Browse the changes below, or follow a hero to see their changes across versions.
General notes
Map ObjectivesTormentor
Map ObjectivesFirst Spawn Time increased from 15:00 to 20:00
Map ObjectivesTormentor: Unyielding Shield: Base barrier decreased from 2100 to 2000
Map ObjectivesTormentor: Unyielding Shield: Barrier regeneration gain per minute of game time decreased from 5 to 3.5
Map Objectives · ContextAt 20 minutes: barrier decreased from 2500 + 140 regen to 2400 + 110 regen. At 40 minutes: barrier decreased from 2900 + 240 regen to 2800 + 180 regen
Map ObjectivesRoshan
Map ObjectivesSlam: Hero Duration increased from 2s to 4s
Map ObjectivesSlam: Non-Hero Duration increased from 4s to 8s
Map ObjectivesRoar of Retribution: Incoming Damage Buff Duration increased from 8s to 12s
Map ObjectivesRoar of Retribution: Health Trigger threshold increased from 80% to 85%
Map ObjectivesRoar of Retribution: Now cast even if Roshan is Silenced or Stunned
Map ObjectivesRoar of Retribution: Now gives Roshan a strong dispel on cast
Map ObjectivesRoar of Retribution: Now triggers a message visible to everyone (similar to when Roshan's Banner is planted)
Map ObjectivesStrength of the Immortal: Armor Bonus per minute increased from 0.375 to 0.4
Map ObjectivesStrength of the Immortal: Attack Damage Bonus per minute increased from 6 to 7
Terrain ChangesThe Radiant Safe Lane small pull camp has been moved to the north, and trees added above it
Terrain ChangesMany trees have been moved and adjusted in the Radiant Safe Lane pull area
Terrain ChangesThe top Radiant Tier 2 and the cliff to the right have been shifted to the west slightly
Terrain ChangesThe Radiant triangle ramp leading behind the top Radiant Tier 2 has been shifted north
Terrain ChangesThe ramps on the east side of the Radiant Triangle have been shifted to the north and east, and trees around them subsequently adjusted
Terrain ChangesA ramp has been added leading from the Radiant Triangle to behind the middle Radiant Tier 2
Terrain ChangesThe mid Radiant Tier 2 tower has been shifted away from the Triangle, and trees around it have been adjusted
Terrain ChangesA juke path has been added to the trees east of the Radiant mid tier 2 tower
Terrain ChangesThe northern cliff edge, ramps and Hard / Ancient camps of the Radiant triangle have been moved slightly southwest
Terrain ChangesThe cliff to the southwest near the ramp to Radiant midlane and the river has been slightly reduced in size
Terrain ChangesThe ramp directly south of the bottom Roshan Pit has been moved north slightly
Terrain ChangesA path has been added closest to the Dire Bottom Tier 1 tower from the lane to the lotus pool
Terrain ChangesSeveral trees have been added and adjusted near the Dire mid tier 2 tower
Terrain ChangesSeveral trees between the two neutrals camps on the easternmost region of the Dire side have been removed
Terrain ChangesThe Dire bounty rune has been moved slightly to the east
Terrain ChangesThe ramp leading from the Dire triangle area to the river and bottom Roshan Pit has been moved slightly north and simplified to remove two small unpathable ledges
Terrain ChangesThe Dire triangle watcher has been moved slightly to the north
Terrain ChangesThe bottom lane lotus pool has been moved to the north and to the west, and many of the tree paths have been adjusted
Terrain ChangesThe top lane lotus pool has been moved slightly to the north, and some of the tree paths have been adjusted
Terrain ChangesThe Top Roshan Pit has been adjusted to be closer to the center of the Radiant / Dire cliffsides
Terrain ChangesThe Bottom Roshan Pit has been moved northwest slightly towards the middle of the map
Terrain ChangesThe Bottom Roshan Pit has been slightly rotated to face more towards the middle of the map
Terrain ChangesA dead spot has been fixed in the Bottom Roshan Pit
Terrain ChangesFlooded camps in main jungles near the bounty runes have had their pull timers reduced
Terrain ChangesWatchers now can't be activated before the start of the game
Terrain ChangesWatchers no longer display the green AoE ring/potential vision when hovering sentry and observer wards
Terrain ChangesWatchers now only display their potential vision areas when holding Alt
General ChangesLifesteal Amplification and Spell Lifesteal Amplification have been removed and a new umbrella stat has been created in their place: Health Restoration
General ChangesProvides a percentage increase to the health gained from Lifesteal, Spell Lifesteal, and Health Regeneration
General Changes · ContextAlso decreases those values when negative
General ChangesPositive and Negative sources of Health Restoration stack diminishingly with each other
General Changes · Context"Stacking diminishingly" is the same behavior as evasion and magic resistance. Given N sources of positive Health Restoration, the final value will be calculated as: 1 - (1 - n0) * (1 - n1) * ... For example, if you have a Sange (16%) and a Tier 4 Neutral Item with the Crude Enchantment (20%), your total Health Restoration would be 1 - (1 - .16) * (1 - .2) = 32.8%. In other words, multiple smaller sources are less effective than one single large source. Negative sources of Health Restoration are stacked the same way, and then the positive and negative values are added together for your final Health Restoration.
