Added Flagbearer Creep. Starting at minute 2 one of the melee creeps in every second creepwave is replaced by a Flagbearer. It has 40% magic resistance and an Inspiration Aura, which gives +3 Health Regen to all allies within a 700 range. Killing an enemy Flagbearer will grant you and each allied hero within 1200 radius bonus gold equal to 100% of a Melee Creep's bounty. Does not grant gold on deny and cannot be denied by hero abilities, e.g Demonic Conversion.
Dire ramp is now deeper within the jungle (same position as before, but there's less high ground near roshan)
Moved Dire outpost further away from the river (to adjust for the ramp being deeper)
Moved Bounty Rune further away from the river (to adjust for the ramp being deeper)
Reworked the trees around Dire main jungle's rightmost medium camp
Outpost base teleport channel time increased from 5s to 6s
Removed Small Camps near Mid Lane
Glyph of Fortification is now refreshed whenever the first tower of each tier falls for that team. (i.e: once after the first Tier 1 falls, once after the first Tier 2 falls, and once after the first Tier 3 falls)
Fountain Invulnerability now applies on respawn regardless of whether there's an enemy hero nearby
Passive Gold per minute decreased by 15%
Ancients Armor increased from 13 to 23
Ancients Backdoor protection HP Regen increased from 90hp/s to 180hp/s
Items
Ability / item #116Avatar now has a 50 Mana Cost
Ability / item #127Duration increased from 4.5s to 5.5s
Ability / item #121Recipe cost decreased from 900 to 700 (total cost decreased from 4600 to 4400)
Ability / item #121Active Spell Lifesteal multiplier increased from 2 to 2.5
Ability / item #236Now requires Blade of Alacrity, Belt of Strength, 450g Recipe (same total cost)
Ability / item #236Attack Range increased from +140 to +150
Ability / item #236Agility decreased from +16 to +15
Ability / item #100Now purges first, then applies Cyclone modifier
Ability / item #596Damage increased from +12 to +14
Ability / item #102Bonus Health increased from 150 to 175
Ability / item #102Cooldown decreased from 20s to 19s
Ability / item #254Cast Range increased from 550 to 600
Ability / item #254Magic Resistance increased from 15% to 20%
Ability / item #254Fade Time decreased from 0.6s to 0.5s
Ability / item #231Recipe cost increased by 50 (Total cost decreased from 5100 to 5050)
Ability / item #231Active healing increased from 300 to 350
Ability / item #65When used on a Neutral Creep, will secure a Neutral Item drop if any is available
Ability / item #210Cast Range increased from 600 to 650
Ability / item #635Lifesteal increased from 18% to 20% on heroes
Ability / item #635Lifesteal now affects creeps by 50% of its value (10%)
Ability / item #263Cooldown decreased from 20s to 19s
Ability / item #598Magic Resistance increased from 20% to 25%
Ability / item #172Lifesteal increased from 20% to 24% on heroes
Ability / item #172Lifesteal now affects creeps by 50% of its value (12%)
Ability / item #79Recipe cost decreased from 900 to 800 (total cost decreased from 1875 to 1775)
Ability / item #79Cooldown decreased from 65s to 50s
Ability / item #26Lifesteal increased from 15% to 18% on heroes
Ability / item #26Lifesteal now affects creeps by 50% of its value (9%)
Ability / item #225Armor increased from +8 to +10
Ability / item #225Nullify cooldown decreased from 11s to 10s
Ability / item #90Insight Aura magic resistance increased from 12% to 15%
Ability / item #137Burn miss chance increased from 10% to 15%
Ability / item #110Cooldown increased from 170s to 180s
Ability / item #110Mana Cost increased from 300 to 350
Ability / item #260Mana Cost increased from 0 to 200
Ability / item #156Lifesteal increased from 25% to 30% on heroes
Ability / item #156Unholy Rage Bonus Lifesteal decreased from 150% to 145% (it's still 175% Lifesteal in total when activated)
Ability / item #156Lifesteal now affects creeps by 50% of its value (15%)
Ability / item #215Now has a 15s duration
Ability / item #81Lifesteal increased from 15% to 20% on heroes
Ability / item #81Lifesteal now affects creeps by 50% of its value (10%)
Ability / item #610Now purges first, then applies Cyclone modifier
Ability / item #534Intelligence decreased from +14 to +12
Ability / item #908Lifesteal increased from 18% to 24% on heroes
Ability / item #908Lifesteal now affects creeps by 50% of its value (12%)
Neutral items
New Tier 1 Item+100 Health
New Tier 1 ItemActive: Verdurous Dale. Target the ground with a 350 radius. Provides +8 health regeneration to all allied units while they're in the area of effect . Lasts 14 seconds. Cooldown: 40s
New Tier 1 Item+200 Mana
New Tier 1 ItemPassive: Hound. Attacking an enemy when they are facing away from the hero grants +15 Attack Damage and slows them by 12%/6% for 1 second (melee/ranged).
