Counter-Strike 2 / maps

CS2 Ancient changes

Every matching map change in the fetched CS2 patch notes, newest first.

Matching releases

28

Extracted from official Steam update notes. Mentions can include cosmetic or technical changes.

Latest recorded mention

September 22, 2026

Checked 2026-10-17T06:57:40.068Z

Ancient change history

Coverage: matching notes since September 27, 2023, within the latest 1,000 Steam announcements. All matches in this fetched window are shown. Automated section extraction can miss unnamed changes; follow the official source for full context.

Counter-Strike 2 Update

  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

Counter-Strike 2 Update

  • Restored some grenade lineup visuals.
  • Misc clipping fixes.
  • Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.

Counter-Strike 2 Update

  • Reverted "house" roof decorations near CT spawn.
  • Restored the ability to wallbang the plywood in "cave".
  • Various changes to the daytime soundscape.
  • Fixed items getting stuck behind the rubble pile on T side of B.
  • Player clipping adjustments.
  • Shoots
  • Ancient and Shoots
  • More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.

Counter-Strike 2 Update

  • Fixed some lighting errors.
  • Fixed some collision gaps.
  • Fixed some bad wall bang spots.
  • Fixed a stuck spot.

Counter-Strike 2 Update

  • Reworked collision on the staircase to A-main for better player movement.
  • Removed a tree that was creating a distracting shadow at A site.
  • Adjusted collision to better match visible geometry so that players can hug the walls more closely.
  • Fixed a few lighting bugs.
  • Reduced shadows to increase perf in some areas.
  • Fixed some spots in house where you could get stuck.
  • Fixed collision gap at the bottom of B ramp.
  • Fixed some disappearing mesh.

Release Notes for 10/2/2024

  • Fixed some disappearing geometry
  • Fixed some cases where players could detect player movement through water from across the map
  • Fixed some pixel peeks
  • Fixed a case where player shadows could be seen through geometry
  • Adjusted some clipping for better player movement

Release Notes for 8/21/2024

  • Fixed a bad clip edge that players were getting stuck on at T spawn
  • Fixed a pixel peak

Release Notes for 7/11/2024

  • Fixed clipping on crates at bombsite A to allow players to jump on top again.

Release Notes for 6/25/2024

  • Fixed c4 stuck spots, holes in the world, and non-solids causing problems

Release Notes for 2/6/2024

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

Release Notes for 1/4/2024

  • Added simplified grenade collisions to corner trims and central pillar on B site

Release Notes for 11/30/2023

  • Fixed various gaps in the world
  • Fixed various texture seams
  • Closed gap that looks into Jaguar area
  • Adjusted clipping along fence near A-site
  • Adjusted clipping around tree base on A-site boost
  • Adjusted position of stone near B-site that player could crouch in
  • Added clipping to the top of the map to help minimize player exploits

Release Notes for 11/16/2023

  • More player and grenade clips adjustments
  • Closed various holes and cracks in the world

Release Notes for 10/25/2023

  • Made fog adjustments to improve player readability
  • Fixed micro-cracks in crate models
  • Fixed multiple holes and cracks in the world
  • Made visibility adjustments to donut area
  • Fixed bullet penetration issues through wood panels near bombsite B
  • Fixed material properties on some tarp models
  • Overall clipping / movement polish

Release Notes for 10/12/2023

  • Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)

Release Notes for 10/4/2023

  • Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage

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CS2 maps

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CS2 weapons