability duration is paused during the Freezing Field. Can't be cast during the Ultimate with Aghanim's Scepter, but still has full effect
  • Glacial Guard · Crystal NovaIncreases radius by 100 and grants allied heroes in the affected area a 40/70/100/130 physical barrier for 4s. Crystal Maiden receives double the barrier
  • Removed Frozen Expanse and Cold Comfort Facets
  • Blueheart Floe: Now levels up with Freezing Field
  • Blueheart Floe: Mana Regen Amplification rescaled from 50% to 25/50/75/100%
  • TalentsLevel 10 Talent +100 Crystal Nova AoE replaced with +12 Intelligence
  • Crystal NovaSlow Duration decreased from 5s to 4s

Drow Ranger

  • Vantage Point: Damage bonus from high ground increased from 20% to 30%
  • TalentsLevel 10 Talent +15 Frost Arrow Bonus Damage replaced with +1 Multishot Arrow Per Wave
  • TalentsLevel 10 Talent -3.5s Gust Cooldown replaced with Gust Costs No Mana
  • Precision AuraNow levels with Marksmanship
  • Precision AuraSelf Agility percentage bonus rescaled from 2% per hero level to 4/8/12/16% + 1% per level
  • Precision Aura · ContextAllies still get 50% of the total bonus

Earthshaker

  • Slugger FacetDamage (Creep Death) decreased from 50/80/110/140 to 40/60/80/100
  • TalentsLevel 10 Talent Base Damage decreased from +30 to +25
  • FissureDamage increased from 110/160/210/260 to 110/170/230/290
  • FissureMana Cost decreased from 120/130/140/150 to 120/125/130/135
  • Enchant TotemMana Cost increased from 45/50/55/60 to 45/55/65/75

Juggernaut

  • TalentsLevel 10 Talent Healing Ward Cooldown Reduction increased from 10s to 12s
  • TalentsLevel 20 Talent +50% Blade Dance Lifesteal replaced with +2 Healing Ward Hits to Kill
  • TalentsLevel 25 Talent +2 Healing Ward Hits to Kill replaced with +50% Blade Dance Lifesteal
  • OmnislashCast Range increased from 350 to 450
  • Omnislash · ContextNow matches cast range of Swiftslash
  • SwiftslashCooldown increased from 20s to 25s

Mirana

  • Starstruck · StarstormStarstorm's second meteor deals more damage and blinds the target. Second Meteor Damage: 100%. Blind Miss Rate: 60%. Blind Duration: 3.5/4/4.5/5s
  • Starstruck · Starstorm · ContextDoes not apply to the second Starstorm created by Sacred Arrow with Aghanim's Scepter
  • Leaps and Bounds · LeapUpon landing, Leap roots targets in a 250 radius around Mirana for 1.1/1.4/1.7/2s
  • Is now an Agility Hero
  • Base Damage increased by 24-26
  • ContextDamage spread increased from 4 to 6
  • Base Strength increased from 18 to 20
  • Damage at level 1 increased by 4-6 (from 44-48 to 48-54)
  • Strength gain increased from 1.9 to 2.2
  • Agility gain increased from 2.5 to 3.1
  • Intelligence gain increased from 1.4 to 1.9
  • Damage gain per level decreased from +4.1 to +3.1
  • Damage at level 30 decreased by 40-38 (from 191-195 to 151-157)
  • Removed Moonlight Shadow and Solar Flare Facets
  • ContextMoonlight Shadow remains as Mirana's default ultimate
  • Selemene's Faithful: Healing Lotus Effectiveness increased from 20% to 50%
  • TalentsLevel 10 Talent -2s Sacred Arrow Cooldown replaced with -2s Starstorm Cooldown
  • TalentsLevel 20 Talent +20% Critical Strike (200%) replaced with +35 Base Damage
  • StarstormSecond Meteor Damage decreased from 80% to 60%
  • LeapMovement Bonus decreased from 8/16/24/32% to 6/12/18/24%
  • LeapAghanim's Shard Reworked
  • LeapNo longer increases distance. No longer creates a damaging wave
  • LeapNow grants +1 Leap charge. Attacks during the Leap buff critically strike for 150% damage
  • Moonlight ShadowNow also increases Mirana's outgoing damage by 9/12/15% for the duration

Morphling

  • Ebb · WaveformNow attacks all targets it goes through with 50% of Morphling's Attack Damage. Does not apply on-hit effects
  • Ebb · Adaptive StrikeNo longer knocks back enemies (moved to base spell)
  • FlowNo longer affects Morphling's Cooldowns
  • FlowChanges Morphling's Primary Attribute to Strength. Morphling gains +1% Spell Amp per 4 Agility. Spell Amplification effect is breakable
  • Flow · Adaptive StrikeStuns enemy target for 0.5-2.4s depending on Morphling's Strength. Has the same rules as a knockback effect
  • Flow · Adaptive Strike · ContextMaximum effect is reached when Morphling's Strength is 50% higher than his Agility
  • Removed Adaptive Strike (Strength) ability as it is merged with an Agility one
  • Accumulation: No longer grants +100% bonus stats from the Talent Tree's All Attribute bonus
  • Accumulation: Now Talent Tree's All Attribute bonus provides an additional +3 to Morphling's primary attribute
  • TalentsLevel 10 Talent +250 Waveform Range replaced with +12s Morph Duration
  • TalentsLevel 15 Talent +15 Agility replaced with +75 Attack Range
  • TalentsLevel 15 Talent +16s Morph Duration replaced with +250 Waveform Range
  • TalentsLevel 20 Talent +1s Adaptive Strike Stun Duration replaced with +20 Agility
  • TalentsLevel 20 Talent +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown
  • WaveformNo longer attacks enemies by default
  • Adaptive StrikeMerged both abilities into one
  • Adaptive StrikeNow knocks back enemies by default
  • Adaptive StrikeDistance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
  • Adaptive StrikeNo longer stuns enemies by default
  • Adaptive StrikeCooldown decreased from 19/16/13/10s to 17/14/11/8s
  • Adaptive StrikeBase damage rescaled from 55/65/75/85 to 25/50/75/100
  • Attribute Shift (Agility Gain)Mana Cost rescaled from 5/10/15/20 to 10
  • Attribute Shift (Strength Gain)Mana Cost rescaled from 5/10/15/20 to 10
  • MorphMorphling now keeps his attributes while Morphed

Shadow Fiend

  • Shadowmire · ShadowrazeNo longer slows attack speed
  • Shadowmire · ShadowrazeMovement speed slow per stack rescaled from 5/6/7/8% to 3/6/9/12%
  • Feast of SoulsMana Cost decreased from 75 to 60
  • Feast of SoulsAttack Speed Bonus rescaled from 30/50/70/90 to 40/55/70/85
  • Feast of SoulsDuration rescaled from 8s to 7.5/8/8.5/9s

Phantom Lancer

  • Lancelot · Spirit LanceCopies of Spirit Lance created by Phantom Lancer's illusions deal 25% of ability's damage. Lance copies don't deal any damage to the enemy they bounce on with Aghanim's Scepter
  • Base Strength increased from 19 to 21
  • Removed Convergence Facet
  • TalentsLevel 10 Talent +35 Spirit Lance Damage replaced with +1.25s Spirit Lance Slow Duration
  • TalentsLevel 25 Talent Illusory Armaments Damage increased from +15% to +20%
  • Spirit LanceAghanim's Scepter bounce count decreased from 2 to 1
  • Spirit LanceAghanim's Scepter Bonus Illusion Damage increased from 20% to 30%
  • JuxtaposeIllusion Damage Taken decreased from 625% to 600%

Puck

  • TalentsLevel 15 Talent Dream Coil Cooldown Reduction increased from 10s to 15s
  • TalentsLevel 25 Talent Waning Rift Radius/Max Distance increased from +300 to +350
  • PuckishBase health restored decreased from 15 to 10
  • PuckishBase mana restored decreased from 15 to 10
  • Dream CoilMana Cost increased from 100/150/200 to 125/175/225

Pudge

  • Fresh Meat · DismemberStrength Increase increased from 1/3/5 to 2/4/6
  • Rotten Core · RotWhile Rot is active, Pudge gains 4/8/12/16% bonus attack damage every second, up to 20/40/60/80% max bonus attack damage after 5s. Once Rot is deactivated, damage bonus rapidly decays over 1s
  • Removed Flayer's Hook Facet
  • Removed Eject ability
  • ContextAnd reworked Aghanim's Shard upgrade
  • Meat HookNow upgraded with Aghanim's Shard
  • Meat HookWhen Meat Hook hits an enemy, it deals 20% of the pulled distance as bonus damage. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%
  • DismemberNo longer upgraded with Aghanim's Shard

Razor

  • TalentsLevel 10 Talent +30 Plasma Field Damage replaced with +0.75s Plasma Field Slow Duration
  • Static LinkAghanim's Shard no longer pulls Razor and his target closer together. Instead, slows the target's movement speed by 1x the amount of damage stolen while the link is active
  • Storm SurgeStrike Damage is now classified as reflection damage

Sand King

  • Base Damage increased by 12-14
  • ContextDamage spread increased from 8 to 10
  • Damage at level 1 rescaled from 46-54 to 45-55
  • Base Strength increased from 21 to 22
  • Agility gain increased from 1.8 to 2.0
  • Intelligence gain increased from 1.8 to 2.0
  • Damage gain per level decreased from +4.1 to +2.8
  • Damage at level 30 decreased by 51-49 (from 196-204 to 145-155)
  • TalentsLevel 10 Talent +0.3s Burrowstrike Stun replaced with +100 Caustic Finale Radius

Storm Spirit

  • TalentsLevel 10 Talent +20 Overload Damage replaced with +20 Overload Attack/Movement Speed Slow

Sven

  • Heavy Plate · WarcryPhysical Barrier Amount increased from 60/120/180/240 to 70/140/210/280
  • Base Armor increased by 1
  • Base Strength decreased from 25 to 23
  • Base Agility decreased from 21 to 18
  • Strength gain increased from 3.2 to 3.5
  • TalentsLevel 10 Talent +20 Attack Speed replaced with +10% Vanquisher Bonus Damage
  • Wrath of GodNo longer decreases Sven's base damage
  • Wrath of GodBonus Damage per STR decreased from 0.4/0.5/0.6/0.7 to 0/0.3/0.4/0.5
  • Storm HammerRadius rescaled from 270 to 250/270/290/310
  • Great CleaveCleave Distance decreased from 700 to 400/500/600/700
  • Great CleaveCleave End Width decreased from 360 to 270/300/330/360
  • Great CleaveCleave Damage rescaled from 40/60/80/100% to 50/65/80/95%
  • WarcryBonus Speed decreased from 10/14/18/22% to 6/9/12/15%
  • WarcryBonus Armor rescaled from 6/8/10/12 to 5/8/11/14

Tiny

  • Crash Landing · TossBonus Landing Damage decreased from 20/25/30/35% to 20%
  • InsurmountableSlow Resistance also reduces the impact of Attack Speed slows
  • AvalancheNo longer deals bonus damage to tossed units
  • AvalancheDamage increased from 80/160/240/320 to 100/200/300/400
  • TossDamage increased from 80/160/240/320 to 90/180/270/360

Vengeful Spirit

  • Is now an Agility Hero
  • Base Damage increased by 17
  • Damage at level 1 decreased by 4 (from 51-57 to 47-53)
  • Strength gain increased from 2.1 to 2.6
  • Agility gain increased from 2.1 to 3.2
  • Intelligence gain increased from 1.2 to 1.5
  • Damage gain per level decreased from +3.8 to +3.2
  • Damage at level 30 decreased by 36 (from 189-195 to 153-159)
  • RetributionBonus damage increased from 10% to 20%

Windranger

  • Tangled · ShackleshotShackleshot applies to all units and trees behind the target, each granting Windranger bonus attack damage for 6 seconds. Each shackled hero provides 12/20/28/36 damage, while trees and other units provide 50% less. Primary Shackleshot target doesn't provide any damage
  • Killshot · PowershotThe arrow instantly executes enemy heroes below a certain health threshold. Execute threshold linearly increases with the channeling time. Min Execute Threshold: 5%, Max Execute Threshold: 9/10/11/12%. Health for execution is calculated after the arrow hits
  • Base Damage increased by 14-20
  • ContextDamage spread increased from 6 to 12
  • Base Intelligence decreased from 21 to 18
  • Damage at level 1 rescaled from 46-52 to 44-56
  • Strength gain increased from 2.0 to 2.6
  • Agility gain increased from 1.4 to 1.7
  • Intelligence gain increased from 2.4 to 3.2
  • Damage gain per level decreased from +4.1 to +3.4
  • Damage at level 30 decreased by 32-26 (from 193-199 to 161-173)
  • Removed Focus Fire and Whirlwind Facets
  • ContextFocus Fire remains as Windranger's default ultimate
  • TalentsLevel 10 Talent -2s Shackleshot Cooldown replaced with +25 Easy Breezy Min/Max Movespeed
  • TalentsLevel 10 Talent +20% Powershot Slow replaced with +1s Powershot Slow Duration
  • PowershotMana Cost rescaled from 100 to 90/100/110/120
  • Gale ForceMana Cost increased from 100 to 125

