Yamato stats, build items and patch history. Balance changes have receipts here.
Win rate
48.37%
Wins ÷ observed selections
Pick share
2.28%
Share of all hero selections
Observed selections
535,273
30 complete UTC days
Next nerf odds · estimate
7%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Yamato win-rate trend
0–100%09-17 → 10-16
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09-17: 50.23% · 2026-09-17T00:00:00.000Z
09-18: 48.94% · 2026-09-18T00:00:00.000Z
09-19: 48.61% · 2026-09-19T00:00:00.000Z
09-20: 50.26% · 2026-09-20T00:00:00.000Z
09-21: 50.39% · 2026-09-21T00:00:00.000Z
09-22: 50.95% · 2026-09-22T00:00:00.000Z
09-23: 51.20% · 2026-09-23T00:00:00.000Z
09-24: 50.55% · 2026-09-24T00:00:00.000Z
09-25: 50.42% · 2026-09-25T00:00:00.000Z
09-26: 50.22% · 2026-09-26T00:00:00.000Z
09-27: 50.64% · 2026-09-27T00:00:00.000Z
09-28: 49.21% · 2026-09-28T00:00:00.000Z
09-29: 50.04% · 2026-09-29T00:00:00.000Z
09-30: 49.44% · 2026-09-30T00:00:00.000Z
10-01: 50.06% · 2026-10-01T00:00:00.000Z
10-02: 48.93% · 2026-10-02T00:00:00.000Z
10-03: 45.02% · 2026-10-03T00:00:00.000Z
10-04: 45.16% · 2026-10-04T00:00:00.000Z
10-05: 44.74% · 2026-10-05T00:00:00.000Z
10-06: 47.85% · 2026-10-06T00:00:00.000Z
10-07: 48.22% · 2026-10-07T00:00:00.000Z
10-08: 46.98% · 2026-10-08T00:00:00.000Z
10-09: 47.05% · 2026-10-09T00:00:00.000Z
10-10: 47.36% · 2026-10-10T00:00:00.000Z
10-11: 47.05% · 2026-10-11T00:00:00.000Z
10-12: 47.25% · 2026-10-12T00:00:00.000Z
10-13: 47.22% · 2026-10-13T00:00:00.000Z
10-14: 49.26% · 2026-10-14T00:00:00.000Z
10-15: 48.69% · 2026-10-15T00:00:00.000Z
10-16: 48.60% · 2026-10-16T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Yamato get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 48.37%, pick share 2.28%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Yamato build items
Most observed item purchases on Yamato, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Yamato: Power Slash being held down no longer automatically fires it
- Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- Yamato: Power Slash base ability now has +60% Bullet Resist while channeling
- Yamato: Power Slash cooldown increased from 10.5s to 12s
- Yamato: Power Slash Slash Length reduced from 25m to 22m
- Yamato: Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
- Yamato: Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
- Yamato: Power Slash T3 now also grants +8m Range
- Yamato: Flying Strike renamed to Flying Slash
- Yamato: Flying Slash is now light melee damage rather than spirit
- Yamato: Flying Slash slow increased from -30% to -50%
- Yamato: Flying Slash cooldown increased from 21s to 36s
- Yamato: Flying Slash range increased from 20m to 25m
- Yamato: Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
- Yamato: Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
- Yamato: Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
- Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
- Yamato: Crimson Slash cooldown increased from 15s to 16s
- Yamato: Crimson Slash Fire Rate reduction increased from -18% to -30%
- Yamato: Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
- Yamato: Crimson Slash T3 increased from -9s Cooldown to -10s
- Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6)
- Yamato: Shadow Transformation cooldown increased from 110s to 130s
- Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
- Yamato: Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
- Yamato: Shadow Transformation T2 now also reduces cooldown by 25s
- Yamato: Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
03-07-2026 Patch:
- Golden Egg Goose: Souls Per Minute increased from 75 to 90
- Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)