Counter-Strike 2 / maps

CS2 Anubis changes

Every matching map change in the fetched CS2 patch notes, newest first.

Matching releases

21

Extracted from official Steam update notes. Mentions can include cosmetic or technical changes.

Latest recorded mention

February 4, 2026

Checked 2026-10-17T06:57:40.059Z

Anubis change history

Coverage: matching notes since September 27, 2023, within the latest 1,000 Steam announcements. All matches in this fetched window are shown. Automated section extraction can miss unnamed changes; follow the official source for full context.

Counter-Strike 2 Update

  • Adjusted player clipping around new drop.
  • Adjusted grenade clipping around connector (e-box :P) hole and old drop.

Counter-Strike 2 Update

  • Fixed a case where physics objects would interact with multiple overlapping convex water volumes.
  • Various player clipping adjustments.
  • Radar minimap updated to match recent changes.

Counter-Strike 2 Update

  • Added Anubis to the Active Duty Map Pool
  • Bridge drop moved near Mid Doors
  • Mid doors orientation reversed
  • Hole added between E-box and Back of B
  • Bombsite A crates moved up steps on to Walkway
  • Scaffolding added to pillar on Bombsite A

Counter-Strike 2 Update

  • Fixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo.

Release Notes for 10/2/2024

  • Fixed some missing collision
  • Nudged some geometry and clipping that were blocking grenade throws
  • Improved clipping on some floors for more predictable grenade throws
  • Fixed a pixel peek
  • Adjusted clipping in a few areas for better player movement

Release Notes for 8/21/2024

  • Adjustments to grenade clipping
  • Fixed a C4 stuck spot
  • Fixed some prop collision that could hide C4
  • Fixed some lighting issues

Release Notes for 2/28/2024

  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

Release Notes for 2/15/2024

  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map

Release Notes for 2/8/2024

  • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
  • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through them

Release Notes for 2/6/2024

  • Fixed holes in world at Lower Tunnel
  • Fixed collision on all pillars so players can no longer pixel boost
  • Fixed collision so utility does not fall out of world on top of structure at T Start
  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
  • Improved vis at CT spawn
  • Fixed invisible boost ledge at Bombsite B
  • Fixed various gaps in the world
  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
  • Fixed some doors not generating bullet decals
  • Fixed vis issue at Street

Release Notes for 1/4/2024

  • Adjusted clipping at A site steps between Walkway and Heaven

Release Notes for 11/30/2023

  • Fixed hole under pillar at A-site
  • Fixed clipping above walkway stairs in Palace
  • Closed up multiple microgaps throughout the map
  • Fixed some clipping on pillar at A-site
  • Fixed clipping on doorway at b-site
  • Plugged some micro holes
  • Fixed gap between two clip brushes that allowed bomb to be thrown on top of building
  • Fixed slight wall gap that allowed sniping into bombsite A

Release Notes for 11/16/2023

  • Fixed z-fighting on stairs in connector
  • Improved ground at bombsite A so that it has more accurate footstep sounds
  • Fixed gap in world around b-site planting area
  • Fixed z-fighting a backdrop temple near t-spawn
  • Fixed missing collision at connector that would allow grenades to fall through world
  • Fixed hole in world at street that allowed players to see through to canal
  • Fixed vis issue on street looking back to t-spawn
  • Fixed UV stretching in connector
  • Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
  • Fixed holes in lower tunnel
  • Fixed hole in canal

Release Notes for 10/25/2023

  • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
  • Fixed multiple cases where dropped weapons clipped through world geometry
  • Fixed multiple holes and cracks in world.
  • Fixed missing collision on geometry where c4 could be thrown out of the map
  • Clipped multiple areas where players could stack, providing an unfair vantage point
  • Fixed lightmap issues around CT spawn water
  • Improved player readability in mid
  • Improved CT team intro position
  • Overall clipping / movement polish

Release Notes for 10/6/2023

  • Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass

Release Notes for 10/4/2023

  • Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage

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CS2 maps

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CS2 weapons