
ENGINE: Counter-Strike 2 Update
- Globally increased visual clarity and improved fidelity of bullet impact decals.
Counter-Strike 2 Update
- Globally increased visual clarity and improved fidelity of bullet impact decals.
SETTINGS - Crosshairs have been updated to be resolution independent.
- A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
- Added new crosshair styles - Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
ENGINE - Updated engine code to the latest version of Source 2.
WORKSHOP - Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
Counter-Strike 2 Update
- Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
- Added "point_deathcam_bounds" entity that constrains the player death camera.
- Added "env_shake_volume" entity that allows camera shake only within a specified volume.
- Added CSRadarPoint entity. - Added CSObservablePoint entity.
- Added AddTeamMoney API method.
- Added OnPlayerTeamChanged callback.
Counter-Strike 2 Update
- SetDialogVariableString now accepts a localization string.
Counter-Strike 2 Update
UI Demo/Replay viewer improvements:
- Added a progress bar for demo/replay downloads
- Camera controls now use click-and-drag scheme
- Free and chase camera are usable during a paused demo
- Fixed some minor issues when seeking to a different position in the demo file
MISC - Round backup files now require the game server startup flag "-allow_round_backup_files"
Counter-Strike 2 Update
- Added toolsskybox_occluder tool material for CS2 Workshop Tools
- Stability improvements for Vulkan renderer
Counter-Strike 2 Update
- Fixed a case of buzzing soundscape sounds during demo playback