Zeus

  • Livewire · Static FieldMin Damage increased from 2% to 2.5/3/3.5/4%
  • Livewire · Static Field · ContextThis is the same damage as the default Static Field, meaning it no longer deals decreased damage to enemies outside the Min Damage Range
  • Livewire · Static FieldMax Damage increased from 4/5/6/7% to 5/6/7/8%
  • Divine Rampage · Thundergod's WrathAmplification per kill increased from 15% to 25%
  • Arc LightningMana Cost increased from 75/80/85/90 to 75/85/95/105
  • Arc LightningJump Radius decreased from 500 to 450
  • Heavenly JumpLeap Distance rescaled from 500 to 300/400/500/600
  • Heavenly JumpSlow Duration decreased from 1.6s to 1.4s
  • Heavenly JumpVision Radius is now affected by changes to Area of Effect

Kunkka

  • TalentsLevel 10 Talent +25% X Marks the Spot Move Speed replaced with -15s Admiral's Rum Cooldown
  • TalentsLevel 15 Talent Tidebringer Damage increased from +60 to +70
  • TalentsLevel 15 Talent Torrent Damage/Knock Up Duration increased from +20% to +25%
  • TalentsLevel 25 Talent Tidebringer Cleave Damage increased from +100% to +120%

Lina

  • TalentsLevel 10 Talent Dragon Slave Cooldown Reduction decreased from 3.5s to 3s
  • TalentsLevel 20 Talent Laguna Blade Cooldown Reduction decreased from 25s to 20s
  • TalentsLevel 25 Talent 125% Laguna Blade Damage into Barrier replaced with +60% Combustion Overheat Damage
  • Fiery SoulMove Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%
  • Fiery SoulNo longer upgraded with Aghanim's Shard
  • Laguna BladeNow upgraded with Aghanim's Shard
  • Laguna Blade75% of the damage dealt is converted to an all damage barrier for Lina. Barrier lasts for 10s
  • Flame CloakDuration decreased from 8s to 7s

Lion

  • TalentsLevel 10 Talent +65 Earth Spike Damage replaced with +20 Movement Speed
  • TalentsLevel 15 Talent +70 Max Health Per Finger of Death Kill replaced with +15% To Hell And Back Debuff/Spell Amp
  • Mana DrainNo longer instantly kills enemy illusions

Shadow Shaman

  • Chicken FingersGrants Chicken Fingers ability
  • Chicken Fingers · Chicken FingersPassive. Attacking an enemy hero transforms them into a chicken with 100 movement speed for 1s. Cooldown: 15s
  • Chicken Fingers · Chicken Fingers · ContextCannot be toggled or manually cast. All Hex upgrades, including Level 15 Hex Breaks Talent also affect Chicken Fingers
  • Removed Cluster Cluck Facet
  • TalentsLevel 25 Talent +20% Wards Attack Damage replaced with +1 Ward Attack Targets
  • TalentsLevel 25 Talent Ether Shock Damage decreased from +400 to +250
  • Fowl PlayNow upgraded with Aghanim's Shard
  • Fowl PlayIncreases damage reduction duration to 1.5s and adds a 0.1s invulnerability time before it. Upon triggering Fowl Play, 3 uncontrollable chicken illusions will spawn and try to confuse enemies. They exist for 3s and either stand still or run. Also allows Shadow Shaman to use items while transformed
  • ShacklesNo longer upgraded with Aghanim's Shard
  • ShacklesNow upgraded with Aghanim's Scepter
  • ShacklesIncreases cast range from 450 to 600. Shackled units expel an Ether Shock every 0.9s that affects all enemies within 600 units for 100% of Ether Shock's damage value. Shackled units can't be damaged by this effect. Also allows it to be cast on both enemies and allies, including Serpent Wards. Allied units are not disabled and the shackle is broken if the ally travels further than 2000 units from Shadow Shaman
  • Mass Serpent WardNo longer upgraded with Aghanim's Scepter

Slardar

  • Leg Day · Guardian SprintSpeed Burst Duration increased from 2s to 2.5s
  • Brineguard · Corrosive HazeArmor transfer increased from 40% to 50%
  • TalentsLevel 10 Talent -2s Guardian Sprint Cooldown replaced with +2s Guardian Sprint Duration
  • TalentsLevel 10 Talent +0.2s Slithereen Crush Stun Duration replaced with +12 Seaborn Sentinel Bonus Damage
  • Seaborn SentinelHP Regen increased from 2/4/6/8 to 2.5/5/7.5/10
  • Seaborn SentinelHP Regen with Aghanim's Scepter increased from 24/26/28/30 to 24.5/27/29.5/32
  • Guardian SprintBonus Move Speed decreased from 10/20/30/40% to 10/18/26/34%
  • Slithereen CrushAghanim's Scepter bonus puddle radius rescaled from flat +300 to +80%
  • Slithereen Crush · ContextTotal puddle radius decreased from 550 to 450
  • Bash of the DeepNo longer deals bonus damage to creeps
  • Corrosive HazeTrail duration decreased from 8s to 7s
  • Corrosive Haze · ContextNow matches Slithereen Crush's Puddle Duration
  • Corrosive HazeNow upgraded with Aghanim's Scepter
  • Corrosive HazeIncreases trail duration by 5s and trail radius by 80% (from 100 to 180)

Tidehunter

  • Krill EaterNo longer reduces base Strength
  • Kraken ShellNow has 50% block value against creeps
  • Kraken ShellNow can be activated to double the block amount at the cost of 40% movement speed. Lasts 4 seconds. Mana Cost: 45. Cooldown: 30s

Witch Doctor

  • Removed Voodoo Festeration Facet
  • TalentsLevel 20 Talent +30% Maledict Burst Damage replaced with +1% Target Max Health Voodoo Restoration Heal
  • TalentsLevel 25 Talent +2% Target Max Health Voodoo Restoration Heal replaced with +8s Maledict Duration

Lich

  • TalentsLevel 25 Talent Chain Frost Unlimited Bounces replaced with +100 Chain Frost Incremental Damage
  • Frost ShieldCast Range decreased from 1000 to 800
  • Frost ShieldDuration decreased from 5/6/7/8s to 4/5/6/7s
  • Sinister GazeMana Cost decreased from 50/60/70/80 to 25
  • Sinister GazeMana Drain Per Second increased from 12% to 15%
  • Sinister GazeNo longer deals damage to creeps
  • Sinister GazeNow requires Aghanim's Scepter to cast other abilities during channeling
  • Chain FrostBounce Distance decreased from 600 to 550
  • Ice SpireNow the spire is damaged by 1 hero attack damage every time Chain Frost orb bounces off of it
  • Ice SpireEffect Radius decreased from 750 to 550

Riki

  • Contract Killer · BackstabHero Assist XP rescaled from 25/100/100/100 to 25/75/125/175
  • Contract Killer · BackstabRiki also gets 25/75/125/175 bonus experience for courier and ward kills
  • Exterminator · Tricks of the TradeWhen Riki kills a non-hero unit during Tricks of the Trade, the cooldown is reduced by 0.75s
  • TalentsLevel 25 Talent -3s Tricks of the Trade Cooldown replaced with -1s Cloak and Dagger Fade Delay
  • Smoke ScreenNo longer buffs allies
  • Smoke Screen · ContextUsed to provide an evasion bonus against attacks from enemies that stand outside of the smoke cloud

Enigma

  • Base Damage increased by 12
  • Damage at level 1 decreased by 1 (from 44-50 to 43-49)
  • Damage gain per level decreased from +5 to +3.2
  • Damage at level 30 decreased by 63 (from 217-223 to 154-160)
  • TalentsLevel 15 Talent Malefice Instance Damage increased from +40 to +50
  • Event HorizonMove slow rescaled from 9/11/13/15% to 8/12/16/20%

Tinker

  • TalentsLevel 15 Talent Laser Damage increased from +40 to +50
  • TalentsLevel 25 Talent Rearm Grants 50% Bonus Magic Resistance replaced with +10s Defense Matrix Duration
  • TalentsLevel 25 Talent Laser AoE decreased from 250 to 200
  • LaserAghanim's Scepter current/maximum health reduction increased from 10% to 15%

Sniper

  • TalentsLevel 10 Talent +10% Shrapnel Movement Slow replaced with +55 Take Aim Bonus Attack Range
  • TalentsLevel 15 Talent +1s Take Aim Duration replaced with +150 Assassinate Damage
  • TalentsLevel 15 Talent +30 Attack Speed replaced with +45 Attack Speed During Take Aim
  • TalentsLevel 20 Talent +15 Take Aim Armor replaced with +2s Take Aim Duration
  • Take AimNow has an overhead indicator when the ability is active

Necrophos

  • Rapid Decay · Ghost ShroudNow also makes enemies have their restoration amplification decreased by the same value as Necrophos' gain
  • Rapid Decay · Ghost Shroud · ContextRestoration Amp: 45/55/65/75%. Can be increased by 15% with level 20 talent
  • Ghost ShroudRestoration Amplification now also applies to Lifesteal and Spell Lifesteal
  • Heartstopper AuraRadius decreased from 800 to 700
  • Heartstopper AuraHealth Decay rescaled from 0.6/1.2/1.8/2.4% to 0.8/1.3/1.8/2.3%

Warlock

  • Base damage increased by 3
  • Damage at level 1 increased from 49-59 to 52-62
  • UpheavalSlow linger duration decreased from 3s to 1s

Beastmaster

  • Base Damage increased by 23
  • Damage at level 1 increased by 7 (from 49-53 to 56-60)
  • Agility gain increased from 1.6 to 1.9
  • Intelligence gain increased from 1.2 to 1.9
  • Damage gain per level decreased from +4 to +3
  • Damage at level 30 decreased by 32 (from 194-198 to 162-166)
  • Call of the Wild Hawk: Dive Damage decreased from 60/90/120/150 to 50/80/110/140
  • Call of the Wild Hawk: Aghanim's Shard no longer decreases cooldown by 10s
  • Call of the Wild Hawk: Aghanim's Shard now increases Summon Duration by 5s (from 25s to 30s)
  • TalentsLevel 10 Talent +8% Inner Beast Magic Resist replaced with -5s Call Of The Wild Cooldown
  • Talents · ContextAffects both Boar and Hawk abilities

Queen of Pain

  • MasochistOutgoing Spell Damage Reflected increased from 21% to 27%
  • BondageNow is a facet that improves Succubus
  • Bondage · SuccubusNow also makes Spell Lifesteal apply to reflected Magical and Pure Damage
  • Bondage · Succubus · ContextSuccubus will not provide lifesteal on reflected physical damage from spells
  • SuccubusNow is an innate ability
  • SuccubusNow also makes all sources of Spell Lifesteal apply to Pure Damage
  • SuccubusSpell Lifesteal decreased from 12-18% to 2-14%
  • Shadow StrikeInitial Damage increased from 30/60/90/120 to 50/80/110/140
  • Shadow StrikeAghanim's Scepter no longer increases initial damage by 50

Venomancer

  • Base Damage increased by 21
  • Damage at level 1 increased by 5 (from 40-43 to 45-48)
  • Strength gain increased from 2.0 to 2.1
  • Agility gain increased from 2.0 to 2.8
  • Intelligence gain increased from 1.4 to 1.8
  • Damage gain per level decreased from +3.8 to +3
  • Damage at level 30 decreased by 27 (from 179-182 to 152-155)

Faceless Void

  • Chronosphere · ChronosphereMana Cost decreased from 150/225/300 to 125/200/275
  • Chronosphere · ChronosphereNo longer suspends the duration of Time Dilation for affected units
  • Chronosphere · ChronosphereNo longer freezes enemy ability and item cooldowns
  • Time Zone · TalentsLevel 20 Talent +80 Attack Speed during Time Zone now affects only Faceless Void himself
  • Time Zone · Time ZoneMana Cost decreased from 150/225/300 to 125/200/275
  • Time Zone · Time ZoneCooldown increased from 130/120/110s to 130/125/120s
  • Time Zone · Time ZoneCast Range decreased from 625 to 500
  • Time Zone · Time ZoneNow also suspends Time Dilation duration
  • Time Zone · Time ZoneNow also freezes enemy ability and item cooldowns
  • Time Zone · Time ZoneNow also accelerates ability and item cooldowns for allies. Cooldowns accelerate 4x faster
  • Time Zone · Time ZoneRadius decreased from 900 to 700
  • Time Zone · Time ZoneDuration decreased from 5/5.5/6s to 3.75/4.25/4.75s
  • Time Zone · Time Zone · ContextNow matches Chronosphere
  • Time Zone · Time ZoneNo longer manipulates attack speed
  • Time Zone · Time ZoneMovement Speed Manipulation rescaled from 50/60/70% to 60%
  • Time Zone · Time ZoneCast Speed Manipulation increased from 40/50/60% to 60%
  • Time Zone · Time ZoneTurn Speed Manipulation increased from 40/50/60% to 60%
  • Time Zone · Time ZoneProjectile Speed Manipulation rescaled from 30/40/50% to 40%
  • Base Agility increased from 19 to 21
  • Time WalkCooldown decreased from 24/18/12/6s to 21/16/11/6s
  • Time DilationRecasting Time Dilation on an enemy will now add a separate, stacking debuff instead of refreshing the duration of the existing debuff

