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Map Rework Update: what changed

Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.

Map Rework Update

Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.

[ Map Rework ] - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.

"Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.

[ Soul Orb Mechanics ] - Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.

- Soul Orb lifetime in the air reduced significantly.

- Soul Orb denies changed from 65/35% to 50/50%.

Map Rework Update

- Soul Orb physical radius increased by 10%.

- Reduced horizontal movement of soul orbs from troopers.

- Gaining souls from kills now shows a visual effect of souls flying towards you.

[ Sprint ] - Default sprint speed increased from 0.5 to 1.0.

- Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.

- Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.

Map Rework Update

[ Misc Gameplay Changes ] - Increased post-laning trooper bounty to match the previous 4 lane global economy.

- Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes.

Source details

- Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes.

- Neutrals soul values reduced by 10% (overall camp count and frequency has been increased).

- Side Walkers HP increased from 5,175 to 7,000.

- Mid Walkers HP increased from 8,000 to 9,000.

- Mid Boss HP and HP growth increased by 30%.

- Outer Zipline speed increased by 15%.

Source details

- All juke spots now have veils (the dead end closets with the mystery man infront).

- Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%.

- Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).

- The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.

- Holliday: Bounce Pad damage reduced from 120 to 90.

- Holliday: Bounce Pad T3 stun duration reduced from +1.25s to +1s.

Source details

- Holliday: Spirit Lasso damage reduced from 120 to 90.