General ChangesHealth Restoration cannot go lower than -100% and cannot go higher than 100%
General ChangesSources of Heal Amplification now stack additively with each other instead of diminishingly
General Changes · ContextThis includes both Incoming Heal Amplification and Outgoing Heal Amplification
General ChangesHeal Amplification cannot go lower than -100% and has no upper limit
General ChangesEffects that root and disarm are now considered Bind Effects and will have the status effect "Bound" overhead
General Changes · ContextExample: Crystal Maiden’s Frostbite
Items
Ability / item #1Blink no longer has an overshoot range
Ability / item #600Overwhelming Blink no longer has an overshoot range
Ability / item #603Swift Blink no longer has an overshoot range
Ability / item #604Arcane Blink no longer has an overshoot range
Ability / item #223Mana Regen Amplification bonus decreased from +50% to +40%
Ability / item #162+20% Lifesteal and Health Regen Amplifications replaced with +16% Health Restoration
Ability / item #208+25% Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration
Ability / item #154+25% Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration
Ability / item #154Status Resistance bonus decreased from +20% to +15%
Ability / item #273+25% Lifesteal, Spell Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration
Ability / item #1575Cost increased from 250 to 300
Ability / item #1575Frost instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 13%, now reduces Health Restoration by 13%
Ability / item #1575Frost's slow and health restoration reduction no longer stack with Orb of Corrosion and Eye of Skadi
Ability / item #569Total Cost increased from 1000 to 1050
Ability / item #569Corrosion instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 16%, now reduces Health Restoration by 16%
Ability / item #569Corrosion's slow and health restoration reduction no longer stack with Orb of Frost and Eye of Skadi
Ability / item #160Recipe changed
Ability / item #160Now requires a second Ultimate Orb (2800) instead of Point Booster (1200)
Ability / item #160No longer requires a 1050 gold recipe. Total Cost increased from 5300 to 5900
Ability / item #160No longer provides +250 Health and +250 Mana
Ability / item #160All Attributes bonus increased from +22 to +35
Ability / item #160Cold Attack instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 40%, now reduces Health Restoration and Heal Amplification by 40%
Ability / item #160Cold Attack's slow and health restoration reduction no longer stack with Orb of Frost and Orb of Corrosion
Ability / item #119Freezing Aura instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 25%, now reduces Health Restoration and Heal Amplification by 25%
Ability / item #121Bloodpact cooldown decreased from 35s to 30s
Ability / item #692Shroud Mana restoration increased from 20% to 25%
Ability / item #267Recipe cost unchanged. Total Cost decreased from 2780 to 2725 due to Urn of Shadows change
Ability / item #267No longer provides +375 Health
Ability / item #267Now provides +10 All Attributes
Ability / item #267Soul Release when cast on enemy, instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 70%, now reduces Health Restoration and Heal Amplification by 70%
Ability / item #81Armor bonus decreased from +2 to +1
Neutral items
Ability / item #378Item Cycled Out
Ability / item #838Item Cycled Out
Ability / item #356Item Cycled Out
Ability / item #565Returning as a Tier 1 Neutral Artifact
Ability / item #565Passive: Chipper. Everytime you are attacked, you return 30 damage to heroes and 20 damage to creeps
Ability / item #1638New Tier 1 Neutral Artifact
Ability / item #1638Passive: Hidden Potential. Neutral Artifact you choose while holding Dormant Curio will have 30% increased potency
Ability / item #1638Provides an Unleashed enchantment which improves some stats of the next non-curio artifact that you'll choose while crafting. Improved stats will have a special icon in the description to indicate that it is improved by Dormant Curio. All improvements will be listed in this summary under each item's section
Ability / item #1638This enchantment is tied to the next non-curio artifact you select. It will be saved as long as you keep the upgraded artifact. Selecting a new one will make you lose the Unleashed enchantment
Ability / item #1638This enchantment can't be retained with Techies' Spoon's Stash facet
Ability / item #1637New Tier 1 Neutral Artifact
Ability / item #1637Active: One for the Road. Increases movement speed of all allies within 1000 units by 10% for 6s. Mana Cost: 40. Cooldown: 40s
Ability / item #1639New Tier 1 Neutral Artifact
Ability / item #1639Passive: Veiled. Whenever your health falls below 50% you gain a +200% evasion bonus for 8s. Each attack negated by evasion reduces this evasion bonus to 0.25x of its current value
Ability / item #1639 · ContextAs a result the effect will provide +200/50/12.5/3.125/0.78% evasion after 0/1/2/3/4 evaded attacks. Triggers only from damage by player-controlled sources and Roshan
Ability / item #1639Passive: Last Caress. Veiled cooldown is only reset if the wearer dies or kills an enemy hero
