DOTA 2 / PATCH 7.22c
Dota 7.22c patch notes
Released · Original Valve notes ↗
Browse the changes below, or follow a hero to see their changes across versions.
Items
- Ability / item #88Bonus damage increased from +7 to +8
Hero changes
- Base movement speed increased by 10
- Base armor increased by 1
- Base mana regen increased from 0 to 0.4
- StarstormCast point reduced from 0.5 to 0.4
- WaveformCooldown increased from 17/15/13/11 to 20/17/14/11
- WaveformManacost increased from 140/155/160/165 to 150/155/160/165
- TalentsLevel 10 Talent increased from +15% Evasion to +20%
- JuxtaposeIllusion damage increased from 16% to 18%
- Base health regen increased from 0 to 0.5
- Level 25 Dreamcoil talent no longer requires enemies to be in attack range of puck, as long as Puck is within 200 range of the edge of the circle
- Level 25 Dreamcoil talent attack interval reduced from every 0.6 seconds to every 0.7 seconds
- TalentsLevel 10 Talent increased from +5 All Stats to +6
- TalentsLevel 10 Talent increased from +125 Cast Range to +150
- Strength gain reduced from 3.2 to 3
- Sandstorm manacost increased from 60 to 75
- Storm HammerStun duration reduced from 1.7/1.8/1.9/2 to 1.4/1.6/1.8/2
- WarcryManacost increased from 40 to 60
- Magic MissileCooldown reduced from 10 to 9
- Base attack speed reduced from 100 to 90
- Base health regen increased from 0 to 0.5
- Base intelligence increased by 2
- TalentsLevel 25 Talent increased from 50% slow to 60%
- Sinister GazeCooldown reduced from 30 to 30/28/26/24
- Chain FrostDamage increased from 250/375/500 to 250/400/550
- Intelligence gain reduced from 3.9 to 3.6
- TalentsLevel 15 Talent changed from +30 Movement Speed to +150 Gold/Min
- TalentsLevel 15 Talent increased from +10% Spell Lifesteal to +15%
- TalentsLevel 20 Talent increased from +8 March of the Machines to +10
- March of the MachinesManacost reduced from 145/150/165/190 to 130/150/170/190
- Heartstopper heal regen per stack increased from 2/3.5/5/6.5 to 3.5/4.5/5.5/6.5
- Heartstopper mana regen per stack increased from 3/4/5/6 to 3.5/4.5/5.5/6.5
- TalentsLevel 10 Talent reduced from +5% Fatal Bonds Damage to +4%
- Fatal BondsDamage reduced from 13/17/21/25% to 12/16/20/24%
- ChronosphereRadius increased from 425 to 450
- Time LockChance increased from 10/14/18/22% to 12/16/20/24%
- Base health regen increased from 0 to 0.5
- Base intelligence increased by 3
- TalentsLevel 10 Talent increased from -25% Breathe Fire Damage Reduction to -30%
- TalentsLevel 15 Talent increased from +350 Health to +400
- Bad Juju cooldown reduction increased from 20/35/50% to 26/38/50%
- TalentsLevel 10 Talent changed from +200 Health to +30% XP Gain
- Battery AssaultCooldown reduced from 32/28/24/20 to 24/22/20/18
- TalentsLevel 20 Talent reduced from +100 Ion Shell Damage to +80
- SurgeReduced from 30/45/60/75% to 25/40/55/70%
- TalentsLevel 10 Talent changed from +5 Armor to +8 Agility
- TalentsLevel 10 Talent changed from +12% Magic Resistance to +10 Strength
- TalentsLevel 15 Talent changed from +15 Strength to -30s Burning Army Cooldown
- TalentsLevel 25 Talent increased from +3s Strafe Duration to +4s
- ImpetusRange increased from 550 to 575 (matching the hero's attack range)
- EnchantCooldown reduced from 22/18/14/10 to 20/16/12/8
- Life BreakSlow increased from 40/50/60% to 60%
- Geminate AttackBonus damage from 10/20/30/40 to 10/25/40/55
- Flaming LassoCooldown increased from 100/80/60 to 100/90/80
- TalentsLevel 10 Talent reduced from +35% XP Gain to +30%
- TalentsLevel 15 Talent changed from +10 Divine Favor Damage to +20 Holy Persuasion Damage
- TalentsLevel 15 Talent changed from +7 Armor to -30s Divine Favor Cooldown
- Divine FavorAura no longer provides +4/8/12/16 damage
- Divine FavorNow has the Recall ability instead of Holy Persuasion with a 60 second cooldown
- Divine FavorHP regen increased from 1/2/3/4 to 2/3/4/5
- Holy PersuasionNow provides +8/16/24/32 bonus damage to the converted creep
- PenitenceManacost increased from 70 to 70/80/90/100
- Base armor increased by 1
- Chaos BoltManacost reduced from 140 to 110/120/130/140
- Base armor increased by 1
- OvergrowthDuration increased from 3.25/4/4.75 to 3.5/4.25/5
- Fixed the +5 Tombstone Attack talent not causing the right amount of health change
- Fixed Soul Rip not healing Tombstone for the intended amount
- Soul RipMax unit count reduced from 10/12/14/16 to 8/10/12/14
- Soul RipHeal/Damage from 18/22/26/30 to 22/26/30/34
- Base health regen reduced from 3.25 to 2.5
- Spiked CarapaceDuration reduced from 2.25 to 2
- Will-O-WispRadius increased from 675 to 700
- Attack range reduced from 575 to 500
- Base armor increased by 1
- Strength gain increased from 2.5 to 3
- TalentsLevel 10 Talent changed from +20% XP Gain to Spirits Apply Slow
- TetherRegen reduced from 105/120/135/150% to 90/110/130/150%
- TetherCancel now has a 0.25s cooldown to prevent accidental uses
- SpiritsNo longer slow
- Strength gain increased from 1.3 to 1.5
- Whirling Axes Melee damage reduced from 75/125/175/225 to 50/100/150/200
- Base strength increased by 2
- Base mana regen increased from 0 to 0.25
- Base damage increased by 3
- Movement speed increased by 5
- TalentsLevel 10 Talent changed from +8 Intelligence to +30% XP Gain
- Concussive ShotDamage increased from 70/140/210/280 to 100/160/220/280
- Astral SpiritAttack damage bonus per hero increased from 15/30/60/80 to 20/40/60/80
- Base armor increased by 1
- Strength gain increased from 1.5 to 1.7
- Icarus DiveCooldown reduced from 36 to 36/34/32/30
- Fire SpiritsRelease cast point changed from 0.01 to 0
- Base attack speed increased from 100 to 115
- Shadow RealmMax damage duration reduced from 4 to 3.5 seconds
Latest listed patch
7.41fReleased Sep 15, 2026
Time since release · updates every 10 min
32d 2hNext patch countdown: no reading. This feed does not provide a scheduled release time. The clock only counts what happened.
Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).