Deadlock / Balance intelligence

Deadlock Torment Pulse

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

52.50%

Wins ÷ purchase observations

Purchase observations

3,096,927

API matches field

Players in sample

741,987

API players field

Average buy time

18.1m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Torment Pulse patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Gameplay Update - 03-06-2026

  • - Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25
  • - Torment Pulse: No longer hits sleeping enemies to avoid waking them up
  • - Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23
  • - Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s
Original patch source ↗