Ability / item #2193Item Cycled Out
Ability / item #239Item Cycled Out
Ability / item #828Dormant Curio increases Dark Mercy's damage per increment from 3 to 3.9
Ability / item #359Dormant Curio increases Life Essence's health gained from 240 to 312
Ability / item #1599Moved from Tier 1 to Tier 2
Ability / item #1599Bottoms Up base mana restored increased from 30 to 60
Ability / item #1599Dormant Curio increases max mana restored from 4% to 5.2%
Ability / item #71Returning as a Tier 2 Neutral Artifact
Ability / item #71Passive: Damage Block. Grants a 50% chance to block 30 damage from attacks on melee wielders, or 20 damage on ranged. Chance to proc increased to 100% against hero attacks
Ability / item #71Dormant Curio increases damage blocked from 30/20 to 39/26
Ability / item #1604Dormant Curio increases Burn Through's total damage from 72 to 93.6
Ability / item #840Dormant Curio increases Vault's jump distance from 300 to 390
Ability / item #1159Item Cycled Out
Ability / item #362Item Cycled Out
Ability / item #1602Dormant Curio increases Cyclonic Shield's barrier amount from 250 to 325
Ability / item #1603Dormant Curio increases Beat the Crowd's bonus magical damage from 120 to 156
Ability / item #1640New Tier 3 Neutral Artifact
Ability / item #1640Active: Pollinate. Spread pollen on enemies within 700 units, decreasing their Health Restoration by 20% for 12s and dealing 12% of the target's max health as damage over the duration. Damage interval: 1s. No Mana Cost. Cooldown: 45s
Ability / item #1640 · ContextDamage is non-lethal and classified as HP Loss (does not break Blink Dagger)
Ability / item #1640Dormant Curio increases total max health damage from 12% to 15.6%
Ability / item #675Returning as a Tier 3 Neutral Artifact
Ability / item #675Active: Psychic Push. Pushes the target enemy away from you 400 distance. Cast Range: 600. No Mana Cost. Cooldown: 20s
Ability / item #675Dormant Curio increases push distance from 400 to 520
Ability / item #1605Dormant Curio increases Gut 'Em's current health as damage from 8% to 10.4%
Ability / item #1605Dormant Curio increases Gut 'Em's Roshan damage from 200 to 260
Ability / item #1158Dormant Curio increases Tunnel Vision's bonus spell damage from 10% to 13%
Ability / item #676Item Cycled Out
Ability / item #309Item Cycled Out
Ability / item #949Item Cycled Out
Ability / item #1601Hobble 40% Healing, Health Regen, Lifesteal and Spell Lifesteal reductions replaced with a new 40% Health Restoration reduction stat
Ability / item #1601Dormant Curio increases Health Restoration reduction from 40% to 52%
Ability / item #1642New Tier 4 Neutral Artifact
Ability / item #1642Passive: Blood Invocation. Increases Spell AoE by 15%, but Spells now also cost health equal to 35% of their mana cost
Ability / item #1642Dormant Curio increases AoE bonus from 15% to 19.5%
Ability / item #1643New Tier 4 Neutral Artifact
Ability / item #1643Passive: Crushing Blow. Your next attack is a critical strike that deals 150% of your attack's regular damage. Hitting an enemy with an empowered strike weakens them, decreasing their Movement Speed by 10%, Attack Speed by 15%, and Cast Speed by 20% for 4s. No Mana Cost. Cooldown: 15s
Ability / item #1643Dormant Curio increases critical damage from 150% to 195%
Ability / item #1607Dormant Curio increases Keen Eye's bonus cast range from 125 to 162.5 and bonus attack range from 100 to 130
Ability / item #1641New Tier 4 Neutral Artifact
Ability / item #1641Active: Self-Exile: Removes the caster from the world, making them invulnerable and disabled for 0.7s. Caster loses 5% of their max health on return. This damage is not lethal, but it mutes Blink Dagger and similar items after the effect. Mana Cost: 40. Cooldown: 30s
Ability / item #1641 · ContextTranquil Boots are not muted on this self-damage
Ability / item #1641Dormant Curio increases duration from 0.7s to 0.91s
Ability / item #1608Dormant Curio increases Retribution's reflected damage from 75% to 97.5%
Ability / item #365Item Cycled Out
Ability / item #372Item Cycled Out
Ability / item #370Greater Demonic Summoning duration decreased from 75s to 65s
Ability / item #370Demonic Warrior health decreased from 1800 to 1600
Ability / item #370Demonic Warrior damage type changed from Default to Runty
Ability / item #370 · ContextRunty units deal 25% less attack damage against heroes
Ability / item #370Demonic Archer health decreased from 1800 to 1300
Ability / item #370Demonic Archer damage type changed from Default to Piercing
Ability / item #370 · ContextPiercing units deal 50% more attack damage against non-hero units, but also deal 50% less damage to heroes and heavy units (buildings and siege creeps)
Ability / item #370Dormant Curio increases Greater Demonic Summoning's duration from 65s to 84.5s
Ability / item #1644New Tier 5 Neutral Artifact
Ability / item #1644Passive: Exalted. Increases outgoing damage by 20%. If the wearer is killed, the item permanently loses the current Enchantment and turns into a Disgraced Regalia
Ability / item #1644 · ContextEnchantments retained with Techies' Spoon's Stash facet are unaffected with the exception of the last obtained Tier 5 enchantment. Unleashed enchantment from Dormant Curio artifact is lost as well
