← All Counter-Strike 2 patch notes

UPDATE ON RECORD

Counter-Strike 2 patch notes: July 8, 2026

Counter-Strike 2 Update

7d 19h 53m since the previous recorded patch.

Official announcement text. Expanded notes and media may be linked at the original source.

\[ PREMIER ]


    •

    Premier Season Five has begun

    [/*]
    •

    Added Cache to the Active Duty Map Pool

    [/*]
    •

    Removed Overpass from the Active Duty Map Pool

    [/*]

\[ GAMEPLAY ]


    •

    Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.


      •

      Damage is now applied according to precomputed simulation values, baked into the compiled map.

      [/*]
      •

      Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

      [/*]
    [/*]
    •

    Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

    [/*]

\[ ARMORY ]


    •

    Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

    [/*]
    •

    Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

    [/*]
    •

    Train 2025 and Sport & Field weapon collections are no longer available in the Armory

    [/*]
    •

    Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

    [/*]

\[ WORKSHOP ]


    •

    Updated "Custom Paint Job Extended" 


      •

      Added option to include a dedicated overlay mask texture 

      [/*]
      •

      Added option to set unique overlay UV randomization separate from albedo UV randomization 

      [/*]
    [/*]

\[ MISC ]


    •

    Reduced the performance cost of showing the scoreboard.

    [/*]
    •

    Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

    [/*]
    •

    Increased sticker rotation precision to allow half-degree increments on application screen.

    [/*]

\[ MAP SCRIPTING ]


    •

    Added Instance.QueueAfterThinks

    [/*]
    •

    Added Instance.OnWeaponDrop

    [/*]
    •

    Added CSWeaponBase.GetOriginalOwner

    [/*]
    •

    Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

    [/*]
    •

    Added file name and line number to errors caught during the CompileModule step of script loading.

    [/*]
    •

    Removed support for deprecated vts assets.

    [/*]

\[ ENGINE ]


    •

    Updated engine code to the latest version of Source 2

    [/*]

\[ MAPS ]


    •

    Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

    [/*]
    •

    Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

    [/*]
    •

    Added community maps Debris and El Dorado to Wingman mode

    [/*]

Cache


    •

    Various clipping adjustments

    [/*]

Dust II


    •

    Fixed pixel gap Outside Tunnel

    [/*]
    •

    Clipping adjustment Outside Tunnel

    [/*]

Inferno


    •

    Clipping fix to prevent pixel boost at Top of Mid

    [/*]

Read the original source ↗ Notes provided via Steam community announcements. Patch notes belong to their original authors.