Wraith King

  • Bone Guard · TalentsLevel 10 Talent +25% Wraithfire Blast Impact Damage/DPS replaced with +25%/-25% Bone Guard Duration / Cooldown
  • Bone Guard · TalentsLevel 20 Talent +60 Attack Speed replaced with +5 Bone Guard Skeletons Spawned
  • Bone Guard · Bone GuardHero kills now give 2 skeleton charges
  • Spectral Blade · TalentsLevel 10 Talent +25% Wraithfire Blast Impact Damage/DPS replaced with +15% Spectral Blade Curse Damage
  • Spectral Blade · TalentsLevel 20 Talent +60 Attack Speed replaced with -25% Spectral Blade Curse Cooldown
  • TalentsLevel 20 Talent +40% Cleave replaced with +60 Attack Speed

Death Prophet

  • Spirit Collector · ExorcismHero Spirit Damage increased from 91/99/107 to 91/109/127
  • Spirit Collector · Exorcism · ContextFrom 88-94/96-102/104-110 to 88-94/106-112/124-130
  • Spirit Collector · ExorcismIf a hero dies during Exorcism, their spirit is now added to both the current Exorcism, and as a charge for the next one
  • Spirit Collector · Exorcism · ContextKilled heroes used to be added only to the ongoing Exorcism
  • Is now a Universal Hero
  • Base Damage decreased by 3
  • Base Agility increased from 16 to 17
  • Damage at level 1 unchanged (49-59)
  • Damage gain per level increased from +3 to +3.6
  • Damage at level 30 increased by 21 (from 150-160 to 171-181)
  • Removed Suppress Facet
  • WitchcraftMovement Speed per level decreased from 0.75% to 0.5%
  • WitchcraftSpell Cooldown Reduction per level increased from 0.5% to 0.75%

Phantom Assassin

  • Methodical · Coup de GraceCritical Damage decreased from 325/450/575% to 300/400/500%
  • Sweet Release · Stifling DaggerWhenever a dagger hits and does not kill an enemy, it leaves a stacking debuff that lasts for 6 seconds. When the debuffed unit dies, they launch one Stifling Dagger per stack at random enemies around the target, prioritizing heroes. These daggers have 50% damage and slow duration values
  • Sweet Release · Stifling DaggerStacks can't be dispelled and each new dagger refreshes the duration of all current stacks. Recast range equals Stifling Dagger's cast range centered around the debuffed enemy
  • Removed Veiled One Facet
  • TalentsLevel 10 Talent Stifling Dagger Cooldown Reduction decreased from 2s to 1.5s
  • TalentsLevel 15 Talent +200 Phantom Strike Cast Range replaced with +15% Stifling Dagger Damage
  • TalentsLevel 20 Talent +20% Stifling Dagger Damage replaced with +200 Phantom Strike Cast Range
  • ImmaterialBonus Evasion per level decreased from 1.5% to 1%
  • Stifling DaggerMovement Slow Duration decreased from 2.2/2.8/3.4/4s to 2.1/2.4/2.7/3s
  • BlurNow isn't removed on attack by default
  • Coup de GraceCritical Damage decreased from 200/325/450% to 200/300/400%
  • Fan of KnivesCooldown increased from 15s to 20s
  • Fan of KnivesMana Cost increased from 50 to 80

Pugna

  • TalentsLevel 25 Talent Nether Ward Damage Per Mana increased from +1.75 to +1.9
  • TalentsLevel 25 Talent Nether Blast Damage increased from +160 to +180
  • Life DrainNo longer instantly kills enemy illusions
  • Life DrainNo longer restores mana
  • Life DrainAlly Drain/Heal per second increased from 120/210/300 to 150/250/350
  • Life Drain · ContextNow matches Enemy Drain values

Templar Assassin

  • Hidden Reach · MeldWhen in Meld, Templar Assassin gradually increases her attack range by up to an additional 400 range over the course of 1s
  • Agility gain increased from 3.2 to 3.4
  • TalentsLevel 10 Talent +20 Refraction Damage replaced with +2.5s Meld Debuff Duration
  • TalentsLevel 20 Talent +3 Meld Armor Reduction replaced with +40 Refraction Damage
  • Psi BladesPsi Blade Range decreased from 550/600/650/700 to 400/500/600/700
  • Psi BladesSplit Amount decreased from 85/90/95/100% to 70/80/90/100%
  • Psionic TrapAghanim's Scepter no longer grants +100 bonus damage
  • Psionic ProjectionBonus Damage upon arrival increased from 300 to 375

Viper

  • TalentsLevel 10 Talent +4% Poison Attack Magic Resistance Reduction replaced with +1s Viper Strike Duration
  • TalentsLevel 25 Talent Become Universal replaced with Nethertoxin Radius increases by 25 every 0.5s
  • NosediveNow also releases Nethertoxin upon landing
  • Nosedive · ContextMultiple Nethertoxins do not stack

Luna

  • Moonshield · Lunar OrbitDamage Reduction increased from 10/15/20/25% to 15/20/25/30%
  • Lunar OrbitCollision Damage increased from 20/25/30/35% to 22/28/34/40%
  • Lunar OrbitCollision Radius increased from 150 to 175
  • Lunar OrbitImproved Glaive collision behavior for orbiting Glaives
  • Lunar OrbitAghanim's Shard Collision Damage Bonus increased from +15% to +20%
  • Lunar Orbit · ContextTotal Collision Damage with Shard increased from 35/40/45/50% to 42/48/54/60%

Dragon Knight

  • Fire Dragon · Dragon TailWhile in dragon form, Dragon Tail applies to enemies in a 175 radius around the target
  • Fire Dragon · Wyrm's WrathAttacks deal 10/20/30/40 bonus magic damage to enemies
  • Fire Dragon · Wyrm's WrathIncreases all AoE effects by 25/50/75/100
  • Corrosive DragonNow also makes all Dragon Knight's abilities deal physical damage
  • Corrosive Dragon · Breathe FireDamage type changed to Physical
  • Corrosive Dragon · Dragon TailDamage type changed to Physical
  • Corrosive Dragon · Wyrm's WrathCorrosive Breath Damage type changed to Physical
  • Corrosive Dragon · FireballDamage type changed to Physical
  • TalentsLevel 25 Talent +400 AoE Dragon Tail During Elder Dragon Form replaced with +50% Wyrm's Wrath effect during Elder Dragon Form
  • Elder Dragon FormWhile in dragon form, attacks now apply 30/40/50/60% of the damage to targets in the attack splash AoE
  • Elder Dragon FormNow improves effects of Wyrm's Wrath by 20/30/40/50% regardless of the chosen facet
  • Elder Dragon Form · ContextDoesn't affect durations of those effects
  • Elder Dragon FormAttack splash AoE decreased from 350 to 275
  • Elder Dragon FormBonus Move Speed decreased from 30/35/40/45 to 20/25/30/35
  • FireballRadius decreased from 350 to 275

Dazzle

  • Nothl Boon · WeaveNow doubles the stacks applied to allies
  • Poison Bloom · WeaveNow doubles the stacks applied to enemies
  • Base Damage increased by 16
  • Damage at level 1 unchanged (47-53)
  • Strength gain increased from 2.0 to 2.3
  • Agility gain increased from 1.4 to 1.7
  • Intelligence gain increased from 2.8 to 3.7
  • Damage gain per level decreased from +4.3 to +3.5
  • Damage at level 30 decreased by 35 (from 201-207 to 166-172)
  • Removed Bad Juju ability
  • TalentsLevel 20 Talent 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown
  • WeaveNow levels with Nothl Projection
  • Weave · ContextDazzle's new Ultimate
  • WeaveArmor Change per stack rescaled from 1 to 0.5/0.75/1/1.25
  • Poison TouchCooldown decreased from 27/23/19/15s to 24/21/18/15s
  • Poison TouchNo longer upgraded with Aghanim's Shard
  • Shallow GraveCooldown decreased from 36/30/24/18s to 30/26/22/18s
  • Shadow WaveCooldown decreased from 12/11/10/9s to 10/9/8/7s
  • Shadow WaveAghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed
  • Nothl ProjectionNew Ultimate ability
  • Nothl ProjectionDazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. Cooldown: 70/60/50s, Max Duration: 15s, Min Duration: 5s, Cast Range: 600, Mana Cost: 100/150/200
  • Nothl ProjectionPoison Touch Hex Duration: 1.4/1.6/1.8s
  • Nothl ProjectionShallow Grave Healing: 225/300/375
  • Nothl Projection · ContextShallow Grave healing will trigger even if it was cast before Nothl Projection, but expired during it
  • Nothl ProjectionShadow Wave Cooldown Reduction: 30/45/60%
  • Nothl ProjectionDazzle can't attack buildings or use Hand of Midas while in Soul form
  • Nothl ProjectionCan be upgraded with Aghanim's Shard
  • Nothl ProjectionAllows to cast Nothl Projection while disabled and provides 20% Outgoing Healing Amplification for the duration

Clockwerk

  • Hookup · HookshotNo longer requires to hook an allied target
  • Hookup · HookshotNow requires at least one other allied hero to be within a 350 radius of the Hookshot target
  • Is now a Strength Hero
  • Base Damage increased by 16
  • Base Strength decreased from 27 to 26
  • Damage at level 1 increased by 2 (from 48-50 to 50-52)
  • Strength gain increased from 3.1 to 3.2
  • Agility gain increased from 2.1 to 2.3
  • Damage gain per level decreased from +4.8 to +3.2
  • Damage at level 30 decreased by 62 (from 218-220 to 156-158)
  • TalentsLevel 10 Talent -2s Rocket Flare Cooldown replaced with +0.4s Rocket Flare Slow Duration
  • Battery AssaultNo longer deals bonus damage against creeps

Leshrac

  • Chronoptic NourishmentDamage as mana restore increased from 10/14/18/22% to 10/18/26/34%
  • TalentsLevel 15 Talent +10% Movement Speed during Pulse Nova replaced with +10% Damage Reduction during Pulse Nova
  • TalentsLevel 20 Talent +20% Damage Reduction during Pulse Nova replaced with Diabolic Edict Hits an Additional Target
  • DefilementAoE per Intelligence increased from 0.4 to 0.7

Nature's Prophet

  • Soothing Saplings · SproutAllied Tangos provide double the heal duration when consuming a tree created by Sprout, similar to when targeting Iron Branch trees
  • Ironwood Treant · Spirit of the ForestTreant Multiplier rescaled from x2/x3/x4/x5/x6 to x4
  • Is now a Universal Hero
  • Base Damage decreased by 2
  • Damage at level 1 unchanged (40-50)
  • Damage gain per level increased from +3.5 to +4.2
  • Damage at level 30 increased by 25 (from 155-165 to 180-190)
  • Spirit of the ForestNow scales with Wrath of Nature instead of Nature's Call
  • Spirit of the ForestBonus damage per tree rescaled from 2/3/4/5/6% to 4%
  • Spirit of the ForestRadius increased from 300 to 300/400/500/600

Lifestealer

  • Fleshfeast · FeastMax HP per Hero Kill increased from 15 to 25/35/45/55 depending on the current level of Infest
  • Fleshfeast · Open WoundsCooldown is reset if a hero dies while afflicted by Open Wounds
  • Gorestorm · InfestAllows the ability to be used on Ancient creeps
  • Gorestorm · InfestConsuming creep drenches affected enemies in blood for 3 seconds. Drenched enemies take damage equal to 25% of the host's remaining health over the duration
  • Gorestorm · InfestWhen cast with Aghanim's Scepter, Gorestorm damage is equal to 25% of the damage done to the hosted enemy hero by Lifestealer over the duration of Infest
  • Gorestorm · Infest · ContextGorestorm counts any damage done by Lifestealer, including item effects and attack modifiers
  • Base Movement Speed decreased from 320 to 315
  • Removed Rage and Unfettered Facets
  • ContextRage remains as Lifestealer's default basic ability
  • TalentsLevel 10 Talent +150 Infest Damage replaced with +4 All Stats
  • FeastMax Health Gained now added to the post-game screen
  • InfestCan no longer target Ancient creeps by default
  • InfestInfested Creeps now lose 2/1/0% of their max HP each second

