\[ MAPS ]
Cache
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Map-wide clipping fixes and geometry polish.
[/*]•
Fixed some spots where bomb would be unreachable when dropped.
[/*]•
Fixed dynamic shadows breaking in some spots.
[/*]•
Fixed some surface sound types.
[/*]\[ ANIMGRAPH 2 ]
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Fixed hand popping when counter-strafing with a grenade equipped.
[/*]\[ MISC ]
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Limit aim punch to 90 degrees.
[/*]•
Added secondary intersection trace for partially-occluded thirdperson weapons.
[/*]•
Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
[/*]•
Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
[/*]•
Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
[/*]