DOTA 2 / HERO HISTORY

Dawnbreaker changes

Balance notes across the versions listed by Valve. An unchanged patch is a small victory for your muscle memory.

Change record

26 patches with recorded changes · 118 of 118 listed patches readable.

Coverage: Feb 1, 2018 to Sep 15, 2026. This feed does not include every patch in Dota’s lifetime.

Inspect coverage by patch

May 6, 2026

Dawnbreaker in 7.41c

  • Base Damage decreased by 1
  • Damage at level 1 decreased from 56-60 to 55-59
  • Solar GuardianLanding Stun Duration decreased from 1.4/1.6/1.8s to 1.2/1.4/1.6s

Apr 7, 2026

Dawnbreaker in 7.41b

  • Break of DawnMax Damage Increase decreased from 10% + 1% per level to 8% + 1% per level

Mar 24, 2026

Dawnbreaker in 7.41

  • Base damage increased by 6
  • Damage at level 1 increased from 50–54 to 56–60
  • TalentsLevel 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • TalentsLevel 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • TalentsLevel 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
  • TalentsLevel 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
  • Break of DawnMax Damage Increase changed from 25% to 10% + 1% per level
  • Break of DawnBonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • Break of DawnNow also upgraded with Aghanim's Scepter
  • Break of DawnAmplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
  • Solar GuardianCooldown decreased from 120/105/90s to 110/100/90s
  • Solar GuardianNow causes a 6 second temporary daytime when the cast starts
  • Solar GuardianAghanim's Scepter no longer increases heal per pulse

Dec 15, 2025

Dawnbreaker in 7.40

  • Base Damage increased by 1
  • Damage at level 1 increased from 49–53 to 50–54
  • TalentsLevel 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage
  • Solar GuardianAghanim's Scepter no longer reduces air time or channel time
  • Solar GuardianAghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120

Oct 2, 2025

Dawnbreaker in 7.39e

  • Solar GuardianAghanim's Scepter aura linger duration decreased from 3s to 2s

Aug 5, 2025

Dawnbreaker in 7.39d

  • Solar Charged · LuminosityCooldown Reduction decreased from 1s to 0.8s
  • TalentsLevel 15 Talent Solar Guardian Cooldown Reduction decreased from 20s to 15s

May 22, 2025

Dawnbreaker in 7.39

  • Starsurge · StarbreakerNow will grant the attack speed buff even if Starbreaker was interrupted
  • Base damage decreased by 5
  • Damage at level 1 decreased from 54–58 to 49–53
  • Break of DawnAbility reworked
  • Break of DawnPassive, can't be leveled up
  • Break of DawnWhenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night
  • StarbreakerAghanim's Shard upgrade now also destroys trees in front of Dawnbreaker

Feb 18, 2025

Dawnbreaker in 7.38

  • Starsurge · StarbreakerAfter the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s
  • Starsurge · Starbreaker · ContextEffect is calculated per landed swipe, so hitting 2 heroes with 1 swipe will provide only 1 effect
  • Trailblazer · Celestial HammerDawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it
  • Removed Gleaming Hammer Facet
  • TalentsLevel 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
  • TalentsLevel 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%
  • TalentsLevel 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s
  • StarbreakerAghanim's Shard movement speed penalty increased from 25% to 35%
  • Solar GuardianAghanim's Scepter Reworked
  • Solar GuardianSolar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
  • Solar GuardianCompared to the previous one:
  • Solar GuardianInstead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
  • Solar GuardianBonus evasion, early landing sub-ability and movement mid flight are removed
  • Solar GuardianBonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)

Oct 1, 2024

Dawnbreaker in 7.37d

  • Celestial HammerMana Cost decreased from 110/120/130/140 to 100/110/120/130
  • Celestial HammerProjectile speed increased from 1500 to 1600

May 22, 2024

Dawnbreaker in 7.36

  • Innate Ability · Break of DawnNew Innate ability. Passive, can't be leveled up
  • Innate Ability · Break of DawnWhenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that
  • Solar Charged · LuminosityWhenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities (non-items) by 1s
  • Gleaming Hammer · Celestial HammerWhen the hammer is on the ground, it emits a weaker pulsing effect of Solar Guardian in a 200 AoE around it. Its efficiency is reduced by 50%. Increases the duration that the hammer can remain stationary to 4s
  • StarbreakerFixed a bug that prevented Swipe Damage from being applied to creeps
  • Solar GuardianHealing now affects Dawnbreaker herself if she is in the target area of effect
  • Solar GuardianCan now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast

Dec 14, 2023

Dawnbreaker in 7.35

  • Celestial HammerFire Trail Duration increased from 2.5s to 2.5/3/3.5/4s

Oct 4, 2023

Dawnbreaker in 7.34d

  • Intelligence gain decreased from 2.2 to 2.0
  • TalentsLevel 25 Talent Starbreaker Cooldown Reduction decreased from 6s to 5s

Sep 8, 2023

Dawnbreaker in 7.34c

  • Base Movement Speed decreased from 310 to 300
  • Base Strength decreased from 27 to 25