Dark Seer

  • Is now an Intelligence Hero
  • Base Damage increased by 26
  • Damage at level 1 increased by 5 (from 49-55 to 54-60)
  • Damage gain per level decreased from +5 to +2.7
  • Damage at level 30 decreased by 75 (from 221-227 to 146-152)
  • Removed Mental Fortitude innate ability
  • Aggrandize: New innate ability. Passive, improves with Dark Seer's level
  • When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break
  • Quick WitAttack Speed per Intelligence increased from 0.5 to 1

Clinkz

  • Suppressive Fire · StrafeNo longer increases attack range bonus by 100
  • Suppressive Fire · StrafeMiss chance debuff duration rescaled to 2s and is no longer dependent on Strafe's remaining duration
  • Suppressive Fire · Strafe · ContextDuration is refreshed with each attack under the Strafe effect
  • Suppressive Fire · StrafeMiss Chance per stack increased from 5% to 30%
  • Engulfing Step · Death PactNow can be cast while rooted or leashed, but without teleporting Clinkz to the target location
  • Engulfing Step · Death PactAdded alt-cast mode which disables teleportation
  • Tar Bomb: Can now be put on autocast so Clinkz will throw a tar bomb when attacking, if the ability is available
  • TalentsLevel 10 Talent +15 Tar Bomb Bonus Damage replaced with +0.75s Strafe Duration
  • Death PactFixed Clinkz not gaining a Death Pact charge if he has 2 available charges until he casts it at least once
  • Skeleton WalkBonus Movement Speed decreased from 25/40/55% to 25/35/45%

Omniknight

  • TalentsLevel 15 Talent Repel Strength/HP Regen per Debuff increased from +3 to +5
  • Guardian AngelAghanim's Scepter HP Regen/Heal Amp increased from +100% to +150%

Enchantress

  • Spellbound · EnchantAttack Range bonus increased from 50/100/150/200 to 60/120/180/240
  • TalentsLevel 20 Talent Untouchable Attack Slow decreased from +65 to +60
  • Rabble-RouserBonus damage per Enchantress's hero level increased from 3% to 4%
  • ImpetusNo longer deals 2x damage to creeps
  • Impetus · ContextStill does 2x damage to illusions
  • SproinkMana Cost increased from 50 to 60

Huskar

  • Cauterize · Berserker's BloodCan be activated, consuming 30% of the current health. Instantly applies a Basic Dispel on Huskar, then after a 3s delay restores the consumed health and additionally heals him 5% of his Max HP for each dispelled debuff. Cooldown: 50/40/30/20s
  • Removed Bloodbath and Nothl Transfusion Facets
  • TalentsLevel 15 Talent Burning Spear Burn Damage increased from +4 to +5
  • TalentsLevel 25 Talent Life Break Damage increased from +20% to +25%
  • Inner FireCast Point decreased from 0.5s to 0.35s

Night Stalker

  • Night ReignChanges Roshan's first move to the Top Pit to be at 20 minutes instead of 15 minutes.
  • Night Reign · Hunter in the NightIs now granted for free on level 1. Max level is increased to 5
  • Night Reign · Hunter in the NightMove Speed rescaled from 22/28/34/40% to 16/22/28/34/40%
  • Night Reign · Hunter in the NightAttack Speed rescaled from 20/40/60/80 to 15/35/55/75/95
  • VoidbringerIncreases the max level of Void to 5
  • VoidbringerNumber of times +2 All Attributes can be skilled decreased from 7 to 6
  • Voidbringer · VoidLevel 5 deals 400 damage, has 4s Night Duration, and becomes a Point Target ability with 300 AoE during the night
  • Removed Blinding Void Facet
  • TalentsLevel 10 Talent +80 Void Damage replaced with -1s Void Cooldown
  • TalentsLevel 15 Talent Hunter in the Night Status Resistance decreased from +35% to +30%
  • TalentsLevel 25 Talent Dark Ascension Cooldown Reduction decreased from 50s to 40s
  • VoidNo longer reduces vision
  • VoidNight Duration decreased from 2.5/3/3.5/4s to 2.0/2.5/3/3.5s
  • Void · ContextWith Voidbringer facet rescaled from 2.5/3/3.5/4s to 2/2.5/3/3.5/4s

Broodmother

  • Necrotic Webs · Spin WebEnemy Regen Reduction rescaled from 15/20/25/30% to 10/30/50/70%
  • Is now an Agility Hero
  • Base Damage increased by 20
  • Base Strength decreased from 19 to 18
  • Damage at level 1 unchanged (47-53)
  • Strength gain increased from 2.3 to 2.9
  • Agility gain increased from 2.6 to 3.4
  • Intelligence gain increased from 1.4 to 2.0
  • Damage gain per level decreased from +4.4 to +3.4
  • Damage at level 30 decreased by 45 (from 204-210 to 159-165)
  • TalentsLevel 10 Talent +2 Spin Web Max Webs replaced with +0.5% Spider's Milk Hero Health As Heal
  • TalentsLevel 25 Talent BAT Reduction during Insatiable Hunger decreased from 0.3s to 0.25s

Bounty Hunter

  • CutpurseGold Steal increased from 4/8/12/16 to 4/11/18/25
  • TalentsLevel 10 Talent +30 Jinada Damage replaced with +20 Damage
  • TalentsLevel 15 Talent Track Gold increased from +45 to +50
  • TrackDamage Amplification rescaled from 6/12/18% to 8/12/16%
  • TrackSelf Bonus Speed decreased from 16/20/24% to 12/16/20%

Weaver

  • The SwarmAttacks To Destroy increased from 6/6/8/8 to 6/7/8/9 (for heroes increased from 3/3/4/4 to 3/4/4/5)

Jakiro

  • Twin Terror · Double TroubleDamage penalty is decreased from 50% to 40% and improves even further by 5% per Macropyre level
  • Twin Terror · Double Trouble · ContextTotal damage penalty decreased from 50% to 40/35/30/25%
  • Ice Breaker · Ice PathPath Duration increased from 3/3.5/4/4.5s to 6s
  • Ice Breaker · Ice PathUpon expiration, Ice Path detonates, dealing an additional 75/125/175/225 damage and stunning enemies for 0.5s a second time
  • Ice Breaker · Ice PathWhile the path exists, ability is replaced with a sub-ability, which allows Jakiro to detonate his Ice Path early
  • Removed Liquid Fire and Liquid Frost Facets
  • Both Liquid Fire and Liquid Frost abilities are now available to the hero at the same time. They have a shared level and cooldown
  • Now always attacks with his ice head first, then his fire head
  • ContextThe cooler head prevailed!
  • This results in swapping special attacks: Liquid Frost is always applied with the first attack, Liquid Fire - with the second, whenever applicable
  • TalentsLevel 25 Talent Grants Liquid Fire/Frost replaced with +2.5% Liquid Fire and Frost Max Health Damage
  • Liquid FireAghanim's Shard Reworked
  • Liquid FireMakes Liquid Fire and Liquid Frost abilities not share cooldowns
  • Liquid FrostAghanim's Shard Reworked
  • Liquid FrostMakes Liquid Fire and Liquid Frost abilities not share cooldowns

Batrider

  • Arsonist · Sticky NapalmBuilding Damage increased from 35% to 45%
  • Base Damage increased by 16
  • Base Strength decreased from 25 to 23
  • Damage at level 1 unchanged (39-43)
  • Strength gain increased from 2.6 to 2.9
  • Agility gain increased from 1.4 to 1.8
  • Intelligence gain increased from 2.0 to 2.9
  • Damage gain per level decreased from +4.2 to +3.4
  • Damage at level 30 decreased by 34 (from 190-194 to 156-160)
  • FlamebreakMovement Slow rescaled from 15/20/25/30% to 8/16/24/32%

Chen

  • Marshmage ConvertChen's convert is an amphibian creep. Summoned unit depends on the level of Holy Persuasion: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4)
  • Is now an Intelligence Hero
  • Base Damage increased by 18-21
  • ContextDamage spread increased from 7 to 10
  • Damage at level 1 rescaled from 48-55 to 46-56
  • Damage gain per level decreased from +5.1 to +3.2
  • Damage at level 30 decreased from 226-233 to 152-162
  • Removed Wolf Convert Facet
  • TalentsLevel 10 Talent -2s Divine Favor Teleport Delay replaced with +150 Convert Attack Speed
  • TalentsLevel 25 Talent +200/+10 Hand of God Heal/Heal Over Time replaced with Hand of God Fully Heals Chen and His Creeps
  • Talents · ContextHealing over time is still applied
  • Divine FavorNo longer upgraded with Aghanim's Scepter
  • Holy PersuasionAghanim's Scepter's Martyrdom Cooldown decreased from 8s to 4s
  • Holy PersuasionAghanim's Scepter's Martyrdom Cast Range decreased from Global to 1200
  • Holy PersuasionAghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them
  • Holy PersuasionAghanim's Scepter's Martyrdom healing changed from current level of Hand of God to instant heal equal to 30% of the Martyr's current health

Spectre

  • Forsaken · DesolateDesolate deals 1.75x damage, but Spectre's illusions can no longer trigger Desolate
  • Twist the Knife · RealityNo longer decreases cooldown
  • Is now a Universal Hero
  • Base Damage decreased by 2
  • Damage at level 1 unchanged (48-52)
  • Damage gain per level increased from +2.1 to +2.8
  • Damage at level 30 increased by 27 (from 122-126 to 149-153)
  • TalentsLevel 25 Talent +30% Haunt Illusion Damage replaced with +25% All Illusion Damage
  • DispersionDamage Reflected decreased from 11/14/17/20 to 7/11/15/19%
  • Shadow StepCooldown increased from 60/50/40s to 60/55/50s
  • RealityCooldown decreased from 3s to 1.5s

Ancient Apparition

  • Cold FeetStun Duration rescaled from 1.9/2.2/2.5/2.8s to 1.8/2.2/2.6/3s
  • Cold FeetBreak Distance is no longer affected by AoE bonuses
  • Chilling TouchAttack Range Bonus rescaled from 60/120/180/240 to 80/120/160/200
  • Chilling TouchDeath Rime Stacks increased from 1 to 2
  • Chilling TouchDeath Rime duration decreased from 4s to 3s
  • Chilling TouchAghanim's Scepter Mana Cost reduction decreased from 50% to 40%
  • Ice BlastRelease sub-ability can now be cast while silenced
  • Ice BlastFrostbitten heroes will now have a visual indicator on their overhead health bar showing where the shatter threshold is. The indicator is visible to everyone

Doom

  • Gluttony · DevourBase Charge Restore Time decreased from 85s to 80s
  • Impending Doom · DoomNo longer decreases damage per second
  • TalentsLevel 10 Talent +10 Scorched Earth Damage replaced with +0.2s Infernal Blade Stun Duration
  • Lvl ? PainBonus damage increased from 15% to 25%
  • Infernal BladeBase Burn Damage rescaled from 20/30/40/50 to 15/30/45/60
  • DoomCast Range decreased from 500 to 400
  • DoomDamage per second decreased from 30/50/70 to 25/45/65

Ursa

  • TalentsLevel 10 Talent Fury Swipes Reset Time decreased from +15s to +12s
  • TalentsLevel 15 Talent Fury Swipes Damage decreased from +7 to +5

Spirit Breaker

  • Bull's Hit · Greater BashBash chance increases if you've bashed more than one hero within the last 10s. Each additional hero past the first increases Greater Bash chance by 17%
  • Bull's Hit · Greater Bash · ContextBash chance stacks expire independently
  • Removed Imbalanced Facet
  • ContextThat's also the facet's name, not the description
  • TalentsLevel 20 Talent +17% Greater Bash Chance replaced with -0.3s Greater Bash Cooldown
  • TalentsLevel 25 Talent Greater Bash Damage decreased from +25% to +20%
  • Planar PocketDuration increased from 6s to 7s

Gyrocopter

  • Base Agility decreased from 26 to 25
  • Agility gain increased from 3.1 to 3.2
  • Flak CannonMana Cost increased from 40/50/60/70 to 50/60/70/80
  • Flak CannonAghanim's Scepter Side Gunner now has a visual model representing the side gunner

Alchemist

  • Dividends · Greevil's GreedAlchemist gains +75 GPM for each Aghanim's Scepter he has granted to allies
  • Dividends · Greevil's Greed · ContextAlchemist consuming his own Aghanim's Scepter will grant Dividends
  • Aghanim's Scepter granting moved from Chemical Rage to Greevil's Greed
  • Greevil's GreedAghanim's Scepter granting range increased from 600 to Global
  • Greevil's GreedAghanim's Scepter granting is now announced to all allies and spectators
  • Acid SprayRadius decreased from 400/475/550/625 to 350/400/450/500
  • Acid SprayNow applies 1 Corrosive Weaponry stack with each tick of damage
  • Unstable ConcoctionNow applies 1 Corrosive Weaponry stack per second of brew time
  • Corrosive WeaponryStacks are also applied when enemies take damage from Alchemist's spells. Acid Spray applies 1 stack per second. Unstable Concoction applies 1 stack per second of brew time
  • Corrosive WeaponryStacks per attack increased from 1 to 2
  • Corrosive WeaponryMax Stacks increased from 4/6/8/10 to 10/12/14/16
  • Corrosive WeaponryMovement Slow per stack decreased from 4/5/6/7% to 1.5/2/2.5/3%
  • Corrosive WeaponryBase Attack Damage Reduction per stack decreased from 3/4/5/6% to 1.5/2/2.5/3%
  • Chemical RageBonus Move Speed decreased from 30/45/60 to 20/30/40

