Deadlock / Balance intelligence

Deadlock Rem

Rem stats, build items and patch history. Balance changes have receipts here.

Win rate

47.04%

Wins ÷ observed selections

Pick share

3.20%

Share of all hero selections

Observed selections

751,117

30 complete UTC days

Next nerf odds · estimate

5%

Uncalibrated entertainment model

Sample: 2026-09-17 through 2026-10-16 UTC · Normal mode, ranked + unranked, all ranks. Retrieved . Deadlock API. Observed matches only; not the entire player population. Refreshes hourly; upstream item statistics may be cached for six hours.

Daily performance

Rem win-rate trend

0–100%09-17 → 10-17
Inspect the recordHover or focus for values · tap to pin · Esc to clear
Read chart data
  • 09-17: 47.25% · 2026-09-17T00:00:00.000Z
  • 09-18: 46.79% · 2026-09-18T00:00:00.000Z
  • 09-19: 46.68% · 2026-09-19T00:00:00.000Z
  • 09-20: 47.79% · 2026-09-20T00:00:00.000Z
  • 09-21: 47.35% · 2026-09-21T00:00:00.000Z
  • 09-22: 47.15% · 2026-09-22T00:00:00.000Z
  • 09-23: 47.88% · 2026-09-23T00:00:00.000Z
  • 09-24: 47.07% · 2026-09-24T00:00:00.000Z
  • 09-25: 48.00% · 2026-09-25T00:00:00.000Z
  • 09-26: 47.40% · 2026-09-26T00:00:00.000Z
  • 09-27: 48.05% · 2026-09-27T00:00:00.000Z
  • 09-28: 48.01% · 2026-09-28T00:00:00.000Z
  • 09-29: 47.81% · 2026-09-29T00:00:00.000Z
  • 09-30: 47.83% · 2026-09-30T00:00:00.000Z
  • 10-01: 46.00% · 2026-10-01T00:00:00.000Z
  • 10-02: 46.29% · 2026-10-02T00:00:00.000Z
  • 10-03: 45.23% · 2026-10-03T00:00:00.000Z
  • 10-04: 45.59% · 2026-10-04T00:00:00.000Z
  • 10-05: 45.08% · 2026-10-05T00:00:00.000Z
  • 10-06: 47.38% · 2026-10-06T00:00:00.000Z
  • 10-07: 47.02% · 2026-10-07T00:00:00.000Z
  • 10-08: 46.45% · 2026-10-08T00:00:00.000Z
  • 10-09: 47.10% · 2026-10-09T00:00:00.000Z
  • 10-10: 48.96% · 2026-10-10T00:00:00.000Z
  • 10-11: 47.70% · 2026-10-11T00:00:00.000Z
  • 10-12: 47.49% · 2026-10-12T00:00:00.000Z
  • 10-13: 47.52% · 2026-10-13T00:00:00.000Z
  • 10-14: 47.97% · 2026-10-14T00:00:00.000Z
  • 10-15: 46.89% · 2026-10-15T00:00:00.000Z
  • 10-16: 46.77% · 2026-10-16T00:00:00.000Z
  • 10-17: 0.00% · 2026-10-17T00:00:00.000Z

Source: Deadlock API · hero-stats, UTC day

Estimate, not insider information

Will Rem get nerfed?

Our next-balance-patch estimate increases with above-average win rate and pick share. It has not been calibrated against historical nerfs and is not a reliable forecast of Valve’s decisions.

z = −2.2 + 0.35 × (win% − 50) + 0.08 × pick share%
estimate = round(100 ÷ (1 + exp(−z)))

Inputs: win 47.04%, pick share 3.20%. Minimum 1,000 observations; otherwise no reading. Patch history below is evidence, not an input to the estimate.

Build research

Rem build items

Most observed item purchases on Rem, not a recommended purchase order. Item win rates are affected by game length, upgrade paths and who can afford the item.

ItemWin rateObservations
Extra Charge47.33%649,491
Improved Spirit47.63%518,546
Extra Spirit47.96%501,261
Healing Booster47.40%499,839
Rapid Recharge48.17%497,469
Superior Cooldown48.79%409,411
Mystic Expansion48.19%408,939
Trophy Collector47.96%386,541

The paper trail

Rem patch history

Every explicitly attributed change found in the 26 available archive entries. This is the available archive, not a claim of complete lifetime coverage. Linked-only announcements may omit change text.

Minor Update - 06-30-2026

  • - Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
  • - Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
  • - Rem: Lil Helpers Spirit Resist reduced from 15% to 12%
  • - Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • - Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • - Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Original patch source ↗

Gameplay Update - 05-22-2026

  • - Rem: Pillow Toss charge time reduced from 9s to 8s
  • - Rem: Pillow Toss T3 increased from +90 to +100 Damage
  • - Rem: Tag Along burst heal now also applies to secondary allies that you jump to
  • - Rem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • - Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • - Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • - Rem: Tag Along can now be cast through veils
  • - Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
  • - Rem: Tag Along time to fly to your ally is now 50% faster
  • - Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon
  • - Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping
  • - Rem: Tag Along now allows friendly auras to affect Rem
  • - Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • - Rem: Tag Along eject no longer briefly restricts movement abilities and input
  • - Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
Original patch source ↗

Gameplay Update - 03-06-2026

  • - Rem: Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • - Rem: Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
  • - Rem: Naptime sleep move speed reduced from 2m/s to 1.5m/s
  • - Rem: Naptime sleep duration decreased from 4.25s to 4s
  • - Rem: Naptime radius decreased from 20m to 17.0m
  • - Rem: Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • - Rem: Naptime T3 now also grants +50% damage resist while channeling
Original patch source ↗