New Tier 1 Item+5 All Stats
New Tier 1 ItemPassive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.5 Mana Regen, up to 5 stacks. Stacks last for 10 seconds.
Ability / item #565Removed Item
Ability / item #287Removed Item
Ability / item #354Removed Item
New Tier 2 Item+125 Cast Range, -20% Max Mana
New Tier 2 Item+8 All Stats, +10 Attack Damage
New Tier 2 ItemPassive: Crackshot. Next attack fires projectiles at 2 additional targets within attack range. Only works on ranged heroes and does not proc attack modifiers. Cooldown 12s.
New Tier 2 Item+10 attack speed.
New Tier 2 ItemActive: Imbrue. Consume 100 health to temporarily gain +40 Attack Damage. Lasts 8 seconds. Cooldown: 30s
Ability / item #359Removed Item
Ability / item #835Removed Item
Ability / item #686Removed Item
New Tier 3 Item+12 Strength
New Tier 3 ItemActive: Ogre Seal Flop. Flop forward like an Ogre Seal 2 times, dealing 150 damage and slowing enemies in a 225 radius by 100% for 1s on each bounce. Bounce distance: 400. Manacost 75. Cooldown: 40s. Destroys trees.
Ability / item #376Lifesteal now affects creeps by 50% of its value (8%)
Ability / item #326Removed Item
Ability / item #379Removed item
Ability / item #364Item Returned
Ability / item #374Mana Cost increased from 0 to 350
Ability / item #301Cooldown increased from 8s to 12s
ShadowrazeDebuff now also applies a stackable 30% turn speed slow and 15% movement speed slow per consecutive stack (i.e: starting with the second one)
Requiem of SoulsScepter now additionally reduces cooldown by 30s
TalentsLevel 25 Talent +80 Attack Speed replaced with Creates A Second Plasma Field Delayed By 0.8s
TalentsLevel 25 Talent 2 Static Link Charges replaced with Static Link Steals Attack Speed
Static LinkBuff duration decreased from 15/16/17/18s to 9/12/15/18s
Static LinkNow can be cast on a target that already has Static Link debuff. Ability still cannot be cast on an enemy currently linked to Razor
Storm SurgeReworked Shard. Now always hits up to 3 valid targets, even if the attacker/caster of the incoming spell is magic immune. Cast and attacks have consistent targeting rules (only visible enemies)
TalentsLevel 15 Talent Windrun Cooldown reduction decreased from 4s to 2s
TalentsLevel 25 Talent Windrun Grants Invisibility replaced with Windrun Undispellable
WindrunScepter no longer makes Windrun undispellable
WindrunScepter now grants invisibility that doesn't break attacking/casting spells. A light Windrun effect is created around the Windranger position whenever she attacks from invisibility
WindrunSlow/Blind no longer lingers when the enemy becomes magic immune
TalentsLevel 25 Talent +125 Attack Range replaced with Laguna Blade Pure Damage And Pierces Spell Immunity
Flame CloakReworked Scepter. Grants new ability: Flame Cloak. Lina gets flying movement, increases her spell damage by 30% and magic resistance by 35%. Cooldown: 25s. Cannot be dispelled.