Invoker

  • Scholar of Koryx · QuasWhen Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8
  • Scholar of Koryx · QuasAghanim's Scepter grants 1 additional current level, and increases max level to 10
  • Scholar of Koryx · Cold SnapInvoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers
  • Scholar of Koryx · Cold Snap · ContextHealing effect is now exclusive to this Facet
  • Scholar of Koryx · Ghost WalkCan be upgraded with Aghanim's Scepter. When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration
  • Scholar of Koryx · Ice WallCan be upgraded with Aghanim's Shard. Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160
  • Mind of Tornarus · WexWhen Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8
  • Mind of Tornarus · WexAghanim's Scepter grants 1 additional current level, and increases max level to 10
  • Mind of Tornarus · AlacrityGrants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control
  • Mind of Tornarus · TornadoCan be upgraded with Aghanim's Scepter. Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps
  • Mind of Tornarus · E.M.P.Can be upgraded with Aghanim's Shard. Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second
  • Mind of Tornarus · E.M.P. · ContextUnchanged from previous Shard upgrade, but made exclusive to this facet
  • Agent of Gallaron · ExortWhen Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8
  • Agent of Gallaron · ExortAghanim's Scepter grants 1 additional current level, and increases max level to 10
  • Agent of Gallaron · Chaos MeteorIncreases meteor's radius by 30 and travel distance by 200
  • Agent of Gallaron · Sun StrikeNow Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown decreased from 100s to 60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%
  • Agent of Gallaron · Sun StrikeCan be upgraded with Aghanim's Shard. Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero
  • Agent of Gallaron · Sun Strike · ContextThis effect spawns 1 Forge Spirit per Sun Strike, no matter the number of heroes hit or current Forge Spirit Count. This is also true for each Sun Strike created by Cataclysm, summoning 2 spirits if both strikes hit the same hero
  • Is now an Intelligence Hero
  • Base Health Regen decreased from 0.5 to 0.25
  • Base Damage increased by 12-10
  • ContextDamage spread decreased from 8 to 6
  • Base Intelligence increased from 19 to 20
  • Damage at level 1 decreased by 4-6 (from 39-47 to 35-41)
  • Strength gain decreased from 2.6 to 2.5
  • Agility gain increased from 1.8 to 2
  • Intelligence gain increased from 4.0 to 4.7
  • Damage gain per level decreased from +5.9 to +4.7
  • Damage at level 30 decreased by 46 (from 224-232 to 180-186)
  • Removed Mastermind ability
  • ContextNow Invoke is classified as Invoker's only innate ability
  • Removed Agnostic and Elitist Facets
  • Added three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades
  • Aghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10
  • ContextBy default, Level 30 Invoker will have two orbs at level 7 and one facet-related orb at level 8. Buying Aghanim's Scepter will increase these levels to 8 and 10 respectively
  • TalentsLevel 15 Talent +1 Forged Spirit replaced with -4s Sun Strike Cooldown
  • Talents · ContextDoesn't affect Cataclysm
  • TalentsLevel 25 Talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets
  • Talents · ContextRemoved alternative 2x Quas/Wex/Exort Passive Bonuses talent
  • QuasEach active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default
  • QuasLeveling up Quas now provides +1 Strength by default
  • WexEach active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default
  • WexLeveling up Wex now provides +1 Agility by default
  • ExortEach active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default
  • ExortLeveling up Exort now provides +1 Intelligence by default
  • Cold SnapNo longer heals Invoker when dealing damage by default
  • Cold SnapAdded values for levels 9 and 10
  • Cold SnapDuration for levels 9 and 10 of Quas is 6.2/6.6s
  • Cold SnapFreeze Cooldown for levels 9 and 10 of Quas is 0.56/0.53s
  • Cold SnapFreeze Damage for levels 9 and 10 of Quas is 68/72
  • Ghost WalkHealth Regeneration per Quas level rescaled from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20
  • Ghost WalkSelf Speed rescaled from -15/-10/-5/0/5/10/15/20% to -20/-15/-10/-5/0/5/10/15/20/25%
  • Ghost WalkAdded values for levels 9 and 10
  • Ghost WalkEnemy Slow for levels 9 and 10 of Quas is 60/65%
  • Ghost WalkMana Regen for levels 9 and 10 of Wex is 18/20
  • TornadoAdded values for levels 9 and 10
  • TornadoTravel Distance for levels 9 and 10 of Wex is 3900/4200
  • TornadoLift Time for levels 9 and 10 of Quas is 2.8/3s
  • TornadoDamage for levels 9 and 10 of Wex is 405/450
  • E.M.P.Added Mana Burned values for levels 9 and 10 of Wex: 700/775
  • AlacrityAdded values for levels 9 and 10
  • AlacrityBonus Attack Speed for levels 9 and 10 of Wex is 106/118
  • AlacrityBonus Damage for levels 9 and 10 of Exort is 106/118
  • Chaos MeteorAdded values for levels 9 and 10
  • Chaos MeteorTravel Distance for levels 9 and 10 of Wex is 1725/1890
  • Chaos MeteorContact Damage for levels 9 and 10 of Exort is 235/250
  • Chaos MeteorBurn Damage per Second for levels 9 and 10 of Exort is 50/55
  • Sun StrikeAdded Damage values for levels 9 and 10 of Exort: 600/650
  • Forge SpiritForge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level
  • Forge SpiritForge Spirit's Base Mana decreased from 5 to 0
  • Forge Spirit · ContextPreviously it resulted in Forge Spirit having 5 more mana than intended
  • Forge SpiritDuration rescaled from 20/30/40/50/60/70/80/90s to 10/20/30/40/50/60/70/80/90/100s
  • Forge SpiritDamage rescaled from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110
  • Forge SpiritAdded values for levels 9 and 10
  • Forge SpiritMana for levels 9 and 10 of Exort is 500/550
  • Forge SpiritArmor for levels 9 and 10 of Exort is 8/9
  • Forge SpiritAttack Range for levels 9 and 10 of Quas is 820/885
  • Forge SpiritHealth for levels 9 and 10 of Quas is 1100/1200
  • Forge SpiritMelting Strike Armor Reduction per Stack for levels 9 and 10 of Exort is 1.6/1.7
  • Ice WallFlat AoE bonuses (like those granted by Gleipnir) no longer increase radial thickness of the wall, but instead increase length of the entire wall
  • Ice WallDuration rescaled from 3/4.5/6/7.5/9/10.5/12s to 3/4/5/6/7/8/9/10/11/12s
  • Ice WallAdded Movement Slow values for levels 9 and 10 of Quas: 180/200%
  • Ice WallDamage per second increased from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80
  • Deafening BlastDamage increased from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430
  • Deafening BlastKnockback Duration increased from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s
  • Deafening BlastDisarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s

Silencer

  • TalentsLevel 10 Talent +15 Arcane Curse Damage replaced with +0.5x Arcane Curse Penalty Multiplier
  • TalentsLevel 20 Talent +35/5% Last Word Damage/Slow replaced with 250 AoE Last Word
  • Arcane CurseAbility Reworked
  • Arcane Curse · ContextReturned to pre-7.36 behavior
  • Arcane CurseCurses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced
  • Arcane CurseInitial Damage: 20/40/60/80. Damage: 16/24/32/40. Radius: 350. Base Duration: 6s. Movement Slow: 16/19/22/25%. Penalty Duration: 2s. Silenced Multiplier: 1.5x
  • Arcane CurseCast Range: 1000, Mana Cost: 120/130/140/150, Cooldown: 22/20/18/16s
  • Arcane CurseCompared to previous iterations, ability duration can now be decreased by Status Resistance or increased by Debuff Duration bonuses
  • Glaives of WisdomNo longer silences enemies after attacking a target 4 times
  • Glaives of WisdomInt to Damage percentage increased from 20/40/60/80% to 35/50/65/80%
  • Last WordAbility Reworked
  • Last Word · ContextReturned to pre-7.36 behavior
  • Last WordEnchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target
  • Last WordBase Damage: 120/160/200/240. Int Difference Multiplier: 1/1.5/2/2.5x. Enemy Cast Timer: 4s. Silence Duration: 3/4/5/6s
  • Last WordCast Range: 900, Mana Cost: 100/105/110/115, Cooldown: 22/18/14/10s
  • Global SilenceCooldown rescaled from 130/115/100s to 120s
  • Global SilenceNo longer applies to couriers

Outworld Destroyer

  • Obsidian Decimator · Essence FluxMax Mana Increase on proc increased from 4% to 5%
  • TalentsLevel 10 Talent +200 Health replaced with +100 Astral Imprisonment Cast Range
  • TalentsLevel 15 Talent Current Mana as Movement Speed decreased from +1.5% to +1%
  • TalentsLevel 15 Talent +125 Astral Imprisonment Cast Range replaced with +8% Astral Imprisonment Mana Capacity Steal
  • TalentsLevel 20 Talent +20% Spell Lifesteal replaced with +450 Health

Lycan

  • Alpha Wolves · Summon WolvesHightail duration decreased from 8s to 6s
  • Is now a Strength Hero
  • Base Damage increased by 20
  • Damage at level 1 unchanged (50-55)
  • Strength gain increased from 3.0 to 3.4
  • Agility gain decreased from 1.8 to 1.7
  • Intelligence gain increased from 1.2 to 1.7
  • Damage gain per level decreased from +4.2 to +3.4
  • Damage at level 30 decreased by 40 (from 202-207 to 162-167)
  • Summon WolvesMagic Resistance rescaled from 40/50/60/70% to 45/50/55/60%
  • Summon Wolves · ContextLevel 5 and 6 wolves with Alpha Wolves facet have 60% magic resistance

Brewmaster

  • Roll Out the Barrel · Cinder BrewBarrel Speed increased from 900 to 950
  • Roll Out the Barrel · Cinder BrewBarrel Impact Damage increased from 40/60/80/100 to 40/70/100/130
  • Base Damage increased by 17
  • Damage at level 1 increased by 2 (from 50-57 to 52-59)
  • Damage gain per level decreased from +5.1 to +3.3
  • Damage at level 30 decreased by 61 (from 227-234 to 166-173)
  • Belligerent: Bonus Attack Damage increased from 20% to 25%
  • TalentsLevel 20 Talent Attack Speed increased from +90 to +100
  • Drunken BrawlerStorm Brawler Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

Shadow Demon

  • TalentsLevel 20 Talent +150 Demonic Purge/Cleanse Damage/Heal replaced with +150 Demonic Purge Damage
  • TalentsLevel 25 Talent -30s Demonic Purge Cooldown no longer affects Demonic Cleanse
  • Shadow PoisonHit Damage decreased from 30/40/50/60 to 24/36/48/60
  • Demonic PurgeDuration decreased from 6s to 5s
  • Demonic CleanseDuration decreased from 6s to 5s
  • Demonic CleanseNo longer requires at least Level 1 Demonic Purge to be castable
  • Demonic CleanseNo longer upgrades with levels of Demonic Purge
  • Demonic CleanseCooldown decreased from 70/65/60s to 60s
  • Demonic CleanseCleanse Heal rescaled from 300/450/600 to 450
  • Demonic CleanseMana Cost decreased from 150/175/200 to 150
  • Demonic CleanseNo longer upgraded with Aghanim's Scepter

Lone Druid

  • Bear NecessitiesStat Bonus increased from 30/45/60/75% to 45/55/65/75%
  • Is now an Agility Hero
  • ContextSpirit Bear remains a Universal Hero
  • Base Damage increased by 17
  • Base Strength decreased from 20 to 18
  • Damage at level 1 unchanged (38-42)
  • Strength gain increased from 1.8 to 2.5
  • Agility gain increased from 2.0 to 2.8
  • Intelligence gain decreased from 2.0 to 1.4
  • Damage gain per level decreased from +4.1 to +2.8
  • Damage at level 30 decreased by 52 (from 185-189 to 133-137)
  • Removed Unbearable Facet
  • ContextIt's a facet's name, not the description
  • Gift Bearer: Reworked
  • Lone Druid's Spirit Bear receives a copy of his neutral item. This copy has an independent cooldown of the main one
  • Spirit LinkNow follows global Lifesteal rules (as a result, gained 40% creep penalty)