Ability / item #1644Dormant Curio increases damage multiplier from 20% to 26%
Ability / item #1645New Tier 5 Neutral Artifact
Ability / item #1645Passive: Fallen. Has nothing to provide to one who dared to die
Ability / item #1645Appears only to heroes that died with Divine Regalia artifact
Ability / item #1645Since the 4th slot is taken by your current Artifact when recrafting items, it is possible to recraft Disgraced Regalia with working Tier 5 Enchantment
Ability / item #1645The usual Divine Regalia still can reappear among the other 3 choices
Ability / item #371Dormant Curio increases Fallen Sky's damage over time from 60 to 78, building impact damage from 75 to 97.5 and non-building impact damage from 150 to 195
Ability / item #327Returning as a Tier 5 Neutral Artifact
Ability / item #327Passive: Death Delay. Survive for an extra 5 seconds after receiving a killing blow. Enemy heroes dying within 1200 units extends this effect by 5 seconds. Cooldown: 50s
Ability / item #327 · ContextProcs before Wraith King's innate Vampiric Spirit ability, but after his Reincarnation ability or Aegis of the Immortal
Ability / item #327Dormant Curio increases base duration from 5s to 6.5s
Ability / item #377Dormant Curio increases Lesser Avatar's duration from 2s to 2.6s
Ability / item #326Dormant Curio increases Skitter's bonus movement speed from 20% to 26%
Ability / item #292Dormant Curio increases Greater Corruption's armor reduction from 13 to 16.9
Ability / item #1598Dormant Curio increases Relentless' base slow resistance from 100% to 130%
Ability / item #1584Attack Speed bonus decreased from +10/17/24/35 to +10/17/24/31
Ability / item #1584Now additionally provides +100 Attack Range (Melee & Ranged) at Tier 4
Ability / item #1585Health bonus decreased from +125/165/205/245 to +110/150/190/230
Old Blood · TalentsLevel 10 Talent +15% Bloodrage Spell Amplification replaced with +15% Bloodrage Base Damage Amp
Old Blood · BloodrageReplaces 15/20/25/30% Spell Amplification with 10/15/20/25% base damage amplification. The ability now also silences the target and can be cast on enemies. Decreases Cast Range from 800 to 400. Increases Mana Cost from 0 to 60
Old Blood · Bloodrage · ContextLevel 20 Talent that reduces Bloodrage's Max Health damage doesn't affect enemy casts. Aghanim's Scepter upgrade also affects only Bloodseeker and doesn't provide bonus damage to enemies
Removed Bloodrush Facet
TalentsLevel 10 Talent +25 Bloodrage Attack Speed replaced with +175 Health
Frost ArrowsAghanim's Scepter instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 10% per stack, now reduces Health Restoration by 10% per stack
GlacierOn-cast knockback distance increased from 175 to 225
Tectonic Buildup · AftershockRadius increase rescaled from (+50 with every 10 hero levels) to (+40 with every level of Echo Slam)
Resonating Ridge · FissureEnemy heroes stunned by Fissure emit an echo to each nearby unit within a 400 radius, dealing 60% of Echo Slam's current echo damage
Resonating Ridge · Fissure · ContextIt's equal to 54/60/66 damage, plus 30 with level 20 talent
Removed Spirit Cairn innate ability
SluggerNow is an innate ability
Slugger · ContextAlmost no values were changed, still improves with Echo Slam
SluggerDamage (Creep Death) decreased from 40/60/80/100 to 30/45/60/75
AftershockRadius decreased from 350 to 300
Echo SlamEcho Damage decreased from 90/110/130 to 90/100/110
Massive Serpent Ward · Mass Serpent WardDamage multiplier increased from 10x to 12x
Massive Serpent Ward · Mass Serpent Ward · ContextDamage increased from 500/850/1200 to 600/1020/1440. Health and Bounty values are still multiplied by 10x
Mass Serpent WardOn creation, wards now prioritize the closest enemy hero in their attack range
Malpractice · MaledictWhen an enemy dies while under effect of Maledict, 75% of what the next burst damage amount would be is dealt to all enemies in 800 units. This effect works even if the enemy dies to the last burst of damage
Malpractice · Maledict · ContextDoesn't work on illusion's death. Sends projectiles towards enemies within said radius. Projectile speed: 1200. Disjointable
Removed Headhunter Facet
Paralyzing CaskNo longer deals bonus damage to creeps
Paralyzing CaskBase Damage increased from 50 to 55/70/85/100
Paralyzing CaskNow deals 20 more damage per bounce by default
Paralyzing CaskBounces rescaled from 2/4/6/8 to 3/4/5/6
Evil Eye · Sinister GazeSinister Gaze applies a Evil Eye debuff that will deal additional 10/15/20/25 damage every time Lich deals magic damage to the target, and amplifies received movement slows by 50%. The Evil Eye debuff duration lingers up to 2x the elapsed Sinister Gaze channel duration
Evil Eye · Sinister Gaze · ContextAbilities and items that do not proc certain other abilities (Blood Grenade, Radiance, etc.) do not trigger the additional magic damage
Removed Frostbound Facet
Sinister GazeMana Drain per second increased from 15% to 20%
Sinister GazeNo longer has extended duration on creeps
Chain FrostNow the orb lingers for 2s if there are no current targets to bounce to. The orb will bounce to a new target if one becomes available within the linger duration
