\[ MAPS ]
Cache
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Bomb explosion radius increased.
[/*]•
Lighting Adjustments around Vent.
[/*]•
Disabled player collision on sign and removed lamp by squeaky.
[/*]•
Reworked e-box on A-site for better visibility.
[/*]•
Lowered Checkers entrance frame height at B Main.
[/*]•
Removed AC unit above Sandbags and moved pipes.
[/*]•
Fixed lack of footstep sounds on top of crates at A-site.
[/*]•
Fixed hole in world on door in Sun Room.
[/*]•
Fixed wall bangs on A Main wall.
[/*]•
Fixed some z-fighting around Garage.
[/*]•
Adjusted grenade clipping throughout map.
[/*]•
Adjusted player clipping throughout map.
[/*]Dust II
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Blocked visibility through corner of Mid Box (Xbox).
[/*]\[ SOUND ]
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Speculative fix for a case where all audio drops out.
[/*]\[ MISC ]
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Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
[/*]•
Adjusted particle effect sprite opacity for fully occluded flashbangs.
[/*]•
Improved smoke lighting consistency.
[/*]•
Minor adjustments to dropped pistol magazine velocity.
[/*]•
Ambient Occlusion adjustment settings in Environment Blend shader restored.
[/*]•
Fixed a case where money was subtracted from the wrong player during bot takeover.
[/*]