Chaos Knight

  • Fundamental ForgingWhen Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers
  • Cloven Chaos · Chaos BoltChaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions
  • Cloven Chaos · Chaos Bolt · ContextAlways stuns when splitting to a single target
  • Agility gain increased from 1.4 to 1.8
  • Removed Phantasmagoria Facet
  • Chaos BoltCast range increased from 500 to 600
  • Chaos StrikeNow follows global Lifesteal rules (as a result, creep penalty improved from 70% to 40%)
  • Chaos StrikeNo longer deals bonus damage to creeps
  • Chaos StrikeCritical Minimum decreased from 125% to 120%
  • Chaos StrikeCritical Maximum increased from 140/175/210/245% to 140/180/220/260%

Meepo

  • More MeepoNumber of times +2 All Attributes can be skilled decreased from 7 to 6
  • Codependent · Divided We StandAll Meepos have a stackable aura that increases nearby Meepos' attack speed by 7% and armor by 2. Radius: 600
  • Removed Pack Rat Facet
  • Sticky Fingers: Updated to the new Neutral crafting system. Increases selection of Artifacts and Enchantments from 4 to 5

Treant Protector

  • TalentsLevel 10 Talent -4s Nature's Grasp Cooldown replaced with +2.5% Nature's Guise Movement Speed
  • Nature's GuiseAghanim's Shard will not turn Treant Protector invisible, if he is currently attacking an enemy
  • Living ArmorMana Cost decreased from 55 to 40/45/50/55
  • Living ArmorHeal per second increased from 2/3/4/5 to 3/4/5/6

Ogre Magi

  • TalentsLevel 10 Talent Ignite DPS decreased from +15 to +12
  • TalentsLevel 25 Talent Fireblast Damage decreased from +240 to +220
  • BloodlustBonus Move Speed decreased from 7/9/11/13% to 6/8/10/12%

Undying

  • TalentsLevel 10 Talent Decay Damage decreased from +50 to +40
  • DecayDamage increased from 10/50/90/130 to 20/60/100/140
  • Soul RipMana Cost rescaled from 100 to 80/90/100/110
  • Flesh GolemSlow decreased from 35/40/45% to 30/35/40%

Rubick

  • Frugal Filch · Spell StealStolen Mana Cost Reduction increased from 40/50/60% to 50/65/80%
  • TalentsLevel 10 Talent +12% Fade Bolt Damage Reduction replaced with +0.25% Might And Magus Damage/Resistance
  • TalentsLevel 15 Talent Telekinesis Lift/Stun Duration increased from +0.4s to +0.5s
  • TalentsLevel 20 Talent Telekinesis Cooldown Reduction increased from 4s to 5s

Disruptor

  • Thunderstorm · Thunder StrikeNow procs its effect on units within the Kinetic Field even if the initial target is outside of it
  • Kinetic Fence · TalentsLevel 20 Talent +2s Kinetic Fence Duration replaced with +1 Kinetic Fence Charge
  • Kinetic Fence · Kinetic FenceBase Charge Restore Time decreased from 20/18/16/14s to 20/17/14/11s
  • Kinetic Fence · Kinetic FenceMana Cost decreased from 70 to 50
  • TalentsLevel 10 Talent Thunder Strike Damage per Strike increased from +10 to +15
  • TalentsLevel 10 Talent -3s Kinetic Field Cooldown replaced with +20 Movement Speed
  • TalentsLevel 20 Talent Thunder Strike Slow Duration increased from +0.5s to +0.6s
  • Thunder StrikeRadius increased from 240 to 260

Nyx Assassin

  • Mana Burn · Mind FlareBurns 16/19/22/25% of the target's max mana
  • Base Damage increased by 14
  • Damage at level 1 unchanged (51-55)
  • Strength gain increased from 2.5 to 2.7
  • Agility gain increased from 2.3 to 2.9
  • Intelligence gain increased from 2.5 to 2.6
  • Damage gain per level decreased from +5.1 to +3.7
  • Damage at level 30 decreased by 52 (from 228-232 to 176-180)
  • TalentsLevel 10 Talent +40 Vendetta Damage replaced with +25% Spiked Carapace Damage Reflect
  • TalentsLevel 15 Talent +0.5s Spiked Carapace Reflect Duration replaced with +50 Vendetta Damage
  • ImpaleCooldown decreased from 18/16/14/12s to 17/15/13/11s
  • ImpaleMana Cost decreased from 100/110/120/130 to 90/100/110/120
  • Mind FlareNo longer instantly kills creeps
  • Mind FlareMax Mana as Damage increased from 20/25/30/35% to 25/30/35/40%
  • Mind FlareBonus Damage decreased from 25% to 20%

Naga Siren

  • TalentsLevel 10 Talent -2s Ensnare Cooldown replaced with +100 Reel In Pull Speed
  • EelskinBonus Evasion per other Naga increased from 6% to 8%

Keeper of the Light

  • Intelligence gain increased from 3.2 to 3.3
  • Removed Mana Magnifier innate ability
  • Special Reserve: New Innate Ability. Passive, can't be leveled up
  • Keeper of the Light cannot go below 75 mana
  • Blinding LightCooldown decreased from 25/22/19/16s to 24/21/18/15s
  • Blinding LightMiss Chance increased from 40% to 45%
  • Spirit FormMovement Speed Bonus decreased from 15/20/25% to 10/15/20%

Io

  • Base Damage increased by 7
  • Damage at level 1 increased by 4 (from 41-47 to 45-51)
  • Strength gain increased from 2.7 to 3.0
  • Damage gain per level decreased from +4.2 to +2.8
  • Damage at level 30 decreased by 46 (from 192-198 to 146-152)
  • TalentsLevel 10 Talent +15% Tether Enemy Slow replaced with +1.5s Overcharge Duration
  • TalentsLevel 25 Talent +400 Health to Tethered Units replaced with Unslowable during Overcharge
  • TetherUpon casting Tether, Io now has a buff that shows Tether's remaining cooldown. This buff is only visible to Io and Io's allies
  • TetherEnemy Move/Attack Slow increased from 10/20/30/40% to 15/30/45/60%
  • TetherNo longer deals 15/25/35/45 Damage per second to enemies by default
  • TetherNow upgraded with Aghanim's Shard
  • TetherDeals 120 damage per second to enemies touching it. 50% of the damage dealt heals Io. This is considered a pseudo-lifesteal
  • Tether · ContextIt's amplified by spell lifesteal and healing amplification but does not have a creep penalty
  • OverchargeNo longer upgraded with Aghanim's Shard

Visage

  • Sepulchre · Grave ChillRadius increased from 250 to 300
  • Sepulchre · Grave ChillSecondary Target Penalty decreased from 75% to 50%
  • Faithful Followers · Summon FamiliarsFamiliar Gold Bounty decreased from 70 to 50
  • Base Damage increased by 17
  • Damage at level 1 increased by 3 (from 42-52 to 45-55)
  • Strength gain increased from 2.4 to 2.8
  • Agility gain increased from 1.0 to 1.3
  • Intelligence gain increased from 2.4 to 2.9
  • Damage gain per level decreased from +4.1 to +3.2
  • Damage at level 30 decreased by 33 (from 189-199 to 156-166)
  • TalentsLevel 10 Talent -3s Grave Chill Cooldown replaced with +4 Lurker Max Stacks

Slark

  • Dark Reef RenegadeBarracuda: Now causes Slark's attacks to apply non-stacking debuff that reduces the target's armor by 1/2/3/4 for 2s
  • Dark Reef Renegade · ContextDebuff is applied only when Slark is under the effect of Barracuda
  • Dark Reef RenegadeBarracuda: Linger Duration rescaled from 1.5/2/2.5/3s to 2s
  • TalentsLevel 20 Talent Shadow Dance Attack Speed increased from +90 to +100
  • TalentsLevel 25 Talent Essence Shift Duration decreased from +40s to +35s
  • Depth ShroudRadius decreased from 250 to 225

Medusa

  • UndulationBase movement speed increased from 275 to 310
  • UndulationMedusa's movement speed is fixed and is unaffected by most effects
  • Undulation · ContextThe only two exceptions are Stone Gaze, which increases movement speed to fixed 465 for the duration, and bonus from going downstream
  • TalentsLevel 10 Talent +40 Mystic Snake Damage replaced with +20% Gorgon's Grasp Radius
  • TalentsLevel 25 Talent Split Shot Uses Modifiers replaced with +40 Intelligence
  • Split ShotNow upgraded with Aghanim's Scepter
  • Split ShotAllows on-hit effects to apply to the secondary attacks from Split Shot and increases target count by 1
  • Mystic SnakeNo longer upgraded with Aghanim's Scepter
  • Cold BloodedThe single-target Mystic Snake now always turns the enemy into stone for 1s

Troll Warlord

  • Bad Influence · Battle TranceDuring Battle Trance, Troll Warlord has increased max Fervor stacks and no attack speed limit. Battle Trance grants allied heroes 50% of the attack speed bonus. Battle Trance Max Fervor Stacks: 15
  • FervorAghanim's Shard no longer increases Max Stacks
  • Battle TranceNow follows global Lifesteal rules (as a result, gained 40% creep penalty)

Centaur Warrunner

  • Counter-Strike · Double EdgeDamage taken as damage bonus increased from 25% to 35%
  • TalentsLevel 10 Talent Movement Speed decreased from +20 to +15
  • RetaliateDamage done is now classified as reflection damage

Magnus

  • Diminishing ReturnIncreases the max level of Shockwave to 5
  • Diminishing ReturnNumber of times +2 All Attributes can be skilled decreased from 7 to 6
  • Diminishing Return · ShockwaveLevel 5 makes the shockwave return once it reaches its max distance, traveling 200 units further and dealing 50% of ability damage on its way back
  • Eternal Empowerment · EmpowerAbility is always enabled on Magnus. Every one of his subsequent attacks increases his self bonus by 2/3/4/5% up to a max of 10/15/20/25%. Duration: 10s. Each stack refreshes the duration. Bonus per hit and Max bonus scale with the level of Empower
  • Base Damage increased by 21
  • Damage at level 1 increased by 7 (from 48-56 to 55-63)
  • Intelligence gain increased from 1.6 to 2.1
  • Damage gain per level decreased from +4.7 to +3.2
  • Damage at level 30 decreased by 46 (from 214-222 to 168-176)
  • Removed Reverse Polarity and Reverse Reverse Polarity Facets
  • ContextReverse Polarity remains as Magnus' default ultimate
  • TalentsLevel 10 Talent +0.75s Shockwave Slow Duration replaced with +1.25s Skewer Slow Duration
  • TalentsLevel 10 Talent +10s Empower Duration replaced with +1.5 Mana Regen
  • ShockwaveNo longer upgraded with Aghanim's Shard
  • Shockwave · ContextEffect moved to a new Facet
  • ShockwaveMana Cost increased from 75 to 85/90/95/100
  • SkewerNow deals 6/9/12/15% of the distance traveled as damage
  • SkewerNo longer deals damage per tree/cliff hit by default
  • SkewerNow upgraded with Aghanim's Shard
  • SkewerIncreases Skewer range by 275 and deals and additional 30 damage per tree hit and 125 damage for cliff hit

Timbersaw

  • Twisted Chakram · Twisted ChakramMana Cost increased from 100 to 100/140/180
  • Twisted Chakram · Twisted ChakramDamage decreased from 110/155/200 to 100/150/200
  • TalentsLevel 20 Talent +20% Magic Resistance replaced with Exposure Therapy Heals for 7 HP Per Tree Destroyed
  • ChakramMana Cost increased from 75/125/175 to 100/140/180
  • ChakramPass Damage decreased from 110/155/200 to 100/150/200

Bristleback

  • Seeing Red · WarpathBristleback now shares his vision with his team, but still does not receive his team's vision
  • Removed Berserk Facet
  • BristlebackQuill Sprays that were released by the ability now deal damage that is classified as reflection damage
  • BristlebackAghanim's Scepter Mana Cost increased from 100 to 125
  • WarpathMovement Speed Per Stack decreased from 2/3/4% to 2/2.5/3%
  • HairballMana Cost increased from 40 to 60

Tusk

  • Drinking Buddies · Drinking BuddiesCooldown decreased from 24/21/18/15s to 23/20/17/14s
  • Drinking Buddies · Drinking BuddiesMovement Bonus rescaled from 10/15/20/25% to 11/14/17/20%
  • TalentsLevel 10 Talent +25 Tag Team/Drinking Buddies Damage replaced with +2s Tag Team/Drinking Buddies Buff Duration
  • Walrus KickKick Push Distance decreased from 1400 to 1200
  • Walrus KickSlow Duration decreased from 4s to 2s
  • Walrus KickDamage increased from 350 to 550
  • Walrus KickCan no longer be cast while Snowballed (Similar to Walrus Punch!)