Aug 8, 2023

Dawnbreaker in 7.34

  • Base Armor increased by 1
  • TalentsLevel 10 Talent Celestial Hammer Slow increased from +14% to +15%
  • TalentsLevel 10 Talent Starbreaker Swipe/Smash Damage increased from +18 to +20
  • StarbreakerCast Point improved from 0.2s to 0.1s
  • StarbreakerAghanim's Shard no longer improves the cast point
  • Solar GuardianStun now pierces debuff immunity

Apr 20, 2023

Dawnbreaker in 7.33

  • TalentsLevel 10 Talent Celestial Hammer Slow increased from +12% to +14%
  • TalentsLevel 25 Talent +1100 Celestial Hammer Cast Range replaced with +80% Celestial Hammer Cast Range/Speed
  • TalentsLevel 25 Talent 2 Starbreaker Charges replaced with -6s Starbreaker Cooldown
  • StarbreakerSmash Stun Duration decreased from 0.8/1/1.2/1.4s to 0.6/0.8/1/1.2s
  • Starbreaker · ContextDuration decreased as a part of the comprehensive Disables Reduction
  • StarbreakerSpell Immunity with Aghanim's Shard replaced with Debuff Immunity with 50% Magic Resistance
  • Solar GuardianLanding Stun Duration decreased from 1.5/1.75/2s to 1.4/1.6/1.8s
  • Solar Guardian · ContextDuration decreased as a part of the comprehensive Disables Reduction

Sep 27, 2022

Dawnbreaker in 7.32c

  • StarbreakerMovement Speed during Starbreaker with Shard is now decreased by 25% to a minimum of 215
  • LuminosityHealing from Heroes rescaled from 30/40/50/60% to 35/40/45/50%

Aug 30, 2022

Dawnbreaker in 7.32b

  • Base damage decreased by 2
  • TalentsLevel 10 Talent Celestial Hammer Slow decreased from +15% to +12%
  • TalentsLevel 10 Talent Starbreaker Swipe/Smash Damage decreased from +25 to +18
  • Celestial HammerDamage decreased from 60/90/120/150 to 50/80/110/140

Aug 23, 2022

Dawnbreaker in 7.32

  • Base Armor decreased by 1
  • StarbreakerWhen casting Starbreaker with Shard, Dawnbreaker will start moving towards the target area instead of standing still. Still has free movement
  • Celestial HammerCast Point improved from 0.25s to 0.2s
  • Celestial HammerCast Range decreased from 1000/1100/1200/1300 to 700/900/1100/1300
  • Solar GuardianScepter now allows to move the target area with a speed of 200

Jun 8, 2022

Dawnbreaker in 7.31d

  • Strength Growth reduced from 3.6 to 3.4
  • LuminosityCritical Damage increased from 120/140/160/180% to 125/150/175/200%
  • Solar GuardianCooldown reduced from 120/110/100s to 120/105/90s

Feb 23, 2022

Dawnbreaker in 7.31

  • TalentsLevel 10 Talent +30 swipe damage replaced with +25 swipe/smash damage
  • TalentsLevel 15 Talent +40% Luminosity crit increased to +50%
  • StarbreakerMana cost increased from 80 to 100
  • StarbreakerSwipe radius reduced from 360 to 300
  • StarbreakerSmash radius increased from 250 to 300
  • StarbreakerSwipe damage increased from 20/30/40/50 to 25/40/55/70
  • StarbreakerSmash damage reduced from 30/60/90/120 to 25/40/55/70
  • StarbreakerShard now also grants free movement to Dawnbreaker. (Orientation is still locked while swinging)
  • Celestial HammerFire trail radius and projectile radius increased from 150 to 200
  • Celestial HammerReturn impact radius reduced from 250 to 200
  • LuminosityAllied healing percentage increased from 35% to 50%

Sep 25, 2021

Dawnbreaker in 7.30d

  • StarbreakerSwipe attack damage bonus reduced from 25/35/45/55 to 20/30/40/50
  • StarbreakerSmash attack damage bonus rescaled from 40/65/90/115 to 30/60/90/120
  • Celestial HammerSlow rescaled from 35% to 24/28/32/36%

Aug 17, 2021

Dawnbreaker in 7.30

  • TalentsLevel 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
  • TalentsLevel 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
  • TalentsLevel 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
  • TalentsLevel 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
  • TalentsLevel 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
  • TalentsLevel 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
  • StarbreakerNo longer ignores movement restriction abilities (e.g: Kinetic Field)
  • StarbreakerNo longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
  • StarbreakerAdded Aghanim’s Shard. Grants magic immunity during Starbreaker
  • Solar GuardianAdded Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds

Apr 29, 2021

Dawnbreaker in 7.29c

  • Agility reduced from 20 + 2.4 to 14 + 1.7
  • TalentsLevel 10 Talent reduced from +8 Strength to +7
  • Celestial HammerManacost increased from 110 to 110/120/130/140

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).