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WORKSHOP: Counter-Strike 2 Update

PREMIER - Updated the map selection process to give players more opportunities to play maps they've been learning.

Counter-Strike 2 Update

PREMIER - Updated the map selection process to give players more opportunities to play maps they've been learning.

- Team 1 picks a final map. - One of the four maps will be randomly selected and the match will begin.

ENGINE - Updated engine code to the latest version of Source 2.

Ancient - Fixed holes in world in Long A Main Hall.

- Adjusted door geometry and grenade clipping inside Jaguar.

Cache - Some gap fixes and clipping adjustments around the blue doors in Mid.

Counter-Strike 2 Update

Mirage - Reinforced scaffolding by balcony in A site.

Train - Blocked pixel gap in crates on bombsite A.

WORKSHOP - Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

- Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

- Added "point_deathcam_bounds" entity that constrains the player death camera.

- Added "env_shake_volume" entity that allows camera shake only within a specified volume.

Counter-Strike 2 Update

- Added CSRadarPoint entity. - Added CSObservablePoint entity.

- Added AddTeamMoney API method.

- Added OnPlayerTeamChanged callback.

- SetDialogVariableString now accepts a localization string.

Counter-Strike 2 Update

UI Demo/Replay viewer improvements:

- Added a progress bar for demo/replay downloads

- Camera controls now use click-and-drag scheme

- Free and chase camera are usable during a paused demo

- Added toolsskybox_occluder tool material for CS2 Workshop Tools

- Stability improvements for Vulkan renderer

WORKSHOP: Counter-Strike 2 Update · 2026-09-22 | ValveTime