Skywrath Mage

  • Ruin and Restoration: Spell Lifesteal rescaled from 20/30/40/50% to 25/30/35/40%
  • Arcane BoltBase Damage decreased from 75/95/115/135 to 60/85/110/135
  • Arcane BoltMana Cost decreased from 95 to 85
  • Arcane BoltAghanim's Shard search range decreased from 700 to 500
  • Concussive ShotNo longer has a creep damage penalty
  • Concussive ShotAghanim's Scepter search radius changed from 700 range around Skywrath Mage to 500 around the first target
  • Concussive Shot · ContextThis targeting rule was true for all other upgraded abilities, including Arcane Bolt. Descriptions updated to better reflect this
  • Ancient SealAghanim's Scepter search range decreased from 700 to 500
  • Mystic FlareAghanim's Scepter search range decreased from 700 to 500

Abaddon

  • Base Damage increased by 26
  • Base Intelligence decreased from 19 to 18
  • Damage at level 1 increased by 10 (from 40-50 to 50-60)
  • Strength gain increased from 2.2 to 2.6
  • Agility gain increased from 1.3 to 1.5
  • Intelligence gain increased from 1.6 to 2
  • Damage gain per level decreased from +3.6 to +2.7
  • Damage at level 30 decreased by 25 (from 173-183 to 148-158)
  • The Quickening: Cooldown reduction per hero death increased from 4s to 6s
  • TalentsLevel 10 Talent +15% Curse of Avernus Movement Slow replaced with +10% Withering Mist Healing Reduction

Elder Titan

  • TalentsLevel 20 Talent +100% Cleave replaced with +350 Echo Stomp Wake Damage
  • TalentsLevel 25 Talent +450 Echo Stomp Wake Damage replaced with +100% Cleave
  • Astral SpiritBonus Speed (Heroes) decreased from 5/6/7/8% to 4/5/6/7%

Legion Commander

  • Spoils of War · DuelNow if Legion Commander wins, also automatically casts Press the Attack on her and all assisting allies
  • Base Strength increased from 23 to 24
  • Overwhelming OddsMana Cost rescaled from 100/110/120/130 to 90/105/120/135
  • Moment of CourageNow follows global Lifesteal rules (as a result, gained 40% creep penalty)
  • DuelNo longer casts Press the Attack on victory by default
  • DuelCast Range decreased from 200/250/300 to 200
  • DuelDuration rescaled from 3.75/4.5/5.25s to 4/4.5/5s
  • DuelAghanim's Scepter duration bonus decreased from +2.25s to +2s
  • Duel · ContextTotal Scepter Duration decreased from 6/6.75/7.5s to 6/6.5/7s
  • DuelAghanim's Scepter Debuff Immunity now has more prominent visual effects
  • DuelAghanim's Shard Bonus Damage per win decreased from +8 to +5

Techies

  • Spoon's StashTechies stack all previously selected Enchantments onto newly crafted Neutral Items
  • Spoon's StashAlso allows to have two Tier 5 Enchantments by recrafting a tier 5 item
  • Spoon's Stash · ContextFurther re-crafts will replace only the second Tier 5 Enchantment. The first one can't be replaced. It is possible to have two similar Enchantments at the same time
  • Base Damage increased by 17
  • Damage at level 1 increased by 3 (from 43-45 to 46-48)
  • Strength gain increased from 2.5 to 2.6
  • Agility gain increased from 1.3 to 1.8
  • Intelligence gain decreased from 3.0 to 2.8
  • Damage gain per level decreased from +4.8 to +3.2
  • Damage at level 30 decreased by 52 (from 210-212 to 158-160)
  • Minefield SignCast Point decreased from 1.5s to 1.25s
  • Minefield SignNow also causes Sticky Bombs and Proximity Mines within the radius to deal 15% more damage

Ember Spirit

  • Searing ChainsUnit Count decreased from 3 to 2
  • Searing Chains · ContextDecreased from 4 to 3 when using Chain Gang facet
  • Flame GuardDamage per second increased from 15/25/35/45 to 20/30/40/50
  • Flame GuardMagic Barrier increased from 60/135/210/285 to 60/140/220/300
  • Fire RemnantCast Point decreased from 0.2s to 0s
  • Fire Remnant · ContextActivate Fire Remnant's Cast Point is unchanged

Earth Spirit

  • Ready to Roll · Rolling BoulderBonus movespeed is also granted to Earth Spirit when rolling over an allied hero
  • TalentsLevel 10 Talent +8% Spell Amplification replaced with +150 Rolling Boulder Distance
  • TalentsLevel 15 Talent +110 Rolling Boulder Damage replaced with +80 Boulder Smash Damage
  • TalentsLevel 15 Talent +25% Magnetize Damage & Duration replaced with +0.3s Rolling Boulder Stun Duration
  • TalentsLevel 20 Talent +250 Rolling Boulder Distance replaced with +160 Rolling Boulder Damage
  • TalentsLevel 20 Talent +100 Boulder Smash Damage replaced with +30% Magnetize Damage & Duration
  • TalentsLevel 25 Talent +0.5s Rolling Boulder Stun Duration replaced with -3s Boulder Smash Cooldown
  • Boulder SmashNo longer deals bonus damage to creeps
  • Geomagnetic GripDamage increased from 50/125/200/275 to 70/140/210/280

Underlord

  • TalentsLevel 10 Talent +60 Firestorm Radius replaced with +15s Atrophy Aura Duration
  • TalentsLevel 20 Talent Firestorm Burn Damage decreased from +0.8% to +0.6%
  • TalentsLevel 25 Talent Pit of Malice Root decreased from +0.5s to +0.4s

Terrorblade

  • TalentsLevel 10 Talent +10% Conjure Image Damage replaced with -2s Conjure Image Cooldown
  • TalentsLevel 10 Talent -4s Reflection Cooldown replaced with +1s Reflection Duration
  • Terror WaveMetamorphosis Duration increased from 10s to 15s

Phoenix

  • Hotspot · Sun RayNow also applies 2x Blinding Sun stacks to targets near the end of the beam
  • Is now a Strength Hero
  • Base Damage increased by 12
  • Damage at level 1 unchanged (44-54)
  • Damage gain per level decreased from +4.6 to +3.3
  • Damage at level 30 decreased by 54 (from 207-217 to 153-163)
  • TalentsLevel 10 Talent +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance

Oracle

  • Clairvoyant CurseSpell amplification per level increased from 0.75% to 1%
  • Intelligence gain decreased from 3.8 to 3.6
  • TalentsLevel 15 Talent Fortune's End Heals/Damages for Per Effect Dispelled increased +60 to +80
  • False PromiseAghanim's Scepter bonus spell damage increased from +25% to +30%

Winter Wyvern

  • Winterproof · Cold EmbraceCan be cast on buildings. Chosen building isn't healed, but still protected from physical damage. Affected units or buildings gain 60% bonus attack damage after the cocoon thaws. Buff Duration: 6s
  • Winterproof · Cold EmbraceIf the building is under effect of both Cold Embrace and Glyph of Fortification, the buff duration is paused. Lane creeps don't have this interaction
  • Recursive · Winter's CurseMakes all affected enemies take 125% of physical, magical and pure damage from Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal to 50% of the default spell
  • Recursive · Winter's Curse · ContextCan't be recast on illusions. Amount of recasts is unlimited. Durations are not affected by the amount of recasts and are always equal to 50% of the default Winter's Curse
  • Is now an Intelligence Hero
  • Base Damage increased by 15-17
  • ContextDamage spread increased from 5 to 7
  • Base Strength increased from 20 to 22
  • Damage at level 1 decreased from 42-47 to 40-47
  • Strength gain increased from 2.2 to 2.5
  • Agility gain increased from 1.5 to 1.7
  • Intelligence gain increased from 2.8 to 3.6
  • Damage gain per level decreased from +4.6 to +3.6
  • Damage at level 30 decreased by 45-43 (from 203-208 to 158-165)
  • Base Attack Speed increased from 90 to 100
  • Removed Essence of the Blueheart and Dragon Sight Facets
  • Eldwurm Scholar: Now applies to Shrines of Wisdom instead of removed Wisdom Runes
  • ContextEffect and mechanics are not changed
  • Winter's CurseAffected units no longer take increased magical and pure damage bonus from Winter Wyvern by default

Arc Warden

  • Runed Replica · Tempest DoubleTempest Double is infused with the bonuses of Power Runes for 10s when created
  • Runed Replica · Tempest DoubleLevel 1 - Invisibility Rune
  • Runed Replica · Tempest DoubleLevel 2 - Invisibility and Arcane Runes
  • Runed Replica · Tempest DoubleLevel 3 - Invisibility, Arcane and Haste Runes
  • Power Capture · Runic InfusionArc Warden gains +1.5 All Attributes permanently upon activating any Power Rune
  • Power Capture · Runic Infusion · ContextAutomatic Regeneration Rune effect from Arc Warden's Innate ability doesn't count
  • Power Capture · Magnetic FieldOnce created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150
  • Power Capture · Magnetic Field · ContextRune radius and speed values guarantee runes will always reach the field within the duration
  • Is now a Universal Hero
  • Base Damage decreased by 10
  • Damage at level 1 decreased by 2 (from 53-59 to 51-57)
  • Damage gain per level increased from +3.0 to +3.6
  • Damage at level 30 increased by 21 (from 154-160 to 175-181)
  • Zet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities
  • Removed Order and Disorder Facets
  • TalentsLevel 15 Talent Magnetic Field Attack Speed increased from +16 to +25
  • TalentsLevel 15 Talent +2s Flux Duration replaced with +20% Flux Slow
  • TalentsLevel 25 Talent Flux silences when target is alone replaced with -1s Spark Wraith Activation Delay
  • FluxNow has the same effect for both Arc Warden and Tempest Double
  • FluxDeals 15/30/45/60 damage per second and slows target's movement speed by 14/21/28/35%
  • Flux · ContextPrevious values: Arc Warden: 15/30/45/60 damage per second and 15/22/30/39% Movement Slow. Tempest Double: 20/45/70/95 damage per second and 5/8/11/14% Movement Slow
  • FluxNow upgraded with Aghanim's Scepter
  • FluxSilences when the target is alone. Increases damage by 50% and duration by 2s
  • Magnetic FieldNow is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster
  • Magnetic FieldNow has the same effect for both Arc Warden and Tempest Double
  • Magnetic FieldCreates a circular distortion field that grants 100% evasion and 30/60/90/120 bonus attack speed to all allied units within
  • Magnetic Field · ContextPrevious values: Arc Warden: Field grants 100% evasion and 30/60/90/120 bonus attack speed. Tempest Double: Field increases attack range by 150 and base attack damage by 20/40/60/80
  • Magnetic FieldNo longer upgraded with Aghanim's Shard
  • Spark WraithNow has the same effect for both Arc Warden and Tempest Double
  • Spark WraithSpark activates in 1.5 seconds, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8s and deals 100/170/240/310 damage
  • Spark Wraith · ContextPrevious values: Arc Warden: Spark activates in 2 seconds, flies at a speed of 400, slows enemy for 0.6/0.8/1/1.2s, deals 100/180/260/340 damage. Tempest Double: Spark activates in 1 second, flies at a speed of 725, slows enemy for 0.4/0.5/0.6/0.7s and deals 75/140/205/270 damage
  • Spark WraithNo longer does 40% more damage to non-hero units
  • Spark WraithNo longer upgraded with Aghanim's Scepter
  • Spark WraithNow upgraded with Aghanim's Shard
  • Spark WraithWhen Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100
  • Tempest DoubleCooldown decreased from 100/90/80s to 60/55/50s
  • Tempest DoubleDuration decreased from 60s to 18/21/24s
  • Tempest DoubleNow spawns with Arc Warden's current health and mana
  • Tempest DoubleTempest Double no longer has penalties when more than 2000 range away from Arc Warden
  • Tempest DoubleNo longer restarts the ability cooldown if the Tempest Double is killed by enemies
  • Tempest DoubleLoses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%

Monkey King

  • Simian StrideIncreases the max level of Tree Dance to 5
  • Simian StrideNumber of times +2 All Attributes can be skilled decreased from 7 to 6
  • Simian Stride · Tree DanceLevel 5 reduces Tree Dance cooldown to zero
  • MischiefNow scales with Wukong's Command
  • MischiefCooldown rescaled from 15s to 24/20/16/12s
  • MischiefBonus Move Speed rescaled from 10% to 6/9/12/15%
  • Jingu MasteryNow follows global Lifesteal rules (as a result, gained 40% creep penalty)

