Deadlock / Balance intelligence

Deadlock Stalker

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

49.21%

Wins ÷ purchase observations

Purchase observations

2,933,609

API matches field

Players in sample

636,755

API players field

Average buy time

7.8m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Stalker patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Gameplay Update - 03-06-2026

  • - Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • - Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Original patch source ↗