DOTA 2 / HERO HISTORY

Sniper changes

Balance notes across the versions listed by Valve. An unchanged patch is a small victory for your muscle memory.

Change record

40 patches with recorded changes · 118 of 118 listed patches readable.

Coverage: Feb 1, 2018 to Sep 15, 2026. This feed does not include every patch in Dota’s lifetime.

Inspect coverage by patch

Jul 30, 2026

Sniper in 7.41e

  • Concussive GrenadeCan now be cast while rooted, but will not knock Sniper back if he is under the effect of root

Jun 4, 2026

Sniper in 7.41d

  • Keen ScopeNo longer applies on denies or buildings

Mar 24, 2026

Sniper in 7.41

  • TalentsLevel 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
  • Keen ScopeNo longer levels with Assassinate
  • Keen ScopeNo longer increases attack range
  • Keen ScopeNow increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
  • Keen ScopeAlso affects attack damage from Assassinate
  • Take AimNow passively grants 160/240/320/400 attack range
  • Take AimActive Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
  • AssassinateNo longer amplifies attack damage to 100/110/120%

Dec 15, 2025

Sniper in 7.40

  • AssassinateCan no longer target invulnerable units
  • AssassinateAttack Damage increased from 100% to 100/110/120%

May 22, 2025

Sniper in 7.39

  • Take AimBonus Attack Range rescaled from 200 to 100/150/200/250
  • Take AimNo longer increases armor
  • Take AimWhile active, Sniper's vision range is increased by 500/750/1000/1250 and his field of view is restricted to a 140 degree cone
  • Take Aim · ContextHe still shares vision with his team

Feb 18, 2025

Sniper in 7.38

  • TalentsLevel 10 Talent +10% Shrapnel Movement Slow replaced with +55 Take Aim Bonus Attack Range
  • TalentsLevel 15 Talent +1s Take Aim Duration replaced with +150 Assassinate Damage
  • TalentsLevel 15 Talent +30 Attack Speed replaced with +45 Attack Speed During Take Aim
  • TalentsLevel 20 Talent +15 Take Aim Armor replaced with +2s Take Aim Duration
  • Take AimNow has an overhead indicator when the ability is active

Oct 1, 2024

Sniper in 7.37d

  • Scattershot · ShrapnelDamage decreased from 120/180/240/300 to 90/160/230/300
  • HeadshotSlow Duration decreased from 0.5s to 0.2/0.3/0.4/0.5s

Jul 31, 2024

Sniper in 7.37

  • TalentsLevel 20 Talent +100 Attack Range replaced with +30% Shrapnel Damage
  • Keen ScopeAttack Range Bonus increased from 160/240/320/400 to 160/260/360/460
  • ShrapnelDamage increased from 25/40/55/70 to 30/45/60/75

Jun 24, 2024

Sniper in 7.36c

  • Scattershot · ShrapnelMovement Slow increased from 30/40/50/60% to 30/45/60/75%

Jun 6, 2024

Sniper in 7.36b

  • Scattershot · ShrapnelDamage delay decreased from 1.2s to 0.8s
  • TalentsLevel 25 Talent Shrapnel Charge Restore Time Reduction increased from 25s to 30s
  • Keen ScopeAttack Range Bonus increased from 100/200/300/400 to 160/240/320/400

May 22, 2024

Sniper in 7.36

  • Innate Ability · Keen ScopeNew Innate ability. Passive, levels up with Assassinate
  • Innate Ability · Keen ScopeIncreases Sniper's attack range by 100/200/300/400
  • Ghillie Suit · Take AimWhile active, Sniper isn't revealed in Fog of War when attacking enemies
  • Scattershot · ShrapnelDuration decreased to 1s, but the damage is multiplied by 4 and movement slow is multiplied by 2
  • TalentsLevel 10 Talent +1s Take Aim Duration replaced with +10% Shrapnel Movement Slow
  • TalentsLevel 15 Talent +15% Shrapnel Slow replaced with +1s Take Aim Duration
  • TalentsLevel 20 Talent +25 Shrapnel DPS replaced with +100 Attack Range
  • TalentsLevel 20 Talent +25 Headshot Knockback Distance replaced with +15 Take Aim Armor
  • TalentsLevel 25 Talent +100 Attack Range replaced with +50 Max Headshot Knockback Distance
  • TalentsLevel 25 Talent +6 Shrapnel Charges replaced with -25s Shrapnel Charge Restore time
  • HeadshotNow knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50
  • Take AimPassive Attack Range bonus moved to Innate ability
  • Take AimNow provides 5/10/15/20 bonus armor for the duration
  • Take AimSelf-slow increased from 45/40/35/30% to 65%

Sep 8, 2023

Sniper in 7.34c

  • Take AimPassive Bonus Range increased from 100/200/300/400 to 130/220/310/400
  • AssassinateDamage increased from 250/350/450 to 300/400/500

Aug 8, 2023

Sniper in 7.34

  • AssassinateNow also performs an autoattack on the target
  • AssassinateDamage decreased from 320/510/700 to 250/350/450
  • AssassinateIs now refreshed whenever Sniper kills an enemy hero
  • AssassinateThis includes all kills by Sniper and not just ones from Assassinate
  • AssassinateMana Cost decreased from 175/225/275 to 175

