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UPDATE ON RECORD

Counter-Strike 2 patch notes: September 22, 2026

Counter-Strike 2 Update

13d 0h 46m since the previous recorded patch.

Official announcement text. Expanded notes and media may be linked at the original source.

\[ PREMIER ]


    •

    Updated the map selection process to give players more opportunities to play maps they've been learning.

    [/*]
    •

    Map selection process:


      •

      Team 1 picks one map

      [/*]
      •

      Team 2 picks two maps

      [/*]
      •

      Team 1 picks a final map. 

      [/*]
      •

      One of the four maps will be randomly selected and the match will begin.

      [/*]
    [/*]

\[ RUSH ]


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    Rush is a fast-paced queued 3v3 game mode. 

    [/*]
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    Players battle through a series of battle arenas to reach the opponent's castle and win the match.

    [/*]
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    Battle arenas are randomly selected for each match, so no two matches are the same.

    [/*]
    •

    Control the tower when you eliminate the enemy team (or time expires) to win the round.

    [/*]

\[ GAMEPLAY ]


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    Players can now reload silently (but slowly) by pressing and holding the reload key.

    [/*]
    •

    Un-scoping a sniper weapon no longer produces a sound.

    [/*]
    •

    Globally increased visual clarity and improved fidelity of bullet impact decals.

    [/*]
    •

    ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.

    [/*]
    •

    Chickens now take damage from the Zeus x27.

    [/*]

\[ SETTINGS ]


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    Crosshairs have been updated to be resolution independent.


      •

      A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.

      [/*]
      •

      Added new crosshair styles

      [/*]
      •

      Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

      [/*]
    [/*]

\[ ENGINE ]


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    Updated engine code to the latest version of Source 2.

    [/*]

\[ MAPS ]

Ancient


    •

    Fixed holes in world in Long A Main Hall.

    [/*]
    •

    Adjusted door geometry and grenade clipping inside Jaguar.

    [/*]

Cache


    •

    Some gap fixes and clipping adjustments around the blue doors in Mid.

    [/*]

Mirage


    •

    Reinforced scaffolding by balcony in A site.

    [/*]

Train


    •

    Blocked pixel gap in crates on bombsite A.

    [/*]

\[ MISC ]


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    Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.

    [/*]
    •

    Added support for applying stickers to C4.

    [/*]
    •

    The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.

    [/*]
    •

    Halftime scoreboard stats should now fully reflect the results of the previous round.

    [/*]
    •

    Fixed a case where players could avoid a kick ban.

    [/*]
    •

    Players can now adjust music volume per game-mode.

    [/*]

\[ WORKSHOP ] 


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    Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

    [/*]
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    Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

    [/*]
    •

    Added "point_deathcam_bounds" entity that constrains the player death camera.

    [/*]
    •

    Added "env_shake_volume" entity that allows camera shake only within a specified volume.

    [/*]

\[ SCRIPTING ]


    •

    Added CSRadarPoint entity.

    [/*]
    •

    Added CSObservablePoint entity.

    [/*]
    •

    Added AddTeamMoney API method.

    [/*]
    •

    Added OnPlayerTeamChanged callback.

    [/*]
    •

    SetDialogVariableString now accepts a localization string.

    [/*]

Read the original source ↗ Notes provided via Steam community announcements. Patch notes belong to their original authors.