\[ MAPS ]
Cache
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Fixed various holes in map.
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Simplified grenade clipping in various areas.
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Fixed sounds and surfacetypes for various materials.
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Orange wire spool at Sandbags has been exchanged for white wire.
[/*]\[ MUSIC KITS ]
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NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.
[/*]\[ WORKSHOP ]
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Fixed progressive refinement rendering Source Film Maker.
[/*]\[ MISC ]
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User Viewmodel FOV now correctly networks to remote clients.
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Adjusted player model occlusion bounds.
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Fixed ragdolls missing death velocity when shot in specific body locations.
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Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
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Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
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Fixed a case where map guides for Ancient wouldn't load in the nighttime version
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Adjusted score values for various weapons in Deathmatch.
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Adjusted XP limits in Deathmatch and Arms Race.
[/*]