Deadlock / Balance intelligence

Deadlock Express Shot

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

46.70%

Wins ÷ purchase observations

Purchase observations

1,182,144

API matches field

Players in sample

404,275

API players field

Average buy time

19.2m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Express Shot patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

11-21-2025 Update

  • - Express Shot: Weapon Damage now scales with boons (+2)
  • - Express Shot: Weapon Damage reduced from 185% to 170%
  • - Express Shot: Secondary Fire Weapon Damage now scales with boons (+1)
  • - Express Shot: Secondary Fire Weapon Damage reduced from 75% to 45%
  • - Express Shot: Ammo consumed increased from 30% to 40%
Original patch source ↗