\[ PREMIER ]
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Updated the map selection process to give players more opportunities to play maps they've been learning.
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Map selection process:
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Team 1 picks one map
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Team 2 picks two maps
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Team 1 picks a final map.
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One of the four maps will be randomly selected and the match will begin.
[/*]\[ RUSH ]
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Rush is a fast-paced queued 3v3 game mode.
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Players battle through a series of battle arenas to reach the opponent's castle and win the match.
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Battle arenas are randomly selected for each match, so no two matches are the same.
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Control the tower when you eliminate the enemy team (or time expires) to win the round.
[/*]\[ GAMEPLAY ]
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Players can now reload silently (but slowly) by pressing and holding the reload key.
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Un-scoping a sniper weapon no longer produces a sound.
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Globally increased visual clarity and improved fidelity of bullet impact decals.
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ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
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Chickens now take damage from the Zeus x27.
\[ SETTINGS ]
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Crosshairs have been updated to be resolution independent.
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A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
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Added new crosshair styles
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Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
[/*]\[ ENGINE ]
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Updated engine code to the latest version of Source 2.
[/*]\[ MAPS ]
Ancient
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Fixed holes in world in Long A Main Hall.
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Adjusted door geometry and grenade clipping inside Jaguar.
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Some gap fixes and clipping adjustments around the blue doors in Mid.
[/*]Mirage
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Reinforced scaffolding by balcony in A site.
[/*]Train
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Blocked pixel gap in crates on bombsite A.
[/*]\[ MISC ]
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Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
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Added support for applying stickers to C4.
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The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
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Halftime scoreboard stats should now fully reflect the results of the previous round.
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Fixed a case where players could avoid a kick ban.
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Players can now adjust music volume per game-mode.
[/*]\[ WORKSHOP ]
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Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
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Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
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Added "point_deathcam_bounds" entity that constrains the player death camera.
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Added "env_shake_volume" entity that allows camera shake only within a specified volume.
[/*]\[ SCRIPTING ]
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Added CSRadarPoint entity.
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Added CSObservablePoint entity.
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Added AddTeamMoney API method.
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Added OnPlayerTeamChanged callback.
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SetDialogVariableString now accepts a localization string.
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