\[ PREMIER ]
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Premier Season Five has begun
[/*]•
Added Cache to the Active Duty Map Pool
[/*]•
Removed Overpass from the Active Duty Map Pool
[/*]\[ GAMEPLAY ]
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Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
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Damage is now applied according to precomputed simulation values, baked into the compiled map.
[/*]•
Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
[/*]•
Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
[/*]\[ ARMORY ]
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Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
[/*]•
Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
[/*]•
Train 2025 and Sport & Field weapon collections are no longer available in the Armory
[/*]•
Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
[/*]\[ WORKSHOP ]
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Updated "Custom Paint Job Extended"
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Added option to include a dedicated overlay mask texture
[/*]•
Added option to set unique overlay UV randomization separate from albedo UV randomization
[/*]\[ MISC ]
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Reduced the performance cost of showing the scoreboard.
[/*]•
Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
[/*]•
Increased sticker rotation precision to allow half-degree increments on application screen.
[/*]\[ MAP SCRIPTING ]
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Added Instance.QueueAfterThinks
[/*]•
Added Instance.OnWeaponDrop
[/*]•
Added CSWeaponBase.GetOriginalOwner
[/*]•
Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
[/*]•
Added file name and line number to errors caught during the CompileModule step of script loading.
[/*]•
Removed support for deprecated vts assets.
[/*]\[ ENGINE ]
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Updated engine code to the latest version of Source 2
[/*]\[ MAPS ]
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Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
[/*]•
Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
[/*]•
Added community maps Debris and El Dorado to Wingman mode
[/*]Cache
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Various clipping adjustments
[/*]Dust II
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Fixed pixel gap Outside Tunnel
[/*]•
Clipping adjustment Outside Tunnel
[/*]Inferno
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Clipping fix to prevent pixel boost at Top of Mid
[/*]