Tendrils of the Deep Reworked Shard. Grants new ability: Tendrils of the Deep. Releases a wave of tentacles in the targeted direction. The tentacles deal 50% of Ravage damage and stun and travel 75% of Ravage radius. Cooldown: 20s. Mana Cost: 80
TalentsLevel 10 Talent +0.35s Malefice Stun Duration replaced with +50 Black Hole Damage Per Second
TalentsLevel 15 Talent +200 Midnight Pulse Radius replaced with +350 Health
TalentsLevel 20 Talent +400 Health replaced with +200 Midnight Pulse Radius
MaleficeReworked Shard. Increases Malefice stun duration by 0.35s and at every tick on an enemy hero creates an Eidolon which cannot split but still get a refreshed duration after a set amount of attacks
Black HoleReworked Scepter. Deals additional damage equivalent to 3.5% Max Health and pulls all enemies in the 1200 AoE with the speed of 175 units. Units being pulled in the additional Scepter radius can still move
Call of the Wild Boar Slow decreased from 10/20/30/40% to 10/18/26/34%
Call of the Wild Hawk Shard now allows to put this ability on auto-cast. Doing so will make all Hawks instantly and automatically cast Dive Bomb on the first viable target in range, regardless of whether Hawk is still flying or stationary
Call of the Wild Hawk Shard cooldown reduction increased from 7s to 10s
Call of the Wild Hawk Dive Bomb now roots for 2.5 seconds instead of stunning for 2s
Call of the Wild Hawk Dive Bomb Cast Range decreased from 1200 to 900
TalentsLevel 10 Talent +1.75 Mana Regen replaced with +10 Inner Beast Attack Speed
Inner BeastBonus Attack Speed decreased from 15/25/35/45 to 10/20/30/40
Drums of SlomReworked Scepter. Grants new ability: Drums of Slom. Beastmaster starts hitting his drums with ever increasing speed. Each strike deals 110 damage to enemies in a 600 radius, healing him and units under his control for 25% of damage dealt to heroes and 5% of damage dealt to creeps. Drum hits deal no damage and don't heal if Beastmaster is stunned or silenced. Duration: 6s. Cooldown: 50s. Mana Cost: 100
TalentsLevel 20 Talent 525 Shadow Strike AoE replaced with -60s Sonic Wave Cooldown
TalentsLevel 25 Talent 18s Spell Block replaced with +200 Sonic Wave damage
Shadow StrikeReworked Scepter. Shadow Strike initial damage is increased by 80 and is applied to all enemies in a 375 radius area around the target. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies. Doesn't trigger on illusions or on death.
Latent Toxicity Reworked Shard. Grants new ability: Latent Toxicity. Applies a weak poison that slows by 10% and deals 20 damage per second to its target for 7 seconds. If this poison is dispelled in any way, the target will receive 300 damage and be stunned for 2s. Mana Cost: 75. Cooldown: 20s. Range: 600. Cast point: 0.2s. Projectile speed: 1200
TalentsLevel 10 Talent +175 Health replaced with +20% Poison Sting Health Regen Reduction
TalentsLevel 10 Talent Venomous Gale Cooldown Reduction decreased from 6s to 5s
Nether WardBase damage increased from 50 to 50/60/70/80
Life DrainReworked Scepter. Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When used on a Nether Ward the rate is 4%. Debuff lasts 8 seconds.
Poison AttackMana Cost increased from 18/20/22/24 to 24
NethertoxinDuration decreased from 8s to 6.5/7/7.5/8s
Corrosive SkinScepter now doubles damage and slow for enemies within 500 distance from Viper. Additionally allows Corrosive Skin to deal the first instance of damage the moment debuff is applied
NosediveReworked Scepter. Grants Nosedive. Viper slams into the ground, disarming enemies in a 500 radius for 4 seconds, and splattering everyone in a 1200 area of effect with the effect of Corrosive Skin. Cooldown: 20s. Cast range: 300. Travel Speed: 500. Mana Cost: 75. Cast point: 0.3s
TalentsLevel 15 Talent Lucent Beam Cooldown Reduction decreased from 3s to 2s
TalentsLevel 20 Talent Global Lunar Blessing +200 Night Vision replaced with 2 Moon Glaives Fired on Lucent Beam (does not fire Glaives on Beams from Eclipse)
Lucent BeamReworked Shard. Every time an enemy hero is hit by a Lucent Beam, Luna's attack damage is increased by 15 for 12s.