Chain FrostBounces can now damage and slow Roshan
Chain Frost · ContextPreviously only affected Roshan if he was the cast target
Ice SpireHero hits to kill decreased from 5 to 4
Ice SpireCreep hits to kill decreased from 10 to 8
Plague CarrierSeptic Shock: Allows Plague Wards to deal Septic Shock damage based on their damage
Plague Carrier · Venomous GaleWhen Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them based on the current level of Plague Ward
Septic Shock: Aghanim's Scepter no longer gives Plague Wards the ability to deal Septic Shock damage (moved to Plague Carrier facet)
Septic Shock: Aghanim's Scepter Base Damage per debuff increased from 20% to 25%
TalentsLevel 20 Talent Gale Creates Plague Wards replaced with +50 Base Damage
Plague WardWard HP increased from 120/230/340/450 to 150/250/350/450
Plague WardGold Bounty rescaled from 15/17/19/21 to 10/14/18/22
BlurNow is an innate ability that improves with Coup de Grace level
Blur · ContextValues were not changed
BlurNo longer dispelled when near enemy Outposts, Watchers or base buildings (other than Towers/Ancient)
BlurNow dispelled when attacking Roshan or enemy Barracks
BlurNow upgraded with Aghanim's Shard
BlurDecreases cooldown from 60/55/50/45s to 50/45/40/35s. Any time Phantom Assassin gets a hero kill, her ability cooldowns advance 60% of their max cooldown values
ImmaterialNow is a basic ability
ImmaterialBonus Evasion changed from 20% + 1% per hero level to 20/30/40/50%
Fan of KnivesNow granted by Aghanim's Scepter
Fan of KnivesMax Health Damage increased from 28% to 30%
Fan of KnivesBreak Duration increased from 3s to 4s
Frost Dragon · Wyrm's WrathInstead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 14/21/28/35%, now reduces Health Restoration by 14/21/28/35%
Chainmeal · Armor PowerClockwerk gains an ability to self-cast Chainmail item to consume it. Each consumed Chainmail provides him with +4 Armor. Number of stacks is unlimited
TalentsLevel 20 Talent +75 Rocket Flare Damage replaced with +70 Power Cogs Mana Burn
Soothing Saplings · TalentsLevel 15 Talent +100 Teleportation Barrier replaced with +30% Sprout Heal Per Second
Soothing Saplings · SproutHealing mechanic reworked. Now enchants all trees in a 1200 AoE around the Sprout. Each enchanted tree emits a 175 radius healing aura. No longer heals buildings
Soothing Saplings · SproutHeal per second increased from 10/20/30/40 to 14/26/38/50
Nature's ProfitWhenever an enemy hero is killed by Nature's Prophet or dies within 750 range of him, 2 seconds later a money tree grows in their place. Each tree spawns 2 gold bags every second, which can be picked up by any hero. Each gold bag grants gold equal to 1.5x of the killed hero's level. Each money tree has a lifespan of 3s
Nature's ProfitGold bags are created in 200-250 radius from the tree and disappear after 15s of lying on the ground. Gold Bags are automatically picked up by heroes within 50 range from them. Money tree provides 2x Tango healing similarly to Ironwood Tree
Nature's Profit · TalentsLevel 15 Talent +100 Teleportation Barrier replaced with +1 Nature's Profit Gold Bags Per Tick
Attack Range decreased from 620 to 600
Removed Ironwood Treant facet
SproutDamage decreased from 70/140/210/280 to 70/135/200/265
TeleportationBarrier decreased from 100/150/200/250 to 70/130/190/250
Stoked · FireflyAlso sets Batrider on fire. He's burning away 2% of his max health per second, but gains increasingly bigger bonuses to Movement Speed and Spell Amplification over the duration. Max Movement Speed Bonus: 25/30/35/40%. Max Spell Amplification Bonus: 20%
Stoked · FireflyMax bonus values are reached at the end of Firefly's duration and don't linger after. Bonuses increase and self-burn damage are applied every 0.1s. Self-burn damage does not increase over time. Self-burn damage is magical and non-lethal
ArsonistIncreases the max level of Sticky Napalm to 5
ArsonistNumber of times +2 All Attributes can be skilled decreased from 7 to 6
Arsonist · Sticky NapalmAt level 5 makes Batrider's attacks apply 1 stack of Sticky Napalm
Base movement speed decreased from 330 to 320
TalentsLevel 25 Talent Sticky Napalm stacks applied by Flamebreak increased from 2 to 4
TalentsLevel 25 Talent Sticky Napalm Damage decreased from +20 to +10
Sticky NapalmNow applies 2 stacks on cast
Sticky NapalmStack limit increased from 10 to 20
Sticky NapalmAll per-stack values are halved
Sticky Napalm · ContextApplication Damage and Turn Rate neither halved nor doubled
Sticky NapalmDamage per stack decreased from 5/10/15/20 to 2.5/5/7.5/10
Sticky NapalmMovement Slow per stack decreased from 1.5/3/4.5/6% to 0.75/1.5/2.25/3%
Sticky NapalmAghanim's Shard upgrade reworked
Sticky NapalmRemoves the 20 stack limit and allows Sticky Napalm to deal 35% of its damage to buildings
Flaming LassoNo longer upgraded with Aghanim's Shard
TalentsLevel 15 Talent Holy Persuasion Damage increased from +12 to +14
TalentsLevel 20 Talent Holy Persuasion Minimum Health increased from +1200 to +1300
TalentsLevel 20 Talent -30s Hand of God Cooldown replaced with +20% Divine Favor Heal Amplification
Holy PersuasionBonus Damage increased from 2/7/11/15 to 4/8/12/16
