DOTA 2 / PATCH 7.22d
Dota 7.22d patch notes
Released · Original Valve notes ↗
Browse the changes below, or follow a hero to see their changes across versions.
Hero changes
- Base armor increased by 1
- RuptureScepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse
- MarksmanshipBonus damage is now treated as regular single instance of damage that can be crit
- MarksmanshipBonus damage increased from 120 to 120/130/140
- LeapCharge replenish time reduced from 60/50/40/30 to 45/40/35/30
- StarstormScepter recharge time reduced from 9 to 8
- Attribute Shift bonus agility and strength rescaled from 4/5/6/7 to 1/3/5/7
- JuxtaposeIllusion damage increased from 18% to 20%
- TalentsLevel 15 Talent increased from +16% Rot Slow to +20%
- Flesh HeapHealth regen increased from 5/8/11/14 to 6/9/12/15
- Base damage reduced by 2
- Storm HammerCooldown increased from 16/15/14/13 to 19/17/15/13
- WarcryShield base health reduced from 60/90/120/150 to 60/80/100/120
- Base intelligence increased by 2
- Base damage increased by 2
- Base armor increased by 1
- Static FieldDamage increased from 5/7/9/11% to 6/8/10/12%
- Aghanim's Scepter regen bonus increased from 25 to 35
- TalentsLevel 10 Talent increased from +6 Health Regen to +8
- TalentsLevel 15 Talent increased from +300 Health to +350
- TalentsLevel 20 Talent increased from +150 Cast Range to +200
- TalentsLevel 20 Talent increased from +2s Frost Shield Duration to +3s
- Sinister GazeCooldown reduced from 30/28/26/24 to 30/27/24/21
- Base health regen reduced from 3 to 1
- TalentsLevel 15 Talent increased from -7s Smoke Screen Cooldown to -8s
- Cloak and DaggerFade delay from 7.5/6/4.5/3 to 6/5/4/3
- Cloak and DaggerProvides 2/3/4/5 HP regen
- TalentsLevel 20 Talent reduced from +70 Eidolon Damage to +60
- TalentsLevel 25 Talent reduced from +8 Demonic Conversion Eidolons to +7
- Black HoleManacost increased from 275/375/475 to 300/400/500
- Base intelligence increased by 2
- Heat-Seeking Missile cooldown reduced from 25 to 18
- Fatal BondsCooldown increased from 24/22/20/18 to 36/30/24/18
- Fatal BondsNo longer bounces on Roshan
- Fatal BondsConsiders units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)
- TalentsLevel 10 Talent increased from +150 Health to +200
- TalentsLevel 20 Talent increased from +20% Blur Evasion to +25%
- TalentsLevel 25 Talent increased from +5% Coup de Grace to +10%
- Life DrainDamage increased from 150/225/300 to 150/250/350
- RefractionNo longer provides bonus damage when attacking allied units
- Poison AttackDamage per missing health from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25
- TalentsLevel 10 Talent increased from +15 Attack Speed to +20
- TalentsLevel 10 Talent increased from +300 Cast Range to +400
- TalentsLevel 25 Talent increased from +25% Lifesteal to +30%
- TalentsLevel 15 Talent increased from +125 Cast Range to +200 Cast Range
- TalentsLevel 15 Talent increased from +20 Shadow Wave Heal/Damage to +30
- Base movement speed reduced from 300 to 295
- Base strength reduced by 1
- Strength gain increased from 1.9 to 2.2
- Agility gain reduced from 3 to 2.7
- Burning ArmySpawn interval improved from 0.8 to 0.7
- Base armor increased by 1
- Nature's AttendantsHeal per wisp increased from 10 to 10/11/12/13
- Inner FireDamage increased from 100/155/210/265 to 100/170/240/310
- Base health regen increased from 0.5 to 1.25
- Shuriken TossCooldown reduced from 9 to 8
- Sticky NapalmCast range reduced from 700 to 550/600/650/700
- Hand of GodHeal reduced from 300/450/600 to 250/425/600
- Divine FavorActive cooldown increased from 60 to 90/80/70/60
- Nether StrikeBonus damage reduced from 150/200/250 to 120/185/250
- TalentsLevel 15 Talent increased from -12s Cold Snap Cooldown to -15s
- TalentsLevel 20 Talent increased from +45 Alacrity Damage/Speed to +50
- TalentsLevel 15 Talent increased from +300 Health to +350
- TalentsLevel 15 Talent increased from +90 Damage to +100
- MulticastItem Multicast Buffer Range increased from 200 to 600
- MulticastBloodlust Multicast Radius increased from 575 to 700
- MulticastInterval from 0.5 to 0.6
- Attack Range increased from 600 to 625
- Chakra MagicCooldown reduction from -3/4/5/6 to -4/5/6/7
- Will-O-WispUnit move speed from 25 to 35
- TalentsLevel 20 Talent changed from Tether Grants Scepter Bonus to +15 Armor
- TalentsLevel 20 Talent increased from +20 Soul Assumption Damage to +25
- Soul AssumptionDamage increased from 65 to 75
- Double EdgeBase damage reduced from 150/200/250/300 to 120/180/240/300
- StampedeManacost increased from 150 to 150/200/250
- Base intelligence increased by 3
- Aghanim's Scepter now reduces manacost to 25 instead of 0
- TalentsLevel 25 Talent reduced from -25 Remnant Change Restore Time to -20
- Searing ChainsTotal damage reduced from 90/160/230/300 to 75/150/225/300
- TalentsLevel 10 Talent changed from +25 Movement Speed to +30
- TalentsLevel 15 Talent increased from +100 Cast Range to +125
- TalentsLevel 15 Talent changed from +15 Atrophy Attack Bonus Damage From Heroes to +7 Atrophy Permanent Bonus Damage
- Pit of MaliceAoE increased from 390 to 400
- Conjure ImageIncoming damage reduced from 400% to 360%
- Fortune's EndManacost increased from 75 to 100
- Bramble MazeCooldown reduced from 25 to 20
- SoulbindSlow reduced from 10/20/30% to 10%
- TalentsLevel 15 Talent reduced from +30 Damage to +25
Latest listed patch
7.41fReleased Sep 15, 2026
Time since release · updates every 10 min
32d 1hNext patch countdown: no reading. This feed does not provide a scheduled release time. The clock only counts what happened.
Source: Valve’s public Dota 2 data feeds. Notes belong to Valve. Dates use Bellevue time (Pacific).