Mercurial Magnum: patch history
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Minor Update - 09-16-2026
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
- Mercurial Magnum: Base bullet damage reduced from 25% to 20%
Gameplay Update - 05-22-2026
- Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Minor Update - 10-14-2026
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
- Baba: Spirit Resistance scaling reduced from 0.12 to 0.1
- Baba: Now has -7% Base Bullet Resistance
- Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies
- Baba: Threadsap - Cooldown increased from 26s to 28s
- Baba: Granny Long Legs - Cooldown increased from 30s to 32s
Minor Update - 10-14-2026
- Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
- Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
- Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
- Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
- Baba: Baba's Brew - Barrier reduced from 100 to 90
- Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
Minor Update - 10-14-2026
- Street Brawl: Baba Threadsap duration lasts 35% less
- Deadman Danny: Health regen increased from 2.5 to 3.25
- Deadman Danny: Base health increased from 680 to 730
- Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
- Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
- Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
Minor Update - 10-14-2026
- Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
- Deadman Danny: Strix Salvo - Cooldown from 30s to 25s
- Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
- Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
- Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
- Deadman Danny: Close the Deal - 1AP increased from +50 to +90
Minor Update - 10-14-2026
- Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%
- Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
- Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%