Holy PersuasionExisting units now receive the benefits of Chen leveling up or improving Holy Persuasion (normal ability points or talents) immediately; creeps maintain their percentage of health
Holy PersuasionNo longer upgraded with Aghanim's Scepter
Divine FavorNow Chen's teleporting units also receive the buff when this ability is cast on Chen himself
Hand of GodNow upgraded with Aghanim's Scepter
Hand of GodReduces cooldown by 40s. Hand of God becomes a channeled spell. After the initial heal, Chen can keep channeling the ability for up to 6 seconds to grant Debuff Immunity with 60% Magic Resistance to all allied units within 800 radius with the exception of himself. This effect also triples the Hand of God's heal over time for all units within the Debuff Immunity radius
Hand of God · ContextChannel Radius can be increased with AoE Bonuses
Planar PocketNow is a unit-targeted ability. Barathrum gains 75% magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes on the target to get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected. Cast Range: 700
Planar PocketIo's Tether is the only exception that will ignore this effect
Planar PocketRedirected spells are not considered as reflected. If Spirit Breaker is under effects such as Lotus Orb's Echo Shell, redirected spells will be reflected back to the enemy caster
Planar PocketIf the redirected spell has different interactions for allies and enemies, Spirit Breaker will receive the enemy interaction
Planar Pocket · ContextExample: Oracle's Fate's Edict will disarm Spirit Breaker even if the ability was redirected from Oracle's ally
Planar PocketCooldown increased from 20s to 25s
Planar PocketMana Cost increased from 75 to 100
Planar PocketDuration decreased from 7s to 6s
Planar PocketNow dispellable only by Strong Dispel
Scholar of Koryx · QuasNo longer gains the second additional level from Aghanim's Scepter
Scholar of Koryx · Cold SnapNo longer restores mana or health
Scholar of Koryx · Ice WallAghanim's Shard upgrade moved to Aghanim's Scepter and reworked
Scholar of Koryx · Ice WallAghanim's Scepter makes the skill vector-targeted to create a moving Ice Floe instead of Ice Wall. After 1.3s delay, the Ice Floe forms from the center of the targeted area, creating a 150 width Ice Floe in its wake. Enemies that stay in it for longer than 2.5 seconds freeze, becoming rooted for 1.5 + (0.1 * Quas) seconds and take an instance of (75 + 25 * Quas) magical damage
Scholar of Koryx · Ice Wall · Context1.6/1.7/1.8/1.9/2.0/2.1/2.2/2.3/2.4/2.5s root duration and 100/125/150/175/200/225/250/275/300/325 damage
Scholar of Koryx · Ice WallAghanim's Scepter cast range is 600. Ice Floe can freeze the same unit multiple times if they leave the floe and enter it again. Staying in the floe would prevent the unit from being rooted again
Scholar of Koryx · Ghost WalkNo longer upgraded with Aghanim's Scepter
Scholar of Koryx · Ghost WalkNow upgraded with Aghanim's Shard
Scholar of Koryx · Ghost WalkIncreases Slow Radius by 150 and applies Ice Wall's Damage Per Second to all affected enemies
Mind of Tornarus · WexNo longer gains the second additional level from Aghanim's Scepter
Mind of Tornarus · AlacrityNo longer provides bonus attack range to Invoker and his controlled units
Mind of Tornarus · TornadoAghanim's Scepter Twister spawn interval increased from 300 to 400
Mind of Tornarus · TornadoAghanim's Scepter Twister damage per second rescaled from 120 to (50 + 10 * Wex)
Mind of Tornarus · Tornado · Context60/70/80/90/100/110/120/130/140/150
Mind of Tornarus · TornadoAghanim's Scepter Twister duration changed from 4s to (3s + 0.2s * Quas)
Mind of Tornarus · Tornado · Context3.2/3.4/3.6/3.8/4.0/4.2/4.4/4.6/4.8/5s
Agent of Gallaron · ExortNo longer gains the second additional level from Aghanim's Scepter
Agent of Gallaron · Chaos MeteorNo longer has increased size and travel distance
Agent of Gallaron · Sun StrikeAghanim's Scepter Cataclysm cooldown increased from 75s to 90s
Base damage increased by 4
Damage at level 1 increased from 35–41 to 39–45
Intelligence gain decreased from 4.7 to 4.0
Aghanim's Scepter no longer grants +2 levels to facet-centered orb and +1 to the others. Now grants only +1 level to all Orbs
ContextAdditional orb level is moved to the new Level 15 Talent
Removed basic facet-exclusive upgrades: Cold Snap's health and mana restoration for Scholar of Koryx, Alacrity's bonus attack range for Mind of Tornarus and Chaos Meteor's increased size and travel distance for Agent of Gallaron
TalentsLevel 15 Talent -4s Sun Strike Cooldown replaced with +1 Facet Orb Level
TalentsLevel 20 Talent Alacrity Damage/Speed increased from +30 to +35
WexNow also grants +1/2/3/4/5/6/7/8/9/10 Attack Speed per instance
ExortAttack Damage per instance increased from 1/3/5/7/9/11/13/15/17/19 to 2/4/6/8/10/12/14/16/18/20
Cold SnapFreeze Damage increased by 20
Cold Snap · ContextFrom 8/16/24/32/40/48/56/64/72/80 to 28/36/44/52/60/68/76/84/92/100
Sun StrikeDamage decreased from (150 + 50 * Exort) to (125 + 50 * Exort)
Sun Strike · ContextFrom 200/250/300/350/400/450/500/550/600/650 to 175/225/275/325/375/425/475/525/575/625
Forge SpiritDuration rescaled from 10/20/30/40/50/60/70/80/90/100s to 24/30/36/42/48/54/60/66/72/78s