Lunar BlessingNow receives Global Radius at night time
Lunar BlessingBonus damage rescaled from 5/15/25/35 to 6/14/20/28
TalentsLevel 10 Talent +60 Power Cogs Mana Burn replaced with -2s Power Cogs Cooldown
OverclockingReworked Scepter. No longer refreshes all of Clockwerk's abilities on cast and neither grants bonus Movement and Attack Speed. While Overclocking is active, all of Clockwerk's abilities are supercharged: Battery Assault damages and stuns all enemies within its radius. Power Cogs increase Clockwerk's Attack Speed by 250 while Clockwerk is inside. Rocket Flare has its cooldown decreased to 3s and shoots 2 additional flares to either side of the target area. Increases Hookshot stun radius and duration by 50%. When Overclocking expires, Clockwerk is stunned for 3s. Buff Duration: 13s. Cooldown: 50s.
Curse of the OldgrowthReworked Shard. Grants new ability: Curse of the Oldgrowth. Applies a curse on all non-invisible enemy heroes within 1200 range, revealing them in fog of war, slowing them, and causing damage over time based on how many trees there are within 250 radius. Treants count as trees for this purpose. Each tree reduces movement speed by 7% and deals 15 damage per second. Duration: 6s. Cooldown: 20s. Mana Cost: 80.
TalentsLevel 10 Talent +6 Armor replaced with +50 Ion Shell Radius
TalentsLevel 15 Talent +75 Ion Shell Radius replaced with Ion Shell Provides +225 Max Health
TalentsLevel 25 Talent Parallel Wall replaced with 2 Ion Shell Charges
Ion ShellCast Range increased from 600 to 800
SurgeReworked Shard. Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 50% and deals 35 damage every 0.5s. Ability can be put on autocast to disable the trail.
Normal PunchAbility is now granted by Scepter
Normal PunchIllusion damage equals replica damage of the current level of Wall of Replica
Normal PunchMin Damage increased from 10 to 50
Normal PunchMax Damage increased from 300 to 450
Normal PunchIllusion spawn delay decreased from 0.7s to 0.25s
TalentsLevel 10 Talent +20 Movement Speed replaced with +30 Movement Speed during Nature's Attendants
Nature's AttendantsDuration decreased from 12s to 9/10/11/12s
Little FriendsReworked Shard. Grants new ability: Little Friends. All creeps, enemy, ally and neutral within 1200 range of the target will attack the target with 100 bonus attack speed and 100% bonus movement speed for 6 seconds. Mana Cost: 75. Cooldown: 20s. Cast Range: 600. Cannot target buildings. Target is not attacked by either heroes nor illusions.
TalentsLevel 15 Talent +50 Shuriken Toss Damage replaced with 2s Silence on Hit With Shadow Walk
Shuriken TossMini-stun duration increased from 0.1s to 0.2s
Shadow WalkReworked Shard. Shadow Walk has 2 charges and can be cast on allied heroes. Does not break Bounty Hunter's invisibility when cast on allies. Fade time for allies is always 1s. Charge restore time: 15/14/13/12s
ShukuchiReworked Shard: Shukuchi puts a mark on enemies it damages that last 6 seconds. When Geminate Attack procs, enemies with a mark within 1200 range will also be attacked with a secondary attack
TalentsLevel 10 Talent +200 Health replaced with -2s Holy Persuasion Teleport Delay
TalentsLevel 15 Talent Holy Persuasion Bonus Damage decreased from +16 to +12
TalentsLevel 25 Talent +3 Holy Persuasion Max Units and Charges replaced with Hand of God applies a Strong Dispel
PenitenceBonus Attack Speed to Allies decreased from 30/60/90/120 to 25/50/75/100
Holy PersuasionReworked Scepter. Grants Persuaded units new active ability Martyrdom. Creature sacrifices itself to perform a single-target Hand of God on any chosen Ally. Global Cast Range. Cooldown: 8s (shared between all creatures)
TalentsLevel 25 Talent +150% Cleave replaced with Doom Applies Break
DevourIs no longer dispelled on death
DoomReworked Scepter. Enemies within 325 radius from target also suffer the effects of Doom. Also allows it to be self-cast to affect enemies around caster
