Counter-Strike 2 / maps

CS2 Overpass changes

Every matching map change in the fetched CS2 patch notes, newest first.

Matching releases

23

Extracted from official Steam update notes. Mentions can include cosmetic or technical changes.

Latest recorded mention

July 8, 2026

Checked 2026-10-17T06:57:40.084Z

Overpass change history

Coverage: matching notes since September 27, 2023, within the latest 1,000 Steam announcements. All matches in this fetched window are shown. Automated section extraction can miss unnamed changes; follow the official source for full context.

Counter-Strike 2 Update

  • [strike]Overpass has broken shadows at Fountain, Playground and Long.[/strike]

Counter-Strike 2 Update

  • Breakable glass added to B doors
  • Adjusted Heaven railing
  • Adjusted angle of truck on A site
  • Blocked view from truckbed to stairs
  • Moved up wall behind dumpster, by A stairs
  • Adjusted texturing on dumpster back wall
  • Removed some grass near A site
  • Flattened tops of broken walls near B site
  • Re-enabled wires around the map

Counter-Strike 2 Update

  • Replaced railing inside Heaven with a wall
  • Additional visibility improvements in Heaven
  • Edin
  • Updated to the latest version from the Community Workshop (Update Notes)
  • Palais

Counter-Strike 2 Update

  • Fixed lighting bug on Bombsite B
  • Fixed footstep sound bug on mud surfaces
  • Basalt
  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

  • Visual updates to canals area and B-site.
  • Rework of heaven drop down mechanics.
  • Performance improvements, particularly in canals area and B-site.
  • Added a sign that blocks a bad line of sight from long boost to CT spawn.
  • Removed small fence at the edge of party/picnic that interfered with visibility to train station.
  • Removed some geometry under wrecked truck that looked like player legs.
  • Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
  • Deleted a tree that interfered with a line of sight.
  • Moved one of the crate lids on A-site to block a bad line of sight.
  • Removed some lamps that could look like player heads at A-site.
  • Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
  • Removed a chain link fence in alley that made players hard to see.
  • Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
  • Made shelf in heaven look less like a player.
  • Adjusted props and lights in heaven to reduce noise and make players brighter.
  • Removed handcart behind barrels at B-site so players can back into the corner.
  • Adjusted collision around barrels for better player movement.
  • Added light behind barrels for better player visibility.
  • Fixed weird collision on barrel that made for inconsistent wall bangs.
  • Fixed bad graffiti rendering at B-site.
  • Removed concrete block behind the cement bags at B-site for less awkward player movement.
  • Set many smaller props to exclude player movement and grenade bounces.
  • Fixed some pixel peeks.
  • Small visual updates throughout the map.
  • Shoots
  • Performance improvements in some areas.

Release Notes for 10/2/2024

  • Adjusted some grenade clipping to prevent bad grenade bounces

Release Notes for 8/21/2024

  • Fixed some minor visual bugs near canal
  • Some clipping adjustments near park for smoother movement
  • Added some missing handrail collision

Release Notes for 4/25/2024

  • Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • Overpass, Nuke, Vertigo, Mirage and Office

Release Notes for 2/28/2024

  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

Release Notes for 2/6/2024

  • Fixed some collision that was causing unpredictable player movement

Release Notes for 12/13/23

  • Adjusted clipping to remove exploitable ledges and improve player movement
  • Fixed metal railing props that were generating incorrect footstep sounds
  • Adjusted positions of props and ledges to more accurately match falling damage from CS:GO
  • Fixed some places where players could get stuck
  • Adjusted some props and materials to improve character readability
  • Fixed some cases where weapons could be accidently dropped out of reach
  • Made some adjustments to props that were creating exploitable lines of sight
  • Various lighting and material adjustments

Release Notes for 11/16/2023

  • Fixed various cases where level mesh was disappearing occasionally
  • Various visual updates and fixes to models and materials
  • Straightened out some collision that was pushing players off of walls or corners
  • Turned off the collision of some light fixtures that were pushing players off of walls
  • Added a metal plate to swat van to hide player feet, adjusted clipping around van
  • Fixed some small holes in the world
  • Fixed some texture mapping seams
  • Added player clipping on some floor grates to smooth player movement
  • Fixed some issues with the collision and surface property of fire extinguishers
  • Added and adjusted some grenade clipping
  • Adjusted some clipping on boxes and cable stacks in connector

Release Notes for 10/25/2023

  • Removed or tweaked models and textures to improve player readability
  • Adjusted lighting in certain areas to improve player readability
  • Adjusted grenade clipping in various areas

Release Notes for 10/12/2023

  • Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo

Release Notes for 10/6/2023

  • Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

Release Notes for 9/28/2023

  • Various bug fixes and tweaks to Mirage and Overpass

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CS2 maps

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CS2 weapons