Deadlock / Balance intelligence

Deadlock Trophy Collector

Item performance and patch changes. Expensive does not automatically mean overpowered.

Observed win rate

51.04%

Wins ÷ purchase observations

Purchase observations

4,988,691

API matches field

Players in sample

829,738

API players field

Average buy time

9.5m

Minutes into a match

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Item statistics are observational. Winning players buy different items, and later purchases select for longer matches. Do not interpret purchase win rate as the causal effect of buying this item.

The paper trail

Trophy Collector patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Gameplay Update - 04-30-2026

  • - Trophy Collector: Moved from T3 Item to T2
  • - Trophy Collector: Souls per stack reduced from 25 to 18
  • - Trophy Collector: Out of Combat regen reduced from 4 to 2
  • - Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
  • - Trophy Collector: No longer gives +20 Health per stack
Original patch source ↗