Charge of DarknessStun Duration increased from 1.2/1.6/2.0/2.4s to 1.5/1.8/2.1/2.4s
Planar PocketReworked Shard. Grants new ability: Planar Pocket . Barathrum distorts the fabric of space, increasing his own magic resistance by 25%, and redirecting the first enemy spell targeted at an allied hero within a 900 radius towards him. Magic resistance is removed after the redirected spell has hit. Duration: 6s. Cooldown: 20s. Mana Cost: 75
TalentsLevel 15 Talent +100 Attack Range replaced with -25s Global Silence Cooldown
TalentsLevel 15 Talent changed from +8% Arcane Curse Slow removed to +0.8x Last Word Int Multiplier
TalentsLevel 20 Talent -20s Global Silence Cooldown replaced with +10% Glaives of Wisdom Damage
TalentsLevel 20 Talent changed from +1.2x Last Word Int Multiplier to Arcane Curse Undispellable
TalentsLevel 25 Talent +15% Glaives of Wisdom Damage replaced with +2 Glaives of Wisdom Bounces
Arcane CurseSilence damage multiplier decreased from 1.7 to 1.5
Arcane CursePenalty Duration increase per cast decreased from 3s to 2s
Glaives of WisdomReworked Shard. Now causes every 4th glaives attack to silence an enemy for 1.75s. Additionally, increases Intelligence stolen on attack and on kill by 2
Last WordIntelligence multiplier decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
Last WordIntelligence multiplier now works on units that don't have Intelligence (treats them as having 0)
Primal Companion Reworked Scepter. Grants new ability: Primal Companion. Creates a Primal Split Brewling based on Brewmaster's current Drunken Brawler Stance. If the Brewling moves further than 1600 range away from Brewmaster, it is silenced and slowed by 50%. If the Brewling takes damage from heroes or hero-controlled units, a new one can't be summoned for 3s. If the created Brewling is killed, the ability goes on cooldown for 70 seconds. Only one Brewling can exist at a time. All Brewling's abilities have a doubled cooldown when summoned with Primal Companion. If Brewmaster uses Primal Split, the existing Brewling disappears. Cooldown: 20s. Mana Cost: 50
TalentsLevel 15 Talent +350 health replaced with +1x Brewed Up multiplier for Drunken Brawler
TalentsLevel 20 Talent Brewling Health decreased from +1400 to +1200
Primal SplitBrewlings now don't refresh their abilities if re-summoned (abilities will be on cooldown if the required time didn't pass even if Primal Split was refreshed)
DisseminateWhenever the target takes damage, all enemies, including the target itself if it is an enemy, within 600 range of the target also receive 20%/25%/30%/35% of that damage. Can target enemy and allied units. Effect is paused if the enemy is hidden by Disruption. Duration 6s. Cooldown: 30/26/22/18s. Mana Cost: 100. Cast range: 700/800/900/1000
TalentsLevel 15 Talent +275 Glimpse Arrival Damage replaced with +250 Glimpse Max Damage
GlimpseNow deals damage upon arrival, based on distance between start and end point. Min Damage is 50 at 0 units and Max Damage is 150/200/250/300 at 1400 units
TalentsLevel 10 Talent +20 Movement Speed replaced with -2s Ensnare Cooldown
TalentsLevel 20 Talent -1 Rip Tide Hits replaced with +500 Song of the Siren Radius
EnsnareCooldown decreased from 23/20/17/14s to 21/18/15/12s
EnsnareScepter no longer decreases Ensnare cooldown but still allows to target Spell Immune and sleeping units
EnsnareScepter now increases projectile speed by 50%
EnsnareScepter Cast Range bonus decreased from +400 to +50% of current cast range
Rip TideShard no longer slows enemies hit
Reel InReworked Scepter. Grants new ability: Reel In. Naga Siren channels up to 5 seconds, pulling all units affected by Ensnare in a 1400 range towards her at a speed of 150
RetaliateReturn Damage decreased from 15/30/45/60 to 15/25/35/45
StampedeDamage rescaled from 175/250/325% of Strength to 200/250/300%
StampedeSlow duration increased from 2.5s to 3s
