Celeste stats, build items and patch history. Balance changes have receipts here.
Win rate
49.01%
Wins ÷ observed selections
Pick share
2.56%
Share of all hero selections
Observed selections
603,315
30 complete UTC days
Next nerf odds · estimate
9%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Celeste win-rate trend
0–100%09-17 → 10-17
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Read chart data
09-17: 49.26% · 2026-09-17T00:00:00.000Z
09-18: 50.27% · 2026-09-18T00:00:00.000Z
09-19: 49.12% · 2026-09-19T00:00:00.000Z
09-20: 49.50% · 2026-09-20T00:00:00.000Z
09-21: 48.80% · 2026-09-21T00:00:00.000Z
09-22: 49.05% · 2026-09-22T00:00:00.000Z
09-23: 50.18% · 2026-09-23T00:00:00.000Z
09-24: 49.78% · 2026-09-24T00:00:00.000Z
09-25: 49.85% · 2026-09-25T00:00:00.000Z
09-26: 48.93% · 2026-09-26T00:00:00.000Z
09-27: 49.01% · 2026-09-27T00:00:00.000Z
09-28: 49.47% · 2026-09-28T00:00:00.000Z
09-29: 49.44% · 2026-09-29T00:00:00.000Z
09-30: 49.20% · 2026-09-30T00:00:00.000Z
10-01: 49.30% · 2026-10-01T00:00:00.000Z
10-02: 48.81% · 2026-10-02T00:00:00.000Z
10-03: 48.10% · 2026-10-03T00:00:00.000Z
10-04: 49.12% · 2026-10-04T00:00:00.000Z
10-05: 48.54% · 2026-10-05T00:00:00.000Z
10-06: 49.65% · 2026-10-06T00:00:00.000Z
10-07: 49.18% · 2026-10-07T00:00:00.000Z
10-08: 49.02% · 2026-10-08T00:00:00.000Z
10-09: 48.77% · 2026-10-09T00:00:00.000Z
10-10: 47.70% · 2026-10-10T00:00:00.000Z
10-11: 48.25% · 2026-10-11T00:00:00.000Z
10-12: 48.35% · 2026-10-12T00:00:00.000Z
10-13: 48.65% · 2026-10-13T00:00:00.000Z
10-14: 49.45% · 2026-10-14T00:00:00.000Z
10-15: 49.24% · 2026-10-15T00:00:00.000Z
10-16: 49.87% · 2026-10-16T00:00:00.000Z
10-17: 0.00% · 2026-10-17T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Celeste get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 49.01%, pick share 2.56%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Celeste build items
Most observed item purchases on Celeste, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Celeste: Gravity reduced from -20% to -28% (less gravity)
- Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
- Celeste: Shining Wonder bounce range reduced from 17m to 15m
- Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s
- Doorman: Gun now pierces through targets at 50% reduced damage
- Doorman: Call Bell time between charges increased from 4s to 6s
- Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
- Doorman: Call Bell explosion damage increased from 55 to 85
- Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
- Doorman: Call Bell T1 increased from +2m to +2.5m
- Doorman: Call Bell T2 no longer has Impact Damage
- Doorman: Call Bell T2 Explosion Damage increased from 40 to 75
- Doorman: Call Bell T2 now increases spirit scaling by +0.6
- Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
- Doorman: Doorway now has a timer icon above the ability
- Doorman: Doorway T1 duration increased from +10s to +15s
- Doorman: Doorway T2 barrier duration increased from 8s to 12s
- Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
- Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
- Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
- Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m
- Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
- Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
- Doorman: Hotel Guest cast range increased from 6m to 7m
- Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
- Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
- Doorman: Hotel Guest now supports instant cast settings
- Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
- Doorman: Hotel Guest cost of stay damage reduced from 150 to 75
- Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125
- Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
- Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
- Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
- Celeste: Gravity from 28% to 25% (was 20% previous patch)
- Celeste: Air Control increased from 38% to 44% (was 50% previous patch)
- Celeste: Light Eater on hit damage reduced from 25 to 20
- Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
- Celeste: Shining Wonder no longer refunds half cooldown on miss
- Celeste: Shining Wonder linger time reduced from 3.25s to 3s
- Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
- Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
- Doorman: Call Bell T3 now also increases slow by 15%
- Celeste: Bullet/Melee resistance reduced from -6% to -8%
- Celeste: Gun now has falloff 22m->60m
- Celeste: Bullet damage increased from 18+0.6 to 22+0.7
- Celeste: Light Eater spirit scaling increased from 0.23 to 0.28
- Celeste: Dazzling Trick no longer grants +1m Move Speed
- Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
- Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56
- Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
- Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%
- Celeste: Shining Wonder range reduced from 15m to 14m
- Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8
- Doorman: Call Bell now continuously emits slow
- Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7
- Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"
- Doorman: Call Bell T3 no longer grants +1 Charge
- Doorman: Call Bell T3 now also grants +4m Radius
- Doorman: Call Bell T3 duration increased from +22s to +26s
- Doorman: Call Bell T3 now also increases spirit scaling by +0.4
- Doorman: Call Bell T3 no longer increases slow by -15%
- Doorman: Doorway now shows the range of where the second door can be placed on the minimap.
- Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
- Doorman: Doorway T3 reduced from +50m to +45m
- Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway