Counter-Strike 2 / maps

CS2 Nuke changes

Every matching map change in the fetched CS2 patch notes, newest first.

Matching releases

25

Extracted from official Steam update notes. Mentions can include cosmetic or technical changes.

Latest recorded mention

April 1, 2026

Checked 2026-10-17T06:57:30.286Z

Nuke change history

Coverage: matching notes since September 27, 2023, within the latest 1,000 Steam announcements. All matches in this fetched window are shown. Automated section extraction can miss unnamed changes; follow the official source for full context.

Counter-Strike 2 Update

  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

Counter-Strike 2 Update

  • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

Release Notes for 10/2/2024

  • Fixed a pixel walk
  • Fixed some C4 stuck spots
  • Fixed some gaps in geometry where items could get lost
  • Fixed some disappearing geometry

Release Notes for 7/22/2024

  • Clipping adjustments.
  • Assembly
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Memento

Release Notes for 6/13/2024

  • Fixed a gap in Nuke on bombsite B
  • Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke

Release Notes for 2/28/2024

  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

Release Notes for 2/15/2024

  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp

Release Notes for 2/6/2024

  • Built some collision to prevent bomb from getting stuck behind barrels
  • Fixed some disappearing mesh.
  • Fixed dynamic shadow clipping on characters at Vending
  • Improved clipping in vents
  • Fixed bombsite water to have better reflections on low settings
  • Fixed vis issue at t-spawn
  • Fixed collision on ramp in Bombsite B
  • Fixed holes in world

Release Notes for 12/6/2023

  • Fix for the sun material not blooming and adjusted the size of the material
  • Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
  • Fixed a visibility bug at Garage when looking towards Hell
  • Changed the collision properties on railings to emit the correct footstep sounds

Release Notes for 11/30/2023

  • Fixed cubemap issue at Lobby
  • Fixed hole at B-site
  • Fixed some holes at Ramp Room
  • Fixed glass floor material at B-Site not having impact effects
  • Fixed up footstep sounds on hazard stripes
  • Attempt to fix light leaking through base of doors at B-site
  • Brightened red interior walls to help with agent vis
  • Fixed pixel boost on chainlink fence outside
  • Fix shadows leaking through double doors at B-site
  • Made cubemap transitions smoother in some places at b-site

Release Notes for 11/16/2023

  • Minor clipping fixes on rooftops and hut
  • Better caustics in pool at B site
  • Fixed vis issue in garage looking towards hell

Release Notes for 10/25/2023

  • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
  • Fixed collision on doorways from ramp to bombsite B to be more accurate
  • Improved player readability against container on bombsite B
  • Fixed some cases where players clipped through garage door at lobby
  • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
  • Fixed various holes in world
  • Overall clipping / movement polish

Release Notes for 10/12/2023

  • Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo

Release Notes for 10/9/2023

  • Various bug fixes and tweaks to Mirage, Vertigo, and Nuke

Release Notes for 10/6/2023

  • Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

Release Notes for 9/27/2023 Night

  • Updated water in Nuke to fix an issue with smoke

Release Notes for 9/27/2023

  • Adjusted vertical audio occlusion boundaries in Nuke and Vertigo

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CS2 maps

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CS2 weapons