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ENGINE: Counter-Strike 2 Update

- Globally increased visual clarity and improved fidelity of bullet impact decals.

Counter-Strike 2 Update

- Globally increased visual clarity and improved fidelity of bullet impact decals.

SETTINGS - Crosshairs have been updated to be resolution independent.

- A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.

- Added new crosshair styles - Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

ENGINE - Updated engine code to the latest version of Source 2.

WORKSHOP - Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

Counter-Strike 2 Update

- Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

- Added "point_deathcam_bounds" entity that constrains the player death camera.

- Added "env_shake_volume" entity that allows camera shake only within a specified volume.

- Added CSRadarPoint entity. - Added CSObservablePoint entity.

- Added AddTeamMoney API method.

- Added OnPlayerTeamChanged callback.

Counter-Strike 2 Update

- SetDialogVariableString now accepts a localization string.

Counter-Strike 2 Update

UI Demo/Replay viewer improvements:

- Added a progress bar for demo/replay downloads

- Camera controls now use click-and-drag scheme

- Free and chase camera are usable during a paused demo

- Fixed some minor issues when seeking to a different position in the demo file

MISC - Round backup files now require the game server startup flag "-allow_round_backup_files"

Counter-Strike 2 Update

- Added toolsskybox_occluder tool material for CS2 Workshop Tools

- Stability improvements for Vulkan renderer

Counter-Strike 2 Update

- Fixed a case of buzzing soundscape sounds during demo playback