Deadlock / Balance intelligence

Deadlock Deadman Danny

Deadman Danny stats, build items and patch history. Balance changes have receipts here.

Win rate

42.06%

Wins ÷ observed selections

Pick share

0.87%

Share of all hero selections

Observed selections

203,541

30 complete UTC days

Next nerf odds · estimate

1%

Uncalibrated entertainment model

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Daily performance

Deadman Danny win-rate trend

0–100%10-13 → 10-17
Inspect the recordHover or focus for values · tap to pin · Esc to clear
Read chart data
  • 10-13: 37.31% · 2026-10-13T00:00:00.000Z
  • 10-14: 37.99% · 2026-10-14T00:00:00.000Z
  • 10-15: 44.03% · 2026-10-15T00:00:00.000Z
  • 10-16: 46.88% · 2026-10-16T00:00:00.000Z
  • 10-17: 0.00% · 2026-10-17T00:00:00.000Z

Source: Deadlock API · hero-stats, UTC day

Estimate, not insider information

Will Deadman Danny get nerfed?

Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.

z = −2.2 + 0.35 × (win% − 50) + 0.08 × pick share%
estimate = round(100 ÷ (1 + exp(−z)))

Inputs: win 42.06%, pick share 0.87%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.

Build research

Deadman Danny build items

Most observed item purchases on Deadman Danny, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.

ItemWin rateObservations
High-Velocity Rounds42.18%194,528
Improved Spirit42.58%177,419
Extra Spirit42.32%157,409
Opening Rounds42.38%150,628
Greater Expansion44.30%148,498
Mystic Expansion42.63%145,154
Tankbuster44.11%144,615
Express Shot42.40%139,337

The paper trail

Deadman Danny patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 10-14-2026

  • - Deadman Danny: Health regen increased from 2.5 to 3.25
  • - Deadman Danny: Base health increased from 680 to 730
  • - Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • - Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
  • - Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
  • - Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
  • - Deadman Danny: Strix Salvo - Cooldown from 30s to 25s
  • - Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
  • - Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
  • - Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
  • - Deadman Danny: Close the Deal - 1AP increased from +50 to +90
  • - Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%
  • - Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
  • - Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
Original patch source ↗