Calico stats, build items and patch history. Balance changes have receipts here.
Win rate
49.61%
Wins ÷ observed selections
Pick share
1.74%
Share of all hero selections
Observed selections
409,028
30 complete UTC days
Next nerf odds · estimate
10%
Uncalibrated entertainment model
Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.
Daily performance
Calico win-rate trend
0–100%09-17 → 10-16
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09-17: 50.23% · 2026-09-17T00:00:00.000Z
09-18: 52.03% · 2026-09-18T00:00:00.000Z
09-19: 52.45% · 2026-09-19T00:00:00.000Z
09-20: 51.41% · 2026-09-20T00:00:00.000Z
09-21: 51.84% · 2026-09-21T00:00:00.000Z
09-22: 52.30% · 2026-09-22T00:00:00.000Z
09-23: 52.31% · 2026-09-23T00:00:00.000Z
09-24: 52.17% · 2026-09-24T00:00:00.000Z
09-25: 51.65% · 2026-09-25T00:00:00.000Z
09-26: 51.81% · 2026-09-26T00:00:00.000Z
09-27: 51.34% · 2026-09-27T00:00:00.000Z
09-28: 51.48% · 2026-09-28T00:00:00.000Z
09-29: 50.74% · 2026-09-29T00:00:00.000Z
09-30: 50.00% · 2026-09-30T00:00:00.000Z
10-01: 49.41% · 2026-10-01T00:00:00.000Z
10-02: 48.96% · 2026-10-02T00:00:00.000Z
10-03: 47.05% · 2026-10-03T00:00:00.000Z
10-04: 46.41% · 2026-10-04T00:00:00.000Z
10-05: 46.34% · 2026-10-05T00:00:00.000Z
10-06: 48.36% · 2026-10-06T00:00:00.000Z
10-07: 48.17% · 2026-10-07T00:00:00.000Z
10-08: 48.66% · 2026-10-08T00:00:00.000Z
10-09: 48.53% · 2026-10-09T00:00:00.000Z
10-10: 47.78% · 2026-10-10T00:00:00.000Z
10-11: 47.49% · 2026-10-11T00:00:00.000Z
10-12: 47.49% · 2026-10-12T00:00:00.000Z
10-13: 48.55% · 2026-10-13T00:00:00.000Z
10-14: 50.56% · 2026-10-14T00:00:00.000Z
10-15: 49.05% · 2026-10-15T00:00:00.000Z
10-16: 49.03% · 2026-10-16T00:00:00.000Z
Source: Deadlock API · hero-stats, UTC day
Estimate, not insider information
Will Calico get nerfed?
Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.
Inputs: win 49.61%, pick share 1.74%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.
Build research
Calico build items
Most observed item purchases on Calico, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.
Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.
- Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
- Calico: Gloom Bombs changed so the first grenade always lands in the middle
- Calico: Gloom Bombs projectile sticky radius increased from 10 to 15
- Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s
- Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
- Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes
- Calico: Leaping Slash can now dash vertically, even while on the ground
- Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
- Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
- Calico: Leaping Slash radius reduced from 4.5m to 4m
- Calico: Ava can no longer manipulate movement if meleeing while midair
- Calico: Ava now uses healthbar modifier style for duration
- Calico: Ava fixed camera not being centered around Ava
- Calico: Ava melee attack delay reduced from 0.4s to 0.0s
- Calico: Ava melee attack cooldown increased from 0.75 to 0.85
- Calico: Ava melee attack now goes the way you are looking
- Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
- Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
- Calico: Ava cooldown reduced from 45s to 30s
- Calico: Ava duration reduced from 16s to 15s
- Calico: Ava T1 duration increased from +14s to 15s
- Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
- Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
- Calico: Return To Shadows now allows for some vertical flight movement during channel
- Calico: Return To Shadows now has new channel bar
- Calico: Return to Shadows T2 reduced from 67.5 Damage to 65
- Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
- Calico: Move speed reduced from 7.2 to 6.8
- Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
- Calico: Leaping Slash scaling reduced from 1.5 to 1.2
- Calico: Leaping Slash T2 reduced from 300 Souls to 225
- Calico: Leaping Slash scaling reduced from 1.2 to 0.8
- Calico: Leaping Slash cooldown increased from 11s to 13s
- Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
- Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)
- Calico: Return to Shadows move speed reduced from 30% to 20%
- Calico: Return to Shadows cooldown increased from 90s to 100s
- Calico: Gloom Bombs cooldown increased from 12s to 14s
- Calico: Return To Shadows T3 Damage Amp reduced from +24% to +18%
- Calico: Return To Shadows T3 duration increased from 5s to 6s
- Doorman: Base regen from 2 to 1
- Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
- Doorman: Call Bell explosion damage reduced from 60 to 55
- Doorman: Call Bell T2 explosion damage reduced from +50 to +45
- Doorman: Call Bell impact damage spirit scaling increased from 0.7 to 1.0