← All patch guides

Minor Update - 07-28-2026: what changed

\[ General ] - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s

Minor Update - 07-28-2026

\[ General ] - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s

- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire

- Fixed the party member / team mate audio volume slider for voice communications

\[ Items ] - Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s

- Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack

- Cursed Relic: No longer has -14% Damage Output innate

Minor Update - 07-28-2026

- Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration

- Echo Shard: Now has a 0.5s post-cast time

- Echo Shard: No longer grants +5% Fire Rate

- Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability

- Ethereal Shift: Cooldown increased from 35s to 37s

- Frenzy: Now has +10% Bullet Lifesteal as an innate

Minor Update - 07-28-2026

- Fury Trance: Active now grants +1m Move Speed

- Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)

- Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)

- Mystic Shot: Cooldown reduced from 9s to 8s

- Mystic Shot: Spirit scaling reduced from 1.2 to 0.9

- Restorative Locket: Heal per boon increased from 0.32 to 0.5

Minor Update - 07-28-2026

- Scourge: No longer grants +17% Debuff Resist innate bonus

- Scourge: Active now grants +20% Debuff Resist (retroactive on application)

- Scourge: Max Health per second reduced from 2.5% to 2.3%

- Slowing Bullets: No longer grants +15% Weapon Damage

Source details

- Weighted Shots: Weapon Damage reduced from +40% to +30%

- Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc

- Spiritual Overflow: Ability Duration reduced from +15% to +13%

- Spiritual Overflow: Fire Rate reduced from +32% to +30%

- Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now

- Spirit Burn: Changed from the cooldown being on the item to being target based

Source details

- Spirit Burn: Removed half cooldown against NPC

- Spirit Burn: Explosion damage reduced from 110 to 50

- Suppressor: Duration reduced from 5s to 4.5s

- Tankbuster: No longer procs off of items

\[ Heroes ] - Apollo: Riposte base stun duration increased from 0.6s to 0.8s

- Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s

Source details

- Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)

- Venator: Sprint speed reduced from 1.5m to 1m

- Venator: Bullet falloff range reduced from 20m-51m to 18m-47m

- Venator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately

- Venator: Ira Domini blessed stakes damage increased from 100 to 115

- Viscous: Splatter damage reduced from 70 to 55

Source details

- Viscous: Splatter base bounce count increased from 1 to 2

- Viscous: Puddle Punch slow duration reduced from 4s to 3s

- Viscous: Puddle Punch slow increased from -20% to -30%

- Viscous: Puddle Punch cooldown reduced from 24s to 21s