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The patch desk
Deadlock patch guides
What changed, with the notes to back it up.
Minor Update - 08-12-2026: what changed
- Apollo: Riposte melee resist reduction increased from -22% to -25%
Minor Update - 07-28-2026: what changed
\[ General ] - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
City Never Sleeps: patch history
The Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, accessibility options, and more.
Veil Walker: patch history
- Veil Walker: No longer builds from Sprint Boots
Suppressor: patch history
- Suppressor: Duration reduced from 5s to 4.5s
Mercurial Magnum: patch history
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Frenzy: patch history
- Frenzy: Now has +10% Bullet Lifesteal as an innate
Decay: patch history
- Decay: DPS reduced by 25% - Decay: Duration increased by 20%
Silver: patch history
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Seven: patch history
- Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
Mina: patch history
- Mina: Sanguine Retreat recast time increased from 3.5s to 4s
Haze: patch history
- Haze: Fixation headshot stack count increased from +2 to +3
Graves: patch history
- Graves: Health per boon increased from 33 to 35
Minor Update - 09-16-2026: what changed
\[ General ] - Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
Minor Update - 08-22-2026: what changed
- Radiant Regeneration: Heal on cast reduced from 70 to 65
Spiritual Overflow: patch history
- Spiritual Overflow: Buildup is 35% slower
Shadow Weave: patch history
- Shadow Weave: Now builds from Sprint Boots
Majestic Leap: patch history
- Majestic Leap: Now grants +50% air control for the duration of the barrier
Ballistic Enchantment: patch history
- Ballistic Enchantment: Duration increased from 14s to 20s
Minor Update - 10-14-2026: patch history
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
Restorative Locket: patch history
- Restorative Locket: Heal per boon reduced from 0.5 to 0.45
Minor Update - 10-05-2026: what changed
- Fixed bugs that were causing troopers to walk too slowly in lane
Minor Update - 10-14-2026: what changed
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
City Never Sleeps: what changed
The Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, accessibility options, and more.
Matchmaking Update: what changed
This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.
Gameplay Update - 03-06-2026: what changed
- Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s)
Map Rework Update: what changed
Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.