Hitch A RideReworked Scepter. Grants new ability: Hitch a Ride. Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of hitched melee heroes by 200. Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300
Second Chakram Mana Cost decreased from 80/140/200 to 75/125/175
Second Chakram Mana Cost per Second decreased from 16/23/30 to 14/22/30
Reactive ArmorMax Stacks increased from 6/12/18/24 to 10/20/30/40
Reactive ArmorHero attacks grant two stacks of Reactive Armor
Reactive ArmorBonus Health Regen per stack decreased from 0.7/0.9/1.1/1.3 to 0.4/0.5/0.6/0.7 (Max Health Regen decreased from 4.2/10.8/19.8/31.2HP/s to 4/10/18/28HP/s)
Reactive ArmorBonus Armor per stack decreased from 0.9/1/1.1/1.2 to 0.5/0.6/0.7/0.8 (Max Armor rescaled from 5.4/12/19.8/28.8 to 5/12/21/32)
ChakramMana Cost decreased from 80/140/200 to 75/125/175
ChakramMana Cost per Second decreased from 16/23/30 to 14/22/30
TalentsLevel 10 Talent Intelligence decreased from +10 to +8
Arcane BoltMana Cost increased from 90 to 95
Shield of the ScionReworked Shard. Every time Skywrath Mage deals magic damage to an enemy hero with his abilities, he gains a buff that grants 2 bonus Intelligence and 0.5 bonus Armor. Each cast stacks independently.
Boulder SmashNow has the same targeting rules for units as for Remnants. When cast, selects the nearest entity to smash, prioritizing Remnant within range, then the closest unit.
TalentsLevel 10 Talent Bushwhack Cooldown reduction decreased from 4s to 3s
TalentsLevel 10 Talent +1s Scurry Duration replaced with +40% Scurry Evasion When Active
TalentsLevel 15 Talent Scurry Camouflage replaced with +60 Bushwhack Damage
Acorn ShotInitial projectile speed increased from 2100 to 2200
BushwhackProjectile speed increased from 1200 to 1300
Hunter's BoomerangNow granted by Shard. Damage decreased from 350 to 200. Spell Amplification decreased from 25% to 20%. No longer reduces Status Resistance
DecoyNow granted by Scepter. When cast, turns Hoodwink invisible, increases her movement speed by 15%, and creates a decoy of her that starts charging up Sharpshooter, aiming at the nearest visible enemy in 3000 range. If attacked or targeted by a spell, the decoy is destroyed and a lesser Bushwhack is cast towards the attacker. If the decoy was not attacked, it shoots the Sharpshooter in the direction it was aiming, dealing 60% of its regular damage
TalentsLevel 25 Talent Dissimilate stuns for 1.75s replaced with Dissimilate roots for 2s
Aether RemnantReworked Shard. Decreases Aether Remnant Cooldown by 2s, increases Watch Range by 150 and changes Remnant to persist through being activated by creeps (damages creeps once but does not disappear)
Aether RemnantNow affects the closest unit to the Remnant rather than the one closest to the center line
Aether RemnantNo longer interrupts effects that displace a unit (e.g: Flaming Lasso, Pulverize)
Spear of MarsMana Cost decreased from 110/120/130/140 to 100/110/120/130
God's RebukeSlow duration increased from 2s to 2.5s
BulwarkActive redirect no longer uses a radius centered around Mars. Now only works if projectile targets are in a cone behind Mars or are within 100 range of him
BulwarkRedirect range increased from 800 to 900
Arena Of BloodSpear damage rescaled from 100/150/200 to 75/150/225
Arena Of BloodFixed flying units sometimes being able to escape from arena
StarbreakerWhen casting Starbreaker with Shard, Dawnbreaker will start moving towards the target area instead of standing still. Still has free movement
Celestial HammerCast Point improved from 0.25s to 0.2s
Celestial HammerCast Range decreased from 1000/1100/1200/1300 to 700/900/1100/1300
Solar GuardianScepter now allows to move the target area with a speed of 200
UproarAdded Scepter. Uproar releases 3 waves of 2 projectiles per stack which split in two after a 1.25s delay. Each projectile deals 100 damage to enemies and applies Break on them for 2.5 seconds.
UproarNow can be used while channeling spells
Rock ThrowNow splits into 3 additional, smaller fragments, 600 units behind the first one.