Ice WallThe damage per second interval is now based on an individual unit gaining the debuff, rather than on an interval for the entire wall. As a result, the first damage instance is now applied instantly
Ice WallDamage interval improved from 1s to 0.5s
Ice WallDamage per second rescaled from (8 * Exort) to (25 + Exort * 5)
Ice Wall · ContextFrom 8/16/24/32/40/48/56/64/72/80 to 30/35/40/45/50/55/60/65/70/75
Synaptic SplitIncreases the max level of Glaives of Wisdom to 5
Synaptic SplitNumber of times +2 All Attributes can be skilled decreased from 7 to 6
Synaptic Split · Glaives of WisdomLevel 5 makes glaives bounce 1 time to a random target within 450 range. The bounce prioritizes heroes and costs mana just like the original attack
Suffer In SilenceSilencer deals 10/15/20/25% more damage to silenced targets and takes 10/15/20/25% less damage from them. Improves with Global Silence
Removed Irrepressible and Reverberating Silence facets
TalentsLevel 20 Talent 1 Glaives of Wisdom Bounce replaced with +40s Glaives of Wisdom Int Steal Duration
Glaives of WisdomNo longer upgraded with Aghanim's Shard
Thunderstorm · Thunder StrikeNow also increases slow duration from 0.4s to 0.8s
Kinetic Fence · Kinetic FenceFixed an error that displayed incorrect wall length in tooltips and description
Kinetic Fence · Kinetic Fence · ContextIt used to show Kinetic Field's 350 radius, but the actual length is 1200
TransferenceIncreases the max level of Electromagnetic Repulsion to 4, improves with Static Storm
Transference · Electromagnetic RepulsionCan be activated, targeting allied heroes or self. Manual cast deals damage equal to 10% of Disruptor's current health and sets ability on 26/20/14/8s cooldown. Cast Range: 600. Mana Cost: 50
TalentsLevel 15 Talent +1.5s Static Storm Duration replaced with +60 Static Storm Max DPS
Wellspring: New Innate Ability. Passive, can't be leveled up
Consumable items and item abilities that restore Health and Mana over time affect Io twice as fast. Total amount of restored health or mana remains the same
This applies to Healing Salve, Tango, Clarity, Bottle, Urn of Shadows, Spirit Vessel, Pollywog Charm, and Mana Draught
Example: Usually Clarity restores 150 mana over 25s. For Io it will restore 150 mana over 12.5s
SpiritsAghanim's Scepter Movement Slow increased from 15% to 25%
RelocateCooldown decreased from 100/90/80s to 90/80/70s
Malignant Mist · Mist CoilMist Coil also deals 40/60/80/100% attack damage and applies effects from items and abilities. Self damage when cast on an enemy is increased from 40% to 70%
Malignant Mist · Mist Coil · ContextSelf damage is not affected by attack damage. This is exactly how it was with the previous Aghanim's Shard effect
Removed Mephitic Shroud Facet
Withering MistInstead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 35%, now reduces Health Restoration by 35%
Mist CoilNo longer upgraded with Aghanim's Shard
Aphotic ShieldNow upgraded with Aghanim's Shard
Aphotic ShieldDeals 75% of absorbed damage to nearby enemies
Deconstruction · Natural OrderArmor Reduction per second decreased from 1 to 0.8
Deconstruction · Natural OrderMagic Resistance Reduction per second decreased from 1% to 0.8%
Astral SpiritAstral Spirit no longer automatically rejoins Elder Titan on collision with him. Now requires the duration to run out or the Return ability to be cast
Demon's Reach · Atrophy AuraNo longer loses cleave on death
Abyssal HordeDemonic Warrior damage type changed from Default to Runty
Abyssal Horde · ContextRunty units deal 25% less attack damage against heroes
Abyssal HordeDemonic Archer damage type changed from Default to Piercing
Abyssal Horde · ContextPiercing units deal 50% more attack damage against non-hero units, but also deal 50% less damage to heroes and heavy units (buildings and siege creeps)
Changing of the Guard · Wukong's CommandWhile Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. Mana Cost: 25. Cooldown: 3s
Changing of the Guard · Wukong's Command · ContextChanging of the Guard ability appears in place of Wukong's Command and starts on a 0.5s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation. The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Removed Wukong's Faithful facet
Primal SpringCast Range decreased from 1000 to 800
Jingu MasteryCounter Duration decreased from 7/8/9/10s to 5.5/7/8.5/10s
Fine Art · Stroke of FateGrimstroke launches a mirrored curved stroke from his free hand. Each enemy can take damage only from one stroke but still contributes to bonus damage accumulation for both
Stroke of FatePoint Vector Target behavior, previously exclusive to Fine Art facet, is now enabled by default
Stroke of Fate20/30/40/50 bonus damage per unit replaced with separate values for heroes and creeps: 20/40/60/80 per hero and 10/20/30/40 per creep
Stroke of Fate · ContextIllusions count as creeps
SoulbindIf the debuff ends on the primary target early due to status resistance, it will also be destroyed on the secondary target
Soulbind · ContextPreviously, the secondary target would still be leashed
Talents · ContextAffects both base and per hero hit values
