Deadlock / Balance intelligence

Deadlock Celeste

Celeste stats, build items and patch history. Balance changes have receipts here.

Win rate

49.01%

Wins ÷ observed selections

Pick share

2.56%

Share of all hero selections

Observed selections

603,315

30 complete UTC days

Next nerf odds · estimate

9%

Uncalibrated entertainment model

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Daily performance

Celeste win-rate trend

0–100%09-17 → 10-17
Inspect the recordHover or focus for values · tap to pin · Esc to clear
Read chart data
  • 09-17: 49.26% · 2026-09-17T00:00:00.000Z
  • 09-18: 50.27% · 2026-09-18T00:00:00.000Z
  • 09-19: 49.12% · 2026-09-19T00:00:00.000Z
  • 09-20: 49.50% · 2026-09-20T00:00:00.000Z
  • 09-21: 48.80% · 2026-09-21T00:00:00.000Z
  • 09-22: 49.05% · 2026-09-22T00:00:00.000Z
  • 09-23: 50.18% · 2026-09-23T00:00:00.000Z
  • 09-24: 49.78% · 2026-09-24T00:00:00.000Z
  • 09-25: 49.85% · 2026-09-25T00:00:00.000Z
  • 09-26: 48.93% · 2026-09-26T00:00:00.000Z
  • 09-27: 49.01% · 2026-09-27T00:00:00.000Z
  • 09-28: 49.47% · 2026-09-28T00:00:00.000Z
  • 09-29: 49.44% · 2026-09-29T00:00:00.000Z
  • 09-30: 49.20% · 2026-09-30T00:00:00.000Z
  • 10-01: 49.30% · 2026-10-01T00:00:00.000Z
  • 10-02: 48.81% · 2026-10-02T00:00:00.000Z
  • 10-03: 48.10% · 2026-10-03T00:00:00.000Z
  • 10-04: 49.12% · 2026-10-04T00:00:00.000Z
  • 10-05: 48.54% · 2026-10-05T00:00:00.000Z
  • 10-06: 49.65% · 2026-10-06T00:00:00.000Z
  • 10-07: 49.18% · 2026-10-07T00:00:00.000Z
  • 10-08: 49.02% · 2026-10-08T00:00:00.000Z
  • 10-09: 48.77% · 2026-10-09T00:00:00.000Z
  • 10-10: 47.70% · 2026-10-10T00:00:00.000Z
  • 10-11: 48.25% · 2026-10-11T00:00:00.000Z
  • 10-12: 48.35% · 2026-10-12T00:00:00.000Z
  • 10-13: 48.65% · 2026-10-13T00:00:00.000Z
  • 10-14: 49.45% · 2026-10-14T00:00:00.000Z
  • 10-15: 49.24% · 2026-10-15T00:00:00.000Z
  • 10-16: 49.87% · 2026-10-16T00:00:00.000Z
  • 10-17: 0.00% · 2026-10-17T00:00:00.000Z

Source: Deadlock API · hero-stats, UTC day

Estimate, not insider information

Will Celeste get nerfed?

Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.

z = −2.2 + 0.35 × (win% − 50) + 0.08 × pick share%
estimate = round(100 ÷ (1 + exp(−z)))

Inputs: win 49.01%, pick share 2.56%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.

Build research

Celeste build items

Most observed item purchases on Celeste, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.

ItemWin rateObservations
High-Velocity Rounds49.33%530,767
Radiant Regeneration49.83%506,234
Extra Regen49.49%486,587
Mystic Regeneration49.74%483,101
Torment Pulse50.76%458,245
Greater Expansion50.81%455,113
Healing Booster50.00%439,261
Mystic Expansion50.02%420,654

The paper trail

Celeste patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 09-16-2026

  • - Celeste: Stamina cooldown increased from 5 to 5.3
  • - Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
  • - Celeste: Light Eater T3 decreased from +25 to +22
  • - Celeste: Dazzling Trick cooldown increased from 34s to 38s
  • - Celeste: Radiant Daggers T2 reduced from +80 to +70
  • - Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
  • - Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
Original patch source ↗

Minor Update - 08-22-2026

  • - Celeste: Dazzling Trick cooldown increased from 32s to 34s
  • - Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
  • - Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s
  • - Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
  • - Celeste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
  • - Celeste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
  • - Celeste: Shining Wonder bounce range reduced from 17.5m to 16.5m
  • - Celeste: Shining Wonder damage reduced from 165 to 140
  • - Celeste: Shining Wonder spirit scaling reduced from 0.9 to 0.6
  • - Celeste: Shining Wonder T2 now also increases spirit scaling by +0.45
Original patch source ↗