Dark Willow

  • Shattering Crown · Cursed CrownWhile ticking, the effect accumulates 35% of any damage dealt to the target by Dark Willow, and 15% of attack damage dealt by allied heroes. When the counter ends, the accumulated damage is dealt to each enemy in the stun radius as magical damage
  • Shattering Crown · Cursed Crown · ContextAccumulates damage before reductions. Will not deal damage when dispelled
  • Shattering Crown · Cursed CrownAghanim's Shard allows the ability to deal accumulated damage when dispelled
  • Is now an Intelligence Hero
  • Base Damage increased by 22
  • Damage at level 1 increased by 2 (from 46-54 to 48-56)
  • Agility gain increased from 1.3 to 1.6
  • Intelligence gain increased from 2.6 to 3.5
  • Damage gain per level decreased from +4.1 to +3.5
  • Damage at level 30 decreased by 32 (from 195-203 to 163-171)
  • Removed Thorny Thicket Facet
  • TalentsLevel 10 Talent -2s Shadow Realm Cooldown replaced with +10 Intelligence
  • TalentsLevel 10 Talent +0.5s Cursed Crown Stun Duration replaced with +1s Bedlam Duration
  • Cursed CrownAghanim's Shard no longer reduces stun delay by 1s
  • Cursed CrownAghanim's Shard now decreases cooldown by 1.5s

Pangolier

  • Base Damage increased by 20
  • Damage at level 1 increased by 6 (from 45-51 to 51-57)
  • Agility gain increased from 2.8 to 3.2
  • Damage gain per level decreased from +5.4 to +3.6
  • Damage at level 30 decreased by 54 (from 230-236 to 176-182)
  • TalentsLevel 15 Talent +2s Rolling Thunder Duration replaced with +15% Attack Damage as Swashbuckle Damage
  • TalentsLevel 20 Talent +15% Attack Damage as Swashbuckle Damage replaced with +2s Rolling Thunder Duration
  • TalentsLevel 25 Talent Rolling Thunder Cooldown Reduction decreased from 16s to 15s
  • TalentsLevel 25 Talent Swashbuckle Cooldown Reduction increased from 3s to 4s

Grimstroke

  • Fine Art · Stroke of FateNow displays a preview of the projectile trajectory
  • Ink SwellAghanim's Shard no longer applies a strong dispel when Ink Swell expires
  • Ink SwellAghanim's Shard now applies a basic dispel when Ink Swell is cast
  • Ink SwellAghanim's Shard Bonus damage increased from 30% to 40%
  • Ink SwellAghanim's Shard Heal increased from 30% to 40%

Hoodwink

  • Go Nuts · ScurryActive Cast/Attack Range rescaled from 100/150/200/250 to 75/150/225/300
  • Hipshot · SharpshooterSharpshooter has 50% reduced cooldown. Turn Rate is improved by 33%. Max Damage, Max Debuff Duration, and Max Wind-Up Time are reduced by 25%
  • Hipshot · Sharpshooter · ContextAlso affects Decoy
  • Base Agility increased from 24 to 25
  • Removed Treebounce Trickshot Facet
  • TalentsLevel 10 Talent -2s Bushwhack Cooldown replaced with +1.5 Mana Regen
  • TalentsLevel 10 Talent +1s Scurry Duration replaced with +1 Scurry Ability Charge
  • TalentsLevel 20 Talent +125 Sharpshooter Max Damage replaced with Sharpshooter Provides Vision While Charging
  • Talents · ContextVision is provided along the Cast Indicator. Also Grants True Sight. Does Not Reveal Wards
  • TalentsLevel 25 Talent Sharpshooter Pierces Debuff Immunity replaced with +400 Sharpshooter Max Damage
  • Mistwoods WayfarerRedirect Chance rescaled from 15/20/25/30% to 14/21/28/35%
  • Acorn ShotBonus Attack Range rescaled from 75/150/225/300 to 100
  • Acorn ShotBase Damage increased from 75% to 80%
  • ScurryAll sources of evasion are doubled for the duration, including Redirect Chance from Mistwoods Wayfarer
  • SharpshooterAghanim's Scepter no longer decreases max wind-up time
  • SharpshooterAghanim's Scepter now increases movement speed slow by 20% (from 30/40/50% to 50/60/70%)

Void Spirit

  • Base Damage increased by 18
  • Base Strength increased from 21 to 22
  • Damage at level 1 increased by 3 (from 48-52 to 51-55)
  • Strength gain increased from 2.3 to 2.6
  • Intelligence gain increased from 2.5 to 3.1
  • Damage gain per level decreased from +4.9 to +3.6
  • Damage at level 30 decreased by 47 (from 220-224 to 173-177)
  • Aether RemnantDamage increased from 70/120/170/220 to 85/135/185/235

Snapfire

  • Base Damage increased by 14
  • Damage at level 1 unchanged (51-57)
  • Strength gain increased from 3.2 to 3.5
  • Agility gain increased from 1.2 to 1.9
  • Intelligence gain increased from 2.1 to 2.2
  • Damage gain per level decreased from +4.6 to +3.4
  • Damage at level 30 decreased by 43 (from 212-218 to 169-175)
  • Lil' ShredderAttack Damage increased from 30% to 35%

Mars

  • Victory Feast · Arena Of BloodNow provides 50% of the bonuses to all allies that are in the arena when an enemy dies inside of it
  • TalentsLevel 10 Talent +10/5% Bulwark Front/Side Damage Reduction replaced with +10% Dauntless Regen Per Enemy
  • DauntlessNow affects only Mars himself
  • DauntlessRadius decreased from 2000 to 900
  • DauntlessHP Regen per Extra Enemy increased from 30% to 50%

Ringmaster

  • Carny Classics · Dark Carnival BarkerSets Dark Carnival Souvenirs to Funhouse Mirror, Strongman Tonic and Whoopee Cushion
  • Carny Classics · Dark Carnival Barker · ContextSame behavior as before
  • Carny Classics · Funhouse MirrorMade exclusive to Carny Classics Facet
  • Carny Classics · Strongman TonicMade exclusive to Carny Classics Facet
  • Carny Classics · Whoopee CushionMade exclusive to Carny Classics Facet
  • Sideshow Secrets · Dark Carnival BarkerSets Dark Carnival Souvenirs to Crystal Ball, Unicycle and Weighted Pie
  • Sideshow Secrets · Crystal BallScans a targeted 450 area for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second. Global Cast Range
  • Sideshow Secrets · UnicycleAfter a 0.5s preparation, Ringmaster mounts a speedy unicycle to ride around on for 10 seconds. Crashing into trees destroys them and slows the unicycle. Attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider
  • Sideshow Secrets · Unicycle · ContextUnicycle reaches up to 750 speed with turn rate degrading from 130 down to 90. Tree crash divides the current speed by 4. Issuing 'Hold' or 'Cancel' commands also dismounts Ringmaster
  • Sideshow Secrets · Weighted PieTosses a pie into a target enemy, knocking them back and reducing their vision to 50. Vision recovers over 2 seconds and the target's allies won't provide their vision for them over the duration. The pie instantly kills any non-ancient creep. Cast Range: 750
  • Sideshow Secrets · Weighted Pie · ContextPush distance: 400, over 0.3s, 1400 projectile speed
  • Added to Captains Mode
  • Removed Center Stage Facet

Dawnbreaker

  • Starsurge · StarbreakerAfter the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s
  • Starsurge · Starbreaker · ContextEffect is calculated per landed swipe, so hitting 2 heroes with 1 swipe will provide only 1 effect
  • Trailblazer · Celestial HammerDawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it
  • Removed Gleaming Hammer Facet
  • TalentsLevel 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
  • TalentsLevel 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%
  • TalentsLevel 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s
  • StarbreakerAghanim's Shard movement speed penalty increased from 25% to 35%
  • Solar GuardianAghanim's Scepter Reworked
  • Solar GuardianSolar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
  • Solar GuardianCompared to the previous one:
  • Solar GuardianInstead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
  • Solar GuardianBonus evasion, early landing sub-ability and movement mid flight are removed
  • Solar GuardianBonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)

Marci

  • Buddy System · BodyguardWhile bodyguarded, Marci and her partner share 100% of health healed by this ability with each other
  • Pick-me-up · ReboundAdds an alt-cast, which allows Marci to bring the target ally with her to her final destination. The ally deals 25% of the Rebound damage to enemies on landing. Won't affect Rooted or Leashed allies
  • Fleeting Fury · ReboundIf Marci has Unleash leveled, after landing from Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silence to it
  • Base Damage increased by 22-20
  • ContextDamage spread decreased from 6 to 4
  • Damage at level 1 increased by 6-4 (from 50-56 to 56-60)
  • Intelligence gain increased from 1.5 to 1.9
  • Damage gain per level decreased from +4.4 to +3.0
  • Damage at level 30 decreased by 44-46 (from 207-213 to 163-167)
  • Removed Sidekick and Bodyguard Facets
  • ContextBodyguard remains as Marci's default basic ability
  • TalentsLevel 10 Talent +100 Rebound Cast/Jump Range replaced with +75 Rebound Landing Radius
  • TalentsLevel 10 Talent +10% Sidekick/Bodyguard Lifesteal replaced with +1.5s Dispose Slow Duration
  • Special DeliveryNow has an active component. Marci whistles and instantly teleports her courier to her. Cooldown: 240s. Cast point: 1s
  • ReboundMana Cost increased from 70/80/90/100 to 75/90/105/120
  • ReboundAlly Bonus Movement Speed decreased from 25/30/35/40% to 15/20/25/30%
  • ReboundAghanim's Shard no longer decreases cooldown
  • ReboundAghanim's Shard now increases damage by 20% (from 80/160/240/320 to 96/192/288/384)
  • BodyguardNo longer provides bonus armor
  • BodyguardNow provides the selected ally with 75% of the lifesteal and damage bonus

Primal Beast

  • Provoke the Beast · UproarIn addition to stacks from hero damage, Primal Beast also gains 2 Uproar stacks upon being stunned, hexed, taunted, feared, or rooted
  • Provoke the Beast · Uproar · ContextAllied and self-applied debuffs like from Mask of Madness or Pig Pole don't count
  • Ferocity · PulverizeAoE bonus is now granted at the start of each slam instead of the end
  • Ferocity · Pulverize · ContextThis means AoE bonus affects every hit, including the first one
  • Ferocity · PulverizeBonus AoE per hit increased from 20% to 25%
  • Ferocity · PulverizeBonus AoE duration increased from 10s to 20s
  • Removed Romp N' Stomp Facet
  • TalentsLevel 10 Talent +80 Onslaught Damage replaced with +20 Damage
  • OnslaughtKnockback radius and distance are no longer affected by AoE increase
  • UproarNo longer passively grants base damage
  • UproarSlow per stack rescaled from 5/6/7/8% to 4/6/8/10%

Muerta

  • Base Intelligence decreased from 24 to 23
  • Intelligence gain increased from 3.3 to 3.4
  • Removed Parting Shot ability
  • TalentsLevel 10 Talent Dead Shot Cast Range decreased from +350 to +300
  • TalentsLevel 10 Talent +1.5% Max HP Regen while inside The Calling replaced with +150 Health
  • TalentsLevel 15 Talent +80 Dead Shot Damage replaced with +3% Max HP Regen while inside The Calling
  • Dead ShotNow upgraded with Aghanim's Scepter
  • Dead ShotIncreases damage by 125. Dead Shot AoE expands after it ricochets and pierces through enemy heroes as it fears them
  • GunslingerSecondary shot now prioritizes heroes, then non-hero units, then buildings
  • GunslingerSecondary shot chance decreased from 26/34/42/50% to 18/27/36/45%

Kez

  • Base Armor decreased by 1
  • Base Agility increased from 26 to 27
  • Base Movement Speed decreased from 320 to 315
  • Removed Hero of the Flightless Facet
  • Flutter: New Facet
  • Flutter: Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai
  • ContextKatana's bonus has no expiration time. Sai's bonus is disabled when switching to Katana
  • Shadowhawk: New Facet
  • Shadowhawk: Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%
  • Switch DisciplineKatana Bonus Damage decreased from 20% to 12%
  • Grappling ClawNo longer grants flat bonus hero lifesteal
  • Grappling ClawLifesteal on attack rescaled from 100% to 50/75/100/125%
  • Kazurai KatanaAghanim's Shard Cast Range increased from 150 to 200
  • Kazurai KatanaAghanim's Shard cooldown increased from 5s to 20/15/10/5s
  • Raptor DanceNow follows global Lifesteal rules (as a result, gained creep penalty)
  • Raptor DanceNo longer provides debuff immunity and a hard dispel
  • Raptor DanceNow provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration
  • Falcon RushCan now change targets while rushing
  • Falcon RushRush Range decreased from 575 to 525
  • Falcon RushSai Base Attack Rate increased from 1.2/1.1/1.0/0.9s to 1.3/1.2/1.1/1s
  • Falcon RushKatana Base Attack Rate increased from 1.4/1.3/1.2/1.1s to 1.5/1.4/1.3/1.2s
  • Falcon RushAttack Speed Factor increased from 6/7/8/9% to 6/8/10/12%
  • Talon TossNow deals physical damage
  • Shodo SaiNo longer slows Marked targets
  • Shodo SaiAghanim's Shard no longer grants bonus movement speed

Latest listed patch

7.41f

Released Sep 15, 2026

Time since release · updates every 10 min

32d 4h

Next patch countdown: no reading. This feed does not provide a scheduled release time. The clock only counts what happened.

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).