TalentsLevel 20 Talent Astral Step Charge Restore Time Reduction decreased from 4s to 3s
Intrinsic EdgeThe tooltip now shows the current values of Health Regen, Armor, Mana Regen, and Magic Resistance gained from the ability
Aether RemnantDamage increased from 85/135/185/235 to 90/140/190/240
Aether RemnantAghanim's Shard reworked
Aether RemnantCreates an additional watcher path that rotates around the remnant, providing True Sight in a 475 radius. The remnants no longer trigger on creeps, instead dealing 50% of their damage every second in both paths
Resonant PulseDamage increased from 60/105/150/195 to 60/110/160/210
Resonant Pulse · ContextTotal damage with the talent decreased from 130/175/220/265 at level 15 to 100/150/200/250 at level 10
Starsurge · StarbreakerNow will grant the attack speed buff even if Starbreaker was interrupted
Base damage decreased by 5
Damage at level 1 decreased from 54–58 to 49–53
Break of DawnAbility reworked
Break of DawnPassive, can't be leveled up
Break of DawnWhenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night
StarbreakerAghanim's Shard upgrade now also destroys trees in front of Dawnbreaker
Shadowhawk: Invis Bonus Crit decreased from 40/60/80/100% to 30/45/60/75%
Shadowhawk: Raven's Veil: Now also increases buff duration from 7/8/9s to 8/9/10s
TalentsLevel 10 Talent +1.5 Mana Regen replaced with +50 Raptor Dance Radius
TalentsLevel 15 Talent Raven's Veil Mark Applies Parry Bonus replaced with +1 Raptor Dance Strike
TalentsLevel 20 Talent +50% Falcon Rush Evasion replaced with Add 50% of Attack Damage to Talon Toss (always uses attack value of Sai discipline)
TalentsLevel 20 Talent Kazurai Katana Damage Per Second decreased from +5% to +4%
Switch DisciplineKatana Discipline no longer increases damage by 12%
Switch DisciplineKatana Discipline now increases damage gained from Agility by 20%
Echo SlashCooldown rescaled from 20/18/16/14s to 21/18/15/12s
Echo SlashBonus Hero Damage decreased from 25/45/65/85 to 20/40/60/80
Grappling ClawNo longer has lifesteal
Grappling ClawMana Cost decreased from 50 to 40
Grappling ClawCooldown decreased from 16/13/10/7s to 13/11/9/7s
Grappling ClawCast Range decreased from 700/800/900/1000 to 650/750/850/950
Grappling ClawMove Slow rescaled from 80% to 70/80/90/100%
Grappling ClawSlow now lasts a fixed 0.7/0.8/0.9/1s instead of Kez's travel time
Kazurai KatanaNo longer applies health regen reduction
Kazurai KatanaDamage per second rescaled from 6/7/8/9% to 5/7/9/11%
Kazurai KatanaDuration rescaled from 5/6/7/8s to 7s
Kazurai Katana · ContextTotal damage with duration increased from 30/42/56/72% to 35/49/63/77%
Kazurai KatanaNow has a reworked active component as a default part of the ability
Kazurai KatanaKez impales the target, landing an attack on it and setting its move speed and turn rate to 0 for 0.6s. The target also takes 50% of current Kazurai Katana bleed stacks as burst damage. Cast Range: 200. Mana Cost: 50. Cooldown: 20/15/10/5s
Kazurai KatanaThis attack can proc attack modifiers similarly to regular attacks. The stacks that would be created by the impale are not added to the burst damage and are added after the effect ends as the usual bleed stack. Previous version did include them in the burst
Kazurai KatanaReworked Aghanim's Shard upgrade
Kazurai KatanaAdds 100% lifesteal off the attack damage dealt on impalement. If the impalement was made from behind (in a 105 degree cone), the slow is replaced with a stun, and the number of Bleed stacks is increased from 50% to 100%
Raptor Dance1s channeling was replaced with a 1s cast time (still cannot be cancelled by Kez)
Raptor Dance · ContextIt means it won't go on cooldown if the cast is interrupted and it's affected by Cast Speed bonuses (i.e. Yasha and Kaya)
Raptor DanceStrikes count increased from 2/3/4 to 4
Raptor DanceBase Damage rescaled from 75 to 30/60/90
Raptor Dance · ContextTotal damage rescaled from 150/225/300 to 120/240/360
Raptor DanceMax Health as Damage decreased from 4% to 3%
Raptor Dance · ContextTotal max health damage rescaled from 8/12/16% to 12%
Raptor DanceLifesteal against illusions now has an 80% penalty, similarly to creep lifesteal penalty
Falcon RushNow also provides 15/30/45/60% Slow Resistance during the buff
Falcon RushSecondary Attacks Damage decreased from 100% to 45/55/65/75%
Falcon RushRush Range is no longer increased by AoE bonuses
Falcon RushCooldown rescaled from 20/18/16/14s to 21/18/15/12s
Talon TossNo longer has an AoE effect, proccing only on target
Talon TossNow inflicts an attack with True Strike and fixed damage instead of simply dealing physical damage
Talon Toss · ContextThis means it can proc and apply attack modifiers, but it also doesn't affect attack immune units (i.e. Ethereal)
Talon TossDamage rescaled from 75/125/175/225 to 60/120/180/240
Talon TossSilence Duration increased from 1.75/2/2.25/2.5s to 2/2.25/2.5/2.75s
Talon TossCooldown decreased from 16/13/10/7s to 13/11/9/7s
Shodo SaiChance to Mark increased from 17% to 18%
Shodo SaiMark no longer provides True Strike
Shodo SaiNo longer grants bonus stun or critical strike from marks generated by parrying an enemy Hero
Shodo Sai · ContextAs a result, there is no longer a visually distinct mark for being parried