
WORKSHOP: Counter-Strike 2 Update
PREMIER - Updated the map selection process to give players more opportunities to play maps they've been learning.
Counter-Strike 2 Update
PREMIER - Updated the map selection process to give players more opportunities to play maps they've been learning.
- Team 1 picks a final map. - One of the four maps will be randomly selected and the match will begin.
ENGINE - Updated engine code to the latest version of Source 2.
Ancient - Fixed holes in world in Long A Main Hall.
- Adjusted door geometry and grenade clipping inside Jaguar.
Cache - Some gap fixes and clipping adjustments around the blue doors in Mid.
Counter-Strike 2 Update
Mirage - Reinforced scaffolding by balcony in A site.
Train - Blocked pixel gap in crates on bombsite A.
WORKSHOP - Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
- Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
- Added "point_deathcam_bounds" entity that constrains the player death camera.
- Added "env_shake_volume" entity that allows camera shake only within a specified volume.
Counter-Strike 2 Update
- Added CSRadarPoint entity. - Added CSObservablePoint entity.
- Added AddTeamMoney API method.
- Added OnPlayerTeamChanged callback.
- SetDialogVariableString now accepts a localization string.
Counter-Strike 2 Update
UI Demo/Replay viewer improvements:
- Added a progress bar for demo/replay downloads
- Camera controls now use click-and-drag scheme
- Free and chase camera are usable during a paused demo
- Added toolsskybox_occluder tool material for CS2 Workshop Tools
- Stability improvements for Vulkan renderer