Jun 15, 2023

Sniper in 7.33d

  • ShrapnelRadius increased from 400 to 400/425/450/475

May 13, 2023

Sniper in 7.33c

  • Take AimNow provides +200 attack range when active

Apr 20, 2023

Sniper in 7.33

  • TalentsLevel 15 Talent Shrapnel Slow increased from +14% to +15%
  • TalentsLevel 20 Talent Shrapnel DPS increased from +24 to +25
  • TalentsLevel 20 Talent Headshot Knockback Distance decreased from +28 to +25
  • AssassinateAghanim's Scepter Stun Duration decreased from 1/1.25/1.5s to 0.8/1/1.2s
  • Assassinate · ContextDuration decreased as a part of the comprehensive Disables Reduction
  • Concussive GrenadeDamage increased from 25 to 200

Nov 29, 2022

Sniper in 7.32d

  • ShrapnelMana Cost increased from 50 to 75
  • ShrapnelRadius decreased from 450 to 400

Aug 23, 2022

Sniper in 7.32

  • TalentsLevel 10 Talent +15 Damage replaced with +30 Headshot Damage
  • Concussive GrenadeNow cannot be used while Rooted or Leashed

Jun 8, 2022

Sniper in 7.31d

  • AssassinateDamage increased from 320/485/650 to 320/510/700

Feb 23, 2022

Sniper in 7.31

  • Take AimMana cost increased from 25 to 50
  • Concussive GrenadeCooldown reduced from 16s to 10s
  • Concussive GrenadeImpact damage reduced from 125 to 25

Aug 17, 2021

Sniper in 7.30

  • TalentsLevel 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration
  • ShrapnelDamage increased from 20/35/50/65 to 25/40/55/70
  • Take AimNo longer grants True Strike
  • Take AimActive Self Move Speed slow increased from 25% to 45%/40%/35%/30%
  • Take AimActive Headshot Chance Increased from 70% to 100%
  • Take AimCooldown reduced from 35/30/25/20 to 20/18/16/14
  • Take AimMana Cost reduced from 50 to 25
  • Take AimDuration reduced from 4 to 3
  • Concussive GrenadeKnockback increased from 450 to 475
  • Concussive GrenadeSelf Knockback increased from 425 to 475

Apr 16, 2021

Sniper in 7.29b

  • Take AimActive movement speed penalty reduced from 30% to 25%

Apr 9, 2021

Sniper in 7.29

  • TalentsLevel 25 Talent increased from +5 Shrapnel to +6
  • Take AimActive reworked. No longer gives double range for an attack. Now lasts 4 seconds and grants you True Strike and +30% Headshot chance. Causes you to move 30% slower. Cooldown: 35/30/25/20. Manacost: 50
  • Concussive GrenadeNow knocks sniper back 450 units away from the target direction
  • Concussive GrenadeCast range increased from 550 to 600

Jan 10, 2021

Sniper in 7.28b

  • Concussive GrenadeShard manacost reduced from 75 to 50
  • Concussive GrenadeShard cooldown reduced from 20 to 16

Jul 15, 2020

Sniper in 7.27b

  • ShrapnelDamage reduced from 20/40/60/80 to 20/35/50/65
  • AssassinateScepter stun duration reduced from 1.5 to 1/1.25/1.5

May 2, 2020

Sniper in 7.26c

  • TalentsLevel 10 Talent reduced from 20% Cooldown Reduction to 15%
  • TalentsLevel 15 Talent reduced from +16% Shrapnel Slow to +14%
  • ShrapnelSlow reduced from 15/20/25/30% to 12/18/24/30%
  • AssassinateScepter stun duration reduced from 1.8 to 1.5

Mar 17, 2020

Sniper in 7.25

  • Base damage increased by 4
  • HeadshotDamage reduced from 30/60/90/120 to 20/50/80/110
  • AssassinateScepter cast time reduced from 1 to 0.5 seconds

Mar 24, 2019

Sniper in 7.21d

  • ShrapnelReplenish time reduced from 50 to 40
  • Take AimActive cooldown reduced from 15/12/9/6 to 9/8/7/6

Mar 2, 2019

Sniper in 7.21c

  • HeadshotDamage increased from 20/50/80/110 to 30/60/90/120
  • ShrapnelCharge replenish rate improved from 55 to 50

Feb 16, 2019

Sniper in 7.21b

  • Base strength increased by 2
  • TalentsLevel 15 Talent changed from +15% Shrapnel Slow to +20%

Jan 29, 2019

Sniper in 7.21

  • TalentsLevel 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow
  • HeadshotNow has a back knockback of 10

Nov 19, 2018

Sniper in 7.20

  • Take AimCan now be activated to double your attack range for your next attack

Jul 29, 2018

Sniper in 7.19

  • TalentsLevel 15 Talent increased from +25 Shrapnel DPS to +35

Jun 25, 2018

Sniper in 7.18

  • HeadshotPhysical damage no longer ignores Spell Immmune units
  • HeadshotDamage increased from 15/40/65/90 to 20/50/80/110

Jun 10, 2018

Sniper in 7.17

  • TalentsLevel 10 Talent changed from +15% Cooldown Reduction to +25%
  • AssassinateCast range increased from 2000/2500/3000 to 3000

Mar 29, 2018

Sniper in 7.12

  • AssassinateManacost reduced from 175/275/375 to 175/225/275

Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).