Minor Update - 07-28-2026

  • - Celeste: Shining Wonder radius increased from 16.5m to 17.5m
  • - Celeste: Shining Wonder damage increased by 10%
  • - Celeste: Shining Wonder buffer duration increased from 3s to 3.25s
  • - Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
  • - Doorman: Call Bell Charge Time increased from 6s to 7s
  • - Doorman: Doorway duration reduced from 20s to 15s
  • - Doorman: Doorway T1 duration increased from +15s to +20s
  • - Doorman: Doorway T3 range reduced from +45m to +40m
  • - Doorman: Luggage Cart damage reduced from 80 to 60
  • - Doorman: Luggage Cart T1 increased from +60 Damage to +80
  • - Doorman: Luggage Cart range reduced from 25m to 20m
  • - Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m
Original patch source ↗

Minor Update - 06-30-2026

  • - Celeste: Dazzling Trick cooldown reduced from 35s to 32s
  • - Celeste: Radiant Daggers buff duration increased from 25s to 30s
  • - Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
  • - Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m
  • - Celeste: Shining Wonder damage increased by 10%
  • - Doorman: Doorway cooldown increased from 40s to 45s
Original patch source ↗

Gameplay Update - 05-22-2026

  • - Celeste: Improved the hero's hitboxes (easier to hit)
  • - Celeste: Stamina cooldown increased from 4.5s to 5s
  • - Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • - Celeste: Shining Wonder T2 increased from +50 Damage to +70
  • - Doorman: Call Bell radius reduced from 6m to 5.5m
  • - Doorman: Call Bell T3 radius increased from +4m to +4.5m
  • - Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
  • - Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • - Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • - Doorman: Doorways close sub ability now starts on cooldown for 8s
  • - Doorman: Doorway is no longer unsilenceable
  • - Doorman: Fixed recent bug causing Luggage Cart not being dispelled
Original patch source ↗

Gameplay Update - 04-30-2026

  • - Celeste: Bullet cycle time reduced from 0.65 to 0.58
  • - Celeste: Shining Wonder radius increased from 14m to 15.5m
  • - Celeste: Shining Wonder damage increased from 120 to 135
  • - Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
Original patch source ↗

Gameplay Update - 03-06-2026

  • - Celeste: Gravity reduced from -20% to -28% (less gravity)
  • - Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • - Celeste: Shining Wonder bounce range reduced from 17m to 15m
  • - Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s
  • - Doorman: Gun now pierces through targets at 50% reduced damage
  • - Doorman: Call Bell time between charges increased from 4s to 6s
  • - Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
  • - Doorman: Call Bell explosion damage increased from 55 to 85
  • - Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • - Doorman: Call Bell T1 increased from +2m to +2.5m
  • - Doorman: Call Bell T2 no longer has Impact Damage
  • - Doorman: Call Bell T2 Explosion Damage increased from 40 to 75
  • - Doorman: Call Bell T2 now increases spirit scaling by +0.6
  • - Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
  • - Doorman: Doorway now has a timer icon above the ability
  • - Doorman: Doorway T1 duration increased from +10s to +15s
  • - Doorman: Doorway T2 barrier duration increased from 8s to 12s
  • - Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
  • - Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
  • - Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
  • - Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m
  • - Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • - Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • - Doorman: Hotel Guest cast range increased from 6m to 7m
  • - Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
  • - Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
  • - Doorman: Hotel Guest now supports instant cast settings
  • - Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • - Doorman: Hotel Guest cost of stay damage reduced from 150 to 75
  • - Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125
  • - Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • - Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • - Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
  • - Celeste: Gravity from 28% to 25% (was 20% previous patch)
  • - Celeste: Air Control increased from 38% to 44% (was 50% previous patch)
  • - Celeste: Light Eater on hit damage reduced from 25 to 20
  • - Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
  • - Celeste: Shining Wonder no longer refunds half cooldown on miss
  • - Celeste: Shining Wonder linger time reduced from 3.25s to 3s
  • - Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • - Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • - Doorman: Call Bell T3 now also increases slow by 15%
  • - Celeste: Bullet/Melee resistance reduced from -6% to -8%
  • - Celeste: Gun now has falloff 22m->60m
  • - Celeste: Bullet damage increased from 18+0.6 to 22+0.7
  • - Celeste: Light Eater spirit scaling increased from 0.23 to 0.28
  • - Celeste: Dazzling Trick no longer grants +1m Move Speed
  • - Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • - Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • - Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • - Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%
  • - Celeste: Shining Wonder range reduced from 15m to 14m
  • - Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8
  • - Doorman: Call Bell now continuously emits slow
  • - Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7
  • - Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"
  • - Doorman: Call Bell T3 no longer grants +1 Charge
  • - Doorman: Call Bell T3 now also grants +4m Radius
  • - Doorman: Call Bell T3 duration increased from +22s to +26s
  • - Doorman: Call Bell T3 now also increases spirit scaling by +0.4
  • - Doorman: Call Bell T3 no longer increases slow by -15%
  • - Doorman: Doorway now shows the range of where the second door can be placed on the minimap.
  • - Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
  • - Doorman: Doorway T3 reduced from +50m to +45m
  • - Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Original patch source ↗